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Foxy Roxy Bastanold
Republic University Minmatar Republic
0
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Posted - 2016.02.02 13:01:32 -
[1] - Quote
First I want to thank people for taking the time to read this thread and even considering to give a noob some advice.
So I've been playing for about 4 days (straight) and just upgraded to a paid account. I've done most of the observation missions and all the career missions. I've done lots of research on the game mechanics and watched video tutorials on YouTube about production,. mining, gas mining, market strategies, etc.
My main interests lie in mining, production and selling in the market. I've been training in the skills that that relate to those fields. I don't care much for PVP.
I started out in the Republic University corp. I've set up a base in Rens because I read it was a good trade hub, but it doesn't seem so. I have the best prices on ammo and low end gear and aren't selling much at all. I'm not looking to move TONS of product right now, but I would like some stuff to sell at least hourly. I really enjoy watching the marketing, tweaking prices and seeing what sells. I also would love to get into ship building, but I hear there's not much money in that.
So here's what I'm looking to do...
- Live next to a decent market that is not Jita - Live next to systems where I can mine good resources - Join a Corp and move up in the ranks (Is that called loyalty points?) But I don't know which one to join. - I also want to manufacture product. Start off with low tier products and work my way up. - I really want to start tier two missions. How do I get those?
Thanks in advance for any guidance you can give. Fly safe!!! |
ergherhdfgh
Imperial Academy Amarr Empire
1124
|
Posted - 2016.02.02 13:32:45 -
[2] - Quote
Jita is the biggest market hub. Amarr is a pretty close second. Everything else is going to be way far behind. If you are looking for hourly sales on something that is not ore or minerals then it will probably need to be one of those two. However if you want hourly sales at Amarr or Jita be prepared to play the .01 game.
Easy market sales happen by having patients. Quick sales happen by being aggressive. Your choice on that one.
The eve uni wiki will have a page on market hubs if you want to know more about them and where they are. |
Foxy Roxy Bastanold
Republic University Minmatar Republic
0
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Posted - 2016.02.02 13:35:39 -
[3] - Quote
Thanks for the reply!
I think I'm going to live close to Amarr. What's the .01 game game? |
Tiresias Hall
State War Academy Caldari State
0
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Posted - 2016.02.02 13:39:05 -
[4] - Quote
Foxy Roxy Bastanold wrote:Thanks for the reply!
I think I'm going to live close to Amarr. What's the .01 game?
The .01 game is when people outbid each other by .01 very quickly, so in order for you to move product, you would have to be vigilant and modify your orders as they do. |
Foxy Roxy Bastanold
Republic University Minmatar Republic
0
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Posted - 2016.02.02 13:45:08 -
[5] - Quote
Tiresias Hall wrote:Foxy Roxy Bastanold wrote:Thanks for the reply!
I think I'm going to live close to Amarr. What's the .01 game? The .01 game is when people outbid each other by .01 very quickly, so in order for you to move product, you would have to be vigilant and modify your orders as they do.
Ah right. I did see that in a video. Thanks for the explanation. |
ergherhdfgh
Imperial Academy Amarr Empire
1124
|
Posted - 2016.02.02 14:01:34 -
[6] - Quote
In eve the player with the lowest sell order gets the sale regardless of which order the buyer buys from. So if you have something for sale and are lowest price but someone buys from a higher sell order you get the sale at the higher price |
MiSANTHR0PE
Science and Trade Institute Caldari State
40
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Posted - 2016.02.02 14:02:36 -
[7] - Quote
Mission hubs are probably worth a mention if you're not interested in trading in one of the bigger hubs
when I first starting playing I lived in lonetrek (region) in a system called Funtanainen as it had a few agents of diff levels for security missions, It's generally a pretty active system, It's only two jumps from Jita, and in a different region so you can't see jita prices from Funtanainen via the in game market thingy.
There was lots of stuff for sale in system, but crazy overpriced, and so I was just hauling stuff from jita to there to sell, things caldari mission pilots would want, (missile launchers, ballistic control systems, shield modules etc etc) and the other traders rarely updated their orders.
Not suggesting you should move to Funtanainen, just that some mission hubs can be quite profitable without playing the 0.1 isk game and without much effort, taking advantage of other people that don't want to travel them two jumps to jita, or as they can't see jita's market prices from there, maybe some just don't realise how much extra they are paying
Also, It's worth looking at some hi-sec systems that have a active faction warfare system close.
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Foxy Roxy Bastanold
Republic University Minmatar Republic
0
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Posted - 2016.02.02 14:15:58 -
[8] - Quote
Such good information. Thanks so much!! |
Dante Burke
Practical Applications
25
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Posted - 2016.02.02 14:19:12 -
[9] - Quote
Foxy Roxy Bastanold wrote:
- Live next to a decent market that is not Jita - Live next to systems where I can mine good resources - Join a Corp and move up in the ranks (Is that called loyalty points?) But I don't know which one to join. - I also want to manufacture product. Start off with low tier products and work my way up. - I really want to start tier two missions. How do I get those?
There are several markets that aren't Jita (though it is the largest). Rens, Amarr, Dodixie, (my personal favorite) among others. That's not to mention the ones that crop up in other areas of high and low due to Faction Warfare (as was already mentioned).
When it comes to mining resources, systems are nearly the same, sans a few asteroid differences. Depending on what you're wanting to build, will determine where you'll mine. https://wiki.eveonline.com/en/wiki/Locations_of_ore_and_ice_in_space Should help you decide that, as it breaks down what asteroids are found where, and so forth.
First, Loyalty Points are given as part of your mission reward for NPC missions. These can be used to purchase goodies from the NPC corp, which you in turn can keep and use, or sell on the market. When it comes to joining a corp, shop around a little bit. There's a recruitment channel (though last I looked, it was pretty spammy), or if you see fellow miners in an area of space you're living, ask what their corp is like, and see about fitting in.
Manufacturing products on a decent scale will take time with the skill investment required. The higher certain skills, the less material is required to make an item. This means you get more for your space-minerals, which in turn means more ISK.
To do higher level missions for the NPC corps, you need to continue running them until you have the required standings with that corp, to progress to the next level. There's an Agent Finder you can utilize in game to see what agents at what level, are applicable to you.
Hope that helps.
I solo warped into Asakai, and all I got was this stupid t-shirt. - Dante Burke
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Foxy Roxy Bastanold
Republic University Minmatar Republic
0
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Posted - 2016.02.02 14:32:39 -
[10] - Quote
OK. So in order to get level two missions I need to move up in the special corp that I'm currently in, correct? I'm using the agent finder and I see lots of level one missions for various organizations, but the only level two missions are for Republic University, which is the corp I'm currently in. So choosing a corp within a good mission hub, next to a decent market would be a good way to go, correct? |
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Tiresias Hall
State War Academy Caldari State
0
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Posted - 2016.02.02 14:51:20 -
[11] - Quote
Foxy Roxy Bastanold wrote:OK. So in order to get level two missions I need to move up in the special corp that I'm currently in, correct? I'm using the agent finder and I see lots of level one missions for various organizations, but the only level two missions are for Republic University, which is the corp I'm currently in. So choosing a corp within a good mission hub, next to a decent market would be a good way to go, correct?
You can do missions for any agents that you have access to, regardless of which corporation you are in. You can use the agent finder to see which agents are available to you, and where they're located. |
Memphis Baas
1025
|
Posted - 2016.02.02 15:11:53 -
[12] - Quote
Foxy Roxy Bastanold wrote: - Join a Corp and move up in the ranks (Is that called loyalty points?) But I don't know which one to join.
NPC corporations can't really be "joined", you can choose to do missions for their agents and thus gain standings and LP's. Player corporations CAN be joined; they function like guilds in other games, and "moving up the ranks" depends on trust and how you get along with them, not on anything that you can "grind." The high player corp ranks (directors, etc.) don't really give any perks; instead you put in a lot of extra work organizing events and keeping things smooth, and ... herding kittens can be a term for it.
Also, a disclaimer: this game's economy is player-controlled, with players producing most of the stuff. And also players mining / harvesting most of the resources, and transporting them. As a result, you'll see the tendency to deplete resources close to the market hubs, and actually throughout high-sec, which is very crowded and very poor in "natural" resources.
You should stay in high-sec while you learn the game mechanics / intricacies, but because of the huge competition and lack of artificial pricing (the devs have mostly removed NPC suppliers from the economy), you might not much money in high-sec. There are no brand names, there is no manufacturer recognition, and there are no restrictions to training the Trade or Manufacturing skills, or to investing billions or trillions. As a result, you need to out-smart your competition to make any profits.
The work isn't in training skills or understanding the game mechanics, it's in dealing with players.
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Thorian Baalnorn
Bad Influence I N G L O R I O U S
45
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Posted - 2016.02.02 15:20:34 -
[13] - Quote
Jita is the major trading hub in the game. If it exist, it is sold in jita. The competition in jita is fierce. To sell most items, you will have to constantly babysit sell orders. The profit margin is typically very small in jita and almost non existent for a new player because of vets with setup operations and high efficiency.
Amarr isnt as bad. It has a lower volume of orders, but the profit margin can be a bit better as well. You will still have to babysit your orders and change them often to stay competitive.
Selling in trade hubs requires high volume low profit. Its actually the worse way to make money on the market as it takes more effort for less profit. The best trading is to do high profit , low volume. You buy in jita and sell somewhere more remote. People are willing to pay more because they dont want to make the 20 jumps to jita. It requires less time managing orders as well leaving you free to do other things to make isk. I use to make billions a month buying in jita and selling elsewhere in highsec with 3 trader alts( in 3 different locations).
The best profit margin is in null space with a 10 to 40% markup on jita prices. The volume is low and there are faster ways to make isk in null. However, it is good passive income.
Production wise. Your best profit is going to be to produce in null. Lower volume but you get far better prices. In high you have to deal with people who are extremely efficient and willing to make almost nothing for their effort.
Starting out in production, i would produce t1 ammo and drones and then ships and sell these at mission hubs. Stay away from t1 modules. Most people use named t1 modules that are loot drops, so the demand for t1 modules is not high. You could also sell frigs and destroyers near faction warfare areas and probably do ok. the production of ship rigging can usually be decently profitable. t2 production is even less profitable and involves a lengthy production line.
Eve is more a pvp game than anything else. PVP happens everywhere and it will be part of your eve life whether you want it to or not ( unless you never undock). High sec gives a false sense of security. While you are relatively safe most of the time you still have to deal with gankers and wardeccers. Gankers may attack you if you have enough isk value of stuff in your cargohold. Wardecs will basically shutdown a high sec residents ability to make isk until the wardec is over.
I would suggest spending 6-12 months in high sec training skills and learning the game and figuring out everything you would like to do. Then i would highly recommend joining an industrial corp in sovereignty null or wormhole space. Most of the time these places are safer than high sec as you know if someone is friend or foe, there is no maybe, they might gank me. Both places are rich in high end ores/minerals/ices/ gases. And have many opportunities for the industrialist.
Shooting Structures = PVP Mining
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Memphis Baas
1025
|
Posted - 2016.02.02 15:22:18 -
[14] - Quote
Foxy Roxy Bastanold wrote:OK. So in order to get level two missions I need to move up in the special corp that I'm currently in, correct?
No, you're in an NPC corp simply because the game database software can't handle a blank in the "corp" field in your data on the server. The NPC corp you're in is just a glorified chat channel. If you join a player-run corp, then you get the benefits of the corp organization (shared hangars, access to player-built starbases and outposts, etc.), and if you get kicked out of the player corp, you get placed in an NPC corp because, again, the database can't handle a blank entry.
If you want to progress with agent missions and LP points, use the Agent Finder to find agents that belong to an NPC corp that offers the types of mission that you want (combat missions vs. transport missions vs. mining and industry missions).
For example, the (Gallente) Federation Navy is very popular because the agents are deep in high-sec (no chance for a mission to send you to pirate space), because they offer combat missions, and because the LP store for Federation Navy contains some of the valued Federation Navy ships, so once you accumulate the LP, you have something worthy to spend them on.
As another popular example, the Sisters of Eve NPC corporation offers mostly transport missions, has agents that are closer to low security but still in high sec, and the LP store has some probe launchers and probes that are highly sought after.
Outside of high-sec, people choose to work for the pirate factions (Guristas, Sanshas, etc.), simply because of the ships that are offered in the LP stores of these NPC groups. It's a niche; only a few people are willing to ruin their standings with the empires in order to work for the pirates, and to live in 0.0, but as a result they can spend the LP and get these rare ships, and then sell them in Jita for hundreds of millions / billions of ISK.
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Foxy Roxy Bastanold
Republic University Minmatar Republic
0
|
Posted - 2016.02.02 15:54:47 -
[15] - Quote
I'm reading all this and taking it in. I can read the wiki's all day long, but to have experienced players give such specific advice for what I'm looking to do is so helpful. Seriously. Thanks for taking the time to write so much. |
Memphis Baas
1025
|
Posted - 2016.02.02 15:59:29 -
[16] - Quote
You'll notice, though, that we're not directly answering your question of which solar system to call home... because ultimately you are competition. |
Bumblefck
Kerensky Initiatives
10537
|
Posted - 2016.02.02 16:01:56 -
[17] - Quote
Try Apanake, Osmon, or Lanngisi - these are all extremely busy mission hubs, and (if you play your cards right), you can make a small fortune with inter-hub trading (i.e., buy in Jita, resell there).
I've made a fair amount of money setting up shop in these places, and have begun to expand to attendant low sec systems to serve those who love to yarr.
Good luck!
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Jonah Gravenstein
Machiavellian Space Bastards
25751
|
Posted - 2016.02.02 16:06:55 -
[18] - Quote
A few jumps from Rens is Lustrevik, which sits smack bang in the middle of two minor trade hubs, Rens & Hek. Lustrevik has several level 4 mission agents and hence a substantial amount of stuff is available to buy cheaper than in either of the two close by trade hubs; from people who don't make the time to travel a few jumps, take advantage of this if you're still in the area.
I made my first billion in that area. I used to buy up the decent NPC loot, recycle some of it into minerals because some items are worth more that way, and sell the rest in the trade hubs; buying ammo, drones and probes in the trade hubs to sell in the mission hubs can also be profitable as can buying in one hub and selling in another (arbitrage)
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Trevor Dalech
We pooped on your lawn Resonance.
209
|
Posted - 2016.02.02 16:51:28 -
[19] - Quote
Many player run corporations will operate within a certain area, and will often have a station they call "home". If you want to do stuff together it helps if you move there. |
Foxy Roxy Bastanold
Republic University Minmatar Republic
0
|
Posted - 2016.02.02 16:54:21 -
[20] - Quote
I'll look at Lustrevik as Jonah Gravenstein suggested. I do like the idea of staying in Rens for a while and I'll look into buying low and selling high. That seems to make more sense as apposed to manufacturing myself seeing how my skills suck.
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Joran Dorn
University of Caille Gallente Federation
5
|
Posted - 2016.02.02 16:55:55 -
[21] - Quote
Foxy Roxy Bastanold wrote:OK. So in order to get level two missions I need to move up in the special corp that I'm currently in, correct? I'm using the agent finder and I see lots of level one missions for various organizations, but the only level two missions are for Republic University, which is the corp I'm currently in. So choosing a corp within a good mission hub, next to a decent market would be a good way to go, correct?
If you wish to advance quicker in the Corp consider getting the Social and Connections skill. The latter helps tremendously since it basically allows you to bypass the tedious and low-income L1 missions for L2 (and quite soon L3 missions). If you go for Distribution missions a T1-industrial with some Cargo modules will be enough to complete L3 missions (alteast those I have seen).
On which corp to focus on I would say the SoE (cause they have some pretty awesome stuff that other players will pay a good amount of ISK for) and whatever Corp who runs the Station you use as your main trading hub. |
Iria Ahrens
Space Perverts and Forum Pirates
645
|
Posted - 2016.02.02 18:02:25 -
[22] - Quote
I say don't worry about declaring a home just yet. If you decide to mission as your career, then you'll be moving to where the agents are.
You can always access level 1 agents. If you want to mission for isk, you'll eventually want to work up to level 4 missions, but you'll actually increase standings faster than your ship skills do, generally, actually this may no longer be true....
So go into standings in your profile, and pick a faction, such as amarr. Then there will be member corps, pick them, and then open any that look interesting. Then go to agents, security. scroll down to the level 4. We want to make sure that your final agent will be in a location you can tolerate. Some corps have all their level 4 agents in null or low sec, if you don't want to do level 4s or 5s in ls, then it is better to find out before you start grinding faction.
Social skills get you access to higher level agents quickly.
There are different reasons to choose your NPC mission corp. I chose Emperor Family for RP reasons, many do it based on the LP store items. For example, many are missioning for Sisters of Eve, so much that the prices are pretty cheap and I'm not sure the profit is really there anymore.
A lot of corps will have more-or-less the same LP store, so choosing a corp because you like their logo is good too. Eventually, you'll want to blitz missions because there is more isk to be made in the lp store than in loot and bounties, but in the beginning, you'll need to loot for isk.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Foxy Roxy Bastanold
Republic University Minmatar Republic
1
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Posted - 2016.02.02 19:24:23 -
[23] - Quote
Well, I'm making good progress. I've actually sold a decent amount of items today in the Rens market. My best best selling item is the 1MN afterburner. Of course I'm not making much money, but it's cool to see stuff sell. I'm also working my way through level one missions. The loot is getting better, which is awesome.
Thanks everyone! :-) |
Jacques d'Orleans
The Scope Gallente Federation
2580
|
Posted - 2016.02.02 19:35:13 -
[24] - Quote
And if Trade and Missionrunning becomes a bit boring, then do some Sightseeing. |
Foxy Roxy Bastanold
Republic University Minmatar Republic
1
|
Posted - 2016.02.02 20:22:07 -
[25] - Quote
Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear. |
Centis Adjani
Adjani Corporation
114
|
Posted - 2016.02.02 20:26:54 -
[26] - Quote
Foxy Roxy Bastanold wrote:I'm also working my way through level one missions. The loot is getting better, which is awesome The loot of Level 1 and 2 security missions you should not count if you want to raise standings fast. The fastest way to rise your standings to any given NPC Corporation is running Level 1 and Level 2 Distribution Missions in a frigate. The m-¦ of the goods to transport is not very big, so you don't need a slow hauler with big cargo hold. A frigate with a bigger cargo space just do it.
Each race own a frigate with a bigger cargo hold (about 650 m-¦ with 2 Expanded Cargo II Modules). For your Race this ship is the Probe. Fit it with Inertia Sabilizers and Expanded Cargo until you reach about 650 m-¦. The Agent may give a mission which need more (about 850m-¦) but this is rare. In this case you can swich the Inertia Stab against a third Expanded Cargo for this mission. The Inertia Stab's make your ship entering Warp much faster. Because of this I would not fit all Low Slots with Expanded Cargo if this is not needed. |
Centis Adjani
Adjani Corporation
114
|
Posted - 2016.02.02 20:30:19 -
[27] - Quote
Foxy Roxy Bastanold wrote:Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear. The chance for this is near Zero, if you do not Autopilot and always warp to 0 from one gate to the other. |
Iria Ahrens
Space Perverts and Forum Pirates
649
|
Posted - 2016.02.02 20:38:27 -
[28] - Quote
Foxy Roxy Bastanold wrote:Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear.
Unlikely, but not guaranteed. No matter what you carry in your hold, there is someone out there that will blow up your ship for the lols. But since they will lose their ship too, most of the people that would blow you up want to generate a profit.
Never autopilot. There are very rare exceptions to this rule, so just consider it a hardfast rule and don't do it. Autopilot is seen as AFK, and nothing makes you a bigger target in HS.
If you're going to get into cross region trading, consider training the trading skills and making sell orders for your products instead of selling to the highest bidder. When you have low capital this might not work too quickly, but if you put sell orders at the end of your game day, and then sell at the market when you log on, you can sorta get the best of both worlds.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Foxy Roxy Bastanold
Republic University Minmatar Republic
1
|
Posted - 2016.02.02 20:55:20 -
[29] - Quote
Centis Adjani wrote:Foxy Roxy Bastanold wrote:I'm also working my way through level one missions. The loot is getting better, which is awesome The loot of Level 1 and 2 security missions you should not count if you want to raise standings fast. The fastest way to rise your standings to any given NPC Corporation is running Level 1 and Level 2 Distribution Missions in a frigate. The m-¦ of the goods to transport is not very big, so you don't need a slow hauler with big cargo hold. A frigate with a bigger cargo space just do it. Each race own a frigate with a bigger cargo hold (about 650 m-¦ with 2 Expanded Cargo II Modules). For your Race this ship is the Probe. Fit it with Inertia Sabilizers and Expanded Cargo until you reach about 650 m-¦. The Agent may give a mission which need more (about 850m-¦) but this is rare. In this case you can swich the Inertia Stab against a third Expanded Cargo for this mission. The Inertia Stab's make your ship entering Warp much faster. Because of this I would not fit all Low Slots with Expanded Cargo if this is not needed.
I'm doing EXACTLY this. Just bought the ship and fittings. :-) Thanks!!! |
Memphis Baas
1025
|
Posted - 2016.02.02 21:23:08 -
[30] - Quote
Keep in mind that going from one market hub to another, there are 2 routes: If you configure your route settings for "fast" you will go through low security space, and the pirates in lowsec will likely kill your ship for LOLs. On the other hand if you configure your route for "safe - stay in high sec if possible", you'll travel through high-sec of various ratings, with the biggest danger being in the 0.5 rated systems.
As explained above, in high-sec if they shoot you, Concord will come kill them (it's a suicide ganking). However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will). |
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Foxy Roxy Bastanold
Republic University Minmatar Republic
1
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Posted - 2016.02.02 21:32:59 -
[31] - Quote
Memphis Baas wrote:Keep in mind that going from one market hub to another, there are 2 routes: If you configure your route settings for "fast" you will go through low security space, and the pirates in lowsec will likely kill your ship for LOLs. On the other hand if you configure your route for "safe - stay in high sec if possible", you'll travel through high-sec of various ratings, with the biggest danger being in the 0.5 rated systems.
As explained above, in high-sec if they shoot you, Concord will come kill them (it's a suicide ganking). However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will).
Thanks! I am going nowhere near lowsec right now. |
Centis Adjani
Adjani Corporation
114
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Posted - 2016.02.02 21:34:53 -
[32] - Quote
Memphis Baas wrote:However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will). CONCORD response times
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Jonah Gravenstein
Machiavellian Space Bastards
25758
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Posted - 2016.02.02 23:04:11 -
[33] - Quote
Foxy Roxy Bastanold wrote:Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear. You might, but the chances are low due to the nature of the ships you're able to fly and the potential value (or lack of) of your cargo. Don't AFK, and don't get greedy.
Look into the T1 Minmatar haulers, in particular the Wreathe and the Hoarder, both are capable ships that can be fitted in such a way that they're eiher hard to catch or unprofitable to gank.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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ergherhdfgh
Imperial Academy Amarr Empire
1125
|
Posted - 2016.02.02 23:08:54 -
[34] - Quote
Dante's intention was all good and I've been just as guilty giving dated info so I'm not trying to harp on him too hard. I just want to make some corrections
Dante Burke wrote: When it comes to mining resources, systems are nearly the same, sans a few asteroid differences.
This may be somewhat correct if you are talking only high sec and even then if you are only talking about game mechanics associated to spawning. Jita for one does not even have asteroid belts. Also anything within 6 or 7 jumps of jita is typically picked fairly clean on a regular basis and it's not uncommon to find systems within a few jumps of jita that have zero or nearly zero asteroids a few hours after the DT respawn.
Systems without a station will typically have more and larger asteroids than ones nearby without. Quiter more out of the way systems will also have more. Theoretically the lower the sec status the higher value of the asteroids but that was originally true but in recent years with all the mining and ore as well as manufacturing changes that is no longer so clear cut.
This is very true but unless you are mining in an upgraded null sec system or a wormhole system you are going to have to buy minerals or ore to be able to build. At least to build anything other than ammo.
Dante Burke wrote: Manufacturing products on a decent scale will take time with the skill investment required. The higher certain skills, the less material is required to make an item. This means you get more for your space-minerals, which in turn means more ISK.
About 2 or so years ago CCP revamped skills and production. There is no longer any material benefits from skills. Skills only get you a time bonus on manufacturing jobs. |
Tau Cabalander
Retirement Retreat Working Stiffs
5713
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Posted - 2016.02.02 23:11:21 -
[35] - Quote
Have Bowhead, Orca, and Charon, will travel
I leave a small cache of stuff all over.
My main mission hub is at least 10 jumps from my home-base. Apart from my mission ships, I also leave an Industrial on-hand in the system for smaller moves.
I own a LOT of shuttles (several hundred) for AFK moving between places. |
ergherhdfgh
Imperial Academy Amarr Empire
1125
|
Posted - 2016.02.02 23:26:55 -
[36] - Quote
Thorian Baalnorn wrote:Jita is the major trading hub in the game. If it exist, it is sold in jita. The competition in jita is fierce. To sell most items, you will have to constantly babysit sell orders. The profit margin is typically very small in jita and almost non existent for a new player because of vets with setup operations and high efficiency. This is only if you don't have patience. There is isk to be made in jita if you are not trying to beat the lowest order constantly. Prices fluctuate. As you study the market you will learn these trends. I've had items that I put sell orders up for higher than market and buy orders that are lower than market and wait for the market to come to me. Certain items are more expensive on weekends other items are more expensive during the week. Some things cost more when ever there is a break in the school schedule.
If you study the market you can find ways to make isk that don't involve playing the .01 isk game, even in Jita.
Thorian Baalnorn wrote: I would suggest spending 6-12 months in high sec training skills and learning the game and figuring out everything you would like to do. Then i would highly recommend joining an industrial corp in sovereignty null or wormhole space. Most of the time these places are safer than high sec as you know if someone is friend or foe, there is no maybe, they might gank me. Both places are rich in high end ores/minerals/ices/ gases. And have many opportunities for the industrialist.
I would say that this is good advice for many players but certainly not all. I would rather suggest that you try lots of stuff and do more of what you enjoy and less of what you don't. That takes a lot of the personal preferences out of it. |
erg cz
Eleutherian Guard Villore Accords
394
|
Posted - 2016.02.03 08:20:53 -
[37] - Quote
Trevor Dalech wrote:Many player run corporations will operate within a certain area, and will often have a station they call "home". If you want to do stuff together it helps if you move there.
That.
You join the crew - you will understand Eve. Cause the fun is in cooperation. Your team will tell you, where your home is...
You are looking for a home and I know that feeling. Now my home is a pocket of high sec next to FW area but it was a long way to develop into this.
When I have had same interests as you, my home was Ardene System itself has low Industry costs index. You have very quiet system with good ore next to it (Boillair). You have mission agents in Adrallezoen (another system next door). You see prices in Dodixie cause you are in same region and you are only 4 jumps from it. Most important - I saw many members of Evian nations there. From what I understood about you, they can be very good team for you. If you need research facilities (to upgrade your blueprints) - there are low cost systems like Stegette or Odette
But I think your real home will be your own citadel somewhere in a safe place.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
2252
|
Posted - 2016.02.03 09:08:11 -
[38] - Quote
"Jita's a hole, Rens has a soul"
ARE YOU NOT ENTERTAINED?
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Ivory Harcourt
Space Ants Tactical Narcotics Team
8
|
Posted - 2016.02.03 19:20:59 -
[39] - Quote
If you are interested about some background info, here is the list of trade hubs sorted by orders:
http://eve-marketdata.com/station.php?step=Rank&sort=count |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13943
|
Posted - 2016.02.03 20:11:33 -
[40] - Quote
Iria Ahrens wrote: Autopilot is seen as AFK, and nothing makes you a bigger target in HS. .
Close, running your mouth in crime & punishment sub-forum would be #1 ,followed shortly by afk
Better the Devil you know.
=]|[=
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13956
|
Posted - 2016.02.03 20:13:30 -
[41] - Quote
Vortexo VonBrenner wrote:"Jita's a hole, Rens has a soul"
And both smell awful.
Shop smart, shop Amarr.
Better the Devil you know.
=]|[=
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ergherhdfgh
Imperial Academy Amarr Empire
1127
|
Posted - 2016.02.03 23:49:00 -
[42] - Quote
Ralph King-Griffin wrote: Shop smart, shop Amarr.
https://www.youtube.com/watch?v=7kU76pzd-Hw |
Daerrol
Death By Design Did he say Jump
291
|
Posted - 2016.02.08 18:03:44 -
[43] - Quote
IMO Rens is an ok trade hub but it is only like 5 jumps from Hek, a GREAT trade hub. Issue you are likely having is selling T1 gear. Mostly novices buy T1 gear, and they usually don't know where trade hubs are, or go to the big ones. However, in the big ones you will get FIERCE competition. Find T1 gear used in PVP, make it and sell it in Hek.
I suggest: T1 Light Missiles (NOT rockets) T1 Minmatar short range ammo (Phased Plasma, EMP, and Fusion) in the Small size T1 Rigs - Shield HP, Shield EM resist, Armor HP, Armor rep speed, Armor Rep amount, Armor Explosive Resist, Speed/agility rigs (Small sized) T1 Drones T1 Frigates (Minmatar) T1 Destroyers (Minmatar) T1 Micro Auxillary Cores T1 Probe Launchers T1 Probes (Combat esp) T1 Probing upgrades
those are things a lot of PVPers use in small ships and they won't mind paying up to 100% mark up to getthe product RIGHT NOW. However, your volumes will be lower. I see this as a good thing for you though, as the "big boy" leagues are much harder, needing 10,000 units/day to sell for pennies above production cost. Maybe not the best place to learn!
You can also haul L-sized ammo to the Sister's of EVE hub called langissi. You can probably also sell probe launchers and probes there for a pretty penny in bigger qualities.
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Grond Artus
0
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Posted - 2016.02.09 13:32:48 -
[44] - Quote
Hi. I hope you are enjoying EvE
There's not much I can add to the already excellent advice that has been offered. However, there is one non-obvious thing you should probably know about, especially if you are harvesting your own materials and then manufacturing items from them. It took me an age to cotton on to this and it certainly drove me a bit mad for a while.
Eventually you will come across an item that seems to make you lose money. You may even go so far as to type it all up in a spreadsheet to try and work out why having x amount of minerals at value y plus your blueprint and manufacturing costs, your sell costs such as brokers fees etc all add up to more than the items sells for. It just doesn't make any sense.
The reason it doesn't make any sense is that people such as you and I are smart and we manufacture stuff to make a profit. Amazing as it may seem, some people aren't that bothered about profit. They just like making stuff and selling it. The more they sell the "better" they are doing, they tell themselves.
Another cause is players who view the minerals that they mine as "free". They do not factor in the sell value of the minerals into their production costs (which you absolutely always should). You might see this referred to sometimes as MIMAF (Minerals I Mine Are Free). Because of this, they will list items for sale at very low prices which ultimately leads to them making a loss. There's actually a lot of quite complex thinking around all this to do with opportunity costs and how much you value your time etc but just know that it exists.
As other have pointed out, a lot of playing the market is playing against other players. So sometimes they will deliberately sell at a loss to drive out smaller producers and then raise the price again once they are gone. Try to study the market and see if you can spot odd patterns where prices seem to plummet suddenly, only to rebound later. There is a fair chance that somone is trying to affect the market.
The last thing I would say is that sometimes CCP make changes to the game such as rebalancing modules and ships or increasing/decreasing the manufacturing requirements. This can make previously profitable items become loss making items (and vice-versa) as other items become more popular. Keep an eye on the dev blogs for any upcoming changes that may affect manufacturing. It's a quite a specialised skill and you may not want to get into predicting the future but again, just know that it exists and may account for low prices as players get rid of stockpiles.
And whatever you do, always remember to have fun. It's only a game after all |
Jean-Jaques Keikira
School of Applied Knowledge Caldari State
4
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Posted - 2016.02.12 14:32:22 -
[45] - Quote
I'm kind of in the same position, I like to do a lot of different things and bounce back and forth so activities don't get boring. This is what I found works for me:
1. Find a home base that is near (but not in) a trading hub. Maybe 1-2 jumps so you can easily sell off stuff for profit and buy what you need. Ideally this also has a factory where you can run manufacturing or blueprint jobs. It helps to have them in the same place because it's where your main stash of loot will be.
2. Find a secondary base as a mission hub. You can keep most of your combat ships and gear here, and have access to agents. Keep it stocked with ammo, or make it a place where you can buy it. When you get tired of running missions, haul your loot back to your main base to use in manufacturing, or sell it at the hub.
3. I also have a third base on the border of null-sec that I use as an exploration hub. I will hop over and run exploration sites, then dump off loot between runs when the hold gets full. Then when you're ready to cash in, haul your stuff back to your main base.
I find this is a good balance between having to make a lot of extra jumps when doing things (a drawback of having only one base), and getting confused by having ships and equipment scattered all over the place (having too many). If you do all your specialized activities in the appropriate ship, then haul your loot with an industrial, it will save you a lot of time moving stuff around. It does expose you to ganking a bit more, but that almost never happens as long as you don't auto-pilot and have any kind of defensive fit. |
Foxy Roxy Bastanold
Republic University Minmatar Republic
4
|
Posted - 2016.02.17 13:23:17 -
[46] - Quote
Grond Artus wrote:Hi. I hope you are enjoying EvE Eventually you will come across an item that seems to make you lose money. You may even go so far as to type it all up in a spreadsheet to try and work out why having x amount of minerals at value y plus your blueprint and manufacturing costs, your sell costs such as brokers fees etc all add up to more than the items sells for. It just doesn't make any sense.
Yeah, I've done the math on this a lot. Without great skills, most items lose money. Thanks for all the helpful info!
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Foxy Roxy Bastanold
Republic University Minmatar Republic
4
|
Posted - 2016.02.17 13:24:34 -
[47] - Quote
Jean-Jaques Keikira wrote:I'm kind of in the same position, I like to do a lot of different things and bounce back and forth so activities don't get boring. This is what I found works for me:
1. Find a home base that is near (but not in) a trading hub. Maybe 1-2 jumps so you can easily sell off stuff for profit and buy what you need. Ideally this also has a factory where you can run manufacturing or blueprint jobs. It helps to have them in the same place because it's where your main stash of loot will be.
2. Find a secondary base as a mission hub. You can keep most of your combat ships and gear here, and have access to agents. Keep it stocked with ammo, or make it a place where you can buy it. When you get tired of running missions, haul your loot back to your main base to use in manufacturing, or sell it at the hub.
3. I also have a third base on the border of null-sec that I use as an exploration hub. I will hop over and run exploration sites, then dump off loot between runs when the hold gets full. Then when you're ready to cash in, haul your stuff back to your main base.
I find this is a good balance between having to make a lot of extra jumps when doing things (a drawback of having only one base), and getting confused by having ships and equipment scattered all over the place (having too many). If you do all your specialized activities in the appropriate ship, then haul your loot with an industrial, it will save you a lot of time moving stuff around. It does expose you to ganking a bit more, but that almost never happens as long as you don't auto-pilot and have any kind of defensive fit.
This is going to help me immensely. I'm already starting to see the need to have a second base next to a mission hub. I'm going to use this. Thanks a million! |
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