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Thread Statistics | Show CCP posts - 1 post(s) |

canadus
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Posted - 2007.01.30 15:10:00 -
[1]
soo CCP thinks its ok to that you can get killed while offline.. here is my case we have a pos somewhere in 0.0, i was in my dommi chatting with corpmembers all the while lying at the pos right next to the tower. after chatting for about 1 hour i had to log off and did to.
the next day i log off only to see that i have ben killed and podded. i look at my logs and see that i was killed about 8 mins after i logged off i got kill mails and pod kill mail. i did not have any kind of aggretion or anything (ben chatting at pos for 1 hour). i made a petition and this is the reply i got " Hi canadus,
Thank you for contacting customer support. I apologize for the late reply. I regret to inform you that it seems your ship was found by other players within the 15 minute log off timer and destroyed. This unfortunately falls under normal game play and we are therefore unable to reimburse in these case, I can only hope you will be able to recover from your losses as quickly as possible.
Best Regards, GM DuoDuo EVE Online Customer Support ""
so getting killed while you are offline is "normal gameplay" according to my corp mates i was not even in local when i was killed. this cant be right what do you guys think ??
regards canadus
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Psrina Dorsai
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Posted - 2007.01.30 15:12:00 -
[2]
CTL - Q FTL LOL
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Kuolematon
Space Perverts and Forum Warriors United Privateer Alliance
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Posted - 2007.01.30 15:13:00 -
[3]
Edited by: Kuolematon on 30/01/2007 15:13:01 Welcome to the Griefers Paradise 
VERY VERY OLD (Pre Beta2 EVEN!!!11) Tactic: CovOp sits next enemy POS and when someone logs from there, they will probe it and kill it. Wonderful tactics! NO RISK! FULL REWARD!  Playing Caldari-Online as a Amarr specced is PURE Hardcore
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BlackHorizon
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.01.30 15:14:00 -
[4]
Originally by: Kuolematon Welcome to the Griefers Paradise 
New tactic: CovOp sits next enemy POS and when someone logs from there, they will probe it and kill it. Wonderful tactics! NO RISK! FULL REWARD! 
Hardly a new tactic. 
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Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2007.01.30 15:14:00 -
[5]
Originally by: canadus oh noes!
Posting gm interaction details will get this locked. Surely we really had an agression timer and got killed.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.30 15:16:00 -
[6]
Posting petition results? Naught naughty! IBTL \o/
Anyhow, in EVE, the only place where you're safe is docked in a station. Everywhere else you're fair game. -----------------------------------------------
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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.01.30 15:17:00 -
[7]
Edited by: Jon Hawkes on 30/01/2007 15:14:19 With the new probing system it is possible to probe out a ship in under 40 seconds for a well-skilled Cov Ops pilot. By the sounds of it, you were probed, then aggressed (15 minute aggro timer restarts at this point, even though you are offline), then lost your ship 7 minutes later. At this point, the 15 minute timer starts on your pod, allowing it to be probed easily.
Petition it under "reimbursement", being sure to mention that there was no aggro timer involved (the GMs can verify if this is the case or not), as it is not classed as an exploit. I lost a fitted BS this way some time ago, and it took a month or so to get it returned.
Also, do not log off at a POS in future. Use a safespot at least 2 AU from a warpable object.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.30 15:18:00 -
[8]
Best you can do is undock from your ship inside the POS then log off. At least the waiting fella wont get your ship.
As i understood it however, the timer when not agressed at all was allot shorter than 15 minutes? I have had peoples ships disappearing after 2 minutes....
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.30 15:21:00 -
[9]
Edited by: Rod Blaine on 30/01/2007 15:22:28 Thats not correct afiak, John Hawkes.
You only get a pvp timer of 15 minutes if you had agressed/locked/remote repaired/whatever someone or been agressed by someone within the last 15 minutes before you logged. Shooting someone after they log does NOT give their ship a 15 minute agression timer if they de not already have one (it will give their pod one if you manage to kill the ship before it dissapears), I've tested it myself after revelations patch when there were rumours about a ctrl-q fix.
To the op, did you by any chance do some friendly sparring with a corpmate in that hour you'd been sitting around at that pos ? Or did you maybe lock someone to remote repair him ? Or did you do some npcing, leaving wrecks behind that can be used to agress you ?
Oh, and buhu, you got killed because you did something anyone with the least bit of experience would have told you not to do in the first place. Cas eof the darwin filter at work, nothing wrong with ths at all imo.
Old blog Originally by: Vriezuh Naz: John is a realist
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canadus
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Posted - 2007.01.30 15:35:00 -
[10]
Edited by: canadus on 30/01/2007 15:32:29 you can all point fingers and call me names all you want..
no i didnt do anything for about 1 hour before logging out.. did not log anything or do anything.
i might be a noob in your eyes.. but its still SOO wrong that ppl can kill you when you just log out normally.. (no aggresion at all)
canadus
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Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2007.01.30 15:42:00 -
[11]
Originally by: canadus Edited by: canadus on 30/01/2007 15:32:29 you can all point fingers and call me names all you want..
no i didnt do anything for about 1 hour before logging out.. did not log anything or do anything.
i might be a noob in your eyes.. but its still SOO wrong that ppl can kill you when you just log out normally.. (no aggresion at all)
canadus
Option A - Learn from your mistake and gain experience Option B - Refuse to improve, whine and keep getting killed
You took Option B  Where is your POS btw?
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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canadus
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Posted - 2007.01.30 15:46:00 -
[12]
heh well sounds like you guys like it when ppl loose their ship.. you can say what you want.. its wrong that ppl can probe oflinf ppl with no aggretion on them..
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.30 15:48:00 -
[13]
If you did not move out of the forcefield, had not npc'd in the hours prior to logging off (there's an exploit involving wrecks and agression timers afaik) then there's no way for you to have a pvp timer, and thus no way you could have gotten your ship killed 8 minutes after logging off.
Or was that the time of the podkill ? If so then that's possible.
Regardless, if your ship died more then 2 minutes afteryou logged off, you've got grounds for reimbursement assuming you did not get locked or did not lock anyone in the time before you logged.
If it did die within the first two miutes then you're out of luck and need to pay more attention to game mechanic changes in future. There's reasons why any decent alliance tells its members to never log off at a pos. This would be one of those reasons.
Old blog Originally by: Vriezuh Naz: John is a realist
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.01.30 15:52:00 -
[14]
If what you describe is indeed what happened, it sounds like a bug to me.
One should be able to safely log off when not under agression timer. Whoever used that 'tactics' against you is at best a lamer, at worst an exploiter. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2007.01.30 15:53:00 -
[15]
Originally by: canadus heh well sounds like you guys like it when ppl loose their ship.. you can say what you want.. its wrong that ppl can probe oflinf ppl with no aggretion on them..
No, it's really allright, trust me.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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canadus
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Posted - 2007.01.30 15:56:00 -
[16]
Originally by: Rod Blaine Edited by: Rod Blaine on 30/01/2007 15:47:20 If you did not move out of the forcefield, had not npc'd in the hours prior to logging off (there's an exploit involving wrecks and agression timers afaik) then there's no way for you to have a pvp timer, and thus no way you could have gotten your ship killed 8 minutes after logging off.
Or was that the time of the podkill ? If so then that's possible.
Regardless, if your ship died more then 2 minutes afteryou logged off, you've got grounds for reimbursement assuming you did not get locked or did not lock anyone in the time before you logged.
If it did die within the first two miutes then you're out of luck and need to pay more attention to game mechanic changes in future. There's reasons why any decent alliance tells its members to never log off at a pos. This would be one of those reasons.
Ye the whole logoff timer 'feature' has holes the size of australia in it, you're not the first to notice. You should indeed not die if logging off without aggro, but you should die if you do. Neither happens consistently, and ccp know it perfectly well./
just checked my logs i logged off at 20:49 at 21:01 the ship was killed i am sure i was behind the pos shields (was right next to the tower)
and didnt make any achion (other then chatting) that could give me any kind of timer..
canadus
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Sfynx
The Arrow Project The ARR0W Project
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Posted - 2007.01.30 16:02:00 -
[17]
Ask the GMs when and which aggression event triggered the 15 minute aggression timer. They should be able to tell that. "it seems" is a strange answer for a GM since they have the logs or they don't have them.
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Flashheart
Caldari Solar Storm X-PACT
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Posted - 2007.01.30 16:06:00 -
[18]
Did you kill any NPC's in the system before you warped to the POS and started chatting ?
If you have any wrecks in the system you can be agressed via them and have your 15min timer started without your knowledge.
It's a bug and will allow for a reimbursement petition to be successful.
I would try again if thats the case. Wrecks can stay in space for a long time... I would make sure you clean them up until its fixed, especially if you know there are hostiles in nearby systems.
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canadus
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Posted - 2007.01.30 16:08:00 -
[19]
hmm i killed about 3 rats in system prior to warping to pos and chatting yes..
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Beef Hardslab
The 5 Amigo's LLC.
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Posted - 2007.01.30 16:11:00 -
[20]
Simple fix tbfh - don't hide the damn aggro timer in 0.0. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.30 16:14:00 -
[21]
Et voila, you left wrecks. Repeat petition, include old answer, provide this info (about the wrecks and not have taken any other actions within like the last hour), and things may turn out better.
Old blog Originally by: Vriezuh Naz: John is a realist
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canadus
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Posted - 2007.01.30 16:16:00 -
[22]
Originally by: Rod Blaine Et voila, you left wrecks. Repeat petition, include old answer, provide this info (about the wrecks and not have taken any other actions within like the last hour), and things may turn out better.
thanks alot for your advice ill try to make a new petition and see what happens :)
canadus :)
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Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2007.01.30 16:18:00 -
[23]
Originally by: canadus hmm i killed about 3 rats in system prior to warping to pos and chatting yes..
There you go This loss is within game mechanics and should not be reimbursed.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.30 16:20:00 -
[24]
Edited by: Traxio Nacho on 30/01/2007 16:17:48 Edit: Yeah if you left wrecks sounds like someone might have shot them to give you aggro.
Also a point for the future make a deep safe in the syste m, and if logging at a POS warp to the safe logging in warp. So if a covert ops is watching the POS by the time you finish warping the 2 minutes will be up.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.30 16:21:00 -
[25]
Originally by: Valrandir
Originally by: canadus hmm i killed about 3 rats in system prior to warping to pos and chatting yes..
There you go This loss is within game mechanics and should not be reimbursed.
rat = npc = not pvp = no pvp timer
Old blog Originally by: Vriezuh Naz: John is a realist
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canadus
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Posted - 2007.01.30 16:21:00 -
[26]
Originally by: Valrandir
Originally by: canadus hmm i killed about 3 rats in system prior to warping to pos and chatting yes..
There you go This loss is within game mechanics and should not be reimbursed.
those kills was about 1 hour before i logged off mate
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.01.30 16:21:00 -
[27]
You've just been cyvoked.
Ourselves Alone |

Ander
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.01.30 16:23:00 -
[28]
1. Get killed. 2. Petition 3. No reimbursement 4. Petition again, but mention that you're not a PVP:er 5. ??? (the GM message can't be reproduced on forums) 6. Profit
EVE Online - Pirates |

canadus
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Posted - 2007.01.30 16:24:00 -
[29]
Originally by: Ander 1. Get killed. 2. Petition 3. No reimbursement 4. Petition again, but mention that you're not a PVP:er 5. ??? (the GM message can't be reproduced on forums) 6. Profit
that was just low... low
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Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2007.01.30 16:25:00 -
[30]
Originally by: Valrandir
Originally by: canadus hmm i killed about 3 rats in system prior to warping to pos and chatting yes..
There you go This loss is within game mechanics and should not be reimbursed.
lol shooting wrecks to create an aggro timer is not within game mechanics its an exploit.
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