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Thread Statistics | Show CCP posts - 21 post(s) |
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CCP Phantom
C C P C C P Alliance
6478

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Posted - 2016.02.10 15:55:25 -
[1] - Quote
With the EVE: Citadel expansion we will see - as the name already says - the arrival of Citadels in EVE Online.
As we are getting closer to the release date, we now can explain how to fit a Citadel, which modules and rigs you can expect to be available, and how you can fuel the Citadels.
Read all about this in CCP Ytterbium's latest dev blog Structure fitting in the EVE: Citadel Expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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MuraSaki Siki
Minmatar Ship Construction Services
65
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Posted - 2016.02.10 16:04:17 -
[2] - Quote
although there is stated is devblog about the 'infinite storage', does it also mean no docking capacity limit? such as can we dock as many supercapacitals as within only one keepstar? |

Berluth Luthian
Kill'em all. Let Bob sort'em out.
210
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Posted - 2016.02.10 16:06:01 -
[3] - Quote
No special love for FW space then? |

Aryth
GoonWaffe Goonswarm Federation
1895
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Posted - 2016.02.10 16:06:30 -
[4] - Quote
The 3 hour window on medium and the 6 hour on larges seems awfully low. These are going to be practically unkillable if buried in really off hours. There is little reason to have to do 3 awful hour timers for something that costs 600m-1B fitted.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2347
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Posted - 2016.02.10 16:09:49 -
[5] - Quote
Glad to see more details! Thanks for the info.
The reprocessing rigs have me a little worried. Right now, the maximum base reprocessing rate available in highsec is 52%, but with drilling platforms, you can get 59%, and nullsec gets its 60%. I feel like this is a pretty drastic increase in highsec reprocessing efficiency; is there a reason why it's such a large increase?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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John McCreedy
Eve Defence Force IT'S ONLY PIXELS
227
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Posted - 2016.02.10 16:10:36 -
[6] - Quote
Fuelling stations now, great. The game is getting farther and farther away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics.
12 years and counting. Eve Defence Force is recruiting.
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1870
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Posted - 2016.02.10 16:13:35 -
[7] - Quote
More 
PS. RIP Starbase Charters
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Hendrink Collie
Blood Oath Foundation Adaptation.
84
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Posted - 2016.02.10 16:17:13 -
[8] - Quote
Aryth wrote:The 3 hour window on medium and the 6 hour on larges seems awfully low. These are going to be practically unkillable if buried in really off hours. There is little reason to have to do 3 awful hour timers for something that costs 600m-1B fitted.
Agreed. I know what I would do if I only had to worry about 3 hours. Stacked em on 1 hour blocks around downtime.  |

Aryth
GoonWaffe Goonswarm Federation
1896
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Posted - 2016.02.10 16:17:23 -
[9] - Quote
Querns wrote:Glad to see more details! Thanks for the info.
The reprocessing rigs have me a little worried. Right now, the maximum base reprocessing rate available in highsec is 52%, but with drilling platforms, you can get 59%, and nullsec gets its 60%. I feel like this is a pretty drastic increase in highsec reprocessing efficiency; is there a reason why it's such a large increase?
Ideally, you want this to be about a 3% spread between highsec and othersec. That way it somewhat offsets the shipping/risk.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Ravcharas
Infinite Point Northern Army
435
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Posted - 2016.02.10 16:18:27 -
[10] - Quote
John McCreedy wrote:Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics. Be careful what you wish for, lest CCP introduces "AUR for instafuel" |
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Hendrink Collie
Blood Oath Foundation Adaptation.
84
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Posted - 2016.02.10 16:19:22 -
[11] - Quote
Ravcharas wrote:John McCreedy wrote:Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics. Be careful what you wish for, lest CCP introduces "AUR for instafuel"
Stop it!  |

Captain Campion
Synergy. Imperial Republic Of the North
9
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Posted - 2016.02.10 16:19:38 -
[12] - Quote
For some reason I expected it to launch fighters to defend itself. |

Hendrink Collie
Blood Oath Foundation Adaptation.
84
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Posted - 2016.02.10 16:20:41 -
[13] - Quote
So for a quick clarification, the drilling specialization is for drilling platforms right? If so, does that mean we will be getting those for the citadel expansion? I hope so. :) |

Current Habit
Rusty Pricks
67
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Posted - 2016.02.10 16:28:04 -
[14] - Quote
What's the deal with the huge alpha numbers for Anti-BS/Anti-frig guided bomb?
With 150k damage for the battleship-bomb most t1 BS would die to one bomb, same goes for the anti-frig bomb with 30k damage or how do those things work? Is it split between all targets hit ? |

Captain Campion
Synergy. Imperial Republic Of the North
9
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Posted - 2016.02.10 16:28:48 -
[15] - Quote
Can we put a bounty on a Citadel, or any structure for that matter? |

Hendrink Collie
Blood Oath Foundation Adaptation.
84
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Posted - 2016.02.10 16:31:03 -
[16] - Quote
Current Habit wrote:What's the deal with the huge alpha numbers for Anti-BS/Anti-frig guided bomb?
With 150k damage for the battleship-bomb most t1 BS would die to one bomb, same goes for the anti-frig bomb with 30k damage or how do those things work? Is it split between all targets hit ?
I would assume it would work like a traditional bomb. Though this whole issue is solved by not staying clumped together. Sure, you will still lose a few nerds, but it's better than losing the whole fleet.  |

The Primary Target
Expecto Patronshots
16
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Posted - 2016.02.10 16:32:05 -
[17] - Quote
No doomsday module in lowsec seems a bit wrong to me, titans can doomsday in lowsec and capitals attacking the citadel are just as much a danger in lowsec as nullsec so not being able to fit a doomsday for low doesn't seem like a good design decision in my opinion. I would find a reduction in target bounces for the arcing doomsday acceptable for a lowsec XL Citadel. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
784
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Posted - 2016.02.10 16:39:37 -
[18] - Quote
I don't really get how the massive differences in risk between highsec/nullsec are compensated for by a 1% reprocessing efficiency bonus. I especially don't get how lowsec is considered the same as nullsec for this. |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
65
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Posted - 2016.02.10 16:45:57 -
[19] - Quote
Btw. "Large X-Large Energy Neutralizer" and "Small Medium Energy Neutralizers" are probably missing "and"?
Quote:* A recurring cost, charged at the beginning of each new hour, not 60 minutes after the module was activated. This is made to simplify fuel calculation costs for the user when faced with multiple modules.
How does this simplify? Anycase one calculates it based on hours in a day etc. So in my mind this seems to make it harder to calculate how the initial cost goes? Or am I missing something here. |

Current Habit
Rusty Pricks
67
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Posted - 2016.02.10 16:50:09 -
[20] - Quote
Hendrink Collie wrote:Current Habit wrote:What's the deal with the huge alpha numbers for Anti-BS/Anti-frig guided bomb?
With 150k damage for the battleship-bomb most t1 BS would die to one bomb, same goes for the anti-frig bomb with 30k damage or how do those things work? Is it split between all targets hit ? I would assume it would work like a traditional bomb. Though this whole issue is solved by not staying clumped together. Sure, you will still lose a few nerds, but it's better than losing the whole fleet. 
That's what I thought too but again the damage numbers from this sheet in the dev blog are quite high, it's way more than a regular bomb wave and it has "..the tracking nature of missiles" (so presumably less player skill needed). |
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
65
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Posted - 2016.02.10 16:50:26 -
[21] - Quote
John McCreedy wrote:Fuelling stations now, great. The game is getting further and further away from the things that make it fun and clogging you down with more and more micromanagement. You should be freeing up our time to focus on the fun things in Eve, not tying us down further with logistics.
Well. I see your point, but I presume you are meaning that you need to start fueling stuctures that replace outposts as nothing is chanhed for the stations.
Also, in the other hand. There will be lot of people with e.g. medium Citadels who don't need to fuel them at all! So it's so much easier for them compared to current POSes.
Also, if you want easy XL citadel to replace your outpost, don't add any services to it. Whow. no fuel costs...
Note also that getting and transporting fuel t your citadel can be content to others. |

Mynxee
Signal Cartel EvE-Scout Enclave
253
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Posted - 2016.02.10 16:52:45 -
[22] - Quote
It is fun to watch this feature developing...going to be a great and fun change in New Eden when they roll out.
Tiny whine: If only the Astrahus could fit a "country store" version of the Market module, maybe something that imposed a very tight constraint on categories and number of different items that could be listed for sale.
Quote:Citadels focus on defense, logistics, and office capabilities, which make them naturally good as staging points. Other structures we will introduce with time will tackle other fields like industry, resource harvesting, propaganda, intelligence or even long distance movement.
That's very intriguing for the future!
Lost in space, looking for sigs...
Blog: Cloaky Wanderer
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Cristl
326
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Posted - 2016.02.10 16:54:24 -
[23] - Quote
Lowsec citadels won't be able to cast chain lightning?  |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
784
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Posted - 2016.02.10 16:54:45 -
[24] - Quote
For reprocessing rigs, do those percentages mean:
1) Only drilling rigs can fit those rigs? 2) Citadels can fit those rigs but only drilling rigs will get the percentages listed once you include their bonus? 3) Citadels can fit those rigs and get that bonus, but drilling rigs will get a better bonus? |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
224
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Posted - 2016.02.10 16:56:27 -
[25] - Quote
Looking at the bonuses I'm wondering - Why would anyone ever deploy these in null sec or even low sec?
I thought the bonuses were there to help lure players to null or low sec - Yet according to this there is barely any difference. Also, seriously, who is going to field 150 man battleship fleet to kill an XL Citadel in high sec for the 2-3 hours a day during downtime.
( Source: http://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you-v2/ )
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Messenger Of Truth
Butlerian Crusade
29
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Posted - 2016.02.10 16:56:47 -
[26] - Quote
Will we be able to set citadels as destinations for courier contracts? And will we be able to set autopilots to citadels? These features seem somewhat important for citadels with the market hub service installed. |

TigerXtrm
KarmaFleet Goonswarm Federation
1368
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Posted - 2016.02.10 17:03:28 -
[27] - Quote
My fuelblocks are ready! 
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2347
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Posted - 2016.02.10 17:04:26 -
[28] - Quote
Actually, thinking on it -- why can citadels have a reprocessing service module at all? It isn't needed in the interim of citadels release to outpost removal, because, presumably, drilling platforms will be available.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
784
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Posted - 2016.02.10 17:05:07 -
[29] - Quote
To elaborate on the issue, currently nullsec gets up to 60% refines while highsec gets up to 54%. This was a critical change in revitalizing industry in nullsec. It was also absolutely critical to allow nullsec to actually use the ability to collect a refine tax: by setting the refine tax so that it's less than the nullsec bonus, there's no incentive to dodge taxes by compressing and exporting to empire like there used to be. Until this change refine taxes were basically broken, and will go right back to being broken - which is a problem as this is one of the "bottom-up" income streams that CCP has been trying to move alliances to instead of point sources like moons.
It both seriously hurts nullsec industry (and, the ship traffic involved in nullsec industry that builds content for people attacking nullsec), and seriously hurts the ability of alliances to recoup their citidel/drilling rig investments thorough taxes.
Seperately, allowing lowsec to get 60% refines, while Thukker Assembly Arrays (which were put into the game to compensate lowsec for not getting 60% refines for capbuilding) still exist is insanely unbalanced. Those would need to get removed or we're back to where it only makes sense to build capitals in lowsec. |

Adarnof
Claws of the Demon Skeleton Crew.
108
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Posted - 2016.02.10 17:08:31 -
[30] - Quote
Adding an additional 1200m3 of strontium (or even just 300m3 of compressed krystallos) per fuel block batch is a bit excessive.
No point in continuing to make fuel in my wormhole. |
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