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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.01 13:09:00 -
[1]
I'm a big fan of blockade runners. I really love my Crane, simply because it looks cool.
But I was looking at it the other day, and wondering to myself, who actually flies blockade runners, in these days of 'warp to zero' and istabs.
The two I have experience of, are the bustard and the crane (directly).
The bustard has: battleship levels of shields. Good resistances, 3 midslots, and a shield boost bonus. 5 lows, means it can fit combinations of expanders, stabs and istabs. It's got enough grid to fit a MWD with ease.
The crane has: 4 mids, 2 lows, build in 2 pts of warp core stabs, and a shield boost bonus as well. It's too tight on grid to fit a MWD without a powergrid rig or module.
Transports still have their niche in my opinon. They're top of the line for mining op hauling, and ... well aren't as vulnerable as freighters when running camps. 5 pts of stabs is generally enough to avoid trouble, and you've enough of a tank to get into warp if someone tries to gank you.
But the blockade runner, well, I always felt it was a bit niche, even before istabs and warp to zero. To be fair, if hauling somewhere without instas, they were pretty good, since you could get a fair ol' lick of speed but now?
Between carriers, DSTs and Freighters, I'm not sure I can see much of a role for the ol' blockade runner.
(Especially the crane, I'm still peeved that this ship has to mess around to fit even a T1 MWD).
So I thought I'd ask. Do you still use blockade runners for serious purposes? How could Blockade runners be made into ships that are a useful and effective complement to the hauling arena?
Perhaps a bit more of a boost in terms of mass/agility? Maybe a bit more to the warp core stability? Or perhaps something else entirely. How about if they were 'covert ops cloak' capable, or something? Or maybe just 'stealth bomber style' Improved cloak (e.g. bonus to cloaked velocity, to allow them to actually approach a gate whilst under cloak in a sensible amount of time).
To start off with, I think all the blockade runners (but especially the crane) needs about 20 more powergrid. This'd allow the crane to fit a T2 MWD, without an RCU/PDU/Grid Rig.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.02.01 13:15:00 -
[2]
i use blockade runners on my hauler alt all the time. i prefer to have a natural +2 warp strength and be able to fit 2 nanos in the lows for quick warp. remember warp to zero doesn't do that much when they can still jump through and get u on the other side. haulers aren't much safer than they were before
DE
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.01 13:27:00 -
[3]
Originally by: DarkElf i use blockade runners on my hauler alt all the time. i prefer to have a natural +2 warp strength and be able to fit 2 nanos in the lows for quick warp. remember warp to zero doesn't do that much when they can still jump through and get u on the other side. haulers aren't much safer than they were before
DE
2 lows on the crane, + 2 WCS, I'm not sure if that's a stunningly good tradeoff for being able to fit 5 WCS and a tank on a DST (or just 5 istabs) + a MWD.
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.02.01 13:35:00 -
[4]
I can fit a named MWD(10mn variant) perfectly fine with 12 pg and loads of cpu to spare on my prowler, figured "screw the tank" I'll run or hide if I have to on that setup. The shields seem to hold it up fine for what I've put it through in the last months I've had it.
Oh and, you seem to forget the nice lil 9 au/s warp speed the blockades get. In larger systems, of usually 50-60+ au, I'll warp just after someone and then come out of warp before them. Always found that a bit fun to do at times.
I love the thing, makes me feel that month of training was totally worth it. The mastodon(deepspace) while nice as I've had it get 25km3 cargo with 9500 or so shields before is nice, but kinda bleh in my opinion.
Guess I just love my prowler too much. To be honest I wish I could make more money in the thing as I practically live in it and don't feel it's been made completely obsolete with the warp to 0 feature, though it did lose its magical "hit 2000ms in a hauler before jumping the gate" ability. Though there is something that I feel has made it a bit, obsolete... and my corp would know what that is.
The thing I like about the blockade over the deepspace is it has slightly more survivability in my opinion, usually can't be scrammed by one ship(cept dictors, which only count in 0.0) and go rather fast. Oh and I can't fit a T2 MWD on my prowler either, unless I neuter the setup, by then it's not even really worth it.
Also, say you're in empire and at war, you have a better chance of scooting a blockade around than you do anything else that's not a capital, forget trying to jump a carrier around highsec, and not to mention blockades don't require two people, 50-450 liquid ozone, and however much stuff of their fuel type the carriers/dreads need. 4km3 cargo is enough for me and my speed.
/End prowler/blockade rambling.
Also see you're ISS, we should fight... IN OUR BLOCKADES!! *gets 2 weapons instead of the puny 1 the others get*
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.01 13:41:00 -
[5]
Originally by: Acinonyx Jubatus
Also see you're ISS, we should fight... IN OUR BLOCKADES!! *gets 2 weapons instead of the puny 1 the others get*
I have a feeling, that blockade runner duels end up with 2 people unable to break the other's tank :).
One day, I hope to get a solo kill in my Crane.
My other goal is get on a killmail with a freighter :)
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.02.01 13:44:00 -
[6]
Originally by: James Lyrus
Originally by: Acinonyx Jubatus
Also see you're ISS, we should fight... IN OUR BLOCKADES!! *gets 2 weapons instead of the puny 1 the others get*
I have a feeling, that blockade runner duels end up with 2 people unable to break the other's tank :).
One day, I hope to get a solo kill in my Crane.
My other goal is get on a killmail with a freighter :)
Went ratting in my prowler, it was a pittiful setup, and very tedious... Took 1-2 minutes to kill a frig in .5
Still find the salvaging absolution that asked me what I was doing to be funny, specially when we had our roles mixed up. Good luck on that freighter one, also reminds me with that killmail comment of what I need to do....
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.02.01 13:47:00 -
[7]
Edited by: Sokratesz on 01/02/2007 13:44:35
Crane + tank + tractorbeam + assigned fighters = teh win for ratting in 0.0. Could do with a second highslot for another tractorbeam though. Also, dont forget that if you run into a bubble camp, you're gonna need alot of speed to get back within jump range and make it out..crane + MWD = win.
Basilisk Fitting Link |

Chejun Ishari
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Posted - 2007.02.01 14:14:00 -
[8]
I use my crane for the 9AU/s warpspeed (compare to 3AU/s on deep space transports) for quick empire hauling. The only ships that warp faster are four of the interceptors (one per race) and covert ops at 13.5AU/sec but they sure don't pack a large cargohold...
Also don't forget to rig up with some hyperspatial velocity optimizers.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.02.01 14:17:00 -
[9]
Just re-tested..
crane with 10mn named MWD, 2x passive EM hardener T2, small shield booster II, PDU-II and local hull i-stab does 2100m/s, without any rigs.
So when i feel like spending alot of cash, i'll put on a +15% mwd boost rig, +10% PG rig, a second local hull i-stab and a med T2 shieldbooster. Will fit, and i'd estimate around 3km/s.
Basilisk Fitting Link |

Lord Loom
Loom Service
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Posted - 2007.02.01 14:27:00 -
[10]
Originally by: Acinonyx Jubatus I can fit a named MWD(10mn variant) perfectly fine with 12 pg and loads of cpu to spare on my prowler[...]
the "can't fit MWD without sacrificing tank or one of already few lows" issue is Crane-specific IIRC
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.01 14:28:00 -
[11]
Originally by: Lord Loom
Originally by: Acinonyx Jubatus I can fit a named MWD(10mn variant) perfectly fine with 12 pg and loads of cpu to spare on my prowler[...]
the "can't fit MWD without sacrificing tank or one of already few lows" issue is Crane-specific IIRC
Crane's base P/G is 120, so with engineering 5, you're on 150, which is the same as a MWD. (MWD II takes 165)
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Malcanis
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Posted - 2007.02.01 15:16:00 -
[12]
Has anyone here used the Viator? Slightly higher base speed, PG and one more low than the Crane.
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Taran Summers
The Merovingians
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Posted - 2007.02.01 15:32:00 -
[13]
I absolutely adore my Prorator.
MWD, nano, ecm, and cloak.
This baby is made to flee and hide. Hit the MWD, get up to full speed and hit cloak and coast a dozen kilometers or so while changing directions so you aren't flying along a straight line. I've shopped in lowsec with impunity since I got this baby. Since I'm usually running from one ship, a quick (please win the roll) ecm burst to break target lock before flee and cloak.
Stealth Shopping Ship FTW
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Montero
Kemono.
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Posted - 2007.02.01 15:42:00 -
[14]
I use my alts prowler pretty much on a daily basis; it's an amazing ship. ---------
Scrapheap Challenge
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.02.01 15:49:00 -
[15]
It's an inty with a 3k cargohold. What's not to like?
<3 my Prorator!
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Mirotsu Tobi
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Posted - 2007.02.01 16:38:00 -
[16]
Originally by: Malcanis Has anyone here used the Viator? Slightly higher base speed, PG and one more low than the Crane.
I fly the Viator and Occator. I tend to use the Viator when I don't have much stuff to haul, I rather appreciate the higher agility and speed over the Occator. For mining hauling and general hauling though I usually use the Occator.
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Malcanis
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Posted - 2007.02.02 09:02:00 -
[17]
Originally by: Mirotsu Tobi
Originally by: Malcanis Has anyone here used the Viator? Slightly higher base speed, PG and one more low than the Crane.
I fly the Viator and Occator. I tend to use the Viator when I don't have much stuff to haul, I rather appreciate the higher agility and speed over the Occator. For mining hauling and general hauling though I usually use the Occator.
So how do you fit the Viator?
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Natasha Kerensky
The Company Interstellar Starbase Syndicate
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Posted - 2007.02.02 09:34:00 -
[18]
Originally by: James Lyrus
One day, I hope to get a solo kill in my Crane.
My other goal is get on a killmail with a freighter :)
Frieghter with assigned fighters? 
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.02.02 09:42:00 -
[19]
Originally by: James Lyrus
Originally by: DarkElf i use blockade runners on my hauler alt all the time. i prefer to have a natural +2 warp strength and be able to fit 2 nanos in the lows for quick warp. remember warp to zero doesn't do that much when they can still jump through and get u on the other side. haulers aren't much safer than they were before
DE
2 lows on the crane, + 2 WCS, I'm not sure if that's a stunningly good tradeoff for being able to fit 5 WCS and a tank on a DST (or just 5 istabs) + a MWD.
don't have a clue why you'd use i-stabs on a hauler tbh. the nanos are perfect on a crane tbh. it gets to warp faster than most things can lock it and the +2 strength gives you a chance to get away if smaller ships do.
imo bustard without nanos warps way too slow to be used. by that time even if ur not scramed u can easily be bumped
DE
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.02 09:50:00 -
[20]
Originally by: Natasha Kerensky
Originally by: James Lyrus
One day, I hope to get a solo kill in my Crane.
My other goal is get on a killmail with a freighter :)
Frieghter with assigned fighters? 
I smell a funny FRAPS coming on.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.02 10:04:00 -
[21]
Originally by: Chejun Ishari I use my crane for the 9AU/s warpspeed (compare to 3AU/s on deep space transports) for quick empire hauling. The only ships that warp faster are four of the interceptors (one per race) and covert ops at 13.5AU/sec but they sure don't pack a large cargohold...
Also don't forget to rig up with some hyperspatial velocity optimizers.
What do you class as a deep space transport? You talking T1 Haulers?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.02.02 10:34:00 -
[22]
I use Viator regularly. It has saved my skin on several ocasions even in 0.0 gatecamps when I'm careless enough to land in interdiction sphere.
Hi: Cloak Med: MWD, 2x ECM Low: 3x local I-Stab's Rigs: 1x Warp speed 1x Agility
Goes 10.8 AU/s in warp and has agility of frigate. With built in +2 warp strenhgt it is one quite slippery thing to catch. Not impossible ofcource, just hard. Has cargo of 3750 m3. Thats quite enough for your everyday needs. Altho I imagine that Amarr one might be the best blocade runner in game bcos of fourth low slot.
Good agility skills and hardwiring or two for agility and speed are your friends also in blocade runners. As mentioned above - those are interceptors with big cargo bay.
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djenghis jan
Amarr Debiloff
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Posted - 2007.02.02 10:50:00 -
[23]
bockade runner are nice, i have a prorator wit cloack, mwd, cetus burst ecm and stabs. Its nice for 0.0 hauling/trade until you find yourself in a warp bubble.
A nice bonus would be that the inherent stabiliser is changed to something negating the effect of webbers. You could then choose to put stabilisers in the low slots and have a fine ship.
cheers
djenghis
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Lord Loom
Loom Service
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Posted - 2007.02.02 10:58:00 -
[24]
Originally by: Narusegawa Naru
Originally by: Chejun Ishari I use my crane for the 9AU/s warpspeed (compare to 3AU/s on deep space transports) for quick empire hauling. The only ships that warp faster are four of the interceptors (one per race) and covert ops at 13.5AU/sec but they sure don't pack a large cargohold...
Also don't forget to rig up with some hyperspatial velocity optimizers.
What do you class as a deep space transport? You talking T1 Haulers?
deep space transport ie. T2 haulers ie. Impel, Bustard, Occator & Mstodon, and yes they only go 3 AU/s in warp (as opposed to 4.5 AU/s for T1 indys and 9 AU/s for blockade runners)
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James Lyrus
Lyrus Associates
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Posted - 2007.02.02 11:04:00 -
[25]
Originally by: Thor Xian
Originally by: Natasha Kerensky
Originally by: James Lyrus
One day, I hope to get a solo kill in my Crane.
My other goal is get on a killmail with a freighter :)
Frieghter with assigned fighters? 
I smell a funny FRAPS coming on.
Sadly, that doesn't work. You need to do damage to get in on the kill, and those fighters belong to the carrier. (So they get the 'credit')
Also, freighter's can't lock anything.
At the moment, I'm thinking you _should_ be able to with some fast ship swapping - do some damage in a 'ceptor or something, swap into the freighter, and then wait for someone to lay the final blow.
Actually getting it to happen, in something other than an utterly contrived situation, is left as an exercise to the reader :)
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Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.02 11:12:00 -
[26]
Originally by: Lord Loom
Originally by: Narusegawa Naru
What do you class as a deep space transport? You talking T1 Haulers?
deep space transport ie. T2 haulers ie. Impel, Bustard, Occator & Mstodon, and yes they only go 3 AU/s in warp (as opposed to 4.5 AU/s for T1 indys and 9 AU/s for blockade runners)
Aren't DST's and Blockade Runners then the same thing? Or are 1 set of T2 Haulers classed as DST and the other Blockade Runner. (Noting most races have 2 available)
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James Lyrus
Lyrus Associates
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Posted - 2007.02.02 11:19:00 -
[27]
Originally by: Narusegawa Naru
Originally by: Lord Loom
Originally by: Narusegawa Naru
What do you class as a deep space transport? You talking T1 Haulers?
deep space transport ie. T2 haulers ie. Impel, Bustard, Occator & Mstodon, and yes they only go 3 AU/s in warp (as opposed to 4.5 AU/s for T1 indys and 9 AU/s for blockade runners)
Aren't DST's and Blockade Runners then the same thing? Or are 1 set of T2 Haulers classed as DST and the other Blockade Runner. (Noting most races have 2 available)
Under 'transport ships' each race has one DST, and one Blockade runner. It's a bit like having manticores and buzzards under 'covert ops'.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.02.02 11:25:00 -
[28]
Originally by: James Lyrus
Originally by: Narusegawa Naru
Originally by: Lord Loom
Originally by: Narusegawa Naru
What do you class as a deep space transport? You talking T1 Haulers?
deep space transport ie. T2 haulers ie. Impel, Bustard, Occator & Mstodon, and yes they only go 3 AU/s in warp (as opposed to 4.5 AU/s for T1 indys and 9 AU/s for blockade runners)
Aren't DST's and Blockade Runners then the same thing? Or are 1 set of T2 Haulers classed as DST and the other Blockade Runner. (Noting most races have 2 available)
Under 'transport ships' each race has one DST, and one Blockade runner. It's a bit like having manticores and buzzards under 'covert ops'.
The key difference being that BRs are really frickin' fast while DSTs have a really solid tank.
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Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.02 11:25:00 -
[29]
Ah thanks. I was going to choose between the 2 Amarr ones for my 0.0 alt based solely on which one suited her theme better based on it's looks. :-D
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Lord Loom
Loom Service
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Posted - 2007.02.02 12:38:00 -
[30]
Originally by: Joerd Toastius The key difference being that BRs are really frickin' fast while DSTs have a really solid tank.
that, and DSTs have the lows + base cargo to haul a lot, while their warp range leaves a lot to be desired (you can count that to "not so speedy" if you want )
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