| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Venkul Mul
Gallente
|
Posted - 2007.02.02 19:31:00 -
[1]
Dear Sirs, I strongly suggest you do a check of your loot tables, in particular the ones used in empire for missions or complexes.
The test I suggest is a simple one: generate 100 loot tables for every mission and complex and look how much of them have items even marginally desiderable.
As you are gamers and not only Developers, you know the game and what is used or liked. You will find that on 100 mission you will keep at most 10 items. Not top of the line items, simply usable and better than most common ones.
I don't want faction or officer items in every mission (as someone will surely start to cry), but finding 1 or 2 low level named items in a high end mission, with numerous enemyes is really disheartening, even worst usually they are totally uninteresting (named remote armor repair systems? The nth named warp disruptor?).
When I started playing the loot usually had a value paragonable to the bounty value of the enemyes, today it 1/4 of that (and the bountyes have ben reduced too).
The reduction is partially compensated by the salvage, but while salvage is interesting, it is mostly unsalable.
But even if you feel that it is needed to keep the current walue of item dropped, at least make them 1-2 decent items, not 25 worth only reprocessing. In the last missions I have done, both in 0.5 and 0.3 systems, the only value of the loot was in the reprocessed minerals, nothing in usable or sellable items.
|

Venkul Mul
Gallente
|
Posted - 2007.02.02 19:31:00 -
[2]
Dear Sirs, I strongly suggest you do a check of your loot tables, in particular the ones used in empire for missions or complexes.
The test I suggest is a simple one: generate 100 loot tables for every mission and complex and look how much of them have items even marginally desiderable.
As you are gamers and not only Developers, you know the game and what is used or liked. You will find that on 100 mission you will keep at most 10 items. Not top of the line items, simply usable and better than most common ones.
I don't want faction or officer items in every mission (as someone will surely start to cry), but finding 1 or 2 low level named items in a high end mission, with numerous enemyes is really disheartening, even worst usually they are totally uninteresting (named remote armor repair systems? The nth named warp disruptor?).
When I started playing the loot usually had a value paragonable to the bounty value of the enemyes, today it 1/4 of that (and the bountyes have ben reduced too).
The reduction is partially compensated by the salvage, but while salvage is interesting, it is mostly unsalable.
But even if you feel that it is needed to keep the current walue of item dropped, at least make them 1-2 decent items, not 25 worth only reprocessing. In the last missions I have done, both in 0.5 and 0.3 systems, the only value of the loot was in the reprocessed minerals, nothing in usable or sellable items.
|

ArtemisEntreri
Turbulent
|
Posted - 2007.02.02 19:35:00 -
[3]
Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
|

ArtemisEntreri
Turbulent
|
Posted - 2007.02.02 19:35:00 -
[4]
Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
|

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2007.02.02 19:37:00 -
[5]
I made 250 million ISK selling this not so good named items in the newbie systems. What I could not sell I refined for the minerals. It was a win win thing for me. Mission rewards, bounties, sales, and recycle material.
So I would think changeing these loot tables would'nt be needed. But at the same time, I think missions should be limeted down to max 3 a day. And more penalties for turning down the boaring ones.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2007.02.02 19:37:00 -
[6]
I made 250 million ISK selling this not so good named items in the newbie systems. What I could not sell I refined for the minerals. It was a win win thing for me. Mission rewards, bounties, sales, and recycle material.
So I would think changeing these loot tables would'nt be needed. But at the same time, I think missions should be limeted down to max 3 a day. And more penalties for turning down the boaring ones.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Venkul Mul
Gallente
|
Posted - 2007.02.02 19:47:00 -
[7]
Edited by: Venkul Mul on 02/02/2007 19:45:15
Originally by: ArtemisEntreri Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
13 millons/hour of active missioning, loot, salvage and bonuty included.
You have ever done them in the last months to have recent data?
And if you read what I wrote I suggest a check, mostly on the quality of the items in the loot, then the Dev will decide if a change is warranted or not.
I think that costantly reducing the loot for fear of exploits and never doing missions (as they are nauseated by those after testing them for bugs), they have lost the perception of what are the items that currently are given out.
|

Venkul Mul
Gallente
|
Posted - 2007.02.02 19:48:00 -
[8]
Originally by: Roshan longshot I made 250 million ISK selling this not so good named items in the newbie systems. What I could not sell I refined for the minerals. It was a win win thing for me. Mission rewards, bounties, sales, and recycle material.
So I would think changeing these loot tables would'nt be needed. But at the same time, I think missions should be limeted down to max 3 a day. And more penalties for turning down the boaring ones.
Picking the items to sell in how much time and how much missions?
|

Pepperami
Art of War Cult of War
|
Posted - 2007.02.02 19:51:00 -
[9]
Originally by: ArtemisEntreri Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
|

Exlegion
New Light Schism.
|
Posted - 2007.02.02 19:57:00 -
[10]
Originally by: Roshan longshot But at the same time, I think missions should be limeted down to max 3 a day. And more penalties for turning down the boaring ones.
/Agreed
And to balance things off pirates should only be allowed 3 kills per day. And more penalties for not engaging other PVP ships.
|

Roshan longshot
Gallente Ordos Humanitas
|
Posted - 2007.02.02 19:59:00 -
[11]
Originally by: Venkul Mul
Originally by: Roshan longshot I made 250 million ISK selling this not so good named items in the newbie systems. What I could not sell I refined for the minerals. It was a win win thing for me. Mission rewards, bounties, sales, and recycle material.
So I would think changeing these loot tables would'nt be needed. But at the same time, I think missions should be limeted down to max 3 a day. And more penalties for turning down the boaring ones.
Picking the items to sell in how much time and how much missions?
4-5 missions a day...3-5 days a week...7 weeks. But that 250 million is only the sales of the loot I did not want to keep.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
|

Venkul Mul
Gallente
|
Posted - 2007.02.02 20:08:00 -
[12]
So 4*4*7= 112 missions = 2 million in sold loot for mission.
Let's say what you keep is worth duble that 4 millions for mission.
Total worth of the lot for (I suppose) a level 4 mission = 6 millions.
Time to run and loot that 1-2 hours, if you use a raven with T2 gear and a salvage ship.
|

Ralus
eXceed Inc. INVICTUS.
|
Posted - 2007.02.02 20:12:00 -
[13]
I've recently been doing some missions and yes this:
Originally by: Venkul Mul 13 millons/hour of active missioning, loot, salvage and bonuty included.
You have ever done them in the last months to have recent data?
Is about accurate, in fact probably slightly more than I was getting but not a lot. People need to get there head out the sand and realize that missions have been nerfed since they last ran them, a dedicated mission runner in secure high sec space will make about as much as a dedicated high sec miner, let nobody seems to complain about the miners.
However back on topic about loot tables, I don't believe that they can be balanced that much, items fall in and out of favor, the constant nerf/boost means that what was once hot property is now worthless and trying to ask a dev to be constantly rebalancing those values is impossible.
I think missions will have to stay they way they've always been, you celebrate when you hit it lucky, everything else just gets reprocessed.
|

Ki An
Gallente The Really Awesome Players
|
Posted - 2007.02.02 20:14:00 -
[14]
I think the loot is perfectly balanced. I make about 12-13 million per mission, not including salvage and loot, and if you include that, it's up towards 20 million (gotta love salvage ) That's quite enough for the level of risk (= close to zero) involved.
Better loot can be found by ratting in 0.0, just as it should be.
/Ki
Haven't got one yet? |

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.02.02 20:22:00 -
[15]
Dunno if I ever get any uber loot. Unless something catches my eye on the way to my cargo, it all goes into my 'loot' station container. When that's full, it all gets reprocessed!
|

hotgirl933
|
Posted - 2007.02.02 20:26:00 -
[16]
the loot system is quite fine u want to make ISK goto 0.0
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.02.02 20:43:00 -
[17]
Originally by: Pepperami
Originally by: ArtemisEntreri Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
Half Assed Rhymage
|

Gorion Wassenar
Caldari Tsurokigaarai
|
Posted - 2007.02.03 04:11:00 -
[18]
I just want to know why I keep finding Serpetis logs on Sanshas.... ----- *results may vary*
|

Sgt Napalm
Synergy Evolved Serenity Fallen
|
Posted - 2007.02.03 04:18:00 -
[19]
zomg
Retired [ISSN]
[Video] Skool of Harpy - Da Blarpy |

Cmdr Delrox
Black Lance Against ALL Authorities
|
Posted - 2007.02.03 04:31:00 -
[20]
Originally by: Marcus TheMartin
Originally by: Pepperami
Originally by: ArtemisEntreri Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
I agree loot tables needed to be looked at. I like the way they fixed the Empire missions to make them less desirable as ways of earning income for players. There was not much risk involved for the amount of money being made. A move should be made to naught point naught for better reward for the risk involved. -------------
|

Soulita
Gallente Inner Core
|
Posted - 2007.02.03 05:50:00 -
[21]
Edited by: Soulita on 03/02/2007 05:49:23
Originally by: ArtemisEntreri Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
It is just as much a myth that lvl4 missions are easy as it is that pvp is hard. People lose ships in both. Of course experienced mission runners do not lose many ships mission running, just as experienced pvpers do not lose very many ships pvping. Still there is a risk to both.
Also, do you realize how little additional risk (besides that of the mission itself) there is running missions in 0.0 if you own the space?
|

Fauza
|
Posted - 2007.02.03 06:04:00 -
[22]
Ratting in low sec is already much more dangerous and usually gets us less money...
|

SSgt Sniper
Gallente Zekarus Ltd.
|
Posted - 2007.02.03 07:11:00 -
[23]
Originally by: ArtemisEntreri Do you realize how much isk you can make risk-free in high-sec doing missions? Btw this reply will probably be every second in this thread
Lost a ship today.... yeah it sure is risk free. I had rigs too asshat.  ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Venkul Mul
Gallente
|
Posted - 2007.02.03 07:21:00 -
[24]
Originally by: Fauza Ratting in low sec is already much more dangerous and usually gets us less money...
Again: how much every hour of active ratting, included salvage and loot?
I have put a precise range of income: between 10 million to 20 million hour, including in the average the storyline missions.
If you want to add the LP good offer Navy Raven for 500K LP and 200 millions in tags. Sell price 1 billion. So another 5 millions for every mission. And 150 missions with the same agent to get it.
|

Samirol
OctoberSnow Corp
|
Posted - 2007.02.03 07:25:00 -
[25]
you dont die in missions unless you are stupid or you get lagged out
|

SSgt Sniper
Gallente Zekarus Ltd.
|
Posted - 2007.02.03 07:31:00 -
[26]
Originally by: Samirol you dont die in missions unless you are stupid or you get lagged out
Or you get scrammed by three npcs at the same time (1 str, 2% chance) and go pop.
Doesn't happen a lot, but obviously, it can (and does) happen. ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Topaz Skydiver
|
Posted - 2007.02.03 07:52:00 -
[27]
Originally by: Venkul Mul
Originally by: Fauza Ratting in low sec is already much more dangerous and usually gets us less money...
Again: how much every hour of active ratting, included salvage and loot?
I have put a precise range of income: between 10 million to 20 million hour, including in the average the storyline missions.
If you want to add the LP good offer Navy Raven for 500K LP and 200 millions in tags. Sell price 1 billion. So another 5 millions for every mission. And 150 missions with the same agent to get it.
If you make 15 to 25 mil per hour with missions including everything like LP offers, then it seems more than enough, because bigger rewards are for 0.0 and/or people, who chose a more intelligent individual way to earn money.
|

Derovius Vaden
|
Posted - 2007.02.03 08:15:00 -
[28]
I agree that there is some loot that I could just do without; civilian shield boosters and 75mm rail I's come to mind, along with lead and iron charges (small... charges). It takes me 5 minutes to cover the 50 km I killed the rats at to find out that I've been given the EVE-equivalent of candy-corn as a treat. I'd rather have nothing but empty wrecks EXCEPT rare drops.
|

Venkul Mul
Gallente
|
Posted - 2007.02.03 08:54:00 -
[29]
Originally by: Samirol you dont die in missions unless you are stupid or you get lagged out
The same in ratting or mining.
This is about PvE, not PvP.
The risk are exactly the same: hi sec low; low sec high wile getting in - getting out - doing your thing (yes, the risk doing missions or ratting in low sec is very near equal: the rattler has way better chance to escape but is easier to spot, the mission runner is harder to spot but when found is a easyer prey as he as more things to cheeck that a single spawn of rats in a belt and waymore damage to soak). 0.0 moderate
War to control of a territory is another thing. With different reward/costs. And can get you even in empire.
|

Venkul Mul
Gallente
|
Posted - 2007.02.03 09:11:00 -
[30]
Originally by: Topaz Skydiver Edited by: Topaz Skydiver on 03/02/2007 07:54:46
Originally by: Venkul Mul
Originally by: Fauza Ratting in low sec is already much more dangerous and usually gets us less money...
Again: how much every hour of active ratting, included salvage and loot?
I have put a precise range of income: between 10 million to 20 million hour, including in the average the storyline missions.
If you want to add the LP good offer Navy Raven for 500K LP and 200 millions in tags. Sell price 1 billion. So another 5 millions for every mission. And 150 missions with the same agent to get it.
If you make 15 to 25 mil per hour with missions including everything like LP offers, then it seems more than enough, because bigger rewards are for 0.0 people, group activities that require more effort or for players, who have found their individual not so straight forward way to earn isk.
*edit* made my point clearer
You still, accurately avoid to give a value to what you get in PvE in 0.0.
We know that mining, at the curret deflated prices for high end minerals can give more than 100 millions hour.
5x an average of 20 millions (BTW, I have forgot to factor the minerals for the Raven, so in reality the average is about 1 million lower, 19).
Ratting and complex running? From what I read complex can give multi billion rewards, so 50x? 100x?
Or it is a fable and you get lower rewards?
As long as you refran for giving some hard data, I can only think, based on what I read, that you get about 1 billion every hour of active ratting/complex running (pew-pew and looting/salvaging, not moving around, chatting, ecc).
|

Venkul Mul
Gallente
|
Posted - 2007.02.03 09:46:00 -
[31]
To return to the original argument of this thread, that we have happily hijacked:
if the rewards for mission running must stay 5/8 bounty+pay, 1/8 loot, 2/8 salvage at least give usable loot, 1-2 pieces worth something that can be used on a ship, not 30 units of material worth only reprocessing.
With 5 millons as average loot value for a level 4 mission it will never be a great item, but give us something better than 250 railgun, warp stabber, sensor boost I, 100 medium sized ammo and lowest denomination named medium armor repairer, with some other crap item to fill the bill.
|

Topaz Skydiver
|
Posted - 2007.02.03 11:20:00 -
[32]
Edited by: Topaz Skydiver on 03/02/2007 11:17:40
Originally by: Venkul Mul
You still, accurately avoid to give a value to what you get in PvE in 0.0.
We know that mining, at the curret deflated prices for high end minerals can give more than 100 millions hour.
5x an average of 20 millions (BTW, I have forgot to factor the minerals for the Raven, so in reality the average is about 1 million lower, 19).
Ratting and complex running? From what I read complex can give multi billion rewards, so 50x? 100x?
Or it is a fable and you get lower rewards?
As long as you refran for giving some hard data, I can only think, based on what I read, that you get about 1 billion every hour of active ratting/complex running (pew-pew and looting/salvaging, not moving around, chatting, ecc).
The point is that 0.0 resources and complexes are contested, that parts of the rewards needs to be used to build infra structure, keep poses online and stuff and that it takes time and effort to get all the stuff there.
I could easily do missions, got some lvl.4 agents with effective quality 40. Could do that without much hassle. But I rather move into 0.0 into the new regions and make my isk there. I have to deal with gatecamps, when I'm hauling ammo in and loot out, since there are no bounties, (was stuck for several hours on friday), sometimes I get disturbed every 5 minutes by people looking for a gank and the systems are contested (Like two neutral raven nub farmers packed their bags a day after I showed up there. )
I surely deserve some higher rewards for all this hassle than someone, who just asks his agent for a mission, gets his stuff spawned in front of his nose and does it. If you want to make isk the easy straight forward way that doesn't involve much planning and adaption, expect less isk/hour. 
|

Venkul Mul
Gallente
|
Posted - 2007.02.03 12:35:00 -
[33]
Originally by: Topaz Skydiver
The point is that 0.0 resources and complexes are contested, that parts of the rewards needs to be used to build infra structure, keep poses online and stuff and that it takes time and effort to get all the stuff there.
I could easily do missions, got some lvl.4 agents with effective quality 40. Could do that without much hassle. But I rather move into 0.0 into the new regions and make my isk there. I have to deal with gatecamps, when I'm hauling ammo in and loot out, since there are no bounties, (was stuck for several hours on friday), sometimes I get disturbed every 5 minutes by people looking for a gank and the systems are contested (Like two neutral raven nub farmers packed their bags a day after I showed up there. )
I surely deserve some higher rewards for all this hassle than someone, who just asks his agent for a mission, gets his stuff spawned in front of his nose and does it. If you want to make isk the easy straight forward way that doesn't involve much planning and adaption, expect less isk/hour. 
Yes to all that, but has the standard reply is "you get too much for the risk involved", I want to know if that is true.
All, in all, before expenses and ship lost (yes, it is possible to lose ship in missions), I make from 10 to 20 millions.
What do you make?
If it is 20-40 millions it is too low, if it is 1-2 billions as some player boast, it is too high.
Obviously, as I am speaking of high end mission, I am interested in the high end rewards; not the maximum ones, but the average of the good ones. If 1 hour every 10 ratting the rattle get a faction item wort 1 billion, it is 100 million every hour.
If the local complex give 2 billion every 8 hous, but require 2 players 1 hour to complete, it is 500 million each for 1 hour of work, as in the rest of the time they can do something different.
BTW, at least part of the hassles you cite are condivised when we do missions in low sec, and the rewards have little difference between 0.5 or 0.4-0.1. And war declaration exist in high security too.
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.02.03 13:54:00 -
[34]
empire agents should give nothing but low end stuff. nothing good. as theres no risk at all. givig fraciton thing and the likes. is ummm stupid. I will make your wife/mann a widow. |

My Pants
|
Posted - 2007.02.03 14:32:00 -
[35]
all leave my nodule
|

Xendie
Forsaken Empire The Forsaken Empire
|
Posted - 2007.02.03 14:35:00 -
[36]
Originally by: Roshan longshot
Originally by: Venkul Mul
Originally by: Roshan longshot I made 250 million ISK selling this not so good named items in the newbie systems. What I could not sell I refined for the minerals. It was a win win thing for me. Mission rewards, bounties, sales, and recycle material.
So I would think changeing these loot tables would'nt be needed. But at the same time, I think missions should be limeted down to max 3 a day. And more penalties for turning down the boaring ones.
Picking the items to sell in how much time and how much missions?
4-5 missions a day...3-5 days a week...7 weeks. But that 250 million is only the sales of the loot I did not want to keep.
wow 250m in 7weeks. thats around 5.1m a day great profit.
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
|

darkmancer
|
Posted - 2007.02.03 16:16:00 -
[37]
I wouldnt mind seeing named shields amps, and named bcu's dropping from npcs. They've both been superceeded by t2. It's annoying named damage mods, and armour reps drop , yet there's still this hangover from pre RMR.
I'm sure there's other item types too but none come to mind.
As a last suggestion please remove miners 1 fro the loot table :) --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

SSgt Sniper
Gallente Zekarus Ltd.
|
Posted - 2007.02.03 17:48:00 -
[38]
Originally by: darkmancer
As a last suggestion please remove miners 1 from the loot table :)
QFT. 75mm rails too. (Think that was mentioned though.) And I can't make enough missioning anymore to pay for my missioning, lol. (Yes I exagerate a bit but it's getting pretty close tbh.) ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |

Derovius Vaden
|
Posted - 2007.02.03 18:49:00 -
[39]
Originally by: UGWidowmaker empire agents should give nothing but low end stuff. nothing good. as theres no risk at all. givig fraciton thing and the likes. is ummm stupid.
Ya, so losing your ship from being swarmed is no risk huh? Take your elitism elsewhere, atleast there are people to talk to in empire.
|

Soporo
|
Posted - 2007.02.03 20:39:00 -
[40]
Quote: empire agents should give nothing but low end stuff. nothing good. as theres no risk at all. givig fraciton thing and the likes. is ummm stupid.
Missions don't give anything decent. Havent you been listening? Of course not, you are just mouthing the usual clueless nerf empire crowd mantras.
Tell you what cupcake, come with me on a LVL4 Blockade, or a Worlds Collide mission with a 3 or 4 million gerneralist sp charracter and get aggro first... |

jeNK
Caldari STK Scientific INVICTUS.
|
Posted - 2007.02.03 20:48:00 -
[41]
Originally by: Soporo
Quote: empire agents should give nothing but low end stuff. nothing good. as theres no risk at all. givig fraciton thing and the likes. is ummm stupid.
Missions don't give anything decent. Havent you been listening? Of course not, you are just mouthing the usual clueless nerf empire crowd mantras.
Tell you what cupcake, come with me on a LVL4 Blockade, or a Worlds Collide mission with a 3 or 4 million gerneralist sp charracter and get aggro first...
I'll take a drake and do it, no probs.
|

Soporo
|
Posted - 2007.02.03 21:17:00 -
[42]
Edited by: Soporo on 03/02/2007 21:21:19 A 3-4 mil sp generalist? Who maybe cant afford or use a lot of T2 crap? Lots of mining, and indy skills? Yeah, right, whatever.
Anyay, when you do, IF you do be sure to time the whole thing and tell me how many times you have to warp out, assuming you dont get scrammed and webbed and jammed.
Some facts remain(lvl 3-4's), the mission rewards suck. The drops are INSIGNIFICANT now.(lvl 3-4's) It's very time consuming for anyone without good BS skills, and very dangerous.(lvl 4's) MAYBE you can tank 4's in a Drake, but it will take forever as your DPS just isnt on par with bs.
|

Malcanis
|
Posted - 2007.02.03 21:28:00 -
[43]
Originally by: Venkul Mul Dear Sirs, I strongly suggest you do a check of your loot tables, in particular the ones used in empire for missions or complexes.
The test I suggest is a simple one: generate 100 loot tables for every mission and complex and look how much of them have items even marginally desiderable.
As you are gamers and not only Developers, you know the game and what is used or liked. You will find that on 100 mission you will keep at most 10 items. Not top of the line items, simply usable and better than most common ones.
I don't want faction or officer items in every mission (as someone will surely start to cry), but finding 1 or 2 low level named items in a high end mission, with numerous enemyes is really disheartening, even worst usually they are totally uninteresting (named remote armor repair systems? The nth named warp disruptor?).
When I started playing the loot usually had a value paragonable to the bounty value of the enemyes, today it 1/4 of that (and the bountyes have ben reduced too).
The reduction is partially compensated by the salvage, but while salvage is interesting, it is mostly unsalable.
But even if you feel that it is needed to keep the current walue of item dropped, at least make them 1-2 decent items, not 25 worth only reprocessing. In the last missions I have done, both in 0.5 and 0.3 systems, the only value of the loot was in the reprocessed minerals, nothing in usable or sellable items.
Come to 0.0, mine, rat and defend.
If it's better, you have no reason not to
If it's worse, you have no reason to complain.
|

Ashira Twilight
|
Posted - 2007.02.03 22:44:00 -
[44]
Originally by: Venkul Mul
Originally by: Fauza Ratting in low sec is already much more dangerous and usually gets us less money...
Again: how much every hour of active ratting, included salvage and loot?
I have put a precise range of income: between 10 million to 20 million hour, including in the average the storyline missions.
If you want to add the LP good offer Navy Raven for 500K LP and 200 millions in tags. Sell price 1 billion. So another 5 millions for every mission. And 150 missions with the same agent to get it.
That CNR offer is for a bpc. So, 200mil + 93mil worth of minerals to build it. And it won't sell for a bil, the last one I sold I only got 850mil for. I've no clue what they're going for now, but faction battleships have and probably still go for much less than they used to. That's about 70 high-end missions, the ones that give max lp for a .5 system.
And storylines have been nerfed as well, if nobody has been keeping track. The last two I did(Covering Your Tracks) pays about 4.5mil including loot/rewards/bounties(I don't salvage). The only implants I've gotten from storylines in the past two months, have been really bad hardwiring implants worth MAYBE 15mil at highest. Sure sure, maybe I've just had some real bad luck lately, but everyone I know is experiencing the same. You can no longer count on a storyline giving you 30+mil.
All of this, and the newly readded The Assault type missions have multiple-pocket areas with the gates/beacons separated by 70km of empty space...and populated by mostly cruisers. Oh, and the serpentis overseer in Worlds Collide seems to have been nerfed into oblivion(which he probably needed).
The income of a mission runner isn't what it used to be.
|
| |
|
| Pages: 1 2 :: [one page] |