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Voltas Stormtide
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Posted - 2007.02.03 09:28:00 -
[1]
I remember when I first started this game I had little idea of what direction to take my character. I subsequently have a lot skills in very raandom places. Thus I have an idea to introduce a Skill recycler. Basically you choose what skills you want to "recycle" and then you are given perhaps 90% of those SPs to reallocate elsewhere. Becuase of the reduced returns this will put players off retraining a whole new direction, but will allow certain idiots amongst us (me) to make minor corrections.
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Azerrad InExile
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Posted - 2007.02.03 17:25:00 -
[2]
If it will get rid of Controlled Bursts on my Minmatar spec'd character I'm for it. 90% might be too high though.
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isAzmodeus
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Posted - 2007.02.03 17:26:00 -
[3]
This is a horrible idea. Once people get to the next ship class, they would just untrain all the support skills they needed for previous ships to get an instant boost.
Keep what you learn.
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Voltas Stormtide
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Posted - 2007.02.03 17:31:00 -
[4]
If you untrain support skills, then you would not meet the skill requirements and thus be unable to fly the ship. I don't think you understand the idea, simple as it is.
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Azerrad InExile
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Posted - 2007.02.03 17:54:00 -
[5]
Originally by: Voltas Stormtide If you untrain support skills, then you would not meet the skill requirements and thus be unable to fly the ship. I don't think you understand the idea, simple as it is.
You can still fly the ships with missing pre-reqs (i.e. if you have Interceptors 1 trained, get podded and lose Evasive Maneurving 5, you can still fly Interceptors), however you can't train skills any higher if you are missing pre-reqs (i.e. you can't train Interceptors 2 without re-training Evasive Maneuvering 5).
Regardless, I doubt many people are going to wipe out all their cruiser and frigate skills after getting to BS.
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isAzmodeus
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Posted - 2007.02.03 18:12:00 -
[6]
Its not the pre-reqs, its the other stuff. Someone could play frigs for a while, and be specialized in small weapons. Later, they move to cruisers, untrain all the small weapons, and have enough to be specialed immediately in medium weapons. Then the process repeats when they go to large, or to capital.
Could do the same with drone skills, etc... Switch from armor tanking to shield tanking? Simply untrain all the skills from one and you have the other.
Choices have consequences, and choosing to train 1 skill over another should have a consequence that stays with you. If you change your mind 2 months later about what you should have done, thats life.
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Azerrad InExile
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Posted - 2007.02.03 18:14:00 -
[7]
How about flat out deleting skills?
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.02.03 18:23:00 -
[8]
Originally by: Voltas Stormtide I remember when I first started this game I had little idea of what direction to take my character. I subsequently have a lot skills in very raandom places. Thus I have an idea to introduce a Skill recycler. Basically you choose what skills you want to "recycle" and then you are given perhaps 90% of those SPs to reallocate elsewhere. Becuase of the reduced returns this will put players off retraining a whole new direction, but will allow certain idiots amongst us (me) to make minor corrections.
A problem is, lets say I have super attributes in Memory/intelligence but suck in Willpower/Perception. All I then had to do was to train lot of skills with int/mem and then convert it into will/perc skills. I would save time, and thus be a exploit, using the game mechanics to avoid the limitations in the attributes.
Flat out deleting skills with XP, now that is ok in my opinion
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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Haizum
Shadows of the Dead Aftermath Alliance
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Posted - 2007.02.03 18:25:00 -
[9]
Deleting skills, there really is no point, as flat out deleting them just wastes the time you spent training it. Who knows where you'll want to take your character in a few months? Every skill is useful, just for different skills. Hold onto them and they will come in handy somewhere.
Shadows of the Dead Recruitment |
Alexi Johns
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Posted - 2007.02.06 20:23:00 -
[10]
Edited by: Alexi Johns on 06/02/2007 20:21:19 If CCP did ever consider something like this, I dont see why it would be so hard to deny the untraining of skills that are a prereq for something else or use a calculation to re adjust the skill points if your re using them on a skill with different attributes to stop exploiting. The Main issue is players cant use it to train faster than what would otherwise be possible.
Personally i think would be a great oppertunity to enhance boosters, 1 Highly Illegal Booster that can wipe memory, but is extremly poisonious and has very nasty side effects, then a 2nd Highly Illegal Booster as an antidote to restore a calculated number of points to a skill you select ( calculated on base attribute differences to avoid exploit) offcourse this Booster would also have very nasty side effects as you recover from a near death experience and come down of your self induced high.
For side effects maybe something like loosing 20% of the base stats from the skill you removed/degraded for X number of days and 5% lose of base stats from gained skill for X number of days.
I anyone has ever played guildwars they have a brilliant system of skill redirection which stops exploiting within the game mechanics yet allows players to change direction if they really want to. It being a skill change uses up experience you recieve in PVE and costs more Gold to reassign each time you do it.
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.02.06 22:11:00 -
[11]
Bad bad idea. Then there could be people with two stats in their 30s, the rest just 3, and train faster than someone with all their stats around 20.
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Alexi Johns
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Posted - 2007.02.07 03:21:00 -
[12]
Originally by: Imechal Ravpeim Bad bad idea. Then there could be people with two stats in their 30s, the rest just 3, and train faster than someone with all their stats around 20.
If this is directed at me i think you have failed to read my post correctly
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Ionia
Advanced Manufacturing
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Posted - 2007.02.07 04:49:00 -
[13]
Id like to be able to DELETE skills from my skill sheet. Id even pay isk to do it. Im sure with all the OCD types out there it could become a decent isk sink
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Voltas Stormtide
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Posted - 2007.02.07 13:34:00 -
[14]
Ok, so CCP makes it so that if you want to untrain a skill it takes back the SPs and divides it by the SP/Hour you trained it at, then refunds an equivalent "time". This time could then be spent elsewhere on another skill. the attributes you have would determine how many SPs you actually get back. This would certainly circumvent exploits and the issue of unbalance skills. The may then reduce this "time" by a factor between 0 and 1 to mean it is counterproductive to do this too often. And also make it so you cannot untrain any skill that is a prerequisite for another skill you have subsequently trained. Right, that solve all the problems, now implement it!!
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Drege Intarestum
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Posted - 2007.02.07 15:25:00 -
[15]
If I train with implants, then unequip the implants and "revert to time" then time will be inflated since it would've taken longer to learn. If you want to store all the information of the time and stats when you learn a skill you're going to have to expect about a 100% increase in monthly costs to allow CCP to build six new server clusters to hold all that info.
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Lydia Celestine
Dark Entropy Apocalyptica.
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Posted - 2007.02.07 16:14:00 -
[16]
How about training a skill to untrain skills? eg lvl 1 gives you back like 50% sp, lvl 2 80% sp, lvl 3 85% sp, lvl 4 95% sp and lvl 5 100% sp? with pre-reqs like learning skills all maxed out at lvl 5? or simply another skill to train double skills with each level? how about that?
learning skills (all + advanced) = lvl 5
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Estel Arador
Minmatar AFK
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Posted - 2007.02.07 16:31:00 -
[17]
Allowing people to put their skill points in some other skill isn't a good idea in my opinion.
I would like the ability to just delete skills (or even untrain them at some SP/minute).
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Ionia
Advanced Manufacturing
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Posted - 2007.02.07 17:22:00 -
[18]
Originally by: Estel Arador Allowing people to put their skill points in some other skill isn't a good idea in my opinion.
I would like the ability to just delete skills (or even untrain them at some SP/minute).
Totally agreed. For all you RP people, it could be a cloning bungle or something that causes it. I hate having all those crappy skills on my sheet.
To all the people talking about prerequisites, its total rubbish. A prerequisite is needed to train the next skill, not to pilot the ship or whatever. I remember an auction a while back that had dreadnaught trained but didnt have BS5 due to dying with an insufficient clone, so it works anyway.
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Bwal
Caldari Constructive Influence
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Posted - 2007.02.10 14:22:00 -
[19]
Originally by: Estel Arador I would like the ability to just delete skills (or even untrain them at some SP/minute).
This is a good idea imo. You untrain skills at a increased rate like 50% faster or something. The pooled SP from that skill then can be dumped onto another skill. This gives the benefit of both worlds, you get to untrain stuff you dont want, but its not instantly thus unbalancing the game. For instance, hypotectically BS lvl5 takes 39days to train from lvl1>5 to untrain it'd take 19-20days, in which time you wouldnt be able to train anything else, so your SP will remain static, thats a balanced arguement.
"Pain makes man think. Thought makes man wise. Wisdom makes life endurable." |
Nardon
Gallente Re-Awakened Technologies Inc Electus Matari
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Posted - 2007.02.10 15:28:00 -
[20]
Anybody who wants a way to delete or untrain a skill care to enlighten me what the point of that is? After all you loose nothing by having a skill trained. All it gives are benefits. So when you delete it, you effectivly just loose the benefits but gain nothing. Therefor I honestly fail to see the point in unlearning any skill.
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Estel Arador
Minmatar AFK
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Posted - 2007.02.11 11:05:00 -
[21]
Originally by: Nardon Anybody who wants a way to delete or untrain a skill care to enlighten me what the point of that is? After all you loose nothing by having a skill trained. All it gives are benefits. So when you delete it, you effectivly just loose the benefits but gain nothing. Therefor I honestly fail to see the point in unlearning any skill.
RP mostly. If at one point in the past you had a moment of madness and trained a skill which doesn't really fit your character, it'd be nice to be able to get rid of it.
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Nardon
Gallente Re-Awakened Technologies Inc Electus Matari
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Posted - 2007.02.11 12:46:00 -
[22]
Edited by: Nardon on 11/02/2007 12:43:22
Originally by: Estel Arador RP mostly. If at one point in the past you had a moment of madness and trained a skill which doesn't really fit your character, it'd be nice to be able to get rid of it.
Ok, I can see that. Though wouldn't it be better to just build your ingame character around that "flaw"? After all it gives yourself something more to work with instead of the standard race prototype. There might be a reason that your character had to train this(ingame of course, since from ooc it's easy). Or for example you might want to hide your ability to use the weapons of your enemy as it is considered a flaw in the society you live in and so on.
Even if the skill does not fit your ideal character. There aren't many of that ideal type in reality and I'd think of it more as an opportunity than an obstacle.
But thanks for the explanation.
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Vanakov Mek'lanavar
Caldari Provisions
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Posted - 2007.02.12 05:16:00 -
[23]
Love the idea
I've got a few crap skills at level 0 or level 1 that bug me everytime I look at my sheet. I shake my head every time I look at them and think "wtf was I thinking"
It would benefit me greatly to get rid of stuff like that, it would mean I have to look though less skills when I am planning what to train next and beyond.
I asked a Dev about doing this for me a few years back, they said they couldn't... doh. War is a conflict that determines not who is right -- but who is left. |
Adjasarcanter
Amarr
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Posted - 2007.02.14 11:33:00 -
[24]
Personally, I have a few skills I'd love to get rid of as I trained them by mistake when I was still a noob and it would make my character sheet look a lot tidier. But, having said that, it doesn't seem realistic to me to be able to instantly forget something you've learned. I know how to drive a car in real life, but I can't just click a button and unlearn the ability. Besides, you never know when skills you have learned will become useful in the future...
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2007.02.14 15:27:00 -
[25]
Originally by: Ionia Id like to be able to DELETE skills from my skill sheet. Id even pay isk to do it. Im sure with all the OCD types out there it could become a decent isk sink
I lol'd because it's true
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DreadedHunter
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Posted - 2007.02.14 19:41:00 -
[26]
This is the sort of thing that devs do then they see the game comming to and end and want to stir up some interest. Unsubscribed and bored players would be saying things like 'Hey I can drop xxx and get yyy' and save myself 3 months hard graft... wow that means I can be xxx fotm without the pain.
Problem is within a short period of time everyone is fotm, live becomes even less interesting than before and players drop out even faster.
I dont think Eve has hit that stage yet...
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Emperor D'Hoffryn
No Quarter. C0VEN
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Posted - 2007.02.14 20:28:00 -
[27]
we dont need it any easier for everyone to move to flavor of the month.
Stick with what you learn, proper skill planning in an integral part of the game.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Krav
Egad Inc. Sparta Alliance
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Posted - 2007.02.15 04:02:00 -
[28]
Originally by: Voltas Stormtide I remember when I first started this game I had little idea of what direction to take my character. I subsequently have a lot skills in very raandom places. Thus I have an idea to introduce a Skill recycler. Basically you choose what skills you want to "recycle" and then you are given perhaps 90% of those SPs to reallocate elsewhere. Becuase of the reduced returns this will put players off retraining a whole new direction, but will allow certain idiots amongst us (me) to make minor corrections.
If this was done, I could train a skill which uses my highest attributes, recycle it, and put the sp's in some skill that would normally have taken several days longer because my attributes are low for its requirements.
Therefore, I could "generate SP's" or more accurately, lower the time to train any skill to the time it takes to train skills using my highest attributes.
Bad idea. Krav =====
Stacking Penalties and you |
FuzzBuzz
Caldari Templars of Space CORE.
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Posted - 2007.02.15 04:38:00 -
[29]
Originally by: Drege Intarestum If I train with implants, then unequip the implants and "revert to time" then time will be inflated since it would've taken longer to learn. If you want to store all the information of the time and stats when you learn a skill you're going to have to expect about a 100% increase in monthly costs to allow CCP to build six new server clusters to hold all that info.
:) implants cant be unequiped. you either get podded or you delete them
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Kalidann
Caldari NCN Corp
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Posted - 2007.02.15 05:58:00 -
[30]
Originally by: FuzzBuzz
Originally by: Drege Intarestum If I train with implants, then unequip the implants and "revert to time" then time will be inflated since it would've taken longer to learn. If you want to store all the information of the time and stats when you learn a skill you're going to have to expect about a 100% increase in monthly costs to allow CCP to build six new server clusters to hold all that info.
:) implants cant be unequiped. you either get podded or you delete them
two words: Jump Clone.
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