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j0sephine
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Posted - 2003.12.11 19:15:00 -
[31]
"* Lower the missile spamming of guristas! Even with tachyons + radio you'll get out of range sooner or later..."
They don't seem more drastic than what 6-launcher Raven can spit at you in PvP... try to orbit them, the missiles will then hit you in the back and speed up along your course, rather than push you away? o.O
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Ana Khouri
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Posted - 2003.12.11 19:17:00 -
[32]
Don't they have the usual "missles destroying themselfes" problem with such missle swarms?
free speech not allowed here |

Majin Buu
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Posted - 2003.12.11 19:58:00 -
[33]
lol use defenders and set off a missile chain right back to the pirate who is firing them
BoB KillBoard |

Valeria
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Posted - 2003.12.11 19:58:00 -
[34]
When setting the damage modifier and range for NPCs, you should include average skillbonuses (20%?) and maybe a weapon upgrade or two, so the turret damage is more realistic.
And then cut the missile spam in half and the NPC factions should be pretty balanced (right now only Guristas pose any threat).
Also, am I correct in observing that NPCs now use different weapons? I swear i've seen the Guardian Executor use both Blasters and Rails.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Halo Jones
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Posted - 2003.12.11 23:29:00 -
[35]
Quote: Don't they have the usual "missles destroying themselfes" problem with such missle swarms?
and
Quote: lol use defenders and set off a missile chain right back to the pirate who is firing them
Doesn't work, I have no idea how but their missiles don't appear to spalsh damage each other - it would almost appear that things were fixed.
After all, if i fire 4 cruise one second apart, for a missile that has a radius of 800m, and that fly at 1600m/s, there should be absolutely no contest in them hitting one another. Yet they do, its bold, very bold and needs fixed!
Also fix the bloody missiles hitting you makes u go fatser than light thru recoil rubbish. Currnetly best way to run a blockade, is to warp to 40kms form gate and hardner up, and gte your m8 in his raven to propel you towrads the gate with a constant steam of missiles :/ NOT IDEAL!
Oberon Incorporated. |

Drutort
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Posted - 2003.12.11 23:46:00 -
[36]
i dont see why the BS's shouldnt have a ROF same as players, since they do same dmg, i would say give them a bit of a boost more then a player could have but not the insane firing rate now 
oh and if they dont drop every item that is in the BS class, then nobody will care, they will only be a problem for getting the rare ore, and thats it  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Mnisi
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Posted - 2003.12.12 01:02:00 -
[37]
I found a couple blood battleships and killed a few serpentis ones. They didnt seem significantly harder than a cruiser rat. Most of the damage done to me was from the crazymissileguardcruisers around the battleships. Since when can heavy missiles hit at 70km?
All in all, turn up the power on npc BS rats. Tune the cruisers that surround them back to where they were.
Mnisi
ps It took me 16 minutes to travel from PF to K5-jrd. That is rediculous, and a gamebreaker. If the current system of travel goes live you WILL lose players (not me, but I want other people to play the game with) because the combination of jumpgate changes and mass/burner/mwd changes increased the time sink of the boring part of the game. These game boards are not a representative sample of your client base. A 1-2 hour per day player will not spend their whole play session traveling to content, they want to spend 10minutes traveling and 1 hour playing. Please turn down the travel nerf so people keep playing this game.
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ClawHammer III
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Posted - 2003.12.12 04:03:00 -
[38]
Quote:
Quote: Don't they have the usual "missles destroying themselfes" problem with such missle swarms?
and
Quote: lol use defenders and set off a missile chain right back to the pirate who is firing them
Doesn't work, I have no idea how but their missiles don't appear to spalsh damage each other - it would almost appear that things were fixed.
After all, if i fire 4 cruise one second apart, for a missile that has a radius of 800m, and that fly at 1600m/s, there should be absolutely no contest in them hitting one another. Yet they do, its bold, very bold and needs fixed!
Also fix the bloody missiles hitting you makes u go fatser than light thru recoil rubbish. Currnetly best way to run a blockade, is to warp to 40kms form gate and hardner up, and gte your m8 in his raven to propel you towrads the gate with a constant steam of missiles :/ NOT IDEAL!
Their missiles are also immune to impacts. They can hit a roid and appear to explode but they will go around the roid and hit you anyway.
Anyway, we can all breath easy because the BHs have confirmed that the Gurista Destroyers are just TomB's twisted sense of humor at work. 
I'll also be glad when they fix the missile push problem.
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Imogen sparrow
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Posted - 2003.12.12 09:30:00 -
[39]
Quote: Anyway, we can all breath easy because the BHs have confirmed that the Gurista Destroyers are just TomB's twisted sense of humor at work. 
Quote:
oh :/ thats sad i was looking forward to a challenge :(
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Novo DuPont
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Posted - 2003.12.12 23:24:00 -
[40]
Edited by: Novo DuPont on 12/12/2003 23:30:21
Tomb:
You going to fix the ships that shoot missiles but have no missile hard points as well!?!? Like Thorax's, Vexor's, Maller's and the such. I would hate to think that Serpentis Dom's gonna shoot missiles 
Will the Pirates that use Gallente ships FINALLY start deploying drones instead of missiles!?!?!? It is funny how they shoot missiles they don't have slots for but drop no missles for loot, but drop drones 
Thanks in advance for fixing this, that is you do fix them 
"To succeed greatly one must sacrifice greatly"
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ClawHammer III
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Posted - 2003.12.12 23:49:00 -
[41]
I agree it would be interesting to see the Serpentis and Blood Raiders use drones instead of missles since few Gallente or Amarr ships have missle hardpoints. They should also make the Serpentis faster so they can get in range to use thier blasters.
NPC pirates should have the same ship stats and capabilitys thier PC ship counterparts with decent modules and skills IMHO.
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TomB
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Posted - 2003.12.13 01:29:00 -
[42]
Drones are on the to-do list but they won't come before Castor patch, also shield boosting and finally some AI working.
Currently I'm tuning new stuff, some npc's will be using MWD and uber-long stasis (zploit!) 
We also fixed that they don't go after people at long ranges, will be updating Chaos soon with more tunes on the rattahs.
"Where is my hat?" |

Novo DuPont
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Posted - 2003.12.13 02:19:00 -
[43]
Edited by: Novo DuPont on 13/12/2003 02:19:50
Ok fair enough Tomb thanks for the feed back, btw I am ASSUMING the NPC's deploying drones instead of missiles will be fixed BEFORE the Shiva update
"To succeed greatly one must sacrifice greatly"
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ClawHammer III
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Posted - 2003.12.13 03:33:00 -
[44]
Quote: Drones are on the to-do list but they won't come before Castor patch, also shield boosting and finally some AI working.
Currently I'm tuning new stuff, some npc's will be using MWD and uber-long stasis (zploit!) 
We also fixed that they don't go after people at long ranges, will be updating Chaos soon with more tunes on the rattahs.
Excellent! Now that just leaves the Rouge Drones to take care of. 
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TomB
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Posted - 2003.12.13 12:47:00 -
[45]
* Pirates MWD * Pirates use stasis for long distances * Sansha's Battleship in-game
They have gotten lots of tuning, test and comment please.
"Where is my hat?" |

Vector Victor
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Posted - 2003.12.13 12:58:00 -
[46]
Quote: Of course, they're supposed to be hard, but if they're supposed to be THIS hard. 5 battleships will have a lot of trouble surviving when hunting in a team.
Thats a feature, not a bug 
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Jarjar
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Posted - 2003.12.13 13:13:00 -
[47]
Quote:
Quote: Of course, they're supposed to be hard, but if they're supposed to be THIS hard. 5 battleships will have a lot of trouble surviving when hunting in a team.
Thats a feature, not a bug 
Right, so you're supposed to need 10 battleships to fight guristas and 2 cruisers to fight the others... A bit unbalanced for the regional alliances, don'tcha think? 
TomB: What's their stasis range, then? (I want a 40km warp scrambler )
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Vector Victor
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Posted - 2003.12.13 13:22:00 -
[48]
Edited by: Vector Victor on 13/12/2003 13:24:04 The harder the BS pirates are, the better. I really don't want to see "comfortable" scenarios based on the reasoning "I can't chain them in a single BS".
I'm assuming that the distribution of the pirates will be similar to the current situation. All 0.0 are hard, but there are systems that are harder than other, like some spawn a Sansha's Juggernaut and some Sansha's Rav's. The more rarer and difficult systems spawn more Jug's and more Rav's.
If this is the logic, there should be a good distribution of what is spawned in a system, so some will only spawn 1 BS and 3 cruisers while other rarer systems - probably containing rare ore's - will spawn 2-5 BS and some support cruisers.
This should provide ample space for those lazy people that want to chain alone and dont want an exciting game, while giving to us that actually want a challenge in the game and couldn't care less if the bounty is 100 or 150 thousand, places to have fun.
I really really hope that there will be incredibly hard spots here and there, that actually makes you need to do teamwork between a number of players, be that 15 players in cruisers or 7 player in battleships to be able to withstand one assault of 8 pirate BS's. Then run to the loot drops, and get the hell out before the next spawn arrives. THAT would be exciting 
Oh - and loosing your BS doing this - get insurance, it's cheap and works for 3 weeks. Don't leave home without it. Those of you that dont want to "warp into the middle of them", well, don't go alone. If you are alone exploring and accidentally go ther, and you do find the rare spots that contain these amounts BS pirates, be happy, you found a friggin goldmine 
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Jarjar
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Posted - 2003.12.13 13:27:00 -
[49]
Vector Victor, I agree, but they shouldn't output 99% of their damage in the missiles. I want their turrets to HURT instead, goes for all factions.
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Valeria
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Posted - 2003.12.13 13:56:00 -
[50]
Quote: * Pirates MWD
I hope they get a 25% shield penalty aswell? 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

SwitchBl4d3
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Posted - 2003.12.13 13:59:00 -
[51]
this is all great stuff, but please can we have more information about the ships were fighting in Show info.
Its not good that NPC's have the stats of a GM's frigate and cant be jammed.
equally if im fighting a ship with 3 launcher hardpoints i expect 3 missiles at a time, so i want to know how many hi slots turret and launcher hardpoints. ahh and i also expect to get nearly that same stuff i'd pull off a player ship i.e 1 tachylon and a load of launchers. some Weapons mounts etc.
with all this i dont care how hard the battleships are i just dont want to be able to farm them as easy as i would with a crusier on a 5x50k then it'll be more fun and equally worth it. "Teh lord of Nonni"
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Teeth
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Posted - 2003.12.13 15:40:00 -
[52]
I like the idea of them being a whole lot harder and having access to the tricks pc's have (mwd, etc.). The loot drops can't be the current crap that's on TQ right now, that's all I have to say ;-)
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Uuldahan
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Posted - 2003.12.13 15:40:00 -
[53]
Good work on BS pirates. I'd just have an idea to improve the realism of all pirates. Instead of just suddenly appear in asteroid belts behind our eyes, could pirates spawn randomly in space then arrive from warp drive, checking if all the belts in the system are clean. That'd really add some coherence in the word of EVE. More, what are they waiting for in belts? Perhaps some NPC mobile reffineries with some indies could answer this question. They have for sure something to defend. Just give them a reason to exist. I think this part of the game really need realism. Just my point of view.
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SwitchBl4d3
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Posted - 2003.12.13 17:34:00 -
[54]
yes the mwd thing is great for pulling them away while your mining party goes in then u can just keep them spawning, and get teh w1n
whats the bounty on these ships? "Teh lord of Nonni"
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TomB
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Posted - 2003.12.13 21:38:00 -
[55]
Yes, drones and much much more for NPC pirates will come in Shive.
"Where is my hat?" |

Panzer Faust
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Posted - 2003.12.13 22:15:00 -
[56]
Shiva? ouch and so we'll still see the ammar BS spamming ppl with missiles they cant fit normally ? :'( --- Proud Owner of a Navy Issue Raven. |

Phoibos
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Posted - 2003.12.14 00:27:00 -
[57]
Just please make them hard enough so that there will be a point for use to hunt them in groups. With say a few battleships for the most difficult parts.
/Phoibos
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Drutort
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Posted - 2003.12.14 00:45:00 -
[58]
Quote: Just please make them hard enough so that there will be a point for use to hunt them in groups. With say a few battleships for the most difficult parts.
/Phoibos
LOL a point?? what is the point if there bounty is **** and there drops are ****?
they have to make sure there bounty is worth while and so there drops...
if one or none are in then they will not be worth while, even if easy or hard support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Panzer Faust
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Posted - 2003.12.14 01:15:00 -
[59]
Pleeasseeee balance their MWDs so we can at LEAST try to keep them at range :/ They use it too often, for example, a group of domy-mega came at 10km from me at less than 10 secs... cant do anything agst them,even in group.. U can make them vry hard, but at lest let us the possibility of keping them at correct range :) --- Proud Owner of a Navy Issue Raven. |

Valeria
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Posted - 2003.12.14 01:25:00 -
[60]
Don't tell me they have unlimited MWD capability?
Now that they eat up your capacitor in 4-5 bursts, it'd be fairly realistic if NPCs used them for 2 bursts, then had to wait 30 seconds before they could burst again. Anything more than that in combat for a player would be suicide.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |
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