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Stepping Razor
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Posted - 2003.12.14 02:36:00 -
[61]
[at the risk of getting in trouble]
Power, stats and weapons aside, has there been any effort to code NPCs to be less stupid? PvE would be a lot more fun if the NPCs behaved in less predicatable and more interesting way than "Dig Dug" (now there's an obscure reference for you over 25s).
Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
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ClawHammer III
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Posted - 2003.12.14 05:28:00 -
[62]
Quote:
Don't tell me they have unlimited MWD capability?
Now that they eat up your capacitor in 4-5 bursts, it'd be fairly realistic if NPCs used them for 2 bursts, then had to wait 30 seconds before they could burst again. Anything more than that in combat for a player would be suicide.
I agree. They need not only realistic capabilities but realistic limitations as well. I think NPCs should be made with the same specifications as PC ships, including finite capacitors and ammo load outs.
To spice things up they should also be given variable configurations to make them a bit less predictable.
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scouting
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Posted - 2003.12.14 12:59:00 -
[63]
Quote:
I agree. They need not only realistic capabilities but realistic limitations as well. I think NPCs should be made with the same specifications as PC ships, including finite capacitors and ammo load outs.
To spice things up they should also be given variable configurations to make them a bit less predictable.
but the devs would have to think and work hard for that....much simpler to give them uber stats

--------------------------------------- Last nights patch, was, without doubt, the worst ever. Rest assured that I was on the forum within minutes registering my disgust throughout the world. |

CoolSprog
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Posted - 2003.12.14 13:30:00 -
[64]
Me and a m8 fought the guristas.
I accidently warped into the middle of them (1 scorpion 5 moas) and they were no match for a well tanked scorp, got me to 50% shields at best. Once we got range our well tanked scorp/ravens held it pretty nicely. Ran out of EMP ammo and took us like 15 minutes to take the scorp down lol. Definatley a gang operation, no soloing, and i would only use a cruiser if your way at the back with a large fleet :).
My 2 isk. -----
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ga'ia
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Posted - 2003.12.14 15:58:00 -
[65]
Quote:
Don't tell me they have unlimited MWD capability?
Now that they eat up your capacitor in 4-5 bursts, it'd be fairly realistic if NPCs used them for 2 bursts, then had to wait 30 seconds before they could burst again. Anything more than that in combat for a player would be suicide.
They do __________________________________________________________ |

Ibok
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Posted - 2003.12.14 20:08:00 -
[66]
Interesting
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Drutort
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Posted - 2003.12.15 05:18:00 -
[67]
Quote:
Quote:
Don't tell me they have unlimited MWD capability?
Now that they eat up your capacitor in 4-5 bursts, it'd be fairly realistic if NPCs used them for 2 bursts, then had to wait 30 seconds before they could burst again. Anything more than that in combat for a player would be suicide.
I agree. They need not only realistic capabilities but realistic limitations as well. I think NPCs should be made with the same specifications as PC ships, including finite capacitors and ammo load outs.
To spice things up they should also be given variable configurations to make them a bit less predictable.
bah i have been saying this since beta... and nobody cared about it... then i guess now you do since some of these uber items on the npc's make you have to change strat and the only strat is bring a lot of fire power just to kill 1 BS and few cruisers... 
once again im right, the reward/risk will not be worth it... because of what they could do... and im sure that the normal cruisers would still pay off more then the BS npc's because of what the BS can do vs the cruisers...
even though cruisers have been beefed up and ya i saw a cruiser get to me pretty damn fast while his friends were hmm 50km out he got to me and was like 20km away, didnt bother me ATT because i was just playing around on chaos with cruise missiles so range didnt bother... but if you were to use turrets well... good luck when the npc will up fron before you can blow him up support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Dragonday
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Posted - 2003.12.15 06:50:00 -
[68]
Edited by: Dragonday on 15/12/2003 06:52:54 Talk about another Idea that'll blow things for people. Forget mining in 0.0 sectors with NPC BS's about. Ninja mining isn't fun, and of corse makes it take longer to mine, then of corse their's the market price for EVERYTHING going up, because so many people are loosing ships, and the seeming imposability of people to mine unless in VERY LARGE groups, copled with the fact that most of the minirals in 0.0 space is at least 25 jumps away from anywhere, and copled with the fact that you'll now have to fly 40KM to and from gates in empire space ( 20 KM to and 20 KM away ) will triple the boardom factor, and well, as I said before make it a Player Killers best dream. And this is supposed to be what??? Better???? What corps did you pole for all these changes???
------------------------------------------ Hurm (?) (!) |

Panzer Faust
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Posted - 2003.12.15 08:52:00 -
[69]
Ok there's a prob, when u see 1 apoc + 4 cruisers coming at 10k form u in 10 secs, how r u supposed to fight them? --- Proud Owner of a Navy Issue Raven. |

Cimmerian
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Posted - 2003.12.15 12:21:00 -
[70]
can u jamm the rats?
----------------------------------------------------- And You Will Know Us By The Trail Of Death... I ♥ Eris |

darth solo
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Posted - 2003.12.15 12:57:00 -
[71]
Quote: with the mwd nerf...god help us if we lag warp into the middle of them
LOL, i was thinking the same thing. how many times have u warped into a group of 50k rats, and just managed to mwd away before losing armour .
But, im all for it, this game should be risky, it hasnt been, it bloody is now.
Darn, im gonna get owned ALOT.
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NomadLord
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Posted - 2003.12.15 14:51:00 -
[72]
i think ill quit the game for a while until they balance rationally all that new stuff; hope they dont use it on TQ until is really tested at 100%;
i find all that new stuff a bit hard to use on TQ,probably they'll need several patches to patch the patches after they put all that stuff.
hope we dont have an omlette too 
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Fto Cruise
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Posted - 2003.12.18 11:49:00 -
[73]
1mill bounty on a cruiser? would have been nice if his 18!!! mates hadnt decided i was dinner. 19 rats in one belt, bit ott???
Manufacturers of the 425mm Railgun II |
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