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Klandi
Consortium of stella Technologies
34
|
Posted - 2011.12.16 01:36:00 -
[1] - Quote
CCP, we have had the modular cruisers for some time now, isn't it time the modular battleships made an appearance possibly retiring the T1 versions in the act?
What would a T3 BS look like? Maybe we could start an art contest for the T3 BS for release in the summer ...
I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Ammzi
Imperial Guardians
185
|
Posted - 2011.12.16 01:36:00 -
[2] - Quote
Soon(tm)? quote CCP Spitfire
"Hello Im Blue,"
|

Large Collidable Object
morons.
668
|
Posted - 2011.12.16 01:37:00 -
[3] - Quote
Hopefully never - I can't see any way CCP could get the balance right for them (or t3 frigates). morons- sting like a butterfly and-ápost like a bee. |

Riley Moore
Sentinum Research
41
|
Posted - 2011.12.16 01:38:00 -
[4] - Quote
Yeah, battleships with capital tank and/or damage. Good idea :/ Need Researched BPO's? Be it drones, ammo, charges, you name it, visit my forum store now! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Nova Fox
Novafox Shipyards
615
|
Posted - 2011.12.16 01:51:00 -
[5] - Quote
after the tech 3 frgiates.
|

DarkAegix
Acetech Systems
579
|
Posted - 2011.12.16 02:17:00 -
[6] - Quote
After the tech 3 modules. |

Jack Traynor
One More Corp
18
|
Posted - 2011.12.16 02:18:00 -
[7] - Quote
3 years, 6 months, five days... or thereabouts. |

iCaldari
QWERTY ASDFG
3
|
Posted - 2011.12.16 02:21:00 -
[8] - Quote
TOMORROW |

mkint
464
|
Posted - 2011.12.16 03:15:00 -
[9] - Quote
EVE would be a better place without them. Even the T3 cruisers are extremely poorly balanced between the races.
And what exactly would you have T3 battleships do? Missions? Oh wait, marauder. Cloaky? Oh wait, black ops (which is still poorly balanced.) PVP? Oh wait, faction BSes. Mining! |

Arrowyx
Hedion University Amarr Empire
4
|
Posted - 2011.12.16 03:17:00 -
[10] - Quote
The only way I see them adding to the t3 lineup is if they nerf the t3 cruisers first. Given how attached people have become to the current t3 capabilities CCP will need new servers for the forums to handle all the crying if they ever do go down that road. |

Xolve
Epidemic.
145
|
Posted - 2011.12.16 03:19:00 -
[11] - Quote
Riley Moore wrote: Yeah, battleships with capital tank and/or damage. Good idea :/
TECH 3, not Tier 3.
And hopefully never. T3 Battleships are already in the game, and they are still worthless.. (read: dreadnaughts) Lady Spank for C&P Moderator.
|

Lili Lu
68
|
Posted - 2011.12.16 03:47:00 -
[12] - Quote
mkint wrote:EVE would be a better place without them. Even the T3 cruisers are extremely poorly balanced between the races.
And what exactly would you have T3 battleships do? Missions? Oh wait, marauder. Cloaky? Oh wait, black ops (which is still poorly balanced.) PVP? Oh wait, faction BSes. Mining! This.
And, FFS OP, we don't need more new ships. We need some of the ships we currenlty have that never get used to be buffed. Specifically to scrap the tier system. And we need ongoing balancing adjustments for the same reason.
Tech III frigates, BSs or BCs (I think I just threw up) are not needed and would only harm the game. So the answer to your question should be, never. |

Kuronaga
Controlled Substance
26
|
Posted - 2011.12.16 03:56:00 -
[13] - Quote
mkint wrote:EVE would be a better place without them. Even the T3 cruisers are extremely poorly balanced between the races.
And what exactly would you have T3 battleships do? Missions? Oh wait, marauder. Cloaky? Oh wait, black ops (which is still poorly balanced.) PVP? Oh wait, faction BSes. Mining!
You could have made the exact same argument against T3 cruisers, but last I checked they were pretty popular to use and pretty popular to kill.
Eve is about tears, and without expensive targets the tears would be limited to killing tech 1 hulls all day long. So what if they implement a T3 battleship that can do everything a pirate battleship can do, only slightly better and with an additional role quirk?
Internet spaceship enthusiasts will want to fly it, it won't make that much of a difference when the thing gets primaried, and people will rejoice when they get the killmail for an expensive ship exploding. That's all the reason CCP needs to put something in the game.
Eve is a better place with gigantic loot pinatas everywhere, not with a bunch of pussies flying around in rifters. |

1-Up Mushroom
Imperial Academy Amarr Empire
326
|
Posted - 2011.12.16 03:58:00 -
[14] - Quote
Right after they implement T3 Frigs 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

XY Zed
The Place where all good Souls go to die
8
|
Posted - 2011.12.16 04:03:00 -
[15] - Quote
Not until they add T3 forum posters, gold rounds, make them pay to own, pay to not lose SP, and fix tank spotting mechanics |

Bubanni
SniggWaffe Band of Abos
44
|
Posted - 2011.12.16 04:48:00 -
[16] - Quote
You guys are ********... You expect a t3 bs to become all powerfull and better than anything els... when in fact such a ship should only be as good as other ship classes but with the ability to change bonuses... change what its purpose is There is on reason to think it should get capital tank or dps |

Brock Nelson
96
|
Posted - 2011.12.16 05:22:00 -
[17] - Quote
It already did
Oracle Talon Naga Tornado |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
316
|
Posted - 2011.12.16 07:45:00 -
[18] - Quote
The last thing Eve needs right now is more ships. Even the Tier 3 BCs where a bad idea. There are dozens of ships and multiple ship classes that really need balancing. Adding in more only adds too the mess and doesn't solve anything. |

FlameGlow
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.16 08:35:00 -
[19] - Quote
Do you have 3 billion to buy one? |

Seleia O'Sinnor
Arklight Project Fade 2 Black
53
|
Posted - 2011.12.16 09:03:00 -
[20] - Quote
I'd like to see Tech 3 industrials. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Fix My Lasers
Center for Advanced Studies Gallente Federation
38
|
Posted - 2011.12.16 09:16:00 -
[21] - Quote
I'd like to see T3 BCs or at least T2. Something like tier3 BCs but with better utility and drones :D Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
74
|
Posted - 2011.12.16 09:25:00 -
[22] - Quote
There is a hole for something between Battleships and the vastly larger and more powerful Capital ships. However this gulf is useful, as capitals cannot do much to sub caps. A ship placed midway would pwn capitals and sub caps alike and would upset the delicate ecowhatever.
What would be good, is a few more modules for the t3 cruisers, to give us more choices. As it is, only a few variants of each ship out of the thousands possible, are actually viable fits for PVP and PVE. You pretty much know how a cloaky Loki is going to be fit, or a tanky proteus, wIth a few extra choices they would become more interesting ships. Think how many ways you can configure a Dominix or a Tempest. |

Shellshock Bob
Hedion University Amarr Empire
33
|
Posted - 2011.12.16 09:26:00 -
[23] - Quote
Fix My Lasers wrote:I'd like to see T3 BCs or at least T2.
My Sleipnir would like to speak with you.
|

Akrasjel Lanate
Naquatech Conglomerate
244
|
Posted - 2011.12.16 09:31:00 -
[24] - Quote
Yeaterday |

Fix My Lasers
Center for Advanced Studies Gallente Federation
38
|
Posted - 2011.12.16 09:32:00 -
[25] - Quote
Shellshock Bob wrote:Fix My Lasers wrote:I'd like to see T3 BCs or at least T2.
My Sleipnir would like to speak with you.
Was talking about Tier3 BC converting into T2. Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |

Klandi
Consortium of stella Technologies
35
|
Posted - 2011.12.16 10:56:00 -
[26] - Quote
Got to agree with a lot of people that posted here - maybe there should be a concerted effort to balance and fix the existing ships than to introduce new ones. I thought that the modular type BS would supercede the Tech1 versions and the Tech 1s would be obsoleted - as happens in the RL ... but there are many things in Eve that do not reflect the RL so I will stfu I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Ciar Meara
Virtus Vindice
346
|
Posted - 2011.12.16 10:58:00 -
[27] - Quote
I'd give most of you guys left nuts for a chance to fly tech III frigates man.
Edit: Someone in the thread mentioned Tech III miners, which wouldn't be a bad idea. After all all tech III production begins with mining gas, therefore gasminers would be exposed to tech III fairly soon and try to incorperate it. There have been many suggestions done on the ideas form for them. They would have a role, and honestly when was the last time the miners got any love?
PS: I myself hate mining. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Vin Lieger
Ambiguous Holdings inc.
1
|
Posted - 2011.12.16 11:21:00 -
[28] - Quote
Ciar Meara wrote:I'd give most of you guys left nuts for a chance to fly tech III frigates man.
Edit: Someone in the thread mentioned Tech III miners, which wouldn't be a bad idea. After all all tech III production begins with mining gas, therefore gasminers would be exposed to tech III fairly soon and try to incorperate it. There have been many suggestions done on the ideas form for them. They would have a role, and honestly when was the last time the miners got any love?
PS: I myself hate mining.
Yeah, tech 3 miners are just about the only ones where there's a reasonable gap for them to fill, and even then you'd kind of have to wedge them in |

pussnheels
Vintage heavy industries
192
|
Posted - 2011.12.16 12:10:00 -
[29] - Quote
Klandi wrote:CCP, we have had the modular cruisers for some time now, isn't it time the modular battleships made an appearance possibly retiring the T1 versions in the act?
What would a T3 BS look like? Maybe we could start an art contest for the T3 BS for release in the summer ...
Never , reasons EVE doesn t need a ship that is completly overpowered Just compare t1 cruiser with their t2 counterparts and then both with their t3 cousin, apply that difference in performances to battleships and you have a monster that will only be used in pve. Since it is way to expensive to risk it in pvp and EVE doesn t need a new pve only ship we already have marauders I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Horus Menvra
Hedion University Amarr Empire
7
|
Posted - 2011.12.16 12:28:00 -
[30] - Quote
I'd like to see a battleship (could be T3 or new T2) that worked almost like a mini-dread for taking down HS POSes. Something that had a max of perhaps 450 dps in normal mode with wretched tracking, but 3-4k dps in siege mode (still with wretched tracking), with the usual stipulations associated with siege. If you require only slightly less training time while maintaining similar build costs, their use would likely be limited in LS/NS, but would be amazing for HS POS bashes.
As far as other configurations, I'm not sure where to go. |

Zifrian
Deep Space Innovations
84
|
Posted - 2011.12.16 13:59:00 -
[31] - Quote
Well, they said frigates first.
But since you have more DPS and tank on a CRUISER than most battleships, I have a feeling capital damage and tank in high-sec is a bad idea and won't ever happen.
They need to balance out the cruisers first where they are customizable ships mainly and not so powerful. Then it would be a nice thing. Maximze your Industry Potential! - Get EVE Isk per Hour!
|

Alexa Coates
LNTC
22
|
Posted - 2011.12.16 14:16:00 -
[32] - Quote
tech 3 mining barges would be nice, and could function like current t3's, in that they are a combination of all the T2 cruiser roles. A t3 barge could have the ability to get ice mining bonus, gas collecting bonus, and of course rock bonuses. Another set of subsystems could give miners a defensive role, so they can live longer in case the fecal matter contacts the rotating air circulation device.
Love my Gallente Federation Navy ships! |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.16 14:30:00 -
[33] - Quote
I have been thinking about a Tech 3 orca of sorts. Would require a whole new set of subsystems but the idea would be based on the fact that the orca already has a modular look to it. It still would not be able to mine (not anymore anyway, i.e. mining drones) and would not give any better bonuses, but would give miners a new toy and something they can personalize to fit their needs. There could be a subsystem to allow it to use ore compressor( maybe less effieciently to make a difference), to give it bigger drone bay/drones, for defense, for bigger cargo bay, make it able to carry combat ships, more tank, more agility, more command modules, a logistics role, guns, etc. etc.
Feel free to point out why this would be stupid, it is still a larval form idea in my mind. I think it would be cool, give indies to work towards that want to stick to high sec but without killing the mineral market by making minerals easier to get. |

Dutarro
Matari Munitions The Fendahlian Collective
21
|
Posted - 2011.12.16 14:34:00 -
[34] - Quote
Alexa Coates wrote:tech 3 mining barges would be nice, and could function like current t3's, in that they are a combination of all the T2 cruiser roles. A t3 barge could have the ability to get ice mining bonus, gas collecting bonus, and of course rock bonuses. Another set of subsystems could give miners a defensive role, so they can live longer in case the fecal matter contacts the rotating air circulation device.
Perhaps a niche role for the so-called "Tech III Battleship" .. a combat ship with some industrial capability. With pure combat subsystems it's about as good as a Marauder or faction BS. With cargo subsystems it's a well-defended hauler. With mining systems it's nearly as good as a Hulk, but with much better defenses.
|

Alski
Natural Progression
9
|
Posted - 2011.12.16 14:42:00 -
[35] - Quote
Hopefully Never.
Look at T3 cruisers and (ignoring cost) see what they've already made obsolete:
All HACs. Partly usurped Force Recons. Partly usurped Command Ships for fleet bonuses All Covops. (and with far less training time for an equivalent probe strength) And they're now for the most part the PVE/Mission running boats of choice, so they've already made BS/BC for PVE obsolete.
Do we really need to finish obsoleteing the entire Battleship / Battlecruiser class as well?
Oh sure, they're far more expensive than any of these, skillpoint loss, blah blah. but not expensive enough for a ship that can do the job of many others better than those focused purpose ships can do themselves, and with only a fraction of the SP required. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
408
|
Posted - 2011.12.16 14:44:00 -
[36] - Quote
I'd like to see a new T2 BC based on the tier 2 hulls. My idea would be a covert ops "explorer" ship. Balance would be tricky but it would be amazing if they could make it work. |

Lord Ryan
True Xero
136
|
Posted - 2011.12.16 14:58:00 -
[37] - Quote
Brooks Puuntai wrote:The first thing Eve needs right now is more ships. Even the Tier 3 BCs where a bad idea. There are dozens of ships and multiple ship classes that really need balancing. Adding in more only adds too the pimpness of the game.
Yeah I agree! -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

adopt
Brutor Tribe Minmatar Republic
161
|
Posted - 2011.12.16 15:06:00 -
[38] - Quote
Alski wrote:Hopefully Never.
Look at T3 cruisers and (ignoring cost) see what they've already made obsolete:
All HACs. Partly usurped Force Recons. Partly usurped Command Ships for fleet bonuses All Covops. (and with far less training time for an equivalent probe strength) And they're now for the most part the PVE/Mission running boats of choice, so they've already made BS/BC for PVE obsolete.
Do we really need to finish obsoleteing the entire Battleship / Battlecruiser class as well?
Oh sure, they're far more expensive than any of these, skillpoint loss, blah blah. but not expensive enough for a ship that can do the job of many others better than those focused purpose ships can do themselves, and with only a fraction of the SP required.
Battleships do not cost 500mil+
Its faster to train for a covert ops frigate num nuts, frigate V is 7 days, cruiser V is 16. Command ships are great for being used on the field, have you attempted to get a boosting Tengu, Legion or Loki to get anywhere near a tank that can fit 3 gang links? I prefer to mission in a domi than a tengu Even then, I prefer the drake to the tengu for missions (I only use the tengu for sanctums lol)
Thus, your argument is invalid. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.16 15:09:00 -
[39] - Quote
Alski wrote:Hopefully Never.
Look at T3 cruisers and (ignoring cost) see what they've already made obsolete:
All HACs. Partly usurped Force Recons. Partly usurped Command Ships for fleet bonuses All Covops. (and with far less training time for an equivalent probe strength) And they're now for the most part the PVE/Mission running boats of choice, so they've already made BS/BC for PVE obsolete.
Do we really need to finish obsoleteing the entire Battleship / Battlecruiser class as well?
Oh sure, they're far more expensive than any of these, skillpoint loss, blah blah. but not expensive enough for a ship that can do the job of many others better than those focused purpose ships can do themselves, and with only a fraction of the SP required.
Strange how it has made them all obsolete, yet they are all still used all the time.... >.>
It takes MUCH more sp to fly a proby tengu then it does to fly a buzzard, and about 100 times more expensive. I also do not know many people that would pick a tengu over a rook or falcon for ECM Recon Role, or to cyno in a friendly fleet. |

Kievan Arakyd
MarSec Industries STR8NGE BREW
1
|
Posted - 2011.12.16 15:24:00 -
[40] - Quote
You want a new mining ship?
Narwahl T2 Orca Hull +25% added to strip miner cycle time +300$ strip miner/ice harvester range +500% survey scan range
Requires new skill Harvester Barge (requires Exhumers V, Advanced Spaceship #?) +10% capacity Ore hold per lvl -5% cycle time per level (similar to mackinaw ice harvester)
Fitting 6 high 2 med 2 low
Shield Armor Structure: Should be more than hulk, but far less than Orca
Cargo: 0 Ore hold: 50000 (75000 @ lvl 5) No ship maint bay or corp hangars (no hauling of any thing other than raw ore)
Designed by ORE in YC 113 as a response to calls from mining operations for a more robust mining barge (due to recent attacks ) ORE released this class of Orca-hull ships refitted to mine ore, resulting in more protection and productivity for miners. Internal cargo optimizations come at a cost however, less structural integrity compared to the Orca command class.
Ochre/Gunmetal default paint scheme |

Fidelium Mortis
Quantum Cats Syndicate
3
|
Posted - 2011.12.16 15:26:00 -
[41] - Quote
I look forward to the Tech 3 BS about as much as I do the Tech 3 industrial ship. More T2 options on the otherhand that have specialized roles could be interesting. ICRS - Intergalactic Certified Rocket Surgeon |

Aeril Malkyre
Sebiestor Tribe Minmatar Republic
49
|
Posted - 2011.12.16 15:32:00 -
[42] - Quote
I'd have to agree that such a BS would be far too redonkulous. People rail against the Mach, for example, for it's ridiculous damage, high speed, high tank. Based on how Strategic Cruisers were implemented, you could imagine that of the new BS line, every one would be Mach level or above. Plus cost about 3 billion just to piece together the hull. It's a cool concept, and I can always use more shiny to chase, but there's no way it could be balanced.
The idea I do like is the Tech 3 industrials. I don't even mine, but it seems the most likely place for such a hull. Currently there is a huge hauling gap between industrials and freighters, for example. You can skill and rig and mod a Mammoth up to maybe 30,000 m3 of cargo. But the very first ship after that in terms of raw hauling is a capital size freighter with 720,000 m3. Some might say the Orca is supposed to be the middle ground, but that's a much more skill intensive ship, and meant to fulfill a number of other roles.
Enter a Tech 3 moddable hull that can be a mid-size hauler (between 30 and 720), or a mini-Orca with mining bonuses, or be a damn good miner as the next step up for a Hulk pilot, or be a compressor with extra drones for defense, or whatever. I think you'd run into far less balance issues with an industrial Tech 3 hull than any other. And provide a bit of a shot in the arm for all the industrialists out there who don't often get new toys. |

Alski
Natural Progression
9
|
Posted - 2011.12.16 15:58:00 -
[43] - Quote
adopt Its faster to train for a covert ops frigate num nuts, frigate V is 7 days, cruiser V is 16.[/quote wrote:
[quote=mnybag1] It takes MUCH more sp to fly a proby tengu then it does to fly a buzzard, and about 100 times more expensive.
Do you fly with a lot of people that don't already have a cruiser V and don't have competent support skills for a cruiser hull these days? 
Racial SAC electronic systems V is 4 days Covert Ops V is about 17 days
Ships with extremely focused roles requiring lots of SP that has little other utility should perform better than a T3 with a 4 day subsystem V. |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.16 16:07:00 -
[44] - Quote
No. Just No.
If you are going to do a SP comparisons you have to assume starting from beginning so you can treat it as a general case. Furthermore, Cov Ops 5 is not needed at all: 4 is plenty for the purposes of a cloaky scout or prober.
As to your question, I actually do fly with people that do not have cruiser 5 because I choose to accept some new players into my corp to give them a chance to learn.
Lastly, even if you want to compare them how you are trying to, the T3 still costs close to 50 times the cost of a fully fitted cov ops scanning frig, even if you do have t2 rigs on (which you probably wuldnt want on your tengu) |

Krios Ahzek
Juvenis Iratus
303
|
Posted - 2011.12.16 16:39:00 -
[45] - Quote
Kievan Arakyd wrote:You want a new mining ship? Narwahl T2 Orca Hull +25% added to strip miner cycle time +300$ strip miner/ice harvester range +500% survey scan range Requires new skill Harvester Barge (requires Exhumers V, Advanced Spaceship #?) +10% capacity Ore hold per lvl -5% cycle time per level (similar to mackinaw ice harvester) Fitting 6 high 2 med 2 low Shield Armor Structure: Should be more than hulk, but far less than Orca Cargo: 0 Ore hold: 50000 (75000 @ lvl 5) No ship maint bay or corp hangars (no hauling of any thing other than raw ore) Designed by ORE in YC 113 as a response to calls from mining operations for a more robust mining barge (due to recent attacks  ) ORE released this class of Orca-hull ships refitted to mine ore, resulting in more protection and productivity for miners. Internal cargo optimizations come at a cost however, less structural integrity compared to the Orca command class. Ochre/Gunmetal default paint scheme
Ok but it costs 3 billion Do not take me for some conjurer of cheap tricks. |

Kievan Arakyd
MarSec Industries STR8NGE BREW
1
|
Posted - 2011.12.16 16:40:00 -
[46] - Quote
Krios Ahzek wrote:Kievan Arakyd wrote:You want a new mining ship? Narwahl T2 Orca Hull +25% added to strip miner cycle time +300$ strip miner/ice harvester range +500% survey scan range Requires new skill Harvester Barge (requires Exhumers V, Advanced Spaceship #?) +10% capacity Ore hold per lvl -5% cycle time per level (similar to mackinaw ice harvester) Fitting 6 high 2 med 2 low Shield Armor Structure: Should be more than hulk, but far less than Orca Cargo: 0 Ore hold: 50000 (75000 @ lvl 5) No ship maint bay or corp hangars (no hauling of any thing other than raw ore) Designed by ORE in YC 113 as a response to calls from mining operations for a more robust mining barge (due to recent attacks  ) ORE released this class of Orca-hull ships refitted to mine ore, resulting in more protection and productivity for miners. Internal cargo optimizations come at a cost however, less structural integrity compared to the Orca command class. Ochre/Gunmetal default paint scheme Ok but it costs 3 billion
I'm ok with that. |

Alski
Natural Progression
9
|
Posted - 2011.12.16 16:42:00 -
[47] - Quote
mnybag1 wrote:No. Just No.
If you are going to do a SP comparisons you have to assume starting from beginning so you can treat it as a general case.
Nope. Covops is a ship skill that gives you specialisation at probing. Electronic Subsystems is a ship skill that gives you specialisation at probing, and more!
Cruiser V gets you into a lot more than just T3's just as Frigate V gets you into a lot more than just covops, these are only specialisations for the T1 ship hulls until you choose to train a T2/T3 ship class that requires them.
mnybag1 wrote: Cov Ops 5 is not needed at all: 4 is plenty for the purposes of a cloaky scout or prober.
Which makes my point all the more: T3's allow you to do a BETTER job than a specialised ship for LESS SP invested, and that SP invested has more than one use due to other subsystems.
mnybag1 wrote:
As to your question, I actually do fly with people that do not have cruiser 5 because I choose to accept some new players into my corp to give them a chance to learn.
I fly with a lot of players who are around the "slightly less than a year" to 1.5 years range, I'd say 80% of them have a cruiser V, and of those, 90% have a T3 or are looking to get one, I think that says a fair bit about what roles T3's have usurped.
Don't get me wrong, I like T3's, I don't want em nerfed in any way, if anything certain subsystems need to be made more useful, but they have hugely distorted the role gap between certain ship classes. I don't see anyway Battleship T3's could be properly balanced, or worse: T3 BC's would be the next logical step, and such a thing could only be ridiculous. |

Large Collidable Object
morons.
673
|
Posted - 2011.12.16 17:25:00 -
[48] - Quote
Considering T3 Industrials: Adding a couple indutrial subsystems to existing T3 cruisers would do the trick. mining barges are medium ships anyway, so add e.g. a 'Cargohold expansion' hauling subsystem and others for gas/ice/strip miners - and there you go:
T3 industrials with enourmous versatility due to the ability to combine them with existing subs. Fitted purely for industry, they shouldn't be as good as their t2 industrial counterparts, but they'd have their niche.
Quite opposed to T3 BS and even more so tier 3 frigs: You thought the Dramiel turned frig pvp into a wasteland? Just imagine a frigate sized tengu or a T3 rifter. Gah! morons- sting like a butterfly and-ápost like a bee. |
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