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Ravow
Booster del Norte
28
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Posted - 2016.06.03 15:51:59 -
[1] - Quote
They will put features DX11 exclusive, stuff that you can't do on DX9 and stuff that will take too much time to port. They will not kill the DX9 client until MAC (and so Linux) get a DX11 support. What we might get i what we got I don't remember how much time ago, a "classic" and a "premium" client where the only difference is the graphics quality. |

Ravow
Booster del Norte
28
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Posted - 2016.06.04 03:04:17 -
[2] - Quote
Syrix Death wrote:Ravow wrote:They will put features DX11 exclusive, stuff that you can't do on DX9 and stuff that will take too much time to port. They will not kill the DX9 client until MAC (and so Linux) get a DX11 support. What we might get i what we got I don't remember how much time ago, a "classic" and a "premium" client where the only difference is the graphics quality. Quote:Although we have no immediate plans to completely remove DirectX 9 support, it is an inevitable conclusion. There wont be DX11 support for wine. At least not soon (this or next year). They will try to make a *.dmg-binary MAC client with its own launcher, but this doesnt help linux users. This MAC binary doesnt run on linux. I dont think linux users can keep on playing eve online once dx9 is suspended. We will see ... But mybe i'm wrong as the mac client got wine under its hood too. As i said, we will see
Well, the EVE client use DX9 and DX11. The mac client is the Windows client with Wine (it use to be cider(inferior, old MIT Wine with D3D improvement) but they are moving to use Wine). Even if they make a binary whatever dmg, it still will be the Windows client, I don't think they will port EVE to OpenGL to make a real MAC client.
And the launcher they use is the same one as the one they released on Linux (pretty sure it's the same code plus some ifdef for Linux and MAC specifics like path and maybe one or two others things).
And for your information, *.dmg are for OSX what *.tar.* is for Linux. |

Ravow
Booster del Norte
28
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Posted - 2016.06.04 16:38:54 -
[3] - Quote
If only people did actually maintain the gift mesa got in 2010.. A dx10&11 state tracker that could run dx11 stuff back in 2011 (unlile wine that took until 2016...). Thet state tracker got nuked out of mesa in 2013 because of bit rotting, if people have maintened it and improved it, EVE would run in Linux the way it run with the nine state tracker and would be working fine by two year ago. |

Ravow
Booster del Norte
28
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Posted - 2016.06.04 22:28:50 -
[4] - Quote
Cagot wrote:Stupid question time. What's better about DirectX 11? Is it really worth CCP's time to move toward it?
I'm not a pro (either in video or EVE), but between runs of the real stuff I do on Linux I booted Win10 from the other partition and tried EVE with both DirectX 9 and -11 to try it out. It worked fine on my hardware. I didn't see anything particularly different... is the effect particularly subtle?
Is it wonderfully efficient, or does it give sexier skin tones for some coming CQ update, or is it easier to program, or just what?
It allow you to do more fancy stuff. You can do the same than dx9 plus fancy stuff like for exemple, tesselation. Tesselation will allow you to make thing more pretier by adding more polygon to the mesh without designing them. Stuff are getting really more beautiful but its in exchanges you get a huge performance dip. From what I understant, lot of the new feature taxe the performance, tesselation is one of the worst. And its the reason that some game support both API and lot of people will use dx9 becose its often faster. |

Ravow
Booster del Norte
32
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Posted - 2016.07.10 06:23:58 -
[5] - Quote
Terrifiedkiller wrote:dx11 has been working for me no problem even the shield effects are working now. If your using Ubuntu or a varient might wana try to ensure your using wine's official repository (im a fedora user myself and recall the versions of wine ubuntu's default repositoryes are a bit on the outdated side) that and d3dx11_43 and d3dx11_43 installed via winetricks + d3d11 set to native (as opposed to disabled) and you should have a working dx11 client dispite the fps tool thats in eve reporting otherwise https://appdb.winehq.org/objectManager.php?sClass=version&iId=25823&iTestingId=92426 for more info
Are you sure your actually using DX9? Like you said, it still show dx9 in the client and I have all the shield/armors effect, using Native DX9 (nine) so these effect are not actually dx11 effect.. They might be or not be supported properly depending of the display drivers your using but they are definitively dx9 (Volume textures are just messy on OpenGL). |

Ravow
Black Force Navy DARKNESS.
34
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Posted - 2016.09.21 05:05:01 -
[6] - Quote
VK support is also not officially available on Linux AMD card except for GCN 1.2.
AMD said they will support VK down to GCN 1.0 (South Island, 7000 serie) and it's been like 4-5 month and still nothing... But a Mesa implementation (RADV) is going fast but I don't think it will be stable for another month or two (It took one month from 0 to be able to run dota on GCN 1.2, GCN 1.1 and 1.0 is still noop but can already run tests and basic stuff, need that kernel-4.9-next + drm-4.9-wip and the usual git everything graphic stack). |
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