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Thread Statistics | Show CCP posts - 11 post(s) |

Miss 'Assassination' Cayman
CK-0FF Bad Intention
17
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Posted - 2016.02.28 15:07:58 -
[1] - Quote
I noticed the static background option didn't seem to be working recently, so I just logged on to attempt fixing whatever settings were wrong. When I opened the menu there was no sign of the checkbox for Load Station Environment.
Is this getting removed? I normally have several characters sitting in station at any given time and the GPU load of rendering the station scenes drastically reduces framerate for all characters when that option is enabled. Hopefully there continues to be an option to disable 3D rendering when docked or people like me will have to repeatedly sign a bunch of characters in and out instead of just docking. |

Fraxxton
Brutor Tribe Minmatar Republic
7
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Posted - 2016.03.03 17:28:41 -
[2] - Quote
CCPlease don't remove the option to disable the station environment. It has always been a major resource hog, and especially on notebooks avoiding any pointless drain on battery life is highly important. I never used the Captain's Quarters, and never will, but I cannot seem to avoid the dynamic station environment on Singularity anymore. 
I don't need a hangar view at all, a simple "you are docked" wallpaper would be sufficient. For me, EVE graphics only become relevant after undocking. |

Daemun Khanid
Apollo Defence Industries
473
|
Posted - 2016.03.03 17:44:40 -
[3] - Quote
Just pointed this out on the camera feedback thread as well. That ship bobbing makes me legitimately sea sick and there doesn't seem to be a way to make it stop.
Daemun of Khanid
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
25
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Posted - 2016.03.04 06:08:11 -
[4] - Quote
Daemun Khanid wrote:Just pointed this out on the camera feedback thread as well. That ship bobbing makes me legitimately sea sick and there doesn't seem to be a way to make it stop. While that is an issue, it's completely different. They could make the ship stop moving while still forcing the rendering of the 3D hangar scene. That has a significant performance impact on other clients and many of us don't even look at the ship or hangar when docked. Being able to just render the scene once and have a static background is very helpful for those with weaker hardware or many accounts. |

Darkblad
Hilfe is like Free Entertainment
447
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Posted - 2016.03.04 07:11:13 -
[5] - Quote
I also was surprised to find the Load Station Environment checkbox no longer being availabe without note. Is this something players complained about to customer support, like about reducing all open windows using TAB?
You did measure the number of clients that use this option to disable station environments and came to the conclusion that there are too few to keep that button within the client?
Daemun Khanid wrote:ship bobbing Available on Sisi as well as TQ is a possible remedy for your nausea.
NPE-ISD-Übersetzt!
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
25
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Posted - 2016.03.04 07:43:56 -
[6] - Quote
Darkblad wrote:I also was surprised to find the Load Station Environment checkbox no longer being availabe without note. Is this something players complained about to customer support, like about reducing all open windows using TAB? You did measure the number of clients that use this option to disable station environments and came to the conclusion that there are too few to keep that button within the client? I think it's more about preparing the camera for docking in citadels. |

Daemun Khanid
Apollo Defence Industries
479
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Posted - 2016.03.04 17:16:49 -
[7] - Quote
Miss 'Assassination' Cayman wrote:Daemun Khanid wrote:Just pointed this out on the camera feedback thread as well. That ship bobbing makes me legitimately sea sick and there doesn't seem to be a way to make it stop. While that is an issue, it's completely different. They could make the ship stop moving while still forcing the rendering of the 3D hangar scene. That has a significant performance impact on other clients and many of us don't even look at the ship or hangar when docked. Being able to just render the scene once and have a static background is very helpful for those with weaker hardware or many accounts.
It's not "completely different". You're looking to disable environment loading for performance reasons. I'm looking to disable load so that I don't see a ship bobbing up and down (since there's currently no other option to do so). Either way the issue is that they removed the option.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
479
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Posted - 2016.03.04 17:18:58 -
[8] - Quote
Darkblad wrote:I also was surprised to find the Load Station Environment checkbox no longer being availabe without note. Is this something players complained about to customer support, like about reducing all open windows using TAB? You did measure the number of clients that use this option to disable station environments and came to the conclusion that there are too few to keep that button within the client?
Daemun Khanid wrote:ship bobbing Available on Sisi as well as TQ is a possible remedy for your nausea.
As mentioned elsewhere, the camera bobbing option stops the camera movement (both in and out of station) however the ship itself continues to bob up and down when docked. You can tell the difference by turning camera bobbing on, and watch the ship and the entire environment move up and down. Turn bobbing off and the environment stops moving but the ship bobbing continues. Which is why I noticed the removal of the load station environment option to begin with. I figured I'd just turn it off so I'd have a static screen w no movement only to find that to my surprise they'd removed that option. It's like they want to make ppl sick.  (obviously that's not the case, just can't for the life of me figure out why they'd remove the station load option unless it has something to do with interiors of citadels)
Daemun of Khanid
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CCP Darwin
C C P C C P Alliance
2003

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Posted - 2016.03.05 01:09:48 -
[9] - Quote
Please understand that we realize the value that a feature like this can have for someone who's running Eve for some reason on a really slow machine that needs it. If you are, it probably seems annoying and arbitrary that we'd take it out.
However, any feature, even something like this which is relatively simple, carries ongoing costs to the development team for the life of the game.
The way this feature works is that it loads the 3D station environment, including your ship, captures an image of your ship in the station hangar, and then disables rendering of the 3D station environment, using that image in its place.
First, even when the feature works fine, every release we have to make sure our QA team schedules a task to verify that it still works. We do this for every feature in the settings.
Second, certain recent changes (I'm not sure exactly which ones, but I believe they were related to the new, unreleased hangar environments for citadels) broke this feature internally. This particular feature had broken before in the recent past, and each time this happens, we must allocate developer time to investigate and fix the issue.
Finally, we have an ongoing problem (and I'm pretty sure you've noticed it too) that our settings menu is overloaded with choices, many of which are hard to describe in a tooltip or a few-word name. It's easy to add settings and harder (particularly when players depend on them) to remove them. So, we're trying to manage our settings more closely and not just leave them there because they've been there for a long time.
In this instance, we're very sure (because we repeatedly check) that our normal hangar environment performs acceptably on "low" settings on a machine that meets our minimum specification. We also have data that lets us know how many people enable this particular setting, and it's not many. (Sorry, I don't know the exact percentage.)
If you're struggling with performance with a single client, I would first try turning the settings all the way down on that machine, if you haven't already, and see how far that gets you. If it's still problematic, turning on Interval 1 and lowering screen resolution may also help.
If you are finding there's a significant performance drop for your foreground Eve client with entirely minimized clients running in the background, this may be a bug, and I suggest using the in-game bug report tool ("Report Bug" on the F12 menu) to report it.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Daemun Khanid
Apollo Defence Industries
479
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Posted - 2016.03.05 07:50:26 -
[10] - Quote
Thank you for the response Darwin. I kinda figured it had something to do with citadels to at least some extent.
Can you provide any info on the ship bobbing issue though? It's extremely distracting in small ships and [pretty downright nauseating to be honest. Disabling the station environment was the only way I could see around this without further dev intervention and since that's been removed out of necessity... Could it be linked to the camera bobbing option so that it goes away completely both in and out of station?
Daemun of Khanid
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Fraxxton
Brutor Tribe Minmatar Republic
9
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Posted - 2016.03.05 17:10:23 -
[11] - Quote
First of all: thanks to CCP Darwin for taking the time to explain the reasoning. I encourage other CCP devs to follow his example.
Still, I want to ask about what I mentioned in my earlier post: why not provide the option to completely disable the hangar interior scene? Displaying a static "you are docked" image/wallpaper with no details about the station type or active ship should be easy to implement, easy to test and almost impossible to break. I would even be happy with a completely black background, no artwork required. I run multiple clients on a notebook, and battery life is very precious to me.
As for reducing the graphics details: sorry, but this is not a valid proposal. I want EVE graphics while in space, but don't care about graphics when docked. You can't expect players to fiddle with their graphics settings whenever they dock or undock just because CCP removes a very useful, performance relevant option without providing an alternative.  |

Darkblad
7
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Posted - 2016.03.05 17:41:49 -
[12] - Quote
This option is still available until the map is gone.
NPE-ISD-Übersetzt!
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Nana Skalski
Poseidaon
6193
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Posted - 2016.03.06 10:13:28 -
[13] - Quote
CCP Darwin wrote:Please understand that we realize the value that a feature like this can have for someone who's running Eve for some reason on a really slow machine that needs it. If you are, it probably seems annoying and arbitrary that we'd take it out.
However, any feature, even something like this which is relatively simple, carries ongoing costs to the development team for the life of the game.
The way this feature works is that it loads the 3D station environment, including your ship, captures an image of your ship in the station hangar, and then disables rendering of the 3D station environment, using that image in its place.
First, even when the feature works fine, every release we have to make sure our QA team schedules a task to verify that it still works. We do this for every feature in the settings.
Second, certain recent changes (I'm not sure exactly which ones, but I believe they were related to the new, unreleased hangar environments for citadels) broke this feature internally. This particular feature had broken before in the recent past, and each time this happens, we must allocate developer time to investigate and fix the issue.
Finally, we have an ongoing problem (and I'm pretty sure you've noticed it too) that our settings menu is overloaded with choices, many of which are hard to describe in a tooltip or a few-word name. It's easy to add settings and harder (particularly when players depend on them) to remove them. So, we're trying to manage our settings more closely and not just leave them there because they've been there for a long time.
In this instance, we're very sure (because we repeatedly check) that our normal hangar environment performs acceptably on "low" settings on a machine that meets our minimum specification. We also have data that lets us know how many people enable this particular setting, and it's not many. (Sorry, I don't know the exact percentage.)
If you're struggling with performance with a single client, I would first try turning the settings all the way down on that machine, if you haven't already, and see how far that gets you. If it's still problematic, turning on Interval 1 and lowering screen resolution may also help.
If you are finding there's a significant performance drop for your foreground Eve client with entirely minimized clients running in the background, this may be a bug, and I suggest using the in-game bug report tool ("Report Bug" on the F12 menu) to report it.
You can just change it for an image placeholder of racial CQ or hangar.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Helios Anduath
Signal Cartel EvE-Scout Enclave
96
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Posted - 2016.03.08 02:26:31 -
[14] - Quote
Nana Skalski wrote:You can just change it for an image placeholder of racial CQ or hangar.
You are missing part of the point here - having the option, no matter how it is implemented, entails additional dev and QA time each update as it is another option they have to check.
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
35
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Posted - 2016.03.08 07:10:57 -
[15] - Quote
Helios Anduath wrote:Nana Skalski wrote:You can just change it for an image placeholder of racial CQ or hangar. You are missing part of the point here - having the option, no matter how it is implemented, entails additional dev and QA time each update as it is another option they have to check. And not having the option entails some players having to render a scene they don't want, resulting less performance and/or havingto repeatedly change settings. It comes down to balancing the devs' work with how much it affects players. Hopefully we can come up with a simple solution that is easy to maintain and doesn't harm the players like outright removing the option. |

Dersen Lowery
The Scope
1774
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Posted - 2016.03.08 16:50:30 -
[16] - Quote
CCP Darwin wrote:Please understand that we realize the value that a feature like this can have for someone who's running Eve for some reason on a really slow machine that needs it. If you are, it probably seems annoying and arbitrary that we'd take it out.
As a developer myself, I completely understand this.
However: in my particular case, I'm using that feature because some of my characters are preset to load into CQ, and CQ currently has about a 75% chance of hard-freezing the EVE client. I can't change the view to hangar until it (finally) loads, and it often hard freezes before loading, so as a workaround I've disabled the station environment.
If you take that option away, I'm going to be effectively locked out of several characters.
(ps: this is with the Mac client, which has simultaneously become much better and much worse.)
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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CCP Darwin
C C P C C P Alliance
2009

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Posted - 2016.03.08 16:59:52 -
[17] - Quote
Dersen Lowery wrote:However: in my particular case, I'm using that feature because some of my characters are preset to load into CQ, and CQ currently has about a 75% chance of hard-freezing the EVE client. I can't change the view to hangar until it (finally) loads, and it often hard freezes before loading, so as a workaround I've disabled the station environment. I'll check with one of our QA analysts. We may be able to publish a procedure that will allow you to change that setting without launching the game.
Quote:(ps: this is with the Mac client, which has simultaneously become much better and much worse.) Are you referring to the new WINE option? If it's much worse in a way you can describe, please file bug reports about any issues you encounter!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Dersen Lowery
The Scope
1774
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Posted - 2016.03.08 17:09:56 -
[18] - Quote
CCP Darwin wrote:Dersen Lowery wrote:However: in my particular case, I'm using that feature because some of my characters are preset to load into CQ, and CQ currently has about a 75% chance of hard-freezing the EVE client. I can't change the view to hangar until it (finally) loads, and it often hard freezes before loading, so as a workaround I've disabled the station environment. I'll check with one of our QA analysts. We may be able to publish a procedure that will allow you to change that setting without launching the game.
Blessings upon you and your house.
CCP Darwin wrote:Quote:(ps: this is with the Mac client, which has simultaneously become much better and much worse.) Are you referring to the new WINE option? If it's much worse in a way you can describe, please file bug reports about any issues you encounter!
I'll follow up when I get home this evening (USTZ).
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
353
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Posted - 2016.03.08 23:45:12 -
[19] - Quote
Thank you CCP Darwin for the explanation. It would be nice to have this feature restored in some manner but I understand the development reasoning behind it. If there was some way for a variation to be performed that allows a static background versus full 3D render, that would be great. Even a static image of the ship itself used from item description images would get the idea across without excess overhead for the client.
Running for CSM 11. You should vote for me.
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CCP Darwin
C C P C C P Alliance
2009

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Posted - 2016.03.09 00:39:05 -
[20] - Quote
CCP Darwin wrote:I'll check with one of our QA analysts. We may be able to publish a procedure that will allow you to change that setting without launching the game.
Here is a procedure that should allow you to bypass Captain's Quarters once the Load Station Environment checkbox is removed, if you are unable to load Captain's Quarters successfully on your computer. Note that this particular procedure will reset all your local settings, including chat channels and overview.
Open the launcher. If necessary, log on to your account with your username and password. (If they're saved, so much the better.)
Next to your account name, click on the Gear icon.
Choose "Manage Profiles."
Click "New Profile" and name it something clear, like "Hangar."
Click "Close."
Click on the gear icon again. The menu should now contain your new profile name as an option.
Choose your new profile name and make sure the circle next to it contains a dot, indicating it's selected.
Click elsewhere in the launcher to dismiss the menu, then launch your account.
Eve will launch, and you should see the intro movie, which you can cancel by hitting Esc. Once you pick a character, you will be in your hangar view, not Captain's Quarters. Note that you will then have to set up your overview, chat channels, and preferred settings again.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Amarrius Ibn Pontificus
Legion Air Meracom
29
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Posted - 2016.03.09 18:40:27 -
[21] - Quote
CCP Darwin wrote:Please understand that we realize the value that a feature like this can have for someone who's running Eve for some reason on a really slow machine that needs it. If you are, it probably seems annoying and arbitrary that we'd take it out.
However, any feature, even something like this which is relatively simple, carries ongoing costs to the development team for the life of the game.
The way this feature works is that it loads the 3D station environment, including your ship, captures an image of your ship in the station hangar, and then disables rendering of the 3D station environment, using that image in its place.
First, even when the feature works fine, every release we have to make sure our QA team schedules a task to verify that it still works. We do this for every feature in the settings.
Second, certain recent changes (I'm not sure exactly which ones, but I believe they were related to the new, unreleased hangar environments for citadels) broke this feature internally. This particular feature had broken before in the recent past, and each time this happens, we must allocate developer time to investigate and fix the issue.
Finally, we have an ongoing problem (and I'm pretty sure you've noticed it too) that our settings menu is overloaded with choices, many of which are hard to describe in a tooltip or a few-word name. It's easy to add settings and harder (particularly when players depend on them) to remove them. So, we're trying to manage our settings more closely and not just leave them there because they've been there for a long time.
In this instance, we're very sure (because we repeatedly check) that our normal hangar environment performs acceptably on "low" settings on a machine that meets our minimum specification. We also have data that lets us know how many people enable this particular setting, and it's not many. (Sorry, I don't know the exact percentage.)
If you're struggling with performance with a single client, I would first try turning the settings all the way down on that machine, if you haven't already, and see how far that gets you. If it's still problematic, turning on Interval 1 and lowering screen resolution may also help.
If you are finding there's a significant performance drop for your foreground Eve client with entirely minimized clients running in the background, this may be a bug, and I suggest using the in-game bug report tool ("Report Bug" on the F12 menu) to report it.
I think we can all understand that. Or at least those willing to understand it, they will. But I'd like to throw a different and yet related wrench at that argument.
Years ago when I started playing EVE, the system reuirements were incredibly low even by the standards of the time and by comparison with other PC games. That was one of the reasons that led me to keep on playing EVE back then, to be honest. I would often log on using an ASUS eee notebook to update my skill queue on the go and take care of a few corp management things. Then the changes on the shader were implemented and it seems to me that was the point when EVE took a slightly different path to flashier and fancier graphics that started demanding higher computer requirements, on par of most other computer games.
This is not a bad thing by itself, but everytime you implement changes that increase the minimum system requirements, be it shaders, or the upcoming DX change, or this static station environment, you cut off a few percentage points off your player base. And you have even offered actual figures on that a few times, regarding the percentage of players that are using machines that won't meet every new requirements change.
And over time, with all those incremental changes, I do wonder the real weight that also has on your player base. Sure anough many such people will upgrade their hardware or buy a new computer. But not everyone can. We're still under the effect of a financial crisis and while the original intent behind PLEX was a different one, the data seems to point that not everyone can (or is at least willing) to spend real money to sub their accounts, much less invest on a new or renewed computer.
So I'd only suggest you consider that side as well and how many people and even new players from less common countries in the EVE universe, may be "locked out" of the game because of the computer they own. It could be that a better ballance between EVE graphic awesomeness and minimum system requirements to run the client could be found.
Or maybe not. It's just something that's been bothering me for a while so... there.
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CCP Darwin
C C P C C P Alliance
2011

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Posted - 2016.03.09 19:18:27 -
[22] - Quote
Thanks for your feedback.
We do have comprehensive data on the hardware and software configurations that people use to play Eve, and we use that information in deciding how to manage minimum specifications. We also performance test frequently on minimum-spec systems to make sure that the game remains playable.
Our minimum specification today (which has been in place since 2013, as I write this) corresponds to a typical gaming computer from mid-2007 for Windows or about 2010 for Mac, which is old enough that continued operating system support will soon start to be an issue for owners of those systems, and that can be an issue for us too, because our development tools must support operating systems that work on those computers as well.
We do not actively prevent Eve from running on computers that do not meet our minimum specification, so if your gameplay is of a style that's tolerant of performance that's below our standards, you may find that such a system continues to work for you after it's no longer supported. (Note, however, that occasionally we may make changes, such as our current plan to retire the old launcher June 30th, that affect Eve's software support for older operating systems. This is unavoidable.)
So take comfort that we don't make these decisions lightly, and if your favorite computer for playing Eve is adversely impacted by this change, I'm sorry, but I hope you can find an alternative that allows you to stick with us.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Obil Que
Star Explorers Reckoning Star Alliance
380
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Posted - 2016.03.09 19:43:03 -
[23] - Quote
Thanks for keeping up with the thread.
I will second the bobbing issue but for a different reason. I often will connect to my PC via TeamViewer to update things in EVE remotely or to keep up on chat, etc. as CEO. The bobbing of the ship in station is a very unnecessary change in the UI that slows down the remote interface significantly which is why I disabled it. It would be very nice if the camera bob feature was tied to the ship bobbing in the station. I can work around by having a 100% non-transparent window like the market covering the ship but it seems an odd work around. |

Daemun Khanid
Apollo Defence Industries
497
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Posted - 2016.03.09 22:41:26 -
[24] - Quote
Obil Que wrote:Thanks for keeping up with the thread.
I will second the bobbing issue but for a different reason. I often will connect to my PC via TeamViewer to update things in EVE remotely or to keep up on chat, etc. as CEO. The bobbing of the ship in station is a very unnecessary change in the UI that slows down the remote interface significantly which is why I disabled it. It would be very nice if the camera bob feature was tied to the ship bobbing in the station. I can work around by having a 100% non-transparent window like the market covering the ship but it seems an odd work around.
Currently I have my inventory window enlarged to cover the entire hanger but good news is that they've acknowledged it as a bug that is being fixed. According to CCP Turtlepower it's supposed to stop completely when the "camera bobbing" option is turned off.
Daemun of Khanid
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Dersen Lowery
The Scope
1775
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Posted - 2016.03.10 01:51:40 -
[25] - Quote
CCP Darwin wrote:Quote:(ps: this is with the Mac client, which has simultaneously become much better and much worse.) Are you referring to the new WINE option? If it's much worse in a way you can describe, please file bug reports about any issues you encounter!
So I went and selected the WINE option. There's a crashing issue, which I'm trying to get reproducible data about, but mostly: wow.
Objection withdrawn.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
23
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Posted - 2016.03.12 08:35:35 -
[26] - Quote
Here's an idea
How about having an option for nothing background related in station
I do not care that citadels broke it
All I want is a static station background I don't care what it looks like
I don't where you hide the option either it could be in Timbuktu or El Darado
Eve players are used to chasing mythical basic client settings and functions.
I don't think any of your reasons are acceptable.
If the static background is broken by Citadels Remove the static background
Following your own line of reasoning its not a key feature of the game used by everyone
But it is preferred by many
I think you will find most people who enabled this option couldn't care less if it didn't work in Citadels
But I for one would rather have a dead black station environment
than station spinning ad nauseous
Maybe even replace it with backgrounds from the eve client or something?
I find it strange you spend a lot of time on those but didn't think that would be a good idea?
God damit I want functionality! It is the Caldari way and you must accept it.
TL:DR If the static background was weird a created by nutters fix it by making it a truly static background or at minimum black Heck the bottom of the forums background is black, so why cant we have more back, maybe a shade of grey that would be really nice, mmmmmmmmmmmk |

pugal
The Executives Executive Outcomes
6
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Posted - 2016.03.16 03:43:46 -
[27] - Quote
I hope this doesn't mean we can't bypass CQ which is this games worst feature. |

Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
24
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Posted - 2016.03.16 11:15:01 -
[28] - Quote
pugal wrote:I hope this doesn't mean we can't bypass CQ which is this games worst feature.
No it doesn't do that well not for me anyway thank bob |

Jeb Ashimura
Native Freshfood Minmatar Republic
0
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Posted - 2016.03.24 00:34:31 -
[29] - Quote
Performance of the dynamic station interior is abysmal. The GPUs on my desktop PC and notebook are working overtime for no discernible benefit. Please bring back the static hangar view or a suitable replacement ASAP. |

Ziggy Starbust
Aestivalis Research
0
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Posted - 2016.04.02 13:31:45 -
[30] - Quote
Idame Isqua wrote:Here's an idea
How about having an option for nothing background related in station ... But I for one would rather have a dead black station environment
+1. An option to have a black, featureless, frugal background would work wonders. Maybe pass it on to the devs, so it could at least be considered?
Just disable all rendering and display nothing when docked... hopefully that won't break as often.
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CCP Darwin
C C P C C P Alliance
2056

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Posted - 2016.04.02 20:34:55 -
[31] - Quote
Just a follow-up on this.
The graphics software team discussed revisiting this feature in light of the feedback we've received from players who preferred using it, and has concluded that we do not plan to do so.
Here are the settings I'd recommend trying if you wish to reduce the GPU and battery impact on your client:
Display and Graphics
Adapter Resolution: As low as you're comfortable going depending on your current monitor resolution. UI scaling: 100% Interval: If you're comfortable with a low frame rate, Interval Four. Otherwise, Interval One.
Uncheck all boxes in the center column, labeled Effects.
Resource Cache Enabled: On HDR Enabled: Off
Anti-Aliasing: Disabled Post-Processing: None Shader Quality: Low Texture Quality: Low LOD Quality: Low Shadow Quality: Disabled Interior Effects: Low Interior Shader Quality: Low
General Settings
In the far right column, move the Transparency dial to 0 (far left) and uncheck Enable Window Blur.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Vincent Athena
V.I.C.E.
3798
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Posted - 2016.04.03 03:14:43 -
[32] - Quote
CCP Darwin wrote:Just a follow-up on this.
The graphics software team discussed revisiting this feature in light of the feedback we've received from players who preferred using it, and have concluded that we do not plan to do so.
Here are the settings I'd recommend trying if you wish to reduce the GPU and battery impact on your client:
(settings table)
CCP Darwin, this is fine, until I undock. Switching all the settings back and forth every time I dock or undock is just not practical. As an example: I run three pilots in a mining op. Once they all dock, Ore is traded to one pilot for refining and manufacturing. And its PAINFUL. All the docked clients kill the fps and client responsiveness, making it hard to do anything. In space the fps suffers a little, but it is acceptable.
So If I could have one set of setting for docked, and another for in-space, your settings advice would be golden. But I cannot do that. What is needed is some way to make the resource draw of a docked pilot be no more than an in-space pilot.
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Maja Chou
49
|
Posted - 2016.04.03 13:50:45 -
[33] - Quote
funny in window mode i have no interval other as immediate and one^^ (heared about other levels today for first time)
and i also got signifikant higher grafikload as bevore with the old 2d hangarview and its anoying i dont need shipspinning i dont need little ships flying arround in station, i even DONT need the ship wobbling arround and flashing my eyes during night with some position lights! (oh the undock warning lihgts i love)
i need low grafikworkload while in station to do all the thinks i do with these lot of ingame windows while docket i understand the point to remove 2d function but now guys you have to pay the bill and do something to make the hangarview realy low in power need
right now its better to not dock the chars or only use one charwindow opened while in station
why is there not a way to lower all this grafikload in station and if i hear from sisi about a big screen in hangar with vids on it like in the capt, quartier i guess it will be even more worst in the future
also on this future feature we need mute and pause or a option to show all ingame news only once and stop after this i dont need this on all my chars one on the main its enough^^
or will CCP buy me a new GPU and pay the power bill? or a new fan for my grafikcard because it sounds docked like an airplaneengine?
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
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Primary This Rifter
4S Corporation Goonswarm Federation
1164
|
Posted - 2016.04.03 23:06:44 -
[34] - Quote
You have to have EVE running full screen for interval options above one. |

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
61
|
Posted - 2016.04.03 23:46:16 -
[35] - Quote
Primary This Rifter wrote:You have to have EVE running full screen for interval options above one. In which case it's a pain to use any other programs on other monitors because Eve disappears as soon as it loses focus. |

Jeb Ashimura
Native Freshfood Minmatar Republic
1
|
Posted - 2016.04.04 00:23:01 -
[36] - Quote
CCP Darwin wrote:The graphics software team discussed revisiting this feature in light of the feedback we've received from players who preferred using it, and have concluded that we do not plan to do so. What to you mean by "revisiting this feature"? a) Bringing back the static hangar, b) increasing performance of the dynamic hangar? You should consider a) and you must address b) if you don't bring back the static hangar. The dynamic hangar is, in its current state, an unacceptable waste of resources, which needs to be significantly improved or kicked out (together with the captain's quarters, which at least can be avoided).
CCP Darwin wrote:Here are the settings I'd recommend trying if you wish to reduce the GPU and battery impact on your client: You cannot seriously expect players to fiddle with the graphics settings whenever we dock or undock. This is beyond impractical, and just not good enough. |
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CCP Darwin
C C P C C P Alliance
2056

|
Posted - 2016.04.04 02:03:28 -
[37] - Quote
Jeb Ashimura wrote:What to you mean by "revisiting this feature"? a) Bringing back the static hangar Yes, I mean the team has decided not to pursue some other implementation of the "Load Station Environment" checkbox at this time.
If you like having higher than minimum performance settings while undocked, but you'd still like to reduce GPU load while docked, I'd recommend starting with turning window transparency to zero and disabling the window blur effect, both under General Settings.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Vincent Athena
V.I.C.E.
3801
|
Posted - 2016.04.04 13:32:22 -
[38] - Quote
CCP Darwin wrote:Jeb Ashimura wrote:What to you mean by "revisiting this feature"? a) Bringing back the static hangar Yes, I mean the team has decided not to pursue some other implementation of the "Load Station Environment" checkbox at this time. If you like having higher than minimum performance settings while undocked, but you'd still like to reduce GPU load while docked, I'd recommend starting with turning window transparency to zero and disabling the window blur effect, both under General Settings. The issue with zero window transparency is it reduces situational awareness in space. You can see the tags behind the windows, unless you turn off transparency. So, what you are saying is I have to ruin my in-space game to get reasonable fps when docked. That's bad design. I should not have to make that decision.
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CCP Darwin
C C P C C P Alliance
2056

|
Posted - 2016.04.04 17:51:18 -
[39] - Quote
Vincent Athena wrote:So, what you are saying is I have to ruin my in-space game to get reasonable fps when docked. That's bad design. I should not have to make that decision. I'm really curious about the specifics of what's going on for you. The hangar scene is a lot less heavy than anything you will see while undocked.
Do me a favor: Using your preferred graphics settings, open up the FPS meter (ctrl-f), and submit a bug report from in-game (F12 menu) with screenshots of the FPS meter while in station, immediately after undocking with the camera pointed at the station, and while engaging in normal gameplay away from the station. Then mail me the bug report number in-game.
My suspicion is that you may have all of your graphic quality settings turned up enough that you're not getting what we consider baseline acceptable performance in any of these situations. However, if there's something specifically bad about the hangar scene, we'd be happy to take a look.
Edit: I know you probably already have this covered, but please make sure that you're looking at the hangar scene and not the captain's quarters while docked.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Vincent Athena
V.I.C.E.
3802
|
Posted - 2016.04.05 02:44:37 -
[40] - Quote
EBR-75531 sent. You are sort of right that I am doing something that lowers the FPS to a level you may consider unacceptable: I am running three clients on a six year old laptop. But although 10 FPS is sort of low, it is acceptable for mining. Its also what this thread is all about: multiple clients, with some or all docked, causes very low FPS, when those same clients all in space is acceptable.
Result: Hangar view: 6 Undocked: 8 At an anomaly: 10
Single client results (not included in the bug report): Hangar view: 20 Undocked: 30 At an anomaly: 30
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CCP Darwin
C C P C C P Alliance
2057

|
Posted - 2016.04.05 10:42:18 -
[41] - Quote
Thanks. After having a look, the short version is that you're running on a machine that's below our min spec, but I see a few things you could change in your settings that would probably help. I'll email in-game with details.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Jeb Ashimura
Native Freshfood Minmatar Republic
1
|
Posted - 2016.04.05 21:53:10 -
[42] - Quote
CCP Darwin wrote:Vincent Athena wrote:So, what you are saying is I have to ruin my in-space game to get reasonable fps when docked. That's bad design. I should not have to make that decision. I'm really curious about the specifics of what's going on for you. The hangar scene is a lot less heavy than anything you will see while undocked. I know that you specifically asked Vincent, but I'd like to provide additional data based on my MacBook Pro running three clients simultaneously. That machine definitely exceeds CCP's minimum specs.
While docked, all clients easily show 30-40 fps with low graphics settings. The big problem is that all three clients require the high performance mobile GPU, and also full CPU power -- both shown by the OS X activity monitor -- even when the "hide" function is used to minimize the UI. This is burning battery power like crazy, even if the clients are not doing anything but displaying some chat windows. A minimized/hidden EVE client should not require a 3D mobile GPU and big chunks of CPU when it does nothing but keep a server connection alive, by sending a few data packets back and forth. No hangar eye candy is worth this amount of energy consumption. |
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CCP Darwin
C C P C C P Alliance
2057

|
Posted - 2016.04.06 00:50:20 -
[43] - Quote
Jeb Ashimura wrote:A minimized/hidden EVE client should not require a 3D mobile GPU and big chunks of CPU I agree, and my experience is that minimized clients are a lot better behaved on Windows than what you describe as your Mac experience. This may be a limitation of the Cider &/or Wine compatibility layer or something we're doing to enable Eve to work with that layer. I have a Mac dual-GPU laptop myself at home and I'll do a little testing with multiple clients to see if I experience similar issues.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Miss 'Assassination' Cayman
CK-0FF Violence of Action.
62
|
Posted - 2016.04.06 01:04:09 -
[44] - Quote
For those who have issues and don't want to mess up their map view, you can also look at the Ship Tree to reducing rendering load. It's super annoying, but better than nothing. |

Sky Marshal
Core Industry. Circle-Of-Two
112
|
Posted - 2016.04.19 02:54:37 -
[45] - Quote
CCP Darwin wrote:Our minimum specification today (which has been in place since 2013, as I write this) corresponds to a typical gaming computer from mid-2007 for Windows or about 2010 for Mac, which is old enough that continued operating system support will soon start to be an issue for owners of those systems, and that can be an issue for us too, because our development tools must support operating systems that work on those computers as well.
We do not actively prevent Eve from running on computers that do not meet our minimum specification, so if your gameplay is of a style that's tolerant of performance that's below our standards, you may find that such a system continues to work for you after it's no longer supported. (Note, however, that occasionally we may make changes, such as our current plan to retire the old launcher June 30th, that affect Eve's software support for older operating systems. This is unavoidable.)
So take comfort that we don't make these decisions lightly, and if your favorite computer for playing Eve is adversely impacted by this change, I'm sorry, but I hope you can find an alternative that allows you to stick with us. The problem is not really if the hardware can't or can support it, it is about if it is a good idea to do it or not.
I have a Radeon HD7870 so my GPU can support it and even the Captain's Quarter if I want to. But most of my time in this game is in a station, sometimes with multiple accounts... So obviously it is not a good idea to stress the GPU and waste electricity (and so real money) just to follow trade orders, wait for fleet or chatting. I didn't have to hear the GPU fan before you removed this option and I am already in low settings, no transparency and this damn blurring effect who was an eye strain, etc. just for the sake to NOT make my GPU work for nothing. I just have to reactivate decent details when needed.
In fact, the real problem is that EVE requires more power INSIDE than OUTSIDE a station (in non-battle situations). That don't make any sense as there is only one ship to render apart for the non-accurate part of the background where you see ships moving and I don't understand it myself.
Maybe you can make things simple, like just... not render the ship or the element who ask for power when this option is active, while keeping the 3d engine online. Or make sure that the station is really well optimized.
Amarrius Ibn Pontificus wrote:And over time, with all those incremental changes, I do wonder the real weight that also has on your player base. Sure anough many such people will upgrade their hardware or buy a new computer. But not everyone can. We're still under the effect of a financial crisis and while the original intent behind PLEX was a different one, the data seems to point that not everyone can (or is at least willing) to spend real money to sub their accounts, much less invest on a new or renewed computer. You can include the "small details" who seems to be nothing individually, but when accumulated become a serious annoyance for this game. For exemple, I have to make the "Selected item" window really big to get big interactable icons all the time, just because CCP thought that their size should be automatically adjusted, with no options to maintain them big if we want, a bad decision they made since 2007... or how waste monitor space for nothing. Also, I wonder how much players are inpacted by the bubble of light and thunders who appear sometimes in the middle of stargates because I am annoyed by them each time. Sometimes I cover it with the wallet window, especialy after XX jumps... I know that the EULA has a seizure warning for "rare" instances, but is it a valid reason to create effects who will voluntary provoke them without any way to disable them (and I think that stargates aren't "rare" instances) ?
The amount of small annoying details and the reduction of his accessibility (RGB sliders removed, neocom without colored icons, etc.) make me wonder why I still play at this game as they seriously affected my gameplay. Well, I did leave for some months multiple times... but I guess that some players did decide to leave for good.
For the moment, well... I just disable the new map and I guess that I will have to get the reflex to use it as Gpu-Saver, as CCP -½ have concluded that we do not plan to do so -+ ... |

Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
30
|
Posted - 2016.05.10 10:31:15 -
[46] - Quote
Miss 'Assassination' Cayman wrote:For those who have issues and don't want to mess up their map view, you can also look at the Ship Tree to reducing rendering load. It's super annoying, but better than nothing.
Hey CCP my macbook air is now dead Not blaming you But now I can't eve unless I'm at home
IMO CCP dosn't understand the issue Players don't want extra "features" that don't do anything It sounds like your ignoring a lot of what we are saying Without explaining whats so hard about having a clear cut static background minimum resource draw.
Heres another example of why this was is a bad move big issue Tonnnnns of people have multiple clients open while running other games
O wait I think the important point here is Lots of people play eve with more than one monitor Maybe trading chatting waiting for stuff to happen docked in station while watching a movie or playing another game or anything. At the end of the day you just hugely increased the resource lord on your customers systems for zero benefit to them.
IDK personally I'm totally against making market trading a 100% offline event. But I guess you will figure out whats good for the game once none is in local in major trade hubs And daily logged in numbers significantly drop
Personally CCPs responses to this issue combined with your response to the lack of LP implementation. "Your not a priority, not because you lack merit, but because you lack socio-political salt and hate" Has soured my view of CCP.
Testing out using ISIS as a background ty missy |

Industrial Madness
Ouroboros Orbital Infrastructure
0
|
Posted - 2016.05.13 18:49:18 -
[47] - Quote
Thank you for explaining CCP Darwin. Though IGÇÖm sure youGÇÖd prefer we just leave this issue be I feel I also need to chime in.
I have a feeling that this is something quite a lot of people noticed and found irritating, but just havenGÇÖt voiced an opinion on; but that doesnGÇÖt mean it wouldnGÇÖt be worth spending a tiny fraction of development resources to make their experience that bit better.
As you can see from people asking for a black screen we arenGÇÖt looking for anything fancy, something that would take 1 maybe 2 days of dev time tops.
If you felt you had to keep it within the lore etc. someone could make a simple background saying something along the lines of GÇ£External Camera Drones offline. No other feeds detected. Ocular input disabledGÇ¥
10 minutes on Photoshop for one of the art guys (maybe an hour if they want to make it look snazzy), a few hours programing, and a few hours making sure it scales with different display resolutions. If you really wanted to go all out an extra day to get that sentence translated for all the different client languages and a bit of QA testing to make sure itGÇÖs colour-blind friendly.
ThatGÇÖs it, job done for the foreseeable future, no maintenance required.
Please? |

Nana Skalski
Poseidaon
10725
|
Posted - 2016.05.18 05:45:21 -
[48] - Quote
CCP Darwin wrote:we do not plan to do so. Crushing all the dreams with a hammer made of heart shattering NO.
Industrial Madness wrote:ThatGÇÖs it, job done for the foreseeable future, no maintenance required.
Please? Cant you see?
NO.
Why? You will not understand, because its inconceivable to you all, that is why.  Now pray for something else!
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
Planetary Interaction 2.1
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Vincent Athena
V.I.C.E.
3841
|
Posted - 2016.05.18 15:04:10 -
[49] - Quote
CCP Darwin wrote:Thanks. After having a look, the short version is that you're running on a machine that's below our min spec, but I see a few things you could change in your settings that would probably help. I'll email in-game with details. I'm not sure I replied to this in another thread, but you are not seeing my machine. I'm on a Mac using the new Wine wrapper, and that is hiding the machine I'm really on. Its a 17 inch MacBook Pro.
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FT Diomedes
The Graduates
2557
|
Posted - 2016.05.20 19:47:46 -
[50] - Quote
It seems really bizarre to me that my computer works harder with five clients docked than it does with five clients out in space. I've started going AFK cloaked in space because otherwise my computer puts out so much heat that the AC in my house has to run continuously.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Jeb Ashimura
Native Freshfood Minmatar Republic
4
|
Posted - 2016.05.21 23:59:49 -
[51] - Quote
Any news on this? If CCP resists the idea of a static hangar background, for whatever reason, how about limiting the hangar interior to one frame per second? I doubt this is less hassle than a static background, but there must be something you guys can do to avoid this utter waste of energy caused by GPUs running hot for naught.
Again: the dynamic hangar adds nothing whatsoever to my personal experience of EVE, other than tons of annoyance about the shockingly bad performance. If CCP stubbornly insists on doing the dynamic hangar, at least do it right in terms of performance. |

Eris Tsasa
Fweddit White Legion.
2
|
Posted - 2016.05.22 00:07:54 -
[52] - Quote
Has anyone asked about the fact they couldn't devote resources to continue being able to load a static image of the station interior to help their customers but they can maintain the animated and annoying billboards/ad's inside stations? |
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CCP Darwin
C C P C C P Alliance
2084

|
Posted - 2016.05.25 11:08:05 -
[53] - Quote
Vincent Athena wrote: I'm not sure I replied to this in another thread, but you are not seeing my machine. I'm on a Mac using the new Wine wrapper, and that is hiding the machine I'm really on. Its a 17 inch MacBook Pro.
Yeah, sorry, we're still working out how to get better reporting of system specs via our Wine wrapper. The most recent 17" MBP is still a pretty modest machine for Eve and I believe turning down your settings should be something to consider.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2084

|
Posted - 2016.05.25 11:13:33 -
[54] - Quote
FT Diomedes wrote:It seems really bizarre to me that my computer works harder with five clients docked than it does with five clients out in space. I've started going AFK cloaked in space because otherwise my computer puts out so much heat that the AC in my house has to run continuously. Are all five clients visible at once? If four of them are minimized, they shouldn't be contributing to your load.
That said, the hangar scenes are somewhat heavier than in-space scenes because you're surrounded by geometry which has physically-based-rendering shaders applied. Turning your shader quality to "Low" for a few clients might help.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Vincent Athena
V.I.C.E.
3852
|
Posted - 2016.05.25 13:27:12 -
[55] - Quote
CCP Darwin wrote:Vincent Athena wrote: I'm not sure I replied to this in another thread, but you are not seeing my machine. I'm on a Mac using the new Wine wrapper, and that is hiding the machine I'm really on. Its a 17 inch MacBook Pro.
Yeah, sorry, we're still working out how to get better reporting of system specs via our Wine wrapper. The most recent 17" MBP is still a pretty modest machine for Eve and I believe turning down your settings should be something to consider. Ive turned down things about as far as they can go. With three clients, its on the edge of unplayable, even for mining. The thing is, its worse than it was a year ago. You are going backwards in terms of improving things. As soon as Apple comes out with a new 17" laptop, I'll get it.
BTW, the main reason it gets unplayable is low frame rate seems to reduce client responsiveness. For example, right click in space, wait for menu. Slide to my travel list, wait for a sub-menu. Slide to my station, wait for menu. Slide to "Dock", wait for it to highlight. Its all that waiting that is annoying. Its like the client is saying "I'm too busy making a space scene to look at where the mouse is". Well, I would much rather have it look at where the mouse is than make a space scene. Is there anything you can do to keep the client responsiveness constant, irrelevant of frame rate? Somehow divorce the two?
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Ravcharas
Infinite Point Violence of Action.
502
|
Posted - 2016.05.25 13:47:06 -
[56] - Quote
Station performance has taken a hit for me after I upgraded to win10. Static environment or a more efficient scene would be quite welcome.
(Also, huge advertisement billboards with moving pictures and dozens of blinking lights makes it really annoying to have the game up on a second monitor.) |

Leucy Kerastase
650BN
31
|
Posted - 2016.05.25 15:09:50 -
[57] - Quote
I really wouldn't mind if you (CCP) just gave us back "the door," though I guess that probably still wouldn't be free from the problem of increased QA load for you. |

Vincent Athena
V.I.C.E.
3853
|
Posted - 2016.05.25 17:43:19 -
[58] - Quote
How about implementing the exterior view for all stations, not just citadels? That will use less graphics, especially if I zoom all the way out.
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Technobizzmo
Caldari Provisions Caldari State
0
|
Posted - 2016.06.04 16:16:53 -
[59] - Quote
Wow just came back to this game and this sucks. I find it hard to believe that something so simple would be such a problem for the Dev team. I will not be renewing the subscription due to this slow station environment. That was my fav part of the game, sitting in station and messing around with stuff. Now it's impossible without upgrading my PC. No way... |

Technobizzmo
Caldari Provisions Caldari State
0
|
Posted - 2016.06.04 16:25:07 -
[60] - Quote
CCP Darwin wrote:FT Diomedes wrote:It seems really bizarre to me that my computer works harder with five clients docked than it does with five clients out in space. I've started going AFK cloaked in space because otherwise my computer puts out so much heat that the AC in my house has to run continuously. Are all five clients visible at once? If four of them are minimized, they shouldn't be contributing to your load. That said, the hangar scenes are somewhat heavier than in-space scenes because you're surrounded by geometry which has physically-based-rendering shaders applied. Turning your shader quality to "Low" for a few clients might help.
I find your answers annoying and useless. We know how to increase performance by farting around with settings. The problem is your team has cut out an important option. The biggest part of eve IMO is sitting in station "preparing" things. This will cause people to not use Eve as much due to performance drop across the board. I also find it annoying you say this is a problem for the Dev team. To me, this seems like a simple option to maintain. This needs to be fixed, and whoever's idea it was to drop this option should be fired. |
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Sky Marshal
Core Industry. Circle-Of-Two
130
|
Posted - 2016.06.06 13:06:39 -
[61] - Quote
CCP Darwin wrote:Yeah, sorry, we're still working out how to get better reporting of system specs via our Wine wrapper. The most recent 17" MBP is still a pretty modest machine for Eve and I believe turning down your settings should be something to consider. You don't seem to realize :
Whatever the computer (laptop or tower, MS or other), EVEN with shaders and all others settings at LOW, the deletion of the "Load Station Environment" make the GPU cry in pain (+10/15-¦ than usual at low, more than I first stated one month ago as ambient T-¦ is raising... I won't test at high... And just for a damn station, seriously...).
That means that now, there are ZERO settings who can help to reduce the power consumption of the station, who become worse with the billboard and new effects. Load Station Environment WAS the option to do that ! Depending of the player and computer, it will affect the responsiveness of the game, or it will be the tempatures who will become dangerously high (my case).
Now I have the reflex to load the old map and move the stars to a corner... as it permit to retrieve decent GPU temperatures. It is better when settings are setted at low, but even at high the old map still help to reduce temperatures a bit.
So, I seriously think that Leucy Kerastase just gave us a solution who will permit to contentate your (valid) concerns about QA/coding obligations, and the customers needs :
Make an option who will load the "old map" (or the "door" I never saw), all the time that the player is in a station. As long that it reduces GPU workload, anything is fine. |

Scandal L
Machiavellian Empire Fidelas Constans
0
|
Posted - 2016.06.16 19:43:32 -
[62] - Quote
CCP, I have a friend that didn't log in for weeks as his computer literally burn. I suspect this is the reason, as my computer started to restart due to overheating... and monitoring the temperatures I realized that are going high when I have my pilots docked. Please bring this option back, Eve is not about staying in stations and looking at stupid rendering. |

Okee Fenokee
Spontaneous Massive Existence Failure
1
|
Posted - 2016.07.08 17:40:21 -
[63] - Quote
By Jove, this is a crappy experience! My MacBook is toasting the air, with fans blowing, just because CCP refuses to introduce a static hangar backdrop picture? Mind you, it is not even summer yet, when the excess heat from my GPU will probably cause me to terminate the EVE client for good. There is even a setting you can use now -- "Dynamic Camera Movement" -- and I am sure you can guess that I turned this damn thing off. Just like I optimized my graphics settings for performance. And it is still crappy! |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
417
|
Posted - 2016.07.10 07:07:57 -
[64] - Quote
CCP Darwin wrote: That said, the hangar scenes are somewhat heavier than in-space scenes because you're surrounded by geometry which has physically-based-rendering shaders applied. Turning your shader quality to "Low" for a few clients might help.
The client is prettier certainly, but being docked really should not take up more CPU than being undocked. Taking a break from the game and docking up really should not lead me to concerns that my GPU will stress out while I am away. The unintended consequence is that people will log out when docked which will often lead them to not bother coming back to the game for longer stretches which means less players playing or being online.
I find I am less online because of this.
While it is good and well to push the graphics of the game onward, you cause problems for the EVE players who cannot keep up with the latest and greatest trends in hardware. While it may require a little extra step, an option that reduces the GPU while docked (as in: better than when undocked) would go a long way to keeping players from wondering if they can reasonably afford an computer upgrade to keep playing EVE.
Those of us who travel, myself included will thank you greatly. Those of us with laptops not designed for the highest end gaming will thank you. Our laptop's GPUs will thank you for not burning them out.
While it may be an inconvenience in QA to schedule a task, is ensuring your players can have reasonable expectations of enjoying the game for longer periods not worth it? The adverts are pretty, the interiors are pretty, but sometimes people just want to play the game.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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xXxNIMRODxXx
Space-Brewery-Association Team Amarrica
36
|
Posted - 2016.07.13 05:38:06 -
[65] - Quote
As a workaround, I try to dock the least possible now. |

Neugeniko
Insight Securities
78
|
Posted - 2016.07.19 12:46:23 -
[66] - Quote
My experience has turned to **** since the introduction of hanger billboards. I'm down to 20mins a day, which is as much as I can stand of the clunky interface.
Indices/Mining Simulator V6.41 UPDATED*
Daily Forge Mineral Sales Summary V1.5
Neug's Prime Industrial Real Estate V1.3
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iooo1971a
Living Machines
0
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Posted - 2016.07.19 17:05:14 -
[67] - Quote
IMO CCP doesn't understand the problem (or it don't want to understand it). There is not primarily problem with performance. There is problem with heating, fan noise and on notebooks with battery while sitting in station.
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Jeb Ashimura
Native Freshfood Minmatar Republic
5
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Posted - 2016.07.19 21:37:48 -
[68] - Quote
iooo1971a wrote:IMO CCP doesn't understand the problem (or it don't want to understand it). There is not primarily problem with performance. There is problem with heating, fan noise and on notebooks with battery while sitting in station.
I'm pretty sure that CCP understands the problems caused by the dynamic hangar perfectly well. I believe that some designers or managers have a personal stake in this matter which causes them to ignore valid player complaints about waste of energy, heat and noise pollution. Otherwise a responsible person would come forth and say "let's offer the players an option to get rid of this useless, bloated, sci-fi themed virtual fishtank and have our graphics team work on useful stuff instead". |

Tuffie Hawad
The Scope Gallente Federation
0
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Posted - 2016.08.07 18:52:50 -
[69] - Quote
Jeb Ashimura wrote:iooo1971a wrote:IMO CCP doesn't understand the problem (or it don't want to understand it). There is not primarily problem with performance. There is problem with heating, fan noise and on notebooks with battery while sitting in station. I'm pretty sure that CCP understands the problems caused by the dynamic hangar perfectly well. I believe that some designers or managers have a personal stake in this matter which causes them to ignore valid player complaints about waste of energy, heat and noise pollution. Otherwise a responsible person would come forth and say "let's offer the players an option to get rid of this useless, bloated, sci-fi themed virtual fishtank and have our graphics team work on useful stuff instead".
Back after a year and searching the Options for 10 minutes before google finds me this thread. I am disgusted and angry...
I think CCP shove this down our throat is they want to sell Cosmetics and have a problem with noone seeing them. My rig is top notch - thats not the matter - i want a clean desk for Ferengi Online...
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The DirtDiver
Aliastra Gallente Federation
0
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Posted - 2016.08.08 00:44:45 -
[70] - Quote
+1 to this thread.
Sort it out CCP. No one cares about the pretty graphics in stations, we just want a way to have our computers be quiet for the 90% of our Eve playing time (i.e. in stations with multiple clients open)
Bring back the door, and stop making changes that are bad for large numbers of players for the benefit of your test team. They get paid to test, and ironically- it's us, the players, that pay them one way or another. |
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Xutel
ExoGen Foundation
5
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Posted - 2016.08.10 18:29:59 -
[71] - Quote
+1
I feel like having a seizure with the new billboards, I hate it and assume it's a permanent thing so I would rather have a 2d bland blurry picture.
If not, please give an option for removing billboards and the pointless ship entering hangar animation.
Simple is best. |

Bienator II
madmen of the skies
3551
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Posted - 2016.08.12 01:54:38 -
[72] - Quote
open the ship tree, should have the same effect as an option to turn off hangar rendering.
if you want to reduce load even further and you are a market trader or something similar, you could also lock the FPS with an external tool to 20-25. MSI afterburner can do that, tools like IS Boxer probably too. Putting your graphics card into power safe mode via the graphics driver is another option to reduce heat but the performance will go down significantly obviously.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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