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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2007.02.08 13:13:00 -
[31]
no eve is not only about cap warfare and ew. eve is about cap, ew, counter ew, tanking AND DPS! i got shot to pieces bevore i was even able to get in nos range of this blaster mega:) thats what makes eve so greate, you never know what you are flying into. every fight is a challange due to the insane amount of different setups you can fit!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 13:14:00 -
[32]
Originally by: Escaped Convict
Originally by: Kodiak31415 Edited by: Kodiak31415 on 08/02/2007 03:32:56 When I think of combat in eve I think about ships blowing the stuffing out of eachother, tanking, ganking, big booms, massive 8 gun/launcher battleships standing toe to toe blasting eachother into little itty bitty peices. "Wave of mutilation 2 style" for thoes you that have seen it. Or like some of the Lock n' Load video fights.
But it seems that combat in eve is now more based on the "other stuff". Look at ships like the myridon, curse, nannodomi/phoon. Look at the dominance of EW, damps, tracking disruptors, and above all else nos. The big guns and launchers are silent because they ship they're attached to are damped down to 5km lock range. You somehow manage to wait through the 2 minute lock time and lock a target 5km away from you! Now that little damper is going to die! But wait.....you have no cap to fire your guns because it's all been sucked off by nos! Not to worry, you picked minmatar or caldari and don't need cap to fire your guns! Too late, you got ecm'ed, now your going to have to wait 2.5 minutes to get another lock. Time to turrtle up and use that handy rep bonus that your ship has...but you have no cap to rep with. So slowly your tank fails, as you sit there as harmless as a veldspar asteroid watching your hardcore tanked death dealing uber ship get slowly picked apart by a couple of little leech ships that you should have been able to blast to smithereens within seconds of getting a lock.
BTW, this wasn't supposed to be a whine (It did kind of turn into one). It was going to be an observtion of mine and I wanted to know how the rest of the playerbase felt about it. Please keep replies constructive, you can tell me I'm wrong without calling me a noob/idiot/moron/asking if I even play eve ect...
Am I wrong here or is eve combat now all about EW and cap warfare with damage only becoming a factor once a ship is defanged and nosed to the point of death? I want people to see a hyperion or abbadon and think "if that guy has a close rang gank setup were toast" not just "meh, slap some damps and nos on him and watch him wither away on the vine." I know CCP wanted to increase combat times but did do it at the cost of combat itself? Am I just full of nonsense? Is there a way to 'fix' this without remving EW and nos from the game completley? Does it even need to be fixed?
So basicaly what you are saying is that the ship with the biggest guns/missiles wins?
if so you are playing the wrong game, eve is all about setup skill "player skill" and being in the right place at the right time. if DPS and youre tank was the only thing that ditermined youre win then eve would be a very boaring place.
im not saying there is no room for these massiv DPS blaster machins, what im saying is if you fly one then you need cover from friends ie intys to takle and intercept other intys EW ships to counter there EW and mabey some nos of youre own to counter ther nos adnenergy transfere :)
eve rocks cuz even a well setup small ship can take out a massiv gun platform ship if its not setup to deal with you.
NOS ECM DAMPANING and all the others add flavour to eve in a way DPS on its couldnot.
FYI: The person with the biggest NOS/ECM winning is worse than the person with the biggest guns winning. At least the guys with the guns are actually fighting.
NOS/ECM fight Guns fight ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.08 13:41:00 -
[33]
Originally by: Crumplecorn FYI: The person with the biggest NOS/ECM winning is worse than the person with the biggest guns winning. At least the guys with the guns are actually fighting.
NOS/ECM fight Guns fight

Yes, clearly they're fighting. F1, F2, F3 - totally fighting. Oh wait, Nos and ECM - why, they use the same buttons? Well I'll be damned.
The point is, you seem to be equating combat to shooting guns. This is retarded. EVE combat is about who can out-think and out-manoeuver their opponent. In this sense, DPS is the least of your concerns with the exception of ensuring you have enough of it. Knowing what they're flying, ensuring the engagement happens on your terms, getting the right balance of EWar in your gang, attacking their capacitor appropriately to destroy their tank (more dictating the engagement really) - these are the actual parts of fighting.
People who can't think outside of "GUNZ!" really don't deserve to win.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 13:52:00 -
[34]
Edited by: Crumplecorn on 08/02/2007 13:49:13
Originally by: James Duar
Originally by: Crumplecorn FYI: The person with the biggest NOS/ECM winning is worse than the person with the biggest guns winning. At least the guys with the guns are actually fighting.
NOS/ECM fight Guns fight

Yes, clearly they're fighting. F1, F2, F3 - totally fighting. Oh wait, Nos and ECM - why, they use the same buttons? Well I'll be damned.
The point is, you seem to be equating combat to shooting guns. This is retarded. EVE combat is about who can out-think and out-manoeuver their opponent. In this sense, DPS is the least of your concerns with the exception of ensuring you have enough of it. Knowing what they're flying, ensuring the engagement happens on your terms, getting the right balance of EWar in your gang, attacking their capacitor appropriately to destroy their tank (more dictating the engagement really) - these are the actual parts of fighting.
People who can't think outside of "GUNZ!" really don't deserve to win.
Combat is shooting guns, everything else is support.
Anyway, Eve is simply not built that way. You have DPS ships, Nos ships and ECM ships, among others. 1 of these wins by shooting. 2 of these win by stopping the enemy from shooting. All 3 basically work the same way, as you pointed out. We might as well at least all be shooting at each other rather than ****ing around with overpowered support modules. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.02.08 14:22:00 -
[35]
My jammer, damper, hauler is great 
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Cailais
Amarr Domus Fatalis X-PACT
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Posted - 2007.02.08 14:26:00 -
[36]
Nerfing modules like this is a cyclical argument. Very very few pilots now fit ECM, why? Because it's largely useless. Result - everyone fits the next best alternative - RSDs. So we nerf them, everyone fits tracking distruptors, more wineage, they get nerfed. And so on and so on. Eventually (and purely because pilots can't adapt or just want a 'shoot gunz' button) we all sit there shooting. GREAT! I hear you cry...but oh noes! What's this?? Gun 'X' is seen as too uber! Nerf it!1!1! And so we go on until eventually we are all left with civ gatling guns and a few armour mods looking at each other thinking 'what happend to that great game called Eve'?
C.
www.sefrim.com - sig design - eve mail for details
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Cipher7
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.02.08 15:51:00 -
[37]
/agree
pvp has turned into a bunch of leechboats trying to outsuck each other
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Cipher7
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.02.08 15:51:00 -
[38]
/agree
pvp has turned into a bunch of leechboats trying to outsuck each other
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 15:53:00 -
[39]
Originally by: Cipher7
/agree
pvp has turned into a bunch of leechboats trying to outsuck each other
OMG. That is such an excellent way of putting it. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 15:53:00 -
[40]
Originally by: Cipher7
/agree
pvp has turned into a bunch of leechboats trying to outsuck each other
OMG. That is such an excellent way of putting it. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Rod Blaine
Evolution Band of Brothers
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Posted - 2007.02.08 15:56:00 -
[41]
The funniest thing about this topic is that the EW the op hates so much is the best defense against the NOS the op hates equally much.
Be glad combat isn't just about shooting eachother with guns, that'd be so utterly boring...
Yes nos need a looking at for a bit, but in general the complainst about EW and nos being equally important as guns or tanking being something that is basically wrong are ridiculous. EW is just another tool, just like your turret or launcher or repairer.
[center] Old blog |

Rod Blaine
Evolution Band of Brothers
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Posted - 2007.02.08 15:56:00 -
[42]
The funniest thing about this topic is that the EW the op hates so much is the best defense against the NOS the op hates equally much.
Be glad combat isn't just about shooting eachother with guns, that'd be so utterly boring...
Yes nos need a looking at for a bit, but in general the complainst about EW and nos being equally important as guns or tanking being something that is basically wrong are ridiculous. EW is just another tool, just like your turret or launcher or repairer.
[center] Old blog |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 16:03:00 -
[43]
Edited by: Crumplecorn on 08/02/2007 16:01:21
Originally by: Rod Blaine Yes nos need a looking at for a bit, but in general the complainst about EW and nos being equally important as guns or tanking being something that is basically wrong are ridiculous. EW is just another tool, just like your turret or launcher or repairer.
Negative. You have gank, and you have tank. They are the two basic components of any ship setup. Just look at the slot system we have.
Anyway, Gank/Tank Vs. Gank/Tank comes down to setup/resists/etc.
Gank Vs. Nos Vs. ECM Vs. Whatever is basically Rock-Paper-Scissors. For example: Gank/Tank Vs ECM? ECM Wins. Gank/ECCM Vs. ECM? Gank/ECCM Wins. Gank/ECCM Vs. Gank/Tank? Gank/Tank Wins. Nos/ECM Vs. Anything? Nos/ECM Wins.
We might as well just dock the ships and go back to actual Rock-Paper-Scissors.
Either way the fight is won or lost before it begins, but the former way you at least have some nice fighting and a struggle to win against a superior opponent. The latter way you go 'oh crap I have paper against his scissors' and you watch your ship die. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Politocratis
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Posted - 2007.02.08 16:05:00 -
[44]
I fail to see how EW is not combat related?
Anything that adds to taking down your enemy can be considered combat related and is FAR more interesting that simply shooting at something.
Sorry you can handle the complexities of it, but don't ruin the beauty of this game for the rest of us.
Coming from someone who use to serve on a REAL combat ship, EW is an INTEGRAL part to surviving and killing and is given serious attention, sometimes more so than the guns.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 16:10:00 -
[45]
Edited by: Crumplecorn on 08/02/2007 16:10:25
Originally by: Politocratis I fail to see how EW is not combat related?
Anything that adds to taking down your enemy can be considered combat related and is FAR more interesting that simply shooting at something.
Sorry you can handle the complexities of it, but don't ruin the beauty of this game for the rest of us.
Coming from someone who use to serve on a REAL combat ship, EW is an INTEGRAL part to surviving and killing and is given serious attention, sometimes more so than the guns.
Yes, sometimes moreso than the guns. It's a support system. Not a replacement for actual combat.
Anyway, I'm quite happy with the complexity of it, it's the game that isn't. Highs: Gank Mids: PvP/Cap Modules Lows: Tank
ECM: ????
Because you have to compromise your setup to include ECM or ECCM, you end up with the situation I outlined above. Sure I can fit ECCM on my ship, just as pro-ECM people suggest. But then I run into a non-ECM ship, and my setup has useless modules. I fit only gank/tank. But then I run into an ECM ship, and they make some of my modules useless by jamming me.
Or, I fit Gank/Tank, my opponent does as well, and we duke it out with all of our modules on both sides working at full capacity. This sounds more interesting to me, and I don't see how it removes complexity since it involves using your entire ship to it's potential, as opposed to boiling down to whether your opponent chooses rock or paper against you. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Knubbins McGee
Duck Farts
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Posted - 2007.02.08 16:29:00 -
[46]
Originally by: Laboratus
Originally by: Cailais
I for one am getting a bit bored with the 'nerf module x' - ECM mods were nerfed becuase no body would fit the counter ECCM (admitedly not a great counter but it did eventually get boosted). Now RSDs are getting it in the neck because (apparently) fitting a sensor booster 'wastes a valuable slot'. No it doesn't: you choose not to fit the counter, you suffer the disadvantage. NOS gets the same grief - yes its frustrating to get nossed in your inty, but then should 1 inty, or even a couple of frigates disable a BS?? A small frig swarm of 5-6 frigs can avoid the effects of most Heavy Nos fitted BS, with the possible exception of nosdomi - a quite specialized ship.
I think the nerf bat should be put away for a while - and more thought put into how we can 'adapt' our ships mid combat because the real reason the 'nerf it!' cries go up is because once you're in space and engaged thats it - you're stuck with the set up you have. Think about it this way, if you could 'scale' your cap replen rate, shields, weapon rof and so forth by shifting more, or less power to discreet functions combat would become more tactical and hopefully last a bit longer. Getting nossed? - flick the sliding scale control to boost cap replen (perhaps rof on weapons drops), want more firepower - boost your guns up etc etc etc. Alternatively more mods should require activation to provide a bonus (say heat sinks for example).
yes this is a bit more of a 'button mashing' style of play but some comprimises or changes to the way combat happens will be needed otherwise everything will have been nerfed until we're all flying around in identikit ships...
C.
Very true. Combat is moving too fast in a direction where all alternative approaches are being removed. One of the great things about combat in eve is the way you can win by choosing better tactics instead of having more skill points. SP help, but are not as essential as a decent combat strategy and good use of tactics. With the ECM and WCS nerf the game took a huge step towards "Click F1-F8 Hah, got there first", by largely removing the possibility of changing the tactical enviroment by subgames. (Who has more Warp points, ew superiority). This has lead to some redicilous approaches to enable using tactics (nanoships) and largely has only detoriated the gameing experiense. Now the forum whineage is turning towards the last alternative approaches to combat by raw dps. Damps, nos and drones. If they get pwnd, the pvp content in eve is largely brought down to the "what level is your priest" so common in other games. I truly hope that the devs don't continue on the slippery slope of the nerf bat, and listen to the dps obsessed forum community and rather think about the game as a whole and keep to the unique approach the game has offered us in the past.
Both are QFT.
I personally believe that most of these type of complaints (like the OPs) comes from missioners trying out PvP for the first time. I ran missions for the first 6 months I played and never once had to equip ECCM, warp stabs, Sensor boosters, etc. I was free to train pure dmg skills along with some shield skills for defense and my mods reflected this.
Then came my first few journeys into low sec. Suddenly I 'needed' cap boosters, ECM, ECCM, warp jammers, etc.
Personally, I think that starting with select L2 missions, most L3 missions and all L4 missions the NPCs should behave more like a 'typical' PvP encounter (jamming, scramming, light Nos, etc). This would give mission runners a much better grasp of the basics of PvP. Understanding the basics of PvP should serve two purposes: Help missioners protect themselves from 'ganks' during missions and cut down on the forum complaints about unconsensual PvP.
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Houzukimaru
World Order The Imperial Order
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Posted - 2007.02.08 16:29:00 -
[47]
I totally agree... NOS & EW are to overpowered and should be removed, cause its unfair that I lose...
also specialized ships are overpowered as well, because as you all know all encounters HAVE to be 'equal' so nomore Intys,recon,af, or Hacs. But why stop there? That means that people with T2 guns and mods will always win... and thats simply not fair (I mean why should the people with more money win the fight right?) so away with T2 modules.
BUT if we're going to make things "fair and Balanced" we can't have named or faction gear also cause that would tilt the scales...
OK now we have a fair eve
Yeah.... I don't think we should nerf anything else >.>
BTW the op said he wanted "Wave of mutilation 2 style" fighting... altough in that vid he had nos and ECM equiped in most the fights... just an observation 
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 16:32:00 -
[48]
I'm glad I became familiar with the term 'Straw Man Argument' the other day, because it's a handy label for half the posts in here. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.02.08 16:42:00 -
[49]
/signed
It is not about guns right now, the OP is correct. It is about who can drain the other guys mana, oops, I mean cap first.
The balance issue, or logic behind cap drain weapons is so that two ships aren't stuck pounding each other for 30 minutes because of big tanks. But, is that such a big deal. Stand offs can happen and should happen. -AS |

Auron Shadowbane
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Posted - 2007.02.08 17:14:00 -
[50]
simple solution: make ALL (yes, ALL, ecm, rsd, nos, neut, td and whatnot) offensive modules HIGH slot modules.
then you have a perfectly balanced systhem of drones & high for offense (guns & EW) and mids & lows for defense.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 17:49:00 -
[51]
Originally by: Auron Shadowbane simple solution: make ALL (yes, ALL, ecm, rsd, nos, neut, td and whatnot) offensive modules HIGH slot modules.
then you have a perfectly balanced systhem of drones & high for offense (guns & EW) and mids & lows for defense.
Does this include webbers and disruptors? They fall under ECM too.  ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.08 17:49:00 -
[52]
Originally by: Adunh Slavy /signed
It is not about guns right now, the OP is correct. It is about who can drain the other guys mana, oops, I mean cap first.
The balance issue, or logic behind cap drain weapons is so that two ships aren't stuck pounding each other for 30 minutes because of big tanks. But, is that such a big deal. Stand offs can happen and should happen.
Fixed   ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Wild Rho
Amarr Imperial Shipment
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Posted - 2007.02.08 18:00:00 -
[53]
Combat is about killing the other bastard, not about what you used to do it.
I have the body of a supermodel. I just can't remember where I left it.
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Nicocat
Caldari New Age Solutions
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Posted - 2007.02.08 18:05:00 -
[54]
So setups have a rock-paper-scissors feel to them. Do you know how to solve that problem? Bring a rock AND a scissors. Quit flying solo. ----------------------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

Kodiak31415
Black Lance Against ALL Authorities
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Posted - 2007.02.08 18:47:00 -
[55]
First off, individual module nerf's aren't going to solve this 'problem'. ECM was just nerfed and look at what's happened, RSD's have come in to take its place. The fix for this is going to take a lot of thought and planning on CCP's part. Balancing a game like eve with so many options can't just be done with quick easy nerfs.
I know that this is going to sound kind of lame but think of combat in eve as a steak, and the support stuff like nos ew rsd ect ect as the spices. They totally change combat but in the end theres still a big peice of meat (gun/tank combat) left at the core of things. As of right now the meat has been overspiced and it kind of ruins the whole experience.
For thoes of you saying that I need to stop soloing and start going out in gangs, I haven't soloed in two or three months, I can only imagine that life for soloers is pretty bad right now. Personally I like to bring myrmidons (nos and damps) and bb's (Can still easily handle 2-3 bs with this baby) in gangs. I would like to bring out DPS ships but if I bring out a support ship, I can effectivly take 2-3 ships out of a fight before the first shot is fired. Effective? yes. Satisfiying? Not really
I like that there are other ways to win fights than just blowing away the other guy and that there is a way to take megadeath pwnemall bs's out of the fight, but when a single cruiser or bc can effectivly elminate 2 big t2 fitted battleships worth 10x the ew/nos/rsd ship something is wrong.
Gotta log now.... class is over and need to change comps, more rant to follow....... _______________________________ Idea stolen from DS:
Pleese exucse any seplling erroos in this psot |

Nezz Jaran
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Posted - 2007.02.08 19:00:00 -
[56]
Originally by: Nicocat So setups have a rock-paper-scissors feel to them. Do you know how to solve that problem? Bring a rock AND a scissors. Quit flying solo.
"It's a multiplayer game, how dare you by solo!"
Sorry, people are going to play how they want to play. I tend to do stuff solo myself, I'm just careful about where I go and what I do.
I've lost ships in PvP before. Hell, I've yet to win a PvP fight yet, primarily because I seem to run into people who've got 10+ months playing while my second account character (combat only) has about 2.5. I've had a couple of fights I "should have" won, until the attackers kicked in their NOS and cap-drained me.
Did I ***** about? Yes, in my corp. Then I thought about my setup. I thought about his setup. I tried to figure out what I'd need to do to counter the cap. I've been ECM-locked, and I have a possible solution to that as well. Will I lose a ship in my next PvP encounter? Yeah, probably. I'm sure I'll run into another new tactic and be totally buggered again. But I will figure it out and try to find a way to beat it.
My only complaint right now is with warp stabs, and it's essentially just a whine. Warp stabs are great for when you don't want to fight. However, if you are wstabbed up and you still get warp disrupted you are now totally buggered thanks to all those wonderful penalties incurred by fitting wstabs. That's like handing your opponent an "I Win!" button. But it's off topic and a whine, so I'll stop now.
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Rells
Caldari Agony Unleashed
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Posted - 2007.02.08 19:03:00 -
[57]
To the OP .. this is what is known as "tactics" and "strategy". I would HATE it if Eve combat was about toe to toe slug fest and the most isk and faction gear wins. If you want a game like that I believe Blizzard makes one.
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Nanobotter Mk2
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Posted - 2007.02.08 19:25:00 -
[58]
"To the OP .. this is what is known as "tactics" and "strategy". I would HATE it if Eve combat was about toe to toe slug fest and the most isk and faction gear wins. If you want a game like that I believe Blizzard makes one. "
Hahahah get real those have nothing to do with tactics or strategy, anymore than which guns you pick. the fact is many of those mods are simply overpowered. The idea you can literally beat another ship without having guns mounted on your ship is rubbish YOU KNOW IT. I mean the OP said it all, jammed then you can't reaquire a target for TWO PLUS MINUTES? hahaha only a retard would suggest this is a balanced mod config. This is the same old crap people exploiting unbalanced aspects of the game which CCP is too slow to address. Just like how frigates and inty's can be untouchable orbiting a BS yet able to do some decent dmg, utter nonesense.
So save all the condecending drivel acting like your some uber pvp master, because you know what not too long ago the set up it was the blasterthon and you played EVE just fine with the toe to toe slugfests that made it rule the day, before that it was the stacking MWD Raven loaded up with torps face to face slugging it out. In everyone of those occasions the same wanna be leet crap was spewed out that it was tactics and strategy. there is very little to NO tactics or strategy in eve. It is most often rock paper scissors the outcome decided before you guys meet, and not by some grand tactic or strategy, but simply by what you decided to bring a rock/paper/or scissors, beyond that tack on a healthy heaping of circle jerking with alot of friends so that you can ensure victory with numbers, and the tendancy to simply hunt PVE players and you got a recipe for lamer PVP.
To the OP really to be effective in EVE pvp you pretty much need cap injectors btw.
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Kenneys
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Posted - 2007.02.08 20:16:00 -
[59]
I support the original poster.
To most people who aren't. You're missing his point.
He's saying space combat is more appealing when you have ships shooting at each other with big guns. Not who has the bigger jamming computer, or the bigger capacitor vampire. That's all.
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Feric Jaggar
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Posted - 2007.02.08 20:45:00 -
[60]
It's simple. Adapt or die. Evolve or become extinct. If you want to carry a club and fight like a neandertal. Don't complain when the modern humans use assault rifles on you. A pack of 100lbs wolves working together will take down the 1000lbs moose every time. Flying around in a battleship unescorted is a bad idea. Eve is a complex game. That's what I like about it. Electronic warfare makes combat that much more complex and a whole lot more fun. The bottom line is. You have to change with the times. Doing the same thing over and over and over and over again gets stale after a while. One more thing. Why do people want to nerf everything? Why not use your head for something beside growing hair out of?
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