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Kodiak31415
Black Lance Against ALL Authorities
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Posted - 2007.02.08 03:33:00 -
[1]
Edited by: Kodiak31415 on 08/02/2007 03:32:56 When I think of combat in eve I think about ships blowing the stuffing out of eachother, tanking, ganking, big booms, massive 8 gun/launcher battleships standing toe to toe blasting eachother into little itty bitty peices. "Wave of mutilation 2 style" for thoes you that have seen it. Or like some of the Lock n' Load video fights.
But it seems that combat in eve is now more based on the "other stuff". Look at ships like the myridon, curse, nannodomi/phoon. Look at the dominance of EW, damps, tracking disruptors, and above all else nos. The big guns and launchers are silent because they ship they're attached to are damped down to 5km lock range. You somehow manage to wait through the 2 minute lock time and lock a target 5km away from you! Now that little damper is going to die! But wait.....you have no cap to fire your guns because it's all been sucked off by nos! Not to worry, you picked minmatar or caldari and don't need cap to fire your guns! Too late, you got ecm'ed, now your going to have to wait 2.5 minutes to get another lock. Time to turrtle up and use that handy rep bonus that your ship has...but you have no cap to rep with. So slowly your tank fails, as you sit there as harmless as a veldspar asteroid watching your hardcore tanked death dealing uber ship get slowly picked apart by a couple of little leech ships that you should have been able to blast to smithereens within seconds of getting a lock.
BTW, this wasn't supposed to be a whine (It did kind of turn into one). It was going to be an observtion of mine and I wanted to know how the rest of the playerbase felt about it. Please keep replies constructive, you can tell me I'm wrong without calling me a noob/idiot/moron/asking if I even play eve ect...
Am I wrong here or is eve combat now all about EW and cap warfare with damage only becoming a factor once a ship is defanged and nosed to the point of death? I want people to see a hyperion or abbadon and think "if that guy has a close rang gank setup were toast" not just "meh, slap some damps and nos on him and watch him wither away on the vine." I know CCP wanted to increase combat times but did do it at the cost of combat itself? Am I just full of nonsense? Is there a way to 'fix' this without remving EW and nos from the game completley? Does it even need to be fixed? |

Moraguth
Amarr Rangers
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Posted - 2007.02.08 03:43:00 -
[2]
Never done this before, but all i can really say is /signed
combat should be epic. All that stuff about "everything has a counter" is a bunch of bs and you know it.
good game |

Surfin's PlunderBunny
Minmatar
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Posted - 2007.02.08 03:44:00 -
[3]
Cap injector and sensor boosters FTW! 
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mechtech
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Posted - 2007.02.08 03:49:00 -
[4]
I think there should be rigs that counter EW for ships that do what you said, simply tank and deal damage.
Also, nosses need to be nerfed (easily shown by the nos-fest that was the alliance tournament.) Most people favor giving nos a sig radius. I actually like the idea of 1/2ing the power of nos and making it easier to fit, while keeping neuts exactly the same, as they don't get enough use as it is.
Inertial stabs need stacking as well, having BSs warp away in under 5 seconds is simply ridiculous.
Between these 3 changes, maybe some of what you want addressed can be fixed. Who knows, maybe some people actually like combat this way though.
I like eve combat, but everything is becoming too specialized. All out speed, all out gank, full rack of nos. It's like the damage mod phenomenon we had before stacking penalties, but spread to about 5 distinct areas.
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Souvera Corvus
Gallente Purify Namtz'aar k'in
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Posted - 2007.02.08 03:50:00 -
[5]
Interesting question.
For the first time, I was recently webbed, nossed and scrammed by a Rapier and effectively couldn't fart without permission. It was frustrating to be sure and I just had to sit there and watch my Shield, armour and hull disappear over the horizon with absolutely no chance of a comeback.
As I watched it though, I just thought 'How the hell has he/she managed to do that?' and then 'what would I have to do to get out of it?'. I'm convinced there's an answer that lies in better skills, better set-ups or better tactics and I'm glad for it because it would be shame for combat to always be decided by a goon with bigger guns. Gives you something to think about in your pod on the way home..................
So, I'm not sure it needs to be fixed but can appreciate the frustration of not being able to open up with your T2 rails because because someone's locked you down with a 2 bit jammer.
If it happened to me every week though I'd be inclined to ask more questions.
"If man does not know to which port he is sailing, no wind is favourable" |

Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.02.08 03:56:00 -
[6]
People are learning to take thoose things and put them into a collaborate effort working togheter with a couple of small ships versus a battleship. Tactics and teamwork(the T in MMO) makes things intersting compared to: My big phat ship can tank this much and do this haxxor damage with my big guns!
Basicly teamwork>solo as it should be else we humans wouldnt have come this far.
/* Teach a rookie today watch him takedown a battleship tomorrow... */ |

James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.08 03:59:00 -
[7]
You know all that stuff Sun Tzu wrote about war? Yeah, he wasn't kidding.
War and combat has always been about ensuring you've won before the lasers start pew pewing.
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Cabadrin
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.02.08 04:00:00 -
[8]
Time to jump in the motherships or titan and clear out those pesky wabbits  _______________________________________________
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Rhaegar Targarin
Minmatar
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Posted - 2007.02.08 04:07:00 -
[9]
I wish I had started playing Eve back when it was like people say it was.
Rhaegar Targarin - Minmatar Combat Pilot |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.02.08 04:17:00 -
[10]
I like that there are other ways than just the biggest guns/missiles/drones to win battles in this game. I don't want those other ways to become more dominant than weapon systems, but that's probably not going to happen because when it comes down to it, all the NOS and EW in the galaxy isn't going to kill your opponents' ships without weaponry.
That doesn't mean those things aren't overpowered--in some respects I think they are. But even if they're nerfed I hope they remain a major force in the game, and something that puts fear into combat pilots. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.02.08 04:23:00 -
[11]
I don't get why CCP doesn't yet get the patern with every problem of overpowered modules: gankageddons (damage mods aplenty), nanophoons (speed mods aplenty), nosdomi (nos aplenty)... I mean, for crissakes! Just put a limit on the number of mods of a certain type you can put on a ship, and the problem will be fixed!
Anyways, IBTL
Originally by: Glenntwo You should be an anti pirate because you enjoy giving a player who is looking for an unfair fight an extremely unfair fight
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Starlixum
Lyla Syndicate
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Posted - 2007.02.08 06:25:00 -
[12]
Originally by: Kodiak31415 Edited by: Kodiak31415 on 08/02/2007 03:32:56 When I think of combat in eve I think about ships blowing the stuffing out of eachother, tanking, ganking, big booms, massive 8 gun/launcher battleships standing toe to toe blasting eachother into little itty bitty peices. "Wave of mutilation 2 style" for thoes you that have seen it. Or like some of the Lock n' Load video fights.
But it seems that combat in eve is now more based on the "other stuff". Look at ships like the myridon, curse, nannodomi/phoon. Look at the dominance of EW, damps, tracking disruptors, and above all else nos. The big guns and launchers are silent because they ship they're attached to are damped down to 5km lock range. You somehow manage to wait through the 2 minute lock time and lock a target 5km away from you! Now that little damper is going to die! But wait.....you have no cap to fire your guns because it's all been sucked off by nos! Not to worry, you picked minmatar or caldari and don't need cap to fire your guns! Too late, you got ecm'ed, now your going to have to wait 2.5 minutes to get another lock. Time to turrtle up and use that handy rep bonus that your ship has...but you have no cap to rep with. So slowly your tank fails, as you sit there as harmless as a veldspar asteroid watching your hardcore tanked death dealing uber ship get slowly picked apart by a couple of little leech ships that you should have been able to blast to smithereens within seconds of getting a lock.
BTW, this wasn't supposed to be a whine (It did kind of turn into one). It was going to be an observtion of mine and I wanted to know how the rest of the playerbase felt about it. Please keep replies constructive, you can tell me I'm wrong without calling me a noob/idiot/moron/asking if I even play eve ect...
Am I wrong here or is eve combat now all about EW and cap warfare with damage only becoming a factor once a ship is defanged and nosed to the point of death? I want people to see a hyperion or abbadon and think "if that guy has a close rang gank setup were toast" not just "meh, slap some damps and nos on him and watch him wither away on the vine." I know CCP wanted to increase combat times but did do it at the cost of combat itself? Am I just full of nonsense? Is there a way to 'fix' this without remving EW and nos from the game completley? Does it even need to be fixed?
I lost my first ship tonight in a PvP battle while my partner and I were pirate hunting in the local asteroid belts. We were jumped by a set of four pilots. Both my partner and I were warp jammed, radar jammed, no capacitor due to NOS, etc. It was an interesting experience sitting there watching my ship dead before a single shot was fired. They executed their attack very well. I'd have to agree it's irritating, but it's apart of Eve.
Starlixum Personnel Manager The Lyla Syndicate Recruitment Thread! |

Bryg Philomena
Green Lantern Corps
|
Posted - 2007.02.08 06:32:00 -
[13]
FoF http://oldforums.eveonline.com/?a=topic&threadID=465618 |

Jerick Ludhowe
Internet Tough Guys Inc.
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Posted - 2007.02.08 06:59:00 -
[14]
Originally by: Vim People are learning to take thoose things and put them into a collaborate effort working togheter with a couple of small ships versus a battleship. Tactics and teamwork(the T in MMO) makes things intersting compared to: My big phat ship can tank this much and do this haxxor damage with my big guns!
Basicly teamwork>solo as it should be else we humans wouldnt have come this far.
Can't agree with you more man. Corp mate and I have been spending the vast majority of our time flying around in a couple t1 cruisers as of late. With good positioning and the right combination of skills/ships that complement eachother we've managed to come out on top in allot of fights that I simply would not even have considered a couple months back. It's all about teamwork, comunication and planning. Get the right positioning and get the hostiles where you want them to be and there really is nothing you can't do.
To the OP, there are more ships than just battleships with big guns that simply trade blows and tank. Most (some suck) ships have a place in this game and that usually means that they also don't have a place as well. Get a buddy to cover the weakness of your setup/ship and you his and you're golden. Above all else though, learn from your mistakes and the isk you granted your killer and don't make that same mistake again.
Heinrich Klaus: "You need to get a leet signature you****got" |

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.02.08 07:03:00 -
[15]
Variety and tactics make it fun.
Just firing vollies back and forward is predictible and boring.
[OMG! CURRENTLY RECRUITING!] |

hotgirl933
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Posted - 2007.02.08 07:07:00 -
[16]
kill 2 birds with one stone nerf nos by giving any use of it a sig radius boost as an offset as well as reducing inertia ( NOS = reducing speed and turning speed) and the benefits are sustain a tank, suck youre opponent
On the other hand ishtab and nano fittings give a 10% reduction for each one fitted penalty to any NOS u have fitted
Therefore u either fit ishtabs-nanos or NOS.
Kills to birds with one stones and gives a slight nerf to nanodomis and nanophoons that are around atm
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Altai Saker
Omniscient Order
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Posted - 2007.02.08 07:08:00 -
[17]
Edited by: Altai Saker on 08/02/2007 07:05:55 Variety is fun but the speed in which nos take your cap vs how long you need it is ****** up and broken. Also sensor damps seem a bit strong especially vs carriers. Tracking disruptor's are definitely sub par compared to ecm and sensor damps respectively.
Originally by: hotgirl933 kill 2 birds with one stone nerf nos by giving any use of it a sig radius boost as an offset as well as reducing inertia ( NOS = reducing speed and turning speed) and the benefits are sustain a tank, suck youre opponent
On the other hand ishtab and nano fittings give a 10% reduction for each one fitted penalty to any NOS u have fitted
Therefore u either fit ishtabs-nanos or NOS.
Kills to birds with one stones and gives a slight nerf to nanodomis and nanophoons that are around atm
An interesting solution, but probably ruins curse or pilgrim. http://www.omniscient-order.com/
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.02.08 07:24:00 -
[18]
Edited by: Niccolado Starwalker on 08/02/2007 07:21:57
Originally by: Kodiak31415 Edited by: Kodiak31415 on 08/02/2007 03:32:56 When I think of combat in eve I think about ships blowing the stuffing out of eachother, tanking, ganking, big booms, massive 8 gun/launcher battleships standing toe to toe blasting eachother into little itty bitty peices. "Wave of mutilation 2 style" for thoes you that have seen it. Or like some of the Lock n' Load video fights.
But it seems that combat in eve is now more based on the "other stuff". Look at ships like the myridon, curse, nannodomi/phoon. Look at the dominance of EW, damps, tracking disruptors, and above all else nos. The big guns and launchers are silent because they ship they're attached to are damped down to 5km lock range. You somehow manage to wait through the 2 minute lock time and lock a target 5km away from you! Now that little damper is going to die! But wait.....you have no cap to fire your guns because it's all been sucked off by nos! Not to worry, you picked minmatar or caldari and don't need cap to fire your guns! Too late, you got ecm'ed, now your going to have to wait 2.5 minutes to get another lock. Time to turrtle up and use that handy rep bonus that your ship has...but you have no cap to rep with. So slowly your tank fails, as you sit there as harmless as a veldspar asteroid watching your hardcore tanked death dealing uber ship get slowly picked apart by a couple of little leech ships that you should have been able to blast to smithereens within seconds of getting a lock.
BTW, this wasn't supposed to be a whine (It did kind of turn into one). It was going to be an observtion of mine and I wanted to know how the rest of the playerbase felt about it. Please keep replies constructive, you can tell me I'm wrong without calling me a noob/idiot/moron/asking if I even play eve ect...
Am I wrong here or is eve combat now all about EW and cap warfare with damage only becoming a factor once a ship is defanged and nosed to the point of death? I want people to see a hyperion or abbadon and think "if that guy has a close rang gank setup were toast" not just "meh, slap some damps and nos on him and watch him wither away on the vine." I know CCP wanted to increase combat times but did do it at the cost of combat itself? Am I just full of nonsense? Is there a way to 'fix' this without remving EW and nos from the game completley? Does it even need to be fixed?
A lot of what you describe is true. But personally i think it needs to stay this way. Because it gives more variation. it give posibilities. Now, its not all about your itchy triggerfinger on the gun. Now its more what fitting you have, and what setup and what fight you have picked. It certainly gives way more challenges, but is not that what EVE is about? Its not that you are not using your guns at all - you still do! It is just not everything anymore..
That is just my observation anyway.
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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Larkonis Trassler
g guild
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Posted - 2007.02.08 07:47:00 -
[19]
So you're upset that combat isn't all about F1-F8 eh? There are certain aspects of the game that are maybe a little overpowered. But you've got to remember, all these mean and nasty bits of EWAR are available to you too! A well coordinated gang with a good mix of EWAR should be able to easily own a similar sized gang without it. People need to get out of the F1-F8 mentality and start using all these other tools at their disposal to bring about the swift defeat of their enemy. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |

Allantia
FW Inc Kith of Venal
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Posted - 2007.02.08 08:56:00 -
[20]
Edited by: Allantia on 08/02/2007 08:58:00 /signed
Combat in EVE today is all about having the most I-WIN buttons - ECM & NOS.
Edit: Can't blame CCP entirely though. The dominate attitude regarding PvP is just as responsible for the problems... no one cares about having fights that are even remotely balanced or challenging, it's all about getting that killmail.
|

DarkFenix
Caldari Evolution Band of Brothers
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Posted - 2007.02.08 09:37:00 -
[21]
I'll agree with the OP on one point only. Nos's. They're just a bit too good against smaller ships (considering years ago CCP deliberately introduced tracking to make large weapons not hit small ships, and more recently missiles were nerfed against smaller ships too).
Other than that, I can't see what people are complaining about. You're complaining that enemy support ships are using their nerf-bat modules to gimp your ship before it fires a shot. The solution is simple, fly with your own support. Your support lets loose the pew pew on enemy support, while the battleships or whatever damage dealers slug it out. Obviously this is a massive simplification, but is in essence true.
To analogise it to real life, real wars are not fought by lines of tanks driving up to one another then fighting until one side wins. They get air support, recon/intel support, infantry support, and any side without this kind of support is at a serious disadvantage.
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Jon Hawkes
Dark Angel Security
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Posted - 2007.02.08 09:56:00 -
[22]
I thought most of the combat took place on the forums...
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Cailais
Amarr Domus Fatalis X-PACT
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Posted - 2007.02.08 10:01:00 -
[23]
Originally by: Allantia Edited by: Allantia on 08/02/2007 08:58:00 /signed
Combat in EVE today is all about having the most I-WIN buttons - ECM & NOS.
Edit: Can't blame CCP entirely though. The dominate attitude regarding PvP is just as responsible for the problems... no one cares about having fights that are even remotely balanced or challenging, it's all about getting that killmail.
I for one am getting a bit bored with the 'nerf module x' - ECM mods were nerfed becuase no body would fit the counter ECCM (admitedly not a great counter but it did eventually get boosted). Now RSDs are getting it in the neck because (apparently) fitting a sensor booster 'wastes a valuable slot'. No it doesn't: you choose not to fit the counter, you suffer the disadvantage. NOS gets the same grief - yes its frustrating to get nossed in your inty, but then should 1 inty, or even a couple of frigates disable a BS?? A small frig swarm of 5-6 frigs can avoid the effects of most Heavy Nos fitted BS, with the possible exception of nosdomi - a quite specialized ship.
I think the nerf bat should be put away for a while - and more thought put into how we can 'adapt' our ships mid combat because the real reason the 'nerf it!' cries go up is because once you're in space and engaged thats it - you're stuck with the set up you have. Think about it this way, if you could 'scale' your cap replen rate, shields, weapon rof and so forth by shifting more, or less power to discreet functions combat would become more tactical and hopefully last a bit longer. Getting nossed? - flick the sliding scale control to boost cap replen (perhaps rof on weapons drops), want more firepower - boost your guns up etc etc etc. Alternatively more mods should require activation to provide a bonus (say heat sinks for example).
yes this is a bit more of a 'button mashing' style of play but some comprimises or changes to the way combat happens will be needed otherwise everything will have been nerfed until we're all flying around in identikit ships...
C.
www.sefrim.com - sig design - eve mail for details
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el commandante
Delta team Lotka Volterra
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Posted - 2007.02.08 10:50:00 -
[24]
Originally by: DarkFenix I'll agree with the OP on one point only. Nos's. They're just a bit too good against smaller ships (considering years ago CCP deliberately introduced tracking to make large weapons not hit small ships, and more recently missiles were nerfed against smaller ships too).
Other than that, I can't see what people are complaining about. You're complaining that enemy support ships are using their nerf-bat modules to gimp your ship before it fires a shot. The solution is simple, fly with your own support. Your support lets loose the pew pew on enemy support, while the battleships or whatever damage dealers slug it out. Obviously this is a massive simplification, but is in essence true.
To analogise it to real life, real wars are not fought by lines of tanks driving up to one another then fighting until one side wins. They get air support, recon/intel support, infantry support, and any side without this kind of support is at a serious disadvantage.
qft ----------------------------------------- if you own something that you cant leave behind in 5 min it owns you. i was owned once too. |

Mr Mozzie
Eve University Ivy League
|
Posted - 2007.02.08 11:08:00 -
[25]
Originally by: Jon Hawkes I thought most of the combat took place on the forums...
lol!!! u win eve
Seriously, I suspect that the devs have deliberately included ecm etc to encourae team play and decourage solo pvp.
|

Laboratus
Gallente BGG
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Posted - 2007.02.08 11:57:00 -
[26]
Originally by: Cailais
I for one am getting a bit bored with the 'nerf module x' - ECM mods were nerfed becuase no body would fit the counter ECCM (admitedly not a great counter but it did eventually get boosted). Now RSDs are getting it in the neck because (apparently) fitting a sensor booster 'wastes a valuable slot'. No it doesn't: you choose not to fit the counter, you suffer the disadvantage. NOS gets the same grief - yes its frustrating to get nossed in your inty, but then should 1 inty, or even a couple of frigates disable a BS?? A small frig swarm of 5-6 frigs can avoid the effects of most Heavy Nos fitted BS, with the possible exception of nosdomi - a quite specialized ship.
I think the nerf bat should be put away for a while - and more thought put into how we can 'adapt' our ships mid combat because the real reason the 'nerf it!' cries go up is because once you're in space and engaged thats it - you're stuck with the set up you have. Think about it this way, if you could 'scale' your cap replen rate, shields, weapon rof and so forth by shifting more, or less power to discreet functions combat would become more tactical and hopefully last a bit longer. Getting nossed? - flick the sliding scale control to boost cap replen (perhaps rof on weapons drops), want more firepower - boost your guns up etc etc etc. Alternatively more mods should require activation to provide a bonus (say heat sinks for example).
yes this is a bit more of a 'button mashing' style of play but some comprimises or changes to the way combat happens will be needed otherwise everything will have been nerfed until we're all flying around in identikit ships...
C.
Very true. Combat is moving too fast in a direction where all alternative approaches are being removed. One of the great things about combat in eve is the way you can win by choosing better tactics instead of having more skill points. SP help, but are not as essential as a decent combat strategy and good use of tactics. With the ECM and WCS nerf the game took a huge step towards "Click F1-F8 Hah, got there first", by largely removing the possibility of changing the tactical enviroment by subgames. (Who has more Warp points, ew superiority). This has lead to some redicilous approaches to enable using tactics (nanoships) and largely has only detoriated the gameing experiense. Now the forum whineage is turning towards the last alternative approaches to combat by raw dps. Damps, nos and drones. If they get pwnd, the pvp content in eve is largely brought down to the "what level is your priest" so common in other games. I truly hope that the devs don't continue on the slippery slope of the nerf bat, and listen to the dps obsessed forum community and rather think about the game as a whole and keep to the unique approach the game has offered us in the past. ___ P.S. Post with your main. Mind control and tin hats |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.02.08 12:09:00 -
[27]
Remember folks; sitting there ECMing/Nossing a target and neither of you doing very much of anything is 'tactics'.
All that stuff about damage per second, rep per second, ammo types and resists is mindless button mashing. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Spanker
Genco
|
Posted - 2007.02.08 12:21:00 -
[28]
Originally by: Bryg Philomena FoF
I never have FoF in my Raven. Seeing as you can't kill things with regular cruises, FoF's are just lol
- Shpank |

Topaz Skydiver
|
Posted - 2007.02.08 12:22:00 -
[29]
Edited by: Topaz Skydiver on 08/02/2007 12:20:10 Problem with overpowered high speed ships is that they use weapons that are uneffected by the speed of that ship.
They can't be tracked by their enemies guns anymore, the enemies missile damage gets extremely reduced too by the explosion velocity vs. ship velocity factor, but their own weapons like nos, missiles, drones hit the slow enemy with full damage.
If we want to keep those speeds, which are surely fun, I like it especially on my Hurricane, then the tracking formulas and missile damage formulas need a look. Can't be that you hit some ultra-fast ship with only 0.6 damage with precision cruise, chance to track it with guns zero, while it fires missiles itself at you and hits full damage. It's rediculous imho.
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Escaped Convict
|
Posted - 2007.02.08 13:04:00 -
[30]
Originally by: Kodiak31415 Edited by: Kodiak31415 on 08/02/2007 03:32:56 When I think of combat in eve I think about ships blowing the stuffing out of eachother, tanking, ganking, big booms, massive 8 gun/launcher battleships standing toe to toe blasting eachother into little itty bitty peices. "Wave of mutilation 2 style" for thoes you that have seen it. Or like some of the Lock n' Load video fights.
But it seems that combat in eve is now more based on the "other stuff". Look at ships like the myridon, curse, nannodomi/phoon. Look at the dominance of EW, damps, tracking disruptors, and above all else nos. The big guns and launchers are silent because they ship they're attached to are damped down to 5km lock range. You somehow manage to wait through the 2 minute lock time and lock a target 5km away from you! Now that little damper is going to die! But wait.....you have no cap to fire your guns because it's all been sucked off by nos! Not to worry, you picked minmatar or caldari and don't need cap to fire your guns! Too late, you got ecm'ed, now your going to have to wait 2.5 minutes to get another lock. Time to turrtle up and use that handy rep bonus that your ship has...but you have no cap to rep with. So slowly your tank fails, as you sit there as harmless as a veldspar asteroid watching your hardcore tanked death dealing uber ship get slowly picked apart by a couple of little leech ships that you should have been able to blast to smithereens within seconds of getting a lock.
BTW, this wasn't supposed to be a whine (It did kind of turn into one). It was going to be an observtion of mine and I wanted to know how the rest of the playerbase felt about it. Please keep replies constructive, you can tell me I'm wrong without calling me a noob/idiot/moron/asking if I even play eve ect...
Am I wrong here or is eve combat now all about EW and cap warfare with damage only becoming a factor once a ship is defanged and nosed to the point of death? I want people to see a hyperion or abbadon and think "if that guy has a close rang gank setup were toast" not just "meh, slap some damps and nos on him and watch him wither away on the vine." I know CCP wanted to increase combat times but did do it at the cost of combat itself? Am I just full of nonsense? Is there a way to 'fix' this without remving EW and nos from the game completley? Does it even need to be fixed?
So basicaly what you are saying is that the ship with the biggest guns/missiles wins?
if so you are playing the wrong game, eve is all about setup skill "player skill" and being in the right place at the right time. if DPS and youre tank was the only thing that ditermined youre win then eve would be a very boaring place.
im not saying there is no room for these massiv DPS blaster machins, what im saying is if you fly one then you need cover from friends ie intys to takle and intercept other intys EW ships to counter there EW and mabey some nos of youre own to counter ther nos adnenergy transfere :)
eve rocks cuz even a well setup small ship can take out a massiv gun platform ship if its not setup to deal with you.
NOS ECM DAMPANING and all the others add flavour to eve in a way DPS on its couldnot. http://www.badongo.com/pic.php?file=new+banner__2005-12-31_Unfortunate+Banner.jpg |
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