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Aoife
Federal Navy Academy Gallente Federation
0
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Posted - 2016.03.09 12:07:27 -
[1] - Quote
 So this is one hell of a game you have here, id heard the stories but wow is this complex.
Cool though , looks like there is a lot to get into here once my brain stops leaking out of my ears. anyway im not usually into mmos, tried a couple but couldn't stick with them. so i have a couple of questions ,
how do i find stuff in space? you know like the crap and stuff people leave in mission sites, ive seen plenty of people complaining about losing things and i was wondering 1) how would one go about finding these things and 2) can i make money doing so.
if my read on how things operate here i can take these things yes?
also what do player corps like to see in newbies (in terms of utility) i.e. how can i be useful for a group
would finding things be a good place to start and are there other ways to make money with this?
cheers for the time |

ergherhdfgh
Imperial Academy Amarr Empire
1233
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Posted - 2016.03.09 12:24:16 -
[2] - Quote
Aoife wrote: how can i be useful for a group It's a game. If you are fun to play with then you are useful to the group. There are no raiding mechanics or any other type of balanced gameplay in this game. What ever you are doing it's typically a "The more the merrier" situation.
Yes you can find stuff. I don't have time for details but combat probing or being invited to group is how you do it. However you can not combat probe wrecks so you need to probe the sites when they have ships or MTUs in them and bookmark them. |

Lianara Dayton
Society for Peace and Unity
41
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Posted - 2016.03.09 12:39:31 -
[3] - Quote
Hello and welcome to EVE.
Let me start by saying that the most important aspect of EVE is the social aspect. Sure, you can do it all alone but it's extremely tough (especially for someone who's just starting out). You already seem to be aware of that fact since you said you're interested in joining a corp, so let me start there:
Generally, there are many corps out there that are willing to take new people and have no requirements except a willingness to learn and perhaps read a guide and join team speak to make communication easier. Since you've obviously not got a problem with reading guides and even came here to ask questions I think you should not have any problem to find a corp that will take you.
Which corp to join is largely dependent upon what you want to do in EVE: if you're mainly interested in learning the game then a corp like EVE Uni would be worth considering (they are basically like an EVE school and provide lots of courses, both theoretical and hands-on). I've heard many good things about them.
If you're more interested in getting directly into the (PVP) action and are more interested in learning by doing (or also learning by dying) then you will surely also find a corp in faction warfare that's willing to teach you the ropes. I'd check over in the corp and alliance recruitment forum to look for a corp that fits your liking.
Most newbie-friendly PVP corps will provide you with everything you need to start out (including skill books, ships, fittings as well as advice and guidance).
On your other question about collecting lost/forgotten goods: I personally don't have any experience with this (because when I started EVE it was a bit of a different game). I do know that some people make good money by scanning down mission sites of other players (using a probe launcher and probes) and then go and loot and salvage their mission-wrecks. Obviously this can be seen as stealing (if the person intended to go and loot & salvage their wrecks themselves after completing the mission) but there are also people that are too lazy to salvage and they probably won't care. If you want to take this "profession" to a next level (or don't want to have to probe down mission sites) then you can also try and buy the salvage- and loot-rights from mission runners (so they basically bookmark their mission sites and then sell you the bookmarks for a small fee after they're finished).
Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space) so it might be a good idea to only loot & salvage mission sites when the owner has left.
Again, I lack any hands-on experience with this "profession" so I'm sure someone else will jump in on this thread and give you more in-depth information.
Good luck in EVE & see you in space!
Lianara Dayton, Society for Peace and Unity
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ISD Max Trix
ISD Community Communications Liaisons
183
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Posted - 2016.03.09 12:54:31 -
[4] - Quote
Welcome to spreadsheets online.
Try the EveUni Wiki or our help section, both have loads of information on the different things in the game.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14626
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Posted - 2016.03.09 13:04:51 -
[5] - Quote
good info there Lianara but one point
Lianara Dayton wrote: Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space)
salvaging wrecks will not flag you as suspect, that aside fantastic post.
Better the Devil you know.
=]|[=
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Aoife
Federal Navy Academy Gallente Federation
0
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Posted - 2016.03.09 13:17:13 -
[6] - Quote
oh wow, thanks for the quick response guysISD Max Trix wrote:Welcome to spreadsheets online. Try the EveUni Wiki or our help section, both have loads of information on the different things in the game. thank you in particular for the links. |

Teium Purvanen
Science and Trade Institute Caldari State
22
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Posted - 2016.03.09 13:25:42 -
[7] - Quote
Ralph King-Griffin wrote:good info there Lianara but one point Lianara Dayton wrote: Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space)
salvaging wrecks will not flag you as suspect, that aside fantastic post.
I actually have a question about this. I noticed a yellow highlighted wreck next to a gate last night. No one was about so I salvaged it (got nothing) and opened the cargo hold. There was about 24mil of stuff in it, but I couldn't drag the items to my ship. Is there a reason for this? Or was I dong something wrong? |

Memphis Baas
1296
|
Posted - 2016.03.09 13:34:59 -
[8] - Quote
Easiest way to salvage is to ask people to let you salvage.
Otherwise the game is destination-based; you have a list of destinations (stations, planets, stargates, asteroid belts) that you can go to and interact with. So other players' missions (and the wrecks therein) aren't public destinations; you must find them using scanner probes. AND, you must find them while the player is there, because you can only scan for his ship while it's present at the site.
So look up the guides for exploration and probing, and train to fly a frigate that's got bonuses for probing. And you'll want to get good at using the combat probes for finding ships, not the core probes for finding exploration sites.
So I believe it's easier to just ask, and if they say no (or don't reply), doing the PVE in this game (exploration, doing the missions yourself, etc.) is probably going to be more profitable (money-making) than salvaging wrecks.
Making lots of money is possible, but typically involves the more advanced ships, and knowing what to do / how the game works. Since you're still learning the game, my recommendation is to do the career agent missions (this will give you approx 10 million in ships and loot), and then the Sisters of EVE Epic mission arc (more millions ISK).
I don't know what your RL situation is, but as an alternative, a single PLEX ($20) would set you up with 1 billion ISK, which should be sufficient for a year (if you don't spend carelessly), as you learn the game and get good at it you can go from there and use that capital to make more. If you choose to go this route, make sure your character is inside the (correct) Jita 4-4 station before you claim the PLEX, so you don't risk it by traveling with it in your cargo, and so you can sell it right away without leaving the station. And you need to have about 10 million ISK to pay market taxes when selling the PLEX. |

Memphis Baas
1296
|
Posted - 2016.03.09 13:47:49 -
[9] - Quote
Teium Purvanen wrote:I actually have a question about this. I noticed a yellow highlighted wreck next to a gate last night. No one was about so I salvaged it (got nothing) and opened the cargo hold. There was about 24mil of stuff in it, but I couldn't drag the items to my ship. Is there a reason for this? Or was I dong something wrong?
Salvaging is allowed, which basically means you apply the salvager to the wreck and get some salvage materials, and the wreck turns into a cargo canister with the loot inside.
Taking the loot would result in you being flagged Suspect, meaning anyone can attack you for 15 minutes. You have to turn your safeties from green to yellow to indicate that you're willing to go Suspect. The safety is the little button to the upper left of the HUD circle (where your shields, armor, hull, and capacitor are shown).
Basically, 25 million in loot would have been worth it, but you didn't know about turning of the Safety setting. |

gfldex
753
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Posted - 2016.03.09 13:53:22 -
[10] - Quote
You can scan down ships, drones and Mobile Tractor Units (the latter is rather unpractical). Salvage is fair game but looting other pilots wracks will get you a criminal flag, what means anyone can shoot you. _Can_ shoot you. Most of the time they wont. So yes, you can make money with that, if you consider earning less then minimum wage a good deal. Tractor beams wont work on other players wrecks, so you actually have to truck around between wrecks that are 20 to 60km apart. The best mission will give you between 10-15MISK. That sounds great until you realise that will take you the better part of an hour. You could also make 60MISK by running those missions yourself. (What you can't as a very young pilot ofc.) If you go into lowsec and hop between betls, you will easily make 20-60MISK/h, given the right ship and fitting with the SP you got right now.
You will further considered to be a nuisance and EVE players tend to have long memories. If you get off on pissing ppl off that may just be your thing.
If you take all the sand out of the box, only the cat poo will remain.
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Pix Severus
Empty You
3453
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Posted - 2016.03.09 15:30:53 -
[11] - Quote
I currently make around 1b per month (on average) by popping abandoned MTUs and scooping abandoned T2 and faction drones in highsec.
This is pocket change to me, especially coming from level 4 mission running, but I find it fun, the ISK is a just an added bonus. Hunting MTUs is very much luck-based, my largest MTU kill was around 400m, of which 300m dropped. I've had a 250m kill, of which 15m dropped.
The vast majority of people won't care that you popped their MTU, my first convo about it was a guy thanking me for popping an MTU he forgot to scoop before handing in his mission, and it annoyed him that it was still out there, somewhere. I did get an 80m bounty on my head from one guy though, which is awesome.
When you attack an MTU, you gain suspect status, which means other players can attack you. I've killed nearly 300 MTUs so far and not a single person has aggressed me, such is life in highsec.
If this sounds like the sort of thing you'd be interested in, send me an in-game mail and I'll help get you started.
-ì-ä-à -£-à+¦-äGêâ-Ç
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Teium Purvanen
Science and Trade Institute Caldari State
22
|
Posted - 2016.03.09 16:18:06 -
[12] - Quote
Memphis Baas wrote:Teium Purvanen wrote:I actually have a question about this. I noticed a yellow highlighted wreck next to a gate last night. No one was about so I salvaged it (got nothing) and opened the cargo hold. There was about 24mil of stuff in it, but I couldn't drag the items to my ship. Is there a reason for this? Or was I dong something wrong? Salvaging is allowed, which basically means you apply the salvager to the wreck and get some salvage materials, and the wreck turns into a cargo canister with the loot inside. Taking the loot would result in you being flagged Suspect, meaning anyone can attack you for 15 minutes. You have to turn your safeties from green to yellow to indicate that you're willing to go Suspect. The safety is the little button to the upper left of the HUD circle (where your shields, armor, hull, and capacitor are shown). Basically, 25 million in loot would have been worth it, but you didn't know about turning of the Safety setting. For next time, you'll know what to do, and keep in mind that it helps to have a plan such as docking up right away or waiting at a safespot for the 15 minutes that the Suspect flag timer lasts. If anyone attacks you, you CAN shoot back; typically people won't attack unless they can kill you in one shot, or if they can tackle you with warp disruption, because otherwise you can just get away, making it pointless.
Dammit lol I was the only one in the system as well >.< |

Aoife
Federal Navy Academy Gallente Federation
0
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Posted - 2016.03.09 16:35:22 -
[13] - Quote
Not at my pc at the moment but pix seems to be closest to what I'm thinking about.
There were people complaining about losing their drones and tractor units and it got me thinking.
And yes I'm a grown ass adult with kids so i will probably sell a plex to some unfortunate with more time on their hands than I. Thanks for the tip there Memphis .
So "exploration" would seem to be the the career for me, or the skillset associated anyway. now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?
Also nice link there pix,
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Tipa Riot
Federal Navy Academy Gallente Federation
2257
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Posted - 2016.03.09 16:39:06 -
[14] - Quote
ISD Max Trix wrote:Welcome to spreadsheets online.
It's only if you make it so, I'm happy playing EvE for almost 3 years now, without using spreadsheets (not counting online tools, to calculate profits and stuff).
I'm my own NPC alt.
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Memphis Baas
1297
|
Posted - 2016.03.09 16:50:10 -
[15] - Quote
Pix Severus wrote:I currently make around 1b per month (on average) by popping abandoned MTUs and scooping abandoned T2 and faction drones in highsec.
MTU's are Mobile Tractor Units; they cost about 8 million and people deploy them in their mission area to automatically gather all the wrecks and loot them.
The MTU drags each wreck to it using tractor beams, then loots it, and this process takes a while, so typically the mission-runner will kill everything then dock at station and report that the mission is complete (this removes all the mission-related structures from space, but leaves the wrecks behind). The mission-runner then returns in a ship designed to salvage wrecks (such as a destroyer with salvagers installed in all high slots), and salvages the wrecks and grabs the loot and the MTU.
The game will flag you Suspect if you steal the loot, and the MTU is only "abandoned" in the sense that the owner took a quick trip to station to change ships. High-sec gameplay clearly allows what Pix Severus is doing, it's actually intended gameplay, just keep in mind that you may not get the benevolent responses that he's been illustrating. Still, if they're stupid enough to leave their MTU there for you to probe down, then you deserve the spoils - finders keepers as they say.
A person wanting to "punish" you for stealing would have to be prepared and bring a combat ship with warp disruptors instead of a destroyer full of salvagers, so that's why most don't shoot (they don't have weapons). They may adapt and shoot if you stick to a single system and do it repeatedly to the same person.
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ISD Chanisa Nemes
ISD Community Communications Liaisons
8
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Posted - 2016.03.09 16:52:23 -
[16] - Quote
Aoife wrote:
So "exploration" would seem to be the the career for me, or the skillset associated anyway. now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?
Exploration and scouting can be very helpful for a lot of PVP entities, particularly those in wormhole space. Without consistent connections or local, people rely very heavily on scouts to find their content. Plus, you can make a decent amount of isk running the data/relic sites. Might be something worth checking out. I know when I first started some of the most exciting moments were jumping through HS wormholes and seeing what was going on in there.
Heads up though, you might lose a lot of your scan ships so be prepared!
ISD Chanisa Nemes
Ensign
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Memphis Baas
1297
|
Posted - 2016.03.09 16:57:47 -
[17] - Quote
Aoife wrote:So "exploration" would seem to be the the career for me, or the skillset associated anyway. Now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?
"Find the thing" becomes "find the enemy" when you're out PVP'ing, and given that everyone uses bookmarked locations that aren't near any planet, moon, or station as safespots, "find the enemy" becomes very important. You can easily pair it with "tackle the enemy" by training for the basic PVP modules (warp disruptor, warp scrambler, microwarpdrive, stasis webifier) and fast ships (T1 frigates, T2 interceptors), and make a scouting career out of it, and lots of PVP'er corps will love to have you.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14632
|
Posted - 2016.03.09 17:12:19 -
[18] - Quote
Good probing skills are valuable , and by that I mean your skill at interpreting the ui feedback and manipulating the probes. If you look for the expanded probe launcher and fit it with combat probes you will be able to find players and their assets in space.
This will also open up the role of "scout" which is a vital one for most pvp oriented corps, basically you find the things for everyone else to kill. As of today's patch this role just got a whole lot more important
Look into the astero (ship) for one of the quickest ways of opening this role up. Do bear in mind though its considerably more expensive a hull than I would typically recommend for a newbro, At about 80mill each you will definitely feel the loss of one should you lose it.
Better the Devil you know.
=]|[=
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Pandora Carrollon
Kingsman Tailors
95
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Posted - 2016.03.09 18:31:35 -
[19] - Quote
Pix Severus wrote:When you attack an MTU, you gain suspect status, which means other players can attack you. I've killed nearly 300 MTUs so far and not a single person has aggressed me, such is life in highsec.
The vast majority of players view other players with 'suspect' tags as bait PvP'ers, and since they are in PvE fit ships, will just leave you alone. Part of the game is human nature and HiSec players don't generally get their kicks from PvP combat. So you get away with this activity.
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Pandora Carrollon
Kingsman Tailors
96
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Posted - 2016.03.09 18:43:18 -
[20] - Quote
Ralph King-Griffin wrote:If you look for the expanded probe launcher and fit it with combat probes you will be able to find players and their assets in space.
This will also open up the role of "scout" which is a vital one for most pvp oriented corps, basically you find the things for everyone else to kill. As of today's patch this role just got a whole lot more important
Look into the astero (ship) for one of the quickest ways of opening this role up. Do bear in mind though its considerably more expensive a hull than I would typically recommend for a newbro, At about 80mill each you will definitely feel the loss of one should you lose it.
Expanded Probe launchers chew up massive ship resources, and while I've heard about Astero fits with them, they can't be good fighters after that. It's more suited to a larger ship, and even cruisers struggle with their fit out with one on board. I think the Sisters of Eve Stratios cruiser can handle one and still remain combat effective against another cruiser or smaller. Larger would be a problem for the average player. Those are even more money though!
I actually find a lot of stuff with just my Dscan (when it's set up to do so) but you need to jump around to sites and Dscan a bit. It's not a substitute for combat probes but I started learning how to mess with it and while still an amateur with it, I do get it to show me interesting stuff.
I would suggest that you start with learning the Dscanner, then move to Core Probes in a frigate, then work up to combat probing. It's the normal progression and learning at each level will help you with the next step up.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14637
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Posted - 2016.03.09 18:43:32 -
[21] - Quote
Pandora Carrollon wrote:Pix Severus wrote:When you attack an MTU, you gain suspect status, which means other players can attack you. I've killed nearly 300 MTUs so far and not a single person has aggressed me, such is life in highsec. The vast majority of players view other players with 'suspect' tags as bait PvP'ers, and since they are in PvE fit ships, will just leave you alone. Part of the game is human nature and HiSec players don't generally get their kicks from PvP combat. So you get away with this activity. from extensive ... testing ... (yeah that's what ill go with) its about one in eight will actually fire on you, about half of the ones that don't will fall over themselves to get out of there, abandoning drones, mtu and everything there just to get away from you,
the other half will calmly pack up and dock or ignore you entirely.
ocasionally you get some special spark that will spew vulgarity and vitriolic slury at you but that dosent happen all that often
Better the Devil you know.
=]|[=
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Pandora Carrollon
Kingsman Tailors
96
|
Posted - 2016.03.09 18:49:38 -
[22] - Quote
Ralph King-Griffin wrote: from extensive ... testing ... (yeah that's what ill go with)
LOL! Remind me not to be a test subject... 
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Aoife
Federal Navy Academy Gallente Federation
0
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Posted - 2016.03.09 19:28:40 -
[23] - Quote
K so two plex and a two skill injectors later I'm sitting in an astero with a nice little nestegg.
Don't worry , I'm entirely aware of how eve works in terms of loss, when its gone it's gone and i could lose it anywhere and that's just the game, I'm fine with that, In fact it's what caught my eye about it. I'm also painfully aware of my lack of experience, just looking at the corp histories of other people in local made my jaw drop a couple of times (a lot of you have been playing longer than I've been a parent).
So I'm playing around with fitting this thing and yeah, whoever said this thing was hard to fit was right, I'm definitely not screwing with the locals with this fit, I'm not impressed with the exploration so far, wormholes and mini games (staying out of wormholes and I hate the mini games), I do rather like the mechanics and process though , it's interesting so ill probably be recovering drones for a little while.
Found some guides on probing and d-scan , d-scan seems straight forward but I have a couple of questions on probes.
What's up with the sphere? Should I be looking on it , in it or in the centre of it?
Same thing with the ring,
In the centre or on the ring?
And when I get the pair of dots, is there a rule of thumb for which one to go for or is it random?
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Memphis Baas
1300
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Posted - 2016.03.09 19:43:13 -
[24] - Quote
Pandora Carrollon wrote:Expanded Probe launchers chew up massive ship resources, and while I've heard about Astero fits with them, they can't be good fighters after that. It's more suited to a larger ship...
CCP wanted everyone to try exploration, so they gave the core launchers artificially low fitting requirements (compared to the expanded probe launchers). I guess they also wanted to keep the new SoE ships (Astero, Stratios) from completely dominating the previous choices (T1 ships like the Heron, T2 cov-ops like the Anathema), because the SoE ships have noticeably less CPU than I expected.
You won't have to make fitting concessions to fit combat probes on the T1 base exploration frigates or the T2 cov-ops frigates. It looks like CCP's vision is to use Herons or equivalent to hunt players, and to use the Astero for probing out PVE sites. |

Memphis Baas
1300
|
Posted - 2016.03.09 19:56:00 -
[25] - Quote
Aoife wrote:Found some guides on probing and d-scan , d-scan seems straight forward but I have a couple of questions on probes.
What's up with the sphere? Same thing with the ring? In the centre or on the ring? And when I get the pair of dots, is there a rule of thumb [...]
All of those are FALSE / WRONG positions.
Your target is somewhere, and it's a dot (obviously). When you apply the probes, the probes will give you a visual that is based on a calculated error, or percent certainty, of actually being right on the actual dot that is the target:
- if the target is in range of only one probe, you get a sphere, to indicate that only one probe is seeing it and the actual target can be anywhere inside that sphere that does NOT intersect with other spheres (cause none of the other probes are in range).
- if two probes are in range, you get a circle, to indicate that the target is somewhere around the intersection of each probe's sphere (intersection of two spheres is an oval space delimited by that circle).
- if three probes are in range, you get a pair of dots, as the intersection of 3 spheres; the target is somewhere in that oval-ish space delimited by those dots.
- if 4 or more probes are in range, you get a single dot, BUT that dot is false - the actual target can be hundreds of thousands of kilometers away from that dot. Basically the dot that you see has a distance error built in.
The idea is that you group your probes tighter and tighter to cover whatever volume of space is represented to you, to shrink the spheres to a red dot, and then to move the red dot closer and closer to the actual target dot, until you're 100% spot on and can warp to it.
If you have a ship with bonuses to scanning, and if you have clues such as the D-scan giving you a general direction or position already, you can hit the 100% with probes tightly grouped in the first try. |

Jonah Gravenstein
Machiavellian Space Bastards
25995
|
Posted - 2016.03.09 20:37:17 -
[26] - Quote
Pandora Carrollon wrote:P.S. I've been chewing on setting up a Battle Nereus (Gallente Industrial ship that is about as close to a Qship as exists in the game) to go chasing around after stuff. It would be tough enough to handle the NPC pirates running around but probably wouldn't take it into LowSec space to do this task, it would get wasted. It would be marginal in 0.6 or 0.5 space. In the right hands a Nereus is downright scary.
Il Feytid, who is I believe is better known by another name, is quite successful with them; take a look at their losses on Zkill for an idea of how he/she fits their Nereus.
@ ISD if the zkill link is inappropriate then please feel free to remove it. I know that there are rules about killboard links, in this instance it is to illustrate out of the box thinking and how it can affect formerly innocuous ships.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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ergherhdfgh
Imperial Academy Amarr Empire
1236
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Posted - 2016.03.09 21:44:30 -
[27] - Quote
Lianara Dayton wrote:
Do note however, that looting or salvaging an other persons wreck is a crime and will allow them to freely attack your ship (even in high security space)
Looting yellow wrecks yes white or blue no and salvage is free game. No restrictions on salvage.
You have a safety to save you from having to work out these details.
Also note that suspect baiting is a thing. |

Tau Cabalander
Retirement Retreat Working Stiffs
5853
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Posted - 2016.03.09 23:09:56 -
[28] - Quote
Memphis Baas wrote:... if they can tackle you with warp disruption, because otherwise you can just get away, making it pointless. Unintended puns are best puns.  |

ergherhdfgh
Imperial Academy Amarr Empire
1236
|
Posted - 2016.03.09 23:45:23 -
[29] - Quote
Aoife wrote: now what I'd love to know is how much utility I can get outside of "find the thing" is this useful for pvp corps ?
Depending on the corp potentially a lot. To a wormhole corp it's a prerequisite skill set.
If you can get good enough at combat probing to scan down people in safespots before they even see your probes on D scan that can be a very handy thing to be able to do.
There are not only corps and alliances based on the exploration playstyle but there is an entire sub-culture to the point of almost being a game within a game. |

ergherhdfgh
Imperial Academy Amarr Empire
1236
|
Posted - 2016.03.10 00:00:00 -
[30] - Quote
Memphis Baas wrote: A person wanting to "punish" you for stealing would have to be prepared and bring a combat ship with warp disruptors instead of a destroyer full of salvagers, so that's why most don't shoot (they don't have weapons). They may adapt and shoot if you stick to a single system and do it repeatedly to the same person.
When you are doing mission intrusions which is essentially what we are describing here. That is scanning someone down in their mission and then looting their wrecks and / or shooting their MTU then you are typically doing so in a cheap and easy to replace ship. This can easily be done in a ship that costs so little that you can easily loot more in one mission space than the ship costs you to replace.
In that case you are risking almost nothing. On the other hand the person running the mission is likely sitting in an expensively fit ship that is specially fit for PvE and not capable of effective PvP. Without getting into the specifics of races and damage types just know that it is very easy to fit cheaply and purposely to take out the expensive ship. This is where suspect baiting come into play and why most mission runners won't bother with you.
Back when I used to run missions in high sec if I had an uninvited guest in my mission space I would immediately "blue" my wrecks so that they could not flag themselves. It would remove the motivation to even be there for most of them. |
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