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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Guard
C C P C C P Alliance
1237

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Posted - 2011.12.16 18:22:00 -
[1] - Quote
CCP Veritas, accompanied by CCP Red Button from Virtual World Operations, have a new blog out which although born from looking at graphs after the recent dev bash in Tama, paints a much bigger picture about the current state of the server and the strides we have taken in the past year to improve server performance. May 2012 bring us even further into the future! It probably will you know.
Anyway! Here's the blog, and don't forget to tell Veritas and Red Button how much you love them. CCP Guard | EVE Community Developer |
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Doggy Dogwoofwoof
Nightmare Syndicate
3
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Posted - 2011.12.16 18:25:00 -
[2] - Quote
FIRST So, just what IS the coolant for that liquid cooler? |
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CCP Red Button
C C P C C P Alliance
5

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Posted - 2011.12.16 18:39:00 -
[3] - Quote
Doggy Dogwoofwoof wrote:FIRST So, just what IS the coolant for that liquid cooler? 
Why, I would have thought that was obvious. Hamster juice ofc 
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Destination SkillQueue
Are We There Yet
200
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Posted - 2011.12.16 18:39:00 -
[4] - Quote
Those look like mighty impressive improvements and +1 for including the pictures.
CCP Veritas wrote:IGÇÖd often arrive at work in the early hours of the morning and find one of them lovingly stroking it in the back room.
*juvenile snicker*
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Archare
SKEET ELITE Sk33t Fl33t
25
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Posted - 2011.12.16 18:40:00 -
[5] - Quote
Doggy Dogwoofwoof wrote:FIRST So, just what IS the coolant for that liquid cooler?  The tears of players? |
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Chribba
Otherworld Enterprises Otherworld Empire
1225
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Posted - 2011.12.16 18:45:00 -
[6] - Quote
nice nice!
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hired goon
Legio Prima Victrix Imperius Legio Victrix
36
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Posted - 2011.12.16 19:01:00 -
[7] - Quote
Wow, the mention of client-side performance enhancements is really interesting and exciting. I have always been puzzled at Eve's scaling problems; how it performs so well on even lowly hardware but suddenly falls to it's knees when there is a large fleet on the field. I always imagined it'd be as simple as loading simpler ship models/lower resolution textures when there are many ships on screen.... but it's never as simple as we think!
Thanks and great devblog  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
27
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Posted - 2011.12.16 19:14:00 -
[8] - Quote
the happy 'froggrammer is terrifying, I think I need to go self destruct a pod or two lose the memory. or those tasty server pics might do the trick mmmmm liquid cooling |

Palovana
Inner Fire Inc.
44
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Posted - 2011.12.16 19:17:00 -
[9] - Quote
Graphs and hardware pr0n, nice! Please support: export of settings in editable format
Your stuff goes here. |
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CCP Veritas
C C P C C P Alliance
217

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Posted - 2011.12.16 19:19:00 -
[10] - Quote
Chainsaw Plankton wrote:the happy 'froggrammer is terrifying, I think I need to go self destruct a pod or two lose the memory. or those tasty server pics might do the trick mmmmm liquid cooling I have been known to frighten small children. CCP Veritas - Senior Programmer - EVE Software |
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CCP Phantom
C C P C C P Alliance
342

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Posted - 2011.12.16 19:21:00 -
[11] - Quote
CCP Veritas wrote:Chainsaw Plankton wrote:the happy 'froggrammer is terrifying, I think I need to go self destruct a pod or two lose the memory. or those tasty server pics might do the trick mmmmm liquid cooling I have been known to frighten small children.
Small children ... and server lag, as I might add! CCP Phantom - German Community Coordinator |
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Damage Man
DIE HARD II
0
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Posted - 2011.12.16 19:23:00 -
[12] - Quote
C'mon CCP, don't be so secretive: The CPUs in use are Intel Xeon X5698 - Six Core CPUs with only 2 cores enabled, especially designed for the High Frequency Traders on Wall str.  As long as FTC is considering to ban any HFT, Intel & IBM will have to put those CPUs to some better use 
Anyway, good job, good achievement, but I hope you will not give up on the idea of researching/developing multi-threaded server code as a long-term solution?
P.S. Optimizing the client is always a good idea :-) |

ShadowMaster
29
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Posted - 2011.12.16 19:30:00 -
[13] - Quote
Awesome work, love the hardware **** very much so indeed. Looking forward to seeing what comes if TiDi and Gridlocks future endeavours. |

I Love Boobies
All Hail Boobies
37
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Posted - 2011.12.16 20:09:00 -
[14] - Quote
CCP Red Button wrote:Doggy Dogwoofwoof wrote:FIRST So, just what IS the coolant for that liquid cooler?  Why, I would have thought that was obvious. Hamster juice ofc 
I thought it would've been something like Quafe Ultra. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Jim Luc
Rule of Five
10
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Posted - 2011.12.16 20:15:00 -
[15] - Quote
Is work being done to the architecture to make the cluster horizontally scalable? Any devblogs showing the progress would be really cool to read. |

Spicypixel
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.12.16 20:15:00 -
[16] - Quote
Damage Man wrote:C'mon CCP, don't be so secretive: The CPUs in use are Intel Xeon X5698 - Six Core CPUs with only 2 cores enabled, especially designed for the High Frequency Traders on Wall str.  As long as FTC is considering to ban any HFT, Intel & IBM will have to put those CPUs to some better use  Anyway, good job, good achievement, but I hope you will not give up on the idea of researching/developing multi-threaded server code as a long-term solution? P.S. Optimizing the client is always a good idea :-)
Link for the lazy: http://www.cpu-world.com/news_2011/2011031101_Intel_quitely_ships_4_4_GHz_Xeon_X5698.html |

Akrasjel Lanate
Naquatech Conglomerate
244
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Posted - 2011.12.16 20:16:00 -
[17] - Quote
Cool |

Whiteknight03
WESAYSO Industries
21
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Posted - 2011.12.16 20:22:00 -
[18] - Quote
So did time dilation go into effect during this fight, and if so, to what degree/percentage?
Also, very nice |

Celebris Nexterra
Lowsec Static
27
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Posted - 2011.12.16 20:25:00 -
[19] - Quote
Veritas, best tas!!
This devblog is made of so much win!
Matter of fact, you probably have some win left over, and I would like to request some  |

Tomas Ysidro
Habitual Euthanasia Pandemic Legion
3
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Posted - 2011.12.16 20:27:00 -
[20] - Quote
SO WHY HAVEN'T YOU FIXED LA- oh
Cool blog, looking forward to seeing how much time dilation helps (hopefully) on TQ |

Max Kolonko
High Voltage Industries Ash Alliance
20
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Posted - 2011.12.16 20:30:00 -
[21] - Quote
maybe next itme you run this event it will be with TD on? |
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CCP Veritas
C C P C C P Alliance
222

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Posted - 2011.12.16 20:30:00 -
[22] - Quote
Whiteknight03 wrote:So did time dilation go into effect during this fight, and if so, to what degree/percentage?
Also, very nice Time Dilation has not yet been activated on TQ due to some issues found in late testing. Had it been on, it would have kicked in during the last fleet warpin, down to 80% of normal time or so, and then come back up to normal. CCP Veritas - Senior Programmer - EVE Software |
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boeboe joe
Solisk Exploration Company The Silent One's
0
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Posted - 2011.12.16 20:39:00 -
[23] - Quote
Great dev blog CCP! I especially like the use of graphs and simple-ish explaining of what makes those hamst...err I mean hardware upgrades do for our game. Can't wait to see what y'all have in store for TQ next year! |

FlinchingNinja Kishunuba
Perkone Caldari State
12
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Posted - 2011.12.16 20:44:00 -
[24] - Quote
There are a few companies offering OC servers primarily for stock market companies.
Below article talks about one, http://www.theregister.co.uk/2010/12/17/sgi_rackable_overclocked_server/
You guys better sort out your multi-threading though your not going to get better clocks any time soon. You may see a 5GHz part in the next few years as a dual core (huge maybe). But that's about if for X86 server parts.
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Rixiu
North Star Networks The Kadeshi
36
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Posted - 2011.12.16 21:11:00 -
[25] - Quote
Nice to see some client improvements, especially GPU load could use some load.
FlinchingNinja Kishunuba wrote:There are a few companies offering OC servers primarily for stock market companies. Below article talks about one, http://www.theregister.co.uk/2010/12/17/sgi_rackable_overclocked_server/You guys better sort out your multi-threading though your not going to get better clocks any time soon. You may see a 5GHz part in the next few years as a dual core (huge maybe). But that's about if for X86 server parts.
"Moores law" (not really a law but oh well) will still apply for some more time so the performance per clock will continue to increase and we'll get performance that way. CPU clocks have been more or less the same ever since intels netburst architecture >5 years ago and CPU performance are hardly the same as back then.
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Kyoko Sakoda
Veto. Veto Corp
21
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Posted - 2011.12.16 21:43:00 -
[26] - Quote
I understand it's a pretty big project to undertake, but will the server code ever be optimized for multi-core processing? |
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CCP Veritas
C C P C C P Alliance
224

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Posted - 2011.12.16 22:04:00 -
[27] - Quote
Kyoko Sakoda wrote:I understand it's a pretty big project to undertake, but will the server code ever be optimized for multi-core processing? Yep. There's a plan on the table for a pilot project taking an identified piece of heavy load off to a second independent thread. We need to prioritize that versus other things like client performance and other possible server gains, but there's plans at least. CCP Veritas - Senior Programmer - EVE Software |
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Lowa
North Star Networks The Kadeshi
0
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Posted - 2011.12.16 22:08:00 -
[28] - Quote
So I wrote this nice post full of love and devotion but your balloon animal of a forum ate it so this will be the short version:
GPU and DSP compute power as seen in the HPC space, is that anything you are looking into?
The remedial task of porting the code over to test I leave to you, I mean come on, how hard can it be? |

Daelorn
State War Academy Caldari State
26
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Posted - 2011.12.16 22:12:00 -
[29] - Quote
hired goon wrote:Wow, the mention of client-side performance enhancements is really interesting and exciting. I have always been puzzled at Eve's scaling problems; how it performs so well on even lowly hardware but suddenly falls to it's knees when there is a large fleet on the field. I always imagined it'd be as simple as loading simpler ship models/lower resolution textures when there are many ships on screen.... but it's never as simple as we think! Thanks and great devblog 
No I'm by no means an expert in this but rending of ships, and stations is purely done on the client. This has nothing to do with the server. Having lower/higher poly models won't help or worsen the server. The server is trying to coordinate who is getting show, how much, where they are in space, how fast they are moving and such. Add in drones, missiles, repairing, aggression, things like that times 800 people and the server begins to cry. |

Jack bubu
GK inc. Pandemic Legion
111
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Posted - 2011.12.16 22:24:00 -
[30] - Quote
Daelorn wrote:hired goon wrote:Wow, the mention of client-side performance enhancements is really interesting and exciting. I have always been puzzled at Eve's scaling problems; how it performs so well on even lowly hardware but suddenly falls to it's knees when there is a large fleet on the field. I always imagined it'd be as simple as loading simpler ship models/lower resolution textures when there are many ships on screen.... but it's never as simple as we think! Thanks and great devblog  No I'm by no means an expert in this but rending of ships, and stations is purely done on the client. This has nothing to do with the server. Having lower/higher poly models won't help or worsen the server. The server is trying to coordinate who is getting show, how much, where they are in space, how fast they are moving and such. Add in drones, missiles, repairing, aggression, things like that times 800 people and the server begins to cry. He was talking about client-side performance |
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