Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.11 02:45:00 -
[1]
Edited by: maarud on 11/02/2007 02:52:56
Wow, my first proper fleet fight, what a joy. I love it.
We were out numbered, but had the advantage of range, worked out quite well in the end.
I think we got lucky and popped your cryno ship in the initial jump in. I was flying support, so was trying to pop the small ships, eventuall had to warp out in 28% struct, came back in twice more.
Roughly a 38min fight and I loved every second of it, thanks 
At the end of it, FIX, Xeles and Coreli + others held the gate and system.
Good fight!
Maarud.
Proudly a Ex-BYDI member |

kublai
TunDraGon
|
Posted - 2007.02.11 02:46:00 -
[2]
Who won? give more info damnit, i'm on vacation and the godamn eve client refuses to boot on this laptop ><
|

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.11 02:48:00 -
[3]
updated it, sorry.
I'll try get a kill count later when all the kb's have updated. Maarud.
Proudly a Ex-BYDI member |

Neveren
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.02.11 02:48:00 -
[4]
For the first time in my existance of eve... I had a lag free Fleet fight... and enjoyed myself.
Much respect D2 on jumping in.
Quote: So Let us play and enjoy the game you and I both love on the same level. We don't know more than you do. -T20
|

Lea Redux
Gallente moon7empler Dusk and Dawn
|
Posted - 2007.02.11 02:49:00 -
[5]
Edited by: Lea Redux on 11/02/2007 02:47:25 They.
Cynoship got popped, we decided to jump in on roughly equal numbers anyways. The rest was math und fun.
GF ty 
To the MCs jumping in at the end: spoilsport 
edit: and what is it with that strange gate anyways... no MWD???
|

Sophism
Amarr Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.02.11 02:51:00 -
[6]
It was a blast! I completely locked up, and had to exit eve, tried to log back in and sat at entering game... waited 3 mins then quit and went to try again... guess what! my wallet increased by 115mill.. Ohh joy! log back out to save t3h pod, and couldnt log back in until fleet battle was over.
|

DrRockIT
Caldari Asgard Schiffswerften Dusk and Dawn
|
Posted - 2007.02.11 02:51:00 -
[7]
Mc Fix Won, props for that.
But they had help from a Cosmos-Constellation, so no MWD worked at the gate we jumped in on them..
Looking forward to more Pew Pew |

Gyro DuAquin1
Tri Optimum Dusk and Dawn
|
Posted - 2007.02.11 02:51:00 -
[8]
no more presents from this time on
|

Skoda Zek
Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 02:56:00 -
[9]
PNQY-Y by the way.
Good fight to all involved.
|

Tempest Kane
Amarr The Legion. Requiem-Aeternam
|
Posted - 2007.02.11 03:00:00 -
[10]
Edited by: Tempest Kane on 11/02/2007 03:00:07 What it was, was a gas cloude @ the gate that stoped all MWDs working and pulled everyone into the gate no matter where they warped at.
Got me 20 D2 kills. im a happy bunneh.
Props to every corp that took part, allied or not, it was alot of fun on both sides.
I cant work out why my lil curse didnt get called tho 
(My comments are my own and in no way related to my corp's offical policys or view point).
- Tempest Kane (BOB Radio DJ) - The Legion - Victuri Te Salutant.
|
|

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.02.11 03:01:00 -
[11]
Originally by: DrRockIT Mc Fix Won, props for that.
But they had help from a Cosmos-Constellation, so no MWD worked at the gate we jumped in on them..
Is that some sort of lag-related joke ? Because MWDs work fine in COSMOS constellations ;)
|

Lea Redux
Gallente moon7empler Dusk and Dawn
|
Posted - 2007.02.11 03:03:00 -
[12]
No joke at all. MWDs didnt work and you always landed directly at the gate when warping back.
Plus scratch the "roughly equal numbers" cause i just noticed the two carriers on the kb. gf anyways.
|

War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.02.11 03:04:00 -
[13]
Originally by: DrRockIT Mc Fix Won, props for that.
But they had help from a Cosmos-Constellation, so no MWD worked at the gate we jumped in on them..
Looking forward to more Pew Pew
We deserve no credit at all. That was all Xelas\Fix and company. We were on a long range sweep for our contract and figured we'd swing by and see how the fishing was. Next thing we know we're hear about a huge fight so we swung by, hit a few targets (mostly pods by that point lol) and left. Wish we got there sooner, looked like a good fight. :D
ps apologies for the (several) friendly fire incidents. I have ADD\beer\sneezing issues. 0_o
No matter where you go, there you are. |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.11 03:04:00 -
[14]
Edited by: Joshua Foiritain on 11/02/2007 03:02:24
Originally by: Ernest Graefenberg
Originally by: DrRockIT Mc Fix Won, props for that.
But they had help from a Cosmos-Constellation, so no MWD worked at the gate we jumped in on them..
Is that some sort of lag-related joke ? Because MWDs work fine in COSMOS constellations ;)
Theres 2 gates in fountain which have plexes or whatever nearby, no mwds work there nor can you warp in at any range other then 0 km. Nearby safes dont work either.
Obviously we picked said location for a reason, D2 lad lots of small ships.
Rawr, awesome fight. Got stuck reloading about half way through the fight, warped out with some armor damage, ran into an arazu who for some reason cloaked half way through pwning my ass so i warped again, into more ships, made it out, repping up, went back to the gate and died. got stuck, crashed, after three tries i got back in and quickly fitted a trasher for combat but everyone was looting by then  -----
[Coreli Corporation Mainframe] |

Tunajuice
Convergent Firmus Ixion
|
Posted - 2007.02.11 03:04:00 -
[15]
According to the fix killboard, was around 95 vs 95 (obviously some people won't show up). Stats are what we show as dying.. was a proper bloodbath, very sad I missed it.
Ship classKL Assault frigate32 Battlecruiser10 Battleship3313 Capsule 303 Command ship10 Covert ops01 Cruiser 70 Destroyer10 Frigate 31 Interceptor42 Interdictor20 Recon ship30 Shuttle 10
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.11 03:08:00 -
[16]
Originally by: Lea Redux No joke at all. MWDs didnt work and you always landed directly at the gate when warping back.
Plus scratch the "roughly equal numbers" cause i just noticed the two carriers on the kb. gf anyways.
I'm pretty sure i saw no carriers or fighters near the gate. Could have been lag though. Rawr. -----
[Coreli Corporation Mainframe] |

Judge Them
Tri Optimum Dusk and Dawn
|
Posted - 2007.02.11 03:08:00 -
[17]
Edited by: Judge Them on 11/02/2007 03:04:43 omg, you killed our uber shuttle!
very good fight
|

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.11 03:14:00 -
[18]
Originally by: Joshua Foiritain
Originally by: Lea Redux No joke at all. MWDs didnt work and you always landed directly at the gate when warping back.
Plus scratch the "roughly equal numbers" cause i just noticed the two carriers on the kb. gf anyways.
I'm pretty sure i saw no carriers or fighters near the gate. Could have been lag though. Rawr.
Assigned fighters I think Maarud.
Proudly a Ex-BYDI member |

DeadDuck
Omega Enterprises Dusk and Dawn
|
Posted - 2007.02.11 03:21:00 -
[19]
Screen frozed to death . Managed to jump out with pod in 26% armour .
Nice fight, see you tomorrow 
|

Firane
Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 03:21:00 -
[20]
Before http://img145.imageshack.us/img145/1020/beforezc9.jpg
During http://img145.imageshack.us/img145/3624/duringri9.jpg
After http://img299.imageshack.us/img299/9072/afterfo4.jpg
Good fight
--- It's great not caring, isn't it?
|
|

Zeros Omega
Caldari The Legion. Requiem-Aeternam
|
Posted - 2007.02.11 03:22:00 -
[21]
there were 2 xelas carriers that had assigned fighters, but it was a xelas home system, so its to be expected...
all in all a very good fight
(i got called primary as an interceptor )
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 03:25:00 -
[22]
Edited by: Dark Shikari on 11/02/2007 03:24:11 It was mostly FIX with a bit of Xelas and others.
The fight was great--somewhat laggy but not too bad. One of the fun things about the battle that made it interesting was the location; the stargate was in a deadspace pocket with gas clouds or something, so you cannot use MWDs or warp in it, and you have to warp to the stargate. All our ships were set up (by slowboating!) at optimal ranges from the gate.
D2 jumped in, interdictor bubble was set, and they and were picked off like fish in a barrel.
The fight was great though, and props to D2 for bringing it and fighting to the last man.
Don't think there was any smack; probably the most fun fleet battle I've had in a while.
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

Mysterious Stranger
Caldari Momentum. Dusk and Dawn
|
Posted - 2007.02.11 03:29:00 -
[23]
Had some issues jumping in (client froze up) but I logged back in and was still part of the fight. Thankfully I got to have a little bit of fun as well, as I was fearing the worst before hand.
Definately a good fight, I had a lot of fun :)
Originally by: Sharkbait please for the love of god read the dam stickies
|

Firane
Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 03:30:00 -
[24]
Edited by: Firane on 11/02/2007 03:27:46 http://ig.eve-fix.com/kb/?a=kill_related&kll_id=59636
Once the link is gone, visit related killboards for numbers and involvements
--- It's great not caring, isn't it?
|

Gyro DuAquin1
Tri Optimum Dusk and Dawn
|
Posted - 2007.02.11 03:41:00 -
[25]
D2 jumped in, interdictor bubble was set, and they and were picked off like fish in a barrel. Not to say they didn't inflict losses; I think we lost well over a dozen, though they lost 60-70+.
When u state out numbers pls make sure that those are close to be correct and not some random estimation.
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 03:43:00 -
[26]
Edited by: Dark Shikari on 11/02/2007 03:40:02
Originally by: Gyro DuAquin1 D2 jumped in, interdictor bubble was set, and they and were picked off like fish in a barrel. Not to say they didn't inflict losses; I think we lost well over a dozen, though they lost 60-70+.
When u state out numbers pls make sure that those are close to be correct and not some random estimation.
Sorry, let me get the exact numbers from our killboard. Well, they're not going to be perfect as you can't guarantee every posted mails (as multiple alliances were involved) and the "related" feature isn't perfect either, but its roughly accurate.
Your losses, according to our board are 63 ships and 30 pods. Ours are 19 ships and 3 pods. Battleship losses are 34/13, accordingly.
If you count pods as ships your losses get way inflated because of the bubble, so obviously that's not fair.
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

Lea Redux
Gallente moon7empler Dusk and Dawn
|
Posted - 2007.02.11 03:49:00 -
[27]
Lets not play the numbers game, i hate that one.
But if you insist: Our kill board shows 36 kills to 57 losses, though some losses are sure to be still missing due to logged pilots. All in all as expected.
|

Renax
ClanKillers Dusk and Dawn
|
Posted - 2007.02.11 03:55:00 -
[28]
Nothing like using a bugged gate for an advantage!
|

Gyro DuAquin1
Tri Optimum Dusk and Dawn
|
Posted - 2007.02.11 03:55:00 -
[29]
Originally by: Dark Shikari Edited by: Dark Shikari on 11/02/2007 03:40:02
Originally by: Gyro DuAquin1 D2 jumped in, interdictor bubble was set, and they and were picked off like fish in a barrel. Not to say they didn't inflict losses; I think we lost well over a dozen, though they lost 60-70+.
When u state out numbers pls make sure that those are close to be correct and not some random estimation.
Sorry, let me get the exact numbers from our killboard. Well, they're not going to be perfect as you can't guarantee every posted mails (as multiple alliances were involved) and the "related" feature isn't perfect either, but its roughly accurate.
Your losses, according to our board are 63 ships and 30 pods. Ours are 19 ships and 3 pods. Battleship losses are 34/13, accordingly.
If you count pods as ships your losses get way inflated because of the bubble, so obviously that's not fair.
I dont want to play the numbers thing but i cant see things like that.
Problem with fix board is that, we killed xs bs those bs helped u to down d2 bs and those loses are not listed.
Anyhow dont want to play the numbers game with you, ppl njoyed it, and from my previous post again, "no more prestens"
|

Tempest Kane
Amarr The Legion. Requiem-Aeternam
|
Posted - 2007.02.11 04:01:00 -
[30]
Originally by: Renax Nothing like using a bugged gate for an advantage!
Nothing bugged about it.
I was a natural phenomina, and we had to deal with it aswell as you.
Shush.
|
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 04:09:00 -
[31]
Edited by: Dark Shikari on 11/02/2007 04:05:43
Originally by: Lea Redux Lets not play the numbers game, i hate that one.
But if you insist: Our kill board shows 36 kills to 57 losses, though some losses are sure to be still missing due to logged pilots. All in all as expected.
Agreed, numbers game is pointless.
Originally by: Renax Nothing like using a bugged gate for an advantage!
It isn't bugged. Its a natural phenomenon (you get a message when you warp in that explains it). We had an equal problem with that gate; when we had to warp back into the fight after warping out, we landed 0km from the gate, right on your fleet.
This meant that we had both fewer people warping back in early on, and people were also less willing to warp out from their sniper spot which they spent 20 minutes getting to, and they probably a few more died.
It hurt both ways, though without a doubt it was more deadly to those jumping in.
Perhaps next time you can set up a camp on that gate 
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

MoLeH
Rampage Eternal Ka-Tet
|
Posted - 2007.02.11 04:19:00 -
[32]
Sounds horribly bugged to me.
|

Marvel Master
Asgard Schiffswerften Dusk and Dawn
|
Posted - 2007.02.11 04:19:00 -
[33]
Hi,
main Problem was the LAAAGGGG.
I jump in. screen freeze. after 5 minutes. i log off and login again immediatly. 15 minutes black screen. After the 15 minutes i see my pod.
:-( That sucks. I have no problem to die, but not through lag...
Marvel
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 04:19:00 -
[34]
Originally by: MoLeH Sounds horribly bugged to me.
Its called deadspace.
There's even some crappy agent there who gives you a mission to mine some gas clouds or some BS 
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

Algorithm 5
|
Posted - 2007.02.11 04:23:00 -
[35]
Originally by: Dark Shikari
Originally by: MoLeH Sounds horribly bugged to me.
Its called deadspace.
There's even some crappy agent there who gives you a mission to mine some gas clouds or some BS 
Actually, that's only partly true.
Deadspace? Gas Clouds? Yes. No MWD.
However, the forced warp to zero thing is believed to be a bug. We've had TomB and a few other weird Polaris frigs from tests corporations playing with the gate over the last few weeks.
I'm told the warp to zero problem might be fixed in the next patch. |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 04:24:00 -
[36]
Originally by: Algorithm 5
Originally by: Dark Shikari
Originally by: MoLeH Sounds horribly bugged to me.
Its called deadspace.
There's even some crappy agent there who gives you a mission to mine some gas clouds or some BS 
Actually, that's only partly true.
Deadspace? Gas Clouds? Yes. No MWD.
However, the forced warp to zero thing is believed to be a bug. We've had TomB and a few other weird Polaris frigs from tests corporations playing with the gate over the last few weeks.
I'm told the warp to zero problem might be fixed in the next patch.
Would be nice, then we can warp back into battle at range 
Though to be honest we need more battle situations where the environment affects the fight; it makes it far more interesting.
-[23] Member-
EVE-Trance Radio! (DSTrance channel ingame) |

MoLeH
Rampage Eternal Ka-Tet
|
Posted - 2007.02.11 04:27:00 -
[37]
I know what caused it, but it just shows how stupidly planned(if at all) some of these things are. Its nearly an I win button if your camping the gate.
Get your fleet setup to hit well at 220km your oponent jumps in with usual sniper range stuggles to hit you cant mwd into range, is stuck in a large bubble, even if they get out of the bubble they cant warp to a ceptor that has managed to slow boat to your fleet without dieing some how, and then the last few that you call primary might manage to warp out if theyve got out of the bubble yet.
|

Lea Redux
Gallente moon7empler Dusk and Dawn
|
Posted - 2007.02.11 04:27:00 -
[38]
Its a sublime message by CCP: More carebearing, less fleetbattles. Wont work though after the fun i had today.
|

probablecause
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.02.11 04:30:00 -
[39]
It wasn't a good fight for me, but that has nothing to do with our opponents. I just got the short end of the lag stick, and got about six screen updates before waking up in a station. Couldn't activate any modules or target anything. I might as well have taken screen screenshots and flipped through them like a slide show. ;)
Sounds like the people who "unfroze" had a good time though. Next time maybe the server gods will smile upon me. __________________
"Buttons are not toys" |

liquidism
Asgard Schiffswerften Dusk and Dawn
|
Posted - 2007.02.11 04:39:00 -
[40]
for those interested in in-deepth stats of the battle: http:// <our killboard url> /?a=kill_related&kll_id=50266
numbers were according to the counter: 78(we) vs. 99 (they)
we jumped on their drones-out-snipers-at-optimal-bubblecamp in the bugged(?!) system where no mwd was possible at the gate, neither were cynofields
great fight! lots of fun!! //liq
ps: serveral players logged soon after the fight because it was getting pretty late and the kb was getting raped by all those visits (visitor record today \o/) so i expect more mails to roll in tomorrow.
|
|

Munch
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.02.11 04:46:00 -
[41]
See you soon Fix...rawr, we got some unfinished business.
|

StoreSlem
Minmatar 4S Corporation Morsus Mihi
|
Posted - 2007.02.11 04:53:00 -
[42]
Having these deadspace areas out in the open seems pretty random to me. I want stargates where natural phenomena are preventing the firing of projectile turrets and oh, self destruct. "If you were experiencing a lag, it was not server related." |

Admentus Cor'vion
Body Count Inc. Mercenary Coalition
|
Posted - 2007.02.11 05:11:00 -
[43]
Originally by: DrRockIT Mc Fix Won, props for that.
But they had help from a Cosmos-Constellation, so no MWD worked at the gate we jumped in on them..
Looking forward to more Pew Pew
No, MC had no bearing on the outcome of that fight. I can absolutely attest to that.
Btw, Mad props to fix for being where I was supposed to be 2 hours earlier and with lots of metal. ^_^ Blah, I'll fix the durn sig when I feel like it. |

Graalum
Foundation R0ADKILL
|
Posted - 2007.02.11 05:32:00 -
[44]
Originally by: Dark Shikari Edited by: Dark Shikari on 11/02/2007 03:40:02
Originally by: Gyro DuAquin1 D2 jumped in, interdictor bubble was set, and they and were picked off like fish in a barrel. Not to say they didn't inflict losses; I think we lost well over a dozen, though they lost 60-70+.
When u state out numbers pls make sure that those are close to be correct and not some random estimation.
Sorry, let me get the exact numbers from our killboard. Well, they're not going to be perfect as you can't guarantee every posted mails (as multiple alliances were involved) and the "related" feature isn't perfect either, but its roughly accurate.
Your losses, according to our board are 63 ships and 30 pods. Ours are 19 ships and 3 pods. Battleship losses are 34/13, accordingly.
If you count pods as ships your losses get way inflated because of the bubble, so obviously that's not fair.
obviously any xelas and corelum loses will not be posted on your kb, while you will have managed to get a pilot on most killmails.
|

Almarez
|
Posted - 2007.02.11 06:10:00 -
[45]
Originally by: Lea Redux Edited by: Lea Redux on 11/02/2007 02:47:25 They.
Cynoship got popped, we decided to jump in on roughly equal numbers anyways. The rest was math und fun.
GF ty 
To the MCs jumping in at the end: spoilsport 
edit: and what is it with that strange gate anyways... no MWD???
You need a skill for that...it's called CCP screw up to lvl 5. :)
|

Imode
Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 06:23:00 -
[46]
Originally by: Graalum
obviously any xelas and corelum loses will not be posted on your kb, while you will have managed to get a pilot on most killmails.
Also true.
But, if equal kills are made on each side after the dust clears, yet on one side, the losses are split between 3 entities while on the other the losses are all from a single entity, who is hurt more? _________________________________ Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24,000 bytes.Mail us if you have questions -Eldo Davip |

Renax
ClanKillers Dusk and Dawn
|
Posted - 2007.02.11 06:38:00 -
[47]
Edited by: Renax on 11/02/2007 06:41:33
Originally by: Imode
Originally by: Graalum
obviously any xelas and corelum loses will not be posted on your kb, while you will have managed to get a pilot on most killmails.
Also true.
But, if equal kills are made on each side after the dust clears, yet on one side, the losses are split between 3 entities while on the other the losses are all from a single entity, who is hurt more?
That is mixed logic. By that argument, which entity has the most isk/players, and how much of a dent % wise the losses made is the winner.
No need for lame number crunching, both sides got some kills and losses, good fight.
|

Proxay
Gallente Fallen Angel's Xelas Alliance
|
Posted - 2007.02.11 07:27:00 -
[48]
GF All
Corelli / Xelas / Fix / VTS held the gate.
Many props to Fix, and to everyone up there, well fought and good loot 
|

DeathGrip
Amarr Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.02.11 07:41:00 -
[49]
Axe was 20min late :(
We will be around a lot more now though 
AXE - Where the men work hard and the girls want to play. |

Maltroc
Asgard Schiffswerften Dusk and Dawn
|
Posted - 2007.02.11 09:42:00 -
[50]
Thx to all.
We lost this Fight.
But one fight is not the war.
Nice region we ... ;P
|
|

Cassius Hawkeye
Minmatar UK Corp Lotka Volterra
|
Posted - 2007.02.11 09:52:00 -
[51]
Sounds like both sides had a godo fight. Props to D2 to jumping in - and well done to FIX/XELAS/CORELI + co for winning! 
Nice to see a smack free thread 
|

Duke Grail
Darkblade Technologies Interstellar Alcohol Conglomerate
|
Posted - 2007.02.11 10:00:00 -
[52]
Edited by: Duke Grail on 11/02/2007 09:58:27 Sounds like a nice fight. congrat's to both sides, for being ballsy enough to jump in after you lost the upper hand of having capital fleet...
and to the McFix, xelas corelum side for winning the fight.
i'm glad to see that not all threads have the inital reaction of *Smack* =)
|

Janine Malstrom
|
Posted - 2007.02.11 11:05:00 -
[53]
Edited by: Janine Malstrom on 11/02/2007 11:01:17 Posted with wrong char ...
|

Janice Malstrom
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.11 11:06:00 -
[54]
Edited by: Janice Malstrom on 11/02/2007 11:06:44 Is there a way to post killmails as an outsider on your board D2? There are quiet a few kills missing on your killboard from yesterdays YZ fight . 
Good fight
|

RaYmEn
Cataclysm Enterprises Dusk and Dawn
|
Posted - 2007.02.11 11:19:00 -
[55]
Originally by: Janice Malstrom Edited by: Janice Malstrom on 11/02/2007 11:06:44 Is there a way to post killmails as an outsider on your board D2? There are quiet a few kills missing on your killboard from yesterdays YZ fight . 
Good fight
I will post it, evemail the missing losses to me, thx ----
|

Akh Panthura
Xoth Inc Firmus Ixion
|
Posted - 2007.02.11 11:31:00 -
[56]
Long trip, good clean fight. All worth the effort and trouble.
Thx to both sides for a great fight. Hope to have more of these soon.
-Akh.
|

NOObbody
Dusk and Dawn
|
Posted - 2007.02.11 11:39:00 -
[57]
The kb wasnt working for a good time after the fight, so many ppl cant be blamed to not post their losses last night... it was 3 am for many
|

Spuki
Cataclysm Enterprises Dusk and Dawn
|
Posted - 2007.02.11 12:40:00 -
[58]
GF <S>
it was a great Battle, without Smack or Trolling.
|

xlop
omen. Triumvirate.
|
Posted - 2007.02.11 12:49:00 -
[59]
Originally by: Tempest Kane
Originally by: Renax Nothing like using a bugged gate for an advantage!
Nothing bugged about it.
I was a natural phenomina, and we had to deal with it aswell as you.
Shush.
yeah but u knew about it and had ab's on instad of mwd's 
|

ALPHA12125
Gallente 0utbreak
|
Posted - 2007.02.11 13:01:00 -
[60]
Originally by: xlop
Originally by: Tempest Kane
Originally by: Renax Nothing like using a bugged gate for an advantage!
Nothing bugged about it.
I was a natural phenomina, and we had to deal with it aswell as you.
Shush.
yeah but u knew about it and had ab's on instad of mwd's 
i think its not that hard to find that information out is it ? its no secret bug that noone knew about. hell even I knew about that and its been a long time since i have been up there :D
|
|

Xendie
Away Humping Keyboard
|
Posted - 2007.02.11 13:13:00 -
[61]
Originally by: Lea Redux No joke at all. MWDs didnt work and you always landed directly at the gate when warping back.
if im correct your FC's knew about that bug on that gate.
Originally by: Dianabolic I've never cheated, I've never witnessed those I fly with, cheat and I guarentee you that if I DID witness such a thing I
|

Jalena Forez
|
Posted - 2007.02.11 13:16:00 -
[62]
Edited by: Jalena Forez on 11/02/2007 13:13:11 .
|

Sniperpirate
Minmatar Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.02.11 13:17:00 -
[63]
gf to all involved!!!
i was wondering why my mwd wasnt working..cos i some some frigs mwding away and i didnt know why???
suddenly my other modules begin to work and i start to lock ships...and suddenly i insta pop..im like wtf!! lagg was really bad!!i saw my shield go then suddly i had no structure..so much for that dmg control lol...
checked the km was like 13bs some frigs and a carrier Shocked ---------------------
Memer Of The Xetic Alliance/Immensea Federation
The Good Ol Days ^^
[img]http://home.planet.nl/~holla993/evebanners/snipperbanne |

Gibmundur
Amarr Celestial Apocalypse Insurgency
|
Posted - 2007.02.11 13:25:00 -
[64]
Edited by: Gibmundur on 11/02/2007 13:23:25 gf in delve earlier, i managed to evade your mass and kill one of your apoc, you guys should really communicate , i saw a fix ceptor jump through, then 15 sec later an apoc comes through and dies and the ceptor doesnt even stop to help his buddy in distress   He the loggs of crying in local that he is dieing when hes at 50% armour, i felt sorry for him  to bad 7 out of 8 tech 2 tachyon beams got xploded nice to see that fix is doing its good again 
|

xlop
omen. Triumvirate.
|
Posted - 2007.02.11 13:37:00 -
[65]
Quote: i think its not that hard to find that information out is it ? its no secret bug that noone knew about. hell even I knew about that and its been a long time since i have been up there :D
I was just pointing out another big advantage, i know it's not a bug nor a secret and i try to avoid systems like that one as much as i can  All in all, props to D2 for jumping in 
--------------------
|

Karunel
Princeps Corp
|
Posted - 2007.02.11 13:40:00 -
[66]
Originally by: Gibmundur and the ceptor doesnt even stop to help his buddy in distress Crying or Very sadCrying or Very sadCrying or Very sad He the loggs of crying in local that he is dieing when hes at 50% armour, i felt sorry for him
*emotear* 
So, frapsies we demand!
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.11 14:09:00 -
[67]
Originally by: Renax Nothing like using a bugged gate for an advantage!
I had to refit my wolf with t1 gear to adapt. Xelas was even kind enough to shout our tactical advantage in local with one of your covert ops in system. -----
[Coreli Corporation Mainframe] |

Crean NaVar
Cataclysm Enterprises Dusk and Dawn
|
Posted - 2007.02.11 14:20:00 -
[68]
There¦s nothing wrong with using the home advantage. Props to Fix and Xelas for a well chosen defence position.
Lag seems to have hit us harder than you this time. Nine minutes of frozen screen on the jump in for me, but then it was a nice and clean fight. No local smack at all.
I¦m looking forward to the coming battles.
|

Avernus
Gallente Imperium Technologies Firmus Ixion
|
Posted - 2007.02.11 14:38:00 -
[69]
Honest props go to D2. I wasn't one of the people there, but everything I've heard about the unique conditions into which D2 jumped shows that a definate gut check had to be made. As your lads have said, one battle does not decide a war, I very much hope that the trend of respect and lack of smack continues, and wish further good fights to all.
On a sidenote, this system's conditions on that gate is the first I've heard of such a place (I obviously don't leave Querious all that much), it seems to have provided very interesting tactical conditions and I wouldn't mind seeing other unique areas throughout Eve that could add spice to combat.
Cheers, and props again to D2. Av.
Blog |

Ron LaForge
Gallente Momentum. Dusk and Dawn
|
Posted - 2007.02.11 15:25:00 -
[70]
Actually, we had a plan, which if it had succeeded would have turned the tables - it was a risk but we decided to try it. Our plan didnt work of course - the lag certainly did not help. O well, no risk, no fun!
Good fight! I am sure more will follow.. 
Ron.
Every long journey begins with just one small step.. |
|

Mariko San
Saints Surrounded
|
Posted - 2007.02.11 16:17:00 -
[71]
Originally by: Tempest Kane
Originally by: Renax Nothing like using a bugged gate for an advantage!
Nothing bugged about it.
I was a natural phenomina, and we had to deal with it aswell as you.
Shush.
Slight difference if you know about it ahead of time though no? So its hardly like both sides were dealing with it in the same way.
Anyway, good idea to use that system, even if u only get to play that card once.
|

Boci
The Legion.
|
Posted - 2007.02.11 16:35:00 -
[72]
Originally by: Ron LaForge Actually, we had a plan, which if it had succeeded would have turned the tables - it was a risk but we decided to try it. Our plan didnt work of course - the lag certainly did not help. O well, no risk, no fun!
Good fight! I am sure more will follow.. 
Yea, sorry about killing your cyno frig ;)
|

shaunc2
|
Posted - 2007.02.18 15:43:00 -
[73]
Originally by: Tunajuice According to the fix killboard, was around 95 vs 95 (obviously some people won't show up). Stats are what we show as dying.. was a proper bloodbath, very sad I missed it.
Ship classKL Assault frigate32 Battlecruiser10 Battleship3313 Capsule 303 Command ship10 Covert ops01 Cruiser 70 Destroyer10 Frigate 31 Interceptor42 Interdictor20 Recon ship30 Shuttle 10
Who came in a shuttle!!
|
|
|
|
Pages: 1 2 3 :: [one page] |