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Morganta
Peripheral Madness The Midget Mafia
546
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Posted - 2011.12.17 20:29:00 -
[31] - Quote
Nullbeard Rager wrote:Nova Fox wrote:Let me boil all the unnessecary stuff away. 1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve. Bravery and cowardice in a VIDEO GAME? Really? AHAHAHAHAHAHAHAHAHAHAHAHAHA!!!      Srsly people really need to stop thinking of themselves as heroes and others as cowards...in a VIDEO GAME! I mean really... 
who knew... all this time I thought 98% of video games script you as the hero
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Sable Moran
Moran Light Industries
13
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Posted - 2011.12.17 20:41:00 -
[32] - Quote
Nova Fox wrote:HIgh Sec Nerfs I am in favor for.
1 increase high sec refinery taxes. Making perfect refines that much harder to earn. 2 increase high sec lab fees substancially. 3 increase broker fees and sales taxes. 4 Remove ice it doesnt belong in high sec. 5 increase factory fees while we are at it.
This wouldn't change anything. All of that means that stuff gets just a little bit more expensive, and the market will adjust to that within a small number of weeks. You would get a bigger reaction on the forums in the form of bitching, whining, and moaning.
Having faction police on low sec gates is a far FAR more larger change then all those five combined.
Having said all that; There are high sec POSes so why wouldn't there be high sec ice? (But that's just my personal sense of aesthetics, makes it more symmetric when you got both.) Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Oragelo Von Parmala
KIITH S0BAN
0
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Posted - 2011.12.17 21:08:00 -
[33] - Quote
The basis or underlying issue some people seem to have is that it shouldnt be possible for a "highsec" dweller to make bank. Why should we care what said pilot risked for what they gained? At the end of the day that same pilot buys ammo, fancy mods, high dollar ships, etc. He/she is enjoying a game that they are paying for and doing their own thing for their own pleasure. This idea that you have to go out to 0.0 or earn your stripes in some sort of fashion is misplaced.
Play your game, let CCP "fix" what they feel is right and let their continue to be avenues for all playstyles to earn a living. The slaves and prostitutes dont feed themselves. |

Opertone
Signal 7 The Jagged Alliance
59
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Posted - 2011.12.17 21:14:00 -
[34] - Quote
full of nonsese...
nerf the bots that make easy ISK and everything will set in place.
nert cheating that allows easy ISK and duplicated items.
Then your purchasing power will be more significant. |

Akita T
Caldari Navy Volunteer Task Force
566
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Posted - 2011.12.17 21:21:00 -
[35] - Quote
Vallek Arkonnis wrote:Akita T wrote:If highsec ISK income would get nerfed, that would mean less ISK to go around, which would mean CHEAPER stuff, not more expensive, since there's less ISK chasing the same amount of items Not quite, that's like saying paying for a $15k car making $30k/year is easier than buying a $30k car making $60k/year. Income and expense are still relative to one another and if both rise or fall together it doesn't really matter; the effort to acquire goods remains the same. No, it's nothing like saying that. What you're saying only makes sense if you assume everbody's income everywhere gets slashed by the same percentage, which is obviously not the case - only a certain portion of the userbase would find its income slashed (highsec incursion/mission-runners), while everybody else's income would remain mostly the same (or at least experience a far less pronounced effect). http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Nova Fox
Novafox Shipyards
626
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Posted - 2011.12.17 21:23:00 -
[36] - Quote
Though true the nerfs I suggest would only effect costs any one to does thier homework will find out that circumventing the costs can lead to more profits increasing the 'risk' vs 'reward' portion of eve.
Also Ice is a fuel regardless. So lets make it like the oil have entire nations fight over them.
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Xorv
Questionable Acquisitions
19
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Posted - 2011.12.17 21:57:00 -
[37] - Quote
Why not fix all space...
Null and Low * Remove Local Chat Intel from Null and Low, replace with improved DScan * Make Gate Camping on the blind side (jump into system) much harder by radically expanding the area a ship can appear from the gate.
High * Remove Ice Mining, and add it to WH. * All good sources of High Sec ISK PvE missions and Incursions get tied into Faction Warfare type systems OR all Wardec nerfs reversed and NPC corps get 50% tax
ALL * NPC Bounties come in form of physical Tags that must be transported and traded for ISK at appropriate NPCs or via market with players.
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Jita Alt666
659
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Posted - 2011.12.17 22:18:00 -
[38] - Quote
Opertone wrote:full of nonsese...
nerf the bots that make easy ISK and everything will set in place.
nert cheating that allows easy ISK and duplicated items.
Then your purchasing power will be more significant.
What are you trying to say? Please use English.
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Takseen
University of Caille Gallente Federation
76
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Posted - 2011.12.17 22:40:00 -
[39] - Quote
Quote:Why not fix all space...
Null and Low * Remove Local Chat Intel from Null and Low, replace with improved DScan * Make Gate Camping on the blind side (jump into system) much harder by radically expanding the area a ship can appear from the gate.
Can't say I'd object to the gatecamp change as a neutral cloaker, and a better DScan would be cool. On the other hand I do enjoy the absolute safety of an empty Local channel, so I dunno.
Quote: High * Remove Ice Mining, and add it to WH. * All good sources of High Sec ISK PvE missions and Incursions get tied into Faction Warfare type systems OR all Wardec nerfs reversed and NPC corps get 50% tax
I don't understand why you want everyone to pvp or quit. So no.
Quote:ALL * NPC Bounties come in form of physical Tags that must be transported and traded for ISK at appropriate NPCs or via market with players.
Again, why? Apart from encouraging the use of salvager/looter alts to collect all the tags. |

Nullbeard Rager
Republic Military School Minmatar Republic
8
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Posted - 2011.12.17 22:40:00 -
[40] - Quote
Morganta wrote:Nullbeard Rager wrote:Nova Fox wrote:Let me boil all the unnessecary stuff away. 1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve. Bravery and cowardice in a VIDEO GAME? Really? AHAHAHAHAHAHAHAHAHAHAHAHAHA!!!      Srsly people really need to stop thinking of themselves as heroes and others as cowards...in a VIDEO GAME! I mean really...  who knew... all this time I thought 98% of video games script you as the hero
All this time I thought the in-game character was the hero, not the player.
Oh wait, that's true!!! |

Gorefacer
STRAG3S NEM3SIS.
2
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Posted - 2011.12.17 23:12:00 -
[41] - Quote
That's OK. If I was that worried about risking ISK in PVP I could play on the test server. |

Renan Ruivo
Hipernova Vera Cruz Alliance
417
|
Posted - 2011.12.17 23:24:00 -
[42] - Quote
You don't need to create models. Go to the chinese server and witness the glory of a dead high-sec, and what the overall life in there looks like. Rated ARG for Pirates. **** you. |

Nova Fox
Novafox Shipyards
644
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Posted - 2011.12.17 23:35:00 -
[43] - Quote
WH does not need ice belts. or any belts.
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Herzog Wolfhammer
Sigma Special Tactics Group
312
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Posted - 2011.12.18 05:37:00 -
[44] - Quote
Ya really want to fix things?
Make high sec 100 percent safe.
But....
Use progressive taxation on all income in high sec. A noob making say 20,000 ISK on a low level mission is going to pay a few percentage points of it in tax.
A 40M SP player with the unberpimp faction ship slamming incursions and lvl4 missions paying up to 70 percent of income.
I have seen people in RL move their entire lives, families, change jobs, and lifestyles because of taxation. It will work in a game.
100 percent high sec safety with progressive taxation would be good for noobs to earn their starting ISK as they are in a low tax bracket but if they want to ride the safety train there will be no raking in ISK with "less risk" and let's face it, unless you are sitting at a station with no shield and armor deep into structure it's extremely difficult to be suicide ganked a combat vessel.
In RL, progressive taxation is a crime in itself, because no government can assure total safety and ensure against disaster, but in a game, being a controlled environment, it's possible.
Total safety for noobs, but the risk-versus-reward applies. This will not drive people into becoming permanent residents in low and 0.0, but will inspire people to get out of high sec on a temp basis at least, and therefore more interaction.
A good time will be had by all.
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