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Drachiel
Mercury LLC
0
|
Posted - 2011.12.17 05:26:00 -
[1] - Quote
A quick reminder: Removing ISK from highsec does not increase PVP. In fact, nerfing highsec means less PVP, especially for lowsec and "quiet" nullsec.
It increases the price level and decreases inflation, causing a ship loss to be more expensive. Expensive ship losses discourage PVP for anyone that isn't a blob-spamming or otherwise wealthy alliance.
Low price level = more expensive to die = less PVP OR less varied pvp (more tech 1, less tech 2 / faction pvp).
I'm all for keeping highsec as a moneymaker. It's not competitive with null on any front save maybe safety and NPC infrastructure. Not to mention getting a tower is suffering.
Keep ISK in high sec so I can keep flying my Curse, Pilgrim, Zealot, etc. I can make ISK in low/null, but nerfing highsec would raise the price level for ships & mods.
The cheaper ships, rigs, and mods are the more willing people are to lose them. More things dying = better.
The mindless carebears aren't going to leave Highsec. Ever. The most nerfing it will do is make them quit, which will raise prices on pretty much everything. This is a bad thing. |

Tippia
Sunshine and Lollipops
2085
|
Posted - 2011.12.17 05:29:00 -
[2] - Quote
Drachiel wrote:It increases the price level and decreases inflation I don't think that word means what you think it meansGǪ
Also, if you're going to give a lesson on something, it helps if you keep your message consistent throughout the text, and don't completely reverse your claim from one sentence phrase to the next. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
163
|
Posted - 2011.12.17 05:30:00 -
[3] - Quote
Tippia wrote:Drachiel wrote:It increases the price level and decreases inflation I don't think that words means what you think it meansGǪ
Epic  |

Lord Zim
Bat Country Goonswarm Federation
307
|
Posted - 2011.12.17 05:32:00 -
[4] - Quote
Drachiel wrote:It increases the price level and decreases inflation
...
Low price level = more expensive to die O...kay. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
163
|
Posted - 2011.12.17 05:35:00 -
[5] - Quote
Can I buy pot from you?  |

Never Learn
Kringle Krew
2
|
Posted - 2011.12.17 05:35:00 -
[6] - Quote
This must be in response to all the calls to lower the Isk generated in Incursions...see other posts for that argument.
I can say from my viewpoint you are right. The one thing stopping me from trying to raise hell in null / low is isk
Minmatar...because rust is hard to see in space. |

Tippia
Sunshine and Lollipops
2085
|
Posted - 2011.12.17 05:36:00 -
[7] - Quote
Surfin's PlunderBunny wrote:Can I buy pot from you?  If it has those effects, I'm not entirely sure you'd want toGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Drachiel
Mercury LLC
0
|
Posted - 2011.12.17 05:50:00 -
[8] - Quote
Tippia wrote:Drachiel wrote:It increases the price level and decreases inflation I don't think that word means what you think it meansGǪ Also, if you're going to give a lesson on something, it helps if you keep your message consistent throughout the text, and don't completely reverse your claim from one sentence phrase to the next. Currency inflation* if we're being anal.
When the price level rises with inflation the price level isn't actually rising -- it's just inflation. People have the same amount of real wealth so they can afford the same style of living.
Removing ISK from highsec both slows the input of ISK into the game and increases the price level. When you slow money supply while raising prices across the board, bad **** happens.
Lord Zim wrote:Drachiel wrote:It increases the price level and decreases inflation
...
Low price level = more expensive to die O...kay. Fix'd, thanks. |

Tippia
Sunshine and Lollipops
2085
|
Posted - 2011.12.17 05:58:00 -
[9] - Quote
Drachiel wrote:Removing ISK from highsec both slows the input of ISK into the game and increases the price level. GǪand now you just have to demonstrate why. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Drachiel
Mercury LLC
0
|
Posted - 2011.12.17 06:07:00 -
[10] - Quote
Tippia wrote:Drachiel wrote:Removing ISK from highsec both slows the input of ISK into the game and increases the price level. GǪand now you just have to demonstrate why.
Assume the want for PVP isn't affected in the short term.
Minerals / ISK in high sec get nerfed.
Ship prices go up, starting with ships the industrial / mining base views as "non-essential" (see: anything that isn't a Raven or Hulk).
Module prices go up.
Some time after, demand for these PVP goods falls due to the increased prices and EVE becomes more passive.
Some will fly less expensive PVP ships (less variety)
Some will try out new fits / strategies less (less variety again)
Some will flat out PVP less or quit PVPing (less aggression)
Nerfing highsec would be bad for anyone that isn't a useless, parasitic null-bear that clogs up their alliance's JF services every week.
|

Tippia
Sunshine and Lollipops
2085
|
Posted - 2011.12.17 06:14:00 -
[11] - Quote
Drachiel wrote:Minerals / ISK in high sec get nerfed.
Ship prices go up, starting with ships the industrial / mining base views as "non-essential" (see: anything that isn't a Raven or Hulk). GǪwhich is still a leap you haven't explained and which comes out of nowhere. You've now also expanded the nerf to include minerals, and not just ISK, which means you're answering a rather different question. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Drachiel
Mercury LLC
0
|
Posted - 2011.12.17 06:16:00 -
[12] - Quote
Tippia wrote:Drachiel wrote:Minerals / ISK in high sec get nerfed.
Ship prices go up, starting with ships the industrial / mining base views as "non-essential" (see: anything that isn't a Raven or Hulk). GǪwhich is still a leap you haven't explained and which comes out of nowhere. You've now also expanded the nerf to include minerals, and not just ISK, which means you're answering a rather different question.
Usually when people ask for highsec nerfs they specifically mention mining, ice mining, and level 4s.
Minerals are a way to make ISK in high sec. I was using "Highsec ISK" as an umbrella for all ISK-generating activities in highsec. |

Akita T
Caldari Navy Volunteer Task Force
563
|
Posted - 2011.12.17 06:21:00 -
[13] - Quote
Reply to post #10
Who said anything about nerfing highsec minerals ? Mining in general and in particular highsec mining does not need any nerf whatsoever. What DOES need a relative nerfing is highsec mission/incursion income (be it by actually nerfing it there or by buffing it everywhere else). Let's say you pick the "let's nerf ISK income in highsec" option since it's the least disturbance-causing. If highsec ISK income would get nerfed, that would mean less ISK to go around, which would mean CHEAPER stuff, not more expensive, since there's less ISK chasing the same amount of items - or, actually, chasing higher amounts of items since in relative terms mining and industry becomes more attractive.
So pretty much the exact opposite effect of what you claim. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Nova Fox
Novafox Shipyards
622
|
Posted - 2011.12.17 06:25:00 -
[14] - Quote
Let me boil all the unnessecary stuff away.
1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve.
2 Nerfing high sec in terms of moving activites while equally not as good options are available has and never will work. Look up the lvl 4 low sec fiasco.
3 Nerfing high sec in terms of moving activities with NO altneratives that are not as good in the same activity has worked rather well in the past however it also played straight into nuller and lowers hands in inflating thier pockets.
4. Bottom line all spaces are FUBAR in thier own special way. Low sec is apperantly to lawless. Null is boring. and High sec plauged by those who dont want to move out.
5 Whats fubaring most of these divisions of spaces is the fact that there is suddenly a wall there. A massive feature that was once avaialble in a +0.1 sector of space is now no longer there.
6 If ccp did an appropriate scaling of security status with player incintives being added as lower the security goes, while player safey is slowly stripped away the lower the security goes. This may fix low sec and possibly empire in the process.
7 For example instead of concord showing up only local navy police show up in low sec at a much longer response time than concord could in a 0.5 Lets say a minute and unlike concord the local miltiary police will not wtf uber pwning the assailiants nor would they chase them instantly like concord would. So said crimial can and in most likely in todays envrionment will get away with the crime.
8 With ice issues which is what I think this thread was generated for. Its either you get rid of the ice in high sec your you put alot more ice in high sec but nerf the heck out of the types they offer. I peferr the total removal of the high sec ice though in this manner, moving the ice to low then wide spreading it to alot of places oh lets say all the FW systems have the highest concentration of the ice in low sec, put local FW navy facilities in the belts just to keep things interesting and incitivise FWing.
|

Akita T
Caldari Navy Volunteer Task Force
563
|
Posted - 2011.12.17 06:27:00 -
[15] - Quote
Drachiel wrote:Usually when people ask for highsec nerfs they specifically mention mining, ice mining, and level 4s. What.
You mean, somebody specifically mentioned nerfing highsec mining, both ore and ice ? REALLY ? And "usually", not just one random somebody here and there, but a large enough number to matter ? SERIOUSLY ? Can you provide any shred of a proof regarding that statement ? As in, some links to various threads where people discuss that as if they're not trolling and NOT getting flamed to hell and back in spite of decent enough thread activity level ? http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Tippia
Sunshine and Lollipops
2085
|
Posted - 2011.12.17 06:32:00 -
[16] - Quote
Drachiel wrote:Usually when people ask for highsec nerfs they specifically mention mining, ice mining, and level 4s. No. They usually just mean L4s, with the late addition of incursions. It's been ages since mining was mentioned GÇö that's usually directed at removing the massive influx from nullsec, most notably the drone regions, to further improve mining income or at least to make mining matter again. Ice mining is almost never mentioned, aside from the dev blog a little while ago where it was discussed if some ice products (not ice) should not be available from highsec belts.
Quote:Minerals are a way to make ISK in high sec. I was using "Highsec ISK" as an umbrella for all ISK-generating activities in highsec. Then you need to be a whole lot clearer about that since you keep mentioning GÇ£input of ISKGÇ¥, which is something completely different.
If you are talking about a reduction of both ISK and materials injection, then the effect is nil GÇö if both go down; both maintain their value relative to each other. In fact, your entire description of inflation isGǪ offGǪ shall we say. By very definition, people can't afford the same lifestyle unless their income increases at the same rate, and what they held before does not retain its value in the process. What you're describing is something else, so we're back to the first post: I don't think that word means what you think it meansGǪ
You're making some awfully large leaps in your causal process, and basing both the premises and outcomes on some pretty huge (and rather mysterious) assumptions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Andski
GoonWaffe Goonswarm Federation
1345
|
Posted - 2011.12.17 06:39:00 -
[17] - Quote
Drachiel wrote:0.0 [...] mine
you obviously have no idea what you're talking about, heh
|

Drachiel
Mercury LLC
0
|
Posted - 2011.12.17 06:44:00 -
[18] - Quote
Andski wrote:Drachiel wrote:0.0 [...] mine you obviously have no idea what you're talking about, heh
No man I've seen it. Dead end system in provi with a billion bubbles on the in gate and a dozen hulks and macks on scan. They were so yellow I had to sit there 3 days afk to get a kill on one. |

Andski
GoonWaffe Goonswarm Federation
1345
|
Posted - 2011.12.17 06:54:00 -
[19] - Quote
ah yes, providence, the jewel of nullsec |

Drachiel
Mercury LLC
0
|
Posted - 2011.12.17 06:56:00 -
[20] - Quote
Andski wrote:ah yes, providence, the jewel of nullsec
Indeed. Quite the place to take a nice, cloaky vacation. |

Poetic Stanziel
Arrakis Technology
448
|
Posted - 2011.12.17 06:56:00 -
[21] - Quote
Drachiel wrote:I'm all for keeping highsec as a moneymaker. Which creates inflation which leads to higher costs.
Today I lost my common sense, It slipped away between Amamake and Rens, I think it happened in highsec, Using a Brutix to gank a Providence. -- Flunk |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
319
|
Posted - 2011.12.17 07:01:00 -
[22] - Quote
Who cares about HS Mining. The amount of isk per account you make from it is laughable. Ice mining could use some changes but its not really that big of a deal. Really to solve HS Ice Mining is to make Ice work like asteroids, and have them deplete. The issue currently is L4s, which has been a issue for awhile now, and HS Incursions. However personally I don't think CCP should touch HS until they scale 0.0 and Low. |

Akita T
Caldari Navy Volunteer Task Force
564
|
Posted - 2011.12.17 07:02:00 -
[23] - Quote
Poetic Stanziel wrote:Drachiel wrote:I'm all for keeping highsec as a moneymaker. Which creates inflation which leads to higher costs. Well, I guess the OP was half right. The first half of his title, that is : "Economics lesson for GD". Not so right about the second part of the title : "Nerfing Highsec = bad." http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Rod Blaine
Gilded Goose Brokerage
11
|
Posted - 2011.12.17 09:04:00 -
[24] - Quote
First of all, there's the option to move isk generations downsec, instead of removing it. Less effect that way, with side benefits.
Secondly, i'd personlly pvp more if it'd mean something. Economic attrition used to have some meaning for nullsec warfare, now it doesn't, escept maybe on supercap count. I've always said CCP needed to make pvp more expensive, not less, to increase pvp fun for me. |

Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
12
|
Posted - 2011.12.17 17:02:00 -
[25] - Quote
Akita T wrote: If highsec ISK income would get nerfed, that would mean less ISK to go around, which would mean CHEAPER stuff, not more expensive, since there's less ISK chasing the same amount of items
Not quite, that's like saying paying for a $15k car making $30k/year is easier than buying a $30k car making $60k/year. Income and expense are still relative to one another and if both rise or fall together it doesn't really matter; the effort to acquire goods remains the same.
|

Professor Alphane
Alphane Research Co-operative
0
|
Posted - 2011.12.17 17:55:00 -
[26] - Quote
Tippia wrote:Surfin's PlunderBunny wrote:Can I buy pot from you?  If it has those effects, I'm not entirely sure you'd want toGǪ 
Appaently turning into a blithering semi coherent idiot and amusing yourself 'putitng the world to rights' and giggling randomly (can't tell if the OP is actually doing that, but it's a fair assumption I reckon ) are actually qualities you look for in a good weed, if I remember correctly........  |

Cass Lie
State War Academy Caldari State
3
|
Posted - 2011.12.17 17:59:00 -
[27] - Quote
Rod Blaine wrote:...Secondly, i'd personlly pvp more if it'd mean something. Economic attrition used to have some meaning for nullsec warfare, now it doesn't, escept maybe on supercap count. I've always said CCP needed to make pvp more expensive, not less, to increase pvp fun for me.
Still does, but on a much more massive scale. It took tens of trillions of damage done and ratting isk denied to wear NC down. That is the reality of todays bloc-controlled null.
|

Nova Fox
Novafox Shipyards
626
|
Posted - 2011.12.17 18:15:00 -
[28] - Quote
HIgh Sec Nerfs I am in favor for.
1 increase high sec refinery taxes. Making perfect refines that much harder to earn. 2 increase high sec lab fees substancially. 3 increase broker fees and sales taxes. 4 Remove ice it doesnt belong in high sec. 5 increase factory fees while we are at it.
The point above is to make players pay for that 'safety'. These nerfs would only encourage to seek cheaper revenues to get the edge over thier competitors that are only available in low and null. Similar things have been already done in PoCos
Now nerfs to low sec I can live with.
Faction Police on the Gates. Admit it gate camping in low sec is lame where at least in null it provides a function. Also by having faction police on gates would actually increase pvp changes as players who want to venture out into low would find it slightly more inviting. Low sec players are oftenly shooting thier own foot scaring all the quarry away, no wonder why they are starving. Does no good to put bait out and leave dozens of rotting corpses of the bait targets friends out there they will know better.
|

Taedrin
Kushan Industrial
175
|
Posted - 2011.12.17 18:48:00 -
[29] - Quote
A little bit of information is a dangerous weapon in the hands of a fool.
Reducing the ISK generated in high-sec will cause temporary deflation because sales taxes/brokers fees are self-adjusting ISK sinks (as prices/demand falls, the amount of ISK lost to sales taxes/brokers fees also falls. The inverse is also true - as prices/demand rises, the amount of ISK lost to sales taxes/brokers fees also increases).
Because we are only removing ISK from one location in EVE, and not equally across the board, we will NOT see "pure deflation". I.E. the distribution of wealth will not remain the same. Because high-sec loses ISK, high sec residents will become relatively less wealthy. Because low-sec/null-sec does NOT lose ISK, they become relatively more wealthy (their buying power becomes greater relative to high sec residents).
Thus what we will see is that high-sec PvPers will find ships more expensive will low-sec/null-sec PvPers will find ships less expensive than they were before. This means that high-sec PvP (e.g. wars, can flipping, etc) will become less prevalent while low-sec/null-sec PvP (piracy, sov warfare, etc) will become more prevalent.
So you see here, if we nerf ISK generation in high sec, EVERYBODY wins. Carebears don't get shot as often and low/null sec see more pew pew. The less risk-averse will move to low-sec/null-sec which fills up the empty parts of EVE. What is there that is not to love about this change? |

Nullbeard Rager
Republic Military School Minmatar Republic
8
|
Posted - 2011.12.17 20:25:00 -
[30] - Quote
Nova Fox wrote:Let me boil all the unnessecary stuff away. 1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve.
Bravery and cowardice in a VIDEO GAME? Really?
AHAHAHAHAHAHAHAHAHAHAHAHAHA!!!    
Srsly people really need to stop thinking of themselves as heroes and others as cowards...in a VIDEO GAME!
I mean really... |

Morganta
Peripheral Madness The Midget Mafia
546
|
Posted - 2011.12.17 20:29:00 -
[31] - Quote
Nullbeard Rager wrote:Nova Fox wrote:Let me boil all the unnessecary stuff away. 1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve. Bravery and cowardice in a VIDEO GAME? Really? AHAHAHAHAHAHAHAHAHAHAHAHAHA!!!      Srsly people really need to stop thinking of themselves as heroes and others as cowards...in a VIDEO GAME! I mean really... 
who knew... all this time I thought 98% of video games script you as the hero
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Sable Moran
Moran Light Industries
13
|
Posted - 2011.12.17 20:41:00 -
[32] - Quote
Nova Fox wrote:HIgh Sec Nerfs I am in favor for.
1 increase high sec refinery taxes. Making perfect refines that much harder to earn. 2 increase high sec lab fees substancially. 3 increase broker fees and sales taxes. 4 Remove ice it doesnt belong in high sec. 5 increase factory fees while we are at it.
This wouldn't change anything. All of that means that stuff gets just a little bit more expensive, and the market will adjust to that within a small number of weeks. You would get a bigger reaction on the forums in the form of bitching, whining, and moaning.
Having faction police on low sec gates is a far FAR more larger change then all those five combined.
Having said all that; There are high sec POSes so why wouldn't there be high sec ice? (But that's just my personal sense of aesthetics, makes it more symmetric when you got both.) Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Oragelo Von Parmala
KIITH S0BAN
0
|
Posted - 2011.12.17 21:08:00 -
[33] - Quote
The basis or underlying issue some people seem to have is that it shouldnt be possible for a "highsec" dweller to make bank. Why should we care what said pilot risked for what they gained? At the end of the day that same pilot buys ammo, fancy mods, high dollar ships, etc. He/she is enjoying a game that they are paying for and doing their own thing for their own pleasure. This idea that you have to go out to 0.0 or earn your stripes in some sort of fashion is misplaced.
Play your game, let CCP "fix" what they feel is right and let their continue to be avenues for all playstyles to earn a living. The slaves and prostitutes dont feed themselves. |

Opertone
Signal 7 The Jagged Alliance
59
|
Posted - 2011.12.17 21:14:00 -
[34] - Quote
full of nonsese...
nerf the bots that make easy ISK and everything will set in place.
nert cheating that allows easy ISK and duplicated items.
Then your purchasing power will be more significant. |

Akita T
Caldari Navy Volunteer Task Force
566
|
Posted - 2011.12.17 21:21:00 -
[35] - Quote
Vallek Arkonnis wrote:Akita T wrote:If highsec ISK income would get nerfed, that would mean less ISK to go around, which would mean CHEAPER stuff, not more expensive, since there's less ISK chasing the same amount of items Not quite, that's like saying paying for a $15k car making $30k/year is easier than buying a $30k car making $60k/year. Income and expense are still relative to one another and if both rise or fall together it doesn't really matter; the effort to acquire goods remains the same. No, it's nothing like saying that. What you're saying only makes sense if you assume everbody's income everywhere gets slashed by the same percentage, which is obviously not the case - only a certain portion of the userbase would find its income slashed (highsec incursion/mission-runners), while everybody else's income would remain mostly the same (or at least experience a far less pronounced effect). http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Nova Fox
Novafox Shipyards
626
|
Posted - 2011.12.17 21:23:00 -
[36] - Quote
Though true the nerfs I suggest would only effect costs any one to does thier homework will find out that circumventing the costs can lead to more profits increasing the 'risk' vs 'reward' portion of eve.
Also Ice is a fuel regardless. So lets make it like the oil have entire nations fight over them.
|

Xorv
Questionable Acquisitions
19
|
Posted - 2011.12.17 21:57:00 -
[37] - Quote
Why not fix all space...
Null and Low * Remove Local Chat Intel from Null and Low, replace with improved DScan * Make Gate Camping on the blind side (jump into system) much harder by radically expanding the area a ship can appear from the gate.
High * Remove Ice Mining, and add it to WH. * All good sources of High Sec ISK PvE missions and Incursions get tied into Faction Warfare type systems OR all Wardec nerfs reversed and NPC corps get 50% tax
ALL * NPC Bounties come in form of physical Tags that must be transported and traded for ISK at appropriate NPCs or via market with players.
|

Jita Alt666
659
|
Posted - 2011.12.17 22:18:00 -
[38] - Quote
Opertone wrote:full of nonsese...
nerf the bots that make easy ISK and everything will set in place.
nert cheating that allows easy ISK and duplicated items.
Then your purchasing power will be more significant.
What are you trying to say? Please use English.
|

Takseen
University of Caille Gallente Federation
76
|
Posted - 2011.12.17 22:40:00 -
[39] - Quote
Quote:Why not fix all space...
Null and Low * Remove Local Chat Intel from Null and Low, replace with improved DScan * Make Gate Camping on the blind side (jump into system) much harder by radically expanding the area a ship can appear from the gate.
Can't say I'd object to the gatecamp change as a neutral cloaker, and a better DScan would be cool. On the other hand I do enjoy the absolute safety of an empty Local channel, so I dunno.
Quote: High * Remove Ice Mining, and add it to WH. * All good sources of High Sec ISK PvE missions and Incursions get tied into Faction Warfare type systems OR all Wardec nerfs reversed and NPC corps get 50% tax
I don't understand why you want everyone to pvp or quit. So no.
Quote:ALL * NPC Bounties come in form of physical Tags that must be transported and traded for ISK at appropriate NPCs or via market with players.
Again, why? Apart from encouraging the use of salvager/looter alts to collect all the tags. |

Nullbeard Rager
Republic Military School Minmatar Republic
8
|
Posted - 2011.12.17 22:40:00 -
[40] - Quote
Morganta wrote:Nullbeard Rager wrote:Nova Fox wrote:Let me boil all the unnessecary stuff away. 1 High Seccers enjoy safety and the casaul affair. This allows for the limited time players or the real cowards to still enjoy eve. Bravery and cowardice in a VIDEO GAME? Really? AHAHAHAHAHAHAHAHAHAHAHAHAHA!!!      Srsly people really need to stop thinking of themselves as heroes and others as cowards...in a VIDEO GAME! I mean really...  who knew... all this time I thought 98% of video games script you as the hero
All this time I thought the in-game character was the hero, not the player.
Oh wait, that's true!!! |

Gorefacer
STRAG3S NEM3SIS.
2
|
Posted - 2011.12.17 23:12:00 -
[41] - Quote
That's OK. If I was that worried about risking ISK in PVP I could play on the test server. |

Renan Ruivo
Hipernova Vera Cruz Alliance
417
|
Posted - 2011.12.17 23:24:00 -
[42] - Quote
You don't need to create models. Go to the chinese server and witness the glory of a dead high-sec, and what the overall life in there looks like. Rated ARG for Pirates. **** you. |

Nova Fox
Novafox Shipyards
644
|
Posted - 2011.12.17 23:35:00 -
[43] - Quote
WH does not need ice belts. or any belts.
|

Herzog Wolfhammer
Sigma Special Tactics Group
312
|
Posted - 2011.12.18 05:37:00 -
[44] - Quote
Ya really want to fix things?
Make high sec 100 percent safe.
But....
Use progressive taxation on all income in high sec. A noob making say 20,000 ISK on a low level mission is going to pay a few percentage points of it in tax.
A 40M SP player with the unberpimp faction ship slamming incursions and lvl4 missions paying up to 70 percent of income.
I have seen people in RL move their entire lives, families, change jobs, and lifestyles because of taxation. It will work in a game.
100 percent high sec safety with progressive taxation would be good for noobs to earn their starting ISK as they are in a low tax bracket but if they want to ride the safety train there will be no raking in ISK with "less risk" and let's face it, unless you are sitting at a station with no shield and armor deep into structure it's extremely difficult to be suicide ganked a combat vessel.
In RL, progressive taxation is a crime in itself, because no government can assure total safety and ensure against disaster, but in a game, being a controlled environment, it's possible.
Total safety for noobs, but the risk-versus-reward applies. This will not drive people into becoming permanent residents in low and 0.0, but will inspire people to get out of high sec on a temp basis at least, and therefore more interaction.
A good time will be had by all.
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