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Aaron Raus
Diving club
0
|
Posted - 2016.04.01 09:28:02 -
[1] - Quote
Hi.
Sooner or later POS will be gone. But even now player requires roles to be able to launch the POS.
I suggest small personal citadel, that can be launched by player regardless to corp roles he has.
It can have much smaller EHP, require no war dec to be shoot (so - no use in high sec), limited ship hangar (but still larger, than ORCA's one) and a number of other limitations against medium citadel. But it still will let player has "mobile" home in null / WH space, that requires no fuel to let him dock. It should be cheapier, than medium citadel and have smaller anchoring / de-anchoring times (no "wait a week and than relocate"). |

Arya Regnar
Darwins Right Hand
960
|
Posted - 2016.04.01 09:36:31 -
[2] - Quote
Nah, mediums only cost 700m, just use an alt and stop pretending this game doesn't already force you to have more than one character.
EvE-Mail me if you need anything.
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Aaron Raus
Diving club
0
|
Posted - 2016.04.01 11:32:58 -
[3] - Quote
Arya Regnar wrote:mediums only cost 700m, just use an alt and stop pretending this game doesn't already force you to have more than one character.
Exactly. 700 milions, need of an alt (who may appear as hostile in soverenity null space), 7 days to remove once deployed medium citadel etc... |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1890
|
Posted - 2016.04.01 16:05:02 -
[4] - Quote
Medium = POS
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Do Little
Virgin Plc Evictus.
276
|
Posted - 2016.04.01 17:14:22 -
[5] - Quote
What would this small citadel let you do that you can't already do using a mobile depot? |

Bumblefck
Kerensky Initiatives
11549
|
Posted - 2016.04.01 18:14:26 -
[6] - Quote
Do Little wrote:What would this small citadel let you do that you can't already do using a mobile depot?
It will enable you to Do Little
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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erg cz
Eleutherian Guard Villore Accords
422
|
Posted - 2016.04.04 13:15:14 -
[7] - Quote
Do Little wrote:What would this small citadel let you do that you can't already do using a mobile depot?
Apparently, OP idea is about to get at least some protection for less money and need to wait 7 days to relocate the stuff.
Mobile depot + cloaked alt in Orca is not that effective in what regards protection, IMHO. Though do-able.
Absolutely free trial extension. Just click the link and get your extra week of Eve for free!
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Serendipity Lost
Repo Industries
1901
|
Posted - 2016.04.04 13:28:58 -
[8] - Quote
I think he wants to be able to set up a short term base in a wh, farm it and then move on.
I'm not against his idea, but I am against the timing. I would recommend let this idea get put on a back burner. Bring in citadels, phase out POS stuff and then see where we need to go from there.
The POS to citadel change was so many years in the making due to arcane coding stuffs (pure voodoo from what I hear). Once citadels are up, their coding won't be locked in the head of just one dude that no longer works for CCP. If mini citadels need to be a thing in 2 years time, then go for it. There are so many things in flux right now, I'm saying let's see what the new changes actually do to us before we ask for even more.
Not a bad idea to bounce around, just the timing is not ideal. |

DrysonBennington
Eagle's Talon's
275
|
Posted - 2016.04.04 14:23:59 -
[9] - Quote
Nothing wrong with a Farming Citadel.
I think it should be able to be cloaked though while not being used. |

Serendipity Lost
Repo Industries
1902
|
Posted - 2016.04.04 14:56:02 -
[10] - Quote
DrysonBennington wrote:Nothing wrong with a Farming Citadel.
I think it should be able to be cloaked though while not being used.
I like your thinking, if you're ever looking for a new corp - reach out to me. |
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Dracvlad
Taishi Combine Second-Dawn
1504
|
Posted - 2016.05.05 16:10:44 -
[11] - Quote
When CCP asked for ideas in the structures ideas thread before Citadels came out I asked for this in that thread, I wanted it to be a mobile base with the ability to cloak, when you used it to dock it would de-cloak and cloaked when you were docked, when you left it it would be uncloaked until you left its range then cloak. It would be able to take a small amount of ships and have a small amount of storage space. CCP ignored me, I hope they listen to this suggestion.
Very good post OP and fingers crossed taht they notice it.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
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DeMichael Crimson
Republic University Minmatar Republic
54394
|
Posted - 2016.05.06 01:41:25 -
[12] - Quote
Aaron Raus wrote:Hi.
Sooner or later POS will be gone. But even now player requires roles to be able to launch the POS.
I suggest small personal citadel, that can be launched by player regardless to corp roles he has.
It can have much smaller EHP, require no war dec to be shoot (so - no use in high sec), limited ship hangar (but still larger, than ORCA's one) and a number of other limitations against medium citadel. But it still will let player has "mobile" home in null / WH space, that requires no fuel to let him dock. It should be cheapier, than medium citadel and have smaller anchoring / de-anchoring times (no "wait a week and than relocate").
Dracvlad wrote:When CCP asked for ideas in the structures ideas thread before Citadels came out I asked for this in that thread, I wanted it to be a mobile base with the ability to cloak, when you used it to dock it would de-cloak and cloaked when you were docked, when you left it it would be uncloaked until you left its range then cloak. It would be able to take a small amount of ships and have a small amount of storage space. CCP ignored me, I hope they listen to this suggestion.
Very good post OP and fingers crossed taht they notice it. Agreed 100% to the quotes posted above.
Solo players and small Corps are part of the playerbase too. If CCP really wanted players to move out of high sec then they would add tools to allow all players the ability to do so.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Petrified
Old and Petrified Syndication
390
|
Posted - 2016.05.06 02:20:42 -
[13] - Quote
I think the anchoring time is the real issue with the Citadels. A POS can be propped up in 15 minutes between anchoring and onlining and can provide a temporary shelter. Once POSes are removed, there will be nothing to effectively fill that space.
What is needed is a quasi capital ship class from Upwell that functions like a mobile Citadel. It can travel via gates, large WHs, and jump to a cyno beacon if it has fuel. It can anchor over a 15-30 minute period allowing tethering and storage of items in a fleet hanger. It will burn fuel blocks while anchored and be extra resilient against damage. It could field one flight of light fighters, no drones, and has limited weaponry. It can be picked up on DScan but has to be combat probed down. It would have no ability to collect resources - just store and transfer.
More expensive versions can have a medical bay or compression abilities. Some ammo manufacturing ability as well and a lousy reprocessing ability.
While it is anchored, you can undock from it and it will remain anchored. It uses roles to determine who can use or take over the ship/unanchor.
I would rather see the Rorqual function like this than have the uber shield of gank-me-I'm-helpless.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2943
|
Posted - 2016.05.06 05:10:50 -
[14] - Quote
A medium is best for a small group of players, or a single player who is doing a lot with the thing. It would be great to have small citadels that are really only made for a single player. Then I'd like to see the removal of mobile depot invulnerability and force the player to use a small citadel if they want that sweet reinforce timer.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Aaron Raus
Diving club
6
|
Posted - 2016.05.06 07:05:30 -
[15] - Quote
Petrified wrote:
What is needed is a quasi capital ship class from Upwell that functions like a mobile Citadel.
Capital ship will require long time skilling and can be boarded by anyone with appropriate skills. but of cause that can be also the way, if boarding procedure will be defended with password and skill requirements will be lowered.
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Nana Skalski
Poseidaon
9990
|
Posted - 2016.05.06 08:32:23 -
[16] - Quote
I have used Orca as a mobile hangar when I jump around the high sec and explore the low sec around it.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Flex Carter
Caldari Independant Mining Association
136
|
Posted - 2016.05.06 15:34:42 -
[17] - Quote
Nana Skalski wrote:I have used Orca as a mobile hangar when I jump around the high sec and explore the low sec around it.
Is this really a viable option for a solo-player who doesn't want/can't use multiple accounts. Being a Nomad, I too use this tactic of operation with my alt sometimes but I don't believe this was the "primary" intended use of the Orca... Especially when they can just design something so many here have suggested without detracting what the Pos currently provides. |

Ashlar Maidstone
MoonFyre StarBurst Pirateers
232
|
Posted - 2016.05.06 15:41:06 -
[18] - Quote
I like this idea, as I am rather nomadic anyway, and having a bit more than a Mobile Depot would serve a great purpose. I just wonder tho if there was any thought even put into some game play that hasn't been noticed? |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3048
|
Posted - 2016.05.06 18:08:07 -
[19] - Quote
I'm all for this idea. Hopefully the Corp roles restraints will be updated sometime soon to allow more granularity as well, but in the meantime, smaller structures for basic use would be very useful.
I've been on the receiving end of black ops gangs who set up camp nearby, in multiple different sizes of POS. They store fuel, ammo, a few ships, loot, and stage out of them for their attacks. Giving a easier access, temporary base allows for lots of lower-end content more often.
Obviously as a structure with fewer services and consequence would require a different pattern of reinforcement than the new citadels, but I believe it could be easily managed.
I also firmly believe the cost should be lower than the existing mediums, but not drastically as to make them disposable as a mobile depot or MTU. A current setup of small POS with a couple guns, SMA, Corp/personal hangar, and some hardeners can cost under 200mil. Which is a large measure smaller than the current mediums. A structure offering the basic functionalities could probably be reasoned out around 300mil without too much issue. |

Kyra Lee
Ixian Machines TOG - The Older Gamers Alliance
91
|
Posted - 2016.05.07 08:29:57 -
[20] - Quote
After reading through this thread and the one in GD that I think spawned it I think we can come up with something that works.
Small citadel - around 300mil to build and be 3000 M3 in size It could be built using only minerals and PI Slot layout 3H, 3M, 2L, 3 Service, 3 Rigs PWG, CPU, and Cap would be scaled down from the other sizes so I don't have hard numbers for those. Service modules would require fuel bocks to run but shouldnt require that huge amount of blocks to start up. Maybe that cost could be added into the hourly recurring fuel cost. The base citadel would function like its bigger versions as far as tethering, docking permissions, fitting, and repair of ships and modules Storage would be limited to 50k per character for non ship items and 400k M3 ship maintenance bay per character There would be no limit to the number of characters able to dock and use this citadel There would be no corp hangers or office rentals and no option to fit the market service module This would be a personal deployable like the MTU and mobile depot but could be configured to use corp/alliance standings and such if desired.
This structure would be always vulnerable to attack but would enter a short reinforcement timer once the structure was breached. I would say no more than 24 hours. This could be based on a vulnerability window like the POCOs use now or on stront fuel like a POS. I personally would use the vulnerability windows. Once reinforced all service modules and tethering effects go offline. High, Medium, and Low slots would remain active as well as capacitor regeneration, docking, and personal and ship storage. At the end of the reinforcement timer the repair timer starts up and after 15 minutes of no damage the citadel will begin repairing itself. It would not be instantly repaired though, it would regenerate its structure, armor, and shield at a fast rate starting with the structure first and then proceed on to armor and finally shield. I think 1 hour to fully repair itself sounds reasonable. If the citadel takes any damage the repair timer starts over again but any previously repaired armor and shield would remain. If the citadel is destroyed then normal loot fairy rules apply, no asset safety like larger citadels.
It would take 15 minutes to anchor the structure and when anchored only the structure layer would be present and the 15 minute repair timer would start. You would be able to immediately dock and fit all types of modules so that you can mount a defense right away if necessary. Unanchoring would also take 15 minutes and anything still contained in the citadel would be ejected into a can that anyone can scoop.
That should cover the basics of the citadel itself. I don't feel this or any other structure should be able to cloak while we have a perfect cloaking system in game. These things need to be able to be found and shot at. One idea that I could see as a service module is while any ship is tethered it does not show up on dscan or combat probes. The citadel would be visible but act as a mobile scan inhibitor. Other service modules will likely come out when the new indy and mining structures are released so those could fit on here too.
So there is a small citadel that is more mobile than a medium but also more vulnerable. It would be defend able against a small group and would augment a defensive fleet. It would allow storage for personal items as well as ships. It would be able to accomplish all the normal things a citadel can(except market) just not all of them at once. This would be a personal deployable so corp roles wouldn't matter but could be configured to allow corp/alliance access. Leaving it vulnerable all the time and having a short reinforcement window means it isn't well suited to be a beachhead for an invading army but will deter anyone that isn't committing to the fight.
Let me know what everyone thinks! KL |
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Jenni Concarnadine
SYNDIC Unlimited
7
|
Posted - 2016.05.08 07:43:23 -
[21] - Quote
+1 to all the above.
I'm (almost) sure that a Small Citadel was in the original draft of Citadels -- though given the level of interest in the XL edition, I can understand why it perhaps got back-burnered.
To my mind the key issues with saying "an M will do what you want" is 1) the price -- many solo players won't have 700m+ on hand, especially when there will be gankers out to score kill-mails 2) the time commitment to erect/demolish the thing -- a S Citadel wants to be a quickly-deployed item, and should be easy(-er) to remove, so that when Someone Large says you're encroaching on their Space, you can pack up and move on without requiring them to blow you up 3) it just isn't snuggly enough -- there is a definite scope for a small and inoffensive structure with some-but-not-too-much secondary functions (fitting service, office/depot, possibly a lab), to act as a mediation between a starbase and living out of an Orca (which you then have to abandon to fate if you want to fly anything away from it)
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Iain Cariaba
2969
|
Posted - 2016.05.08 10:09:16 -
[22] - Quote
Jenni Concarnadine wrote:1) the price -- many solo players won't have 700m+ on hand, especially when there will be gankers out to score kill-mails 2) the time commitment to erect/demolish the thing -- a S Citadel wants to be a quickly-deployed item, and should be easy(-er) to remove, so that when Someone Large says you're encroaching on their Space, you can pack up and move on without requiring them to blow you up 3) it just isn't snuggly enough -- there is a definite scope for a small and inoffensive structure with some-but-not-too-much secondary functions (fitting service, office/depot, possibly a lab), to act as a mediation between a starbase and living out of an Orca (which you then have to abandon to fate if you want to fly anything away from it) Honestly, even as a solo player with a single account, 700m isn't a hard goal to reach. This is even more true in areas where you would be looking at needing a citadel vs using an available station to dock up.
Get a mobile depot, a couple secure cargo containers, a t2 industrial, and some skills at making safe spots outside d-scan range of celestials. You can live quite comfortably and safely in even hostile space with this combination.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Kiddoomer
Deep Space Exploitation Federal United Battalion of Armed Renegades
114
|
Posted - 2016.05.08 10:21:14 -
[23] - Quote
What you're looking for is the industrial array, it's a true small citadel (just not about defenses as much) actually, the astrahus being a medium-sized one.
We're recruiting !
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Imustbecomfused
Negative Density
85
|
Posted - 2016.05.13 04:55:06 -
[24] - Quote
we do need something for nomadic lifestyle, needs to store a few battleships, orca, haulers, ...
use of rolling battleships, hics, orcas, maruarders... etc..
shields and armor, easy and cheap, and quick to deploy. needs to fit in a transport fleet hanger. possibly a large mobile depot, liek a garage... lol has repair and fitting, ?
a small citadel would be great. They can have one for defensive and offensive nad one for more industrial ... providing either exploration or pvpers more support to their gameplay.
who knows |

Aaron Raus
Diving club
9
|
Posted - 2016.05.20 08:37:52 -
[25] - Quote
Kiddoomer wrote:What you're looking for is the industrial array, it's a true small citadel (just not about defenses as much)
Only if it does not require 24 hours to anchor and 7 days to unanchor.
|

Fat Buddah
Federal Navy Academy Gallente Federation
27
|
Posted - 2016.05.20 09:38:45 -
[26] - Quote
We got mobile depot. We can store stuff, refit a repper and rep, etc |

Lugh Crow-Slave
2574
|
Posted - 2016.05.20 09:40:50 -
[27] - Quote
Aaron Raus wrote:Kiddoomer wrote:What you're looking for is the industrial array, it's a true small citadel (just not about defenses as much) Only if it does not require 24 hours to anchor and 7 days to unanchor.
why not? afraid of forward thinking and commitment?
Citadel worm hole tax
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Dictateur Imperator
Ab origine fidelis Southern Sitizens
29
|
Posted - 2016.05.20 10:47:50 -
[28] - Quote
Aaron Raus wrote:Kiddoomer wrote:What you're looking for is the industrial array, it's a true small citadel (just not about defenses as much) Only if it does not require 24 hours to anchor and 7 days to unanchor.
Yes and ? It avoid to deploy just for few minutes/hours. If you are alone you must take this risk, EVE is an MMO, if you don't trust other people to play with it, paid the price. |

Lugh Crow-Slave
2598
|
Posted - 2016.05.21 23:04:58 -
[29] - Quote
So no to this idea I don't want my alliance getting war decced because some random guy put one where they shouldn't
Citadel worm hole tax
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darkneko
Black Cat mining Inc.
8
|
Posted - 2016.05.22 21:47:45 -
[30] - Quote
Kyra Lee wrote:After reading through this thread and the one in GD that I think spawned it I think we can come up with something that works.
Small citadel - around 300mil to build and be 3000 M3 in size It could be built using only minerals and PI Slot layout 3H, 3M, 2L, 3 Service, 3 Rigs PWG, CPU, and Cap would be scaled down from the other sizes so I don't have hard numbers for those. Service modules would require fuel bocks to run but shouldnt require that huge amount of blocks to start up. Maybe that cost could be added into the hourly recurring fuel cost. The base citadel would function like its bigger versions as far as tethering, docking permissions, fitting, and repair of ships and modules Storage would be limited to 50k per character for non ship items and 400k M3 ship maintenance bay per character There would be no limit to the number of characters able to dock and use this citadel There would be no corp hangers or office rentals and no option to fit the market service module This would be a personal deployable like the MTU and mobile depot but could be configured to use corp/alliance standings and such if desired.
This structure would be always vulnerable to attack but would enter a short reinforcement timer once the structure was breached. I would say no more than 24 hours. This could be based on a vulnerability window like the POCOs use now or on stront fuel like a POS. I personally would use the vulnerability windows. Once reinforced all service modules and tethering effects go offline. High, Medium, and Low slots would remain active as well as capacitor regeneration, docking, and personal and ship storage. At the end of the reinforcement timer the repair timer starts up and after 15 minutes of no damage the citadel will begin repairing itself. It would not be instantly repaired though, it would regenerate its structure, armor, and shield at a fast rate starting with the structure first and then proceed on to armor and finally shield. I think 1 hour to fully repair itself sounds reasonable. If the citadel takes any damage the repair timer starts over again but any previously repaired armor and shield would remain. If the citadel is destroyed then normal loot fairy rules apply, no asset safety like larger citadels.
It would take 15 minutes to anchor the structure and when anchored only the structure layer would be present and the 15 minute repair timer would start. You would be able to immediately dock and fit all types of modules so that you can mount a defense right away if necessary. Unanchoring would also take 15 minutes and anything still contained in the citadel would be ejected into a can that anyone can scoop.
That should cover the basics of the citadel itself. I don't feel this or any other structure should be able to cloak while we have a perfect cloaking system in game. These things need to be able to be found and shot at. One idea that I could see as a service module is while any ship is tethered it does not show up on dscan or combat probes. The citadel would be visible but act as a mobile scan inhibitor. Other service modules will likely come out when the new indy and mining structures are released so those could fit on here too.
So there is a small citadel that is more mobile than a medium but also more vulnerable. It would be defend able against a small group and would augment a defensive fleet. It would allow storage for personal items as well as ships. It would be able to accomplish all the normal things a citadel can(except market) just not all of them at once. This would be a personal deployable so corp roles wouldn't matter but could be configured to allow corp/alliance access. Leaving it vulnerable all the time and having a short reinforcement window means it isn't well suited to be a beachhead for an invading army but will deter anyone that isn't committing to the fight.
Let me know what everyone thinks! KL
This sounds great, i would limit it to the refining aray maybe, so you couldn't clone jump either and definitely no drone bay.
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Henkus Garemoko
Boozook Space Force
0
|
Posted - 2016.05.24 20:37:18 -
[31] - Quote
shouldn't it be more like an orca you can anchor in lets say 15 minutes,
fitting just like a ship, limiting the use to defencive or industrial (or a litle bit of both) reinforcement/vurnibility timer only for a couple of hours, and loosing its anchor after beeing shot into enough damage (giving it the option to be stolen)
unachorable if reinforced, so you can force people out of space, and shoot them on the fly. (or let them escape for a fee)
the fitting should make it a lab, factory or mining array, ofcourse with a small amount of turretspace and a forcefield. just enough to hold of a small roaming gang.
maybe even a tug ship thats needed to tow it. if unachord, witch can be used to haul small cargo to and from the array. so every race gets a towboat to go with the array. (and with no towboat its impossible to tow out of the dangerzone) the hanger can ofcourse carry some ships and give refitting/repair service, but that should cost fuel,(just as using whatever fitting is used) forcing people to interact with the markets)
henkus
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Aaron Raus
Diving club
9
|
Posted - 2016.06.21 07:32:11 -
[32] - Quote
Henkus Garemoko wrote:shouldn't it be more like an orca you can anchor in lets say 15 minutes,
I would prefer something, that can be launched from Orca. So I can travel with ishtar and few more ships in hangar, small citadel in cargo bay and settle where I want for a few days, whichout waiting a week to deploy / undeploy the structure. |

Raging Bull Unchained
Signal Lost
1113
|
Posted - 2016.06.21 07:55:39 -
[33] - Quote
I always "thought" about a ship like the orca (or rorqual because the models fits better imo) that is able to "deploy" itself. If deployed it-¦s unable to move, generates a "pos like shield" (with a lot less hp ofc) and acts like a very limitied station (using it-¦s ship bay for docking). If it should have guns... i dunno. But if its deployed it only can be undeployed - no items can be activated (like cloak). De- and undeploying takes 0,5 - 1h. |

Ikshuki
Lockheed Martin Systems
24
|
Posted - 2016.07.31 18:36:39 -
[34] - Quote
The fact of the matter is, the entire playerbase is treating eve like farmville, and the last 3 expansions they have tried to kick the players out of the npc stations and failed, and as a result they have lost 25% their subs, so in order to keep what they have, they have decided to introduce citadels in order to try to turn station hiding a new risk of playing eve in order to finally get them to do something, but once that doesn't work they might start having anchor timers, nerf the defenses, or even add a service that would start placing docking limits of how many players can be docked at a citadel at one time, a reckoning is coming, and CCP will be the one to pay the price for the very lazy playerbase we now have, you try to force players not to be lazy gamers, but in the end, they'll just all go back to WoW once you start making them play the game again |

Nevyn Auscent
Broke Sauce
3471
|
Posted - 2016.07.31 19:25:04 -
[35] - Quote
Op, S Citadel = Mobile Depot. If mobile depot's don't meet your needs ask for a revamp to a mobile depot. But there isn't a slot in the system between Mobile Depot & M Citadel. To Jenni, you are thinking of their initial layout draft, which did have a 'S Citadel' slot, but they labelled that as what the Mobile Depot was filling. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
421
|
Posted - 2016.08.12 21:06:26 -
[36] - Quote
Aaron Raus wrote:Petrified wrote:
What is needed is a quasi capital ship class from Upwell that functions like a mobile Citadel.
Capital ship will require long time skilling and can be boarded by anyone with appropriate skills. but of cause that can be also the way, if boarding procedure will be defended with password and skill requirements will be lowered.
I am not seeing your concern. A POS, once anchored, cannot be unanchored by just anyone. However, if it is not anchored and sitting in space anyone can come by and take it. Likewise, if you have a ship which can be 'anchored' then not just anyone can come by an unanchor it.
It would have no cloning, no medical, no refining, no market. Just a place where non-capitals can park, refit, repair, unload and load cargo and otherwise act as a temporary abode. It would take fuel blocks to run in an anchored mode. Anchoring and unanchoring takes 30-60 minutes and can be piloted or not piloted during that time.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
574
|
Posted - 2016.08.14 00:46:38 -
[37] - Quote
Aaron Raus wrote:Hi.
Sooner or later POS will be gone. But even now player requires roles to be able to launch the POS.
I suggest small personal citadel, that can be launched by player regardless to corp roles he has.
It can have much smaller EHP, require no war dec to be shoot (so - no use in high sec), limited ship hangar (but still larger, than ORCA's one) and a number of other limitations against medium citadel. But it still will let player has "mobile" home in null / WH space, that requires no fuel to let him dock. It should be cheapier, than medium citadel and have smaller anchoring / de-anchoring times (no "wait a week and than relocate").
I used to use a POS for highsec purposes and didnt leave it up even 24 hours, your suggestion doesn't address the single highsec player that wants a quick place, use and remove POS alternative so improve the idea or no.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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jumama
Underemployed INC
0
|
Posted - 2016.08.14 02:07:39 -
[38] - Quote
As a solo player, I don't bother to try to explore anything under .5 anymore, due to there normally being 10+ battleships portal humping the other side of the warp gate spamming AE smartbombs. Don't see how that can be much fun to do 24/7, but I've never tried it either... so maybe it's a blast.
I mostly just build stuff. I can build just about anything that whirls, buzzes, flies, bumps, or thumps. But, I hit a wall when it came to the moon minerals.
Currently, I can pop a starbase in a wormhole for a couple hours here and there before my path home collapses to get a tiny bit here and there. But, it takes a week, or more to build a single T2 ship.
Now, if they're phasing out starbases... How are we going to get moon minerals?
Can I anchor modules at one of these Citadels? Like Moon Arrays, Silos and Reactors?
And what the hell is with the insane fuel usage! One of the components for fuel blocks is already needed in mass quantities by Jump Drives on freighters. 125 million a month in just fuel for a tiny starbase that only has the power/cpu to support 3 arrays is nuts! Offline this one and that one... online this one... pull ship out of the maintenance array... offline it... online this one... online this one... Especially with the fuel blocks now being consumed by the loads of citadels... that seem to use no fuel at all if you don't turn on some of the modules. Mining ice for 3 solid 15 hour days a month sucks... just saying.
But, seriously... How do you mine a moon without a starbase!? |

Lex Gabinia
Res Repetundae
125
|
Posted - 2016.08.14 03:32:15 -
[39] - Quote
jumama wrote:As a solo player, I don't bother to try to explore anything under .5 anymore, due to there normally being 10+ battleships portal humping the other side of the warp gate spamming AE smartbombs.
I have not run across this in quite some time. You might want to try again. Also, do a bit of research and try to jump in to low through a backwater system as those close to hubs or trade routes are more likely to be camped.
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Arya Regnar
Darwins Right Hand
1038
|
Posted - 2016.08.14 08:44:45 -
[40] - Quote
Astrahus SPAM is already all over the place.
Before the year is over every nullsec gate will have an astrahus on every side of gate and almost every system will likely have a fortizar.
The good systems will eventually all have keepstars and all these citadels will never get removed because with the inclusion of superweapons these citadels are guaranteed to kill ships no matter how you approach fighting them.
Citadels are cancer, the last thing we need is an even cheaper variant that you could drop every 1 au in the systems.
EvE-Mail me if you need anything.
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Tabyll Altol
Breaking.Bad Circle-Of-Two
167
|
Posted - 2016.08.16 05:40:19 -
[41] - Quote
Aaron Raus wrote:Hi.
Sooner or later POS will be gone. But even now player requires roles to be able to launch the POS.
I suggest small personal citadel, that can be launched by player regardless to corp roles he has.
It can have much smaller EHP, require no war dec to be shoot (so - no use in high sec), limited ship hangar (but still larger, than ORCA's one) and a number of other limitations against medium citadel. But it still will let player has "mobile" home in null / WH space, that requires no fuel to let him dock. It should be cheapier, than medium citadel and have smaller anchoring / de-anchoring times (no "wait a week and than relocate").
If you want one just buy one they are not that expensive.
-1 |

Tauza
The Killer Cockatoos
3
|
Posted - 2016.09.02 18:53:31 -
[42] - Quote
Arya Regnar wrote:Nah, mediums only cost 700m, just use an alt and stop pretending this game doesn't already force you to have more than one character.
Small PoS costs way less then that now and does exactly what the OP is saying. This is a reasonable request. |

Tauza
The Killer Cockatoos
3
|
Posted - 2016.09.02 18:54:47 -
[43] - Quote
Do Little wrote:What would this small citadel let you do that you can't already do using a mobile depot?
Just what the Op said, DOCK SHIPS among other things. |

Tauza
The Killer Cockatoos
3
|
Posted - 2016.09.02 18:58:15 -
[44] - Quote
Reaver Glitterstim wrote:A medium is best for a small group of players, or a single player who is doing a lot with the thing. It would be great to have small citadels that are really only made for a single player. Then I'd like to see the removal of mobile depot invulnerability and force the player to use a small citadel if they want that sweet reinforce timer.
Op said single person so a small PoS would meet their needs. |

Tauza
The Killer Cockatoos
3
|
Posted - 2016.09.02 19:01:06 -
[45] - Quote
Kyra Lee wrote:After reading through this thread and the one in GD that I think spawned it I think we can come up with something that works.
Small citadel - around 300mil to build and be 3000 M3 in size It could be built using only minerals and PI Slot layout 3H, 3M, 2L, 3 Service, 3 Rigs PWG, CPU, and Cap would be scaled down from the other sizes so I don't have hard numbers for those. Service modules would require fuel bocks to run but shouldnt require that huge amount of blocks to start up. Maybe that cost could be added into the hourly recurring fuel cost. The base citadel would function like its bigger versions as far as tethering, docking permissions, fitting, and repair of ships and modules Storage would be limited to 50k per character for non ship items and 400k M3 ship maintenance bay per character There would be no limit to the number of characters able to dock and use this citadel There would be no corp hangers or office rentals and no option to fit the market service module This would be a personal deployable like the MTU and mobile depot but could be configured to use corp/alliance standings and such if desired.
This structure would be always vulnerable to attack but would enter a short reinforcement timer once the structure was breached. I would say no more than 24 hours. This could be based on a vulnerability window like the POCOs use now or on stront fuel like a POS. I personally would use the vulnerability windows. Once reinforced all service modules and tethering effects go offline. High, Medium, and Low slots would remain active as well as capacitor regeneration, docking, and personal and ship storage. At the end of the reinforcement timer the repair timer starts up and after 15 minutes of no damage the citadel will begin repairing itself. It would not be instantly repaired though, it would regenerate its structure, armor, and shield at a fast rate starting with the structure first and then proceed on to armor and finally shield. I think 1 hour to fully repair itself sounds reasonable. If the citadel takes any damage the repair timer starts over again but any previously repaired armor and shield would remain. If the citadel is destroyed then normal loot fairy rules apply, no asset safety like larger citadels.
It would take 15 minutes to anchor the structure and when anchored only the structure layer would be present and the 15 minute repair timer would start. You would be able to immediately dock and fit all types of modules so that you can mount a defense right away if necessary. Unanchoring would also take 15 minutes and anything still contained in the citadel would be ejected into a can that anyone can scoop.
That should cover the basics of the citadel itself. I don't feel this or any other structure should be able to cloak while we have a perfect cloaking system in game. These things need to be able to be found and shot at. One idea that I could see as a service module is while any ship is tethered it does not show up on dscan or combat probes. The citadel would be visible but act as a mobile scan inhibitor. Other service modules will likely come out when the new indy and mining structures are released so those could fit on here too.
So there is a small citadel that is more mobile than a medium but also more vulnerable. It would be defend able against a small group and would augment a defensive fleet. It would allow storage for personal items as well as ships. It would be able to accomplish all the normal things a citadel can(except market) just not all of them at once. This would be a personal deployable so corp roles wouldn't matter but could be configured to allow corp/alliance access. Leaving it vulnerable all the time and having a short reinforcement window means it isn't well suited to be a beachhead for an invading army but will deter anyone that isn't committing to the fight.
Let me know what everyone thinks! KL
Personal citadel would need no slots and no timers and would be under 100 million. No need to be expensive. Small Pos is cheap and meets the Op's needs. Mobile depot does everything you need except store ships which is what the Op wants. There is no need to make everything so expensive for individual players. |

Sonya Corvinus
Grant Village
512
|
Posted - 2016.09.02 19:31:36 -
[46] - Quote
jumama wrote:As a solo player, I don't bother to try to explore anything under .5 anymore, due to there normally being 10+ battleships portal humping the other side of the warp gate spamming AE smartbombs. Don't see how that can be much fun to do 24/7, but I've never tried it either... so maybe it's a blast.
I've spent more than a lot of time solo PvE-ing in low sec, and have done a lot of exploration in all security statuses. Other than a few obvious pipelines, smartbombing gatecamps are pretty rare anymore |
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