Pages: [1] 2 3 4 5 |
1. Game launcher errors becoming more frequent? - in EVE General Discussion [original thread]
okay, i understand, the game launcher isn't as robust as it used with an error here and there, but now it's like pulling teeth just getting the game to start up anymore, you click the go icon 7 times and you may or may not get the game to do anyth...
- by Ikshuki - at 2017.07.23 12:43:47
|
2. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
Aeryn Maricadie wrote: Lolno There is inflation due to the massive increase in the money supply. It is masked by the concurrent increase in materials as well which is keeping in game item prices down. This is occurring for the same reason, peo...
- by Ikshuki - at 2017.06.14 22:39:27
|
3. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: FYI; PLEX does not create, generate, or summon any amount of in-game currency. It has worked like this (since it's creation): - player A buys PLEX - player A sells PLEX on the in-game market - player B buys PLEX on the in-...
- by Ikshuki - at 2017.06.14 10:19:49
|
4. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
Blade Darth wrote: You have close to none understanding of economy, not to mention eve economy and mechanics. I agree only with 2) some of the skins feel like a cheap recolor. I fully understand how the economy works, plex is designed so tha...
- by Ikshuki - at 2017.06.13 21:33:52
|
5. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Selling plex is not an isk faucet. When players sell a plex for isk, there is still someone who worked for that isk. This is exactly how the eve market is meant to work. Your general direction is to make ccp even more of a...
- by Ikshuki - at 2017.06.13 21:25:55
|
6. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
It's very apparent ccp is trying to make money from eve players while at the same time discourage players of ever buying cash shop things by allowing players to farm isk to get the items through contracts and market. Problem is, plex is the #1 con...
- by Ikshuki - at 2017.06.13 18:00:16
|
7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Huren Ogeko wrote: On a side note I am wondering how badly this nerf is really affecting ratting. One of my corp mates reported this morning that his has the same ticks now as before and the only change is takes 2-3 volley's to take out a battl...
- by Ikshuki - at 2017.06.13 15:58:02
|
8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Traxanas Suruklemes wrote: so let me get this str8. you need to contain the income from the carrier ratting faucet cause all the rest are near obsolete. (that's how good you are @ balancing so far). so Nerf the effective damage of your indica...
- by Ikshuki - at 2017.06.13 15:33:44
|
9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Marek Kanenald wrote: Feracitus wrote: The underlying problem is the infinite nature of the ISK currency. Limit the money supply by actually limiting the money supply. Transform ISK in a blockchain based cryptocurrency with a market cap and...
- by Ikshuki - at 2017.06.13 15:18:31
|
10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ikshuki wrote: And CCP wonders why players quits or never increases their active player base. This change will literally turn carriers into super cap logis rendering fighters pointless. Better off just removing fighter bonuses from the bonus ta...
- by Ikshuki - at 2017.06.13 15:02:33
|
11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
And CCP wonders why players quits or never increases their active player base. This change will literally turn carriers into super cap logis rendering fighters pointless. Better off just removing fighter bonuses from the bonus tab. Besides why is ...
- by Ikshuki - at 2017.06.13 12:58:14
|
12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
She11by wrote: Summary: buy plexes by money not isks patch. agreed, if only CCP would realize we won't riot if plex were to be a non-market cash shop mechanic, currently what's really generating isk is not supercarrier ratting, it's PL contro...
- by Ikshuki - at 2017.06.13 12:48:39
|
13. Carrier 25% fighter damage nerf because of ratting? Why? Just Why? - in EVE General Discussion [original thread]
And CCP wonders why players quits or never increases their active player base. This change will literally turn carriers into super cap logis rendering fighters pointless. Better off just removing fighter bonuses from the bonus tab. Besides why is ...
- by Ikshuki - at 2017.06.13 11:55:03
|
14. What exactly did CCP nerf and what's all the fuss about? - in EVE General Discussion [original thread]
Mark Marconi wrote: Callum Perkins wrote: Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? CCP on Tuesday will be making the following alterations to fighters. Light Fighters (...
- by Ikshuki - at 2017.06.13 11:33:15
|
15. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: At no point have you addressed the 100% free intel any bountied character displays about themselves, which could currently only be figured out if you wrangle a full API out of them and convince them never to delete it. Ple...
- by Ikshuki - at 2017.06.04 20:46:14
|
16. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: At no point have you addressed the 100% free intel any bountied character displays about themselves, which could currently only be figured out if you wrangle a full API out of them and convince them never to delete it. Ple...
- by Ikshuki - at 2017.06.04 20:41:41
|
17. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: It's an idea. this is an ideas discussion forum. You refuse to discuss the problems with your idea. Why is that? that's strange, i thought that's what we were just talking about, are you not reading my past posts? or are...
- by Ikshuki - at 2017.06.04 20:29:41
|
18. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...Why would I kill my expensive implants instead of jumpcloning into an empty pod in the citadel I live in, which has zero cooldown, and podding that empty clone, then jumping back into my real clone with all the bounty m...
- by Ikshuki - at 2017.06.04 20:25:18
|
19. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: This isn't a working system. If you put a one billion ISK bounty on me, I would undock in a reaper and kill it with my out of corp alt so I could pocket all the money. Just because you would know literally everything abo...
- by Ikshuki - at 2017.06.04 20:17:56
|
20. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Which answers nothing, and shows you have no idea about nullsec. Well done. sounds to me like you're a little bit scared of a working bounty system, it would mean you goons might actually have to do more than zurk in one...
- by Ikshuki - at 2017.06.04 20:04:39
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |