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Thread Statistics | Show CCP posts - 4 post(s) |

Ikshuki
Aliastra Gallente Federation
33
|
Posted - 2017.06.13 12:48:39 -
[2161] - Quote
She11by wrote:Summary: buy plexes by money not isks patch. agreed, if only CCP would realize we won't riot if plex were to be a non-market cash shop mechanic, currently what's really generating isk is not supercarrier ratting, it's PL controlling all incursion sites, then using the isk gained from incursions to quickly build super caps, then CCP goes super crazy on the number of anomalies active per system, so PL makes it a law for all members to farm every anomaly 23/7 gaining 800% more isk split between all members, then you add ghost sites that has way more rewards than that, and guess who will be controlling ghost sites? PL, it's like CCP slams a hammer against someone's head to fix a problem, then get surprised they killed them, CCP has no common sense anymore, either that, or CCP no longer has anyone hired on that knows how the game is structured anymore
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Verlyn
Minmatar Secret Service Ushra'Khan
97
|
Posted - 2017.06.13 12:55:31 -
[2162] - Quote
I made 6 bil worth of LP in about 6 hours playtime with Faction Warfare missions.
Nerf FW missions next obviously too ?
In fact, nerf every single isk generating option in the game, why dont you CCP ?
You havent the slightest ******* idea how to fix the economy, you thing nerfing all isk making options one by one will make a difference, it's like trying to give a cure to something by fixing symptoms.
Utter idiocy at best.
This game will fall faster than I would've predicted, I give it a year tops.
Was fun while it lasted.
o7 |

Ikshuki
Aliastra Gallente Federation
34
|
Posted - 2017.06.13 12:58:14 -
[2163] - Quote
And CCP wonders why players quits or never increases their active player base. This change will literally turn carriers into super cap logis rendering fighters pointless. Better off just removing fighter bonuses from the bonus tab. Besides why is it a sin to run complexes in carriers? it's our ships, we grind grind and grind to build those ships, we deserve to take the risk of using them any way we want, i'm pretty sure you'll find some dummy trying to run complexes in a titan if you look hard enough, just to try and solo incursions, if ppl starts doing incursions solo in a tian, will that mean you'll nerf titans as well? where will it stop?
How CCP should've handled the issue:
1. place ship restrictions on complexes in null with acceleration gates
2. reduce the rewards for running complexes
3. Remove ghost sites from the game you just implimented, since you don't want an isk faucet, ghost sites only encourages rapid isk generation
4. remove plex from in-game market and make plex a cash shop only vanity (apparently you want money)
5. nerf the number of combat sites active in one system by 50% in null, this is reasonably considering in null there can be up to 50 sites active in any given time which means a ton of isk being made 23/7
6. nerf incursion rewards by 10% on bounties |

Valdr Auduin
CatPack
17
|
Posted - 2017.06.13 12:58:52 -
[2164] - Quote
Verlyn wrote:I made 6 bil worth of LP in about 6 hours playtime with Faction Warfare missions.
Nerf FW missions next obviously too ?
In fact, nerf every single isk generating option in the game, why dont you CCP ?
You havent the slightest ******* idea how to fix the economy, you think nerfing all isk making options one by one will make a difference, it's like trying to give a cure by fixing the symptoms.
It's utter idiocy at best.
This game will implode faster than I would've predicted, Im giving it a year tops before shutdown.
Was fun while it lasted.
o7 Judging by their behavior and everyone's analysis of it, CCP won't even read what you're saying in a positive light. |

Gimme Sake
State War Academy Caldari State
596
|
Posted - 2017.06.13 12:59:39 -
[2165] - Quote
Verlyn wrote:I made 6 bil worth of LP in about 6 hours playtime with Faction Warfare missions.
Nerf FW missions next obviously too ?
In fact, nerf every single isk generating option in the game, why dont you CCP ?
You havent the slightest ******* idea how to fix the economy, you think nerfing all isk making options one by one will make a difference, it's like trying to give a cure by fixing the symptoms.
It's utter ignorance of the game at best, or utter idiocy at worst.
This game will implode faster than I would've predicted, Im giving it a year tops before its shutdown.
Was fun while it lasted.
o7
Wasn't that always an option?
"Never not blob!" ~ Plato
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Mary Timeshift Jane
Perkone Caldari State
23
|
Posted - 2017.06.13 13:00:40 -
[2166] - Quote
Lan Wang wrote:Mary Timeshift Jane wrote:Gimme Sake wrote:Looking at the arguments in this thread "Mah super cost me 27 bil y u nurf it?!?!" "I nvested x amount of moneyz now the sand box is mine!" "Nerf them not me!" "Blame the game not the player!" "I've made 50 alts now I deserve eternal bliss!" etc.
In case anyone wonders in the future why CCP (or any other company) goes pay 2 win... as long as the players pick isk making over game balance it can't ever go towards gameplay. Simply because that is what the player base asks for.
What gameplay is there to pick? Those frigate, occasionally cruiser, roams most people are doing most of the time? So much fun.. are they, not. make your own content maybe? however you sound like you prefer the repetitive nature of grinding of the same npc's constantly, so much fun...
I FLIPPING WISH... to krab all isk is just the pillar of all the great content. Of getting all my friends titans and building keepstars everywhere, of conquering all of eve and under one epic conquest turning all other empires into dust, to become on par with gods eve haven't even seen yet... oh wait, my ability to fund something that epic is being nerfed, nerfed, nerfed, nerfed.
So much for my own content. |

SurrenderMonkey
Space Llama Industries
3197
|
Posted - 2017.06.13 13:04:19 -
[2167] - Quote
Ikshuki wrote: it's PL controlling all incursion sites, then using the isk gained from incursions to quickly build super caps, then CCP goes super crazy on the number of anomalies active per system, so PL makes it a law for all members to farm every anomaly 23/7 gaining 800% more isk split between all members, then you add ghost sites that has way more rewards than that, and guess who will be controlling ghost sites? PL
Oh wow, your tinfoil hat is on real tight.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Gimme Sake
State War Academy Caldari State
597
|
Posted - 2017.06.13 13:14:01 -
[2168] - Quote
SurrenderMonkey wrote:Ikshuki wrote: it's PL controlling all incursion sites, then using the isk gained from incursions to quickly build super caps, then CCP goes super crazy on the number of anomalies active per system, so PL makes it a law for all members to farm every anomaly 23/7 gaining 800% more isk split between all members, then you add ghost sites that has way more rewards than that, and guess who will be controlling ghost sites? PL
Oh wow, your tinfoil hat is on real tight.
You know it is a a PL conspiracy! 
"Never not blob!" ~ Plato
|

Verlyn
Minmatar Secret Service Ushra'Khan
100
|
Posted - 2017.06.13 13:19:38 -
[2169] - Quote
Gimme Sake wrote:Verlyn wrote:I made 6 bil worth of LP in about 6 hours playtime with Faction Warfare missions.
Nerf FW missions next obviously too ?
In fact, nerf every single isk generating option in the game, why dont you CCP ?
You havent the slightest ******* idea how to fix the economy, you think nerfing all isk making options one by one will make a difference, it's like trying to give a cure by fixing the symptoms.
It's utter ignorance of the game at best, or utter idiocy at worst.
This game will implode faster than I would've predicted, Im giving it a year tops before its shutdown.
Was fun while it lasted.
o7 Wasn't that always an option? Besides 6bil worth of LP means only approx 3 if not 2.5 bil isk. If too many LP items appear on market it will regulate itself and you'll get even less isk.
Not sure how you do it then ?
That's why you build up slow and cash in smart, and not follow the crowd.
Ive always managed to get a .8 or .9 bil for 1m LP. |

venetistrader norie
H S attack
1
|
Posted - 2017.06.13 13:22:14 -
[2170] - Quote
GUYS, I did see a lot of your post now. WHY DO YOU CRY?? JUST BUY THE PLAX AND THEY WILL BE HAPY :) |
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Verlyn
Minmatar Secret Service Ushra'Khan
100
|
Posted - 2017.06.13 13:29:18 -
[2171] - Quote
venetistrader norie wrote:GUYS, I did see a lot of your post now. WHY DO YOU CRY?? JUST BUY THE PLAX AND THEY WILL BE HAPY :)
Either this is sarcasm,
Or you just dont know how human behaviour typically works with that kind of stuff when being forced to something but have the choice to leave... |

maru karasu
Pandemic Horde Inc. Pandemic Horde
16
|
Posted - 2017.06.13 13:30:54 -
[2172] - Quote
i suggest that CCP Add to ship bonus which reduces bounty to capital ship(Titan/MS/CV) if ccp can do. |

izardx Madullier
Kenshin. DARKNESS.
1
|
Posted - 2017.06.13 13:36:56 -
[2173] - Quote
what a joke, shame on you CCP!!!! you have ruined fighters for me
!!!
Im loosing more now then i used to! unfair!
|

Orca Platypus
Pator Tech School Minmatar Republic
160
|
Posted - 2017.06.13 14:12:54 -
[2174] - Quote
CCP Larrikin wrote:The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: - 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.
So that means 6.2% of players are mains, and 16.6% are their alts which are stuffed into a VNI/Ishtar to rat on their own, while the main is going in carrier/super.
This data does not justify anything by itself, except of course confirming that eve PvE is a pile of stupid dung design-wise.
CCP Larrikin wrote:Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP battles.
I can understand supers, but carriers? Remember, the multi-billion capital ship that has to run from a single griffin, rings any bells? And then of course you nerf regular carriers while barely touching supers. As usual, CCP duplicity (TM).
CCP Larrikin wrote:We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date. Oh I bet you are, I'm preparing popcorn when you announce NPCs now have 30% extra damage reduction from fighters, and try to defend this change as something that's ok. Oh well, your goon masters have recovered their coffers, time to remove everyone else from the competition. |

venetistrader norie
H S attack
1
|
Posted - 2017.06.13 14:25:51 -
[2175] - Quote
Verlyn wrote:venetistrader norie wrote:GUYS, I did see a lot of your post now. WHY DO YOU CRY?? JUST BUY THE PLAX AND THEY WILL BE HAPY :) Either this is sarcasm, Or you just dont know how human behaviour typically works with that kind of stuff when being forced to something but have the choice to leave...
it is sarcasm |

Heleana Commodus Luyseyal
Old Town Blades of Grass
8
|
Posted - 2017.06.13 14:41:55 -
[2176] - Quote
CCP should keep on mind that if ppl skilled up for something and invested their real money into it, when they nerf bat that same thing to uselessness, they should refund skill points that are thrown by players. Or at least that is what other companies are doing, like for example blizzards hearthstone. |

Marek Kanenald
Federal Defense Union Gallente Federation
19
|
Posted - 2017.06.13 14:46:29 -
[2177] - Quote
You guys still whining about this?
Literally the only nerf that is left is a 10% light fighter basic damage nerf and a 20% heavy fighter basic damage nerf.
Even the proposed rat aggro was scrapped.
Wasn't this what you wanted? |

Random Freak
Fearless Tiger. Tactical Narcotics Team
10
|
Posted - 2017.06.13 14:50:39 -
[2178] - Quote
Marek Kanenald wrote:You guys still whining about this?
Literally the only nerf that is left is a 10% light fighter basic damage nerf and a 20% heavy fighter basic damage nerf.
Even the proposed rat aggro was scrapped.
Wasn't this what you wanted?
No. What we want is the isk faucet being fixed, not an arbitrary nerf that will only work short term. We want the underlying cause fixed, not the symptoms. |

Jenn aSide
Shinigami Miners ChaosTheory.
16154
|
Posted - 2017.06.13 14:59:13 -
[2179] - Quote
Heleana Commodus Luyseyal wrote:CCP should keep on mind that if ppl skilled up for something and invested their real money into it, when they nerf bat that same thing to uselessness, they should refund skill points that are thrown by players. Or at least that is what other companies are doing, like for example blizzards hearthstone.
CCP isn't and should not be responsible for people's bad gameplay choices. Like if someone finds a way to use a ship to make 3 billion isk per tick and I skill inject into that ship despite having enough sense to know that CCP is going to nerf that as soon as they are aware of it, CCP would owe me nothing when they fixed the thing i was stupid enough to spend money on.
I still remain amazed at the fact the people can play EVE for years watching CCP ruthlessly nerf stuff that is too good and they STILL can't grasp the idea that going for the next big flavor of the month is a stupid idea.
|

Ikshuki
Aliastra Gallente Federation
37
|
Posted - 2017.06.13 15:02:33 -
[2180] - Quote
Ikshuki wrote:And CCP wonders why players quits or never increases their active player base. This change will literally turn carriers into super cap logis rendering fighters pointless. Better off just removing fighter bonuses from the bonus tab. Besides why is it a sin to run complexes in carriers? it's our ships, we grind grind and grind to build those ships, we deserve to take the risk of using them any way we want, i'm pretty sure you'll find some dummy trying to run complexes in a titan if you look hard enough, just to try and solo incursions, if ppl starts doing incursions solo in a tian, will that mean you'll nerf titans as well? where will it stop?
How CCP should've handled the issue:
1. place ship restrictions on complexes in null with acceleration gates
2. reduce the rewards for running complexes
3. Remove ghost sites from the game you just implimented, since you don't want an isk faucet, ghost sites only encourages rapid isk generation
4. remove plex from in-game market and make plex a cash shop only vanity (apparently you want money)
5. nerf the number of combat sites active in one system by 50% in null, this is reasonably considering in null there can be up to 50 sites active in any given time which means a ton of isk being made 23/7
6. nerf incursion rewards by 10% on bounties but honestly, if we're looking at a complete revamp job on fighter drones and carrier mechanic, we need to consider doing the following to equal out the numbers spreadsheet:
1. if fighters will have 50% drone aggro to npcs, then let's consider Adding a drone bastion module that gives 50% bonus to all attributes including movement speed, and while bastion module is active, the supercarrier compromises active tank modules to divert all capacitor energy to boosting the drone's survivability rate
2. Add drone command busts up to 3 bursts active at once with a 5% drone damage reduction drawback per link active
|
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Raz Tanta
Lisnave Mordus Angels
0
|
Posted - 2017.06.13 15:06:55 -
[2181] - Quote
My dear CCP ..
As you can see after you make thids great nerff to the carriers and f*** the game at same players , you give a shoot again in your shoes ... HOW the f*** is possibel in 15 minutes one of my friends do this valour in ISK in this new event rougue swarm ... You dont belive her eis the screen https://prnt.sc/fjajw2 ... So i thing is better you begin to realize you do s*** ... Dont come with historys about economy ... So what you gone say ???? I hope you give to all us a nice and correct answer...
And this event is until June 27th... |

Lan Wang
Knights of the Posing Meat Snuffed Out
4110
|
Posted - 2017.06.13 15:10:12 -
[2182] - Quote
Raz Tanta wrote:My dear CCP .. As you can see after you make thids great nerff to the carriers and f*** the game at same players , you give a shoot again in your shoes ... HOW the f*** is possibel in 15 minutes one of my friends do this valour in ISK in this new event rougue swarm ... You dont belive her eis the screen https://prnt.sc/fjajw2 ... So i thing is better you begin to realize you do s*** ... Dont come with historys about economy ... So what you gone say ???? I hope you give to all us a nice and correct answer... And this event is until June 27th...
you think he gonna be making that sort of money till the 27th? no, those skins will be worthless in a few hours when eu primetime hits
Domination Nephilim - Angel Cartel
Calm down miner.
As you pointed out, people think they can get away with stuff they
would not in rl... Like for example illegal mining... - Ima Wreckyou*
|

Feracitus
Rafix Enterprises CAStabouts
2
|
Posted - 2017.06.13 15:10:50 -
[2183] - Quote
The underlying problem is the infinite nature of the ISK currency. Limit the money supply by actually limiting the money supply. Transform ISK in a blockchain based cryptocurrency with a market cap and limited supply. |

Teckos Pech
Amok. Goonswarm Federation
6649
|
Posted - 2017.06.13 15:12:13 -
[2184] - Quote
Mark Marconi wrote: Yes it is a systemic problem with 2 regions sticking out like sore thumbs.
Top 10 regions for bounties.
Delve 8.76918E+12 12.14% Deklein 4.46455E+12 6.18% Branch 3.11909E+12 4.32% Cobalt Edge 2.96567E+12 4.11% Outer Passage 2.66506E+12 3.69% Querious 2.6635E+12 3.69% Feythabolis 2.60413E+12 3.61% Period Basis 2.46879E+12 3.42% Providence 2.45647E+12 3.40% Esoteria 2.37196E+12 3.28%
But like all of the over done crap in Null, if CCP ever try to fix it they will be greeted with a waves of tears so great as to make all that have come before it look like a drip in an ocean.
Now the fact that CCP has caved in to the whining in such a huge manner to a massive alteration to the economy done by such a small number of people has shown everyone else that Null still rules supreme and will be given what ever they want if they cry enough about it.
These changes were even approved by the CSM, yet since their change not one word has been uttered by a CSM member.
Again, if it is systemic it is not "2 regions". What those two regions represent is what happens when you have an unbalanced class of ships and organized groups. The organized groups take advantage of the unbalanced ships.
One could go, "Oh XXXX groups should not do that." But that is stupid wishful pie-in-the-sky thinking. People are going to respond to the incentives they encounter. Expecting them to not respond in this way is to expect people to not be people.
At the end of the day, way too much ISK is entering the economy. From what regions or from whom is largely irrelevant. Because if you try to micro-manage it it probably won't work. What you are going to nerf the top 20 regions? Yeah, that's not going to cause people to quit also....that is just as discriminatory as the carrier/super nerf if not more so.
This thread confirms my view of people in a collective decision making setting. People are short sighted, focused only on what is good for them, screw everyone else, and relying on faulty logic and idiocy. And people wonder why CCP ignores them. Because the vast majority of the views expressed here fall into this category. We have had people argue that a massive increase in the money supply won't cause inflation never mind all the examples to the contrary. We have had people argue the cost of their ship should dictate their ratting rewards which basically creates an incentive for everyone to carrier/supper rat thus exacerbating the problem. Then there are just the pure incoherent rage posts.
Seriously, there have been a number of replies to me, "Yes, but it is your alliance causing the problem!" What does this mean, even if it were true? I'm calling for a nerf on this...and yeah, I'm in GSF. Most rational disinterested people would see it as lending credibility to my statements, but we have exactly the opposite in this thread. How can I not conclude that these people are just blinkered morons who'd shoot themselves in the foot and then proclaim they intended to do that, or even worse, blame somebody else. Seriously, scroll back and see how many GSF members here are complaining. I am not supporting them*. I am saying exactly the opposite--this kind of growth in the money supply has to stop.
This kind of growth in the money supply is way, way too large to let it continue. Sitting around going "Grrr Goons" might make you feel better, but it does nothing to address the problem. At all.
*Unless it is to bar/ban carriers and supers from ratting temporarily while a solution is found that preserves the PvP aspects of carriers and supers...if that is indeed a valid issue.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Toxic Yaken
The Dickwad Squad Rote Kapelle
204
|
Posted - 2017.06.13 15:13:24 -
[2185] - Quote
Raz Tanta wrote:My dear CCP .. As you can see after you make thids great nerff to the carriers and f*** the game at same players , you give a shoot again in your shoes ... HOW the f*** is possibel in 15 minutes one of my friends do this valour in ISK in this new event rougue swarm ... You dont belive her eis the screen https://prnt.sc/fjajw2 ... So i thing is better you begin to realize you do s*** ... Dont come with historys about economy ... So what you gone say ???? I hope you give to all us a nice and correct answer... And this event is until June 27th...
There's a difference between an isk faucet and loot drops...
Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs
|

Marek Kanenald
Federal Defense Union Gallente Federation
19
|
Posted - 2017.06.13 15:13:36 -
[2186] - Quote
Feracitus wrote: The underlying problem is the infinite nature of the ISK currency. Limit the money supply by actually limiting the money supply. Transform ISK in a blockchain based cryptocurrency with a market cap and limited supply.
....Or just nerf anomaly respawn times. |

Teckos Pech
Amok. Goonswarm Federation
6649
|
Posted - 2017.06.13 15:17:08 -
[2187] - Quote
Feracitus wrote: The underlying problem is the infinite nature of the ISK currency. Limit the money supply by actually limiting the money supply. Transform ISK in a blockchain based cryptocurrency with a market cap and limited supply.
ISK is already a synthetic commodity currency like bit coin. People convert electricity into bit coin, and people convert (leisure) time into ISK. With changes to carriers/supers it looks like it is "too easy" to convert (leisure) time into ISK.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Ikshuki
Aliastra Gallente Federation
37
|
Posted - 2017.06.13 15:18:31 -
[2188] - Quote
Marek Kanenald wrote:Feracitus wrote: The underlying problem is the infinite nature of the ISK currency. Limit the money supply by actually limiting the money supply. Transform ISK in a blockchain based cryptocurrency with a market cap and limited supply. ....Or just nerf anomaly respawn times. exactly, not just nerf it, but to have forced acc gates that dictates what ships can pass, but then again, what was the point of having supercap npcs to fight if not to use capships to kill it? why couldn't the ghost sites just be limited to up to a deadnought
|

C0ATL
Renegade Stars The Volition Cult
50
|
Posted - 2017.06.13 15:25:01 -
[2189] - Quote
Jenn aSide wrote:CCP Larrikin wrote:
We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.[/list] Noticed this part. I'll be paying special attention to this, because this is the area where everyone can get messed up.
And you can bet that even after they bump capitals out of the anomalies they wont bother returning the 10% dmg they took. After all Carrier is just a sinonym for Cancer in CCP's dictionary as of late. They woudnt want to give cancer a fighting chance now, would they? :D
Pathetic.
* * *
There have been many players that gave ideas on how to change PVE in order to not need the carrier nerfs. The following is my 2 cents:
Gate every anomaly per ship class... with a variation of Hidden and Forsaken types for those who want more of a challenge for that particular class.
Burrow/Hideaway/Refuge/Den + Hidden/Forsaken variations ---> Frigs Yard/ Rally Point/ Port + Hidden/Forsaken variations ----> Cruisers Hub + Hidden/Forsaken variations ----> Battlecruisers Haven/Sanctum ----> Battleships
This way, you dont need to nerf the entire PVE bounties when you notice that a particular ship type is gaining too much ISK, or nerf the ship itself in pvp by extent. Just reduce bounties or modify NPCs in those particular sites. You would be setting yourself up for an easier tackle of such problems in the future. VNIs and Ishtars wont be able to just AFK rat in Havens and Sanctums --- Sure they will do it in the cruiser designated sites but for less bounty and players will also need to swap sites faster, thus forcing them to more active. Have a few exceptions that can go to all of the above mentioned sites, ignoring class restriction... I.E. T3 cruisers. That way when a group wants to raise their index after capturing territory they cant complain about being forced to play with frigs and whatnot.
Now onto capitals:
Create a new Anomaly Example: Blood Raider Capital Shipyard - restricted to carriers. Spawn 1 NPC dread + occasional waves of elite frigs and/or elite cruisers. Have the waves always aggro player ship instead of Fighters. That way players cant complain about their fighters being one-shotted by the dread while killing the additional spawns, and with the dread hitting a carrier constantly, it also presents a fair cap management and tanking challenge. From all people flying carriers atm, only a few manage to solo dreads and even then it can be problematic and time consuming -- and if multiple carriers enter the same anomaly to make it easier, the bounty gets split and thus, individual ticks are lowered. Multiboxing in carriers is brain melting anyway so you cant have 2nd or 3rd carrier alt helping you out so players would choose between working with a different player or attempting to solo. Make the frigs/cruiser waves put points on the player ship...that way players wont be able to just cherry-pick the Dread and move onto the next site or specialize their fighters only for taking out a capital ship.
Finally Supercarriers: Just as with carriers, create a new anomally completely for them Example: Guristas Headquarters - solely restricted to Supercarriers. Guarded by 1 NPC titan spawn + periodic waves of elite frigates/cruisers and battleships. Same aggro rules as with the carrier site, but elite cruisers get to have the infinite point of HICs for obvious reasons. Now, before I get reprimanded -- yes, I am aware that atm an NPC Titan can be soloed by 1 dread and thus a supercarrier would eat it up immediately BUT the anomally titan does not need to have the same stats as the current NPC one that appears randomly nor should it have the same bounty. Numbers should be crunched and after careful thought and experimentation and player consultation, the anomaly titan spawn should have stats that --just as a current NPC dread does to carriers -- offers a challenge to a supercarrier. I would even include a tweaked doomsday, if it were up to me.
* * *
In the end, if implemented in a balanced way for both players and game economy, such a project would: -Offer players a satisfying experience depending on the ship class they prefer to use - To a very small extent, reduce the impact of AFK cruiser ratting.... - Make capital and supercapital pilots not feel like they are stepping on ants while ratting due to the complete lack of a challenge in Havens and Sanctums. - Increase the risk of capital ratting by having NPCs focus Carriers and Supercarriers with points and infinite scram, respectively. (Also, if anomalies are gated, a player cant warp to a prefered/safe distance from the site so that he can take out all point-equipped ships before they even get a chance to hold him.) - Allow CCP to more easily tweak only the problematic side of PVE if their current predicament surfaces again in the future, instead of all of it (like overall reduction in bounties) ...or in a way that affects PVP.
* Yes, this would mean them needing to put out some effort in terms of tweaking or new anomaly design... And I'm sure that people will find flaws with the above portrayed ideas. But its better than tearing down the whole nullsec pve and starting from the ground up... not to mention its much more realistic to achieve rather than a complete overhaul of PVE -- or not doing anything at all.
THINK CCP.... THINK! Give us something or ask the community if you are out of ideas but start FIXING your game properly! Until such a time, my accounts remain unsubed. :/
o7
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Cargo Inspector
Imperial Academy Amarr Empire
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Posted - 2017.06.13 15:27:28 -
[2190] - Quote
If CCP had just said "We think Carriers and Super Carriers are too strong in PVP" and applied the 10% reduction to lights and 20% to heavies, would there have been this much rage? I get the impression that the focus on the justification of changing it for PVE just made everyone flip ****. They were obviously trying to just get two birds with one stone.
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