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Thread Statistics | Show CCP posts - 4 post(s) |

Trevor2014 Gunson
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
2
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Posted - 2017.06.09 11:59:24 -
[181] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
Yes, cause carrier and super carrier drones are the real problem here.
Yes, cause HS Incursions aren't an isk sink whatsoever (coming from someone who ran them 8 hours a day) and Ratting in anoms for ONE MONTH because there's really no content anymore breaks the system. 
Yes, cause AKFtar's are "Working as Intended". 
Yes, cause AFK VNI's for low-skilled afkers are a thing.
yes, cause CCP made it possible to become a super pilot in 5 minutes. 
Yes, cause SOV is apparently great as you have to sit in one place for 5 minutes with your D*** out cause that's why you play a game? 
Yes, cause RISK Vs. REWARD isn't a thing anymore and I should fly a Hel that gets a 30M tick when i can fly a VNI or Isthar getting the same ticks and go to the store for some cookies and milk and make half the cost of my ship back on a Gamble chance no one enters my system? 
Yes, cause end-game isn't broken af now due to getting nerf hammers constantly.
I think you need to re-evaluate what are "isk sinks" within the game. here's what you should fix:
Fozzie SOV was the worst idea you ever came up with, it destroyed content generated. Get rid of it or get rid of your highly prized citadels. having both at the same time is not letting anyone take SOV just for the lol's.
Small citadels get shorter rf time periods. big citadels get longer time periods. (kinda a duhh realization there) 
Make HS incursion rats harder to kill. (incorporate your new all-mighty NPC Player Mirror abilities or whatever you call it into HS Isk sinks, GET RID OF THE NO RISK FOR UNLIMITED REWARD BULLS*** THAT IS HS INCURSIONS).
Get rid of the Entosis BS.... wait, did I already mention that?
Lower the Bounty payouts of rats everywhere in every region (that would surely drop the Isk Sink that apparently is in NS cause we can't do anything with no major wars going on)
Make NPC rats tougher everywhere (and double their HP for HS incursions cause they are carebears and need to work for their isk just like everyone else)
one last thing before i finish my rant and 2nd forum post ever cause i don't like doing this stuff
Listen to your community and ACTUALLY read these forum posts, it's literally the same things over and over and over.... DO something about it. Isn't that why we have CSM's or whatever they are called, don't really know their names cause I hardly ever hear them doing anything for the community. Stop bringing in new items, and go back over the stuff already here and fix it, NOT NERF IT, upgrade it. delete this, delete that, then... then you can start working on new things.
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Total Newbie
Hogyoku Goonswarm Federation
108
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Posted - 2017.06.09 11:59:43 -
[182] - Quote
addelee wrote:So, rorq's get nerfed as they're an isk facet and now fighters. This will reduce the amount of isk ingame and also push prices of things up making plex suddenly an attractive option. I get why CCP are doing it, they want more money, but it'll push people away thus leading to them having less money.
The changes seem rather drastic so I guess we'll see another rebalance when they're run out of things to nerf.
I suspect, given a choice, CCP would leave us with 1 ship so it's a level playing field and they'd probably still have to rebalance that!
And don't forget, everyone gets a shiny new participation trophy. |

Chance Ambramotte
KarmaFleet Goonswarm Federation
1
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Posted - 2017.06.09 12:00:10 -
[183] - Quote
here is a more positive direction to handle the inflation issues present in Eve:
Extra Credits: MMO economies |

Total Newbie
Hogyoku Goonswarm Federation
108
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Posted - 2017.06.09 12:01:02 -
[184] - Quote
alex tow wrote:It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again.
LOL and it has nothing to do with pulling out Mr. Visa and buying/selling plex, right? |

Pier Rin
State War Academy Caldari State
3
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Posted - 2017.06.09 12:01:07 -
[185] - Quote
Jarnobi wrote:ALL THOSE GOON TEARS !!!!
GREAT CHANGE !!!!!!
you really think this will hurt goons???? and no 1 else..... you are naive |

Hikkata
Sequent Industry Red Alliance
1
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Posted - 2017.06.09 12:01:07 -
[186] - Quote
Ok, if u want to nerf carriers and supers, then nerf hi-sec and low-sec incursions with ratting in wh pls. |

WheelsUK
Amok. Goonswarm Federation
4
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Posted - 2017.06.09 12:01:14 -
[187] - Quote
I feel that CCP have forgotten this is just a game and are trying to turn it into a 2nd job for us.
It's also clear that CCP never thought passed 10 years for this game and a huge percentage of the player base will be carrier/super pilots and ratting in them reduces the grind time for most of us so why would we choose to rat in anything smaller we have also surley earned the right to be able to do this after so many years.
Then they introduce Skill Injectors meaning more and more people got into the end game ships faster, so why are they punishing us for them wanting to make a quick dollar and not thinking of the long term problems it causes.
Also i think all the Jita/Goon scammers are bowing to CCP right now, how many people how spent hard earned isk or real life money on skill injectors for the prize at the end to be taken away.
Scam of all Scams.
I have been playing EvE for over 11 years and never felt more like wanting to quit than i do now. i only hope that we do a massive burn EvE protest in Goons.
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Millpucky
KarmaFleet Goonswarm Federation
1
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Posted - 2017.06.09 12:01:54 -
[188] - Quote
Wilfred Motte wrote:Exactly 2 weeks, to the day, after I dropped $200 to inject myself into a carrier, so that I could rat in NS, to make isk, to buy frigates to go shoot other people in frigates.
Well played, CCP. Well. Played.
2 weeks? WOW! see skill injectors need to go away. Took me YEARS to get into a Capital class ship. |

ShadowBill
Federation of Interstellar Resources Silent Infinity
2
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Posted - 2017.06.09 12:02:28 -
[189] - Quote
Several posts back - I think whoever said it, nailed it. CCP used the phrase 'sustainable'. This seems to me that ratting was ISK profitable enough to cover PLEX, and that means fewer subs. This certainly seems like a money grab. |

phantom blackstar
Steel Fury. Triumvirate.
2
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Posted - 2017.06.09 12:02:43 -
[190] - Quote
I haven't played world of warcraft in a while....... only need 1 account and wont have to buy plex. |
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Millpucky
KarmaFleet Goonswarm Federation
1
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Posted - 2017.06.09 12:02:55 -
[191] - Quote
WheelsUK wrote:I feel that CCP have forgotten this is just a game and are trying to turn it into a 2nd job for us.
It's also clear that CCP never thought passed 10 years for this game and a huge percentage of the player base will be carrier/super pilots and ratting in them reduces the grind time for most of us so why would we choose to rat in anything smaller we have also surley earned the right to be able to do this after so many years.
Then they introduce Skill Injectors meaning more and more people got into the end game ships faster, so why are they punishing us for them wanting to make a quick dollar and not thinking of the long term problems it causes.
Also i think all the Jita/Goon scammers are bowing to CCP right now, how many people how spent hard earned isk or real life money on skill injectors for the prize at the end to be taken away.
Scam of all Scams.
I have been playing EvE for over 11 years and never felt more like wanting to quit than i do now. i only hope that we do a massive burn EvE protest in Goons.
Here here brother |

elise densi
Ascendance Goonswarm Federation
71
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Posted - 2017.06.09 12:04:44 -
[192] - Quote
Rip eve 2003 - 2017 |

alex tow
Real One Corp Axiom Vocation Alliance
3
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Posted - 2017.06.09 12:05:36 -
[193] - Quote
Total Newbie wrote:alex tow wrote:It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again. LOL and it has nothing to do with pulling out Mr. Visa and buying/selling plex, right?
Of course it does....why do you think I would forget this ? I hate the plex price which encourage to buy some to get isk, I hate skill extractors and injectors and I HATE the capital ship becoming standard ships. |

O2 jayjay
Usque Ad Mortem Solyaris Chtonium
60
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Posted - 2017.06.09 12:05:59 -
[194] - Quote
Every one step forward CCP takes 3 steps back. Like a autistic dance move. |

Peyton Achibolt
Peyton Achibolt Corporation
0
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Posted - 2017.06.09 12:06:39 -
[195] - Quote
What exactly will a nerf that high to fighterdamage solve? No one can tell me, that a capital ship, thats too work-intense to use while ratting - and therefore deserves the bounty earned, due to its price and high amount of activity need - needs roughly 20% less damage.
Let-¦s face it. What CCP really is trying here, is ending the game with as much moneygrab as possible.
Playerbase has been shrinking further and further for quite a while now. So to - at least - milk the cow as much as possible, CCP brought up injectors. What they do now, is handing us candy, to inject into. Then taking that candy away, rubbing their balls with it, and handing it back, so we extract out of it.
What i-¦ve seen over the last months of repeated nerfs to about everything nullsecbased cant lead to another conclusion. At least for me.
There is no "risk = reward" anymore. Just as there isnt "CCP doesnt interfere with economy" or anything like that.
There just is "shove as much $ into our hands before we shut the server".
Really, if you WANT to stop the game after all that years, just SAY it, and stop that whole bullshit you-¦re developing right now. |

Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
759
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Posted - 2017.06.09 12:07:19 -
[196] - Quote
Lightbringer wrote:Does the stupid faction BS Nerf take into account this just as stupid nerf aswell?
Yesterday people complained the Battleship nerf would make Carriers the default king of the meta. Now CCP is dealing with Carriers and people want to cry?
My assumption is they are pushing towards T1 battleships
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Inquisitor Lucious
Amok. Goonswarm Federation
6
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Posted - 2017.06.09 12:07:39 -
[197] - Quote
O2 jayjay wrote:Every one step forward CCP takes 3 steps back. Like a autistic dance move.
those usually incorporate some kinda twirl too |

Parovozkin Lasombros
Rezeda Core Rezeda Regnum
2
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Posted - 2017.06.09 12:07:47 -
[198] - Quote
-Ü-¦-¦-+-¦-ì-¦ -¦-ï ******, -Å 10 -+-Å-+-+-¦ -ü-+ -¦-+-+-+ -+-+-è-¦-¦-é-+-Ç-¦-+-+ -+-¦ -¦-¦-Ç-â, -¦-+ -¦-ü-¦-+ -ü-¦-¦-¦ -+-é-¦-¦-+-ï-¦-¦-Å..-¦ -é-â-é -+-¦ -+-Ç-+-ê-+-+ -+ -+-¦-ü-Å-å-¦ -¦-¦-¦ -é-¦-¦-+-¦ -¦-+-¦-+-¦ -+-¦-Ç-ä, -ü-+-¦-ü-+-¦-+ -¦-¦-+. |

Total Newbie
Hogyoku Goonswarm Federation
113
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Posted - 2017.06.09 12:08:09 -
[199] - Quote
alex tow wrote:Total Newbie wrote:alex tow wrote:It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again. LOL and it has nothing to do with pulling out Mr. Visa and buying/selling plex, right? Of course it does....why do you think I would forget this ? I hate the plex price which encourage to buy some to get isk, I hate skill extractors and injectors and I HATE the capital ship becoming standard ships.
You obviously dont fly one. If/when you do, don't expect to use it for it's main purpose (Battle), because the Aids/Time required to get to a fight isn't worth it. You can hop into your trusty Interceptor and play Frigates online with the rest of the folks |

Sassura
Sassy's Corporation
13
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Posted - 2017.06.09 12:08:30 -
[200] - Quote
Thank goodness that reddit users let people know that the all the skills queues on their paid accounts were broken because CCP didn't have time to communicate with their paying customers while they were preparing this post!
Sadly, whilst many of you are raising valid points, suggestions and observations, I hope that you don't expect CCP to listen to you. If they had wanted to do that (and judging by things lately, they do not) then they wouldn't had popped this change into the rorqual nerfs patch with just 4 days notice.
Just as well that most people are busy in game restarting their skill queues which is potentially a better use of their time than making decent suggestions in this thread, because it's just as likely that they'd listen to my suggestion and delete Delve rather than actually fixing the real issues with the game and it's long term health.
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Grella Khurelem
KarmaFleet Goonswarm Federation
10
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Posted - 2017.06.09 12:08:52 -
[201] - Quote
Takashi X2 wrote:I tried to read most of the responses but one thing never came up. This change renders regular carriers unable to run dreads. I do feel like the carriers have a lot of dps and maybe needed to be scaled back a bit but not 20 percent. I think that is a little drastic. As of right now I barely have enough dps with t2 fighters to run a dread and i have to pull them back once sometimes twice to reload on missiles to do it. With 20% gone im not sure I can actually beat the reps anymore.
My suggestion is lower the amount of armor while upping the amount of hull. This will still make you need a significant amount of dps which the carrier can do in bursts without rendering them completely unable to. Supers will still be complete overkill like before so it doesnt make any difference there one way or another.
Interesting point. Are Havens now unrunnable except with supers? Dreads can oneshot Ishtars. With the increased aggro to fighters and less damage, a carrier with T1s will lose more in fighters than they can make in bounties to be able to run any anoms and carriers with T2s won't be able to do enough damage to complete one. |

Total Newbie
Hogyoku Goonswarm Federation
113
|
Posted - 2017.06.09 12:09:10 -
[202] - Quote
Inquisitor Lucious wrote:O2 jayjay wrote:Every one step forward CCP takes 3 steps back. Like a autistic dance move. those usually incorporate some kinda twirl too
And please don't forget, that shortly after this death nail, a new series of skins will appear.
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Trevize Demerzel
93
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Posted - 2017.06.09 12:09:33 -
[203] - Quote
Wow
I have nothing nice to say that would follow the forum rules.
I unsubbing 9 accounts when I get home from work. I shall find another game to play that the developers aren't hell bent on ruining.
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Heleana Commodus Luyseyal
Old Town Blades of Grass
3
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Posted - 2017.06.09 12:10:14 -
[204] - Quote
"Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players."
Yeah those players that were skilling up towards it, for years, other thing is you cant multi box carriers in PvE, and you are limited to 200 mills/h with all skills on 5 etc, so exponential growth is not possible, and icome is locked to that number. Rorquals on the other hand can do same amount of isk/h but no need to micro anything, so you can run 20+ rorqual accounts with not much issues. So what are we talking about over here?
"We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP."
Can somebody tell CPP that in fleet engagements combat carriers role is basically Neuts and anti-fighter fighters, and DPS have nothing to do with it.You have dreads, for the price of 1 carrier you have more DPS than a Supercarrier. The one may ask himself why to even undock 30 bill ship, which took 2 years to skill up.
Can CCP actually hire some professional for these things, all this looks like its being done by over payed amateurs who don't know much about the game they are working on, nor they can code good. |

Dan Jintao
What Could Go Wrong DARKNESS.
4
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Posted - 2017.06.09 12:10:35 -
[205] - Quote
So this is a bad change, and here's why:
1) You have made a change to a ship based on it's (admittedly overpowered) isk making ability that massively affects its pvp capability. Your statement that it is overpowered for pvp is not borne out, due to your recent nerf, as I will explain later.
2) You have greatly reduced the overall utility of a ship that many players have invested huge amounts of their time or IRL money to get into without even changing the base cost of the ship itself. This is naturally going to upset large parts of the player base, such as many of my salty alliance mates who have posted here because you have now wasted their hard earned isk.
3) You have nerfed the PVP capability of a ship right after a previous nerf, without there being sufficient data to determine whether the original nerf had had the intended effect. My reasoning here is that super fights don't come up that much. And by fights I don't mean Goon/PL/NC super blob lands on normal size cap fleet and obliterates everything in site. Frankly, when you have that much dominance by ship class, you SHOULD be dominating everything in site. My point is that fights where team A and team B have a similar number of capital class ships and a few supers in the mix, this doesn't actually come up that much. Making changes to the meta should be borne out by a reasonable portion of data. The nerf to the price of pirate battleships for example is entirely warranted because we have had an immense amount of data to show that pirate battleships are overly dominant in the meta and it has stabilised on a single hull, which makes the game boring AF. That's a good nerf.
However, there has not yet been suffiicent data to show the effect of the fighter nerf and whether or not it has been effective. My own limited impressions have been that that nerf has actually made supers extremely easy to defang, making them extremely expensive lumps of scrap metal. This was borne out in the PL dunk of CO2 supers, where gram squadrons were used with great effect to render CO2 supers helpless. Many alliances have not yet realised this and dropping supers often ends fights because they retain boogey man status in the meta. The eve community needs to time to learn and adapt tactics to create a new meta, following a nerf or a buff. With supers, that period is longer, because there are less of them and they are used less and by a much small number of alliances. However, instead of observing this rule, CCP have followed what was a very strong nerf, with another immense nerf. This is a poor call.
These three points lead me to the conclusion that this is a bad change. So, what would be a better change? The last of your changes is the correct way to go. If you want to nerf the isk sink, plug the hole, not the water. Massively increasing aggro against fighters (100% plus would be warranted) will make this mode of ratting far less desirable and make it cost more in practice for those who do it. This one change can single handedly solve the problem. You don't have to patch a problem that doesn't exist, or at least can't be proven through any meaningful data. |

Zoey Quickpoke
School of Applied Knowledge Caldari State
1
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Posted - 2017.06.09 12:11:06 -
[206] - Quote
This is great stuff! Make the Ravens great again! 
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Xuan Menzoberanza
Dreddit Test Alliance Please Ignore
9
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Posted - 2017.06.09 12:11:11 -
[207] - Quote
Total Newbie wrote:Inquisitor Lucious wrote:O2 jayjay wrote:Every one step forward CCP takes 3 steps back. Like a autistic dance move. those usually incorporate some kinda twirl too And please don't forget, that shortly after this death nail, a new series of skins will appear.
Skins for Carriers and supers  |

Lucian James
THORN Syndicate Circle-Of-Two
183
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Posted - 2017.06.09 12:12:00 -
[208] - Quote
http://i.imgur.com/1Zp87xk.png i just made this :D |

Sapphire Voice
Higher Than Everest The-Culture
2
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Posted - 2017.06.09 12:12:04 -
[209] - Quote
Oh! I know what CCP does when it's own team is lazy to find a solution. They post a completely insane announcement, and then waiting till smart players will post a bit less stupid solution on that stupid nerf in their comments. 
And at the end then they will say that this decision was based on our comments!!! 
Just watch it! I swear they will implement that stupid nerf. And If that will gonna happen I will unsub all my Supers alts.
No jokes CCP!!! |

Faruzen en Divalone
Black Wings Syndicate
14
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Posted - 2017.06.09 12:14:21 -
[210] - Quote
CCP has statistics for almost everything.
It means, that they probably do have it covered with data telling them carrier and super ratting is just OP money faucet, even compared to incursions so reason is surely there. Also, Incursions are group activity and actually need a lot of organization compared to solo ratting in null so thats one point why Incursions are not targeted probably.
However, nerfing Fighter damage overall is IMHO "easy solution", which is bad. I am afraid to take my carrier into PVP as it is bacause I can be killed easily by couple of subcaps, my high damage and jump drive is the only thing that makes my Thanatos Carrier different from Dominix.
If problem is Capitals in PVE, then the addressed problem should be CARRIERS AND PVE, not carriers overall. The best solution IMO would be to code rats some special "fighter resistance" or "fighter damage taken reduction". You can play with that number then to optimize ISK ticks to some reasonable levels.
Nerfing carriers in PVP is bad. They are weak already IMO.
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