| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 60 70  .. 79 :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 4 post(s) | 
      
      
        |  Valleria Darkmoon
 No Salvation
 Top Belt for Fun
 
 354
 
 
       | Posted - 2017.06.09 21:00:00 -
          [871] - Quote 
 If you think carriers are running PvE too easily could you not have just added acceleration gates to the anoms that don't allow carriers in?
 
 Reality has an almost infinite capacity to resist oversimplification. | 
      
      
        |  Khara Hirl
 Almost Tech II
 RAZOR Alliance
 
 21
 
 
       | Posted - 2017.06.09 21:00:18 -
          [872] - Quote 
 
 Vitak Zerath wrote:Im pretty sure that if the MERs continue like this, there will be timers on ratting anoms too.
 Im not complaining though. I agree that having such massive isk faucets is bad.
 
 
 Massive isk faucet? Um.. ratting in several billion isk ships that take years to master just to make 150m an hour is not a faucet. CCP your ******* ******** on this one.
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        |  Wolfstorm
 STK Scientific
 The Initiative.
 
 35
 
 
       | Posted - 2017.06.09 21:01:28 -
          [873] - Quote 
 
 Khara Hirl wrote:Vitak Zerath wrote:Im pretty sure that if the MERs continue like this, there will be timers on ratting anoms too.
 Im not complaining though. I agree that having such massive isk faucets is bad.
 Massive isk faucet? Um.. ratting in several billion isk ships that take years to master just to make 150m an hour is not a faucet. CCP your ******* ******** on this one. 
 It's because some smegheaded nitwit decided skill injectors were a good idea... x_X
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        |  Revival Lolloking
 Oscura Simmetria
 The Volition Cult
 
 8
 
 
       | Posted - 2017.06.09 21:01:39 -
          [874] - Quote 
 
 ISD Chanisa Nemes wrote:Removed some more offensive and off-topic posts. Please continue to be constructive, guys!
 And you don't get a cute gif this time since someone threatened to kill my puppies from the last one.
 
 Do we continue to be constructive? All right, but you can not make 4 days of patch making such an important change and do not expect such a reaction! Be constructive and cancel this change now. Open a consultation with the players and listen to their opinions and suggestions ...
 For protest I have canceled my subscriptions and I know that many players are moving in this way. Check it out as well.
 Although this is just a game for many players it is "their game" for years ... you have respect for them ... show this respect!
 
 -4 account
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        |  Ralph Shepard
 The Dysfunctionals
 Fidelas Constans
 
 19
 
 
       | Posted - 2017.06.09 21:03:08 -
          [875] - Quote 
 CCP, are you testing our patience with your constant "nerf everything" policy? Do you plan to eventually nerf everything with a frog boiling, salami slicing tactic?
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        |  Leo Burnhart
 SpaceX Galactic
 Badfellas Inc.
 
 13
 
 
       | Posted - 2017.06.09 21:03:15 -
          [876] - Quote 
 just 2 cents
 
 past skill queue:
 Minmatar Carrier V
 
 new skill queue:
 Gallente Cruiser V
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        |  Quod Cogitatio
 Kamelot Inc
 Infinity Space.
 
 3
 
 
       | Posted - 2017.06.09 21:04:50 -
          [877] - Quote 
 Guys relax and just spend summer time not for eve. And let CCP care their game...
 
 
 And for REAL you, CCP intervent in economy by OVERALL nerf carriers and s.carriers. But let's scummers and other **** live =) Nice.
 And now Phoenix can solo tank 3 Nyxs. Hooray!
 
 And sun update, yeah it nice at last!
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        |  Hypp
 Deep Core Mining Inc.
 Caldari State
 
 0
 
 
       | Posted - 2017.06.09 21:05:37 -
          [878] - Quote 
 change feedback:
 
 PVE is crap
 
 carrier ratting makes it so people don't have to grind ISK for days so they can go PVP
 
 stop making it worse
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        |  Khara Hirl
 Almost Tech II
 RAZOR Alliance
 
 24
 
 
       | Posted - 2017.06.09 21:06:30 -
          [879] - Quote 
 NOTICE CCP: WITH THESE CURRENT CHANGES YOU JUST MADE BATTLESHIPS BETTER THEN CARRIERS. GOOD JOB, YOU SAW CARRIERS MAKE TONS OF ISK (AS THEY SHOULD) AND INSTEAD OF LOOKING AT INCURSIONS, OR OTHER SHIPS YOU JUST ARE LIKE YEP CARRIERS.
 
 WHO OVER THERE WORKS FOR GOONS, SERIOUSLY STOP LISTENING TO GOONS THEY ARE ********.
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        |  Kaze Mester
 Ascendance
 Goonswarm Federation
 
 24
 
 
       | Posted - 2017.06.09 21:06:46 -
          [880] - Quote 
 
 Quod Cogitatio wrote:Guys relax and just spend summer time not for eve. And let CCP care their game...
 
 And for REAL you, CCP intervent in economy by OVERALL nerf carriers and s.carriers. But let's scummers and other **** live =) Nice.
 And now Phoenix can solo tank 3 Nyxs. Hooray!
 
 And sun update, yeah it nice at last!
 
 OOOO SUN UPDATE! I totally forgot about that one. I'm going back playing and melt my ships... (nope)
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        |  Objectless Hatred
 El Ultimo Hombre
 Goonswarm Federation
 
 3
 
 
       | Posted - 2017.06.09 21:07:56 -
          [881] - Quote 
 Nerf carriers and supers instead of reducing bounties and removing skill injectors. Great logic.
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        |  Khara Hirl
 Almost Tech II
 RAZOR Alliance
 
 24
 
 
       | Posted - 2017.06.09 21:08:18 -
          [882] - Quote 
 
 CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á[img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img] Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters.Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report , there is a significant upward trend in the Money Supply . This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP.What: Light Fighters (Space Superiority): No Change
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
Support Fighters: No Change
Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
Heavy Fighters (Shadow): No Change
NPCs are 15% more likely to shoot at fighters than they are currently.
 We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. 
 
 You seriously couldn't of went with more subtle changes like 10% versus 20% and 15 versus 30% you just decided to nerf a god damn carriers dps by 20% instantly? carriers are not the problem, incursions are the problem, factionwar is the problem 3 day old toons making billionns of isk.
 
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        |  Locoshark Downs
 Colonial Industries
 Badfellas Inc.
 
 0
 
 
       | Posted - 2017.06.09 21:13:42 -
          [883] - Quote 
 
 CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á[img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img] Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters.Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report , there is a significant upward trend in the Money Supply . This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP.What: Light Fighters (Space Superiority): No Change
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
Support Fighters: No Change
Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
Heavy Fighters (Shadow): No Change
NPCs are 15% more likely to shoot at fighters than they are currently.
 We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. 
 
 
 
 With these changes and the moon mining changes in the winter eve will be dead shortly after. CCP ty for ruining this awesome game. first rorqual nerf now this. GG
 
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        |  Ebony Texas
 The Alabaster Albatross
 Sev3rance
 
 30
 
 
       | Posted - 2017.06.09 21:14:17 -
          [884] - Quote 
 
 Cordylus1029 wrote:Nex Gaius wrote:Yet another quality game change. Lets nerf all the high time / isk investment options. But not the ez ones like Wormholes or Incursions. Uh...you do realize WH's lost capital escalations? It's completely useless to do them now, we just don't ***** and moan so you probably forgot but it's k. WH's are easier than sitting in null with local and running every time a neut comes in, just commanding fighters around. Yep. Seriously, you ratting carriers can all rot. There's literally no risk to you in nullsec, if you get caught and die it's 110% your fault. 
 
 BULL FREAKING CRAP! you get all the t3 and NEW T3 SALVAGE , GAS, AND HAVE HUGE FREAKING ABUNDANCE IN PI.. WHICH ALL CAN BE DONE AFK...
 
 GO HAVE SEVERAL SEATS!
 
 NOT TO MENTION THE BILLIONS THAT ARE EARNED PER HR!.. NOT TO MENTION HOW WH AVOIDS ALL SOV WARFARE AND THAT CRAP-A_FOZZIE_SOV WHACK HIS MOLE MESS HE CAME UP... you need to go stick it!
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        |  Kaze Mester
 Ascendance
 Goonswarm Federation
 
 24
 
 
       | Posted - 2017.06.09 21:14:53 -
          [885] - Quote 
 I "found" 17gb of HDD space!
 win
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        |  Guntaf DeLon
 
 6
 
 
       | Posted - 2017.06.09 21:16:28 -
          [886] - Quote 
 
 ISD Chanisa Nemes wrote:Removed some more offensive and off-topic posts. Please continue to be constructive, guys!
 And you don't get a cute gif this time since someone threatened to kill my puppies from the last one.
 
 Hi there. Why -20%? Why +15%? Yea, i know. Then something getting nerfed its easy to find some people to bu**hurt.
 But. You didnt think thats it a hammer-neft? ( i really dont wanna talk about ishtars, navyvexors, and rattlesnakes)
  
 How about make a aggro-sphere to fighters? You can press F to attack(F1 or something) or u place a sphere ( like a supercarrier emi-weapon) and fighters fight and autoaggro in this spere until at least 1 target is in the sphere. Ye, moar mouse-clicking, but still effective. Will not work on player ships.
 Maybe some same mechanic to drones? you can press F to send drones on target, or place sphere to fight ( you can move your sphere only inside your drone-link bubble.(range of drone-link). Something like that.
 
 Or how about to make something like - countercarrier weapons to all battleships of NPC? To make this hard and you need all time to manage capacitor and shield/armor to be effective. Something what would be 100% effective only on carrier and highers signatures and deal good damage. ( + upgrade NPC dreadnought's)
 
 ( dont forget, u still need to manage 1rst, 2nd, and 3rd squad with clicking on your mouse, everytime click on every weapon manually, your fighter still stopping like stupid cows and dying after every kill of npc. Fighers with real pilots( lore ), looking how they die and still dont moving,impossible).
 
 
 I think dear CCP in this problem need to make a team to solve this problem. Fighters, drones, AFK farm, this is all a part of a problem. Hatching one part of this problem with axe its not a good idea.
 
 Thanks for reading. Have a nice day.
 
 P.S.
 
 English not my own language, sorry for mistakes.
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        |  Lew Dicrous
 Dissidence Dawn
 The-Culture
 
 201
 
 
       | Posted - 2017.06.09 21:16:38 -
          [887] - Quote 
 Dear CCP, here's some honest feedback:
 
 When these changes go live you'll find it was much easier to feed your families, back when you had customers.
 
 It burns when I PVP | 
      
      
        |  Crash 888
 TRINTEX
 
 4
 
 
       | Posted - 2017.06.09 21:16:59 -
          [888] - Quote 
 idgi
 people played eve fine for a decade ratting in their dogshit sentry carriers
 but
 this nerf is outrageous and causing unsubs
 :thinking:
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        |  Curant Thanger
 Kontained Chaos
 Blades of Grass
 
 4
 
 
       | Posted - 2017.06.09 21:18:29 -
          [889] - Quote 
 This method of attempting to balance isk generation will only result in players shifting to other methods of isk generation. The isk faucet won't really change, your real problem is skill injectors, players who otherwise would have been several hundred days away from ratting in a capital, have a capital to rat in.
 Now they'll just use injectors to switch to two or three well constructed Ishtars and go afk while they do it as a bonus.
 
 All the while you've now also seriously damaged the utility of these capitals in PVP.
 
 A more direct isk nerf for carriers or high end null sites would have been way more effective, and preserved these capitals utility in PVP.
 Add a thematic modification to null sites so that they send out a panic message when a capital warps on grid calling radio silence IE, no escalations for capital ratting...
 Or heck, create some kind of tax that CONCORD puts on capital ratting... literally SO many other ways without damaging capital PVP
 
 The nerf hammer is the least elegant solution you could possibly have implemented.
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        |  Royaldo
 Kongsberg Vaapenfabrikk Amarr branch.
 Sev3rance
 
 138
 
 
       | Posted - 2017.06.09 21:18:57 -
          [890] - Quote 
 You waste time and money on games noone cares about. For every day that passes you, CCP, seem more and more out of touch with your cash cow. How many actual devs do you have these days?
 
 Keep making music videos for fanfest. Im sure they bring in a lot of money.
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        |  Azn Assassin
 Dissidence Dawn
 The-Culture
 
 6
 
 
       | Posted - 2017.06.09 21:22:12 -
          [891] - Quote 
 Boys lets keep the fight going, do not nerf carriers like this, they are meant like capital ships to be power houses, not something to laugh at which is what you will be making them. I don't know if these links will work but a long time ago carriers where subject to another design failure like this. I am revitalizing the old signature with this year, lets keep this fight going and save carriers.
 
 Save Carriers
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        |  Dxella
 Licentia Ex Vereor
 Phoebe Freeport Republic
 
 9
 
 
       | Posted - 2017.06.09 21:22:28 -
          [892] - Quote 
 
 CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á[img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img] Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters.Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report , there is a significant upward trend in the Money Supply . This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP.What: Light Fighters (Space Superiority): No Change
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
Support Fighters: No Change
Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
Heavy Fighters (Shadow): No Change
NPCs are 15% more likely to shoot at fighters than they are currently.
 We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. 
 Instead of decreasing dmg. Why dont you nerf the support module.
 
 Remove that sickly ceptor scan res and make it so it have decreased bonus from sebos and remote sebos.
 That would fix carriers/supers for pve and pvp.
 Atleast i think this would be a better fix
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        |  Random Freak
 Fearless Tiger.
 Tactical Narcotics Team
 
 3
 
 
       | Posted - 2017.06.09 21:24:39 -
          [893] - Quote 
 
 CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á[img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img] Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters.Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report , there is a significant upward trend in the Money Supply . This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP.What: Light Fighters (Space Superiority): No Change
Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
Support Fighters: No Change
Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
Heavy Fighters (Shadow): No Change
NPCs are 15% more likely to shoot at fighters than they are currently.
 We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. 
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        |  Sym Biotic
 Star Frontiers
 Brotherhood of Spacers
 
 12
 
 
       | Posted - 2017.06.09 21:25:27 -
          [894] - Quote 
 Post AT with these changes -16 accounts.
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        |  Khara Hirl
 Almost Tech II
 RAZOR Alliance
 
 25
 
 
       | Posted - 2017.06.09 21:28:02 -
          [895] - Quote 
 Predictions: Goes live.... notices carriers aren't ratting anymore.. no one is building carriers.. CCP: WE ****** UP SOMEONE FIRE JIM THAT IDIOT!!
 
 3 years later, carriers are back to normal.
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        |  Tialano Utrigas
 Running with Dogs
 Stella Nova
 
 102
 
 
       | Posted - 2017.06.09 21:29:38 -
          [896] - Quote 
 CCPlz remove auto aggression with drones unless under ECM while your at it.
 
 This serves no other purpose than for people to play while AFK.
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        |  Kaze Mester
 Ascendance
 Goonswarm Federation
 
 25
 
 
       | Posted - 2017.06.09 21:30:44 -
          [897] - Quote 
 When you make a lot of isk than you are not a customer anymore.
 You just ruin the game.
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        |  singthegrief
 Celestial Horizon Corp.
 Badfellas Inc.
 
 11
 
 
       | Posted - 2017.06.09 21:30:53 -
          [898] - Quote 
 
 Cordylus1029 wrote:Nex Gaius wrote:Yet another quality game change. Lets nerf all the high time / isk investment options. But not the ez ones like Wormholes or Incursions. Uh...you do realize WH's lost capital escalations? It's completely useless to do them now, we just don't ***** and moan so you probably forgot but it's k. WH's are easier than sitting in null with local and running every time a neut comes in, just commanding fighters around. Yep. Seriously, you ratting carriers can all rot. There's literally no risk to you in nullsec, if you get caught and die it's 110% your fault. 
 
 says the guy who prob rage rolls to get a not descaning ship on grid to point then a whole fleet comes out to kill. and u guys got it easy i use to live in a c4 and if u have hole control u have no need for local and ur prob scanner is ur local if a new anom pops u scan it and roll it off so u have no room to talk friend.
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        |  Crash 888
 TRINTEX
 
 4
 
 
       | Posted - 2017.06.09 21:31:56 -
          [899] - Quote 
 OK how about, instead of nerfing damage;
 
 Just get rid of JUMP FATIGUE so these feckin bears can be culled. Basic rule of ecology; populations get out of control when the predators are removed, and it looks like the whiny bears have multiplied beyond sustainable levels.
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        |  Ms Michigan
 Aviation Professionals for EVE
 Virtus Crusade Protectorate
 
 111
 
 
       | Posted - 2017.06.09 21:32:31 -
          [900] - Quote 
 
 FT Diomedes wrote:A year ago, we got the long awaited Capital ship changes which finally revitalized the class as a whole. It was obvious that Capital ships were going to be very powerful, both in PVP and PVE. You gave us powerful end game ships to work towards - something worth commitment to Eve. Roughly six months later you did the same thing with the Rorqual. Now, a year after these changes, when most players have finally begun to benefit from them, you reduce the ships back to roughly where they were before. 
 Maybe that's a good thing in the long run, maybe it's not. Maybe it pisses off so many people who feel that you pulled another bait and switch with training. Maybe it makes Battleships great again. But this is a major change that affects way more than running anomalies.
 .....
 
 Or maybe they will do something else and make Eve more interesting. If you pursue this, however, it has to be across the board. Everything has to be finite or people will just shift to continuous PVE in another part of space. Yes, that means the Damsel can only be rescued from Dodixie so many times a day...
 
 Across the board, ISK-generating PVE should be more like wormhole space or Incursions. PVE content eventually depletes. Out of things to do locally? Leave home and go kill some dudes or crab it up some place new.
 
 
 QUOTED FOR TRUTH!
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