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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
She11by
Big Boys Don't Cry Kids With Guns Alliance
11
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Posted - 2017.06.09 10:45:09 -
[61] - Quote
Summary: buy plexes by money not isks patch. |
Epsilon Dog
Omega Armament
5
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Posted - 2017.06.09 10:45:36 -
[62] - Quote
Don't touch PVP abilities of capitals ! |
Pier Rin
State War Academy Caldari State
0
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Posted - 2017.06.09 10:46:51 -
[63] - Quote
Maybe if you would not have introduced skill injectors there would not have been a problem????
Less carrier/super pilot, less rorqs, no need for nerfs????
And with every nerf/fix, 2 more problems pop up, please dont fix whats not broken. |
Zduhac Aldent
S0utherN Comfort Test Alliance Please Ignore
17
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Posted - 2017.06.09 10:46:55 -
[64] - Quote
Lucy Callagan wrote:This is a very good change.
Both for the game balance health and the tears it entails.
It is funny for you now, but what if you invested so much time and effort into something that will become meaningless now, how would you feel? |
Pepizaur
Sniggerdly Pandemic Legion
9
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Posted - 2017.06.09 10:46:57 -
[65] - Quote
This seems ham fisted but at least there are eyes on the problem. My question is why the anoms themselves aren't being looked at. It is very clear that when they were designed and the iterations to them since they were never meant to interact with the new fighter mechanics. I'm hoping this has lit a fire under your ass to revamp nullsec anomalies as a whole. If and when (plz tell me this is being worked on) this unintended interaction is fixed do you plan on reverting some of these ham fisted nerfs? The DPS nerf to SR FiBos seems strange and oh let's not forget you're announcing these changes 4 days ahead of time. 4 days? Why shoot yourself in the PR foot like this? |
Nex Gaius
Carpe Noctem. Pandemic Legion
8
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Posted - 2017.06.09 10:47:13 -
[66] - Quote
Yet another quality game change. Lets nerf all the high time / isk investment options. But not the ez ones like Wormholes or Incursions. Have you maybe taught of just nerfing the Rat Bounty instead of changing something that effect pvp as-well. Also nice nerf pass on the fighters and you still haven't fixed the Shadows. (Because 3.3bil isk DD totally worth it right guys?)
Gotta love CCP Dev team who changes the dumbest things. Lets add Fatigue so we can't have events like Asakai and B-R something which increased the player base so much.
Maybe if you made it so the content was easier to make the sink wouldn't get clogged with the crap content generation hairball you left in it...
:thinking: You are devs for a job and you basically drive players away with your changes... good way to keep a job right??? |
Querns
GoonWaffe Goonswarm Federation
2883
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Posted - 2017.06.09 10:47:51 -
[67] - Quote
Don't forget to remove some EHP and/or self-rep capability from NPC dreads while you're doing this change. Right now, a carrier's only barely able to overcome the local repair of NPC dreads. Removing this much damage from light fighters is going to make a carrier unable to kill them.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Huydo
Liga Freier Terraner Northern Coalition.
81
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Posted - 2017.06.09 10:47:56 -
[68] - Quote
What about ECM vs Carrier?
Its still Possible to Perma Jam all the fighters with only one cheap t1 ecm frig. Its just ... not balanced.
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Jonas Skypilot
Banished Braindead Zombies Circle-Of-Two
0
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Posted - 2017.06.09 10:48:00 -
[69] - Quote
Well, isn`t 30% Basic Attack Dmg for Heavy Fighter too much? I can understand that Supers/Carrier are stong in PVE, but could`t we just reduce it like for 5/10 % for heafy fighter dmg and the light fighter dmg for 5% and balance/nerf Incursions more?
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Sassura
Sassy's Corporation
10
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Posted - 2017.06.09 10:49:54 -
[70] - Quote
Kestrel Clairvoyant wrote:Sassura wrote:CCP, why don't you just cut to the chase and delete Delve from the map.
All those Goons packed in there, making tons of isk, mining all that ore and building a ton of stuff. Playing your game in a way that you don't want.
Then no one else would have to deal with the nerfs to mining and ratting to fix eve. There wouldn't be any need to nerf the carriers and supers that defend the too prosperous region and we can mine without timers in the rest of new eden. Buhuu, so its our fault we play EVE and actually make ISK in it? Like Delve is biggest problem in game..jesus...get some common sense... all you haters can go f yourself back to whatever HS dump you crawled from...
Mm Mine n Refine. That explains the dumb. Kick Mine N Refine ;)
I'm not laying any blame. I was simply offering CCP a clear suggestion on how to fix their perceived problems which would avoid nerfs that impact everyone but are aimed at a region that should not be named.
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Rivr Luzade
Kenshin. DARKNESS.
3052
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Posted - 2017.06.09 10:50:00 -
[71] - Quote
Tiesto DJ wrote:Rivr Luzade wrote:Can you please delete VNI and Isthars from the game first before you tinker with fighters? They are by far the bigger problem in this game when it comes to ratting.
Having tons of VNIshtars clog up Havens, Sanctums and Hubs is not sustainable and huge annoyance to any player except for these AFK people. Read as, **** off VNI/Ishtars. I want Sacs to myself and dont touch obvious op fighters. Got a problem with this, scared forum alt? If there are many carriers and supers ratting (even battleships and marauders) in a system and the VNIshtars take 3x to 10x as long to finish an anomaly, they just keep everyone from making money. They can, for all I care, put 2 VNIshtars in the same anomaly, for instance. This makes them finish these anoms faster and help everyone. But they cannot AFK rat any more with this, obviously. My entire problem is this AFK attitude as well as that they are so incredibly slow.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Lucy Callagan
Furnace Thermodynamics
269
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Posted - 2017.06.09 10:50:20 -
[72] - Quote
Zduhac Aldent wrote:Lucy Callagan wrote:This is a very good change.
Both for the game balance health and the tears it entails. It is funny for you now, but what if you invested so much time and effort into something that will become meaningless now, how would you feel?
I would get over it because when I was a kid, my mother taught me how to cope with frustration. |
Peter Moonlight
Suddenly Carebears
196
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Posted - 2017.06.09 10:51:03 -
[73] - Quote
I don't make ISK with a carrier/super and I have never done it before, but I do have a super which I use for PVP on daily basis. This seems like a change that WILL nerf PVE, but also small gang super pvp, and it won't matter for big groups using supers at all. Nerfing/boosting ships, shouldn't be one sided, when you nerf one you need to think of a bigger picture how that will affect things..
People were ratting in Ishtars/VNI/carriers, rorquals came, people trained into rorquals, they are getting nerfed to being useless while decently fitted they are more than half price of a super.
1. Capital / big scale PVP is quite stagnant, specially capital pvp, majority of nullsec regions is safe for PVEing and some of the regions are almost perfectly safe PVE havens. 2. Moving supers in low/null is 100% safe with citadels, along with that removing a citadel is major pain in the ass 3. Lowsec groups are having their passive moongoo isk removed, and I'm pretty sure it will negatively affect groups that PVP a lot and use those moons for SRP. 4. Lowsec doesn't have really any ISK making oportunities or nothing that could even compare to nullsec, where nullsec is being much more inaccessible therefore making it really safe PVE havens
There's a lot more things to say but most of people know them. But, making people train rorquals then nerfing them, people using carriers and supers, then nerfing those too, completely changing/nerfing the only income of lowsec groups, nerfing and completely killing all life in high class wormhole space and many other things is really bad.
Eventually everyone is forced to go and live in nullsec when you count all the changes CCP has made, and nullsec is not that great either, people just farm, there's nothing to fight over, regions are safe for pve, inaccessible, spammed with 100s/1000s of citadels/structures and some would say that the SOV conquering mechanics are bad.
Our corporation does med-gang pvp in lowsec and we also use supers/capitals as a force multiplier, therefore this will affect us.
First reaction from a corp mate to this thread: http://i.imgur.com/yP0HR0S.png |
Skruff McGruff
Dreddit Test Alliance Please Ignore
3
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Posted - 2017.06.09 10:54:22 -
[74] - Quote
wow. just wow. as someone who recently got into capitals and has extracted skills to fly different things this is seriously disheartening. I don't fly alts I'm not wrecking the economy with 4 rorqs and 4 hulk pilots mining colossal on repeat. I don't have all the time in the world to dedicate to isk making I have a very busy work schedule. and now you've nerfed both ships I just got into to help support my one toon and be able to afford things with my limited play time. on top of that, how can you not see that its not null carriers that are destroying the economy? its the damn plex. that **** is outrageous right now. look at the price of injectors and extractors. if anything I would be thinking our null carriers are ratting to pay for pvp ships which in turn will be lost at some point and that isk never really does that much to the economy. to make rats target the fighters more so it costs carrier pilots more money to play the way they should be able to play. if they are so OP as you like to say, why do I constantly read about carriers getting blown up, capped out, etc etc. To me it looks like you folks are scrambling to try and stop the economic climb of isk but really haven't figured out the main reason so youre just gonna nerf all the money making options one by one. What about exploration? I had a friend that made 550mil in a couple hours doing that just yesterday. That's way more than a ratting carrier will make in that amount of time, at least a T1 Carrier pilot. The way you go about this is pretty frustrating as well. I literally changed my toon out yesterday for this, and then today, 4 days before you enact these amazing changes, you pretty much dissolve the return on my investment. The train for these ships is long, arduous, and the rewards should match this. 30% to heavy fighters? Look how expensive the Hel is!! Sure people can make them with their own materials but then do something about that. Increase the change for fighters to get popped? Great so now 1/3 of our nerfed income can go to replacing our fighters, which are also expensive? Stop hurting the honest players who are just trying to have some fun and live their life. the rorq is one thing, that's totally passive, but still there is an element of risk to it. carriers are super active, you cannot passively make isk with them. you cannot drop drones, orbit at 100, and collect. I think a greater look needs to be given to the actual problem here instead of trial and error nerfing. To quote the great Bill S Preston Esq and Ted Theodore Logan, "This is most non-triumphant." |
Krypleria
Dreddit Test Alliance Please Ignore
0
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Posted - 2017.06.09 10:55:04 -
[75] - Quote
OK CCP, let me get this straight ...
VNI ratting = 12-15m/tick (ship cost 40m) Ishtar ratting = 20-25m/tick (ship cost 300m) Carrier tick = 40-60m/tick (ship cost 2.5b) Super tick = 80-100m/tick (ship cost 25-30b)
Seems balanced to me.
Do you guys even play this game ? =/
You will lose so many players because of this... it will hurt the economy of CCP ... not the game =/
Can you think of OTHER solutions to the economy problem ?
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tbms
Arbiters of the Void Circle-Of-Two
9
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Posted - 2017.06.09 10:55:47 -
[76] - Quote
time too stop playing ! |
Kaoraku Shayiskhun
The 1st Regiment Brotherhood of Spacers
9
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Posted - 2017.06.09 10:56:16 -
[77] - Quote
Lucy Callagan wrote:To all the people complaining that : "I can't plex my account anymore, ccp is so greedy they want me to pay it with RL money"
Don't you understant that all the plexes that are in the game have been bought on CCP's website and therefore paying the sub in plex or RL money makes no difference to ccp ?
It will, couse if people not buy it for ISK, nobody will have to buy it from CCP. And since PLEX is more expensive then subscribe (maybe now i ****** it and it will be adjusted) CCP have more income from the PLEX market. So yeah. If people cannot plex their account, they will leave, and CCP will feel it. There have to be a pretty fair balance |
Rovinia
Exotic Dancers Union SONS of BANE
684
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Posted - 2017.06.09 10:56:26 -
[78] - Quote
Nobody likes to see his toy nerfed, but as it seems this was really an issue. So thanks for tackling it, even if it's surely a unpopular move.
Wouldn't a combination of applicaton nerf and a change in the NPC spawns in these sites (some more smaller ships the carrier has longer to chew on) have been better then this damage reduction? It put's the carrier in a difficult position PvP wise.
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Meridon Arthas
Pain and pleasur Circle-Of-Two
2
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Posted - 2017.06.09 10:57:40 -
[79] - Quote
Krypleria wrote:OK CCP, let me get this straight ...
VNI ratting = 12-15m/tick (ship cost 40m) Ishtar ratting = 20-25m/tick (ship cost 300m) Carrier tick = 40-60m/tick (ship cost 2.5b) Super tick = 80-100m/tick (ship cost 25-30b)
Seems balanced to me.
Do you guys even play this game ? =/
You will lose so many players because of this... it will hurt the economy of CCP ... not the game =/
Can you think of OTHER solutions to the economy problem ?
40M VNI ? Damn, Can u contract me some plz ?
Full VNI fitted is 100M. and I did 18-20M tick |
Abagah Khan
Shinigami Miners ChaosTheory.
4
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Posted - 2017.06.09 10:59:08 -
[80] - Quote
Krypleria wrote:OK CCP, let me get this straight ...
VNI ratting = 12-15m/tick (ship cost 40m) Ishtar ratting = 20-25m/tick (ship cost 300m) Carrier tick = 40-60m/tick (ship cost 2.5b) Super tick = 80-100m/tick (ship cost 25-30b)
Seems balanced to me.
Do you guys even play this game ? =/
You will lose so many players because of this... it will hurt the economy of CCP ... not the game =/
Can you think of OTHER solutions to the economy problem ?
what kind of poor is using a carrier that is only 2.5bn fit.... |
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Moonlight Mernher
Machiavellian Empire Fidelas Constans
7
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Posted - 2017.06.09 10:59:15 -
[81] - Quote
How about simply making anomalies' respawn timers longer? That would make en masse carrier/super ratting actually harder in terms of single system usage whilst not touching in large their pvp capabilities. |
FlexiusVII
OEG Freedom Among the Stars
3
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Posted - 2017.06.09 10:59:56 -
[82] - Quote
Ew. Double carrier ratting just died for me. Gonna unpack my Ishtars and rat with 4-ish alts. Less effort, more money.
Adapt or die.
Practice makes perfect.
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Abagah Khan
Shinigami Miners ChaosTheory.
4
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Posted - 2017.06.09 11:00:20 -
[83] - Quote
Rovinia wrote:Nobody likes to see his toy nerfed, but as it seems this was really an issue. So thanks for tackling it, even if it's surely a unpopular move.
Wouldn't a combination of applicaton nerf and a change in the NPC spawns in these sites (some more smaller ships the carrier has longer to chew on) have been better then this damage reduction? It put's the carrier in a difficult position PvP wise.
but this wasnt an issue.. Risk vs reward and how long it takes to train. its just another nerf trying to limit goons that will hit everyone |
Krypleria
Dreddit Test Alliance Please Ignore
3
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Posted - 2017.06.09 11:01:56 -
[84] - Quote
Meridon Arthas wrote:Krypleria wrote:OK CCP, let me get this straight ...
VNI ratting = 12-15m/tick (ship cost 40m) Ishtar ratting = 20-25m/tick (ship cost 300m) Carrier tick = 40-60m/tick (ship cost 2.5b) Super tick = 80-100m/tick (ship cost 25-30b)
Seems balanced to me.
Do you guys even play this game ? =/
You will lose so many players because of this... it will hurt the economy of CCP ... not the game =/
Can you think of OTHER solutions to the economy problem ?
40M VNI ? Damn, Can u contract me some plz ? Full VNI fitted is 100M. and I did 18-20M tick
I stand corrected, but I guess you got my point right ? |
Lucian James
THORN Syndicate Circle-Of-Two
169
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Posted - 2017.06.09 11:02:08 -
[85] - Quote
CCP Larrikin wrote:...there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
From skill injectors, to pictures of gold bar stacks as Plex, to nerfing Rorquals time and time again... CCP is coming off more and more like a money grubbing sh:t-heel of a company only interested in base profit for themselves and squeezing us out of our time and money.
Stop making it more difficult for people with less RL money and time to play this game. The people ratting in carriers and mining in rorquals spent a lot of time, money/isk and emotion investment getting into these ships. They do so because many are in areas of high-end PVP and this keeps them fighting.
If you have a problem with PVE areas with no PVP recourse... vast renter fields churning out isk that goes into a few wallets of pilots that never PVP nor spend it, find a creative way to deal with THAT problem, instead of nerfing everyone in what appears as a blatant attempt to get people to buy more Plex so you can horde our money.
I cam getting really sick of your stupidity and carelessness lately. |
C02
Ninth Circle Federation Solyaris Chtonium
2
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Posted - 2017.06.09 11:02:21 -
[86] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
How is this supposed to fix the problem? As long as players are incentivized to do nothing but amass large amounts of supers in one area, nothing is going to stop. Its unfortunate that CCP seems to have handed the keys of the kingdom to a certain region....(delve) and let them run rampant and somehow DIDNT foresee this becoming an issue. Instead of just making things useless or near to for players who dont have a 300 man super fleet ready to drop at a moments notice, maybe find a way to decentralize the wealth or make the risk equal to the payout. I'm not overly concerned with rat aggro as im not a moron who rats in a super (afk vni is the real problem, how CCP doesnt know this is ????) This seriously reduces the effectiveness of solo or small gang drops. This is a core game mechanics issue, not somehow a dps issue. How is it not just easier to make capital ratting a no go? Just make rats not spawn if a capital is present. As I am sure everyone cares, I am just sad to see CCP just nerfing solo or small groups due to Delve obliterating the economy rather than finding a way to correct the issue. People in eve have shown time and time again, you cut income by half, they just bring in two more toons (****TINFOIL***** THIS IS A MONEY GRAB #2017CONFIRMED) But none the less, the issue at its core remains.
WHY DO YOU HATE CAPITAL CONTENT CCP? lol
In all seriousness though, CCP Larrikin, please stop killing capital pvp, carriers in particular. The joke that is burst projectors, fighters which are jammable by a soft breeze, as well as their increased sig now to make sure not a shot is wasted on them. Not to mention the confusing mind game that is the long range FIBO bombs...... I understand that carriers should not be a soloPVPBBQmobile, but I'm under the impression most of the community felt they were in a good place pvp wise. (even though apparently 2 carriers cant alpha a Bhaalgorn now before it makes it back to gate)
TL;DR The point of this whole uneducated rant is to say that older players need an endgame. Not everyone loves to do nothing but fly faction/t1 frigs all day. You have taken my money gladly for 10 years. Please let me live my dream of having fun in the big ships I worked so hard for (and not be rendered useless by 1 sabre and or griffin.) and started playing Eve because of! And that nerfing the entire game wont stop delve from just doubling down to maintain.
****MOAR TINFOIL- Is the point to make buying PLEX the only viable income source? |
The Judge
Balkan Mafia Circle-Of-Two
85
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Posted - 2017.06.09 11:02:32 -
[87] - Quote
Not everyone will be happy with this change, but reducing NPC bounty payouts through a direct rebalance of carriers and supers is in the best interest of eve as a whole. Changing bounty payouts would hurt people ratting in every class of ship when carriers and supers are the main problem child. This is the best option I can see.
Keep up the great work.
CSM XII Member and CSM XI Permanent Attendee
Diplomat for Circle-Of-Two
@_TheJudge on Twitter
[email protected]
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Grella Khurelem
KarmaFleet Goonswarm Federation
1
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Posted - 2017.06.09 11:03:43 -
[88] - Quote
Ah, I was training for a super. Good thing you turned off my training queue! |
Decres Estidal
Imperial Dreams Curatores Veritatis Alliance
8
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Posted - 2017.06.09 11:07:00 -
[89] - Quote
Now that you have killed the damage can you make them have to be locked individually so they don't disappear a soon as fleets see them in PVP. That or make them take up less room or give carriers and supers bigger fighter bays this is just stupid now. |
Jenny Starwolf
ARZENAL The Serenity Initiative
2
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Posted - 2017.06.09 11:07:12 -
[90] - Quote
So.. People makes Billions of ISK from un-subbed SP farms due to bug. CCP don't care about that.
People have to invest several billion ISK in a ratting carrier to get less than double that of some pleb in a 300m Gila, then actively participate in content via killing stuff and risking getting caught, but let's nerf them even harder after we just nerfed them.
Then supers come in, costing 8-9x that of the carrier making barely double the isk they do, let's nerf them to.
Carriers are almost completely useless in any kind of capital fleet fight as it is, you've basically insured they will never be used for anything now, as the asset risk of fielding them is much higher than the strategic value of having one on grid.
If players making too much ISK from ratting is the problem, nerf the income from ratting, reduce rat bounties by 20%. That way the (already ****** up) ratting dynamics of higher ISK risk equals higher ISK reward remains the same, but the overall ratting income is still lowered. |
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