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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Delt0r Garsk
Shits N Giggles
497
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Posted - 2016.06.20 21:51:31 -
[211] - Quote
Tsukino Stareine wrote:So can we talk about how this change utterly failed to address the biggest problem with the old escalations?
I just don't understand the design philosophy anymore honestly. That is because your use to insane payouts in WH space rather than something far more realistic. People in NS risk caps for far less per hour than the old escalations. Farming the old escalations was plain broken.
And if a hero dread is not "worth it" don't use it. I mean where is it written that CCP need to make a particular shinny fit ship "worth it". One of our old corpies would rat in null sec with Blops Battleships. At about 2-3B a piece. And Ratting doesn't make even close to the isk per hour of a C5.
Stop assuming that because you did get billions a week that you deserve billions a week.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Jessie McPewpew
U2EZ
22
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Posted - 2016.06.20 23:12:02 -
[212] - Quote
Delt0r Garsk wrote:Tsukino Stareine wrote:So can we talk about how this change utterly failed to address the biggest problem with the old escalations?
I just don't understand the design philosophy anymore honestly. That is because your use to insane payouts in WH space rather than something far more realistic. People in NS risk caps for far less per hour than the old escalations. Farming the old escalations was plain broken. And if a hero dread is not "worth it" don't use it. I mean where is it written that CCP need to make a particular shinny fit ship "worth it". One of our old corpies would rat in null sec with Blops Battleships. At about 2-3B a piece. And Ratting doesn't make even close to the isk per hour of a C5. Stop assuming that because you did get billions a week that you deserve billions a week. Please, stop talking that nonsense. Risk caps with local and safe deep pockets aided with multiple system intel network? 1/10 did not lel. |
Samsara Nolte
Random Thinking Union Random Thinking
55
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Posted - 2016.07.08 08:55:13 -
[213] - Quote
CCP Fozzie wrote:
We intend the Drifter to be probable with combat scanner probes, as well as visible on d-scan. Full disclosure: we've run into some technical roadblocks with the probing and d-scan part of the feature. We are confident that we can get it working and there's a good chance that it can be ready for the initial expansion release, but it's possible that it might slip to a point release.
Is there an ETA to this Feature - then honestly atm it is a pain to figure out if there are drifters present ... aka time consuming and therefore delaying a lot of activities.
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Willi Walzwerk
Signature Unknown
3
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Posted - 2016.09.24 00:28:35 -
[214] - Quote
Sadly, this thread is dead. No response from CCP.
Drifter Bosses are still not probeable and in general , wh space content is dead. If we roll c5 static, we only find empty holes. There are no other people living in c5 wormhole space. Expect the big ones with 200+ members that are evicting their whole content because there is nothing else to find.
We wont find ratting dreads in c5 space,as we did before the update, because its not worth it bringing 6 billion isk for a site worth 600 millionen now. PVE corps lost their income, and in consequence, pvp corps lost their content. Improve higher grade wormholes for more content in wh space.. This system is just broken right now. Farm static ? For what risk to payout ? its just stupid and useless.
Keep pushing nullsec carebearism with bots in their botting systems, harder to catch than normal people.. And keep killing wormhole space. As the player numbers for your game running pretty low, you may focus on what the game makes really great. PvP. And for pvp there are always 2 sides. People who farm and get killed, and people who kill and farm with killing... But who can we kill when farming is not worth the risk anymore?
Just my sad thoughts.. |
Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
11
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Posted - 2016.10.28 15:29:47 -
[215] - Quote
Totally agree with Willi Walzwerk. I used to farm in C5 with a big isk fleet (check killboard). Hard Kocks raped it and the income is just to low to try and rebuild. There aint that many of us left in C5 space so they can just wait with there dreads logged off lurking in the dark waiting for a new capital to ****. In the old escalation system i would work on a new fleet. Being one of the few means being one of the camped. But **** it, time for PI, rock shooting and looking for a new C3 or C4 wh.
STUFF THE SKINS IN PLACE WHERE THE SUN DOESN'T SHINE!!!!!!!! FIX THE PLEX PRICES!!!!!!! |
Olmeca Gold
Pleonexium Sustainable Whaling Inc.
11
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Posted - 2016.10.28 18:17:46 -
[216] - Quote
We tried the drifter boss the other day.
I mean it is not even worth doing ISK/EHP wise. If you farm on your static and (thus have limitless sites) you just do the sites and not the drifter, else it is lower ISK for your time.
If it was worth doing maybe rageroll people still would catch some Rattlesnakes. |
Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
11
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Posted - 2016.10.29 17:08:02 -
[217] - Quote
Jep, you need a **** ton of deeps to make it worth it. But the 3 Avengers are even worse isk/hour. Make then combat scan-able so we can run a site with subcaps and just hunt the boss down!!! |
Christy Reborn
Reborn PunkZ
2
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Posted - 2016.11.02 22:13:58 -
[218] - Quote
CCP, how do you intend to keep your players, when you continue to make it harder and harder to earn some damn isk?
WH-space is already a very risky place to farm/live, yet you continue to make it harder for the solo players to make any decent amount of isk/hour vs the risk..
I really dislike this change, and im guessing that even with a capital, you cant solo these "end bosses" correct? |
Brown Pathfinder
Its a good day to die
13
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Posted - 2016.11.03 09:56:15 -
[219] - Quote
Christy Reborn wrote:CCP, how do you intend to keep your players, when you continue to make it harder and harder to earn some damn isk?
WH-space is already a very risky place to farm/live, yet you continue to make it harder for the solo players to make any decent amount of isk/hour vs the risk..
I really dislike this change, and im guessing that even with a capital, you cant solo these "end bosses" correct?
Yo m8 drifter bosses are like incursions, gang / fleet content, just go to accept the hard facts sometimes PRo tip startup the launcher and select sisi - test server and go nuts and test perhaps? Maybe you can find the optimal way to run the content to wich degree its solo or non solo. Just bring probes and do the /moveme command to get started. |
Lis Aivo
Holesale Holesale Operations
6
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Posted - 2016.12.25 11:08:03 -
[220] - Quote
The problem with C5's is "decloaked transmitter array" spawn time. The structure that you need to shoot to trigger the Drifter Response Battleship.
In "Core Stronghold"s that structure spawn at the end of the last wave. However in "Core Garrison"s it spawns right after the 3rd wave, and makes the group vulnerable to some cloaky ninja drifter spawners.
Basicly a covert ops frig can sneak to site then spawn the drifter and gtfo and watch drifter battleship killing the fleet that is running site. For that reason I think it's a stupid game mechanic. In Strongholds at least its manageable. You can allign before killing the last BS and if someone tries to ninja spawn Drifter you can warp off imidiately.
Just think how it would be if there is a same mechanic in incursions. Some random troll enters site and spawns mothership with a single hobgoblin. This is the same level bullshit.
Please change spawning mechanics enterily or at least make Garrison's "decloaked array " spawning similar to Stronghold so we can take precautions in Garrisons too. |
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Aitu
Foo Holdings AL3XAND3R.
7
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Posted - 2016.12.26 21:51:15 -
[221] - Quote
Delt0r Garsk wrote: People in NS risk caps
That's my new favorite joke. Thanks man. https://www.youtube.com/watch?v=FopyRHHlt3M |
Nameless Centuriu
Black Goo-gle
0
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Posted - 2017.01.19 14:54:45 -
[222] - Quote
http://prnt.sc/dxnvyc
I think 26 Drifter Battleships camping a wormhole is not a bug?^^ They don't move since downtime.. |
Janeway84
Nothing on Dscan
185
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Posted - 2017.01.26 07:54:19 -
[223] - Quote
Nameless Centuriu wrote:http://prnt.sc/dxnvyc
I think 26 Drifter Battleships camping a wormhole is not a bug?^^ They don't move since downtime..
Its actually a feature since the citadels expansion! Usually they warp between celestials and wormholes that players warp to alot. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
159
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Posted - 2017.02.06 13:41:17 -
[224] - Quote
Just kill them with the citadel? zero risk for anyone and you get free money! |
AlStorm Prime
Hotline K162 The Clown Car
2
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Posted - 2017.02.13 14:34:04 -
[225] - Quote
Arithmos Tyrannos is not neuting anymore
How can I switch this 'easy mode' back to normal? |
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