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Thread Statistics | Show CCP posts - 4 post(s) |
Vic Jefferson
Stimulus Rote Kapelle
980
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Posted - 2016.04.07 21:27:21 -
[91] - Quote
Plaid Rabbit wrote:Vic Jefferson wrote:Everything in the game needs risk, and the majority of that risk should come from players.
I do agree that's a problem with incursions, across the board, all locations, not just hisec or nullsec. I just think we should be able to risk another type of ship. The fact that incursions are far too risk free with their high reward is a whole different question. I've got suggestions for that, but I'm trying to stay on-topic.
I think it's entirely relevant here. It's an organic system - nothing is truly 100% independent. It's not what this change will do by itself, it's what this change will do to make incursions more EvE like overall. Like, the only reason I am even a little for this proposed change is because it will (or could) shift the incursion emphasis a little more towards null and low, whereas now its dominated by highsec.
Vote Vic Jefferson for CSM XI
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Nevyn Auscent
Broke Sauce
3135
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Posted - 2016.04.07 22:05:20 -
[92] - Quote
Vic Jefferson wrote: I think it's entirely relevant here. It's an organic system - nothing is truly 100% independent. It's not what this change will do by itself, it's what this change will do to make incursions more EvE like overall. Like, the only reason I am even a little for this proposed change is because it will (or could) shift the incursion emphasis a little more towards null and low, whereas now its dominated by highsec.
Ever since CCP buffed the fleet size for low/null there has been a basically full time Low Sec incursion fleet taking advantage of the over 200% payout for the fleet relative to Highsec. There is no reason the various Null groups couldn't also be doing the same when incursions land in their area of space. Most of them just chose not to. |
Vic Jefferson
Stimulus Rote Kapelle
981
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Posted - 2016.04.07 23:09:54 -
[93] - Quote
Nevyn Auscent wrote:Vic Jefferson wrote: I think it's entirely relevant here. It's an organic system - nothing is truly 100% independent. It's not what this change will do by itself, it's what this change will do to make incursions more EvE like overall. Like, the only reason I am even a little for this proposed change is because it will (or could) shift the incursion emphasis a little more towards null and low, whereas now its dominated by highsec.
Ever since CCP buffed the fleet size for low/null there has been a basically full time Low Sec incursion fleet taking advantage of the over 200% payout for the fleet relative to Highsec. There is no reason the various Null groups couldn't also be doing the same when incursions land in their area of space. Most of them just chose not to.
Incursions act much differently in null due to cynojamming actually having a negative effect. If you are just chasing Sansha around low, you don't live there, the cyno jamming effect helps you more than anything, whereas actually trying to live in space that is cyno jammed is problematic. Last incursion I did in sov-null was literally over in 12 hours from start to finish - first opportunity to end it is usually taken. It is ironic that, for many reasons, in sov null incursions are the least accessible and the least utilized, as far as I know, whereas the logistic and practicality of running them in high and low make those many times more attractive.
Which again, is more than tangential to the issue at hand. You want to make running them in deep null interesting and lucrative, but one would have to be exceptionally careful not to hand over the tools to overexploit them with caps, without also making it practical and attractive for antagonists to play the other side of the game.
Vote Vic Jefferson for CSM XI
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Corvald Tyrska
Valknetra
112
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Posted - 2016.04.08 02:00:39 -
[94] - Quote
Vic Jefferson wrote:Plaid Rabbit wrote:Vic Jefferson wrote:Everything in the game needs risk, and the majority of that risk should come from players.
I do agree that's a problem with incursions, across the board, all locations, not just hisec or nullsec. I just think we should be able to risk another type of ship. The fact that incursions are far too risk free with their high reward is a whole different question. I've got suggestions for that, but I'm trying to stay on-topic. I think it's entirely relevant here. It's an organic system - nothing is truly 100% independent. It's not what this change will do by itself, it's what this change will do to make incursions more EvE like overall. Like, the only reason I am even a little for this proposed change is because it will (or could) shift the incursion emphasis a little more towards null and low, whereas now its dominated by highsec.
Well you could always have a Faction Warfare style signup to join Sansha and allow people who do to freely attack anyone running the sites, even in HiSec. Adds the risk back in.
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Kaphrah
Nemesis Logistics Nemesis Enterprises.
44
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Posted - 2016.04.08 03:23:10 -
[95] - Quote
bahahahaha 10/10 would buy nyxes for that. owait aeons the new **** nvm.
rabbit srsly if u run these sites. TPPH is the only annoying thing here. Travel in NRF or TCRC to be in optimal... with carriers? Fighters, I choose YOU!
Dreads wont hit anything in NRFs anyway (okok tcrc but change ship for each site?) also dont forget supers losing ewar immunity. sit still, get webbed to warp, party hard. as much as I'd love to gloriously fly a nyx into new tcrc world record times (it goes below 7.5 btw), I'd rather have them design new sites for capitals, if allowing them at all. capitals in existing sites would seriously be OP, just think of tcrc's and... 3 supers can already do the site faster (inb4 incursion nano nyx ~). Also, keep supers cap full all the time (those 2 hardeners maybe...) and they can just jump off if anything goes spooky. |
Asuka Solo
Instant Annihilation I N G L O R I O U S
3015
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Posted - 2016.04.08 05:54:47 -
[96] - Quote
Fozzy. I'd Love to start running Titan boosts for incursion fleets in hisec. Just allow caps and supers into hisec and delete cynos. for serious. Me would love you long time.
But erm.... Without spider tanking non-triage carriers? Capital Incursions in lowsec & null only? You expect peeps to go and enjoy this with those crappy FAX hulls as much as they farm hisec sites? lolz Fozzy, you funny.
But I'm going to make a few points about this:
1) Incursion communities tend to favor Turret systems (instant high levels of dps) over missile / drone platform ships (The exceptions being sentry drones on myrms / domies). The missiles don't apply damage well enough to those fast moving rats, in addition to the range those rats can start engaging at compared to the low damage longer range missiles we get in eve presently. In this respect, the only capital ships that would be able to fill a role would be the Phoenix (or even the Leviathan), provided there is webbing support (rapiers, huggins, lokis, bhalgorns, ashimus Vigilances or Vindis) in the fleet assisting with the webbing actions to slow down rats enough (and target paint them enough) for the capital missiles to be of use.
Sentry drones are much more useful (fantastic in large numbers), but with most drone bay sizes being what they are, flying anything except myrms and battleships (read domis / rattlesnakes) that can field 3 or more, the dps loss (esp for small fleets) isn't worth the effort (and time) of putting up with the hassle of running the sites. Now if we could still have pre-citadel carriers with sentry drones? Yea sure... no problem.
2) Dreadnoughts. With the old anti-structure / anti-capital guns, these will be useless (both in siege and out of siege) to hit frigate sized rats that aren't webbed or TPd et mass due in large part to the way guns work in eve (projectile size / target size / tracking / sig radius / transversals / av et al). The new HAW weapons will most likely work a whole lot better against sansha rats, but again, your limiting the engagement range to 25-45km and giving caps insane locking times because of low scan res values (the whole "why should a capital ship target stuff as fast as a frigate / cruiser / BS" argument that forms the basis of rifters online).
More over, your forcing the dreads to go into siege to use HAWs.... which implies no remote repairs (in incursion sites... have you ever run any of these yourselves? no logi when you need reps = deadmeat) and those rats will chew through capital EHP like there's no day after the day after tomorrow. So in my opinion, unless there is a fundamental shift in the way siege works (for example, by allowing remote repairs from FAXs in triage / siege - by adding a -ewar resistance value so to speak to a ship in siege and then gimping the reps received from FAX's in triage to say 50% effectiveness of what they get if not in siege) Dreads wont see allot of action in incursion sites. Sure - people use them to farm sleepers in wormholes and claim they farm 3 bil isk an hour. Sleepers are not sansha rats. a single dread with a local repper will be able to tank sleepers.... I'd love to see that dread last against sansha in a whole incursion site with its local tank and no support. Esp when the neuts start coming in and you run out of cap charges for your shiny new capital ASB / ARR.
So again (given the points above), I'd expect to see the phoenix used (if any dreads get usage at all).
3) Carriers / Super carriers. With the new drones being what they are, I'd expect superiority fighters to do 90% of the work in incursion sites. But those drones being as weak and feeble as they are, and not having the ability to "assign them" or to "set their default behavior such as passive / aggressive etc), running incursion sites with the new fighter mechanism will be a painfull process. And why risk a super carrier at such an increased cost when a normal carrier can do the same job for a fraction of the price and still make you want to slash your wrists and goto hisec to farm in sub caps.
More over, no more spider tanking non triage carriers. Death sentence for whoever needs to play logi (FAX) if they get room agro (hint, sansha's like primarying logi ships that run more than 3 reps).
What I do see working is carriers supported by conventional incursion fleets and sub capital logi (that surprisingly, is good game design to allow fast moving non triage logi to spider tank based on the foundation (not ceiling) of limited hit-points.... /rant) sitting hundreds of kms off the entry points of sites, sniping rat waves with fighters and LR turrets.
Super carrier super weapons will mean next to nothing in the existing incursion sites.
4) Titans: The new hack and slash / straight line & AoE doomsdays will most likely be a focus point for these sites. If those doomsdays take out rats in their path, then: 1) 3-4 titans will clear VG sites in about as long as it takes each titan to take the gate into the site and set off a doomsday. 2) 3-9 titans will clear AS sites in about as long as it takes each titan to take the gate into the site and set off a doomsday. 3) 3-12 titans will clear HQ sites in about as long as it takes each titan to take the gate into the site and set off a doomsday, then slowboat to the next accel gate and the subsequent rooms. /rinse & repeat.
If the DDs dont work, then we'll see tracking titans of both shield and armor varieties, using HAWs to clear rooms. Given the crappyness of FAX's that can't rep each other in triage (due to crap capital / super capital game design imo), I'd expect sub capital logi wings to escort these titans. This will definitely attract pvp attention et mass... so again, it will be less incursion farming, more pew pew / more risk / more people not bothering unless the entire constellation is locked down tighter than goonswarms hold on the northern portion of eve (derp).
5) FAXes. Just allow them to...
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Asuka Solo
Instant Annihilation I N G L O R I O U S
3015
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Posted - 2016.04.08 06:04:06 -
[97] - Quote
Part 2:
5) FAXes Just allow them to remote rep other faxes in triage, and other caps in siege... then it might mean something.
Otherwise, lets talk about preventing remote assistance between sub capital logistics to make eve "truly interesting and fun"
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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ITTigerClawIK
Galactic Rangers EVEolution.
478
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Posted - 2016.04.08 13:28:12 -
[98] - Quote
i think people are forgetting the fact that capitals are incredibly slow when it comes to warp times so i have a feeling in most cases it would just be way more effective ISK per hour wise to just do it in battleships/T3's regardless of the amount of DPS and EHP they have. |
Huffy Dragon
Another Corp..
4
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Posted - 2016.04.08 14:19:11 -
[99] - Quote
While I am amazed by thinking about all the site strategies you can come up with by using HAW Dreads, I am also afraid about the risk vs reward equation.
For people not being the local superpower, using a capital incursion fleet is just straight suicide. For people that are the local superpower, its probably printing isk with almost no risk.
Of course incursions spawn randomly, so no one gets to permagrind them. But then you have empires like the old CFC space, which basically guaranteed you having an incursion somewhere in your space all the time. |
Plaid Rabbit
Enlightened Industries Goonswarm Federation
25
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Posted - 2016.04.08 14:29:04 -
[100] - Quote
Huffy Dragon wrote:While I am amazed by thinking about all the site strategies you can come up with by using HAW Dreads, I am also afraid about the risk vs reward equation.
For people not being the local superpower, using a capital incursion fleet is just straight suicide. For people that are the local superpower, its probably printing isk with almost no risk.
Of course incursions spawn randomly, so no one gets to permagrind them. But then you have empires like the old CFC space, which basically guaranteed you having an incursion somewhere in your space all the time.
Even when the CFC owned the entire north and western side of the map, we only had a spawn about 1 out of every 3 weeks. Post phoebe, when we gave up the Cloud Ring and down, it took it to one in every 4 weeks on average. We'd have little spurts of 2-3 back to back, then go 3 months without one. |
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Moinge
Interstellar Pancakes Nemesis Enterprises.
2
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Posted - 2016.04.08 15:34:22 -
[101] - Quote
It seems like many guys here didn't understand the mechanics in an incursion site.
There is no need of logis at all if you run a full fleet of carrirers. Just give everybody a bit of a local tank and you're fine. The NPC's switch the target ages before you die with the massive EHP of capital ships. The numbers of EHP after the citadel release is another thing to consider but even if they get nerfed it's not mentionable. A full TCRC has around 20k DPS. With a 5k DPS tank you live long enough until the targets are switching. After that you are repping up again, done.
If the current incursion mechanics are used you yolo in with carriers and you can run sites times that are currently only possible within a contest. With the incoming capital MWD's even the TPPH isn't a real problem. Dreads are not worth fielding becasue any site will end before one siege cycle will end.
The only disadvantage will be the warp speed. considering the bigger fleets in low/ nullsec and the higher payout you'll earn alot of money.
so i think using capitals with the current mechanics will break the system more or less. if there are special sites for capitals it woould be more intersting because current sansha rats can't harm a well fitted carrier in a fleet.
Today an incursion ships in highsec costs 3 to 4b. an insured carrier could do it better with less money, seems a little bit broken then if the can fly the same sites. and as stated it's insured. if you loose it, take the next one ;-)
Skyrider Deathknight wrote:I'm an null sec incursion FC for my alliance, for those that are unaware null sec incursions allow 50% more people on grid and payout about 20% more, however most of that extra payout is negated through null sec taxes. ..... As mentioned above and I do not wish to divulge my crafting in such a public space but dreads and carriers will improve site times slightly when they are around, if they are allowed doesn't mean it'll always be the case that they will there running.
What? your thoughts are to genius to publish them here? oh please bring your holy ingeniousness to us, we will pray for you every day! |
Plaid Rabbit
Enlightened Industries Goonswarm Federation
25
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Posted - 2016.04.08 15:49:25 -
[102] - Quote
Moinge wrote:It seems like many guys here didn't understand the mechanics in an incursion site.
There is no need of logis at all if you run a full fleet of carrirers. Just give everybody a bit of a local tank and you're fine. The NPC's switch the target ages before you die with the massive EHP of capital ships. The numbers of EHP after the citadel release is another thing to consider but even if they get nerfed it's not mentionable. A full TCRC has around 20k DPS. With a 5k DPS tank you live long enough until the targets are switching. After that you are repping up again, done.
If the current incursion mechanics are used you yolo in with carriers and you can run sites times that are currently only possible within a contest. With the incoming capital MWD's even the TPPH isn't a real problem. Dreads are not worth fielding becasue any site will end before one siege cycle will end.
The only disadvantage will be the warp speed. considering the bigger fleets in low/ nullsec and the higher payout you'll earn alot of money.
so i think using capitals with the current mechanics will break the system more or less. if there are special sites for capitals it woould be more intersting because current sansha rats can't harm a well fitted carrier in a fleet.
Today an incursions ships in highsec costs 3 to 4b. an insured carrier could do it better with less money, seems a little bit broken then if the can fly the same sites. and as stated it's insured. if you loose it, take the next one ;-)
CCP is getting rid of the remote-rep carriers, so you'll need dedicated FAX logi. But I think their tank will hold through a triage cycle. You can local rep a ton in triage. Like any triage, the question is about cap. I'm wondering if we'll get the otunis and deltoles down fast enough to not die terribly. An Otuni neut could kill a sieged/triaged cap.
How could you get stupidly fast site times in a carrier? You can't use sentries post-patch, so you still have travel time for the drones? The capital MWDs will get you up to about 1k/sec not as fast as a battleship, but fast enough to do the site in a reasonable time. Yes, you'll earn a lot of money, but how does that compare to the 23/7 isk you can earn from hisec. You should be able to earn more money in low then null, then sitting there safely in hisec.
I don't see how it'll break the system. Currently incursion rats can't harm a well fitted incursion BS either. The only reason you die is if you don't broadcast. You'll die in your carrier if you don't broadcast as well, your window for broadcasting will be larger, but same rules apply.
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Moinge
Interstellar Pancakes Nemesis Enterprises.
2
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Posted - 2016.04.08 16:05:33 -
[103] - Quote
Plaid Rabbit wrote:
CCP is getting rid of the remote-rep carriers, so you'll need dedicated FAX logi. But I think their tank will hold through a triage cycle. You can local rep a ton in triage. Like any triage, the question is about cap. I'm wondering if we'll get the otunis and deltoles down fast enough to not die terribly. An Otuni neut could kill a sieged/triaged cap.
How could you get stupidly fast site times in a carrier? You can't use sentries post-patch, so you still have travel time for the drones? The capital MWDs will get you up to about 1k/sec not as fast as a battleship, but fast enough to do the site in a reasonable time. Yes, you'll earn a lot of money, but how does that compare to the 23/7 isk you can earn from hisec. You should be able to earn more money in low then null, then sitting there safely in hisec.
I don't see how it'll break the system. Currently incursion rats can't harm a well fitted incursion BS either. The only reason you die is if you don't broadcast. You'll die in your carrier if you don't broadcast as well, your window for broadcasting will be larger, but same rules apply.
read again please. i mentioned LOCAL tank, not remote reps.
EFT says to me that an Archon currently has 80k capacitor. an outuni neut caps out around 3k and has a long cycle. what do 40 or more carries with some outunis? they die horribly. so even if the outuni(s) get out more than one cycle it's not a big deal for the cap of a carrier.
a vindicator can do 1.4 to 1.5k m/s. It has to travel nearly 100 km to shoot the tower in a TCRC. As a carrier you warp in and get the fighters on the tower. The fighters are faster than a vindicator and they have more DPS. nothing to add here.
In a TPPH the carriers are slower, yes but you can kill everything while traveling to the next gate. Currently incursion Battleships reach the gate long before the spawn is dead.
In a NRF it's the same loek the TCRC warp in and let the fighters move.
If you fly currently in a battleship the incursions can harm you of course. if you get full stage in some sites and you forget to broadcast for 5 seconds it will be very tough to save you. in some communities you are dead (no names here). in a carrier you problably have enough ehp to survive until the aggro is switching even without repping.
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Sturmwolke
688
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Posted - 2016.04.08 20:39:38 -
[104] - Quote
CCP Fozzie wrote: We we're calling on all incursion runners for your feedback: do you think it would be a good idea to allow capital ships into lowsec and nullsec incursion sites after the Citadel expansion?
It'll be an isk money printer once the runners finalize min-maxing their setups. HQ sites will be nearly risk free from the PVE side with a capital anchor. For incursions, there is no middle ground when running for isks, either VG (ease of formup) or HQ (best return), Assaults even if you open the jumpgates for capitals, would still remain status quo i.e.largely ignored and statistically the worst site in terms of no. completed. Any arguments that it would open up Assault sites to more utilization are simply irrelevant without impacting the isk/hr balance between sites. No adhoc pirates or small gangs will be inclined to drop on fleets that regularly include capitals. Only the more organized fleets would engage with capitals. Net effect = safer incursion running.
Where is this so called "well reasoned arguments" , please link it for posterity? To expect feedback from the public while hiding the actual context of the arguments is an underhanded way of ensuring things get through with minimal noise (just like RL's TPPA/TPP boondoggle) . What are the contexts?
What are you REALLY after when introducing capitals to lowsec/null incursions?
a) Increase isk faucet? (once min-maxed and no balance pass is done, yes) b) Increase participation/conflict? (once word gets out you make more isk through this method, yes) c) Increase capital usage? (unlikely to make noticeable dent in the numbers of capitals in use - expected use and low no. of lowsec/null incursion runners) d) Entice nullbears to form regular incursion fleets due to all the above? (yep, that will likely happen down the road, depending on the isk returns & ease of fleet setup)
a) is the cornerstone. That is a huge negative. b), c) and d) are the result of a). It does not/will not exist without a).
Let's do this simple. You're back to the same old story, basically a rebalance of lowsec/null incursions ... no not a rebalance, a buff in the guise of introducing capitals.
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Skyrider Deathknight
I'm Fine and You Goonswarm Federation
32
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Posted - 2016.04.08 23:37:43 -
[105] - Quote
Moinge wrote: What? your thoughts are to genius to publish them here? oh please bring your holy ingeniousness to us, we will pray for you every day!
Please don't misquote what I say. That was a reply to myself to the question "Will capital ships make a huge impact on how incursions are being ran?" Tactics and strategy is what I do, this place is for feedback not for s*** posting. I gave an overall effect on such tactics.
Moinge wrote: There is no need of logis at all if you run a full fleet of carrirers.
With any experience in incursions with the new mechanics to carriers you'll realize how terrible this would be.
Moinge wrote: The only disadvantage will be the warp speed.
Again this is incorrect. Dreads core damage come from being in siege which for you information that would disallow remote assistance. So getting shield and cap would solely come from that pilot, with the nerf coming with the refitting during combat there is no refitting to help the pilot unscrew his/her mistake. As per my last post I explained high threat targets already on field that could do some very serious damage to a triage / siege pilot.
There are other obvious flaws that I wish to not make them as obvious as they are now.
I recommend that you try some private theory crafting to form your own informed feedback so it's unbiased.
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Moinge
Interstellar Pancakes Nemesis Enterprises.
2
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Posted - 2016.04.09 00:47:05 -
[106] - Quote
Skyrider Deathknight wrote:Moinge wrote: What? your thoughts are to genius to publish them here? oh please bring your holy ingeniousness to us, we will pray for you every day!
Please don't misquote what I say. That was a reply to myself to the question "Will capital ships make a huge impact on how incursions are being ran?" Tactics and strategy is what I do, this place is for feedback not for s*** posting. I gave an overall effect on such tactics. Moinge wrote: There is no need of logis at all if you run a full fleet of carrirers.
With any experience in incursions with the new mechanics to carriers you'll realize how terrible this would be. Moinge wrote: The only disadvantage will be the warp speed.
Again this is incorrect. Dreads core damage come from being in siege which for you information that would disallow remote assistance. So getting shield and cap would solely come from that pilot, with the nerf coming with the refitting during combat there is no refitting to help the pilot unscrew his/her mistake. As per my last post I explained high threat targets already on field that could do some very serious damage to a triage / siege pilot. There are other obvious flaws that I wish to not make them as obvious as they are now. I recommend that you try some private theory crafting to form your own informed feedback so it's unbiased.
The first on was a joke, don't take it to serious ;-)
What exactly is terrible about flying without logis if the carriers can solo tank the sites?
the only disadvantage is warp speed as i stated. there is nothing more because i never said something about using dreads. would you read correctly you'd see that i always spoke about carrier and that i also stated that dreads are uselsess because of their siege.
As it is now you don't get a weapons timer when shooting NPC's so you can still refit on the fly after the changes. If you die in a carrier fleet to incursion rats you did more than a single mistake. i take the stats as they are now with the known changes that are coming. with these facts carriers lose EHP but the local tank will not change much.
And the best thing at the end: why do you recommend me that i think about the stuff on my own? what do you believe what i did? who do you think you are that you can claim that wihtout knowing it? bring facts and not just some empty phrases.
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Jenn aSide
Smokin Aces.
13886
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Posted - 2016.04.09 02:18:27 -
[107] - Quote
The end result will just be big groups locking down low sec incursions for them to farm to the exculsion of every one else. ie the same thing that happens to lvl 5 missions.
In null it would just mean "bonus money" every few months as an incursion lands in your area. Since enemies can't cyno in, you will be super safe while you stuff the game with more isk it doesn't need.
Incursions would have to be totally reworked (perhaps with wormhole style cap escalations) to make this balanced. Just allowing capitals in as they are now will do nothing but screw the small brave low sec incursion VG running groups and hand a whole lot of wealth to groups that already have lots of caps and super caps.
Bad idea. |
Martin Vanzyl
EVE University Ivy League
14
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Posted - 2016.04.09 12:34:16 -
[108] - Quote
My first thought after reading this was...
If you really want to go through with this, leave the current sites/mechanics etc alone. Instead, add a series of brand new sites that spawn in Incursions. You can lore this as Sansha finally getting a clue and adjusting tactics and developing new tech etc in response to advancing capsuleer tech and effectiveness combating him.
The new sites will be perfectly doable in subcaps. But the instant you bring a cap through that acceleration gate; a lot more Sansha BS rats spawn and they're perfectly geared towards taking out your capital without FAX logi being on the ball. The payout per pilot of this kind of Escalated Sansha site is therefore proportionally increased by CONCORD in both ISK and LP, to balance Risk/Reward. In addition, you could even have the capital site have a chance to spawn a Sansha Revenant (with appropriate loot) if you bring in enough caps into the site.
You could even make HS versions of the new sites that escalate in the presence of Marauders. (Seriously, that hull needs more use breathed into it other than as a super mission runner and gank target) |
Rivr Luzade
Kenshin. DARKNESS.
2427
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Posted - 2016.04.09 19:23:28 -
[109] - Quote
Martin Vanzyl wrote:My first thought after reading this was... If you really want to go through with this, leave the current sites/mechanics etc alone. Instead, add a series of brand new sites that spawn in Incursions. You can lore this as Sansha finally getting a clue and adjusting tactics and developing new tech etc in response to advancing capsuleer tech and effectiveness combating him. The new sites will be perfectly doable in subcaps. But the instant you bring a cap through that acceleration gate; a lot more Sansha BS rats spawn and they're perfectly geared towards taking out your capital without FAX logi being on the ball. The payout per pilot of this kind of Escalated Sansha site is therefore proportionally increased by CONCORD in both ISK and LP, to balance Risk/Reward. In addition, you could even have the capital site have a chance to spawn a Sansha Revenant (with appropriate loot) if you bring in enough caps into the site. You could even make HS versions of the new sites that escalate in the presence of Marauders. (Seriously, that hull needs more use breathed into it other than as a super mission runner and gank target) That is too much work for CCP. CCP is not interested in doing work these days when it comes to that in order to create more activity. They want easy, quick things that do not require a lot of effort.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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roy oakes
boom boom long time
11
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Posted - 2016.04.09 23:48:29 -
[110] - Quote
CCP Fozzie wrote:Hey folks. We've been talking to some incursion-focused players and the CSM about capital ships and lowsec/nullsec incursions, and we'd like to see what the rest of the community thinks. Thanks to Plaid Rabbit who initially brought up the idea to me and provided his well-reasoned arguments for the concept.
With the updates to capital ships coming in the Citadel expansion, it might add some valuable options to low/null incursions if we opened the gated sites up to capital ships. Our initial discussion has indicated that it probably wouldn't be all that overpowered to allow them, and that capitals in fact might not end up being used all that much but that at least opening up the option may allow for some creative experiments and potentially some cool new tactics.
We we're calling on all incursion runners for your feedback: do you think it would be a good idea to allow capital ships into lowsec and nullsec incursion sites after the Citadel expansion?
I'm very interested to hear what you guys and gals think. As always, I'm especially interested in the reasoning behind your opinions. Thanks!
what really needs to be done is capital ship incursions, made for capitals, no sub caps through the gates
https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776
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camdy1
camdy and Co. inc.
0
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Posted - 2016.04.10 02:13:53 -
[111] - Quote
my thought would be.
cap NPC's taking on player cap's as you would need to up scale the hardness level and instead of a mother ship it would be a titan.
no cyno's in lowsec they still need to use the gate but in 0.0 they can cyno in though if they try to cyno out the npc's focus their fire on the cyno
and make sure the cap fleet still needs logi (what ever the cap version is) and if logi dies they face the same risk of losing their fleet like we do with non cap fleets.
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Mars Aspen
Watchtower Bible and Tract Society
0
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Posted - 2016.04.10 14:47:44 -
[112] - Quote
Yes, yes and yes. |
Sean Crees
Sean's Safe Haven
34
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Posted - 2016.04.11 05:03:40 -
[113] - Quote
Don't own a capital, but i do fly incursions pretty much all day every day and I've been an FC for WTM for over 2 years, and now am a T badge for TVP.
I think it's a great idea. It can be balanced, just like anything in the game. I think it would open up a lot of options.
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Ograst Faluum
Pator Tech School Minmatar Republic
0
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Posted - 2016.04.11 09:37:51 -
[114] - Quote
Any thoughts about getting into the drifter incursions? So far everyone had just mentioned the sansha incursions - but maybe this can be a chance to give options to run the harder drifter incursions in some ways/regions |
Anthar Thebess
1495
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Posted - 2016.04.11 10:11:21 -
[115] - Quote
Ograst Faluum wrote:Any thoughts about getting into the drifter incursions? So far everyone had just mentioned the sansha incursions - but maybe this can be a chance to give options to run the harder drifter incursions in some ways/regions Well we had drifter incursions burning throne worlds, but no one cared to do them. Higsec incursion runners don't like the risk
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Warmonger Simon
Trinity Alpha Zero
17
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Posted - 2016.04.11 10:33:58 -
[116] - Quote
Anthar Thebess wrote:Ograst Faluum wrote:Any thoughts about getting into the drifter incursions? So far everyone had just mentioned the sansha incursions - but maybe this can be a chance to give options to run the harder drifter incursions in some ways/regions Well we had drifter incursions burning throne worlds, but no one cared to do them. Higsec incursion runners don't like the risk
It's not the risk it's the risk/reward. Drifter incursions are not worth it compared to normal low/null and even hi-sec incursions imo. |
Ograst Faluum
Pator Tech School Minmatar Republic
0
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Posted - 2016.04.11 10:49:40 -
[117] - Quote
The main thread of the drifter incursions is the heavy incoming alpha damage imo - so with the hitpoints of a capital you should be doing pretty fine compared to the highsec fleet with their battleships - so you only need to ensure that it would be worth it to run the sites with capitals and you'll might get enough pilots willing to risk their capital against drifters |
Anthar Thebess
1495
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Posted - 2016.04.11 13:57:20 -
[118] - Quote
Warmonger Simon wrote:Anthar Thebess wrote:Ograst Faluum wrote:Any thoughts about getting into the drifter incursions? So far everyone had just mentioned the sansha incursions - but maybe this can be a chance to give options to run the harder drifter incursions in some ways/regions Well we had drifter incursions burning throne worlds, but no one cared to do them. Higsec incursion runners don't like the risk It's not the risk it's the risk/reward. Drifter incursions are not worth it compared to normal low/null and even hi-sec incursions imo. Risk vs reward then.
Reward is to small or risk is to big.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Plaid Rabbit
Enlightened Industries Goonswarm Federation
26
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Posted - 2016.04.11 17:33:26 -
[119] - Quote
Moinge wrote:read again please. i mentioned LOCAL tank, not remote reps.
EFT says to me that an Archon currently has 80k capacitor. an outuni neut caps out around 3k and has a long cycle. what do 40 or more carries with some outunis? they die horribly. so even if the outuni(s) get out more than one cycle it's not a big deal for the cap of a carrier.
a vindicator can do 1.4 to 1.5k m/s. It has to travel nearly 100 km to shoot the tower in a TCRC. As a carrier you warp in and get the fighters on the tower. The fighters are faster than a vindicator and they have more DPS. nothing to add here.
In a TPPH the carriers are slower, yes but you can kill everything while traveling to the next gate. Currently incursion Battleships reach the gate long before the spawn is dead.
In a NRF it's the same loek the TCRC warp in and let the fighters move.
If you fly currently in a battleship the incursions can harm you of course. if you get full stage in some sites and you forget to broadcast for 5 seconds it will be very tough to save you. in some communities you are dead (no names here). in a carrier you problably have enough ehp to survive until the aggro is switching even without repping.
I misunderstood your post. Perhaps this will cover it a bit better:
The tank doesn't really matters. Most incursion groups don't lose BSs, because they've min-maxed, and found the minimum tank required to survive. Even the imperium incursion group has only lost a handful of battleships over our lifetime in sites. If an incrsion group brings BS or caps, their risk of losing a ship to the rats is still about the same. Caps have a larger margin for error, beacuse their buffer is larger, but a higher cost if you do screw up. I'm sure you can come up with several different ways to tank the rats, and they'll all work quite well. But they will all be in the same, which is basically 0 chance of losing a ship to rats.
I agree that the Otunis won't be a massive risk, but they aren't currently a huge risk anyhow. You primary the otunis, and feed cap to the guy who has agro. The risk of stepping out where hostiles can shoot you is much greater then the lower risk from the Otunis.
Your argument about the fighters travel time I think is really important. What are their flight times like, post-patch? assuming it's 3k/sec: For VGs: The fighters will have to cover ~50km for most waves, which is 12 seconds before it even applies damage, each wave. So that's about 45 extra seconds of travel time, before damage is applied. That's a very, very long time in VGs, where you're often in site less then 200secs. For HQ TPPHs: Learn to fly TPPHs with a better group. If you're matching the good hisec times, all the rats should be down before you get to the gate. Travel speed will still be your bottleneck. If you're not matching the good hisec site times, then this isn't a problem. For HQ NRFs: The fighters will have to travel ~20s during each wave, before it applies damage, and there are still a fair number of rats. They will have to bounce between the different rats that love to spread out. I think there will be some site speed improvement, but I don't think you'll be able to do it twice as fast or anything dumb like that. For HQ TCRCs: they are already doable in 6 minutes in hisec. The warp times and align times will be big bottlenecks, and the fighters still have to travel 70km to the tower, you still have to have someone burn over to the mtac factory and mtac. You still have to have logi in the right position to rep the mtac'er, and so the fleet can't be right on top of the gate. I think those elements will prevent the site from being done much faster then they are now.
Right now there's almost no risk from flying incursions in hisec in BS, heck... even with terrible goons, I think we've only lost a handful of battleships in sites to rats. (We lose them far more often to the gate rats then anything else). Once you get a good group going, the logis can follow lasers and will rep people that forget to broadcast. The baddie normally get chewed out for doing so, and needs some armor reps, but they survive. Most incursion BS have about half their tank in shield, and half in armor. You get reps before you go into armor nearly every time. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1491
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Posted - 2016.04.13 19:22:31 -
[120] - Quote
I'm fine with it. Capital hunters rejoice!
http://youtu.be/YVkUvmDQ3HY
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