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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Nevyn Auscent
Broke Sauce
3179
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Posted - 2016.04.14 00:35:22 -
[121] - Quote
Anthar Thebess wrote:Well we had drifter incursions burning throne worlds, but no one cared to do them. Higsec incursion runners don't like the risk  Outright lie. 2 or 3 groups were running them regularly. Just they took 3-4 hours to close an incursion and they then respawned in as little as 12 hours. So you could go to bed, they could close an incursion, and the new one could have respawned before you logged on the next day.
Capitals in Drifter incursions would also have a chance depending on their behaviour of breaking them, if they only fire the DD when their overshield breaks it becomes trivial to run them at that point, even if CCP fixed them 100% ignoring logi. |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
18
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Posted - 2016.04.16 12:33:18 -
[122] - Quote
Open the gates for capitals, wait a couple weeks, see if players do something super-op with capitals you CCP guys had no idea that it was even possible, if yes balance or close the gates again. Don't know how acceleration gates work exactly, but my guess is it is a "can use"-list.
Think capitals may be to slow for the sites where you have to travel between gates (and you have to manage siege timers as well). FAX might be good in sites with a single room, if you can manage to tank the NPCs :) |
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CCP Fozzie
C C P C C P Alliance
14120

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Posted - 2016.04.17 15:11:49 -
[123] - Quote
Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Pryce Caesar
Evil Young Flesh
67
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Posted - 2016.04.17 16:07:08 -
[124] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks!
If Gates are adjusted for all Capital ships to enter Incursions, does that include Titans and other Supercarriers?
I am just wondering, since the Revenant, while being a Supercapital itself, would not last long if player fleets were to field a Supercarrier or a Titan at that HQ. It makes me wonder if this will lead to adjustments in the spawn of Sansha Incursion NPCs, or even an introduction of a new class of Sansha ships to counter the new Capital ship presence in Incursions. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1227
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Posted - 2016.04.17 18:00:23 -
[125] - Quote
maybe expand this trial period to capitals in all pve, see if the capital changes fix all the broken capital pve already going on |

Alex Lenin
Providing of the first medical aid SOLAR FLEET
3
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Posted - 2016.04.17 18:02:53 -
[126] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks!
Will be capitals triggered some sort of cap-escolation?
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Ray P
State Protectorate Caldari State
15
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Posted - 2016.04.17 18:53:37 -
[127] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks!
Make the trial "period" open ended and make it clear from the start that this will be kept under review and may be changed at any time in the future to head off the inevitable nerd rage that will inevitably come when this inevitably leads to incusrions being farmed by nulsec scum lords for mountains of isk. |

Pryce Caesar
Evil Young Flesh
67
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Posted - 2016.04.18 01:21:10 -
[128] - Quote
Ray P wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks! Make the trial "period" open ended and make it clear from the start that this will be kept under review and may be changed at any time in the future to head off the inevitable nerd rage that will inevitably come when this inevitably leads to incusrions being farmed by nulsec scum lords for mountains of isk.
Aren't there groups in High-Sec that already farm the Incursions?
I ran with a fleet for one Incursion in Null-Sec, and they had the science of Incursion-running down to a T. Everything was like clock-work, with little to no trouble.
So, too late on "nullsec scum lords" farming for ISK with Incursions. |

Mermann
Federal Navy Academy Gallente Federation
0
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Posted - 2016.04.18 15:36:03 -
[129] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks!
this is great News!!!! Fozzie, is there any chance this can be opened on SISI before citadel expansion?? would be nice to get the theorycrafting started asap. |

Hopelesshobo
Tactical Nuclear Penguin's
591
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Posted - 2016.04.18 17:18:33 -
[130] - Quote
I know this is a bit off topic, but is there any chance of changing the Lyavite requirement from NMCs to be changed to a drop off the last Romi alive in each wave, much like the civies from OCF? VGs are the only site that forces you to space truck a large volume of material around to run sites efficiently.
Lowering the average to make you look better since 2012.
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Super Veliz
Team Tumba POS
3
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Posted - 2016.04.18 18:25:50 -
[131] - Quote
Does this mean caps will be allowed in high sec? |

Zhilia Mann
Tide Way Out Productions
2537
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Posted - 2016.04.18 18:48:14 -
[132] - Quote
Super Veliz wrote:Does this mean caps will be allowed in high sec? What? Of course not. |

Plaid Rabbit
Enlightened Industries Goonswarm Federation
27
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Posted - 2016.04.19 00:08:30 -
[133] - Quote
Humm, will we see the veldnaught in an incursion? |
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CCP Fozzie
C C P C C P Alliance
14125

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Posted - 2016.04.19 11:22:49 -
[134] - Quote
Mermann wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks! this is great News!!!! Fozzie, is there any chance this can be opened on SISI before citadel expansion?? would be nice to get the theorycrafting started asap.
Yup the restrictions are now removed on SISI so feel free to start testing whenever you wish. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Jeanette Oswald
Federal Navy Academy Gallente Federation
0
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Posted - 2016.04.19 18:09:18 -
[135] - Quote
lol. Dunno why everyone is whining about the PVE aspect. I can see a lot more of my dudes getting hyped about killing incursion runners when they know caps are involved. AKA juicy slow targets.
Also they may be able to cyno out, but that also includes keeping a cyno close, that can be scouted. Either sitting on station waiting to get jiggled, or near a temp POS, which is also assets brought in, that can be killed.
This all sounds pretty awesome to me, and I dont even care about incursions. |

Mara Tessidar
Hole Violence Goonswarm Federation
1186
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Posted - 2016.04.19 18:11:10 -
[136] - Quote
Good thing you remembered to buff incursions  |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3014
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Posted - 2016.04.19 19:01:02 -
[137] - Quote
Ray P wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks! Make the trial "period" open ended and make it clear from the start that this will be kept under review and may be changed at any time in the future to head off the inevitable nerd rage that will inevitably come when this inevitably leads to incusrions being farmed by nulsec scum lords for mountains of isk. As opposed to highsec scum lords farming day in and day out? |

Ligraph
Metallurgy Incorporated
12
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Posted - 2016.04.20 20:08:08 -
[138] - Quote
Alex Lenin wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback.
We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all capital ships into Incursion sites and we will be watching closely to see how this new access is used. Since we know that it takes a while for new tactics to develop, we have set a target for the end of 2016 to do a full review of how capitals in incursions are doing, including a call for more player feedback at that time.
Of course if something exploitable comes up between now and then we'll always be on hand to adjust things sooner.
Thanks! Will be capitals triggered some sort of cap-escolation?
Now that would be neat... Especially if it is persistent (like the new Drifter boss).
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3016
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Posted - 2016.04.21 18:18:49 -
[139] - Quote
Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions? |

Hopelesshobo
Tactical Nuclear Penguin's
591
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Posted - 2016.04.22 02:06:03 -
[140] - Quote
Rowells wrote:Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions?
A dread with a web bonus 
Lowering the average to make you look better since 2012.
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Pryce Caesar
Cloak and Daggers Fidelas Constans
83
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Posted - 2016.04.22 02:21:50 -
[141] - Quote
Hopelesshobo wrote:Rowells wrote:Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions? A dread with a web bonus 
Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes. |

Maetel Lithium
Undead Dragons Dragon Knights Inc
10
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Posted - 2016.05.19 22:41:53 -
[142] - Quote
Could we get Incursion sites designed with Capital on Capital fights? |

Lugh Crow-Slave
2587
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Posted - 2016.05.21 07:50:01 -
[143] - Quote
Pryce Caesar wrote:Hopelesshobo wrote:Rowells wrote:Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions? A dread with a web bonus  Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes. 
that are supposed to be as rare as a rev....
Citadel worm hole tax
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Malcaz
Corostatos
45
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Posted - 2016.05.27 01:28:42 -
[144] - Quote
CCP Fozzie wrote:... Thanks to Plaid Rabbit who initially brought up the idea to me and provided his well-reasoned arguments for the concept...
Devs should be checked for conflicts of interest and social engineering when proposing such ideas that would involve farming massive amounts of isk. Of course that is a pipe dream. There are a few alliances who have the infrastructure to make farming incursions with supercaps risk-free PvP-wise. The alliances that are known to have a lot of developers come to mind. |

Lugh Crow-Slave
2644
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Posted - 2016.05.27 11:08:45 -
[145] - Quote
a few seconds really? takes longer than that to lock. hyperbole can help make a point but go to far and no one will take you seriously
Citadel worm hole tax
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Malcaz
Corostatos
45
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Posted - 2016.05.27 11:30:39 -
[146] - Quote
Lugh Crow-Slave wrote:a few seconds really? takes longer than that to lock. hyperbole can help make a point but go to far and no one will take you seriously Sensor boosters, AOE weapons, among other things? Not too hard to think of ways to get around that. I'm not just talking about 3 seconds, but perhaps 30 seconds. Doing some of the sites in only a handful of seconds is not unthinkable. For example there is one where all you have to do is destroy a structure. If you are in a high damage capital ship that thing is popped in a few seconds with just XL guns especially if you are multiboxing. |

Ereilian
Tritanium Industries and Technology Executive Outcomes
153
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Posted - 2016.05.29 16:55:10 -
[147] - Quote
Malcaz wrote:Lugh Crow-Slave wrote:a few seconds really? takes longer than that to lock. hyperbole can help make a point but go to far and no one will take you seriously Sensor boosters, AOE weapons, among other things? Not too hard to think of ways to get around that. I'm not just talking about 3 seconds, but perhaps 30 seconds. Doing some of the sites in only a handful of seconds is not unthinkable. For example there is one where all you have to do is destroy a structure. If you are in a high damage capital ship that thing is popped in a few seconds with just XL guns especially if you are multiboxing. The current day "band(s) of developers" will be ready to abuse the **** out of this, and it'll only get fixed once it catches on with others.
Your lack of the basic mechanics of incursion sites is pretty telling.
In the 2 HQ sites that require a structure bash as you describe it;
TPPH - Leading into the tower room are 2 gated rooms with incursion sansha that need destroying. Approx entry to gate burn is 60km. Tower room requires the complete clearing of 3 waves of incursion sansha before the tower becomes lockable.
TCRC - While this is a straight warp to tower room, there is a mechanic in place that would need someone to ferry over large items (approx 15km) from a spawn tower to the battle tower. If this mechanic is NOT done properly the battle tower self reps completely every 2-3 second. The mechanic is on a 2 minute spawn timer from the point the first ship enters the site.
It is NOT possible to do any of the HQ level sites in 30 seconds regardless of how much DPS you bring.
There are no AOE weapons that cover a large enough area to catch both the DPS and Sniper spawn points.
Do yourself a favor and get educated before spouting crap. |

Pryce Caesar
Cloak and Daggers Fidelas Constans
83
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Posted - 2016.05.30 17:41:09 -
[148] - Quote
Lugh Crow-Slave wrote:Pryce Caesar wrote:Hopelesshobo wrote:Rowells wrote:Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions? A dread with a web bonus  Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes.  that are supposed to be as rare as a rev....
Actually, I think the rarity of Capital spawns is between Commanders and Officers. Though I haven't checked the rarity of those spawns in asteroid belts myself.
The upcoming Serpentis ships, on the other hand, are part of an event that will make them the first wave of Pirate Capitals available to players.
I think it might be the supercarrier or Titan bp that are as rare as the rev. |

Kaning Olacar
Alcoholocaust. Test Alliance Please Ignore
3
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Posted - 2016.06.19 18:17:09 -
[149] - Quote
Just putting in my two cents for what little it is worth....allowing capitals into incursions comes with two problems.....one being that you really only need like 4-5 pilots for HQ sites at that point......and two allowing capitals to only take those specific acceleration gates is also silly.....all or nothing as it were |

Lugh Crow-Slave
2831
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Posted - 2016.06.20 09:02:50 -
[150] - Quote
Pryce Caesar wrote:Lugh Crow-Slave wrote:Pryce Caesar wrote:Hopelesshobo wrote:Rowells wrote:Would the addition of faction caps (looking at you serpentis dread) have any implications for incursions? A dread with a web bonus  Which may be coming true, given a future update involves Serpentis Capitals being introduced. Capitals...Of all classes.  that are supposed to be as rare as a rev.... Actually, I think the rarity of Capital spawns is between Commanders and Officers. Though I haven't checked the rarity of those spawns in asteroid belts myself. The upcoming Serpentis ships, on the other hand, are part of an event that will make them the first wave of Pirate Capitals available to players. I think it might be the supercarrier or Titan bp that are as rare as the rev.
i was talking about the player ships
ccp just made a blanket statement saying the BPCs would be about as common as the revs. they did not make any other distinction.
i would like to see them just rare enough to put them at about the 7-10b mark making them a middle ground between capitals and supers but i doubt it will happen
Citadel worm hole tax
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