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Thread Statistics | Show CCP posts - 5 post(s) |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
366
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Posted - 2016.04.09 00:19:58 -
[1] - Quote
Its as if DUST features are making their way to EVE proper.
On the one hand, its a cool idea. On the other hand, it further degrades EVE's skill advancement with 330,000 SP per month (every 22 hours works out to 33 attempts over a 30 day period) or nearly 1 skill extraction per month.
I would suggest that you not implement something that promotes SP freebies. Just give them a daily ISK bonus if you feel the need to give any bonus at all. How would giving a daily bonus of 5 Million ISK for the first NPC kill be any worse than 10,000 SP?
But I would also ask you this: How does the story of EVE online support this? What limits it to NPC kills only?
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
367
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Posted - 2016.04.09 00:41:23 -
[2] - Quote
Petrified wrote: On the one hand, its a cool idea.
I take it back. Not even a cool idea. Sorry.
Is EVE online becoming more like Guild Wars 2/FireFall with this? Slowly.
Please, don't this further undermines the Skill Point system that makes EVE Online so unique.
You want to be consistent with the EVE universe and give people a bonus and promote more PvP?
When you get Podded you leave a corpse and lose 10,000 SP. Whoever scoops the corpse can then use a lab to extract the 10,000 SP and add it to themselves.
To prevent abuse from people who stock-piled corpses, you tag all existing corpses as extracted (maybe: dismembered) while it still retains the character name. Once you introduce this, corpses can be 'packaged' for sale, losing any identity, but becoming a market commodity. All corpses that get the SP extraction cannot be packaged and are tagged as extracted.
This, in my opinion, makes much better sense than creating SP out of thin air for killing an NPC.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
367
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Posted - 2016.04.09 00:58:24 -
[3] - Quote
Frostys Virpio wrote: Sure, making newbie a farmable stock for low cost SP by camping the gate out of newbie system is a great idea. People are bitching and moaning right now about how they will feel forced to log in to get their 10k SP and you think people won't farm the lowest possible fruit off the tree for instead SP injection? Hold on while I go POD alts on a second account all day long for corps biomassing them over and over again because guess what, there is currently no rules that prevent biomassing character doing this as you are not doing it to dodge criminal action's penalty like biomassing alts for ganking would.
1 - You would have a SP minimum before the corpse could be "farmed" - 1 Million SP should be a decent floor to cover any 'newness'. 2 - The player being podded loses SP, so there is nothing generated out of free air - ie: you biomass yourself and lose SP to gain the same amount?
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
367
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Posted - 2016.04.09 01:03:04 -
[4] - Quote
beakerax wrote:careful now / down with this sort of thing
e: if you must make some kind of "login incentive", which you shouldn't, because it's dumb, give a +x to attributes on days when the character logs in. Leave the poor NPCs out of it.
This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
368
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Posted - 2016.04.09 01:21:43 -
[5] - Quote
beakerax wrote:Petrified wrote:This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself. I dunno. People would just log in and afk in station. Better to have them log straight back out again if they don't intend to undock, imo. or give us sp for posting on the forums True... Incentivizes more use of AFK cloakers as well - providing their skill queue is training.
But then, at least the numbers in game are kept up.
I still like the researching of corpses for SP as a way to promote in game activity and PvP. Keeps up with the one hand taking what the other gives.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
368
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Posted - 2016.04.09 01:23:50 -
[6] - Quote
Johan Civire wrote:Hehe this is going great ccp making eve in casual farming mmorpg. I know what you`re doing ccp. And thats nothing good. Making the game more arcade then making it simple. Then nerf the hardcore stuff. Add game shop. Selling (boosting packs and currency). Then add daily`s? whats next quest system you need to do to get some (epic item load?)
Good job. A new world of warcraft its more eve of spacecraft....
Also if you`re on this track of gaming. Why not add (epic crates) and you need to spend keys to open it And to get keys you need to use real money. CCP really every mmorpg facebook game have this add this to people love to gamble and so.
Also add some Increase real time SP booster packs. Like +20 for 2 days or so. People love to spend money on those things.
Yeah lets kill eve right now.
It actually has made me regret having paid for my 12 month sub already.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
373
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Posted - 2016.04.10 03:35:10 -
[7] - Quote
Neadayan Drakhon wrote: Invalid comparison. EVE is a PC sandbox MMO, Dust is (soon to be was) a console FPS. EVE did not have SP dailies at initial launch. Dust did. EVE and Dust do not share the same player base, most people did not play both.
As someone who has played both and enjoyed each for what it offers I can say this with confidence: keep them separate with regards to how SP is handled.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
373
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Posted - 2016.04.10 03:45:15 -
[8] - Quote
Cajun Waffles wrote:News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!
It's optional! Just like acquiring plex, extractors, etc.
You are right, it is not required.
It is also not required to use implants, or optimize your Attributes, or even have anything training in your skill queue. Tell me, what do you consider that person compared to someone who maximizes their fittings to eek out the best DPS and Tank?
You don't have to fit strip miners to a mining barge, you can use civilian mining lasers too. You don't have use Tech II Drones when you PvP because, you know, the Tech I are cheaper. You don't have to use a Shield Booster on a Golem when you could fit an Armor repper instead. Tell me, what would you say about that person?
With a mechanic like dailies installed in EVE, sure, you don't have to do it, but you will. You will because to not do the dailies would make you less competitive and less efficient. It would be like that latter group who fits civilian mining lasers to a barge.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
373
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Posted - 2016.04.12 00:42:59 -
[9] - Quote
CCP Rise wrote:... So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Fair enough, but in this case you should simply restrict the SP delivery to the act of logging in itself. If, as you say, getting the player into the client is the goal, then tying it to an activity the player may or may not desire to engage in would fail.
So, some suggestions: 1 - Lose the 22 hour time period. That is simply dumb. Just have the Logon Reward reset every downtime. 2 - Lose the term daily. Restrict this to one event only: logging into the character. If the goal, as you state, is to reward people for logging in and, as you state, logging in itself under the old queue system resulted in more than just logging in, you don't need it tied to an activity. 3 - If you absolutely feel the need to tie it to an activity, then you need to not just implement this with NPC combat. The reward is granted for completing one of any designated activities: scanning an anomaly, blowing up an NPC, blowing up another player, creating a market order/purchase, starting an industry/research job, jumping through a wormhole/gate, etc.
But, above all, lose the 22 hour time period. Just tie it to down time as the reset period. You are making more work for yourselves and players with anything else.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
380
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Posted - 2016.04.12 22:52:22 -
[10] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Not good enough.
The issue was not the number of characters, but the "daily" reward itself. You say you want to encourage more logons into EVE, so make it a logon reward.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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