
SandKid
Sunset Logistics Company
204
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Posted - 2016.04.18 21:53:44 -
[1] - Quote
Taking it one step further, if programming allowed this, the ideal situation would be a pool of sp (or the booster to rate of gain) that built to a maximum based on eliminating multiple targets or completing multiple actions. This increases the total time in space - the stated goal of dailies.
With a pool, it could dole out based on kills - say total pool awarded at 25 kills. That incentivizes a mission as opposed to belt hopping, which will take awhile to rack up 25, or even scanning down a combat site or two. So each kill is 1/25 of the pool or you could do 1/50 and completion of all 25 kills grants the other 50% of the pool. That way you can get something for even a few kills but you're rewarding fully the intended behavior of playing more.
With a rate of gain boost, there is no sp cap but instead a cap on how long the boost is active and how much it stacks - 2 hours for example. For each kill, that boost increases by 1% (starting at 5%) up to a total of 30% rate increase. This incentivizes getting all 25 kills and doing so quickly. I'm not a math wiz, but obviously the percentages ought to be set to gain around that target amount currently being discussed.
Personally I favor the pool reward because its easier to understand and build on.
I'm all for free sp but one kill seems lame and doesn't really drive involvement. If you're going to incentivize playing the game (granted you can't go overkill or it doesn't work at all), at least make it a meaningful goal.
From a NPE standpoint, you want newbros to get in the habit of playing EvE daily or every few days while also teaching them its totally cool to only play one mission for the day. EvE's entire skillpoint system was based on that philosophy - play when you want, you still skill up - it's a big selling point for the game and makes it rather unique.
Telling new players to just log in and kill ONE rat doesn't do the community any favors, nor does it increase the chance the newbro will play more - if anything, if they get in the habit of just logging in for one rat you increase the likelihood they'll quit because you're NOT incentivizing them to search out any real content or giving the community any chance to bring them content (ganking isn't the only form of this). |