
Snoooow
Hard Knocks Inc. Hard Knocks Citizens
5
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Posted - 2016.04.08 20:36:38 -
[1] - Quote
I used to play World of Warcraft before Eve and things like this are the reason I play Eve now.
In World of Warcraft, in order to progress your character as fast as possible, you _have to_ do certain things every day/week like: * Doing all your Tanaan dailies so you can get reputation as fast as possible. * Running LFR every week (at least at the start of the patch). * Running Flex/Heroic/Mything every week. * Using your daily profession cooldowns every day. * Claiming the free stuff in your garrison every day.
Yes, you are probably correct that things like 'shoot a rat', 'hack a can', etc will provide a positive benefit to the game by getting more players out in space.
However, I think you're underestimating the negative effects of this change from players who: * Feel disappointed when they can't log in for a day and miss out on the daily SP. * Feeling bored/annoyed when they log in when they didn't want to just to kill a rat, hack a can and log off. * Feel bored/annoyed because they (like all Eve players) optimize things and are on their nth day of logging in every pilot on all of their accounts to kill a single rat instead of doing what they want to do.
I can think of two similar, alternative ideas that I think most Eve players would be okay with.
1: All players under 5m SP gain SP from these daily tasks, but not afterwards. This means that this change will help new players progress faster, but it solves two issues. Not being able to get SP after 5m SP means that you can't extract SP from this, so Vets won't feel like they have to farm SP on all of their characters every day. Not being able to get SP after 5m SP means that newbros won't feel as bad about missing a day because they're just pushing out reaching 5M sp a little further, not missing out on free SP forever.
2: Each opportunity in the opportunities map provides an SP bonus on completion. This means that newbies will experience a more positive reward from doing Opportunities. Although with this solution it is optimal for Vets to do every opportunity on all of their characters, there's a finite limit to how much work they'll have to put in before they can stop feeling forced to do things they don't want to.
In summary, please consider one of the above suggestions which limit the bonus to new players so that Veteran players don't feel forced to do things they don't want to on all of their characters every day. Not all of your players will be in the mood to play your game every day of their lives, and mechanics like this, while they do benefit others by having more pilots in space, just make players feel disappointed for missing out on SP they can never earn, or frustrated when they play when they really want to do something else. |