Mizhir wrote:Indahmawar Fazmarai wrote:Mizhir wrote:Indahmawar Fazmarai wrote:
106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in.
That is because you have tunnelvision on this and think that making players log in daily will fix CCP's problems. While we are overall against any time based login incentives I have seen a few proposals on how to soften it up so you have the opportunity to either partially or fully catch up if you have been away for a few days. It could be that they change it to weekly opportunities instead of dailies or make the dailies "pool up" to a certain extend so if you haven't done them for a few days they are still available when you do log in.
The best would still be CCP actually respecting the needs of their players and let the players decide how they will play the game and instead focusing on making interesting content. Interresting content = more players playing. Even small mini events (like the easter one) have seemed to have a positive influence on log in count so small random events could be an easy way for CCP to boost the login sligthly. Some of it could even be tied with the lore and other things going on in the game.
Oh really? Are you even remotely aware on how many bloody
years I've been saying the same?
And now CCP is late. See, I don't mind pennies from heaven.This is why I want this idea to be released. But it's too late. It wil not work that well and is not what the game needs.
CCP is late. They can't finish the Rubicon Plan before being run over by the backlog of neglected playstyles.
They really should had made Rubicon a Plan for everyone and not a Plan for the chosen few.
CCP may have put more effort into Null and Lowsec content, but they have never given them an SP advantage. They made the SP system so players could progress no matter what they did or how often they did that. Dailies are gonna change that.
I still fail to see how dailies are gonna fix anything for the so called neglected playstyles. It wouldn't make L4 missions more fun. It wouldn't improve the life of a casual highsec miner. It wouldn't give the highsec explorer new stuff to explore. So why annoy the players with this?
I would love to see new and interesting PVE content. They have done a few projects (like new hacking, burner missions and all the drifter stuff), but I have honestly no clue about how you make the connection between dailies and improved PVE content.
Jesus, I may be explaining myself terribly.
Let's talk about fruits as an analogy:
"I want more Apples, but CCP doesn't gives Apples"
"Now CCP gives Grapes, I hate fruits, Grapes are terrible, all Fruits are terrible"
"Well, they're not Apples, I sorely miss Apples, but Grapes are a kind of Fruit"
"But Grapes don't fix the Apples issue! And they're Fruit and Fruit is terrible for EVE!"
"That's why I say CCP is damn late on the Fruit matter, but anyway I appreciate the Grapes"