plasticsurgerycandidate2
Viziam Amarr Empire
4
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Posted - 2016.04.08 23:07:29 -
[1] - Quote
Sorry man, but this is a terrible idea.
- Feeling forced to log in each day to get your sp - Feeling like you're missing out when you can't log in or forget - Forcing characters that have nothing to do with pve to undock and find an asteroid belt to get their sp - Forcing characters with highly valuable implant sets to risk them for their sp (think what titan/super pilots have) - Will benefit those that stay home from the front lines to rat more than those that deploy for wars - Easier for more skilled players to do as they can 1 volly a npc on their chars whereas newbie players will have to commit several minutes to finding a npc, then killing it. - Newbie players won't realize they can do it on all 3 chars on their account regardless of if they're training. - Newbie players won't necessarily have 3 chars on their account to do it with as they don't realize it's beneficial. - Creates SP out of thin air instead of earning them by spending time training or buying them from someone that spent time training - Penalizes FCs/CEOs/Diplomats/Etc... that don't have the time to undock and find a npc to shoot because they're too busy with other important stuff. - Rewards players for doing next to nothing. Seriously, logging in a char, warping to a belt, killing a npc, and logging out is not going to create content for the game. - Significantly increase the load on the auth servers when chars are logging in and out a lot more frequently. - Keeps players in highsec longer as it's super easy to kill npcs there, whereas lowsec and nullsec npcs might be more challenging. - Greatly impacts the "play how you want" mentality by forcing players to engage in activities they have no interest in or get penalized. - Undermines eve's progression mechanics further than skill injectors already did. - Penalizes those that value their -10 sec status. - Penalizes characters stuck in supercaps (because they don't have a citadel they can dock at) - Penalizes wormhollers that have to scan down a k-space hole and kill a npc outside of w-space each day. - etc...
It's a terrible idea that leads to a slippery slope. - SP should be earned through training (either by you or someone else you buy the sp off of) - Forcing players to log in all their characters each day to get extra sp will lead to burnout (i know it won't be sustainable for me with 30 characters, about 21 are just alts for other activities (cynos, etc...)) - Should be limited to new players if introduced at all.
CCP Rise wrote:Feedback appreciate as always Sure it is... just like our feedback on the market tax changes was appreciated. |