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Bastogne
Caldari Merch Industrial We Are Nice Guys
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Posted - 2007.02.15 23:13:00 -
[31]
There has been a dev post in Eve Library confirming that all ships above frigates have crews.
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Nercromancer
S-44 Tre Kroner
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Posted - 2007.02.15 23:14:00 -
[32]
This dead hore has been flogged so often that ft's been reduced to a mass of pink & gray mush.
and yes, ships have crews. I remember reading somewhere that Battleships have 5000-7000 crew members aboard and that Frigs have between 1-3 (cruisers up to 100 etc).
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.15 23:18:00 -
[33]
Originally by: Nercromancer This dead hore has been flogged so often that ft's been reduced to a mass of pink & gray mush.
and yes, ships have crews. I remember reading somewhere that Battleships have 5000-7000 crew members aboard and that Frigs have between 1-3 (cruisers up to 100 etc).
You flog dead hores? Sicko  --------
Originally by: Constantine Arcanum most problems can be solved with chloroform.
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Derovius Vaden
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Posted - 2007.02.15 23:19:00 -
[34]
Originally by: Patch86
Originally by: Nercromancer This dead hore has been flogged so often that ft's been reduced to a mass of pink & gray mush.
and yes, ships have crews. I remember reading somewhere that Battleships have 5000-7000 crew members aboard and that Frigs have between 1-3 (cruisers up to 100 etc).
You flog dead hores? Sicko 
OMG, GTA made him do it.
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Suze'Rain
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Posted - 2007.02.15 23:33:00 -
[35]
Originally by: Patch86 My favourite suggestion so far is having special "Officer Slots".
A bit like rig slots, in that its another kind of ship add on. You could have none on a Frigate (because they either have very very small crews, or none at all), 1 on a Cruiser / BC, 2 on a BS, 3 on a Dread / Carrier, 4 on a Mothership, 5 on a Titan. Each special "officer" would simply bring another bonus to your ship (just like all sorts of other rigs / modules) but would specially require a wage, paid every DT. Obviously the better the officer, the more extortionate the wage.
Availability wise, basic officers could be available from NPC vendors, creating a new isk sink (which are always welcome). More advanced officers would be available for LP, special exploration finds ("rescue the crippled battleship" style) and however else.
that's a rather good solution to the concept - I'd like to see that, with some detailing - particularly the opportinity to take crews off other ships (gives the mission runners something to do) I also like the idea of the various costs for initial hire (slave crews = more purchase, less upkeep, gallente = high upkeep, etc.) I'd see such crew/officers (Ingame, I'd see such an officer slot also consisting of the crew under their command) giving bonuses like weapon reload times ("get those loaded, now"), *subtle* hull and armour hp regen ("repair crews to bulkhead 10....") sensor strengths/ranges ("get me a lock, I don;t care what it takes") and so on - stuff that would make details, but also personalise your ships - Ideally, I'd like to see such officers (and crew) able to be deployed from hangar barracks, with a upkeep whether they're in space or not. this could also be a useful way to make slaver hounds, janitors, marines, refugees, etc become valid assets ingame, effectively making corporation "underlings" working for your corp, with the deployment of said staff types giving bonuses to the crews in barracks: "Join Letch Industries, an exotic dancer for every crewman" 
hrm. really would have a lot of potential.
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Pliskkenn
Minmatar Veto. Veto Corp
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Posted - 2007.02.15 23:39:00 -
[36]
Furthering my characters reluctance to fly larger ships because the fear of loss of life he knows and cares about is too great!
But yeah, while most people would just view it as another mod / stat to look at, I'd favour finding ship crews. Although gaining experience isnt really an EVE thing, they'd either be good, or they wouldnt.
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Sadenn
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Posted - 2007.02.15 23:49:00 -
[37]
Originally by: Patch86 Availability wise, basic officers could be available from NPC vendors, creating a new isk sink (which are always welcome). More advanced officers would be available for LP, special exploration finds ("rescue the crippled battleship" style) and however else.
Or you could research your basic officers just like a BPO. Perhaps then you could lease them out to other players and take a cut of their pay. New business: Crew Staffing.
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Cloora
APEX Unlimited
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Posted - 2007.02.15 23:59:00 -
[38]
Originally by: Pliskkenn Furthering my characters reluctance to fly larger ships because the fear of loss of life he knows and cares about is too great!
But yeah, while most people would just view it as another mod / stat to look at, I'd favour finding ship crews. Although gaining experience isnt really an EVE thing, they'd either be good, or they wouldnt.
Well it would appease the people that want some sort of XP grind if it applied to the crews. While keeping the SP over time for the skills which is the most important aspect anyway.
I like the ideas coming from everyone! ======================================== Production Assistant of APEX Unlimited Pilot of the ACV Digger (Retriever) ACV Respite (Carcacel)
"It's none of my business what I think of you." |

WhiteDragonShadow
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Posted - 2007.02.17 22:01:00 -
[39]
/signed
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.02.18 00:11:00 -
[40]
How many crew would there be on a titan?
Anyway, I like the idea of crews giving bonuses, having officer slots etc. Perhaps you could train the crew. When crewmembers die, they would be lost forever.
On the other hand it just adds another layer of complexity into the game, does it really enrich it?
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Frothgar
Caldari Beagle Corp
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Posted - 2007.02.18 00:45:00 -
[41]
Upgrading/Training crew is a MUCH better idea than the current combat booster system.
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R34PER
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Posted - 2007.02.18 00:47:00 -
[42]
I have given some thought to this before and i think it would make an excellent addition. Extra complexity is never bad, can't get enough of it, with HeatÖ and all.. 
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Vendrin
Caldari APEX Unlimited
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Posted - 2007.02.18 01:02:00 -
[43]
Originally by: Mr Mozzie How many crew would there be on a titan?
Probably a few hundred thousand if not more. _____________________________________
APEX Unlimited is recruiting. Join channel APEXCOM for information! |

Metatron Celestia
Gallente Vendetta Underground Rule of Three
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Posted - 2007.02.18 01:14:00 -
[44]
With the amount of crew deaths due to the Goons suicidings, one must wonder how the hell the crew on Goon ships haven't rebelled yet.
Good life insurance plan? Great pay? Promises of Exotic Dancers? Cookies, Cake and Pie?
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Kindakrof
Caldari Cruor Frater Coalition of Carebear Killers
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Posted - 2007.02.18 01:59:00 -
[45]
Hey I got a better idea!!
Lets just give all GTC farmers, T2 BPO owners, or anyone else who is absurdly rich 10 million skillpoints !!! How about that??? Oh and a 5+ boost to all attributes too!!
Yeah lets also spawn them some officers!
NO --- --- ---
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Roger Waters
Wise Guys
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Posted - 2007.02.18 04:34:00 -
[46]
The way I understood it was that we are "pod" pilots, meaning we are the elite, hence all this backstory about us graduating from "some some school", and with this pod we could command the ship from just one place, and no need for a crew.
However, the npc's have crews, no idea how many, but that's 'cause they don't got all this suposed training from all those newbie corps and can't fly in pods.
I won't put money on this tho 
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.18 04:38:00 -
[47]
Originally by: Roger Waters The way I understood it was that we are "pod" pilots, meaning we are the elite, hence all this backstory about us graduating from "some some school", and with this pod we could command the ship from just one place, and no need for a crew.
However, the npc's have crews, no idea how many, but that's 'cause they don't got all this suposed training from all those newbie corps and can't fly in pods.
I won't put money on this tho 
Pod pilot's ships have crews, this has been confirmed many times by chronicles on the websites and in EON. In fact for a period of time EON stories focused quite largely of the world of the crews. They're just biomass though, having a better crew member here or there won't make any difference since most of the ships performance comes from the pilot, so upgrading crews would more or less violate the backstory. ----------
IBTL \o/ Fix the ******* map! No such thing as griefing in Eve |
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