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DHB WildCat
BURN EDEN GoonSwarm
|
Posted - 2007.02.16 17:19:00 -
[1]
Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome. So right now... we are readying to finish off LV, and ISS in c3-. Then head west.
Thanks for the fights guys, and I look foward to the many more that are to follow.
DHB WildCat
BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.

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jbob2000
Gallente KIA Corp KIA Alliance
|
Posted - 2007.02.16 17:20:00 -
[2]
yarr? ________________________________
KIA Recruitment |

Emrod
Legion Du Lys Tau Ceti Federation
|
Posted - 2007.02.16 17:22:00 -
[3]
JV1 siege was not a battle, its more like a lag carnage!
Welcome in Bob online
|

Fubear
Vogon Heavy Industries
|
Posted - 2007.02.16 17:27:00 -
[4]
Post != Reply
|

Empyre
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.02.16 17:34:00 -
[5]
so instead of 24 pages we need 24 different threads?
People argue when their personal views are at odds, whereas a debate is a more formal method of analyzing the angles of an issue. |

Admiral Feelgood
Even-Flow
|
Posted - 2007.02.16 17:37:00 -
[6]
Originally by: Empyre so instead of 24 pages we need 24 different threads?
This is the tl;dr thread.
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Zigadenus
M. Corp Lotka Volterra
|
Posted - 2007.02.16 17:38:00 -
[7]
Originally by: DHB WildCat We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome.
I don't know when or where that was but it certainly wasn't in JV1V when it mattered.
________________________________________________ Kyle > Why do you have to ask me all these complicated questions? Zerodragon > Dude, IÆm trying to save your setup from complete suckage. |

DiuxDium
Casting Shadows
|
Posted - 2007.02.16 17:39:00 -
[8]
Originally by: DHB WildCat Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome. So right now... we are readying to finish off LV, and ISS in c3-. Then head west.
Thanks for the fights guys, and I look foward to the many more that are to follow.
DHB WildCat
BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.
If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.
Ahh well, can't be blamed for using tactics within game mechanics. Lame though. 
|

Luthien Firefoot
Synergy. Imperial Republic Of the North
|
Posted - 2007.02.16 17:40:00 -
[9]
Originally by: Empyre so instead of 24 pages we need 24 different threads?
Just like the murphys ur not bitter are you.
Oh wait
|

Prydeless
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.02.16 17:44:00 -
[10]
Originally by: DiuxDium
Originally by: DHB WildCat Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome. So right now... we are readying to finish off LV, and ISS in c3-. Then head west.
Thanks for the fights guys, and I look foward to the many more that are to follow.
DHB WildCat
BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.
If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.
Ahh well, can't be blamed for using tactics within game mechanics. Lame though. 
I serously dont get people, our forces didnt all get together and say lets crash the node. This is a titan we are talking about and we wanted to make sure it wouldnt be produced. We brought superior numbers to make sure of that, nothing more and nothing less. Stop whining about how our coalition intentionally crashed the node, bc we didnt.
Disclaimer: I am a God. |

DHB WildCat
BURN EDEN GoonSwarm
|
Posted - 2007.02.16 17:44:00 -
[11]
Originally by: DiuxDium
If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.
Ahh well, can't be blamed for using tactics within game mechanics. Lame though. 
No you are absolutely right, we thought what the hell lets jump in as many as we can so the node crashes, and if it doesnt come back up the pos'es shield will recharge itself...... stop and think before you smack us.
Or you are right instead of fighting a 400 man fleet with 20 large bubbles, and a crap load of fighters / drones causing lots of lag. We should jump in 10 at a time to be slaughtered and not have a chance...... Stop and think before you smack us
DHB WildCat
(the node crashing could have been disasterous for our chance to kill that pos, dont EVER think we wanted to ever intentionally crash it!)

|

Empyre
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.02.16 17:47:00 -
[12]
Originally by: Luthien Firefoot
Originally by: Empyre so instead of 24 pages we need 24 different threads?
Just like the murphys ur not bitter are you.
Oh wait
umm.. uhh.. what? lay off the drugs, yo. redundant spam is completely avoidable.. if it made me bitter i'd just close the browser window.
annoyed.. now that is a different story. and thats exactly what the post was expressing.
People argue when their personal views are at odds, whereas a debate is a more formal method of analyzing the angles of an issue. |

Sardukon
|
Posted - 2007.02.16 17:50:00 -
[13]
Originally by: Prydeless
Originally by: DiuxDium
Originally by: DHB WildCat Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome. So right now... we are readying to finish off LV, and ISS in c3-. Then head west.
Thanks for the fights guys, and I look foward to the many more that are to follow.
DHB WildCat
BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.
If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.
Ahh well, can't be blamed for using tactics within game mechanics. Lame though. 
I serously dont get people, our forces didnt all get together and say lets crash the node. This is a titan we are talking about and we wanted to make sure it wouldnt be produced. We brought superior numbers to make sure of that, nothing more and nothing less. Stop whining about how our coalition intentionally crashed the node, bc we didnt.
I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
|

TheArchJudge
Gallente Delta team Lotka Volterra
|
Posted - 2007.02.16 17:55:00 -
[14]
The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
|

Aterna
Minmatar M'8'S
|
Posted - 2007.02.16 17:56:00 -
[15]
The node crash could have taken things either way. The incoming RAGOON forces could have dropped instead, and subsequently logged in to find a huge fleet that picked them off as they logged. it would have been devastating. But it went in the way of the aggressor, and that's the way the cookie crumbles I suppose. - - -
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Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.02.16 17:57:00 -
[16]
Originally by: DHB WildCat
Or you are right instead of fighting a 400 man fleet with 20 large bubbles, and a crap load of fighters / drones causing lots of lag. We should jump in 10 at a time to be slaughtered and not have a chance...... Stop and think before you smack us
This is so self-evident that I can't understand why some people start rambling about intentionnal node-crashing. I guess not everyone is smart...
LV choosed to defend with everyting they could gather. That doesn't leave much choice to their enemies. When one hammer isn't enough for one task, you just have to resort to a bigger hammer, and that's what the coalition did.
It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Fabienne Runestar
Ars Caelestis Curse Alliance
|
Posted - 2007.02.16 18:00:00 -
[17]
I wonder if the germans on Normandy beach June 6th 1944 were screaming 'sploit, H4><0RZ, OMG WHERE'S PATTON! when the Allies stormed the beaches of the Atlantic wall. Sorry any one knows to breach heavily defended beachheads you need far more attackers than defenders.
Perhaps LV should have only had 150 logged in, then we'd only bring 600. Wait the node still would have crashed. I know LV should have only had 10 and we could have brought 40... Guess what scaling the numbers down like that still gives the coalition a numerical advantage. No LV wanted to keep their 400 in system and have us only bring in 10 at a time for them to pick off. ---
|

Empyre
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.02.16 18:02:00 -
[18]
Originally by: Shadowsword It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...
you would have done better to leave out this last paragraph. at best, it's no ones fault in the game. choosing to blame LV for defending themselves just shows how you really feel. i seriously doubt if they made a stand at the POS it would have made much difference.. and tactically its just a plain stupid decision to make, when given the option of holding a point further away from it.
if you want to get technical, the ones jumping IN actually CAUSE the lag.. the ones already IN system are already loaded and waiting. so be careful before you start pointing fingers.
People argue when their personal views are at odds, whereas a debate is a more formal method of analyzing the angles of an issue. |

Koronos
Interstellar eXodus R0ADKILL
|
Posted - 2007.02.16 18:05:00 -
[19]
Originally by: Sardukon <snip>.
I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
At a guess, zerging 20 people through a bubblecamp where 18 of them die, maybe a cyno boat makes it. The rest of the noobships as chaff. Second, once you have a cyno in system and jump carriers in, then the next zerg, maybe 3 pods make it through, they were going to lose their ships whatever they were in so it might as well be noob ships, now they can get their real ships from the carrier?
Doesnt mean intentional node crash. 
And as for the guy who said it is LV's fault for camping the gate. Lol. Noone was trying to crash the damn node. Both sides are trying to wage tactical warfare with what they have available against the opponent's advantages. Its the hamsters who are to blame.
Koronos
|

Shiwan Khan
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.02.16 18:16:00 -
[20]
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
It is indeed a pleasent sight to see someone on the other side of this conflict that is able to think rationally. I do appreciate your level-headedness, it is a welcome breath of fresh air. I, too, await the time for the technology to catch up to the numbers that are now possible. These battles will indeed be epic, and i eagerly await the next time we are able to go toe-to-toe. ____________________________________________
AEKDB |

Shiwan Khan
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.02.16 18:16:00 -
[21]
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
It is indeed a pleasent sight to see someone on the other side of this conflict that is able to think rationally. I do appreciate your level-headedness, it is a welcome breath of fresh air. I, too, await the time for the technology to catch up to the numbers that are now possible. These battles will indeed be epic, and i eagerly await the next time we are able to go toe-to-toe. ____________________________________________
AEKDB |

Shiwan Khan
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.02.16 18:16:00 -
[22]
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
It is indeed a pleasent sight to see someone on the other side of this conflict that is able to think rationally. I do appreciate your level-headedness, it is a welcome breath of fresh air. I, too, await the time for the technology to catch up to the numbers that are now possible. These battles will indeed be epic, and i eagerly await the next time we are able to go toe-to-toe. ____________________________________________
AEKDB |

Shiwan Khan
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.02.16 18:16:00 -
[23]
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
It is indeed a pleasent sight to see someone on the other side of this conflict that is able to think rationally. I do appreciate your level-headedness, it is a welcome breath of fresh air. I, too, await the time for the technology to catch up to the numbers that are now possible. These battles will indeed be epic, and i eagerly await the next time we are able to go toe-to-toe. ____________________________________________
AEKDB |

Grapez
SMASH Alliance
|
Posted - 2007.02.16 18:17:00 -
[24]
Originally by: Sardukon I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
Huh? I was in that op, and I didn't see any noob ships. Granted, I had to log after 2 hours of, "Entering Game as Grapez," but in the 2 or so hours before everything went to hell it was a pretty rounded fleet (BS's, cruisers, lots of frigs). &º¬íí-T«+ºH for all your political humor needs |

Grapez
SMASH Alliance
|
Posted - 2007.02.16 18:17:00 -
[25]
Originally by: Sardukon I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
Huh? I was in that op, and I didn't see any noob ships. Granted, I had to log after 2 hours of, "Entering Game as Grapez," but in the 2 or so hours before everything went to hell it was a pretty rounded fleet (BS's, cruisers, lots of frigs). &º¬íí-T«+ºH for all your political humor needs |

Grapez
SMASH Alliance
|
Posted - 2007.02.16 18:17:00 -
[26]
Originally by: Sardukon I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
Huh? I was in that op, and I didn't see any noob ships. Granted, I had to log after 2 hours of, "Entering Game as Grapez," but in the 2 or so hours before everything went to hell it was a pretty rounded fleet (BS's, cruisers, lots of frigs). &º¬íí-T«+ºH for all your political humor needs |

Grapez
SMASH Alliance
|
Posted - 2007.02.16 18:17:00 -
[27]
Originally by: Sardukon I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?
Huh? I was in that op, and I didn't see any noob ships. Granted, I had to log after 2 hours of, "Entering Game as Grapez," but in the 2 or so hours before everything went to hell it was a pretty rounded fleet (BS's, cruisers, lots of frigs). &º¬íí-T«+ºH for all your political humor needs |

Trinity Faetal
0utbreak
|
Posted - 2007.02.16 18:22:00 -
[28]
next time bring more people. 300 isn;t enough. --
Enjoy The Silence |

Aaron Static
Igneus Auctorita
|
Posted - 2007.02.16 18:22:00 -
[29]
um... gf.. I think
I managed to log in after about 3 hrs and join the small skirmishes after the cyno went up. Shame it had to be this way, but at least the baby is taken care of.
- Igneus Auctorita Video - |

Trinity Faetal
0utbreak
|
Posted - 2007.02.16 18:22:00 -
[30]
next time bring more people. 300 isn;t enough. --
Enjoy The Silence |

Aaron Static
Igneus Auctorita
|
Posted - 2007.02.16 18:22:00 -
[31]
um... gf.. I think
I managed to log in after about 3 hrs and join the small skirmishes after the cyno went up. Shame it had to be this way, but at least the baby is taken care of.
- Igneus Auctorita Video - |

Trinity Faetal
0utbreak
|
Posted - 2007.02.16 18:22:00 -
[32]
next time bring more people. 300 isn;t enough. --
Enjoy The Silence |

Aaron Static
Igneus Auctorita
|
Posted - 2007.02.16 18:22:00 -
[33]
um... gf.. I think
I managed to log in after about 3 hrs and join the small skirmishes after the cyno went up. Shame it had to be this way, but at least the baby is taken care of.
- Igneus Auctorita Video - |

Trinity Faetal
0utbreak
|
Posted - 2007.02.16 18:22:00 -
[34]
next time bring more people. 300 isn;t enough. --
Enjoy The Silence |

Aaron Static
Igneus Auctorita
|
Posted - 2007.02.16 18:22:00 -
[35]
um... gf.. I think
I managed to log in after about 3 hrs and join the small skirmishes after the cyno went up. Shame it had to be this way, but at least the baby is taken care of.
- Igneus Auctorita Video - |

Zakru Anul
Curse Alliance
|
Posted - 2007.02.16 18:28:00 -
[36]
We can point fingers all day. it simply boils down too what had too be done. LV too guard there titan PoS used large bubbles all the carriers and ships they could muster. GF,CA,TNT,red,ect,ect,ect. knew what was on that gate. sending in small numbers would of been death and pointless. so they jumped in with a froce that would stand a chance. yes it crashed the node. did we want it. Not at all.
CA TS i will tell you was not talking about crashing the node. we was talking about who was doing what. MY squad was too kill fighters and your support ships. this squad and that wing was too bla bla bla..
I don't see any side wanting the node deaths. but is clear that things like this will happen. have happened. and will most likey happen again.
|

Zakru Anul
Curse Alliance
|
Posted - 2007.02.16 18:28:00 -
[37]
We can point fingers all day. it simply boils down too what had too be done. LV too guard there titan PoS used large bubbles all the carriers and ships they could muster. GF,CA,TNT,red,ect,ect,ect. knew what was on that gate. sending in small numbers would of been death and pointless. so they jumped in with a froce that would stand a chance. yes it crashed the node. did we want it. Not at all.
CA TS i will tell you was not talking about crashing the node. we was talking about who was doing what. MY squad was too kill fighters and your support ships. this squad and that wing was too bla bla bla..
I don't see any side wanting the node deaths. but is clear that things like this will happen. have happened. and will most likey happen again.
|

Zakru Anul
Curse Alliance
|
Posted - 2007.02.16 18:28:00 -
[38]
We can point fingers all day. it simply boils down too what had too be done. LV too guard there titan PoS used large bubbles all the carriers and ships they could muster. GF,CA,TNT,red,ect,ect,ect. knew what was on that gate. sending in small numbers would of been death and pointless. so they jumped in with a froce that would stand a chance. yes it crashed the node. did we want it. Not at all.
CA TS i will tell you was not talking about crashing the node. we was talking about who was doing what. MY squad was too kill fighters and your support ships. this squad and that wing was too bla bla bla..
I don't see any side wanting the node deaths. but is clear that things like this will happen. have happened. and will most likey happen again.
|

Zakru Anul
Curse Alliance
|
Posted - 2007.02.16 18:28:00 -
[39]
We can point fingers all day. it simply boils down too what had too be done. LV too guard there titan PoS used large bubbles all the carriers and ships they could muster. GF,CA,TNT,red,ect,ect,ect. knew what was on that gate. sending in small numbers would of been death and pointless. so they jumped in with a froce that would stand a chance. yes it crashed the node. did we want it. Not at all.
CA TS i will tell you was not talking about crashing the node. we was talking about who was doing what. MY squad was too kill fighters and your support ships. this squad and that wing was too bla bla bla..
I don't see any side wanting the node deaths. but is clear that things like this will happen. have happened. and will most likey happen again.
|

Adrianus
Ars Caelestis Curse Alliance
|
Posted - 2007.02.16 18:34:00 -
[40]
Edited by: Adrianus on 16/02/2007 18:30:52
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
This is probably the most reasonable post in the history of the CAOD forums.
Of course, I must demand that you be immediately banned. That sort of thing isn't welcome here. 
|

Adrianus
Ars Caelestis Curse Alliance
|
Posted - 2007.02.16 18:34:00 -
[41]
Edited by: Adrianus on 16/02/2007 18:30:52
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
This is probably the most reasonable post in the history of the CAOD forums.
Of course, I must demand that you be immediately banned. That sort of thing isn't welcome here. 
|

Adrianus
Ars Caelestis Curse Alliance
|
Posted - 2007.02.16 18:34:00 -
[42]
Edited by: Adrianus on 16/02/2007 18:30:52
Originally by: TheArchJudge The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.
There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.
This is probably the most reasonable post in the history of the CAOD forums.
Of course, I must demand that you be immediately banned. That sort of thing isn't welcome here. 
|

Hatsim
Black Lance
|
Posted - 2007.02.16 18:44:00 -
[43]
Sorry to say:..
Titan will be Reimbursed!
xDDDDDDDDDDD Pwned by ISP |

Hatsim
Black Lance
|
Posted - 2007.02.16 18:44:00 -
[44]
Sorry to say:..
Titan will be Reimbursed!
xDDDDDDDDDDD Pwned by ISP |

Tab'Fren
TBC Curse Alliance
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Posted - 2007.02.16 18:54:00 -
[45]
Edited by: Tab''Fren on 16/02/2007 18:51:31
Originally by: Fabienne Runestar I wonder if the germans on Normandy beach June 6th 1944 were screaming 'sploit, H4><0RZ, OMG WHERE'S PATTON! when the Allies stormed the beaches of the Atlantic wall. Sorry any one knows to breach heavily defended beachheads you need far more attackers than defenders.
Linkage... http://iownallyourbase.com/b/1129698891576.gif
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aggro
Minmatar Black Lance Against ALL Authorities
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Posted - 2007.02.16 18:55:00 -
[46]
is it me or does bod and allies always get everything reimbursed .
also any ships killed by bod and allies dont get reimbursed.
something does not add up.   
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Touk
Shinra Lotka Volterra
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Posted - 2007.02.16 18:57:00 -
[47]
such a shame about eh nodes, maybe things would have played out different maybe they wouldnt had the nodes been stable.
what i do know is that bringing as many people as you can to what was supposed to be one of the biggest fights in eve history isnt an exploit, its common sense.
Every alliance in game would do the same thing, i dont think you crashed the nodes on purpose, hell i dont think you crashed the nodes, both sides did, us and yours, it wasnt done deliberately but it is unfortunately a side effect of that many people all trying to beat the hell out of each other.
We may have been the side that was worse off when the lag cleared, you guys did what you intended and for that i congratulate you. But i think we can all agree that in a way everyone on both sides lost, we lost the chance to have a great and history making fight.
To all you decent RA/CA/TCF and even goon folks, and there are quite a few, good fight.
ok now i feel dirty 
FreeHugs |

Edde Bebbi
Amarr The Griffin
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Posted - 2007.02.16 19:00:00 -
[48]
Edited by: Edde Bebbi on 16/02/2007 18:56:12
Originally by: Shadowsword
Originally by: DHB WildCat
Or you are right instead of fighting a 400 man fleet with 20 large bubbles, and a crap load of fighters / drones causing lots of lag. We should jump in 10 at a time to be slaughtered and not have a chance...... Stop and think before you smack us
This is so self-evident that I can't understand why some people start rambling about intentionnal node-crashing. I guess not everyone is smart...
LV choosed to defend with everyting they could gather. That doesn't leave much choice to their enemies. When one hammer isn't enough for one task, you just have to resort to a bigger hammer, and that's what the coalition did.
It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...
You miss the point.
LV made a defensive fleet that was IMPOSSIBLE to beat without a nodecrash.
You COULD NOT have enterred JV1V without a nodecrash getting you past the camp. Just try and deny this. NOONE can jump, it doesnt matter the numbers, into 400 ships, 20 bubbles and 20 carriers 3 MS and a titan on the gate and surive. 1000, 2000 you would all die.
Unless the node crashes repeatedly.
Oh wait...
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Wylker
Caldari Pyrrhus Sicarii
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Posted - 2007.02.16 19:00:00 -
[49]
Yeah, the sad thing about that fight was that it could have been EPIC. It may have lasted long enough to have multiple D3s get fired off, hell, the coalition could have lost 500 ships on jump in and had to fight with more equal numbers.
It's just sad that we'll never know for sure. It would be great if CCP could reset everything to how it was, and get a node that could contain the fight, and let them go at it... Thats just so pie in the sky its rediculous though.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.16 19:04:00 -
[50]
Originally by: Empyre
Originally by: Shadowsword It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...
you would have done better to leave out this last paragraph. at best, it's no ones fault in the game. choosing to blame LV for defending themselves just shows how you really feel.
I blamed the way they did it, not the fact that they did it in the first pace. Reading comprehension ftw.
Originally by: Empyre
i seriously doubt if they made a stand at the POS it would have made much difference.. and tactically its just a plain stupid decision to make, when given the option of holding a point further away from it.
Since when is fighting in laggy environment under the cover of a friendly pos a bad thing? POS guns don't suffer from Lag, some of our ex-enemies told us repeteadly so not so long ago... And their 140 snipers + escorts with massive fighter support could have killed a lot of dreads...
Originally by: Empyre
if you want to get technical, the ones jumping IN actually CAUSE the lag.. the ones already IN system are already loaded and waiting.
It also well known that the ones jumping IN also get more lag than the ones with the grid already loaded... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Tab'Fren
TBC Curse Alliance
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Posted - 2007.02.16 19:08:00 -
[51]
Originally by: Touk We may have been the side that was worse off when the lag cleared, you guys did what you intended and for that i congratulate you. But i think we can all agree that in a way everyone on both sides lost, we lost the chance to have a great and history making fight.
ok now i feel dirty 
Agree. I think everyone came away from last night feeling a bit cheated.
CCP wanted to extend fleet engagements, and they added ships that require bigger fleets to kill. I cant see how it's going to get any better unless some serious effort is done soon to address the node issues. 'Uberware now classified as Yarrware' claims notwithstanding.
The killboards are hungry.
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Attonasi
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Posted - 2007.02.16 19:11:00 -
[52]
Originally by: Shadowsword
Originally by: Empyre
Originally by: Shadowsword It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...
you would have done better to leave out this last paragraph. at best, it's no ones fault in the game. choosing to blame LV for defending themselves just shows how you really feel.
I blamed the way they did it, not the fact that they did it in the first pace. Reading comprehension ftw.
Originally by: Empyre
i seriously doubt if they made a stand at the POS it would have made much difference.. and tactically its just a plain stupid decision to make, when given the option of holding a point further away from it.
Since when is fighting in laggy environment under the cover of a friendly pos a bad thing? POS guns don't suffer from Lag, some of our ex-enemies told us repeteadly so not so long ago... And their 140 snipers + escorts with massive fighter support could have killed a lot of dreads...
Originally by: Empyre
if you want to get technical, the ones jumping IN actually CAUSE the lag.. the ones already IN system are already loaded and waiting.
It also well known that the ones jumping IN also get more lag than the ones with the grid already loaded...
The point was that anyone in the system when they repeatedly crashed the node was unable to get back in. It wouldn't have mattered where the defenders were if they were stuck at login while attackers were free to jump in.
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Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.02.16 19:29:00 -
[53]
What makes me wonder is that BoB picked a bad time to turn around and go spank D2 like unruly upstarts...
I'm not aware of all the details, but I would expect BOB to commit all its force to help release LV's titan and see it out. Was that even considered? Pity the fool |

Cybarite
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.02.16 20:17:00 -
[54]
Originally by: Isonkon Serikain What makes me wonder is that BoB picked a bad time to turn around and go spank D2 like unruly upstarts...
I'm not aware of all the details, but I would expect BOB to commit all its force to help release LV's titan and see it out. Was that even considered?
so LV got hung out to dry, not like it's anything new, even you have to admit that bob doesn't have the best track record when it comes to supporting alliances who aren't closely aligned with them. Not that I'm running down bob for calling their forces back from a strategic point of view, it was the only move they could make, both D2/Iron/Allies and AAA are attacking bob core territory, if it's undefended it will fall.
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Mirian
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Posted - 2007.02.16 20:37:00 -
[55]
I cant understand all this hype... Node crash by any big battle is how EVE looks for years already. Nothing new here, and LV/V/KOS etc exploited it to they advantage numerous times. Allthought most ships lost in lags was always reimbursed, not one time any POS or other structure was returned. If CCP starts doing it specifically for LV it would be a BIG slap to the face of all eve commmunity.
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Empyre
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.02.16 20:55:00 -
[56]
Edited by: Empyre on 16/02/2007 20:52:53
Originally by: Shadowsword I blamed the way they did it, not the fact that they did it in the first pace. Reading comprehension ftw.
sounded like you were blaming both in the comment.. but i'll take your word for it because it really doesn't matter at this point.
Originally by: Shadowsword Since when is fighting in laggy environment under the cover of a friendly pos a bad thing? POS guns don't suffer from Lag, some of our ex-enemies told us repeteadly so not so long ago... And their 140 snipers + escorts with massive fighter support could have killed a lot of dreads...
not even close to being true. if they would have made the stand at the POS, the attacking fleet would have warped everyone in, put the dreads in siege and used everything else to keep them under the shields until they were done. LV would have nowhere to retreat to.
EDIT: and before you even go there, getting in the gate (even while bubbled) is as simple as jumping in + ctrl-q. don't even pretend no one is aware of this or that it would have been used/was used a bit.
Originally by: Shadowsword It also well known that the ones jumping IN also get more lag than the ones with the grid already loaded...
duh. the ones inside are already loaded.. that was what i said. back to my original point on this one.. the ones jumping IN are creating the lag.
People argue when their personal views are at odds, whereas a debate is a more formal method of analyzing the angles of an issue. |

Empyre
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.02.16 20:55:00 -
[57]
Edited by: Empyre on 16/02/2007 20:52:53
Originally by: Shadowsword I blamed the way they did it, not the fact that they did it in the first pace. Reading comprehension ftw.
sounded like you were blaming both in the comment.. but i'll take your word for it because it really doesn't matter at this point.
Originally by: Shadowsword Since when is fighting in laggy environment under the cover of a friendly pos a bad thing? POS guns don't suffer from Lag, some of our ex-enemies told us repeteadly so not so long ago... And their 140 snipers + escorts with massive fighter support could have killed a lot of dreads...
not even close to being true. if they would have made the stand at the POS, the attacking fleet would have warped everyone in, put the dreads in siege and used everything else to keep them under the shields until they were done. LV would have nowhere to retreat to.
EDIT: and before you even go there, getting in the gate (even while bubbled) is as simple as jumping in + ctrl-q. don't even pretend no one is aware of this or that it would have been used/was used a bit.
Originally by: Shadowsword It also well known that the ones jumping IN also get more lag than the ones with the grid already loaded...
duh. the ones inside are already loaded.. that was what i said. back to my original point on this one.. the ones jumping IN are creating the lag.
People argue when their personal views are at odds, whereas a debate is a more formal method of analyzing the angles of an issue. |
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Kreul Intentions
Forum Moderator Interstellar Services Department

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Posted - 2007.02.16 21:14:00 -
[58]
Many threads on same topic, one big thread on topic. Please use that thread.
Thank you.
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