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Vincent R
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Posted - 2007.02.19 13:39:00 -
[1]
Dear CCP,
I have enjoyed your game for a long time. In fact, I don't think I've ever had more fun in a game. Taking part in huge fleet battles is one of those insanely cool moments that just don't exist in any other game.
Unfortunately, I think all of this will be going out the window, and soon. The introduction of titans will make all non-capitals almost useless in fleet battles, because you can lose them at a moment's notice with zero chance to fight back.
I think titans are a cool concept. The first time I was doomsdayed, my heart started racing. I had never experienced something like that in any game before, getting physically affected by a virtual explosion. However, after this happens again and again and again, it quickly loses its charm. I can think of nothing that is less fun than losing something expensive without any sort of fighting chance.
I don't mind losing ships to fleet battles, even if my side is horribly outnumbered. At least there is a fight, and you can talk tactics afterwards, what could we have done to increase our effectiveness, etc. When getting doomsdayed, all you get is angry and frustrated. Someone pushed a button, boom, your entire fleet is gone. Zero skill involved, no fight, no fun. I've lost more ships to doomsdays than battles these last weeks.
One titan is bad enough, but imagine what happens when one alliance builds multiple titans, like we're already starting to see with D2 and BoB. Alliance warfare will be changed forever, and any alliance without a huge capital fleet will be run over. The old powers will be even more entrenched. Multiple titans is a so horribly broken concept.
Summary: The doomsday devices are a horrible addition to the game, because they take away all meaning of non-capital ships. They bring nothing to the game except frustration, anger and a feeling of hopelessness. They make it impossible for newbies to put up any kind of a fight against larger powers.
Please, please, please CCP do something about them before too many of them come into play and it becomes impossible to reverse the damage.
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Alakazam
Bob The Builder Breidablik
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Posted - 2007.02.19 13:45:00 -
[2]
Maybe reduce ROF instead?
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darklegionca
Caldari Caldari Provisions
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Posted - 2007.02.19 13:50:00 -
[3]
erm the rof is one hour isnt it why would they want to make it longer ------------------------------------ darklegionca - One name. One legend. |

Canine Fiend
Minmatar Gekidoku Koroshiya Buntai
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Posted - 2007.02.19 13:51:00 -
[4]
How about, as soon as you see the cyno field go up and the animation start, you warp away. If memory serves me there's 5-8 seconds from start of animation to when damage is dealt. If you're aligned, you should never lose a ship to a doomsday.
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AKULA UrQuan
Caldari STK Scientific INVICTUS.
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Posted - 2007.02.19 13:52:00 -
[5]
Been on the same grid as 4 Titan DD blasts. Didn't die. They're not that hard to avoid if you know what to look for.
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Angelis666
Amarr The Knights Of Camelot DeStInY.
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Posted - 2007.02.19 13:55:00 -
[6]
Originally by: Alakazam Maybe reduce ROF instead?
  
Nah, increase the fitting requirements and cap cost 
all matters aside,
The main tool in fleet combat is battleships, Battleships can EASILY tank DDDs and almost everyone knows what the enemys titan is making it very easy to get the resists for, loose what 1 maybe 2 damge/tracking mods to stay alive and pick off all the stranglers who are weak from the doomsday device.
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Fi T'Zeh
Evolution Band of Brothers
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Posted - 2007.02.19 13:56:00 -
[7]
Originally by: Vincent R Dear CCP,
I have enjoyed your game for a long time. In fact, I don't think I've ever had more fun in a game. Taking part in huge fleet battles is one of those insanely cool moments that just don't exist in any other game.
Unfortunately, I think all of this will be going out the window, and soon. The introduction of titans will make all non-capitals almost useless in fleet battles, because you can lose them at a moment's notice with zero chance to fight back.
I think titans are a cool concept. The first time I was doomsdayed, my heart started racing. I had never experienced something like that in any game before, getting physically affected by a virtual explosion. However, after this happens again and again and again, it quickly loses its charm. I can think of nothing that is less fun than losing something expensive without any sort of fighting chance.
I don't mind losing ships to fleet battles, even if my side is horribly outnumbered. At least there is a fight, and you can talk tactics afterwards, what could we have done to increase our effectiveness, etc. When getting doomsdayed, all you get is angry and frustrated. Someone pushed a button, boom, your entire fleet is gone. Zero skill involved, no fight, no fun. I've lost more ships to doomsdays than battles these last weeks.
One titan is bad enough, but imagine what happens when one alliance builds multiple titans, like we're already starting to see with D2 and BoB. Alliance warfare will be changed forever, and any alliance without a huge capital fleet will be run over. The old powers will be even more entrenched. Multiple titans is a so horribly broken concept.
Summary: The doomsday devices are a horrible addition to the game, because they take away all meaning of non-capital ships. They bring nothing to the game except frustration, anger and a feeling of hopelessness. They make it impossible for newbies to put up any kind of a fight against larger powers.
Please, please, please CCP do something about them before too many of them come into play and it becomes impossible to reverse the damage.
Been DDD'd recently 
Contrary to popular beleif there are several ways to avoid death by DDD.
1) A BS Can tank it, provided you know which one it is your enemy has.
2) See cyno, run cyno - you usually have about 15 seconds to leave between it being fired and you dying. Be aligned. If you aren't aligned in a fleet you deserve to die anyway. Infact, a frigate or cruiser should be able to escape even if they aren't aligned.
3) Don't jump a fleet of t1 ships into a bubble camp when it's known the enemy has a Titan. ....
Playing EVE on easy mode since May 2003. |

NeoTech
Minmatar A.W.M Ka-Tet
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Posted - 2007.02.19 13:58:00 -
[8]
IMO drop the radius of which is does damage to 100 (200 in diameter), and make the recharge time 2 hour+
Atleast that would balance it a little... but ye, i agree with the op.
Originally by: DB Preacher nothing on those forums show that anyone in CCP is in RKK or have done anything to assist us and I am 100% certain that the investigation will show that nothing untoward has
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Vincent R
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Posted - 2007.02.19 13:58:00 -
[9]
Originally by: Canine Fiend How about, as soon as you see the cyno field go up and the animation start, you warp away. If memory serves me there's 5-8 seconds from start of animation to when damage is dealt. If you're aligned, you should never lose a ship to a doomsday.
In a loaded system, there is often a lot of lag. Often you won't get away even if you are aligned. Not to even start talking about the fact that on jump-in to a loaded system, it often takes MINUTES to load the grid, but you are vulnerable to the DD during this time. In a perfect world without lag, yes, you could just warp out. Unfortunately there is lag, and it seems it is a very difficult problem for CCP to solve.
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.02.19 14:04:00 -
[10]
Edited by: Xeliya on 19/02/2007 14:02:40
If ya remove the DD then remove T1 Garbage Lag Blobs, kthx.
Originally by: Fi T'Zeh Been DDD'd recently 
Contrary to popular beleif there are several ways to avoid death by DDD.
1) A BS Can tank it, provided you know which one it is your enemy has.
2) See cyno, run cyno - you usually have about 15 seconds to leave between it being fired and you dying. Be aligned. If you aren't aligned in a fleet you deserve to die anyway. Infact, a frigate or cruiser should be able to escape even if they aren't aligned.
3) Don't jump a fleet of t1 ships into a bubble camp when it's known the enemy has a Titan.
QFT ----------
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Vincent R
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Posted - 2007.02.19 14:10:00 -
[11]
Originally by: Fi T'Zeh
Contrary to popular beleif there are several ways to avoid death by DDD.
1) A BS Can tank it, provided you know which one it is your enemy has.
2) See cyno, run cyno - you usually have about 15 seconds to leave between it being fired and you dying. Be aligned. If you aren't aligned in a fleet you deserve to die anyway. Infact, a frigate or cruiser should be able to escape even if they aren't aligned.
3) Don't jump a fleet of t1 ships into a bubble camp when it's known the enemy has a Titan.
Oh I know. I've survived several DD:s. However, your own alliance has at least two different types of titans, if not more. How do you fit a battleship to tank two (or three) different types of superweapons at once? You could just warp two titans to the gate and activate them simultaneously. Nothing that isn't a cap ship would survive.
I'm trying my hardest not to make this sound like a whine. I'm just very sad that what I enjoy the most about this game seems to be going away so quickly.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.19 14:13:00 -
[12]
Get rid of the remote doomsday. You want to use your superweapon, then you have to put it in harms way.
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Brisi
Veto.
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Posted - 2007.02.19 14:14:00 -
[13]
Originally by: James Duar Get rid of the remote doomsday. You want to use your superweapon, then you have to put it in harms way.
I agree with this. It would solve a lot of the current problems I reckon.
Resistance is Fertile. |

Angelis666
Amarr The Knights Of Camelot DeStInY.
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Posted - 2007.02.19 14:16:00 -
[14]
There is alot of chance based things in eve, this is one of them
every time you move something valuable in high sec, theres a chance you might get suicude ganked.
every time you jump through a gate in 0.0 there might be a gate camp on the other side
every time you listen to britney spears sing theres a high chance you might go deaf.
every time you go to a fleet battle theres a chance the enemy has a titan.
Know your enemy, Know you surivial
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Anatolius
Amarr PIE Inc.
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Posted - 2007.02.19 14:16:00 -
[15]
Originally by: Vincent R Summary: The doomsday devices are a horrible addition to the game, because they take away all meaning of non-capital ships. They bring nothing to the game except frustration, anger and a feeling of hopelessness. They make it impossible for newbies to put up any kind of a fight against larger powers.
In the same manner that an alliance that can field T2-fitted battleships can roll over one who can't?
Or how an alliance that can field T1-fitted battleships can roll over one who can't?
Or how an alliance that can field T2 ships can roll over one who can't?
Or how an alliance that can X can roll over one who can't?
No skill? Please. If there were no skill involved, you wouldn't see the average 'LOL TEN SHIPS AND ONLY FIVE WERE OURS!" reports vs. a certain incident involving a few hundred wrecks being created. 
"If God be for us, whom can be against us?" |

Belladonna Nightshade
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Posted - 2007.02.19 14:17:00 -
[16]
Maybe if you were in a corp that prefered small gang warfare to the uber-no skill-numbers blob out you would fall victim to the Titan less often. hmm?
When was the last time you and one or two friends just hit the road and tried to see what you could get up to? I promise that its a ton more fun than the laggy, borring POS war BLOB thing.
Just a frig and a few cruisers and the world is you oyster.
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.02.19 14:17:00 -
[17]
CCP can nerf DD's when they nerf superblobs.
Want to zerg, prepare to die en-masse.
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Jane Spondogolo
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Posted - 2007.02.19 14:20:00 -
[18]
The problem with Titans is two fold. Unless you have mad bastards like BOB who actually camp with the damn thing (and hats off to that I suppose), they are virtually unstoppable. You just move out of the pos, fire whilst aligned and jump to the next pos. Zero risk required. You cant fight a titan with a titan. You cant ewar the thing to stop it ****ing off. You cant do much except drop as much cap ship power as only the alliances with the damn things have, and then only with drunk.
Theres a few possible ways to remedy this imho. 1) Increase the cap requirements. If you fire it, your not jumping out for some time. Alternatively;- 2) Put a limit on how many can be in a system. 1 titans in systems a pain, but its not an I win button. 2 titans are a menace, but concievable to survive. Any more, and it just becomes a joke. Put 3 in with different types of damage, and most battleships wont be able to tank it. In my take, if a titan is in system, the game should make it impossible for another to enter. (Ie, stick it in the neighboring system to try and nail reinforcements if you *must* do the multi titan thing). And hell, make it part of the strategy, get your titan in first to deny the enemy the ability to bring his in. Alternatively..... 3) EWAR EWAR EWAR. God damn it CCP, let us tackle the damn things. Put some risk into it. Alternatively (and my favorite!) 4) Get rid of the remote detonation nonsense. Come on, put some RISK into using a weapon.
The fact that 2 titans have been lost to log timer technicalitys is imho purely a result of the fact there appears to be no other real way to kill it other than pure luck.
Even the fiasco where BOB/LV vs Ra/goons put so many in a system to fight over a cap yard it crashed the hell out of the node is a result of the fact that the stakes are too high.
The problem of multi titans are bad enough as it is. Give it 2-3 months, and its game over imho.
The blobbings bad enough in this game. The titans just made it horrible.
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darklegionca
Caldari Caldari Provisions
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Posted - 2007.02.19 14:24:00 -
[19]
oh god is this turning into a bob whine thread again ------------------------------------ darklegionca - One name. One legend. |

Angelis666
Amarr The Knights Of Camelot DeStInY.
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Posted - 2007.02.19 14:41:00 -
[20]
Originally by: Jane Spondogolo Edited by: Jane Spondogolo on 19/02/2007 14:20:27 4) Get rid of the remote detonation nonsense. Come on, put some RISK into using a weapon.
How about when a DDD is fired, the power required to do so is so large that anyone can pick up the titan on there scanner and warp to the titan for the next 5-15 minutes
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Scilent Enigma
Minmatar
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Posted - 2007.02.19 14:52:00 -
[21]
Just tossing around an idea here that struck me after reading the OP. What if the Titan experienced a similar thing as cyno pilots when the DD has been activated. They are static with almost no cap left, unable to warp away untill the ship systems have regained charge enough for it to become operational again (ten minutes or something?). That way there would be a much bigger cost to firing the DD even through a cyno and giving a slight possibility to kill a titan without metagaming, unawareness of gamemechanics, spys etc.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.02.19 15:01:00 -
[22]
Edited by: Rodj Blake on 19/02/2007 14:58:22
Originally by: Scilent Enigma Just tossing around an idea here that struck me after reading the OP. What if the Titan experienced a similar thing as cyno pilots when the DD has been activated. They are static with almost no cap left, unable to warp away untill the ship systems have regained charge enough for it to become operational again (ten minutes or something?). That way there would be a much bigger cost to firing the DD even through a cyno and giving a slight possibility to kill a titan without metagaming, unawareness of gamemechanics, spys etc.
That's not a bad idea.
It would mean that titans would sit in a POS though.
Dulce et decorum est pro imperator mori |

D2O HeavyWater
Amarr Synergy. Imperial Republic Of the North
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Posted - 2007.02.19 15:03:00 -
[23]
DDD on its own as stated is avoidable, however DDD + LAG = death as I saw at weekend.
In preparing for battle I have always found that plans are useless, but planning is indispensable.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.02.19 15:05:00 -
[24]
Titans and Doomsday Devices should be SOLELY NPC weapons of choice, preferably in the hands of very able and talented Aurora agents playing Empire agents. You NEVER EVER EVER put the best, biggest and world wrecking weapons into the hands of the players!  I really thought the guys at White Wolf would have hammered that into CCP's heads by now 
And from the storyline point of view...why the bloody frakking hell would the 4 Empires put weapons capable of destroying whole fleets and planets into the hand of uncontrollable barbarians like most of the 0.0 alliances are composed of!?!?!?!?!?!????!?!?!
*RABBLERABBLERABBLE*   
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Gareth Angel
Blue Star Enterprises
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Posted - 2007.02.19 15:08:00 -
[25]
Originally by: Angelis666 ...every time you listen to britney spears sing theres a high chance you might go deaf...
No, Britney is cool now. She's bald and has tattoos... 
But anyway - I do feel a little awkward towards the fact that a Titan doesn't need to be present at a location in order for it to use it's DDD... That may be changed imho.

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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.02.19 15:09:00 -
[26]
Originally by: Angelis666
Originally by: Jane Spondogolo Edited by: Jane Spondogolo on 19/02/2007 14:20:27 4) Get rid of the remote detonation nonsense. Come on, put some RISK into using a weapon.
How about when a DDD is fired, the power required to do so is so large that anyone can pick up the titan on there scanner and warp to the titan for the next 5-15 minutes
and find yourself at a pos getting shot at. -------------------------------------
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Arctic Angel
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Posted - 2007.02.19 16:18:00 -
[27]
Just make the cyno that is used to remotely blast the DD a two way cyno that the hostile force (if not dead at this point) can use to get the Titan..
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.19 16:33:00 -
[28]
Just make the DD use all cap on the ship (so it cant jump ).
If brute force doesn't solve your problem.. then you are not using enough!! |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.19 16:34:00 -
[29]
Originally by: Siri Blue Titans and Doomsday Devices should be SOLELY NPC weapons of choice, preferably in the hands of very able and talented Aurora agents playing Empire agents. You NEVER EVER EVER put the best, biggest and world wrecking weapons into the hands of the players!  I really thought the guys at White Wolf would have hammered that into CCP's heads by now 
And from the storyline point of view...why the bloody frakking hell would the 4 Empires put weapons capable of destroying whole fleets and planets into the hand of uncontrollable barbarians like most of the 0.0 alliances are composed of!?!?!?!?!?!????!?!?!
*RABBLERABBLERABBLE*   
I really beleive you forget htat must theoreticaly be a jovian Titan that can pown all titans together :P
If brute force doesn't solve your problem.. then you are not using enough!! |

NebulousBlur
Minmatar Unknown Shoe Corp. SMASH Alliance
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Posted - 2007.02.19 16:42:00 -
[30]
Edited by: NebulousBlur on 19/02/2007 16:39:08 I agree with removing the fire through a cyno ability. Baring that, make a doomsday that is fired through a cyno do 50% less damage.
I think that the doomsday should use more cap, at least 50%, or it should be more costly to fire in fuel/ammo.
But I would agree most of all with removing the doomsdays entirely and putting something else in their place. It is essentially creating a barrier to entry to 0.0 space, if you can't tank 65,000 damage of a single type in one hit, do not enter.
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