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Dasi
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Posted - 2007.02.19 17:00:00 -
[31]
Titan's reduce blobing. I swears it.
Its cool how titans jump bridge entire fleets without the need for most stargates.
Wait, a second.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.19 17:02:00 -
[32]
Originally by: Dasi Titan's reduce blobing. I swears it.
Its cool how titans jump bridge entire fleets without the need for most stargates.
Wait, a second.

Never again are you allowed to complain about not training for combat |

Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.02.19 17:03:00 -
[33]
The doomsday weapon seems reasonable given the amount of effort required to acquire one.
However, it should definitely use a lot more cap thatn it does. And the remote firing of it should be nerfed a bit.
Using a DD should involve some risk to the titan. Currently it doesn't.
Shamis
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.19 17:05:00 -
[34]
how about leave it as it is and make it take a penalty for everytime it uses a DD...mabey it cant move or do anything for 5-10 mins? that way people have a channce to counter the titan and making titan pilots of wary of using the DD instead of the usual spam every hour or on crappy targets Hypnotic Pelvic Thrusting Level 5 |

zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.02.19 17:14:00 -
[35]
would like to see remote dd stopped, titan should be in same grid of the targets he wants to own with his dd
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Mirasta
Caldari Aggressive Tendencies Curse Alliance
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Posted - 2007.02.19 17:37:00 -
[36]
With the DD equipped the Charge time of the titans cap should be more than 1 hour, all though its ROF remains at 1 hour. This coubpled with the other ideas of stopping the Remote DD means that the fleet using the titan will need to put alot of thought in to its logistics ships capabilitys, like remote cap transfer and such.
With a change like that the titan would need to appear on the front lines, fire its DD, expend all of its cap, then have a group of charging carriers turn up to help it get off the battle feild.
Still as devastating but requires more thought and risk.
Of couse, You are now reading my sig.
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Apollo Kreed
Ministry of War
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Posted - 2007.02.19 17:50:00 -
[37]
Originally by: NebulousBlur Edited by: NebulousBlur on 19/02/2007 16:39:08 I agree with removing the fire through a cyno ability. Baring that, make a doomsday that is fired through a cyno do 50% less damage.
I like that it can fire through a cyno, gives it some flavor. That said I agree that the damage fired through cynos should be reduced.
Also the cap idea makes sense as well. It takes an hour for the weapon itself to be capable of firing once more... that much energy would have to play hell on a ships cap, even a ship as impressive as a titan.
So the weapon eats enough cap that the titan itself is vulnerable after using it (can't jump out basically) and the weapon does less damage when used from safe areas.
Something as powerful as a DDD should come with risk vs. reward. Don't want to risk the titan, you don't do as much damage.
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WilliamPD
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Posted - 2007.02.19 18:03:00 -
[38]
don't forget the enemy need support as well, and they need to coordinate their fleet to jump out before the DD hits, because they might as well die from the superweapon (see latest bob report, they lost more ships than they killed from they DD).
1 hour countdown, with the price considered and the logistic needed, sounds balanced.
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WilliamPD
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Posted - 2007.02.19 18:03:00 -
[39]
don't forget the enemy need support as well, and they need to coordinate their fleet to jump out before the DD hits, because they might as well die from the superweapon (see latest bob report, they lost more ships than they killed from they DD).
1 hour countdown, with the price considered and the logistic needed, sounds balanced.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.02.19 18:12:00 -
[40]
Originally by: WilliamPD don't forget the enemy need support as well, and they need to coordinate their fleet to jump out before the DD hits, because they might as well die from the superweapon (see latest bob report, they lost more ships than they killed from they DD).
1 hour countdown, with the price considered and the logistic needed, sounds balanced.
A titan needs no support. It can't be killed while logged in, unless the player is unwilling to log out, and it can't be killed while logged out unless the owner really screws up.
Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2007.02.19 18:14:00 -
[41]
I support the OP. The titan DD needs to be removed from the game. A list should be compiled of all ships that died to a DD so that replacements can be made by GMs. ------------------- |

Kirex
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.19 18:30:00 -
[42]
I have mixed feeling about titans. Don't you guys think the ability to jump bridging 200+ ships across the galaxy and being able to destroy an entire fleet from the safety of your pos is overpowered? In a few months every major alliance will have 2-3 titans, it'll be like a huge fleet-sized warp core stab/I win button. Bubble the gate and fire DD at incoming fleet. Or jump bridge a fleet safely (no risks) into the enemys hq, kill poses/miners/npcers/whatever, a stronger hostile fleet shows up, then jump bridge out. That'll be boring...
Click above for my killboard stats. |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.02.19 18:33:00 -
[43]
The solution would be to make them different, not grid hitting AOE.
Hell, look at our DDDs and then read about the Jove Mothership, which is likely a titan by today's terms. It's a joke.
Make the DDD fire once every few minutes, but have it fire a beam weapon of some sort, which just hits any and everything in the line and ends at the edge of the grid. Enemy blobbed tight as hell? Target the center and wipe out most of them. They're spread out? Pick which targets need to die the most.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Maranda Orbison
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Posted - 2007.02.19 18:35:00 -
[44]
Cant be arsed to read the beginning of this, but to make a suggestion.
How about anything destroyed by the doomsday device doesnt drop loot.
This could be exlpained with the fact everything would be obliterated,
It might also discourgae the use a little bit for attackers wanting to claim loot.
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2007.02.19 18:45:00 -
[45]
How about CCP removes the DD weapon and in return makes titan production easier. Say it can be made in a station in empire like a dread. ------------------- |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.19 18:45:00 -
[46]
Originally by: darklegionca erm the rof is one hour isnt it why would they want to make it longer
One hour isnt all that much when you get a number of them in system. ---------------------------------------- Thou Shalt "Pew Pew" |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.19 18:59:00 -
[47]
How about make it an actual doomsday weapon?
Change timer to 24 hours
Increase base damage to 200,000 Increase fuel cost by 2x Increase cap need to 50,000 Activation System Lock Penalty (Jump Drive and Jump Portal disabled) for 1 hour
Remote Activation base damage increased to 50,000 Remote Activation cap need 125,000 Remote Activation fuel need 5x Remote Activation System Lock Penalty for 2.5 hours
Adds desire to not use cyno to deploy the 3D, while adding sufficient risk to the Titan relatively balanced to the benefit. _________________________ ~Thor Xian, Material Defender
Got Corp? |

Opium
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Posted - 2007.02.19 19:02:00 -
[48]
just make it damage itself too... its called doomsday device the titan pilot uses his ddd he gets damage also.. will make him tank for himself maybe make him weaker im not sure of its fittings,, but u use a uber nuclear device and u are ground zero ur gettin blown up or atleast take damage also... leave all the same just make them damage themselves its called doomsday that means no winners its ur own doomsday also
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Xscaped Pensioner
Trident Industries
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Posted - 2007.02.19 19:09:00 -
[49]
this thread is bloody hilarious, get off your asses and build one, yes it is a big investment, but the investment is worth it. In order to build it though will require a hell of a lot of team work but this is one of things that makes this game great.
I notice most the people commenting in this thread do not have a titan in their corp/alliance any real surprise there..... me thinks not
Titan as it is, is fine, they are vunerable you just need to work it out and use that vulnerability 
what do you think the last couple eve release where about The building of large fleets and capital fleets as we move closer to faction warfare etc, things are not going to get any easier in 0.0 children once sys sov comes in.
Titan is not the i-win button, however it does wtfpwn once an hour if the right pilot uses the right tactics with his fleet/gang and the enemy is silly enough not use the right tactics against it, Yes you can set up to handle the damage it does but tbh pretty poor tactic if you are hoping to survive a DD blast to win a fleet fight. and if you do use that tactic expect to get pwned when the enemy fleet warps in right after it.
When the cyno fires YOU SHOULD NOT BE THERE!!!!!!
Agree or disagree as you will and feel free to flame
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Nachshon
Caldari Gradient Namtz'aar k'in
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Posted - 2007.02.19 19:27:00 -
[50]
Titans are designed to be fleet-killers. Multiple titans are virtually unstoppable. This is all true.
However, titans are only going to be produced by large alliances, who fight large wars. You have to think in the larger strategic sense of a war.
First of all, when you fight titans, NEVER blob. Keep your ships at safespots around the system. Only blob to actually give battle - ie, when the enemy sends THEIR fleet through.
Second, keeping your fleet dispersed in multiple systems can be a good thing. Should the enemy use multiple titans in one system, this is the perfect chance to attack THEM from the other systems.
Finally, there is a counter to titans - dreadnoughts. Yes, they are capital ships. However, that an alliance with capital ships can crush an alliance without capital ships should be obvious. Dreadnoughts can (I believe) survive DDs, and then they can strike once the titan is done.
The capital ships and their roles are: Dreadnought: Kills POS's and other capital ships. Freighter: Mother of all cargo bays. Carrier: Super drone ship. Mothership: Mobile base. Titan: Fleet killer.
__________________________________________ What I say should not be taken as the position of Gradient or NMTZ. |

mechtech
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Posted - 2007.02.19 19:33:00 -
[51]
Originally by: NebulousBlur
Make a doomsday that is fired through a cyno do 50% less damage.
I like that idea...
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Kopach
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Posted - 2007.02.20 00:08:00 -
[52]
Sorry about a quick derail but I couldnt resist it:
Vincent , change the doomsday with blobing in your post , and fleet with a solo player traveling in 0.0 and tell me how you feel about it. You can start with the following sentances:
Originally by: Vincent R When getting doomsdayed, all you get is angry and frustrated. Someone pushed a button, boom, your entire fleet is gone. Zero skill involved, no fight, no fun. I've lost more ships to doomsdays than battles these last weeks.
So in other words , it sounds just like a "I got blobed whine" threads but somehow is open for discussion ....becouse blobing is really realy really...really needed but fighting with Titans is..ummmm...somehow not ? Right ? Right ?
I bet not many will see my point.
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sr blackout
Minmatar
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Posted - 2007.02.20 00:45:00 -
[53]
i think someone said it before, DDD needs a cooldown so that you cant jump/warp and your stuck.. it also should take some cap or something, so there is a chance to get its cap down enough to destroy it... with luck 
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Kryss Darkdust
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Posted - 2007.02.20 01:16:00 -
[54]
Originally by: Vincent R Dear CCP,
One titan is bad enough, but imagine what happens when one alliance builds multiple titans, like we're already starting to see with D2 and BoB. Alliance warfare will be changed forever, and any alliance without a huge capital fleet will be run over. The old powers will be even more entrenched. Multiple titans is a so horribly broken concept.
.
I recall reading artciles and interviews done by CCP about exactly what your talking about. I can't be bothered to pull the exact quote but it went something along the lines that CCP wants the Titan and the super power alliances to effectivly take over the game and create entire regions of space that belong and are governed by players. They want the world to be expansive and epic and they are not concerened about the fairness or balance of that aspect because it isn't as you put it about the fleet battles. Its about the playing the game on a galactic map in which players via for power over millions of light years of space. This is the dream it seems of CCP, to let the world unfold as it will without interference.
You have to keep in mind that these huge alliances like Bob and D2, they are the result of dedication of the players, organization of their corps and efforts on their parts. You can't simply decide, its not balanced and take it away, else no one would ever bother with it again and the gain would effectivly be a dismel, repetative version of games like WOW in which winning a battle means nothing. Titans are the weapon of the mass alliances and anyone who wants to compete on such a level has to get equally organized as some of these super groups have done. There is nothing unbalanced about it and the Titans are an awsome extension of CCP's dream of having the players, not NPC's rule the gameworld.
Are you are gamer? www.playhardliveeasy.blogspot.com |

Coasterbrian
Loss of Sanity
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Posted - 2007.02.20 01:36:00 -
[55]
I agree that doomsday devices are a little overpowered, only because they can be used with almost no risk to the titan pilot. I think firing a doomsday should have the following effect:
-Empties the titan's capacitor completely. -Forces the titan to remain stationary for 15 minutes, as if in siege mode. -Cannot be fired from inside a POS (I think it's like this already, but not sure)
-Refire rate needs to be 12 hours, but jump portal timer should be reduced to 15 minutes.
-Since using the DDD is such a risk, the damage needs to be doubled so that battleships will die. The titan will be a big fking target, but only if you've got a big fking fleet to kill it. ----------
Loss of Sanity.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.20 01:53:00 -
[56]
Ok, regarding the Jump Bridge: that is quite possibly the most balanced ability the Titan has. The jump bridge uses strontium clathrates to send ships based on mass, so it costs a lot to use the ability but the ability itself is potentially incredibly useful. That said, it's only really useful because the clone vat bay is so incredibly useless.
I'm liking this idea of making the DD like the effect of dropping a cyno, since it really would make the Titan vulnerable. The DD can only be fired while outside a POS shield, meaning that there'd be a 15 min window where you could jump in dreads and attack that thing. Then again, this seems like it might be way too much of a nerf.
Honestly, there a lot of small changes which would drastically improve the current Titan situation - too many things conspire to make them over powered. The Remote DD is an obvious one. The EWar immunity combined with Remote DD is worse. The fact that you put a cloaking device on a Titan is pretty heinous - it DD's then cloaks. Hell, the Titan could pretty much go AFK, which would be the safer option rather then logging out it seems.
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Faith Black
Minmatar Rolls Roids
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Posted - 2007.02.20 02:03:00 -
[57]
Edited by: Faith Black on 20/02/2007 02:02:04 Edited by: Faith Black on 20/02/2007 01:59:54 Titans are supposed to be the ultimate weapon of mass destruction and fear. No matter how they balance them, this has to stay. And well, if any big blob fleet in crappy ships would have an easy time to kill a titan, it would be also wrong.
It should definitely big organized capital forces like maybe RAT, MC, D2, BoB, LV, RA in no particular order with a good plan to take out a titan and not some random huge fleet blob, who just jumps on it and kills it.
Titans are a barrier of superpowers against the angry unorganized mob and that's good. If they get rebalanced that needs to stay.  I mean those alliances have worked their ass off to be, where they are and still doing it and so they get rewarded with the uber-toys.  ------ No.1 reason to post with an alt: Avoiding that your main looks too silly. |

Stakhanov
Gallente
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Posted - 2007.02.20 02:20:00 -
[58]
Waaa , their stuff is too uber , nerf !
Devs said at the fanfest that they wouldn't boost titans to make them cost effective , because they're more symbolic than utilitarian. Now that they have some use against fleets , what is there to complain about ?
What about adapting your tactics , and quit blobbing over and over ? Or leave Goonswarm maybe ? 
Did it occur to anyone that this kind of scenario was actually intended ? That titans were meant to be the last word in fleet warfare - if you are shot by one you die !
Eve's flavor needs no nerf.
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hotgirl933
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Posted - 2007.02.20 02:55:00 -
[59]
make it stronger
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Soryn Kael
The Sanctum
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Posted - 2007.02.20 02:56:00 -
[60]
Instead of nerfing the doomsday firing, why not just juggle the timers a bit to expose the Titan to combat more.
Render a titan unable to warp for 15 minutes after firing a doomsday and make the jump capability of the Titan tied to the same timer as the doomsday. That means your Titan will be exposed to damage and you can't immediately pop a couple titans into a system and fire off the Doomsday.
It would add a lot more tactical considerations to the current Titan mix.
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