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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Lebowski
C C P C C P Alliance
721
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Posted - 2016.04.26 17:54:05 -
[1] - Quote
Greetings Capital pilots!
As I'm sure many of you are aware, tomorrow we are bringing you an extensive update to the Capital Ships of New Eden. This involves many moving pieces so to make the transition as smooth as possible we're making this thread to detail what you can expect to find when you log in after tomorrow's downtime.
[NOTE: THIS TRANSITION IS VERY IMPORTANT IF YOU HAVE A CARRIER OR SUPERCARRIER OR ANY FIGHTERS, PLEASE READ IN FULL!]
Fighters & Drones
- Existing Fighters are being multiplied by 6 (Their size & construction costs are reducing by a similar amount).
- Existing Fighter-Bombers are being multiplied by 4 (Their size & construction costs are reducing by a similar amount).
- Fighters will be moved into the new Fighter Bays of their respective ships.
- Fighter manufacturing jobs will have their outputs multiplied appropriately.
Carriers
- If your Carrier DOES have a triage module fitted during the patch: It will be converted into their factional equivalent Force Auxiliary!
- If your Carrier DOES NOT have a triage module fitted during the patch: Nothing will happen
Drones in Carriers/Supercarriers As drones can no longer be used by these ships, we need to move them to an appropriate location.
- For character-owned ships, this will be the hangar bay of their home-station as listed on the character sheet.
- For corporation-owned ships, this will be the corporate HQ
- For ships owned by neither a character nor a corporation (such as ships in a contract) we'll put them in the ship's main cargo hold, and then let the new owner sort it out when he gets the ship.
Force Auxiliary Skills We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills along with this conversion. However we have encountered some complications that mean that we do not feel confident delivering this tomorrow. This will still happen in the coming weeks (Or at the latest by the next release). Sorry for any inconvenience this may cause!
Thats it! Hopefully this should clear up any concerns you may have and leave you with all the information required to be ready to go as soon as the patch hits.
Fly safe!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Scatim Helicon
GoonWaffe Goonswarm Federation
3421
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Posted - 2016.04.26 17:58:18 -
[2] - Quote
CCP Lebowski wrote: For ships owned by neither a character nor a corporation (such as ships in a contract) we'll put them in the ship's main cargo hold, and then let the new owner sort it out when he gets the ship. Is a ship floating unpiloted in space considered to be un-owned for this purpose?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Scotsman Howard
S0utherN Comfort Circle-Of-Two
107
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Posted - 2016.04.26 18:14:01 -
[3] - Quote
When the carriers are converted to FAX, does the triage module stay fitted or is it "consumed" in the process.
I would think it remains fitted, but wanted to check. |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
117
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Posted - 2016.04.26 18:14:22 -
[4] - Quote
What happens to fighter market orders? Do they get canceled or adjusted? |
Rock Brackenshield
Bearded BattleBears I N F A M O U S
17
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Posted - 2016.04.26 18:16:26 -
[5] - Quote
Scatim Helicon wrote:CCP Lebowski wrote: For ships owned by neither a character nor a corporation (such as ships in a contract) we'll put them in the ship's main cargo hold, and then let the new owner sort it out when he gets the ship. Is a ship floating unpiloted in space considered to be un-owned for this purpose?
I think it depends on how it got there. If ejected from an SMA or other POS module, I believe it's considered corp owned (maybe?), while if the pilot ejected, it's 'owned' by whomever ejected.
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Madlightning
Internet Terrorists SpaceMonkey's Alliance
7
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Posted - 2016.04.26 18:43:42 -
[6] - Quote
THANK YOU CCP OMG I HAVE BEEN WAITING TO FIND OUT WHAT IS GOING ON LOL i been like od i need to drop plexs on like 100 fighters befor the patch or do i rage quit but now i know thank you lol |
Pellion Pendragon
Hunters Inc. The Suicidal Spaceship Squadron
0
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Posted - 2016.04.26 18:49:02 -
[7] - Quote
Will fighters in station also be multiplied? |
EnShagKushAna Lugalbanda
State War Academy Caldari State
0
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Posted - 2016.04.26 18:54:55 -
[8] - Quote
"We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills"
so ive been training the FAX skills since they were released (as in, before they announced they were gonna use existing carrier skill) to get a head start, remapped and implanted for max SP/hr and cheekily decided to keep training until the skills were revoked and the SP reimbursed, thinking i could then distribute the copious amounts of SP back into new skills like light fighters and etc...
**** me i guess, right?
sigh
http://pastebin.com/z0nFzapU
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Parah Salin McCain
Republic Military School Minmatar Republic
28
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Posted - 2016.04.26 19:10:47 -
[9] - Quote
^Absolutely **** you, that's the price you pay for speculation. What a dumbass! |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
729
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Posted - 2016.04.26 19:10:55 -
[10] - Quote
So buy 1 fighter today, then have 6 tomorrow, then sell all 6 for the price of 6 fighters before?
Would that be considered an exploit? |
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Bubbleup Now
School of Applied Knowledge Caldari State
6
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Posted - 2016.04.26 19:16:17 -
[11] - Quote
Miss 'Assassination' Cayman wrote:What happens to fighter market orders? Do they get canceled or adjusted?
All market orders for Fighters/Fighter Bombers are being cancelled and ISK spent to initiate the orders is being refunded.
People will have a chance to put up new orders post patch.
Celthric Kanerian wrote:So buy 1 fighter today, then have 6 tomorrow, then sell all 6 for the price of 6 fighters before?
Would that be considered an exploit?
How is selling a fighter for an overpriced amount an exploit? You can sell whatever you want at any price you want post patch. If you want to try to sell them at the old price there is nothing stopping you, or preventing your market competitors from cutting under you on price.
Please sell me your fighters at 1 ISK/unit, k thnx. |
Scotsman Howard
S0utherN Comfort Circle-Of-Two
107
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Posted - 2016.04.26 19:21:43 -
[12] - Quote
Celthric Kanerian wrote:So buy 1 fighter today, then have 6 tomorrow, then sell all 6 for the price of 6 fighters before?
Would that be considered an exploit?
LOL you could try that, but the market will adjust.
You might get lucky right after downtime and be able to sell to someone who did not adjust their buy orders, but since the material cost is also being cut, you technically should not be any better or worse off.
In theory, the market will adjust immediately, but in practice, you will probably be able to find someone who does not change their orders. (unless CCP auto adjusts buy orders but I doubt it) |
Elyia Suze Nagala
Republic Military School Minmatar Republic
106
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Posted - 2016.04.26 19:23:27 -
[13] - Quote
CCP Lebowski wrote:Greetings Capital pilots! ....
Force Auxiliary Skills We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills along with this conversion. However we have encountered some complications that mean that we do not feel confident delivering this tomorrow. This will still happen in the coming weeks (Or at the latest by the next release). Sorry for any inconvenience this may cause!
So clarification, which skill immediately after the patch will be required to pilot a Force Auxiliary? The Force Aux. skill due to be removed and repaid, or the carrier skill book currently used for carriers? |
Silk75
Wildly Inappropriate Goonswarm Federation
26
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Posted - 2016.04.26 19:24:33 -
[14] - Quote
EnShagKushAna Lugalbanda wrote:"We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills"
so ive been training the FAX skills since they were released (as in, before they announced they were gonna use existing carrier skill) to get a head start, remapped and implanted for max SP/hr and cheekily decided to keep training until the skills were revoked and the SP reimbursed, thinking i could then distribute the copious amounts of SP back into new skills like light fighters and etc...
**** me i guess, right?
sigh
Because you can't read I've made things bolder
Quote:This will still happen in the coming weeks (Or at the latest by the next release). |
Riverwind Malukker
Pator Tech School Minmatar Republic
1
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Posted - 2016.04.26 19:25:50 -
[15] - Quote
CCP Lebowski wrote:Greetings Capital pilots!
A Drones in Carriers/Supercarriers As drones can no longer be used by these ships, we need to move them to an appropriate location. [list] For character-owned ships, this will be the hangar bay of their home-station as listed on the character sheet.
If I understood that correctly that means if my carrier with drones in the drone bay is currently in Station A, but my home station listed in the character sheet is in Station B, then my drones after the patch will appear in Station B?
Why not just have them be put in whatever station the carrier is docked at? |
Isengrimus
Call of the Wild The Minions.
32
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Posted - 2016.04.26 19:29:07 -
[16] - Quote
What will happen to the not fitted Triage modules (e.g. in cargo holds or hangars)? Will they be reimbursed, as no longer in use, or will they be simply used by the Force Auxiliaries just like they were used by triage carriers? |
Jayne Fillon
831
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Posted - 2016.04.26 19:30:59 -
[17] - Quote
CCP Lebowski wrote:Greetings Capital pilots! Drones in Carriers/SupercarriersAs drones can no longer be used by these ships, we need to move them to an appropriate location. - For character-owned ships, this will be the hangar bay of their home-station as listed on the character sheet.
- For corporation-owned ships, this will be the corporate HQ
- For ships owned by neither a character nor a corporation (such as ships in a contract) we'll put them in the ship's main cargo hold, and then let the new owner sort it out when he gets the ship.
Fly safe!
This does not apply to supers.
Can't shoot blues if you don't have any. Long Live NPSI.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
729
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Posted - 2016.04.26 19:32:44 -
[18] - Quote
Elyia Suze Nagala wrote:CCP Lebowski wrote:Greetings Capital pilots! ....
Force Auxiliary Skills We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills along with this conversion. However we have encountered some complications that mean that we do not feel confident delivering this tomorrow. This will still happen in the coming weeks (Or at the latest by the next release). Sorry for any inconvenience this may cause! So clarification, which skill immediately after the patch will be required to pilot a Force Auxiliary? The Force Aux. skill due to be removed and repaid, or the carrier skill book currently used for carriers? Again I'm talking tomorrow which is needed, not later. -¿
Carrier skill.
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Sphit Ker
Dreddit Test Alliance Please Ignore
205
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Posted - 2016.04.26 19:33:34 -
[19] - Quote
I understand the Fighters skillbook is being split in two. Assume I have Fighters V in the bank, what is to happen to it?
It knows what you think.
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Zeratul Stark
Talocan Exploration and Research
10
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Posted - 2016.04.26 19:33:46 -
[20] - Quote
Oh great CCP overlords, could you please explain more how fighters will work with Citadels? For example, are the Fighters skills needed to load, launch, and control fighters from structures? Will the % damage bonus from the person controlling the structure apply to those fighters? I think it's important to clearly state this so we know if we have to train to spend the not-insignificant time training into fighters as well as the new structure skills in order to utilize even the Astrahus to the fullest. |
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EnShagKushAna Lugalbanda
State War Academy Caldari State
0
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Posted - 2016.04.26 19:34:58 -
[21] - Quote
Silk75 wrote:EnShagKushAna Lugalbanda wrote:"We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills"
so ive been training the FAX skills since they were released (as in, before they announced they were gonna use existing carrier skill) to get a head start, remapped and implanted for max SP/hr and cheekily decided to keep training until the skills were revoked and the SP reimbursed, thinking i could then distribute the copious amounts of SP back into new skills like light fighters and etc...
**** me i guess, right?
sigh Because you can't read I've made things bolder Quote:This will still happen in the coming weeks (Or at the latest by the next release).
well, i planned on putting that SP directly into the new fighter skills and buffing the hangar size one which are not trained at all, so this makes me completly useless post patch...but thanks for trying to be edgy i guess
http://pastebin.com/z0nFzapU
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Syri Taneka
Un4seen Development Sev3rance
137
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Posted - 2016.04.26 19:43:24 -
[22] - Quote
If you looked at the Features & Ideas post you would have known... probably a month or so ago, that the FauX skill was being deprecated due to player feedback. |
EnShagKushAna Lugalbanda
State War Academy Caldari State
2
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Posted - 2016.04.26 19:48:29 -
[23] - Quote
Syri Taneka wrote:If you looked at the Features & Ideas post you would have known... probably a month or so ago, that the FauX skill was being deprecated due to player feedback.
m8 this seems over your head in understanding
http://pastebin.com/z0nFzapU
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
117
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Posted - 2016.04.26 19:55:06 -
[24] - Quote
Sphit Ker wrote:I understand the Fighters skillbook is being split in two. Assume I have Fighters V in the bank, what is to happen to it? You'll keep Fighters V and it will be a useful skill. To continue using your fighters you'll need to train Light Fighters to 1 though. |
Parah Salin McCain
Republic Military School Minmatar Republic
29
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Posted - 2016.04.26 20:02:34 -
[25] - Quote
EnShagKushAna Lugalbanda wrote: well, i planned on putting that SP directly into the new fighter skills and buffing the hangar size one which are not trained at all, so this makes me completly useless post patch...but thanks for trying to be edgy i guess
Sort your neck out and shut up. You made a mistake, move on.
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Sgt Ocker
Kenshin. DARKNESS.
927
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Posted - 2016.04.26 20:08:03 -
[26] - Quote
Madlightning wrote:THANK YOU CCP OMG I HAVE BEEN WAITING TO FIND OUT WHAT IS GOING ON LOL i been like od i need to drop plexs on like 100 fighters befor the patch or do i rage quit but now i know thank you lol You realize, your still going to need to drop a lot of isk on fighters right?
Current fighters will become T1 "whatever" light fighters - Which will only be useful to turn into T2's as T1's aren't worth spit to actually use.
This change has been nicely configured to get carrier and super pilots to open their wallets (isk or plex depending on your play style and in game wealth) and spend, spend, spend. Rough estimate - 6 T1 light fighters are being exchanged at +-20 mil. 6 T2 light fighters will run you close to 40 mil; or 60 mil for a squad of 9.
Q; What happens to excess fighters if the carrier has more than 14 current fighters (they won't fit in anything other than a max skilled Thanatos) , will they get moved to other hangars (if they aren't also full)? Or will the new fighter management bays just be overloaded, so you can't move or use the ship until excess fighters are removed?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Maria Kitiare
Overload This
28
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Posted - 2016.04.26 20:09:16 -
[27] - Quote
CCP Lebowski wrote:Drones in Carriers/SupercarriersAs drones can no longer be used by these ships, we need to move them to an appropriate location. - For character-owned ships, this will be the hangar bay of their home-station as listed on the character sheet.
- For corporation-owned ships, this will be the corporate HQ
- For ships owned by neither a character nor a corporation (such as ships in a contract) we'll put them in the ship's main cargo hold, and then let the new owner sort it out when he gets the ship.
Are carriers floating in space considered character-owned, corporation-owned or without owner?
Is it based on last pilot in the ship, and if ejected from an SMA, would that then be corp-owned? |
Moss VI
Black Flag Exploration
0
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Posted - 2016.04.26 20:19:18 -
[28] - Quote
Thanks CCP! Looking forward to another paperweight in my hanger. What happens to Gecko?
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EnShagKushAna Lugalbanda
State War Academy Caldari State
2
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Posted - 2016.04.26 20:23:18 -
[29] - Quote
Parah Salin McCain wrote:EnShagKushAna Lugalbanda wrote: well, i planned on putting that SP directly into the new fighter skills and buffing the hangar size one which are not trained at all, so this makes me completly useless post patch...but thanks for trying to be edgy i guess
Sort your neck out and shut up. You made a mistake, move on.
was responding to someone else duder....
http://pastebin.com/z0nFzapU
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Alleron Shazih
Viziam Amarr Empire
0
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Posted - 2016.04.26 20:37:20 -
[30] - Quote
EnShagKushAna Lugalbanda wrote:Silk75 wrote:EnShagKushAna Lugalbanda wrote:"We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills"
so ive been training the FAX skills since they were released (as in, before they announced they were gonna use existing carrier skill) to get a head start, remapped and implanted for max SP/hr and cheekily decided to keep training until the skills were revoked and the SP reimbursed, thinking i could then distribute the copious amounts of SP back into new skills like light fighters and etc...
**** me i guess, right?
sigh Because you can't read I've made things bolder Quote:This will still happen in the coming weeks (Or at the latest by the next release). well, i planned on putting that SP directly into the new fighter skills and buffing the hangar size one which are not trained at all, so this makes me completly useless post patch...but thanks for trying to be edgy i guess
So you intentionally gamed the system and tried to exploit a loophole to earn more free skillpoints and you want CCP to address your needs when it turns out that won't work exactly as planned? Wow. |
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