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Pattonator
CRICE Corporation Lotka Volterra
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Posted - 2007.02.20 21:43:00 -
[1]
Originally by: Vistilantus so why does jumping into a system make it easier than logging into a system?
surely neither takes priority?
Jump-ins do take priority as they are already in game. Jump-ins may face a jump queue that lasts a minute or two. It took me an hour an forty five minutes to log-in and by then we had about 40 friendlies in the system and over 650 hostiles who jumped through a gate which previously had been heavily defended.
LV and friends had over 70 cap ships in JV1 when the node crashed ready to kill any dread fleet. There were hundreds of pilots including over 100 sniping BS ready to pop any ship that had to traverse over 100km's to get out of the massive bubble defense.
GM's say they don't understand how either side could have benefited with the node crash but it is quite clear that ALL LV pilots crashed and only about 1/3 of the attacking force crashed.
It is moronic that CCP allows hostile ships to log off in a system in the first place. Not that Eve is reality but imagine that spaceships from different universes did fight. Would it make sense for an entire fleet to disappear because they are going to bed. When it is time for them to fight they just all magically reappear. Imagine that in real war.
LV has lots of enemies but we didn't think that CCP was one of them. We thought that their goal was a fair playing field for all. In this case LV held the field of battle. They reset the playing field wiping the entire defense off the map (not that it would aid the offensive force in anyway. |
Pattonator
CRICE Corporation Lotka Volterra
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Posted - 2007.02.20 22:38:00 -
[2]
Edited by: Pattonator on 20/02/2007 22:37:03
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Pattonator
CRICE Corporation Lotka Volterra
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Posted - 2007.02.20 22:40:00 -
[3]
1) Almost every LV pilot tried logging on for a minimum of an hour and a half. Granted many of our European members couldn't go much longer than that as it was already very early in the morning for them. We had some members who never got logged on after five hours.
2) Of course we expected reimbursement. CCP screwed up and Valar (Eve Dev Team) admitted such right here on these forums. If RA didn't expect this then that's a joke. Everybody expects when there are severe lag and server problems that they get their stuff back.
3) Some members of the invading forces posted that the local in JV1 had reach about 900. At that time it included about 300 or so LV pilots. Most of whom were staring a black screens for about 30 minutes before Eve crashed to desktop for them.
4) When I logged on finally after an hour 45 minutes it was more than a 5 or 6 to 1 advantage for the invading forces. Where you came up with LV got 25% success rate compared to your 13% success rate must have come straight from your ass. When the RA dreads were shooting at the POS there were only about 20 LV pilots who could actually see anything on their screens.
5) LV's defense numbers and bubbles did not lag out the system. The first wave of goons that jumped in which were all T1 frigs and cruisers were annihilated without too much lag and we have fraps to prove this. What killed the node was RAGOONS doing mass logons as they all jumped in. Then your plan to jump more waves after the node crashed succeeded. We had covert ops in M-RP who watch your forces jump through the gate unhindered. When we finally got one on in JV1 we could tell that jump-ins had very little delay compared to the log-ins. Please deny this fact to show your dishonesty.
6) If the node held and the game played out (without lag in a perfect world) what would have happened? Nobody knows 100% but it took only a few minutes for the first 150 ships to die with only 3 ships lost by LV. We had a meatgrinder setup and we were prepared to grind your forces to pieces.
7) RAGOONS and friends forces were not 1000 during the beginning of the attack. The last few hundred of your forces did not arrive until well after the node crashed.
8) Our carriers were set up with capital shield transfers and would have have been able to recharge shields even before you got your dreads in the system but they were already in JV1 and crashed with the rest of us.
9) We couldn't file stuck petitions because it would move our pilots out of JV1 where they were on the wrong side of your forces. This happened to a couple of our pilots and we were told DO NOT FILE STUCK or you get moved out of JV1. The system should have just been locked down until all logins were completed.
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Pattonator
CRICE Corporation Lotka Volterra
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Posted - 2007.02.21 01:28:00 -
[4]
1) Where do you idiots get 300 vs. 1000? LV and friends was just about 450 in JV1 and we had well over 100 fighters assigned and we held the high ground. RAGOONS did not have 1,000 until the put out the word that JV1 was a free for all. They might have had 700 at the time that the node crashed but they knew that there was no way that 700 would appear all at once in the system. So figure with fighters we have about 550 or so with a lot of snipers and T2 ships vs. waves of about 200 jumping in at a time of primarily T1 ships that are stuck in warp bubbles.
Please don't take my tone as whining but just ****ed off at CCP. I don't pay for this account only to crash before a major battle and then getting screwed out of our valuable assets. The only reason why CCP won't step up is because Goons are already whiners and they don't think they can stand any more of their whining. |
Pattonator
CRICE Corporation Lotka Volterra
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Posted - 2007.02.21 04:07:00 -
[5]
Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins. |
Pattonator
CRICE Corporation Lotka Volterra
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Posted - 2007.02.21 06:06:00 -
[6]
Edited by: Pattonator on 21/02/2007 06:05:29 I said we expected lag. I didn't say that we expected lag would bring us the victory. Are you new to Eve? If your noobish a** didn't know there was lag in Eve then please quit now.
Again we knew that the system was under stress is not the same as we wanted the node to crash. Any node crash would be to our disadvantage as we would not hold our gate camp. We expected that if the node did crash that everyone would crash. The vast majority of the oncoming horde never did crash. Some have complained that it took them a half hour to jump in while it took hours to login.
Let me think which I would prefer to wait.
Quote: Restart. Jump/login queues artifically limit how many attackers can enter at a time, favoring the defenders, that's why CCP removed them.
So the new system has been shown that it vastly favors the attacking force. No point trying to defend a system with a single gate entry if the node can me crashed and the entire defending fleet erased from the map.
Some many claim that they wanted to fight. Was there a fight? CCP's inept system prevented a fight.
Then there are idiots saying that we had too many people trying to defend a key POS while others are saying that we were too few. Which is it? The second goon wave may not have been all T1 but they would have been facing an entrenched force.
LV had about 450 pilots in system. Goons say that had 1,000. If the fight played out and an LV pilot lost his ship or was podded the would be back in the fight within minutes while Goon pilots had to come another 15 jumps to get back into the fight. So you can't even look at this as a straight numbers game.
Why is it whining to say that I wanted to fight and was prevented from doing so. You carebears who don't want to fight shouldn't complain about LV saying that we never got the fight that we were prepared for despite the time of day. |
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