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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Karbowiak
4M-CORP The-Culture
209
|
Posted - 2016.05.27 22:20:09 -
[61] - Quote
Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this! Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher.
While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P |
Slynt
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.05.28 00:44:27 -
[62] - Quote
Altairia Moltora wrote:Linux noob here, and I am having nothing but trouble. I have run the shell script from the terminal, and the first time it worked great. Now when I try to run Eve, I have to run the shell script from terminal again, and it either tries to re-download everything or doesn't work at all. In addition, my terminal locks up with these error messages
Segmentation fault (core dumped) [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
I'm guessing it needs steam to work, but damned if Steam will play nice with me either. On Ubuntu 16.04 Any idea? I've done the standard update and upgrade
Sometime after yesterday, the dev update the wine, therefore you will download the wine again. Just let it download and you will be able to run it again.
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Ruddger
Hmmzor. Muffins of Mayhem
0
|
Posted - 2016.05.28 02:10:34 -
[63] - Quote
The launcher opens for me then immediately closes.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
Does it require steam to function? |
Ravow
Booster del Norte
27
|
Posted - 2016.05.28 02:48:13 -
[64] - Quote
Karbowiak wrote:Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this! Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher. While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P
Command Stream, since they put it back in staging (they did remove it from staging at 1.9.5 and put it back at 1.9.9 because of too many change), Are less performant than normal wine, unfortunately... Maybe it's fixed by now, but yeah, that would benefit OSX and Linux users wwith blobs. And wine can be patched with both staging and nine in the same time (enabling and disabling stuff are done in the "register")
Also, for Solus, I did ask there legal dept in 2009 or so about making a EVE Linux LiveDVD and they told me, no problem. |
Ravow
Booster del Norte
27
|
Posted - 2016.05.28 03:43:53 -
[65] - Quote
Ruddger wrote:The launcher opens for me then immediately closes. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
Does it require steam to function?
Nop. It just try to bind to steam, for some steam functions I guess but it's not required.
You end up getting a Segmentation fault. You can try to find where that come from by using a debugger.
To debug, be sure that "gdb" is installed. After modify laaunch script to use gdb (last line)
#!/bin/sh appname=`basename $0 | sed s,\.sh$,,`
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname export LD_LIBRARY_PATH gdb $dirname/$appname
you launch it...
You will get some text with (gdb) invite at the end, type run and press enter. If it crash, you will see something about it in the console and you can type : bt (for backtrace, it should tell you at least in what file it exploded, if it's from your system or internally to the launcher). to exit gdb, type Quit.
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Ravow
Booster del Norte
27
|
Posted - 2016.05.28 04:48:15 -
[66] - Quote
What about an unified script + binary? For now, we have evelauncher and evelauncher.sh. Some people might run launcher instead of the .sh and get issue.
Usually, commercial app ship with the application Base64ed in the script, like that.
#!/bin/bash
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname export LD_LIBRARY_PATH
tail -n +$[ `grep -n '^BINARY' $0|cut -d ':' -f 1` + 1 ] $0 | base64 -d > $dirname/launcher.bin chmod +x $dirname/launcher.bin
$dirname/launcher.bin echo $? rm $dirname/launcher.bin exit
BINARY f0VMRgIBAQMAAAAAAAAAAAIAPgABAAAA13BBAAAAAABAAAAAAAAAANgpDAAAAAAAAAAAAEAAOAAJ AEAAIAAdAAYAAAAFAAAAQAAAAAAAAABAAEAAAAAAAEAAQAAAAAAA+AEAAAAAAAD4AQAAAAAAAAgA AAAAAAAAAwAAAAQAAAA4AgAAAAAAADgCQAAAAAAAOAJAAAAAAAAcAAAAAAAAABwAAAAAAAAAAQAA AAAAAAABAAAABQAAAAAAAAAAAAAAAABAAAAAAAAAAEAAAAAAAEWtCwAAAAAARa0LAAAAAAAAACAA AAAAAAEAAAAGAAAAWK0LAAAAAABYrWsAAAAAAFitawAAAAAACHsAAAAAAACwfgAAAAAAAAAAIAAA AAAAAgAAAAYAAADQCgwAAAAAANAKbAAAAAAA0ApsAAAAAABwAgAAAAAAAHACAAAAAAAACAAAAAAA AAAEAAAABAAAAFQCAAAAAAAAVAJAAAAAAABUAkAAAAAAAEQAAAAAAAAARAAAAAAAAAAEAAAAAAAA blablablablabla
That way you can get people just run "evelauncher" and ppl can still edit the script, if needed.
You can just take that script (without the binary and base64ed stuff) and do:
(if the script is named launcher) echo "BINARY" >> launcher base64 evelauncher >> launcher chmod a+x launcher |
Rsgm Vaille
Jump On Contact Test Alliance Please Ignore
0
|
Posted - 2016.05.28 07:05:25 -
[67] - Quote
Thank you so much.
Honestly I was prepared to quit if they discontinued the old launchers. Because of this I will be able to keep playing (without installing windows on another drive) for a while.
Runs perfectly on arch. |
Torgeir Hekard
I MYSELF AND ME
258
|
Posted - 2016.05.28 07:55:19 -
[68] - Quote
Ravow wrote:[ @Snorlax Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.
Actually this.
I just checked and found my jaw on the floor. For me nouveau+DRI_PRIME+gallium nine performance is much better than primusrun + proprietary on Nvidia GT645M. As in, I get better FPS with settings on mostly high with nouveau then I do with settings on low on proprietary. And that's with a middle-ground pstate (video memory running severely downclocked to keep it relatively cool).
Now I can finally play with nice graphics. Provided wine is compiled with nine support. Which is not the case with what's provided with the launcher as I understand. |
JeanQuad VanDamage
420th Airborne Division
0
|
Posted - 2016.05.28 20:08:38 -
[69] - Quote
Installs and runs without any issues on openSUSE Leap 42.1 with current nVIDIA proprietary video driver.
Thanks a lot for taking the time to do this! |
Rhyme Bittern
Royal Amarr Institute Amarr Empire
14
|
Posted - 2016.05.28 22:25:56 -
[70] - Quote
On ubuntu 16.04, with libgnutls30:i386 package installed, I have no /usr/lib/i386-linux-gnu/libgnutls.so. In order to make the IGB work again with https, I had to run:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so.30 /usr/lib/i386-linux-gnu/libgnutls.so.26 |
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Cap'n Schmitty
14
|
Posted - 2016.05.29 05:09:47 -
[71] - Quote
Any chance of an option to use the wine version we've installed ourselves, if applicable (e.g. /usr/bin/wine instead of ~/.eve/wine/bin/wine)? I'd love to be able to keep any global settings (e.g. custom build options or USE flags in Gentoo). Obviously that comes with the risk of wine changes breaking the client, but you could just add a disclaimer to that effect and let us do it at our own risk.
@CaptainCrutches
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John Soto
EVE University Ivy League
0
|
Posted - 2016.05.29 06:14:21 -
[72] - Quote
looks like everything is working great!
Fedora 23 with Nvidia drivers
But I get these errors on startup:
[0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/223735:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/USER_NAME/src/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/USER_NAME/src/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/223736:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Thank you for your efforts!!! |
Leany Umangiar
Adhocracy Incorporated Adhocracy
1
|
Posted - 2016.05.29 13:20:30 -
[73] - Quote
CCP Snorlax wrote:I've updated the Wine version used by the launcher to use libgnutls, so https connections should now work in the ingame browser.
The Wine version is wine-1.9.10-ccp-daily-16 - if you haven't messed with Wine options you should automatically get that latest version.
There is a caveat, though - it insists on loading libgnutls.so.26 - I haven't figured out yet how to get it to load without the version number. If you don't have this version (I did not on my Ubuntu 15.10 system) then symlinking it to the latest should work.
This worked for me - use at your own risk:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so /usr/lib/i386-linux-gnu/libgnutls.so.26
The game launches with no issues but still having issues with the ccpbrowser.exe
joaobasto@Joao-Laptop ~ $ ls -la /usr/lib/i386-linux-gnu/libgnutls.so.26 lrwxrwxrwx 1 root root 20 May 29 12:37 /usr/lib/i386-linux-gnu/libgnutls.so.26 -> libgnutls.so.26.22.6
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00737394). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:00737394 ESP:0135d9cc EBP:0135d9e4 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:00000000 ECX:00f59de8 EDX:00ff3ac0 ESI:00f550d8 EDI:fffce002 Stack dump: 0x0135d9cc: ffffce00 00829bd2 00fe7d5c 00fe7b98 0x0135d9dc: 008ae228 00fe7d5c 0135da2c 00994c73 0x0135d9ec: 00000001 00000001 00fe7d5c 00fe7d5c 0x0135d9fc: 00000000 00fe7d5c 00000000 00000001 0x0135da0c: 00000000 00fe7d5c 00000000 00000001 0x0135da1c: 00fe7b98 00000000 00000001 00fe7d5c Backtrace: =>0 0x00737394 in awesomium (+0x237394) (0x0135d9e4) 1 0x00994c73 in awesomium (+0x494c72) (0x0135da2c) 2 0x00995059 in awesomium (+0x495058) (0x0135da78) 3 0x009c95fb in awesomium (+0x4c95fa) (0x0135da90) 4 0x009cf4e4 in awesomium (+0x4cf4e3) (0x0135dc38) 5 0x008b53b5 in awesomium (+0x3b53b4) (0x0135dcc0) 6 0x008a99bb in awesomium (+0x3a99ba) (0x0135dd40) 7 0x008b53c6 in awesomium (+0x3b53c5) (0x0135ddc4) 8 0x008a99bb in awesomium (+0x3a99ba) (0x0135de44) 9 0x008b53c6 in awesomium (+0x3b53c5) (0x0135dec8) 10 0x008a99bb in awesomium (+0x3a99ba) (0x0135df48) 11 0x008b53c6 in awesomium (+0x3b53c5) (0x0135dfcc) 12 0x008a99bb in awesomium (+0x3a99ba) (0x0135e014) 13 0x00757350 in awesomium (+0x25734f) (0x0135e044) 14 0x0071342d in awesomium (+0x21342c) (0x0135e070) 15 0x00a4127b in awesomium (+0x54127a) (0x00f77238) 16 0x0037b4c1 (0x02827ee5) 17 0x01003701 (0x01003b8c) 18 0x006e0072 in awesomium (+0x1e0071) (0x00750074) 19 0x04c483ff (0xde0097e8) 0x00737394: movl 0x0(%eax),%edx
System information: Wine build: wine-1.9.10 Platform: i386 Version: Windows XP Host system: Linux Host version: 3.19.0-32-generic
Any help would be apreciated |
Ima Wreckyou
The Conference Elite CODE.
2531
|
Posted - 2016.05.29 14:33:50 -
[74] - Quote
Just tested this on my Laptop with Gentoo and some Intel built in GPU. Works perfectly! Thank you so much CCP Snorlax!
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Edna Gallente
Catastrophic Overview Failure COF Alliance
4
|
Posted - 2016.05.29 17:02:44 -
[75] - Quote
Worked out of the box on Ubuntu 16.04. Only problem is that none of the settings on the launcher or the downloaded files keep after restarting the launcher.
I'm pretty new to Linux so I just stuck the files in a folder on ~/Desktop/ and I'm launching it with ./evelauncher.sh
I assume I'm doing something wrong. Do have to put the files in some special place or something?
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Ja'Luz
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.05.29 20:19:53 -
[76] - Quote
Working on Arch 4.5.4 with Nvidia proprietary drivers. I re-subbed to see the new changes and test out EVE through wine since I've ditched windows, very happy to see this instead of having to keep up with my own wineprefix. I was going to see if I could maintain a sub with in-game ISK for PLEX, but I'll gladly keep a paying sub going if this continues to be developed.
Copy/Paste from Linux to the launcher works!!! For some reason it wasn't working when I set up my own prefix... must have missed a setting somewhere, but with this launcher I don't have to worry about it :)
Thanks and I hope to see continued development on this! |
Ja'Luz
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.05.29 20:31:52 -
[77] - Quote
Edna Gallente wrote:Worked out of the box on Ubuntu 16.04. Only problem is that none of the settings on the launcher or the downloaded files keep after restarting the launcher.
I'm pretty new to Linux so I just stuck the files in a folder on ~/Desktop/ and I'm launching it with ./evelauncher.sh
I assume I'm doing something wrong. Do have to put the files in some special place or something?
You can create a .desktop file to help launch it, mine is something like:
[Desktop Entry] Name=EVE Online Comment=EVE Online Exec=sh /path/to/evelauncher.sh Type=Application StartupNotify=true Icon=539E_evelauncher.0
Placed in ~/Desktop should work. I wanted gnome to display the shortcut in gnome's "meta" mode if I started typing in "EVE" in the search box, so I also placed the EVE.desktop file in: /usr/share/applications/
The "Icon" parameter is not required, but I had some evelauncher icons in ~/.local/share/icons/hicolor/ , not sure if this launcher placed those there or if those were remnants of another experiment.
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CCP Snorlax
C C P C C P Alliance
1022
|
Posted - 2016.05.29 21:13:45 -
[78] - Quote
Cap'n Schmitty wrote:Any chance of an option to use the wine version we've installed ourselves, if applicable (e.g. /usr/bin/wine instead of ~/.eve/wine/bin/wine)? I'd love to be able to keep any global settings (e.g. custom build options or USE flags in Gentoo). Obviously that comes with the risk of wine changes breaking the client, but you could just add a disclaimer to that effect and let us do it at our own risk. This is the plan, yes, not sure when I get the chance.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Rhyme Bittern
Royal Amarr Institute Amarr Empire
14
|
Posted - 2016.05.29 21:34:10 -
[79] - Quote
Another issue: clicking links on the launcher window (news titles and patch notes) does not launch my browser. |
Dart Ofrez
Razati's trust inc
2
|
Posted - 2016.05.30 11:30:39 -
[80] - Quote
Hello,
I'm a newby in Linux world but I installed Ubuntu version on my laptop and the launcher is working fine.
Thanks a lot for this, so I can play with Eve when on professionnal travel.
Regards
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Nightborder
Higher Than Everest The-Culture
9
|
Posted - 2016.05.30 14:11:16 -
[81] - Quote
It works in Arch. I got the same errors as mentioned earlier with qtwebengine_resources when installing. The game did not start after that, so I had to install some .Net thing. I dont remember now. Maybe wine gecko, mono and some MS fonts. IGB does not work. |
Barick Lafisques
Falcoes Peregrinos Spartan Republic
0
|
Posted - 2016.05.31 03:10:58 -
[82] - Quote
Quote:[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
It will work with Steam? |
g0nz028
25 Steal Industries
1
|
Posted - 2016.05.31 06:23:58 -
[83] - Quote
Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this! Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher.
I have a question regarding gallium nine. Is it possible to get it run with an nvidia card and proprietary drivers? I have linux mint 17.3. and can't get the nouvea driver running. Or would I have to switch to an ati card? |
Ravow
Booster del Norte
27
|
Posted - 2016.05.31 07:11:39 -
[84] - Quote
g0nz028 wrote: I have a question regarding gallium nine. Is it possible to get it run with an nvidia card and proprietary drivers? I have linux mint 17.3. (geforce gtx 960) and can't get the nouvea driver running. Or would I have to switch to an ati card?
Nine is a Gallium3D state tracker. It can only be used with Opensource drivers that are using the Gallium part of Mesa (radeonsi, amdgpu, nouveau... NO Intel)
I think your card is too new for nouveau, you probably have to wait or get a "not the last last" AMD model.
WAIT!!!! I just read that Nvidia 900 serie support landed in Linux 4.6. Do you have that kernel? It's that new that you probably need git libdrm, llvm, mesa, ddx..... llvm might not be needed for nvidia card.
Edit : Unfortunaly, no reclocking support for these card in that last kernel, meaning ? It will stay stuck a low power mode. You can look at the stat at phoronix here : http://www.phoronix.com/scan.php?page=article&item=gtx-900-nouveau&num=1 |
Ravow
Booster del Norte
27
|
Posted - 2016.05.31 07:18:41 -
[85] - Quote
Barick Lafisques wrote:Quote:[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
It will work with Steam?
I get that errer when Steam is running :)
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. |
g0nz028
25 Steal Industries
1
|
Posted - 2016.05.31 07:30:10 -
[86] - Quote
Ravow wrote:WAIT!!!! I just read that Nvidia 900 serie support landed in Linux 4.6. Do you have that kernel? It's that new that you probably need git libdrm, llvm, mesa, ddx..... llvm might not be needed for nvidia card. Edit : Unfortunaly, no reclocking support for these card in that last kernel, meaning ? It will stay stuck a low power mode. You can look at the stat at phoronix here : http://www.phoronix.com/scan.php?page=article&item=gtx-900-nouveau&num=1
there seems to be at least static reclocking:
Quote:With Kepler GPUs on Nouveau there is at least static re-clocking support that can be enabled manually and with a very recent kernel release is generally stable.
http://www.phoronix.com/scan.php?page=article&item=nouveau-linux46-kepler&num=1
there seems to be hope. |
Houbahop
Never Surrender. No Handlebars.
1
|
Posted - 2016.05.31 17:14:13 -
[87] - Quote
Thanks a lot, works perfect except ig browser on mint 17.1 old box, CPU load went from 100% to 80%
gg |
Kretex
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.05.31 21:09:41 -
[88] - Quote
Hi,
This is great news! I've been out of game for 4-5 years almost and this was the final push needed to get me to re-opening my accounts again. Installation was so easy it almost put apt-get to shame... almost ;) .
So far everything works for me on debian testing, except for the in game browser. I get the same big blob when trying to run it, and after adding a link from libgnutls 26 to libgnutls 30 the browser opens, the spinning wheel spins, but nothing happens... I'll try some more stuff when I get to it. If you want any debugging info etc, let me know what you want. |
Atum
Eclipse Industrials Quantum Forge
121
|
Posted - 2016.06.01 15:45:15 -
[89] - Quote
Jessie Wallace wrote:Congraluations you know nothing about anything. Vulkan is new, you will not get vulkan support on video cards on anything more than 2-3 years old at best. Also you make some hilarious assumption that it would be 1.) minimal changes, 2.) more optimized without even understanding what vulkan is.
If they wanted portability, they would just do opengl which works just fine. But they don't. Vulkan is new, yes, but then again, so is everything at one time or another. The migration to DX11 still isn't required (would be neat to see how many folks are still running DX9), and I doubt CCP is working on a major engine overhaul at the moment anyways. But by the time the Trinity2 engine really shows its age (which will probably be when tessellation is taken for granted, rather than a Fanfest "This is coming Soon(tm)"), everyone will be running Vulkan-compatible hardware anyways, so where's the problem? As you rightly point out, rewriting a graphics engine is no small undertaking, but once the decision is made to do it, there's no reason not to choose an API designed to be both cross-platform and gaming-friendly. |
Katrina Bekers
Rim Collection RC The Old Guard.
254
|
Posted - 2016.06.01 16:29:09 -
[90] - Quote
Atum wrote:The migration to DX11 still isn't required (would be neat to see how many folks are still running DX9), and I doubt CCP is working on a major engine overhaul at the moment anyways. Unfortunately, CCP seems to disagree:
https://community.eveonline.com/news/dev-blogs/directx-9-phase-out/
They say 3.2% are still on DX9 (and of course all Mac and Linux users): https://community.eveonline.com/news/news-channels/eve-online-news/changes-to-os-minimum-requirements/
I'm a bit worried. DX11 in WINE is still a long way from completion.
And Vulkan, while great as replacement, leaves Mac out in the dust and it's "too new".
But DX9 has been just declared "too old".
We're in the middle of nowhere.
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