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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Snorlax
C C P C C P Alliance
994

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Posted - 2016.05.25 14:16:50 -
[1] - Quote
The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac.
As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu.
If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform.
If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz
Unpack this to your home directory (or wherever you prefer).
Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies.
Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Jubakumbi
JDA Enterprises
0
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Posted - 2016.05.25 15:12:00 -
[2] - Quote
Just used the package.
Worked without incident.
I had, however, already tried to install PlayOnLinux to run EVE and added some things to the OS.
I am going to go back to a clean install and try from that.
Using Ubuntu 16.04 LTS, i7, Dual GTX 670. |

Bienator II
madmen of the skies
3530
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Posted - 2016.05.25 15:19:37 -
[3] - Quote
tested the early access version on Linux Mint 17.3 and it runs without problems.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Jubakumbi
JDA Enterprises
0
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Posted - 2016.05.25 17:52:26 -
[4] - Quote
Installed Kubuntu 16.04, nVidia drivers, then Steam, just because I saw the launcher look for it the first time.
With Steam running or not, while the launcher itself runs, when I go to play, the 'blue line' moves for a bit, but then stops - looks like the game tries to start and then just crashes to me.
Trying to figure out where the problem is now... |

Drilla
Lockstock. Dead Terrorists
26
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Posted - 2016.05.25 20:14:27 -
[5] - Quote
Is 64bit required to run the evelauncher or EVE itself on Linux? |

Kismeteer
The Scope Gallente Federation
880
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Posted - 2016.05.25 21:05:17 -
[6] - Quote
This worked a lot smoother than previous versions! Launcher seemed to work fine for me, even got the second client working well. Wine 1.9.10, very nice! Seems to perform quite well with normal flying around on multiple accounts, good windowing, etc.
Please note that this installs the following stuff:
- ~/evelauncher or wherever you untarred this to has the intial wine and qt install.
- ~/EVE has EVE SharedCache
- ~/.eve has the updater updates
- ~/.cache/CCP/EVE has the QtWebEngine
- ~/.config/CCP has the eve launcher configuration to set DX9 etc
- ~/EVE/SharedCache/wineenv/drive_c has your wine environment
- ~/EVE/SharedCache/wineenv/drive_c/users/${USER}/Local\ Settings/Application\ Data/CCP/EVE/c_tq_tranquility/ has your eve configurations like overviews etc (used to live in ~/.wine/drive_c/users/${USER}/Local Settings/Application Data/CCP/EVE)
- ~/Documents/EVE gets captures and logs
- ~/.QtWebEngineProcess is created and empty
- ~/.EVE is empty
It would be convenient if some of these were relocated a little better, like collapsing evelauncher into subdirectories, with some of these things layered under there. Or standardize on ~/EVE with subdirectories, or .eve or .EVE or .config etc. Maybe change the evelauncher to untar to EVE/evelauncher with the evelauncher.sh in the EVE directory?
Really appreciate your support for the community, Snorlax. It means a lot to those of us who use Linux.
Summary of errors:
[0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0525/153313:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/${USER}/z/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/${USER}/z/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0525/153313:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
PS. If anyone needs an overview with the new settings requirement, feel free to use mine: https://forums.eveonline.com/default.aspx?g=posts&m=6070894 |
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CCP Snorlax
C C P C C P Alliance
997

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Posted - 2016.05.25 21:08:13 -
[7] - Quote
Kismeteer wrote:This worked a lot smoother than previous versions! Launcher seemed to work fine for me, even got the second client working well. Wine 1.9.10, very nice! Seems to perform quite well with normal flying around on multiple accounts, good windowing, etc. Please note that this installs the following stuff:
- ~/evelauncher or wherever you untarred this to has the intial wine and qt install.
- ~/EVE has EVE SharedCache
- ~/.eve has the updater updates
- ~/.cache/CCP/EVE has the QtWebEngine
- ~/.config/CCP has the eve launcher configuration to set DX9 etc
- ~/EVE/SharedCache/wineenv/drive_c has your wine environment
- ~/EVE/SharedCache/wineenv/drive_c/users/${USER}/Local\ Settings/Application\ Data/CCP/EVE/c_tq_tranquility/ has your eve configurations like overviews etc (used to live in ~/.wine/drive_c/users/${USER}/Local Settings/Application Data/CCP/EVE)
- ~/Documents/EVE gets captures and logs
- ~/.QtWebEngineProcess is created and empty
- ~/.EVE is empty
It would be convenient if some of these were relocated a little better, like collapsing evelauncher into subdirectories, with some of these things layered under there. Or standardize on ~/EVE with subdirectories, or .eve or .EVE or .config etc. Maybe change the evelauncher to untar to EVE/evelauncher with the evelauncher.sh in the EVE directory? Really appreciate your support for the community, Snorlax.  It means a lot to those of us who use Linux. Summary of errors: [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0525/153313:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/${USER}/z/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/${USER}/z/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0525/153313:ERROR:resource_bundle.cc(691)] Failed to load /home/${USER}/z/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0525/153313:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
PS. If anyone needs an overview with the new settings requirement, feel free to use mine: https://forums.eveonline.com/default.aspx?g=posts&m=6070894 I moved the shared cache under the ~/.eve folder, the ~/EVE folder is probably from testing that prerelease version from last week.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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CCP Snorlax
C C P C C P Alliance
997

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Posted - 2016.05.25 21:09:57 -
[8] - Quote
Drilla wrote:Is 64bit required to run the evelauncher or EVE itself on Linux? The launcher is built as a 64bit app, but EVE is a 32bit app so Wine is built as 32bit as well.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Kismeteer
The Scope Gallente Federation
880
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Posted - 2016.05.25 21:19:17 -
[9] - Quote
CCP Snorlax wrote:I moved the shared cache under the ~/.eve folder, the ~/EVE folder is probably from testing that prerelease version from last week.
Nope, was created and populated by your launcher. I confirmed all these file and directory creations by a date search.
Oh, I missed one, ~/.nv/GLCache for your glcache. |

Cap'n Schmitty
Black Saints Snuffed Out
14
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Posted - 2016.05.25 21:30:55 -
[10] - Quote
Gentoo here. Worked beautifully right out of the box. As stated above, the wineprefix is created at ~/EVE/SharedCache/wineenv, so move your settings over there and you're golden.
Full output from running the launcher:
captaincrutches@X-Infinity-B-Funtoo ~/EVE/evelauncher $ ./evelauncher.sh static QPlatformTheme* QKdeTheme::createKdeTheme(): Unable to determine KDE dirs [0525/172211:ERROR:resource_bundle.cc(691)] Failed to load /home/captaincrutches/EVE/evelauncher/qtwebengine_resources.pak Some features may not be available. [0525/172211:ERROR:resource_bundle.cc(691)] Failed to load /home/captaincrutches/EVE/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0525/172211:ERROR:resource_bundle.cc(691)] Failed to load /home/captaincrutches/EVE/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0525/172211:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/captaincrutches/EVE/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/captaincrutches/EVE/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0525/172211:ERROR:resource_bundle.cc(691)] Failed to load /home/captaincrutches/EVE/evelauncher/qtwebengine_resources.pak Some features may not be available. [0525/172211:ERROR:resource_bundle.cc(691)] Failed to load /home/captaincrutches/EVE/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0525/172211:ERROR:resource_bundle.cc(691)] Failed to load /home/captaincrutches/EVE/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0525/172211:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
My emerge --info, if you're interested, is here as it's too long for a forum post: http://pastebin.com/2gbTmSAJ
Also of note is I'm currently running wine 1.9.9:
Installed versions: 1.9.9^t(09:44:41 AM 05/18/2016)(X alsa cups fontconfig gecko gstreamer jpeg lcms mono mp3 ncurses nls openal opencl opengl osmesa perl png pulseaudio realtime run-exes scanner ssl staging threads truetype udisks v4l xcomposite xinerama xml -capi -custom-cflags -d3d9 -dos -gphoto2 -gsm -ldap -netapi -odbc -oss -pcap -pipelight -prelink -s3tc -samba -selinux -test -vaapi ABI_MIPS="-n32 -n64 -o32" ABI_PPC="-32 -64" ABI_S390="-32 -64" ABI_X86="32 64 -x32" ELIBC="glibc" LINGUAS="-ar -bg -ca -cs -da -de -el -en -en_US -eo -es -fa -fi -fr -he -hi -hr -hu -it -ja -ko -lt -ml -nb_NO -nl -or -pa -pl -pt_BR -pt_PT -rm -ro -ru -sk -sl -sr_RS@cyrillic -sr_RS@latin -sv -te -th -tr -uk -wa -zh_CN -zh_TW")
You're the man, Snorlax. <3
@CaptainCrutches
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Drilla
Lockstock. Dead Terrorists
26
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Posted - 2016.05.25 21:41:53 -
[11] - Quote
CCP Snorlax wrote:Drilla wrote:Is 64bit required to run the evelauncher or EVE itself on Linux? The launcher is built as a 64bit app, but EVE is a 32bit app so Wine is built as 32bit as well.
Could you make a 32bit launcher version? I'd like to try it out on FreeBSD which can run 32bit Linux apps natively. |

Rhyme Bittern
Royal Amarr Institute Amarr Empire
14
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Posted - 2016.05.25 22:10:30 -
[12] - Quote
Interestingly, with the linux launcher my in-game browser does not work with eve websites (nor, presumably, with other https websites). |
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CCP Snorlax
C C P C C P Alliance
997

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Posted - 2016.05.25 22:30:16 -
[13] - Quote
Kismeteer wrote:CCP Snorlax wrote:I moved the shared cache under the ~/.eve folder, the ~/EVE folder is probably from testing that prerelease version from last week.
Nope, was created and populated by your launcher. I confirmed all these file and directory creations by a date search. Oh, I missed one, ~/.nv/GLCache for your glcache. Doh, I forgot to update the version file - the launcher in the download link will downgrade to the previous version. This explains the folder locations not being what they're supposed to. I've updated the file now
This will mean that the shared cache will have to be downloaded again, and the wineenv folder will be reconstructed. My apologies for this oversight.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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CCP Snorlax
C C P C C P Alliance
997

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Posted - 2016.05.25 22:30:57 -
[14] - Quote
Rhyme Bittern wrote:Interestingly, with the linux launcher my in-game browser does not work with eve websites (nor, presumably, with other https websites). I have a theory on what might be going on, I'll see if I can fix that tomorrow.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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CCP Snorlax
C C P C C P Alliance
997

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Posted - 2016.05.25 22:31:37 -
[15] - Quote
Drilla wrote:CCP Snorlax wrote:Drilla wrote:Is 64bit required to run the evelauncher or EVE itself on Linux? The launcher is built as a 64bit app, but EVE is a 32bit app so Wine is built as 32bit as well. Could you make a 32bit launcher version? I'd like to try it out on FreeBSD which can run 32bit Linux apps natively. I'll look into it, can't promise anything.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Katrina Bekers
Rim Collection RC The Old Guard.
254
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Posted - 2016.05.25 23:43:27 -
[16] - Quote
Thank you Snorlax, for keeping the linux (small) population happy. You've been invaluable in all these years, and this is just icing on the cake.
<< THE RABBLE BRIGADE >>
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Ransu Asanari
V0LTA WE FORM V0LTA
502
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Posted - 2016.05.26 01:21:39 -
[17] - Quote
Thanks for this. I've been looking to switch back to Linux as my main desktop for a while, rather than upgrading to Windows 10.
I think this is the perfect push. |

PinkKnife
Raising the Bar Of Sound Mind
519
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Posted - 2016.05.26 01:54:31 -
[18] - Quote
Ubuntu 16.04, fresh install (no playonlinux installed). Had to drop into the terminal to do the ol "sh evelauncher.sh", but once that got going it ran the launcher and started downloading. No issues so far, will update as it goes. |

Terrifiedkiller
Mindstar Technology Goonswarm Federation
0
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Posted - 2016.05.26 02:49:34 -
[19] - Quote
Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps)
CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz
Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
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Jessie Wallace
AQUILA INC Verge of Collapse
0
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Posted - 2016.05.26 03:15:50 -
[20] - Quote
Terrifiedkiller wrote:Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps) CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz
Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Congraluations you know nothing about anything. Vulkan is new, you will not get vulkan support on video cards on anything more than 2-3 years old at best. Also you make some hilarious assumption that it would be 1.) minimal changes, 2.) more optimized without even understanding what vulkan is.
If they wanted portability, they would just do opengl which works just fine. But they don't. |
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Elmore Jones
Nebula II
42
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Posted - 2016.05.26 03:32:20 -
[21] - Quote
Tested on Ubuntu 16.04 and OpenSUSE Tumbleweed, working perfectly on both. As the Tumbleweed installation is quite fresh on my laptop only 'zypper in wine' was needed to run the game proper.
+++ Reality Error 404 - Reboot Cosmos +++
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Torgeir Hekard
I MYSELF AND ME
257
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Posted - 2016.05.26 03:32:46 -
[22] - Quote
Can we have a SharedCache path setting in the ~/.config/CCP/EVE.config?
Also can we do something about optimus? Currently I'm editing evelauncher.sh to add primusrun, but it resets after downloading new launcher version.
Also https does not work in IGB. |

Rounon Dax
Terra Nanotech Yulai Federation
23
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Posted - 2016.05.26 05:56:50 -
[23] - Quote
Thank You CCP Snorlax!
Gentoo User here, works like a charm! |

Horza Balvedaa
Steel Fleet The Bastion
0
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Posted - 2016.05.26 06:32:37 -
[24] - Quote
Thank you Snorlax!
It appears to work very well for me at first glance on Arch.
The only issue I have noticed for me: In Network diagnostics -> Basic The basic network diagnostics get stuck on looping ping. Maybe ping needs a count.
I would also like to be able to specify wine launch programs and environmental variables such as: primusrun wine exefile.exe DRI_PRIME=1 glc-capture wine exefile.exe Steam makes this possible with launch options https://support.steampowered.com/kb_article.php?ref=6316-GJKC-7437 DRI_PRIME=1 glc-capture %command% |

g0nz028
25 Steal Industries
1
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Posted - 2016.05.26 07:05:11 -
[25] - Quote
This is amazing. Keep up the good work. |

Dreki Deggr
Dreddit Test Alliance Please Ignore
0
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Posted - 2016.05.26 08:38:46 -
[26] - Quote
Works flawlessly multi boxing on my Xubuntu 14.04 laptop with considerably improved performance over my previous wine build. |

Torgeir Hekard
I MYSELF AND ME
257
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Posted - 2016.05.26 09:06:59 -
[27] - Quote
Horza Balvedaa wrote: It appears to work very well for me at first glance on Arch.
Does menu - Shared Cache - Show in file browser work for you?
For me it complains about QT (though maybe it would not if your default file browser is non QT). |
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CCP Snorlax
C C P C C P Alliance
1008

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Posted - 2016.05.26 10:07:10 -
[28] - Quote
Torgeir Hekard wrote:Can we have a SharedCache path setting in the ~/.config/CCP/EVE.config?
Also can we do something about optimus? Currently I'm editing evelauncher.sh to add primusrun, but it resets after downloading new launcher version.
Also https does not work in IGB. I'm planning on making the shared cache location configurable, expect that sometime next week.
The https issue should be fixed later today.
I'll think about a proper solution for optimus - for now, you could copy the evelauncher.sh outside the evelauncher folder and edit it appropriately, then it won't get overwritten by updates.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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CCP Snorlax
C C P C C P Alliance
1008

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Posted - 2016.05.26 10:07:35 -
[29] - Quote
Torgeir Hekard wrote:Horza Balvedaa wrote: It appears to work very well for me at first glance on Arch.
Does menu - Shared Cache - Show in file browser work for you? For me it complains about QT (though maybe it would not if your default file browser is non QT). It doesn't work for me, no, haven't had time to investigate.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Natzuki Akiga
Stellar Solutions Factory United W-Corps
0
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Posted - 2016.05.26 12:06:57 -
[30] - Quote
Thank you for doing this! Great Work!
I was able to start the game using "primusrun evelauncher.sh". Everything seems to run fine so far. "optirun evelauncher.sh" however complains about wrong OpenGL Version:
Quote:libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast [VGL] WARNING: The OpenGL rendering context obtained on X display [VGL] :8 is indirect, which may cause performance to suffer. [VGL] If :8 is a local X display, then the framebuffer device [VGL] permissions may be set incorrectly. Unrecognized OpenGL version Unrecognized OpenGL version
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Torgeir Hekard
I MYSELF AND ME
257
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Posted - 2016.05.26 13:13:41 -
[31] - Quote
CCP Snorlax wrote:I'll think about a proper solution for optimus - for now, you could copy the evelauncher.sh outside the evelauncher folder and edit it appropriately, then it won't get overwritten by updates. Ah, good idea.
CCP Snorlax wrote: It doesn't work for me, no, haven't had time to investigate
It's a QT version mismatch. If I supply native (to distro) QT libraries and softlink QtWebEngine & co. it works. The downside is, the launcher main page does not render properly. I'm interested if it works with older QT versions though.
Natzuki Akiga wrote:I was able to start the game using "primusrun evelauncher.sh". Everything seems to run fine so far. Did you confirm that the game itself uses discrete card? I first tried to primusrun evelauncher.sh, and apparently it drops somewhere along the way before launching, well, the launcher itself. So both th launcher and the game are using integrated videocard (can be seen in graphics settings ingame). To use primusrun properly I had to edit the evelauncher.sh script itself (kinda like it happens with DOS:EE startup script which fails to primusrun via usual steam commandline shenanigans). |

Orbonius Primus
Anti-Nub Incorporated Triumvirate.
0
|
Posted - 2016.05.26 13:58:52 -
[32] - Quote
Thank you Based CCP Snorlax! Working without incident in Debian 8 on Gnome. I wonder though what the "Run in Direct X 9" checkbox entails if I uncheck it? Will it attempt to move up to DX11 and apply all the nice new effects or will it downgrade? |
|

CCP Snorlax
C C P C C P Alliance
1010

|
Posted - 2016.05.26 14:02:08 -
[33] - Quote
Orbonius Primus wrote:Thank you Based CCP Snorlax! Working without incident in Debian 8 on Gnome. I wonder though what the "Run in Direct X 9" checkbox entails if I uncheck it? Will it attempt to move up to DX11 and apply all the nice new effects or will it downgrade? It will fail miserably - Wine has enough DX11 support to make EVE think it's running on DX11 but not enough to actually run it.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Natzuki Akiga
Stellar Solutions Factory United W-Corps
0
|
Posted - 2016.05.26 14:03:21 -
[34] - Quote
Quote:Did you confirm that the game itself uses discrete card? I first tried to primusrun evelauncher.sh, and apparently it drops somewhere along the way before launching, well, the launcher itself. So both th launcher and the game are using integrated videocard (can be seen in graphics settings ingame). To use primusrun properly I had to edit the evelauncher.sh script itself (kinda like it happens with DOS:EE startup script which fails to primusrun via usual steam commandline shenanigans). Though ultimately I'd like to somehow leave the launcher itself on integrated card and only launch clients on discrete. You are right, can you please share what you did to fix this? |

Ravow
Booster del Norte
27
|
Posted - 2016.05.26 14:13:50 -
[35] - Quote
Hey Snorlax, you can remove these from the launcher packages because there not used. That will make it way smaller
Also, Maybe checking .so versions during update so you don't re-download all the file you already have :)
rm libQt5Svg.* rm libQt5Sql.* rm libQt5Test.* rm libQt5WebKit* rm libQt5OpenGL.* rm libQt5Se* rm libQt5PrintSupport.* rm libQt5Nfc.* rm libQt5Multimedia* rm libQt5Location.* rm libQt5Help.* rm libQt5De*.* rm libQt5CLucene.* rm libQt5Bluetooth.* rm libQt53D* rm libEnginio.*
|

Orbonius Primus
Anti-Nub Incorporated Triumvirate.
0
|
Posted - 2016.05.26 14:17:02 -
[36] - Quote
CCP Snorlax wrote:Orbonius Primus wrote:Thank you Based CCP Snorlax! Working without incident in Debian 8 on Gnome. I wonder though what the "Run in Direct X 9" checkbox entails if I uncheck it? Will it attempt to move up to DX11 and apply all the nice new effects or will it downgrade? It will fail miserably - Wine has enough DX11 support to make EVE think it's running on DX11 but not enough to actually run it.
Cool man, I'll just not click that little check box then. lol |

Anne' T'neal
Pod Test Dummies Virtus Crusade Protectorate
0
|
Posted - 2016.05.26 15:11:00 -
[37] - Quote
Tested and working on Ubuntu 16.04 LTS Gnome and Debian 8 Gnome. Great work CCP_Snorlax. Not shocking at all, but without all the extra junk that MS has running in its os background, I get a few extra FPS in Ubuntu than I do in windows, plus it feels a bit more responsive. Thank you for everything! |

Neirak Orlenard
RomFleet Worlds United Fedo Force
0
|
Posted - 2016.05.26 15:37:26 -
[38] - Quote
Thanks for the native launcher.
I've found a problem with missing text in the price history. http://i.imgur.com/nTe0hEt.png |
|

CCP Snorlax
C C P C C P Alliance
1011

|
Posted - 2016.05.26 15:41:27 -
[39] - Quote
Right, I had the same problem on Mac. I'll have a fix for that soon.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Orbonius Primus
Anti-Nub Incorporated Triumvirate.
0
|
Posted - 2016.05.26 15:51:07 -
[40] - Quote
CCP Snorlax wrote:Right, I had the same problem on Mac. I'll have a fix for that soon.
That's an issue that persists in the PoL version as well. |
|

Torgeir Hekard
I MYSELF AND ME
257
|
Posted - 2016.05.26 16:36:04 -
[41] - Quote
Natzuki Akiga wrote: You are right, can you please share what you did to fix this?
Change the last line of evelauncher.sh to primusrun $dirname/$appname "$@"
Orbonius Primus wrote:That's an issue that persists in the PoL version as well. Missing fonts IIRC. Don't remember which exactly (i think there were two?), but I think winetricks corefonts should do the trick, provided it's executed with the right wineprefix. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
168
|
Posted - 2016.05.26 16:54:02 -
[42] - Quote
The launcher always was trouble to get working. This works perfect on Ubuntu 14.04 LTS. Thanks!
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
|

Karbowiak
4M-CORP The-Culture
209
|
Posted - 2016.05.26 19:14:25 -
[43] - Quote
Hey Snorlax!
Would it be ok for the Solus OS guys to put your package into their repository, so it can be installed easily in Solus? :)
For information on their OS you can visit their page: https://solus-project.com/
They're also on IRC, Freenode in #Solus |

Drilla
Lockstock. Dead Terrorists
26
|
Posted - 2016.05.26 19:19:47 -
[44] - Quote
Since the game and wine is 32bit, please make the launcher 32bit also for maximum support. |
|

CCP Snorlax
C C P C C P Alliance
1013

|
Posted - 2016.05.26 19:40:25 -
[45] - Quote
Drilla wrote:Since the game and wine is 32bit, please make the launcher 32bit also for maximum support. Sure, makes sense, 64 bit was just the default when I created the project. I just need to find time for doing the change (and testing it).
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Katrina Bekers
Rim Collection RC The Old Guard.
254
|
Posted - 2016.05.26 20:56:07 -
[46] - Quote
Horza Balvedaa wrote:I would also like to be able to specify wine launch programs and environmental variables such as: You can always wrap the evelauncher script in another script, where you set your variables and from where you call Snorlax' sh.
For example, I put in a $PATH dir this one:
Quote: $ cat bin/lineve #!/bin/bash OLDPWD=$PWD
# vvv Here you'd put the directory where you unpacked the launcher cd "${HOME}/linux-eve/evelauncher"
# vvv Misc vars - this one is for nVidia driver, for example, but you may want to add here what you want to be available at startup export __GL_THREADED_OPTIMIZATIONS=1
# vvv Actual script, with some logging added for good measure, and eventually prefixed with stuff like optimus wrappers, pulseaudio, mumble overlay, etc. ./evelauncher.sh 2>&1 >>./log.txt cd $OLDPWD
<< THE RABBLE BRIGADE >>
|

Zari Tenjin
Catastrophic Overview Failure COF Alliance
0
|
Posted - 2016.05.26 21:39:18 -
[47] - Quote
Thank you so much for this.
Cant use it yet because of the IGB problem (gotta be on siggy) but looking froward from switching to your winebuilds!
Again thank you so much for making life easier for OSX and Linux people. You've been a godsend for us! |

Natzuki Akiga
Stellar Solutions Factory United W-Corps
0
|
Posted - 2016.05.26 21:58:56 -
[48] - Quote
When I launch the script, the game works, but I get these errors about QtWebEngine and the ingame browser does not work. Opening it causes this error.
/home/neutronst4r neutronst4r@Archy% /home/neutronst4r/EVE/evelauncher/evelauncher.sh [0526/235330:ERROR:resource_bundle.cc(691)] Failed to load /home/neutronst4r/EVE/evelauncher/qtwebengine_resources.pak Some features may not be available. [0526/235330:ERROR:resource_bundle.cc(691)] Failed to load /home/neutronst4r/EVE/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0526/235330:ERROR:resource_bundle.cc(691)] Failed to load /home/neutronst4r/EVE/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0526/235330:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/neutronst4r/EVE/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/neutronst4r/EVE/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0526/235330:ERROR:resource_bundle.cc(691)] Failed to load /home/neutronst4r/EVE/evelauncher/qtwebengine_resources.pak Some features may not be available. [0526/235330:ERROR:resource_bundle.cc(691)] Failed to load /home/neutronst4r/EVE/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0526/235330:ERROR:resource_bundle.cc(691)] Failed to load /home/neutronst4r/EVE/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0526/235330:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
I am using Arch and I installed the package "qt5-webengine" , but that did nothing. |
|

CCP Snorlax
C C P C C P Alliance
1018

|
Posted - 2016.05.27 09:50:16 -
[49] - Quote
I've updated the Wine version used by the launcher to use libgnutls, so https connections should now work in the ingame browser.
The Wine version is wine-1.9.10-ccp-daily-16 - if you haven't messed with Wine options you should automatically get that latest version.
There is a caveat, though - it insists on loading libgnutls.so.26 - I haven't figured out yet how to get it to load without the version number. If you don't have this version (I did not on my Ubuntu 15.10 system) then symlinking it to the latest should work.
This worked for me - use at your own risk:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so /usr/lib/i386-linux-gnu/libgnutls.so.26
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Torgeir Hekard
I MYSELF AND ME
257
|
Posted - 2016.05.27 11:37:23 -
[50] - Quote
Confirmed. Without libgnutls.so.26 it wasn't working for me. With a link to libgnutls.so.30.6.3 it works
PS: 32bit libs in arch are under /usr/lib32, just in case. |
|

Slynt
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.05.27 13:05:07 -
[51] - Quote
Torgeir Hekard wrote:Confirmed. Without libgnutls.so.26 it wasn't working for me. With a link to libgnutls.so.30.6.3 it works
PS: 32bit libs in arch are under /usr/lib32, just in case.
Okay, I can't get it to work on my arch no matter how hard i tried. Please share how did you make it work. |

Torgeir Hekard
I MYSELF AND ME
258
|
Posted - 2016.05.27 13:32:47 -
[52] - Quote
Slynt wrote: Okay, I can't get it to work on my arch no matter how hard i tried. Please share how did you make it work.
1) Confirm that your wine version (as shown in the launcher) is as per CCP Snorlax post. 2) Confirm that you have lib32-gnutls installed 3) Confirm that /usr/lib32/libgnutls.so exists. It should be a link to a particular version like /usr/lib32/libgnutls.so.30.6.3 in my case. 4) sudo ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26 The first argument is the target - what are you pointing AT. The second argument is the link - the alternative name for the object you are pointing at. |

DmitryEKT
AMMO INC
150
|
Posted - 2016.05.27 14:38:36 -
[53] - Quote
CCP Snorlax wrote:Right, I had the same problem on Mac. I'll have a fix for that soon. winetricks corefonts |

Slynt
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.05.27 15:12:36 -
[54] - Quote
Torgeir Hekard wrote:Slynt wrote: Okay, I can't get it to work on my arch no matter how hard i tried. Please share how did you make it work.
1) Confirm that your wine version (as shown in the launcher) is as per CCP Snorlax post. 2) Confirm that you have lib32-gnutls installed 3) Confirm that /usr/lib32/libgnutls.so exists. It should be a link to a particular version like /usr/lib32/libgnutls.so.30.6.3 in my case. 4) sudo ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26The first argument is the target - what are you pointing AT. The second argument is the link - the alternative name for the object you are pointing at.
Thanks. there's probably something I haven't installed yet, still can't make it work. I'll figure this out, since my version is same as yours and yours works, so the problem is on my end. |

Abbot Blueberry
24th Imperial Crusade Amarr Empire
0
|
Posted - 2016.05.27 17:50:28 -
[55] - Quote
Slynt wrote:Torgeir Hekard wrote:Slynt wrote: Okay, I can't get it to work on my arch no matter how hard i tried. Please share how did you make it work.
1) Confirm that your wine version (as shown in the launcher) is as per CCP Snorlax post. 2) Confirm that you have lib32-gnutls installed 3) Confirm that /usr/lib32/libgnutls.so exists. It should be a link to a particular version like /usr/lib32/libgnutls.so.30.6.3 in my case. 4) sudo ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26The first argument is the target - what are you pointing AT. The second argument is the link - the alternative name for the object you are pointing at. Thanks. there's probably something I haven't installed yet, still can't make it work. I'll figure this out, since my version is same as yours and yours works, so the problem is on my end. Doesn't work for me either. |

DmitryEKT
AMMO INC
150
|
Posted - 2016.05.27 18:07:06 -
[56] - Quote
Simply installing lib32-gnutls from Arch repos (I'm using Arch) was enough to make igb work for me, without any linking of files. |

Cerian Alderoth
Cataclysm Enterprises Pandemic Legion
20
|
Posted - 2016.05.27 18:14:58 -
[57] - Quote
Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!? 
I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation.
Thanks for working on this!  |

Beta Maoye
117
|
Posted - 2016.05.27 18:17:42 -
[58] - Quote
Work like a charm! Thank you so much, Snorlax!
The following steps work for me: 1.Install Ubuntu 16.04 LTS(64 bits) 2.Install latest display driver for Linux. 3.Install playonlinux. 4.Download and extract the launcher to home. 5.Run the shell script sh ./evelauncher.sh 6.Launcher pop up and start downloading files automatically. 7.Client ready and Play! |

Ravow
Booster del Norte
27
|
Posted - 2016.05.27 19:31:48 -
[59] - Quote
Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!?  I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this! 
Two way to increase performance:
- Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion.
- Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity)
@Snorlax Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.
Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches
If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself:
To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine.
note : some system don't have the glxinfo commande, better bundle it with the launcher. |

Altairia Moltora
Gemini Talon Curatores Veritatis Alliance
0
|
Posted - 2016.05.27 20:56:38 -
[60] - Quote
Linux noob here, and I am having nothing but trouble. I have run the shell script from the terminal, and the first time it worked great. Now when I try to run Eve, I have to run the shell script from terminal again, and it either tries to re-download everything or doesn't work at all. In addition, my terminal locks up with these error messages
Segmentation fault (core dumped) [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
I'm guessing it needs steam to work, but damned if Steam will play nice with me either. On Ubuntu 16.04 Any idea? I've done the standard update and upgrade |
|

Karbowiak
4M-CORP The-Culture
209
|
Posted - 2016.05.27 22:20:09 -
[61] - Quote
Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!?  I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this!  Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches
If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher.
While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P |

Slynt
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.05.28 00:44:27 -
[62] - Quote
Altairia Moltora wrote:Linux noob here, and I am having nothing but trouble. I have run the shell script from the terminal, and the first time it worked great. Now when I try to run Eve, I have to run the shell script from terminal again, and it either tries to re-download everything or doesn't work at all. In addition, my terminal locks up with these error messages
Segmentation fault (core dumped) [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/maharava/Games/EveOnline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/065314:ERROR:resource_bundle.cc(691)] Failed to load /home/maharava/Games/EveOnline/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/065314:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
I'm guessing it needs steam to work, but damned if Steam will play nice with me either. On Ubuntu 16.04 Any idea? I've done the standard update and upgrade
Sometime after yesterday, the dev update the wine, therefore you will download the wine again. Just let it download and you will be able to run it again.
|

Ruddger
Hmmzor. Muffins of Mayhem
0
|
Posted - 2016.05.28 02:10:34 -
[63] - Quote
The launcher opens for me then immediately closes.
[0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
Does it require steam to function? |

Ravow
Booster del Norte
27
|
Posted - 2016.05.28 02:48:13 -
[64] - Quote
Karbowiak wrote:Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!?  I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this!  Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches
If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher. While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P
Command Stream, since they put it back in staging (they did remove it from staging at 1.9.5 and put it back at 1.9.9 because of too many change), Are less performant than normal wine, unfortunately... Maybe it's fixed by now, but yeah, that would benefit OSX and Linux users wwith blobs. And wine can be patched with both staging and nine in the same time (enabling and disabling stuff are done in the "register")
Also, for Solus, I did ask there legal dept in 2009 or so about making a EVE Linux LiveDVD and they told me, no problem. |

Ravow
Booster del Norte
27
|
Posted - 2016.05.28 03:43:53 -
[65] - Quote
Ruddger wrote:The launcher opens for me then immediately closes. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
Does it require steam to function?
Nop. It just try to bind to steam, for some steam functions I guess but it's not required.
You end up getting a Segmentation fault. You can try to find where that come from by using a debugger.
To debug, be sure that "gdb" is installed. After modify laaunch script to use gdb (last line)
#!/bin/sh appname=`basename $0 | sed s,\.sh$,,`
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname export LD_LIBRARY_PATH gdb $dirname/$appname
you launch it...
You will get some text with (gdb) invite at the end, type run and press enter. If it crash, you will see something about it in the console and you can type : bt (for backtrace, it should tell you at least in what file it exploded, if it's from your system or internally to the launcher). to exit gdb, type Quit.
|

Ravow
Booster del Norte
27
|
Posted - 2016.05.28 04:48:15 -
[66] - Quote
What about an unified script + binary? For now, we have evelauncher and evelauncher.sh. Some people might run launcher instead of the .sh and get issue.
Usually, commercial app ship with the application Base64ed in the script, like that.
#!/bin/bash
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname export LD_LIBRARY_PATH
tail -n +$[ `grep -n '^BINARY' $0|cut -d ':' -f 1` + 1 ] $0 | base64 -d > $dirname/launcher.bin chmod +x $dirname/launcher.bin
$dirname/launcher.bin echo $? rm $dirname/launcher.bin exit
BINARY f0VMRgIBAQMAAAAAAAAAAAIAPgABAAAA13BBAAAAAABAAAAAAAAAANgpDAAAAAAAAAAAAEAAOAAJ AEAAIAAdAAYAAAAFAAAAQAAAAAAAAABAAEAAAAAAAEAAQAAAAAAA+AEAAAAAAAD4AQAAAAAAAAgA AAAAAAAAAwAAAAQAAAA4AgAAAAAAADgCQAAAAAAAOAJAAAAAAAAcAAAAAAAAABwAAAAAAAAAAQAA AAAAAAABAAAABQAAAAAAAAAAAAAAAABAAAAAAAAAAEAAAAAAAEWtCwAAAAAARa0LAAAAAAAAACAA AAAAAAEAAAAGAAAAWK0LAAAAAABYrWsAAAAAAFitawAAAAAACHsAAAAAAACwfgAAAAAAAAAAIAAA AAAAAgAAAAYAAADQCgwAAAAAANAKbAAAAAAA0ApsAAAAAABwAgAAAAAAAHACAAAAAAAACAAAAAAA AAAEAAAABAAAAFQCAAAAAAAAVAJAAAAAAABUAkAAAAAAAEQAAAAAAAAARAAAAAAAAAAEAAAAAAAA blablablablabla
That way you can get people just run "evelauncher" and ppl can still edit the script, if needed.
You can just take that script (without the binary and base64ed stuff) and do:
(if the script is named launcher) echo "BINARY" >> launcher base64 evelauncher >> launcher chmod a+x launcher |

Rsgm Vaille
Jump On Contact Test Alliance Please Ignore
0
|
Posted - 2016.05.28 07:05:25 -
[67] - Quote
Thank you so much.
Honestly I was prepared to quit if they discontinued the old launchers. Because of this I will be able to keep playing (without installing windows on another drive) for a while.
Runs perfectly on arch. |

Torgeir Hekard
I MYSELF AND ME
258
|
Posted - 2016.05.28 07:55:19 -
[68] - Quote
Ravow wrote:[ @Snorlax Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.
Actually this.
I just checked and found my jaw on the floor. For me nouveau+DRI_PRIME+gallium nine performance is much better than primusrun + proprietary on Nvidia GT645M. As in, I get better FPS with settings on mostly high with nouveau then I do with settings on low on proprietary. And that's with a middle-ground pstate (video memory running severely downclocked to keep it relatively cool).
Now I can finally play with nice graphics. Provided wine is compiled with nine support. Which is not the case with what's provided with the launcher as I understand. |

JeanQuad VanDamage
420th Airborne Division
0
|
Posted - 2016.05.28 20:08:38 -
[69] - Quote
Installs and runs without any issues on openSUSE Leap 42.1 with current nVIDIA proprietary video driver.
Thanks a lot for taking the time to do this! |

Rhyme Bittern
Royal Amarr Institute Amarr Empire
14
|
Posted - 2016.05.28 22:25:56 -
[70] - Quote
On ubuntu 16.04, with libgnutls30:i386 package installed, I have no /usr/lib/i386-linux-gnu/libgnutls.so. In order to make the IGB work again with https, I had to run:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so.30 /usr/lib/i386-linux-gnu/libgnutls.so.26 |
|

Cap'n Schmitty
14
|
Posted - 2016.05.29 05:09:47 -
[71] - Quote
Any chance of an option to use the wine version we've installed ourselves, if applicable (e.g. /usr/bin/wine instead of ~/.eve/wine/bin/wine)? I'd love to be able to keep any global settings (e.g. custom build options or USE flags in Gentoo). Obviously that comes with the risk of wine changes breaking the client, but you could just add a disclaimer to that effect and let us do it at our own risk.
@CaptainCrutches
|

John Soto
EVE University Ivy League
0
|
Posted - 2016.05.29 06:14:21 -
[72] - Quote
looks like everything is working great!
Fedora 23 with Nvidia drivers
But I get these errors on startup:
[0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/223735:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/223735:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/USER_NAME/src/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/USER_NAME/src/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources.pak Some features may not be available. [0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0528/223736:ERROR:resource_bundle.cc(691)] Failed to load /home/USER_NAME/src/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0528/223736:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Thank you for your efforts!!! |

Leany Umangiar
Adhocracy Incorporated Adhocracy
1
|
Posted - 2016.05.29 13:20:30 -
[73] - Quote
CCP Snorlax wrote:I've updated the Wine version used by the launcher to use libgnutls, so https connections should now work in the ingame browser.
The Wine version is wine-1.9.10-ccp-daily-16 - if you haven't messed with Wine options you should automatically get that latest version.
There is a caveat, though - it insists on loading libgnutls.so.26 - I haven't figured out yet how to get it to load without the version number. If you don't have this version (I did not on my Ubuntu 15.10 system) then symlinking it to the latest should work.
This worked for me - use at your own risk:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so /usr/lib/i386-linux-gnu/libgnutls.so.26
The game launches with no issues but still having issues with the ccpbrowser.exe
joaobasto@Joao-Laptop ~ $ ls -la /usr/lib/i386-linux-gnu/libgnutls.so.26 lrwxrwxrwx 1 root root 20 May 29 12:37 /usr/lib/i386-linux-gnu/libgnutls.so.26 -> libgnutls.so.26.22.6
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00737394). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:00737394 ESP:0135d9cc EBP:0135d9e4 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:00000000 ECX:00f59de8 EDX:00ff3ac0 ESI:00f550d8 EDI:fffce002 Stack dump: 0x0135d9cc: ffffce00 00829bd2 00fe7d5c 00fe7b98 0x0135d9dc: 008ae228 00fe7d5c 0135da2c 00994c73 0x0135d9ec: 00000001 00000001 00fe7d5c 00fe7d5c 0x0135d9fc: 00000000 00fe7d5c 00000000 00000001 0x0135da0c: 00000000 00fe7d5c 00000000 00000001 0x0135da1c: 00fe7b98 00000000 00000001 00fe7d5c Backtrace: =>0 0x00737394 in awesomium (+0x237394) (0x0135d9e4) 1 0x00994c73 in awesomium (+0x494c72) (0x0135da2c) 2 0x00995059 in awesomium (+0x495058) (0x0135da78) 3 0x009c95fb in awesomium (+0x4c95fa) (0x0135da90) 4 0x009cf4e4 in awesomium (+0x4cf4e3) (0x0135dc38) 5 0x008b53b5 in awesomium (+0x3b53b4) (0x0135dcc0) 6 0x008a99bb in awesomium (+0x3a99ba) (0x0135dd40) 7 0x008b53c6 in awesomium (+0x3b53c5) (0x0135ddc4) 8 0x008a99bb in awesomium (+0x3a99ba) (0x0135de44) 9 0x008b53c6 in awesomium (+0x3b53c5) (0x0135dec8) 10 0x008a99bb in awesomium (+0x3a99ba) (0x0135df48) 11 0x008b53c6 in awesomium (+0x3b53c5) (0x0135dfcc) 12 0x008a99bb in awesomium (+0x3a99ba) (0x0135e014) 13 0x00757350 in awesomium (+0x25734f) (0x0135e044) 14 0x0071342d in awesomium (+0x21342c) (0x0135e070) 15 0x00a4127b in awesomium (+0x54127a) (0x00f77238) 16 0x0037b4c1 (0x02827ee5) 17 0x01003701 (0x01003b8c) 18 0x006e0072 in awesomium (+0x1e0071) (0x00750074) 19 0x04c483ff (0xde0097e8) 0x00737394: movl 0x0(%eax),%edx
System information: Wine build: wine-1.9.10 Platform: i386 Version: Windows XP Host system: Linux Host version: 3.19.0-32-generic
Any help would be apreciated |

Ima Wreckyou
The Conference Elite CODE.
2531
|
Posted - 2016.05.29 14:33:50 -
[74] - Quote
Just tested this on my Laptop with Gentoo and some Intel built in GPU. Works perfectly! Thank you so much CCP Snorlax!
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Edna Gallente
Catastrophic Overview Failure COF Alliance
4
|
Posted - 2016.05.29 17:02:44 -
[75] - Quote
Worked out of the box on Ubuntu 16.04. Only problem is that none of the settings on the launcher or the downloaded files keep after restarting the launcher.
I'm pretty new to Linux so I just stuck the files in a folder on ~/Desktop/ and I'm launching it with ./evelauncher.sh
I assume I'm doing something wrong. Do have to put the files in some special place or something?
|

Ja'Luz
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.05.29 20:19:53 -
[76] - Quote
Working on Arch 4.5.4 with Nvidia proprietary drivers. I re-subbed to see the new changes and test out EVE through wine since I've ditched windows, very happy to see this instead of having to keep up with my own wineprefix. I was going to see if I could maintain a sub with in-game ISK for PLEX, but I'll gladly keep a paying sub going if this continues to be developed.
Copy/Paste from Linux to the launcher works!!! For some reason it wasn't working when I set up my own prefix... must have missed a setting somewhere, but with this launcher I don't have to worry about it :)
Thanks and I hope to see continued development on this! |

Ja'Luz
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.05.29 20:31:52 -
[77] - Quote
Edna Gallente wrote:Worked out of the box on Ubuntu 16.04. Only problem is that none of the settings on the launcher or the downloaded files keep after restarting the launcher.
I'm pretty new to Linux so I just stuck the files in a folder on ~/Desktop/ and I'm launching it with ./evelauncher.sh
I assume I'm doing something wrong. Do have to put the files in some special place or something?
You can create a .desktop file to help launch it, mine is something like:
[Desktop Entry] Name=EVE Online Comment=EVE Online Exec=sh /path/to/evelauncher.sh Type=Application StartupNotify=true Icon=539E_evelauncher.0
Placed in ~/Desktop should work. I wanted gnome to display the shortcut in gnome's "meta" mode if I started typing in "EVE" in the search box, so I also placed the EVE.desktop file in: /usr/share/applications/
The "Icon" parameter is not required, but I had some evelauncher icons in ~/.local/share/icons/hicolor/ , not sure if this launcher placed those there or if those were remnants of another experiment.
|
|

CCP Snorlax
C C P C C P Alliance
1022

|
Posted - 2016.05.29 21:13:45 -
[78] - Quote
Cap'n Schmitty wrote:Any chance of an option to use the wine version we've installed ourselves, if applicable (e.g. /usr/bin/wine instead of ~/.eve/wine/bin/wine)? I'd love to be able to keep any global settings (e.g. custom build options or USE flags in Gentoo). Obviously that comes with the risk of wine changes breaking the client, but you could just add a disclaimer to that effect and let us do it at our own risk. This is the plan, yes, not sure when I get the chance.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Rhyme Bittern
Royal Amarr Institute Amarr Empire
14
|
Posted - 2016.05.29 21:34:10 -
[79] - Quote
Another issue: clicking links on the launcher window (news titles and patch notes) does not launch my browser. |

Dart Ofrez
Razati's trust inc
2
|
Posted - 2016.05.30 11:30:39 -
[80] - Quote
Hello,
I'm a newby in Linux world but I installed Ubuntu version on my laptop and the launcher is working fine.
Thanks a lot for this, so I can play with Eve when on professionnal travel.
Regards
|
|

Nightborder
Higher Than Everest The-Culture
9
|
Posted - 2016.05.30 14:11:16 -
[81] - Quote
It works in Arch. I got the same errors as mentioned earlier with qtwebengine_resources when installing. The game did not start after that, so I had to install some .Net thing. I dont remember now. Maybe wine gecko, mono and some MS fonts. IGB does not work. |

Barick Lafisques
Falcoes Peregrinos Spartan Republic
0
|
Posted - 2016.05.31 03:10:58 -
[82] - Quote
Quote:[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
It will work with Steam?  |

g0nz028
25 Steal Industries
1
|
Posted - 2016.05.31 06:23:58 -
[83] - Quote
Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!?  I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this!  Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches
If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher.
I have a question regarding gallium nine. Is it possible to get it run with an nvidia card and proprietary drivers? I have linux mint 17.3. and can't get the nouvea driver running. Or would I have to switch to an ati card? |

Ravow
Booster del Norte
27
|
Posted - 2016.05.31 07:11:39 -
[84] - Quote
g0nz028 wrote: I have a question regarding gallium nine. Is it possible to get it run with an nvidia card and proprietary drivers? I have linux mint 17.3. (geforce gtx 960) and can't get the nouvea driver running. Or would I have to switch to an ati card?
Nine is a Gallium3D state tracker. It can only be used with Opensource drivers that are using the Gallium part of Mesa (radeonsi, amdgpu, nouveau... NO Intel)
I think your card is too new for nouveau, you probably have to wait or get a "not the last last" AMD model.
WAIT!!!! I just read that Nvidia 900 serie support landed in Linux 4.6. Do you have that kernel? It's that new that you probably need git libdrm, llvm, mesa, ddx..... llvm might not be needed for nvidia card.
Edit : Unfortunaly, no reclocking support for these card in that last kernel, meaning ? It will stay stuck a low power mode. You can look at the stat at phoronix here : http://www.phoronix.com/scan.php?page=article&item=gtx-900-nouveau&num=1 |

Ravow
Booster del Norte
27
|
Posted - 2016.05.31 07:18:41 -
[85] - Quote
Barick Lafisques wrote:Quote:[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
It will work with Steam? 
I get that errer when Steam is running :)
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. |

g0nz028
25 Steal Industries
1
|
Posted - 2016.05.31 07:30:10 -
[86] - Quote
Ravow wrote:WAIT!!!! I just read that Nvidia 900 serie support landed in Linux 4.6. Do you have that kernel? It's that new that you probably need git libdrm, llvm, mesa, ddx..... llvm might not be needed for nvidia card. Edit : Unfortunaly, no reclocking support for these card in that last kernel, meaning ? It will stay stuck a low power mode. You can look at the stat at phoronix here : http://www.phoronix.com/scan.php?page=article&item=gtx-900-nouveau&num=1
there seems to be at least static reclocking:
Quote:With Kepler GPUs on Nouveau there is at least static re-clocking support that can be enabled manually and with a very recent kernel release is generally stable.
http://www.phoronix.com/scan.php?page=article&item=nouveau-linux46-kepler&num=1
there seems to be hope. |

Houbahop
Never Surrender. No Handlebars.
1
|
Posted - 2016.05.31 17:14:13 -
[87] - Quote
Thanks a lot, works perfect except ig browser on mint 17.1 old box, CPU load went from 100% to 80%
gg |

Kretex
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.05.31 21:09:41 -
[88] - Quote
Hi,
This is great news! I've been out of game for 4-5 years almost and this was the final push needed to get me to re-opening my accounts again. Installation was so easy it almost put apt-get to shame... almost ;) .
So far everything works for me on debian testing, except for the in game browser. I get the same big blob when trying to run it, and after adding a link from libgnutls 26 to libgnutls 30 the browser opens, the spinning wheel spins, but nothing happens... I'll try some more stuff when I get to it. If you want any debugging info etc, let me know what you want. |

Atum
Eclipse Industrials Quantum Forge
121
|
Posted - 2016.06.01 15:45:15 -
[89] - Quote
Jessie Wallace wrote:Congraluations you know nothing about anything. Vulkan is new, you will not get vulkan support on video cards on anything more than 2-3 years old at best. Also you make some hilarious assumption that it would be 1.) minimal changes, 2.) more optimized without even understanding what vulkan is.
If they wanted portability, they would just do opengl which works just fine. But they don't. Vulkan is new, yes, but then again, so is everything at one time or another. The migration to DX11 still isn't required (would be neat to see how many folks are still running DX9), and I doubt CCP is working on a major engine overhaul at the moment anyways. But by the time the Trinity2 engine really shows its age (which will probably be when tessellation is taken for granted, rather than a Fanfest "This is coming Soon(tm)"), everyone will be running Vulkan-compatible hardware anyways, so where's the problem? As you rightly point out, rewriting a graphics engine is no small undertaking, but once the decision is made to do it, there's no reason not to choose an API designed to be both cross-platform and gaming-friendly. |

Katrina Bekers
Rim Collection RC The Old Guard.
254
|
Posted - 2016.06.01 16:29:09 -
[90] - Quote
Atum wrote:The migration to DX11 still isn't required (would be neat to see how many folks are still running DX9), and I doubt CCP is working on a major engine overhaul at the moment anyways. Unfortunately, CCP seems to disagree:
https://community.eveonline.com/news/dev-blogs/directx-9-phase-out/
They say 3.2% are still on DX9 (and of course all Mac and Linux users): https://community.eveonline.com/news/news-channels/eve-online-news/changes-to-os-minimum-requirements/
I'm a bit worried. DX11 in WINE is still a long way from completion.
And Vulkan, while great as replacement, leaves Mac out in the dust and it's "too new".
But DX9 has been just declared "too old".
We're in the middle of nowhere.
<< THE RABBLE BRIGADE >>
|
|

Dominous Nolen
We're Happy In Wormhole Space
187
|
Posted - 2016.06.01 16:58:15 -
[91] - Quote
I'll be interested to see where CCP ends up on this seeing as Snorlax put time into a linux launcher and are dropping dx9 support.
Where'd the roadmap fork here guys?
@dominousnolen
|

Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2016.06.01 17:14:23 -
[92] - Quote
I just hope it stays as it is right now for two months: ) i just plxxed 3 accounts for 2 months :(
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
|
|

CCP Snorlax
C C P C C P Alliance
1027

|
Posted - 2016.06.01 17:21:19 -
[93] - Quote
Adara Starkiss wrote:I just hope it stays as it is right now for two months: ) i just plxxed 3 accounts for 2 months :( Don't worry - when have you ever seen us move that quickly? :)
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Atum
Eclipse Industrials Quantum Forge
121
|
Posted - 2016.06.01 18:52:16 -
[94] - Quote
From the (just posted today!) dev blog, it sounds like what they're doing is disabling features that "just won't work" in DX9, but not removing support for it entirely. I also mentioned in that other thread that Vulkan being "too new" is something that, by the time we're due for the next major graphics engine overhaul, shouldn't be an issue anymore. I would expect Apple to have rolled support for it into iOS by then as well, given that it is designed to be OS-agnostic anyways. |

Miao Sajuuk
Wildly Inappropriate Goonswarm Federation
8
|
Posted - 2016.06.01 19:58:01 -
[95] - Quote
I think we need:
Using system wine
Custom command for bumblebee / mixed GPU
And maybe using system qt library?
 |

Ravow
Booster del Norte
27
|
Posted - 2016.06.02 03:58:23 -
[96] - Quote
Miao Sajuuk wrote:I think we need: Using system wine Custom command for bumblebee / mixed GPU And maybe using system qt library? 
I don't think he can reasonably do "system qt libs" as might require compiling and packaging the launcher for all distributions out there. You can't know in advance what version of what libs are available. Code could be made to detect what's available but but ill require a separate binaries, You can't simply made code that will detect your qt stuff in the same executable as the launcher as the Linux dynamic linker with crash the binary with missing libQtWidgets-whatever.so and not execute any of the "qt detection runtime".
The way the launcher is currently made, Snorlax can just recompile it for OSX, Windows and Linux without changing a line of code, except for some ifdef there and there. and you have to ship QT on these (OSX/Windows) because it's not available, guaranteed! |

Zerzzes Markarian
Andraste.
3
|
Posted - 2016.06.02 09:29:47 -
[97] - Quote
Works almost perfectly on my rather old laptop with Ubuntu 14.04. Even the optirun works, which I couldn't use for some time now.
The game works fine. EVEN THE CAPTAIN'S QUARTER WORKS The laptop stays cooler, even with higher graphics options. I didn't have such a great EVE experience for quite some time Thanks for that!
I have only one tiny issue with the launcher itself. Sometimes (when I come back from a different workspace), the gui is frozen, and it takes some time until it wakes up.
Otherwise it's great. Thanks a lot. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6004
|
Posted - 2016.06.02 14:54:29 -
[98] - Quote
CCP Snorlax wrote:Adara Starkiss wrote:I just hope it stays as it is right now for two months: ) i just plxxed 3 accounts for 2 months :( Don't worry - when have you ever seen us move that quickly? :)
Perfect name for that response 
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Papa Yoru
Orange Street
0
|
Posted - 2016.06.02 15:03:35 -
[99] - Quote
With the announcement that dx9 will be leaving us, what future for this if Wine doesn't get dx11 ready in time? Vulkan (with hopeful expression for cross compiled EVE client for all 3 platforms) |

Ravow
Booster del Norte
27
|
Posted - 2016.06.02 15:44:19 -
[100] - Quote
Papa Yoru wrote:With the announcement that dx9 will be leaving us, what future for this if Wine doesn't get dx11 ready in time? Vulkan (with hopeful expression for cross compiled EVE client for all 3 platforms)
It's no problem. CCP will not dump D3D9 until Wine support it becose they support officially OSX (I really doubt that Cider will get it first as the devels are on the Wine side and Cider just take wine code without giving back (aka: parasite)). Plus CCP is phasing out Cider to use just Wine, I think. |
|

Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
0
|
Posted - 2016.06.02 16:35:48 -
[101] - Quote
Thanks, Snorlax, for getting this out there. Here's my setup:
gentoo Linux using the FVWM DE, nVidia GTX580 that *was* running whatever the latest wine was, and also the latest Qt. Gentoo is a rolling-release distro, and everything installed is pretty much the latest dev release.
Launcher loaded fine, launched EVE fine. Re-loading all the assets slowed everything down (the opening movie kept freezing, until eventually I just gave up and skipped it. Is there a way to pre-load that before the client launches? Like, a "preload movie and watch before client launch" button?)
Aside from that, it seems to work fine (minus the annoyance of having to re-load all my client settings, load a tab profile, etc.)
Awesome works. Many thanks.
EH |

Ravow
Booster del Norte
27
|
Posted - 2016.06.02 20:45:59 -
[102] - Quote
Elassus Herron wrote:Thanks, Snorlax, for getting this out there. Here's my setup:
gentoo Linux using the FVWM DE, nVidia GTX580 that *was* running whatever the latest wine was, and also the latest Qt. Gentoo is a rolling-release distro, and everything installed is pretty much the latest dev release.
Launcher loaded fine, launched EVE fine. Re-loading all the assets slowed everything down (the opening movie kept freezing, until eventually I just gave up and skipped it. Is there a way to pre-load that before the client launches? Like, a "preload movie and watch before client launch" button?)
Aside from that, it seems to work fine (minus the annoyance of having to re-load all my client settings, load a tab profile, etc.)
Awesome works. Many thanks.
EH
You have an option somewhere in the launcher to just download ALL assets. Do that before bed if you have a slow adsl like me and it will be fixed tomorrow :) |

Aldrad
Zedd.
12
|
Posted - 2016.06.03 10:29:27 -
[103] - Quote
Still getting a crash when opening the browser.
http://pastebin.com/S4J7pCNx
GöÇGò+ ls -l /usr/lib32/libgnutls.so.26 lrwxrwxrwx 1 root root 23 Jun 2 23:17 /usr/lib32/libgnutls.so.26 -> /usr/lib32/libgnutls.so GöÇGò+ ls -l /usr/lib/libgnutls.so.26 lrwxrwxrwx 1 root root 21 Jun 2 23:16 /usr/lib/libgnutls.so.26 -> /usr/lib/libgnutls.so |

Mr chugalug
McKamikaze Highlanders
0
|
Posted - 2016.06.03 13:33:09 -
[104] - Quote
Thanks for this. Three clients no problem! Ubuntu 16.04 |

Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2016.06.03 18:43:56 -
[105] - Quote
Thanks CCP Snorlax :)
I would like to try this launcher, even though the other beta launcher (now official I suppose) is working okay with me.
But as I've read, it seems that running this native launcher will download everything again, and I cant afford that. Im on a limited data plan, and its not feasible downloading everything again just to test a new launcher :(
Wish it was possible to copy all the data I got right now working so that if anything it only downloads the special wine and thats it.
Is it?
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
|

gutigen
Wormbro
0
|
Posted - 2016.06.04 01:21:30 -
[106] - Quote
Would it be possible to make it run with Steam version of EVE? |

Slynt
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2016.06.04 06:46:11 -
[107] - Quote
My client somehow got updated to 1046098 while I was asleep. Now the launcher trying to upgrade to 1043593? <- This is the original version from CCP Snorlax
What happen here? |

ocadok
No API 0 tax
0
|
Posted - 2016.06.04 11:40:04 -
[108] - Quote
Tryed to execute in empty xorg session (as i've done with wine) witn this script:
if [ ! -f /tmp/.X1-lock ]; then gksudo xinit -- :1 & nvidia-settings --load-config-only sleep 5 fi
export DISPLAY=:1
cd /media/2TB/gamez/evelauncher && ./evelauncher.sh
and get this error:
[0604/173807:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Segmentation fault (core dumped)
in current xorg all fine.
Thanks for your work!
PS: Ubuntu 16.04 x64 |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6005
|
Posted - 2016.06.04 19:32:30 -
[109] - Quote
gutigen wrote:Would it be possible to make it run with Steam version of EVE?
What you could do, is set up a regular username/password for use with this. if you log into the secure site, using your steam account, you can get regular credentials, so you no longer need to depend on Steam.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

BanditSan Serine
BestBeerDrinkers
0
|
Posted - 2016.06.05 20:35:33 -
[110] - Quote
Aldrad wrote:Still getting a crash when opening the browser. http://pastebin.com/S4J7pCNx
GöÇGò+ ls -l /usr/lib32/libgnutls.so.26 lrwxrwxrwx 1 root root 23 Jun 2 23:17 /usr/lib32/libgnutls.so.26 -> /usr/lib32/libgnutls.so GöÇGò+ ls -l /usr/lib/libgnutls.so.26 lrwxrwxrwx 1 root root 21 Jun 2 23:16 /usr/lib/libgnutls.so.26 -> /usr/lib/libgnutls.so
Have same crash here |
|

Rumat
Xadrar
0
|
Posted - 2016.06.06 16:35:27 -
[111] - Quote
Cheers to Kismeteer who pointed out some technical details. If you like me moved to this from running under Wine you accordingly might want to do these things:
- To keep your settings, move the according settings-folder(s) (you might have several, each one has the folders "settings" and "cache") from $HOME/.wine/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE to $HOME/.eve/wineenv/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE/c_tq_tranquility (name it like settings_YOURNAME and you will be able to choose between different ones in the launcher with YOURNAME).
- To keep your old logs in the same place as the new ones (from chats etc.) copy/move $HOME/EVE to $HOME/Documents/EVE.
Ingame browser produces crashes (Debian Jessie), but limited to the tab/browser, so I stayed logged in at least (i.e. the client didn't crash entirely). Any hints how to get that 32Bit library to a 64Bit installation on Debian? Or even better, how to get it to use the amd64 version? Shouldn't that be able to handle any 32Bit requests as well? Or will this be included in the "binary package"? |
|

CCP Snorlax
C C P C C P Alliance
1052

|
Posted - 2016.06.06 16:44:45 -
[112] - Quote
Rumat wrote:Cheers to Kismeteer who pointed out some technical details. If you like me moved to this from running under Wine you accordingly might want to do these things:
- To keep your settings, move the according settings-folder(s) (you might have several, each one has the folders "settings" and "cache") from $HOME/.wine/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE to $HOME/.eve/wineenv/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE/c_tq_tranquility (name it like settings_YOURNAME and you will be able to choose between different ones in the launcher with YOURNAME).
- To keep your old logs in the same place as the new ones (from chats etc.) copy/move $HOME/EVE to $HOME/Documents/EVE.
Ingame browser produces crashes (Debian Jessie), but limited to the tab/browser, so I stayed logged in at least (i.e. the client didn't crash entirely). Any hints how to get that 32Bit library to a 64Bit installation on Debian? Or even better, how to get it to use the amd64 version? Shouldn't that be able to handle any 32Bit requests as well? Or will this be included in the "binary package"? The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
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Rumat
Xadrar
0
|
Posted - 2016.06.06 17:16:11 -
[113] - Quote
CCP Snorlax wrote:Rumat wrote: Ingame browser produces crashes (Debian Jessie), but limited to the tab/browser, so I stayed logged in at least (i.e. the client didn't crash entirely). Any hints how to get that 32Bit library to a 64Bit installation on Debian? Or even better, how to get it to use the amd64 version? Shouldn't that be able to handle any 32Bit requests as well? Or will this be included in the "binary package"?
The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players. If you are willing to get into it, I'm all yours to gather information if you need me to.
Did you install 32Bit libraries as well? Earlier posts mentioned those would be needed? I did try installing gnutls-bin but that didn't change anything. And I do not have 32Bit repositories ...
P.S.: Availability and installed versions:
root@host:~# apt search gnutls | grep gnutls
WARNING: apt does not have a stable CLI interface yet. Use with caution in scripts.
dsyslog-module-gnutls/stable 0.6.0+nmu1 amd64 gnutls-bin/stable 3.3.8-6+deb8u3 amd64 gnutls-doc/stable 3.3.8-6+deb8u3 all guile-gnutls/stable 3.3.8-6+deb8u3 amd64 libapache2-mod-gnutls/testing 0.7.4-2 amd64 libcurl3-gnutls/stable,stable,now 7.38.0-4+deb8u3 amd64 [installed,automatic] libcurl4-gnutls-dev/stable,stable,now 7.38.0-4+deb8u3 amd64 [installed] libghc-gnutls-dev/stable 0.1.4-6 amd64 libghc-gnutls-doc/stable 0.1.4-6 all libghc-gnutls-prof/stable 0.1.4-6 amd64 libgnutls-deb0-28/stable,now 3.3.8-6+deb8u3 amd64 [installed,automatic] libgnutls-openssl27/stable,now 3.3.8-6+deb8u3 amd64 [installed,automatic] libgnutls26/now 2.12.20-8+deb7u2 amd64 [installed,local] libgnutls28-dbg/stable 3.3.8-6+deb8u3 amd64 libgnutls28-dev/stable 3.3.8-6+deb8u3 amd64 libgnutls30/testing 3.4.12-2 amd64 libgnutlsxx28/stable 3.3.8-6+deb8u3 amd64 libneon27-gnutls/stable,now 0.30.1-1 amd64 [installed,automatic] libneon27-gnutls-dbg/stable 0.30.1-1 amd64 libneon27-gnutls-dev/stable 0.30.1-1 amd64 libxmlsec1-gnutls/stable,now 1.2.20-2+b1 amd64 [installed,automatic] python-gnutls/stable 2.0.1-2 amd64 rsyslog-gnutls/stable 8.4.2-1+deb8u2 amd64 |

Papu Motsu
State War Academy Caldari State
0
|
Posted - 2016.06.06 19:15:30 -
[114] - Quote
Just use Vulkan. DX not cross-platform. |

Ravow
Booster del Norte
28
|
Posted - 2016.06.06 21:32:06 -
[115] - Quote
Papu Motsu wrote:Just use Vulkan. DX not cross-platform.
First, porting to a totally different APi take a ton of time and add a ton of new bug to fix...
Then, D3D9 is more cross platform than vulkan right now.
Vulkan support on linux is limited to radeon 290x+ and recent nvidia Native d3d9 via nine is available from radeon 4 serie and older nvidia and of course, when not available, wine can convert it to opengl.. Vulkan does not have a opengl converter available yet.
Vulkan is not available on osx yet from my last news but guess what, d3d9 can be translated to opengl with wine :)
So d3d9 is more cross platform. Work the best on Linux with nine and then Windows support of d3d9 is just behind.. Followed far behind by the translator (wine) but still, work on all platforms including the BSDs who will maybe get vulkan in 2032.
If CCP where to make a new game with an engine from scratch, Vulkan would be the best choice as by the time they get it ready, osx and more Linux drivers would get proper Vulkan support. |

Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2016.06.06 23:18:44 -
[116] - Quote
So, reply #105 is still unanswered :P
What gets downloaded in this native version of the launcher?
Is it possible to copy/paste what I already have so it doesnt download anything else besides the special wine and special settings?
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
|
|

CCP Snorlax
C C P C C P Alliance
1052

|
Posted - 2016.06.06 23:24:43 -
[117] - Quote
Adara Starkiss wrote:So, reply #105 is still unanswered :P
What gets downloaded in this native version of the launcher?
Is it possible to copy/paste what I already have so it doesnt download anything else besides the special wine and special settings?
Sorry, must have overlooked this.
Sure, you can copy the shared cache. Install the native launcher, then copy the shared cache from the Wine installation over to ~/.eve before starting it up.
The shared cache will be somewhere under your Wine env folder (~/.wine by default) - should be a folder called SharedCache next to the Launcher folder.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
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Cietra Vorvald
Vorvald Consolidated
0
|
Posted - 2016.06.07 06:59:20 -
[118] - Quote
Tested on Manjaro clean install (Arch based distro): launcher works out of the box, but requires lib32-libldap to successfully launch the client. ...and then the client works better, on higher graphical settings, than the vanilla windows version.
Amazing, CCP Snorlax <3 |

Zabell
Pator Tech School Minmatar Republic
0
|
Posted - 2016.06.07 07:16:54 -
[119] - Quote
Thanks for the easy-to-use launcher, +3 account activations from me.
I can confirm it's running smoothly on Arch Linux, Nvidia 970 and ultrawide screen. Only issue is opening the ingame launcher causes an error.
/ Zabell |

Carson Moore
Rising Star Ventures
1
|
Posted - 2016.06.07 07:36:45 -
[120] - Quote
I am very excited about this so I tried to get it to run.
I have been wanting to switch to Linux from Windows and only eve was keeping me from that so yesterday I installed the latest Linux Mint with Cinnamon on my machine after verifying the launcher and client worked just fine on my Manjaro VM (very slow though).
After a clean install of Mint the launcher starts up but when i click "play" it changes the triangle next to my account to a square and the statusbar is doing its animation, but it never actually launches the client. After a while the square turns back into a triangle and it is like I never pressed the "play" button.
I have a feeling that I am missing something.
I am running on an i5 with a AMD radeon r9.
I tried installing the latest drivers by AMD but the installer says it is incompatible to my version of X. The driver I tried comes from here: http://support.amd.com/en-us/download/linux
Mint comes with a different version of the same driver, which I have installed.
Thanks for any help! |
|

Zabell
Pator Tech School Minmatar Republic
0
|
Posted - 2016.06.07 07:57:01 -
[121] - Quote
Carson Moore wrote:I am very excited about this so I tried to get it to run. I have been wanting to switch to Linux from Windows and only eve was keeping me from that so yesterday I installed the latest Linux Mint with Cinnamon on my machine after verifying the launcher and client worked just fine on my Manjaro VM (very slow though). After a clean install of Mint the launcher starts up but when i click "play" it changes the triangle next to my account to a square and the statusbar is doing its animation, but it never actually launches the client. After a while the square turns back into a triangle and it is like I never pressed the "play" button. I have a feeling that I am missing something. I am running on an i5 with a AMD radeon r9. I tried installing the latest drivers by AMD but the installer says it is incompatible to my version of X. The driver I tried comes from here: http://support.amd.com/en-us/download/linux
Mint comes with a different version of the same driver, which I have installed. Thanks for any help!
By default the launcher uses a local installation of Wine on your computer, you need all libraries for the game to run. I encountered the same problem as you to begin with.
On Arch Linux i ensured that everything was installed with this command. sudo pacman -S $(expac "%n %o" -S wine) wine_gecko wine-mono Which just means install Wine with all optional dependencies and then wine gecko and mono packages locally.
The optional dependencies that might have done the trick, though i did not check: lib32-libldap, lib32-libpulse, lib32-mpg123.
/ Zabell |

Kniht
88
|
Posted - 2016.06.07 08:09:13 -
[122] - Quote
CCP Snorlax wrote:Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Ubuntu 15.10, EVE Launcher 1046098. To get the IGB to work with https, had to install libgnutls-dev:i386 and run "ln -s /usr/lib/i386-linux-gnu/libgnutls.so .../path/to/evelauncher/libgnutls.so.26". No other packages were required, but I already have EVE installed and working.
Seems like creating the libgnutls.so.26 symlink (in evelauncher, not in /usr/lib) could be automated if you cannot figure out how to link Wine against unversioned libgnutls.so. But I don't know how to do that cleanly.
Why does the launcher create a SharedCache directory one level above the evelauncher directory? (Eg. if extracted to /home/user/evelauncher, then running /home/user/evelauncher/evelauncher.sh will create /home/user/SharedCache.) It does not appear to be used.
The system tray icon is broken (image-missing is shown instead), but the menu works. (With the Windows launcher under Wine, the icon is shown but their is no menu.) "Show in File Browser" (labeled as "Show in Explorer" in the Windows launcher) has no sub-entries; though when access through the E icon in the upper-right of the Launcher window, it does have sub-entries. ("Network diagnostics" options for ping and traceroute are broken, but that's probably low priority.) "Start LogLite" works, but running LogLite.sh does not (was that "/bin" in its LD_PREFIX_PATH left from a previous version?).
I toyed around with desktop files and icons and ended up with a script to install them plus the launcher. (It works on FreeBSD 10.2 and Ubuntu 15.10 here, and I tried to make it generic.)
o/ fly crazy
|

Sander Okaski
Science and Trade Institute Caldari State
0
|
Posted - 2016.06.07 10:54:46 -
[123] - Quote
CCP Snorlax wrote: The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
Installing corefonts + tahoma through winetricks fix IGB crashes for me. But https doesn't work. At this night I'll try to check advice about 32-bit version of gnutls. |

Alka Freak
Aliastra Gallente Federation
0
|
Posted - 2016.06.07 12:08:00 -
[124] - Quote
Thanks a lot for this Linux version. It's works well on my ubuntu 16.04. |

Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2016.06.07 12:29:43 -
[125] - Quote
Apart of the shared cache, can I copy also the normal game files? :) (before running the script)
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
|

Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2016.06.07 13:18:37 -
[126] - Quote
Oh wow, I can see the 'launcher' :)
(before I could play, but the launcher was just a grey box I couldnt interact with)
Ubuntu Mate 15.04 64bit // Amd A8-5600K // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher // TS3 working // Happy to be back in Ubuntu :)
|

Carson Moore
Rising Star Ventures
1
|
Posted - 2016.06.07 16:53:37 -
[127] - Quote
Zabell wrote:
By default the launcher uses a local installation of Wine on your computer, you need all libraries for the game to run. I encountered the same problem as you to begin with.
On Arch Linux i ensured that everything was installed with this command. sudo pacman -S $(expac "%n %o" -S wine) wine_gecko wine-mono Which just means install Wine with all optional dependencies and then wine gecko and mono packages locally.
The optional dependencies that might have done the trick, though i did not check: lib32-libldap, lib32-libpulse, lib32-mpg123.
/ Zabell
Thanks a lot, I just did a 'apt-get install wine' and it works.
However, when I go to the display settings it only shows a single screen even through I have two screens attached to my Radeon. It also says that the graphics card is an ATI Radion 5600 series but its actually an R9.
What do I need to do to multibox? |

Dalumne
Kama productions
0
|
Posted - 2016.06.07 17:37:48 -
[128] - Quote
Works like a charm!
I have LinuxMint 17.2 desktop which has sat unused (and unupdated) for almost a year. Switched the GPU driver to nvidia binary driver version 352.62 from the driver management and just ran ./evelauncher.sh and logged in. I have wine 1.7.55 installed but no steam installed so got a message about that and also it couldn't find locales for Qt but it runs! |

AnTiZ Sunji
TunDraGon Project.Mayhem.
0
|
Posted - 2016.06.07 19:30:31 -
[129] - Quote
Coming from a working (including IGB) EVE installation under wine 1.9.11 (libldap already installed) this launcher and the client started-up fine. However, I ran into the same issues with the IGB crashing as some other people in this thread:
Sander Okaski wrote:CCP Snorlax wrote: The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
Installing corefonts + tahoma through winetricks fix IGB crashes for me. But https doesn't work. At this night I'll try to check advice about 32-bit version of gnutls.
+1 This fixed my crashes, as well!
Do keep in mind to set the correct wine prefix when you run winetricks. For example:
WINEPREFIX='/home/USERNAME/.eve/wineenv' winetricks corefonts tahoma
As for the "libgnutls" library: If you've symlinked it and it's still not working, double check that you've really linked the 32bit version! For example on an arch-based distro:
sudo ln -s /usr/lib/libgnutls.so /usr/lib/libgnutls.so.26 does not work.
However,
sudo ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26 does work (for me)! |

Ravow
Booster del Norte
30
|
Posted - 2016.06.07 20:06:34 -
[130] - Quote
AnTiZ Sunji wrote:Coming from a working (including IGB) EVE installation under wine 1.9.11 (libldap already installed) this launcher and the client started-up fine. However, I ran into the same issues with the IGB crashing as some other people in this thread: Sander Okaski wrote:CCP Snorlax wrote: The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
Installing corefonts + tahoma through winetricks fix IGB crashes for me. But https doesn't work. At this night I'll try to check advice about 32-bit version of gnutls. +1 This fixed my crashes, as well!Do keep in mind to set the correct wine prefix when you run winetricks. For example: WINEPREFIX='/home/USERNAME/.eve/wineenv' winetricks corefonts tahoma As for the "libgnutls" library:If you've symlinked it and it's still not working, double check that you've really linked the 32bit version! For example on an arch-based distro: sudo ln -s /usr/lib/libgnutls.so /usr/lib/libgnutls.so.26 does not work. However,sudo ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26 does work (for me)!
One should check the location of the libs before typing commandes from the Internet :)
32 bits libs can be in /lib or /lib32 64 bits libs can be in /lib or /lib64
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Algathas
Wraithguard. The Wraithguard.
73
|
Posted - 2016.06.08 06:52:58 -
[131] - Quote
I tried this new launcher and it works great. Thank you so much for making this work!
Because there was no way to change the shared cache folder in this launcher, I made a link to the folder where my old cache was and named it ".eve" in my profile. Now it uses the old cache location (on another drive) just fine without issues.
The only other issue is copying my settings from my old clients to the new launcher. When I go to the "client settings" in this launcher, the old settings are not there to copy into the new launcher's profiles. Where should I put them so they will show up and allow me to import them. |

Cietra Vorvald
Vorvald Consolidated
0
|
Posted - 2016.06.08 08:54:02 -
[132] - Quote
I do have an issue: the launcher doesn't seem to persist profiles. Did I mess something up or do we have to reconfigure overview settings et al. on every start up? |

Rumat
Xadrar
0
|
Posted - 2016.06.08 10:28:14 -
[133] - Quote
Another issue since switching the launcher: The market history (graph version) doesn't show any numbers anymore, i.e. the prices on the axis are gone. |

AnTiZ Sunji
TunDraGon Project.Mayhem.
1
|
Posted - 2016.06.08 11:11:20 -
[134] - Quote
Rumat wrote:Another issue since switching the launcher: The market history (graph version) doesn't show any numbers anymore, i.e. the prices on the axis are gone. I remember running into the same issue, but I just checked and the graphs are working fine now. I'd imagine the fonts I've installed to get the browser to work have something to do with it so if you haven't already, try installing corefonts and tahoma through winetricks. |
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CCP Snorlax
C C P C C P Alliance
1055

|
Posted - 2016.06.08 11:19:58 -
[135] - Quote
AnTiZ Sunji wrote:Rumat wrote:Another issue since switching the launcher: The market history (graph version) doesn't show any numbers anymore, i.e. the prices on the axis are gone. I remember running into the same issue, but I just checked and the graphs are working fine now. I'd imagine the fonts I've installed to get the browser to work have something to do with it so if you haven't already, try installing corefonts and tahoma through winetricks. That should work - the graphs use the Arial font.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Rumat
Xadrar
0
|
Posted - 2016.06.08 12:00:16 -
[136] - Quote
confirming that issuing (had to stop running clients before)
WINEPREFIX='/home/USERNAME/.eve/wineenv' winetricks corefonts tahoma
fixed the issue with the market as well as making the ingame browser useable on http connections. https connections now report error code -9. |
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CCP Snorlax
C C P C C P Alliance
1055

|
Posted - 2016.06.08 13:35:33 -
[137] - Quote
Rumat wrote:confirming that issuing (had to stop running clients before) WINEPREFIX='/home/USERNAME/.eve/wineenv' winetricks corefonts tahoma fixed the issue with the market as well as making the ingame browser useable on http connections. https connections now report error code -9. That is likely due to Wine not finding libgnutls.so.26. See discussions about that earlier in this thread.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Rumat
Xadrar
0
|
Posted - 2016.06.08 13:52:46 -
[138] - Quote
Gathered notes on using this launcher with Debian Jessie 64Bit ...
If I got this right users of Debian Jessie 64Bit should be able to get relevant dependencies by issuing the following commands:
root@machine:~# dpkg --add-architecture i386 root@machine:~# apt-get update [...] root@machine:~# apt install libgnutls-deb0-28:i386 libldap-2.4-2:i386 libwine:i386 wine32:i386 [...] This adds support for 32Bit architecture thus making the packages available. It will not change your system otherwise and you will need to specify whenever you want any package from that architecture. After updating the available packages the last command installs wine + a few in their 32Bit versions and thus also all needed libraries. Might be possible to use less than installing a complete wine, but this seems to work at least.
Now install the launcher. Afterwards consider the following steps (thx to Kismeteer for these) ...
- To keep your settings, move the according settings-folder(s) (you might have several, each one has the folders "settings" and "cache") from $HOME/.wine/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE to $HOME/.eve/wineenv/drive_c/users/$USER/Local Settings/Application Data/CCP/EVE/c_tq_tranquility (name it like settings_YOURNAME and you will be able to choose between different ones in the launcher with YOURNAME).
- To keep your old logs in the same place as the new ones (from chats etc.) copy/move $HOME/EVE to $HOME/Documents/EVE.
And you will need the above mentioned (thx AnTiZ Sunji for this)
WINEPREFIX='/home/USERNAME/.eve/wineenv' winetricks corefonts tahoma to get the fonts, which will make the ingame browser work in general (non-https connections) and provide the prices in the market history.
For the ingame browser to become capable of https you can provide a fake link to address the currently hard-coded dependency. The client currently will _only_ look for a library named libgnutls.so.26 it seems, but the ones installed have other names and versions. You can do the following to "dirty fix" this, but this might affect other applications and is not a proper solution. That said, find out how your library is named (might yield different results for you):
root@machine:~# find /usr/lib -iname "libgnutls*" /usr/lib/vlc/plugins/misc/libgnutls_plugin.so /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28.41.0 /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/x86_64-linux-gnu/libgnutls-openssl.so.27 /usr/lib/x86_64-linux-gnu/libgnutls-deb0.so.28.41.0 /usr/lib/x86_64-linux-gnu/libgnutls-openssl.so.27.0.2 /usr/lib/x86_64-linux-gnu/libgnutls-deb0.so.28
You are looking for the 32Bit version (i386). I tried to link the /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 as /usr/lib/libgnutls.so.26 like this:
root@machine:~# ln -s /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/libgnutls.so.26
Iit actually works concerning the ingame browser and https. Remember though if you do this, that this is a manual and dirty hack that you will need to remember and adjust/remove later. So while not a proper solution, this seems to provide a workaround for the time being ... |

Feliza
Imperial Shipment Amarr Empire
1
|
Posted - 2016.06.09 05:26:30 -
[139] - Quote
I know you're looking for 'it didn't work' reports to try and help us out, but wanted to let you know, it worked like a charm. I'm a bit surprised actually, as even the CQ is working correctly. Mint 17.3 running Kernel 4.6.1 on AMD FX-8350 with an AMD HD8870 on my desktop, and a A4-3320M (HD 6480G on die) on my laptop.
As I can't say it runs 100% flawlessly, to report what I can, if I run in terminal, after initial run where it setup first-run information, it complains about not finding QT locales, and it can't find Steam API information, but neither have any effect on my usage. Those are the only things I've seen so far.
Your effort is really appreciated. |
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CCP Snorlax
C C P C C P Alliance
1056

|
Posted - 2016.06.09 09:48:59 -
[140] - Quote
Feliza wrote:I know you're looking for 'it didn't work' reports to try and help us out, but wanted to let you know, it worked like a charm. I'm a bit surprised actually, as even the CQ is working correctly. Mint 17.3 running Kernel 4.6.1 on AMD FX-8350 with an AMD HD8870 on my desktop, and a A4-3320M (HD 6480G on die) on my laptop.
As I can't say it runs 100% flawlessly, to report what I can, if I run in terminal, after initial run where it setup first-run information, it complains about not finding QT locales, and it can't find Steam API information, but neither have any effect on my usage. Those are the only things I've seen so far.
Your effort is really appreciated. Thanks, it's always nice to hear about the good things as well as the problems. You tend to get a skewed view of the world from the forums where people usually go to get help for issues.
Those errors from Qt and Steam are harmless, I just haven't found a way to silence them.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Tetractys
Falling Stars The Volition Cult
3
|
Posted - 2016.06.09 10:35:00 -
[141] - Quote
On a fresh install of Ubuntu-mate 16.04 LTS on an i7-6700K - NVIDIA GTX980 with 4K 28" monitor, i needed only the native new launcher installation. (no PPA adding for wine/wine-staging at all!)
It works *perfectly*. @CCPSnorlax: thank you for your work, and let me say, you are very close (beside dx9/11 problems) to have a potential semi-official deployable installer for Linux as you probably have for Mac.
For Linux you can always count on our little community. As you noticed, the community support here is generally very competent and very willing ;)
Hoping you will update the wine part too as soon as the wine/wine-dev sources will be available and with important patches.
EDIT: and you have the time and the will to do it ofc!
Again: great work! |

Alka Freak
Aliastra Gallente Federation
0
|
Posted - 2016.06.09 11:03:48 -
[142] - Quote
Hi.
@CCP Snorlax, does the unofficial Linux client will break soon due to DX9 unsupport ?
I've seen the date of the 30th june. U confirm ? |
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CCP Snorlax
C C P C C P Alliance
1056

|
Posted - 2016.06.09 11:10:18 -
[143] - Quote
Alka Freak wrote:Hi.
@CCP Snorlax, does the unofficial Linux client will break soon due to DX9 unsupport ?
I've seen the date of the 30th june. U confirm ? June 30th is when we end Windows XP and Vista support - there is no date set for dropping DX9.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Trevize Daneeel
BlackSky inc.
2
|
Posted - 2016.06.09 11:24:21 -
[144] - Quote
Reporting from 64 bit Kubuntu 16.04 LTS. Your script worked perfectly 
https is not working with IGB though. But thats not much of an issue.
Thank you CCP Snorlax!! |

Abbot Blueberry
24th Imperial Crusade Amarr Empire
0
|
Posted - 2016.06.09 16:56:01 -
[145] - Quote
Sander Okaski wrote:CCP Snorlax wrote: The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
Installing corefonts + tahoma through winetricks fix IGB crashes for me. But https doesn't work. At this night I'll try to check advice about 32-bit version of gnutls. Thanks! This helped me with the IGB crashes as well. Still can't reach sites via https though. I'm on Arch 64bit. I linked lrwxrwxrwx 1 root root 12 9. Jun 18:49 /usr/lib32/libgnutls.so.26 -> libgnutls.so to no avail.
Any ideas? |

Norn Thilnir
Naragnir
12
|
Posted - 2016.06.09 17:46:11 -
[146] - Quote
I only just today noticed I was even running the outdated "WinXP" launcher on Linux... 
A quick duckduckgo search brought me here and unzipping + simply running the script was all that was needed to get the new launcher experience.
Big thumbs up and THANKS! :)
Also: I have been playing EVE on Archlinux for years now. Without your "free" time going to getting the new launcher working on Linux, CCP would have had one subscription less. ;) |

Carson Moore
Rising Star Ventures
1
|
Posted - 2016.06.09 18:35:22 -
[147] - Quote
I am having trouble getting two clients on two screens to work. The only thing I managed to do was to set the second client to "windowed" instead of "Fixed Window" and then dragging that client to the other screen.
When I then switch to "Fixed Window" it works but only until I click the "Close Window" button which will then move the client over to the main screen.
Under Windows I can simply select the Display Adapter on which to display the client (It shows two) and it will automatically switch to that display. In Linux it only shows one adapter.
I read that there are wine command line parameters that you can pass to set a client to a certain screen but since the launching of the client is handled by the launcher I don't know how to accomplish that.
Any advice? |

Oroio
0
|
Posted - 2016.06.09 19:03:25 -
[148] - Quote
can't lauch client on Debian Jessie 64b. http://pastebin.com/uaLkHJPf |
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CCP Tellus
C C P C C P Alliance
66

|
Posted - 2016.06.09 19:39:42 -
[149] - Quote
Oroio wrote:can't lauch client on Debian Jessie 64b. Do you by any chance have working 3D acceleration? The `glxgears` tool should be working and the following command should indicate that you have direct rendering:
glxinfo | grep -E 'direct|OpenGL' |
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Ella Pascal
Stargaerean Empire
0
|
Posted - 2016.06.09 20:00:09 -
[150] - Quote
Hello there! I am currently running xubuntu and followed the standard install guide. Launcher will start and update apparently without any problem. I login and then, I hit play and seems like there's the client about to launch (Play icon changes to Stop icon) and after a short while, the launcher becomes idle again > Stop icon changes to Play. From this I notice the client closed unexpectedly.
Also, I am running an Nvidia gtx460 with 2 displays. I am pretty noob on Linux, but until now I have done fairly good. Would love to run EVE on Linux as this is the OS I love.
I have seen that other users had trouble with the lib32gnutls but couldn't figure out how to install it, Could you provide any help, please?
Thanks in advance. |
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Oroio
0
|
Posted - 2016.06.09 20:07:41 -
[151] - Quote
CCP Tellus wrote:Oroio wrote:can't lauch client on Debian Jessie 64b. Do you by any chance have working 3D acceleration? The `glxgears` tool should be working and the following command should indicate that you have direct rendering: glxinfo | grep -E 'direct|OpenGL' Yes. 3D works fine.
fixed by installing libgl1-nvidia-glx:i386 |

Nektor Toff
Backwater Redux Tactical Narcotics Team
1
|
Posted - 2016.06.10 12:53:51 -
[152] - Quote
Ella Pascal wrote:Hello there! I am currently running xubuntu and followed the standard install guide. Launcher will start and update apparently without any problem. I login and then, I hit play and seems like there's the client about to launch (Play icon changes to Stop icon) and after a short while, the launcher becomes idle again > Stop icon changes to Play. From this I notice the client closed unexpectedly.
This happens for me as well.
Arch Linux 64bit
Eve worked until the last windows launcher update (was using PlayOnLinux with the current wine at the time 1.9.9)
No errors printed to the console. |

Nektor Toff
Backwater Redux Tactical Narcotics Team
1
|
Posted - 2016.06.10 13:05:51 -
[153] - Quote
Nektor Toff wrote:Ella Pascal wrote:Hello there! I am currently running xubuntu and followed the standard install guide. Launcher will start and update apparently without any problem. I login and then, I hit play and seems like there's the client about to launch (Play icon changes to Stop icon) and after a short while, the launcher becomes idle again > Stop icon changes to Play. From this I notice the client closed unexpectedly.
This happens for me as well. Arch Linux 64bit Eve worked until the last windows launcher update (was using PlayOnLinux with the current wine at the time 1.9.9) No errors printed to the console.
So, I decided to try one more time, and then it suddenly worked. Not really sure what I did differently. It has however been a few days since the last attempt.
I went with default settings, and got < 20 fps while station spinning. I decided I would try to do the daily, and see how it would work. Pretty bad fps outside station, but after I warped to a anom, it picked up, and then it was at the normal 60fps for the rest of the session.
I ran with debug logging on, this time, so if it's of any interest, I can send you the log.
I've got an nvidia GTX 970. |

Roesjka
The Last Solution Inc Dawn of Transcendence
2
|
Posted - 2016.06.10 20:52:16 -
[154] - Quote
Rumat wrote:Gathered notes on using this launcher with Debian Jessie 64Bit ... If I got this right users of Debian Jessie 64Bit should be able to get relevant dependencies by issuing the following commands: You are looking for the 32Bit version (i386). I tried to link the /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 as /usr/lib/libgnutls.so.26 like this: root@machine:~# ln -s /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/libgnutls.so.26
Iit actually works concerning the ingame browser and https. Remember though if you do this, that this is a manual and dirty hack that you will need to remember and adjust/remove later. So while not a proper solution, this seems to provide a workaround for the time being ...
One caveat , on a Debian jessie multiarch system the link to libgnutls.so.26 should be as follows: ln -s /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/i386-linux-gnu/libgnutls.so.26 and not to /usr/lib/libgnutls.so.26 to avoid any later issues.
cheers
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Roesjka
The Last Solution Inc Dawn of Transcendence
2
|
Posted - 2016.06.10 21:17:57 -
[155] - Quote
CCP Snorlax wrote:Drilla wrote:Is 64bit required to run the evelauncher or EVE itself on Linux? The launcher is built as a 64bit app, but EVE is a 32bit app so Wine is built as 32bit as well.
Keep in mind there are ppl having wine 64bit installed with the wine 32bit libs (multiarch systems) so you still need a check.
I play WoW in wine 64bit and that runs very well.
cheers |

Shallanna Yassavi
Imperial Academy Amarr Empire
221
|
Posted - 2016.06.10 21:37:09 -
[156] - Quote
It doesn't play very nice with an existing version of Wine (mine was 1.8.2). If you want it to behave with an existing install of Wine, you're going to have to: Change the wine versions in ~/.local/CCP/EVE.conf Copy your Wine binaries to: /wherever/you/put/your/shared/cache/folder/wine/bin
It would be nice if the launcher could be set to use an existing install of Wine instead of making a new one.
Or, if it does make a new install of Wine, chroot it so it won't conflict with an existing install. That has the bonus of limiting the damage an exploit of the IGB can do, or one of those shellexec links.
A signature :o
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Kropotkin
Center for Advanced Studies Gallente Federation
27
|
Posted - 2016.06.11 01:57:59 -
[157] - Quote
Carson Moore wrote: What do I need to do to multibox?
I would also like to know. |

Ronix Aideron
Zymurgy Corp.
157
|
Posted - 2016.06.11 10:56:39 -
[158] - Quote
I downloaded the files and ran the evelauncher.sh script. The launcher loaded just fine and launched the upgrade to 1046098.1.949. I was able to log int and download the latest eve patch. Everything seems in order.
Linux Mint 17.1 Rebecca
Start the day off slow and taper off from there.
http://eveboard.com/pilot/Ronix_Aideron
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Rumat
Xadrar
1
|
Posted - 2016.06.11 11:38:56 -
[159] - Quote
Roesjka wrote:Rumat wrote:Gathered notes on using this launcher with Debian Jessie 64Bit ... If I got this right users of Debian Jessie 64Bit should be able to get relevant dependencies by issuing the following commands: You are looking for the 32Bit version (i386). I tried to link the /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 as /usr/lib/libgnutls.so.26 like this: root@machine:~# ln -s /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/libgnutls.so.26
Iit actually works concerning the ingame browser and https. Remember though if you do this, that this is a manual and dirty hack that you will need to remember and adjust/remove later. So while not a proper solution, this seems to provide a workaround for the time being ... One caveat , on a Debian jessie multiarch system the link to libgnutls.so.26 should be as follows: ln -s /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/i386-linux-gnu/libgnutls.so.26 and not to /usr/lib/libgnutls.so.26 to avoid any later issues. cheers
Am I assuming correctly that this tells the system it's 32Bit and that with your change 64Bit applications won't try to use it? Sounds sensible and can confirm it works, so thx anyways. I edited my former post to reflect this for anyone following it to know ... |

Kniht
88
|
Posted - 2016.06.11 13:05:21 -
[160] - Quote
Kropotkin wrote:Carson Moore wrote: What do I need to do to multibox?
I would also like to know. I multibox with this launcher nicely, pretty much the same as with the Windows launcher under Wine or on Windows. What problem are you having?
Ronix Aideron wrote:I can't seem to get the game to run in window mode. I can select the window mode but I can't seem to select a resolution smaller than my monitor size. When I do it just selects the max value again from the drop down. I edit core_public__.yaml to set my window size, and find that much easier. Make sure to edit both BackBufferHeight/Width as well as WindowedResolution -- one overrides the other and I can't recall which.
Rumat wrote:Roesjka wrote:One caveat, on a Debian jessie multiarch system the link to libgnutls.so.26 should be as follows: ln -s /usr/lib/i386-linux-gnu/libgnutls-deb0.so.28 /usr/lib/i386-linux-gnu/libgnutls.so.26 and not to /usr/lib/libgnutls.so.26 to avoid any later issues. Am I assuming correctly that this tells the system it's 32Bit and that with your change 64Bit applications won't try to use it? Sounds sensible and can confirm it works, so thx anyways. I edited my former post to reflect this for anyone following it to know ... The dynamic linker looks in multiple places for matching files, so putting the file in the location expected of 32-bit libs will avoid problems.
However, just put the symlink in the evelauncher folder (which also has evelauncher.sh, libQt5*, and other files). Because of LD_LIBRARY_PATH in evelauncher.sh, only the launcher will see this libgnutls.so.26. It cannot conflict with other programs as it might in a system-wide location like /usr/lib.
o/ fly crazy
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Kropotkin
Center for Advanced Studies Gallente Federation
27
|
Posted - 2016.06.11 15:19:52 -
[161] - Quote
Kniht wrote:Kropotkin wrote:Carson Moore wrote: What do I need to do to multibox?
I would also like to know. I multibox with this launcher nicely, pretty much the same as with the Windows launcher under Wine or on Windows. What problem are you having? Thanks for response.
I have since figured out that, after launching one instance for account A, I can alt-Tab back to Eve-launcher and launch second instance for account B. I can then alt-Tab between instances.
Remaining problem is that I want each instance on its own display head, not both on same head and alt-Tab between them.
My machine has three heads and runs Xubuntu 14.04.
Under Old Regime, I use most excellent recipe from
https://forums.eveonline.com/default.aspx?g=posts&m=4568464#post4568464
For one head, I use X-desktop-launcher that has
Command: env WINEPREFIX="/home/xxx/.wine" taskset 4 wine C:\\Program\ Files\ \(x86\)\\CCP\\EVE\\bin\\exefile.exe \/triPlatform=dx9 Working Directory: /home/xxx/.wine/dosdevices/c:/Program Files (x86)/CCP/EVE/
For other head, I use
Command: env WINEPREFIX="/home/xxx/.wine" taskset 8 wine C:\\Program\ Files\ \(x86\)\\CCP\\EVE2\\bin\\exefile.exe \/triPlatform=dx9 Working Directory: /home/xxx/.wine/dosdevices/c:/Program Files (x86)/CCP/EVE2/
I do not use DISPLAY parameter to select head, as prescribed in recipe, because I get proper head by putting X-desktop-launcher on head I want and clicking on it there. Instance then runs on that head.
Under New Regime, how to launch second instance of EVE on second head?
I thought maybe to drag Eve-launcher window to other head, but am not using Xinerama, so cannot drag windows between heads.
So question remaining is, "How to multi-head?" |

Scifi
Deep Core Mining Inc. Caldari State
6
|
Posted - 2016.06.11 15:22:53 -
[162] - Quote
This is great, thanks for all the work you've done on this! |

Carson Moore
Rising Star Ventures
1
|
Posted - 2016.06.11 21:10:21 -
[163] - Quote
Kniht wrote: I multibox with this launcher nicely, pretty much the same as with the Windows launcher under Wine or on Windows. What problem are you having?
The problem is not launching them, that works fine. The problem is getting them to display in "Fixed Window" mode on two different screens at the same time.
Only the client for the main screen will display correctly in fixed window mode. Whenever I try to get the second client to use fixed window mode on the second screen it will automatically move to the primary screen. The only way I can get the second client to stay on the secondary screen is to keep it in windowed mode, which means, that I have a title bar and a task bar stealing screen space.
Another, actually more problematic issue is that the control-key seems to get stuck a lot. This leads me to disabling my hardeners instead of activating my weapons. I don't know if this is also related to the control key getting stuck, but I can also often not get the settings menu when pressing the "Esc" button. I then have to alt+tab into a non-eve window and come back to eve to get it to work.
Also I can't paste anything in the IGB via ctrl+c, I have to use the right mouse click menu.
I am using XFCE on a fresh Manjaro install. With am ATI Radeon R9. |

Ravow
Booster del Norte
31
|
Posted - 2016.06.12 04:10:42 -
[164] - Quote
Carson Moore wrote:Kniht wrote: I multibox with this launcher nicely, pretty much the same as with the Windows launcher under Wine or on Windows. What problem are you having?
The problem is not launching them, that works fine. The problem is getting them to display in "Fixed Window" mode on two different screens at the same time. Only the client for the main screen will display correctly in fixed window mode. Whenever I try to get the second client to use fixed window mode on the second screen it will automatically move to the primary screen. The only way I can get the second client to stay on the secondary screen is to keep it in windowed mode, which means, that I have a title bar and a task bar stealing screen space. Another, actually more problematic issue is that the control-key seems to get stuck a lot. This leads me to disabling my hardeners instead of activating my weapons. I don't know if this is also related to the control key getting stuck, but I can also often not get the settings menu when pressing the "Esc" button. I then have to alt+tab into a non-eve window and come back to eve to get it to work. Also I can't paste anything in the IGB via ctrl+v, I have to use the right mouse click menu. I am using XFCE on a fresh Manjaro install. With AMD ATI Radeon R9.
If you have two screen with the same resolution, can you move a full screen EVE on the other screen by ALT-CLICK + Move? I use to do just that to have three full screen EVE on three screen. (You just have to ALT-Click anywhere in the EVE screen and you can move the borderless EVE in the second screen). |

Kniht
88
|
Posted - 2016.06.12 11:48:04 -
[165] - Quote
Carson Moore wrote:The problem is not launching them, that works fine. The problem is getting them to display in "Fixed Window" mode on two different screens at the same time.
Only the client for the main screen will display correctly in fixed window mode. Whenever I try to get the second client to use fixed window mode on the second screen it will automatically move to the primary screen. The only way I can get the second client to stay on the secondary screen is to keep it in windowed mode, which means, that I have a title bar and a task bar stealing screen space. I used fixed window mode and clients always open on the primary, which is where the launcher is; this is what I want probably two thirds of the time, so I have not tried to change it. I'm also using XFCE, and I use alt+drag to move the borderless, fixed-window-mode clients around as needed. Changing settings in the escape menu when the client is on a non-primary monitor sometimes moves them to the primary when I close the menu. I move the window back when that happens, and, while annoying, I probably won't be editing settings often enough to worry about it.
I set the window size (for fixed window mode) by editing core_public__.yaml, as I said earlier, because of similar difficulties. Have you tried selecting fixed window mode in the client, getting the window resolution you want, and then moving the window to where you want it? Does that work for you?
o/ fly crazy
|

Kniht
88
|
Posted - 2016.06.12 11:55:57 -
[166] - Quote
Kropotkin wrote:I have since figured out that, after launching one instance for account A, I can alt-Tab back to Eve-launcher and launch second instance for account B. I can then alt-Tab between instances.
Remaining problem is that I want each instance on its own display head, not both on same head and alt-Tab between them.
My machine has three heads and runs Xubuntu 14.04.
...
Under New Regime, how to launch second instance of EVE on second head?
I thought maybe to drag Eve-launcher window to other head, but am not using Xinerama, so cannot drag windows between heads.
So question remaining is, "How to multi-head?" Are you using fullscreen mode in the game client instead of either windowed or fixed window mode? I have not tried fullscreen. I am using Xinerama (as far as I know, at least feh tells me so), and frequently move client windows around my entire display, so maybe what works for me won't help you.
o/ fly crazy
|

Kropotkin
Center for Advanced Studies Gallente Federation
27
|
Posted - 2016.06.12 13:48:14 -
[167] - Quote
Kniht wrote:Kropotkin wrote:I have since figured out that, after launching one instance for account A, I can alt-Tab back to Eve-launcher and launch second instance for account B. I can then alt-Tab between instances.
Remaining problem is that I want each instance on its own display head, not both on same head and alt-Tab between them.
My machine has three heads and runs Xubuntu 14.04.
...
Under New Regime, how to launch second instance of EVE on second head?
I thought maybe to drag Eve-launcher window to other head, but am not using Xinerama, so cannot drag windows between heads.
So question remaining is, "How to multi-head?" Are you using fullscreen mode in the game client instead of either windowed or fixed window mode? I have not tried fullscreen. I am using Xinerama (as far as I know, at least feh tells me so), and frequently move client windows around my entire display, so maybe what works for me won't help you. Thanks for response!
Yes this is exactly my situation: on other machines, where have Xinerama, I move windows freely between heads. Without Xinerama, cannot do this. |

Romihsan
Adhocracy Incorporated Adhocracy
0
|
Posted - 2016.06.12 14:59:20 -
[168] - Quote
Great job!!
Got the EVE client running nicely on gentoo linux. 
Had issues with the IGB, was thinking it was related to the 32-bit libs, but adding the 32-bit lib sym liink did not help. I had to install the font packs into wine too:
WINEPREFIX=~/.eve/wineenv WINEARCH=win32 winetricks corefonts tahoma
Removed the sym links to the libgnutls.so 32-bit libraries (to see what effect they have), and the IGB still work fine for HTTP sites, but not for HTTPS. So if you encounter issues with the IGB, sort out your wine fonts first, and then add the sym link to your 32-bit libs (if you need to access HTTPS site). On my gentoo box that is:
ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26
I also had difficulties running the evelauncher.sh script, at first, as it was throwing a strange "insufficient permissions" error (even when run as root). Eventually I figured out that the LD_LIBRARY_PATH environment variable was needed to run the launcher, so I just set it manually that first time so I could start the evelauncher separately. Since then the evelauncher.sh runs without complaining (not sure why).
export LD_LIBRARY_PATH=/path/to/location/of/evelauncer/dir
I think that I have tried everything in the game (that I normally use anyway), and I did not notice anything wrong.
Thanks CCP Snorlax for getting this to work for us on Linux boxes!   |

Kniht
88
|
Posted - 2016.06.12 16:23:55 -
[169] - Quote
Romihsan wrote:I also had difficulties running the evelauncher.sh script, at first, as it was throwing a strange "insufficient permissions" error (even when run as root). Eventually I figured out that the LD_LIBRARY_PATH environment variable was needed to run the launcher, so I just set it manually that first time so I could start the evelauncher separately. Since then the evelauncher.sh runs without complaining (not sure why). export LD_LIBRARY_PATH=/path/to/location/of/evelauncer/dir Sounds like the incorrect LD_LIBRARY_PATH handling in evelauncher.sh caused your problem. When that variable is empty, an empty search path (meaning the CWD) is added at the end. When you set the variable manually, an empty entry is no longer added as the current value is used instead. However, if you changed more than setting LD_LIBRARY_PATH, then it could be anything. (Example of how to prepend to LD_LIBRARY_PATH. You'll need your own evelauncher.sh instead of modifying the existing as launcher updates overwrite it.)
o/ fly crazy
|

Som Boty
Super Mother Fan Club
42
|
Posted - 2016.06.12 23:36:34 -
[170] - Quote
Thank you CCP Snorlax!
Running it on 14.04 with full disk encrytion and its very smooth. Installation was super chill once I added the LD_LIBRARY_PATH variable manually.
Really, excellent, thank you! |
|

Glengrant
TOHA Heavy Industries TOHA Conglomerate
0
|
Posted - 2016.06.13 00:17:05 -
[171] - Quote
First: Many thanks to CCP Snorlax for this Launcher. Great work.
I had EVE running well on wine for many years (roughly a decade IIRC). Took a bit of fiddling sometimes, occasionally didn't work a for a couple of days after a new EVE upgrade release (or a few hours after a wine version introduced a regression) - but 99% of the time everything was fine.
But my machine was due for a storage upgrade and so I used this occasion of a fresh Ubuntu 16.04 install to try this new unofficial, unsupported ;-) evelauncher.
Shortly after 16.04 was started for the first time GÇô without any wine install (no playonlinux or anything) - but Steam for Linux was already installed - I installed this launcher.
Initial setup and download (wine and assets) went smooth enough - but then nothing happened when I pushed the play button.
After going through the terminal output and log files I had to install the following 4 packages to get EVE going: libgnutls30:i386 libfreetype6:i386 libldap-2.4-2:i386 mpg123:i386
As others in this thread have reported out-of-the-box success - I'm assuming that above packages are installed by playonlinux or otherwise in typical wine setups.
The launcher complained about a missing steam appid file (I bought EVE back in 03 - long before there was a Steam version) - so I made it shut up by creating a steam_appid.txt file with just 8500 in it (EVE appid according to steam database). It probably made no difference for the actual working of the launcher and game.
Finally I extracted an icon from the exe and created a desktop file for it - so now it looks nice in the Unity launcher.
As others have reported before, the IGB gives me trouble (crashing actually). Worked fine in my old install so I'm confident that can be fixed. I did try the linking of libgnutls.so.26 -> /usr/lib/i386-linux-gnu/libgnutls.so.30. But that didn't do the trick for me. Will debug that later - can live without the IGB for a while.
So on the whole I'm very happy with the evelauncher. And it's only a few little tweaks away from being out-of-the-box perfect. A deb would have been nice - but I don't want to be greedy - it's already ok as it is. And I'm sure resources for stuff that's officially unsupported are limited. :-)
Again thanks for providing this evelauncher - it's much appreciated. |

Solar Oneh
Shoulda Checked Local Break-A-Wish Foundation
2
|
Posted - 2016.06.13 03:59:37 -
[172] - Quote
Working very nicely here on Arch Linux. I had an issue with sound at first but that is my issue, not of the launcher. Thank you so much for your efforts. It is very much appreciated. |

Harsa Tosh
Russian Thunder Squad The Afterlife.
5
|
Posted - 2016.06.13 17:11:03 -
[173] - Quote
Thanks for your work!
Is the any chance we could use system-wide wine and/or custom game launch command (at least from "Server list")? |

Sial Harkonnen
Omni-InternOps
19
|
Posted - 2016.06.13 19:21:46 -
[174] - Quote
hi there, trying to start the linux launcher. open it with "sh...." in tux commander or terminal (with sudo) the launcher starts, i see the launcher window for a secound, and then it closes. no error message... i am using zorin 8 linux. and wine v1.9.12 (highest aviable)
any advice? in noob language please :)
thx
|

Glengrant
TOHA Heavy Industries TOHA Conglomerate
1
|
Posted - 2016.06.13 21:54:29 -
[175] - Quote
Sial Harkonnen wrote:hi there, trying to start the linux launcher. open it with "sh...." in tux commander or terminal (with sudo) the launcher starts, i see the launcher window for a secound, and then it closes. no error message... i am using zorin 8 linux. and wine v1.9.12 (highest aviable)
any advice? in noob language please :)
thx
If you unpacked the evelauncher somewhere within your home folder hierarchy you shouln't run it with sudo.
In terminal and assuming you switched into your evelauncher folder - simply do this:
sudo is for when you want to run stuff with root (= Administrator) priviliges. You do that for installing packages or changing system configuration.
shell scripts that are installed by you into your own home folder has your own access permissions and therefore can be run by you (without root priviliges).
I'm not familiar with zorin - otherwise I would tell you how to create a desktop file to have a nice launcher icon on your desktop. |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
79
|
Posted - 2016.06.13 23:47:32 -
[176] - Quote
Worked better than expected. And apparently I can still use my i3-3217U cpu laptop for random EVE stuff.
Big thanks to Snorlax and rest of the Launcher team that have made this possible. I don't think there is need for official Linux support (except Steam OS you could (known os and software versions)). Any case, I hope you can keep at least this official support up!
Though if I may poke you about paths... Could you use XDG base dirs and fallback paths, even though it's not really standardized.
Thanks anyway :)
Glengrant wrote:I'm not familiar with zorin - otherwise I would tell you how to create a desktop file to have a nice launcher icon on your desktop.
It seems to be Ubuntu derivative and all freedesktop environments should support common .desktop files. So those desktop files should be creatable as as in any modern linux desktop. |

Clock
Ministry Of Chaos
0
|
Posted - 2016.06.14 03:52:07 -
[177] - Quote
CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
This launcher is a native Linux application that downloads a version of Wine built by me......................................
WOW,
Thank you CCP Snorlax, you have no idea how long i have been waiting for this.. again thank you .....
The launcher and game runs great, totally stoked about that ....
although one issue that i am getting errors on is that there is no audio, this i can mark down to not having a correct lib installed ..
I'm running Ubuntu 16.04 (4 day clean install) i don't think that the errors are launcher related, they seem more wine related?
ERROR OUTPUT:
"err:module:load_builtin_dll failed to load .so lib for builtin L\"winepulse.drv\": libpulse.so.0: cannot open shared object file: No such file or directory" "err:module:load_builtin_dll failed to load .so lib for builtin L\"winealsa.drv\": libasound.so.2: cannot open shared object file: No such file or directory"
now, i have done some poking around thinking that maybe im missing the libpulse.so.0 and libasound.so.2 libs, but im not they are actually installed and up to date, but the system im running is 64b, im going to go out on a limb here and guess that they are looking for the 32b
if anyone could point me towards a solution that would be awesome
i appreciate all your hard work with this launcher CCP Snorlax, please keep up the good work, im sure there are a lot of us in the linux community that will help you if you need anything
Clock
|

Clock
Ministry Of Chaos
0
|
Posted - 2016.06.14 05:27:20 -
[178] - Quote
Clock wrote:
ERROR OUTPUT:
"err:module:load_builtin_dll failed to load .so lib for builtin L\"winepulse.drv\": libpulse.so.0: cannot open shared object file: No such file or directory" "err:module:load_builtin_dll failed to load .so lib for builtin L\"winealsa.drv\": libasound.so.2: cannot open shared object file: No such file or directory"
Hey guys, I sorted out the issues with the above error's as suspected missing libs mostly from a fresh install..
Anyhow if anyone else is seeing similar issues as above here are some links to help you find some more info on missing libs etc.. remember these are 32b libs as i am running a 64b system ...
https://www.codeweavers.com/support/wiki/diag/missinglibfreetype
https://www.codeweavers.com/support/wiki/diag/missinglibpng
https://www.codeweavers.com/support/wiki/Diag/MissingLibMpg123
https://www.codeweavers.com/support/wiki/diag/missinglibopenal
https://www.codeweavers.com/support/wiki/Diag/MissingLibAsound
I know most of that is probably common knowledge stuff, but i was in a hurry to get in game ;P
thanks again guys, Snorlax your an absolute champion ;))
Clock
|

Ravow
Booster del Norte
31
|
Posted - 2016.06.14 06:05:40 -
[179] - Quote
Clock wrote:CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
This launcher is a native Linux application that downloads a version of Wine built by me...................................... WOW, Thank you CCP Snorlax, you have no idea how long i have been waiting for this.. again thank you ..... The launcher and game runs great, totally stoked about that .... although one issue that i am getting errors on is that there is no audio, this i can mark down to not having a correct lib installed .. I'm running Ubuntu 16.04 (4 day clean install) i don't think that the errors are launcher related, they seem more wine related? ERROR OUTPUT: "err:module:load_builtin_dll failed to load .so lib for builtin L\"winepulse.drv\": libpulse.so.0: cannot open shared object file: No such file or directory" "err:module:load_builtin_dll failed to load .so lib for builtin L\"winealsa.drv\": libasound.so.2: cannot open shared object file: No such file or directory" now, i have done some poking around thinking that maybe im missing the libpulse.so.0 and libasound.so.2 libs, but im not they are actually installed and up to date, but the system im running is 64b, im going to go out on a limb here and guess that they are looking for the 32b if anyone could point me towards a solution that would be awesome i appreciate all your hard work with this launcher CCP Snorlax, please keep up the good work, im sure there are a lot of us in the linux community that will help you if you need anything Clock
libasound is ALSA. If you don't have pulseaudio (libpulse...), Wine will failback to ALSA (the actual driver) but it look like your missing the alsa 32bits library. EVE will work without pulse audio but you will need alsa in that case (and alsa will always be required anyway) |

Glengrant
TOHA Heavy Industries TOHA Conglomerate
1
|
Posted - 2016.06.14 09:28:35 -
[180] - Quote
Glengrant wrote:First: Many thanks to CCP Snorlax for this Launcher. Great work.
I had EVE running well on wine for many years (roughly a decade IIRC). Took a bit of fiddling sometimes, occasionally didn't work a for a couple of days after a new EVE upgrade release (or a few hours after a wine version introduced a regression) - but 99% of the time everything was fine.
But my machine was due for a storage upgrade and so I used this occasion of a fresh Ubuntu 16.04 install to try this new unofficial, unsupported ;-) evelauncher.
Shortly after 16.04 was started for the first time GÇô without any wine install (no playonlinux or anything) - but Steam for Linux was already installed - I installed this launcher.
Initial setup and download (wine and assets) went smooth enough - but then nothing happened when I pushed the play button.
After going through the terminal output and log files I had to install the following 4 packages to get EVE going: libgnutls30:i386 libfreetype6:i386 libldap-2.4-2:i386 mpg123:i386
As others in this thread have reported out-of-the-box success - I'm assuming that above packages are installed by playonlinux or otherwise in typical wine setups.
The launcher complained about a missing steam appid file (I bought EVE back in 03 - long before there was a Steam version) - so I made it shut up by creating a steam_appid.txt file with just 8500 in it (EVE appid according to steam database). It probably made no difference for the actual working of the launcher and game.
Finally I extracted an icon from the exe and created a desktop file for it - so now it looks nice in the Unity launcher.
As others have reported before, the IGB gives me trouble (crashing actually). Worked fine in my old install so I'm confident that can be fixed. I did try the linking of libgnutls.so.26 -> /usr/lib/i386-linux-gnu/libgnutls.so.30. But that didn't do the trick for me. Will debug that later - can live without the IGB for a while.
So on the whole I'm very happy with the evelauncher. And it's only a few little tweaks away from being out-of-the-box perfect. A deb would have been nice - but I don't want to be greedy - it's already ok as it is. And I'm sure resources for stuff that's officially unsupported are limited. :-)
Again thanks for providing this evelauncher - it's much appreciated.
In the meantime I have installed playonlinux (from Ubuntu "multiverse " repo) and now the IGB works too,
So my guess is (and as others above have reported) - installing playonlinux first, the evelauncher probably would have run without issues the first time.
|
|

Sial Harkonnen
Omni-InternOps
19
|
Posted - 2016.06.15 19:27:48 -
[181] - Quote
hi and thx snorlax, glengrant,
native eve for linux - great! but i still didnt get this launcher running.
the launcher shortly pops up and close after a 1 sec. today i see another "download windows" for a 1 second.
yes zorin8 based on ubuntu. gui is made especially for xp dropouts :)
|

Kismeteer
Bat Country Pandemic Legion
885
|
Posted - 2016.06.15 20:44:03 -
[182] - Quote
BTW, requesting closing of my old Ubuntu LTS thread. With the new launcher, I think it might just have too much noise.
I would also request that we get a streamlined thread on how to untar and run the launcher for newbies. Something like:
- Download the linux launcher: (link to actual up to download site, with latest launcher) or https://binaries.eveonline.com/evelauncher-1043593.tar.gz
- Untar the launcher in your home directory. ex: tar -zxvf Downloads/evelauncher*.tar.gz
- Go into that directory and launch evelauncher.sh script: cd ~/evelauncher; ./evelauncher.sh
- Play eve. It will download the stuff (insert different directory it goes into.)
|

Abbot Blueberry
24th Imperial Crusade Amarr Empire
0
|
Posted - 2016.06.16 14:41:20 -
[183] - Quote
Abbot Blueberry wrote:Sander Okaski wrote:CCP Snorlax wrote: The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
Installing corefonts + tahoma through winetricks fix IGB crashes for me. But https doesn't work. At this night I'll try to check advice about 32-bit version of gnutls. Thanks! This helped me with the IGB crashes as well. Still can't reach sites via https though. I'm on Arch 64bit. I linked lrwxrwxrwx 1 root root 12 9. Jun 18:49 /usr/lib32/libgnutls.so.26 -> libgnutls.so to no avail. Any ideas? Finally got it to work by turning off "use dev version" in the launcher's wine settings. |

Toka Nambu
Global Sushi Research Institute
1
|
Posted - 2016.06.16 17:51:53 -
[184] - Quote
Hi,
Maybe a stupid question but I'm completely new to Linux or Ubuntu. Do I need to install wine from an other source, and downloading the eve launcher from the eveonline site?
|

Talis Mahn
Aliastra Gallente Federation
7
|
Posted - 2016.06.17 03:43:39 -
[185] - Quote
Toka Nambu wrote:Hi,
Maybe a stupid question but I'm completely new to Linux or Ubuntu. Do I need to install wine from an other source, and downloading the eve launcher from the eveonline site?
I believe the installer has its own version of WINE.
But having a current Wine install is good for running other applications.
You can use the version available in the Software Manager or follow the instructions here:
http://linuxg.net/install-wine-1-9-on-ubuntu/
Just copy and paste the commands into your terminal window
|

g0nz028
25 Steal Industries
1
|
Posted - 2016.06.17 08:11:23 -
[186] - Quote
Cietra Vorvald wrote:Tested on Manjaro clean install (Arch based distro): launcher works out of the box, but requires lib32-libldap to successfully launch the client. ...and then the client works better, on higher graphical settings, than the vanilla windows version. Amazing, CCP Snorlax <3
this helped me with manjaro. thanks. |

Glengrant
TOHA Heavy Industries TOHA Conglomerate
1
|
Posted - 2016.06.17 12:00:07 -
[187] - Quote
Toka Nambu wrote:Hi,
Maybe a stupid question but I'm completely new to Linux or Ubuntu. Do I need to install wine from an other source, and downloading the eve launcher from the eveonline site?
You do not neet to install wine - the evelauncher downloads wine and EVE automatically.
But you should first install playonlinux. It's a nice wine frontend tool and UI. You don't actually need the playonlinux UI for EVE though. It just also installs some libraries that are needed.
playonlinux is in Ubuntu "multiverse" repository.
Press Windows key (or click Ubuntu symbol - topmost on unity launcher) - type "software" - you'll see "Software & Updates". Start that, on the first tab make sure that "Software restricted by copyright or legal issues (multiverse)" is selected.
After that you can install playonlinux with sudo apt install playonlinux in terminal or via the "Ubuntu Software" application.
After that the evenlauncher should run, it install all that you need for eve and you can play after the downloads are finished.
|

Toka Nambu
Global Sushi Research Institute
1
|
Posted - 2016.06.17 17:38:27 -
[188] - Quote
Glengrant wrote:Toka Nambu wrote:Hi,
Maybe a stupid question but I'm completely new to Linux or Ubuntu. Do I need to install wine from an other source, and downloading the eve launcher from the eveonline site?
You do not neet to install wine - the evelauncher downloads wine and EVE automatically. But you should first install playonlinux. It's a nice wine frontend tool and UI. You don't actually need the playonlinux UI for EVE though. It just also installs some libraries that are needed. playonlinux is in Ubuntu "multiverse" repository. Press Windows key (or click Ubuntu symbol - topmost on unity launcher) - type "software" - you'll see "Software & Updates". Start that, on the first tab make sure that "Software restricted by copyright or legal issues (multiverse)" is selected. After that you can install playonlinux with sudo apt install playonlinux in terminal or via the "Ubuntu Software" application. After that the evenlauncher should run, it install all that you need for eve and you can play after the downloads are finished.
Thanks a lot, it's working fine.
|

Carson Moore
Rising Star Ventures
1
|
Posted - 2016.06.18 17:35:22 -
[189] - Quote
Kniht wrote: I used fixed window mode and clients always open on the primary, which is where the launcher is; this is what I want probably two thirds of the time, so I have not tried to change it. I'm also using XFCE, and I use alt+drag to move the borderless, fixed-window-mode clients around as needed. Changing settings in the escape menu when the client is on a non-primary monitor sometimes moves them to the primary when I close the menu. I move the window back when that happens, and, while annoying, I probably won't be editing settings often enough to worry about it.
I set the window size (for fixed window mode) by editing core_public__.yaml, as I said earlier, because of similar difficulties. Have you tried selecting fixed window mode in the client, getting the window resolution you want, and then moving the window to where you want it? Does that work for you?
I had done something similar to fix this. Instead of doing the alt+drag I had a script associated with the "windows key + right key" hotkey that would move the window to the next screen. This worked fine. Now the only problem is the control key getting stuck and some other weird key behavior. |

Samwise Dagordae
The Permatemp Corporation
0
|
Posted - 2016.06.19 00:00:10 -
[190] - Quote
Well, this is disappointing. I see several other people on Gentoo get it running no problem...and then there's me.
The launcher loads up mostly proper, but when I click play, the blue line cycles for a bit...and then nothing. There's isn't any output on the terminal. |
|

Woo Mi
Federal Navy Academy Gallente Federation
14
|
Posted - 2016.06.19 08:01:55 -
[191] - Quote
Hmm. Downloaded evelauncher-1043593.tar.gz. Unzipped it into a subdirectory, went to the directory with the shell script, so pwd shows: /dakka/frits/EVELINUX/evelauncher En then I do: ./evelauncher.sh /dakka/frits/EVELINUX/evelauncher/./evelauncher: 1: /dakka/frits/EVELINUX/evelauncher/./evelauncher: Syntax error: ")" unexpected
uname -a: Linux dakka 3.16.0-4-686-pae #1 SMP Debian 3.16.7-ckt20-1+deb8u3 (2016-01-17) i686 GNU/Linux
Should I call this from my home directory?
|

Solar Oneh
Shoulda Checked Local Break-A-Wish Foundation
2
|
Posted - 2016.06.19 12:03:44 -
[192] - Quote
Hey @CCP Snorlax. Launcher works great.
Can you include an EVE icon in the next release? I'd like to use it for my menus/icon launcher. |

Elegbara
White Wolf Enterprises Harmonious Ascent
642
|
Posted - 2016.06.19 17:39:25 -
[193] - Quote
Sorry if it was already explained earlier, but is there some simple way to copy settings from my existing eve installation? Alternatively - can I change the wine prefix and/or wine binary path?
If that was already explained earlier, please add a copy or at least a link to the first post so that it could be easily located.
Open your eyes. And awaken.
|

Syrix Death
24th Imperial Crusade Amarr Empire
8
|
Posted - 2016.06.19 17:47:12 -
[194] - Quote
Hi!
unpacked the launcher and currently i'm trying to get it work by user@machine:~/evelauncher$ ./evelauncher.sh
unfortunatly nothing happens. The script doesnt give any output. Or did i forget someting? |

JooJoo Naari
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.06.20 02:10:22 -
[195] - Quote
Solar Oneh wrote:Hey @CCP Snorlax. Launcher works great.
Can you include an EVE icon in the next release? I'd like to use it for my menus/icon launcher.
this! or at least point us to where i can grab a nice eve menu icon to set it up myself! |

Paranoid Nerd
1
|
Posted - 2016.06.21 08:36:20 -
[196] - Quote
First of all a big THANKS @CCP Snorlax - your work is very much appreciated!
And since there seems to be need for a desktop file - here is one:
EVE Online Linux-Launcher .desktop-File
How to use:
- extract archive to the folder where your "evelauncher.sh" is located - edit the paths in "evelauncher.desktop" according to your Installation - move the "evelauncher.desktop" to one of the following locations
- ~/.local/share/applications/ (for single-user)
- /usr/share/applications/ (for all users)
- ~/Desktop/ (for single-user Desktop-Icon only)
Hope this helps. The launcher-Icon was extracted from the new Windows-Launcher - so it should fit nicely.
Cheers, Nerd |

Pierre Desjardins
KarmaFleet Goonswarm Federation
0
|
Posted - 2016.06.21 09:07:45 -
[197] - Quote
Hey CCP Snorlax! We talked at fanfest about this client for a while on pub crawl. Thank-you so much for doing this.
I just tried installing it but I'm getting a few errors. When I executed evelauncher.sh I got these errors http://pastebin.com/bq7PstUA
Seeing how steam was mentioned a few times, I loaded up a non-wine version of steam. Now I'm receiving these errors. http://pastebin.com/83YT9aGp
The issue seems to have something to do with these lines
t WebEngine locales directory not found at location /home/bryz/Downloads/Programs/EVE/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0621/045739:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
If anyone could offer some suggestions or clarifications id greatly appreciate it.
Edit: Forgot to mention that i'm running Manjaro Linux with KDE. |

rFEdeyX Thellere
Darkness Enshroud
0
|
Posted - 2016.06.21 09:16:36 -
[198] - Quote
Works fine for me. Now running without freezes. Arch Linux x64/Plasma5/gtx950 |

Ren Isu
State War Academy Caldari State
0
|
Posted - 2016.06.21 23:00:48 -
[199] - Quote
Okay. This is awesome. Thanks CCP Snorlax for a few reasons: 1) Extended the life of my POS laptop (and I'm not talking Player Owned Station) 2) Fixes *this* issue with my Intel HD Graphics card and gives sharper graphics to boot: https://forums.eveonline.com/default.aspx?g=posts&t=200609
|

Ragnar STS
Minmatar Brotherhood
83
|
Posted - 2016.06.21 23:40:20 -
[200] - Quote
Gave it a shot with a brand new test install of Linux Mint 18 (still beta).
Ran the evelauncher.sh and it starting doing things and looked very promising. Unfortunately the download hung. I ctrl-D'd it a few times, then decided to be nice and let it run overnight....definitely was hanging on download. After more ctrl-d and then restarting it via cli, it did finish up all the things. Unfortunately the paly button and the manual server launch buttons didn't seem to launch a client at all.
I installed playonlinux, which appears to have installed old wine 1.6.2. Now it seems to be at least launching the client. I'm curious if it is playing with the eve-wine-1.9 or if it is using ancient 1.6.2.
Initially framerate was sort of low, but then it popped up to where it should be. |
|

Viktor Keres
University of Caille Gallente Federation
0
|
Posted - 2016.06.22 14:34:43 -
[201] - Quote
Hi,
Can someone explain to me a step by step laymen terms guide how to make this happen? I'm a recent first time user of linux, and so I went with Ubuntu 16.04. I downloaded and unpacked, I opened terminal and went to the correct directory and tried to run evelauncher.sh however it said I had no permission, aside from that... I do not have wine or playonlinux, never used those things either, according to this thread I do not need them, so I'd like it to remain that way since I don't plan on playing anything else but EVE anyways.
Thanks.
Edit: Got it to work, where the hell is it installing? o.O |

Kismeteer
Bat Country Pandemic Legion
885
|
Posted - 2016.06.22 15:22:50 -
[202] - Quote
Viktor Keres wrote:Edit: Got it to work, where the hell is it installing? o.O
It installs into that directory you unpacked it too. to launch it again, just go into that directory, and run evelauncher.sh again. (or bash evelauncher.sh if it says the permissions thing.) |

Viktor Keres
University of Caille Gallente Federation
0
|
Posted - 2016.06.22 15:32:13 -
[203] - Quote
Kismeteer wrote:Viktor Keres wrote:Edit: Got it to work, where the hell is it installing? o.O It installs into that directory you unpacked it too. to launch it again, just go into that directory, and run evelauncher.sh again. (or bash evelauncher.sh if it says the permissions thing.)
so I always have to use terminal to launch? do I have to keep terminal open?
also when I check the shared cache folder it says it's in home/username/.eve, what does .eve mean? I don't see that folder at all when i look for it |

Syrix Death
24th Imperial Crusade Amarr Empire
8
|
Posted - 2016.06.22 15:40:56 -
[204] - Quote
Actually if i 1.) unpack latest eve launcher 2.) cd into dir 3.) run evelauncher.sh from terminal
nothing at all happens. Am I doing something wrong?
|

Kaito Okimura
Iron Riders Circle-Of-Two
1
|
Posted - 2016.06.23 01:55:09 -
[205] - Quote
I just gave this a whirl, and it worked without a hitch on Arch.
Just one rather minor complaint: I don't suppose the windows could identify themselves via xhints prior to loggin in a character? I use this to sort clients on different window manager tags for easier multiboxing. They all have the same xhints on startup though, which makes this impossible. I was using wine virtual desktops before, and using a shell script to manage launching things, but the new launcher is quite nifty with its multi account support, and I'd love to use that. That makes using multiple virtual desktops impossible, though.
After logging in, game windows have a title "EVE - Character Name", which makes perfect sense. Before logging in a character, they all have the same title: "EVE". I don't suppose this could be changed to something like "EVE - account.name"? If you don't want to mess with the title, which is visible in the window decoration, messing with window class (currently "Wine") or instance (currently "exefile.exe") would be fine by me too.
Or do you guys have any better ideas? |

Ravow
Booster del Norte
31
|
Posted - 2016.06.23 03:37:34 -
[206] - Quote
Syrix Death wrote:Actually if i 1.) unpack latest eve launcher 2.) cd into dir 3.) run evelauncher.sh from terminal nothing at all happens. Am I doing something wrong? EDIT: for some weired reasons the launcher needs administrative rights. Thats not good, but however running sudo ./evelauncher.sh No protocol specified QXcbConnection: Could not connect to display :0.0 Aborted (core dumped) doesnt work. You need to enter gksudo ./evelauncher.sh @CCP Snorlax pleeeeeease add a README to your package, ty :)
DON'T use sudo, *sudo or su root before launching EVE.
It's supposed to work in user mode, you don't need root. Also, on some system/distribution, you will get a could not connect to display error if you try using root. |

Marc Crass
Kenny BIG Sausage
1
|
Posted - 2016.06.23 04:00:55 -
[207] - Quote
Do you have 32bit version of such launcher? Exactly this version normally runs on Open SUSE Leap 42.1 without acceleration. Nvidia drivers 320 + G3. Geforce 8200
But at home I still use 32bit Mantis: openSUSE 12.2 (i586) |

Ren Isu
State War Academy Caldari State
0
|
Posted - 2016.06.23 06:57:28 -
[208] - Quote
How to Play Eve Online on Linux A Guide for Total Morons * By Ren GÇ£Lead MoronGÇ¥ Isu (thatGÇÖs GÇ£LeadGÇ¥ as in Pb) Part 1
Download Play-Linux (1.3Gb) and burn it to a DVD (1,2,3 see notes, below): Play-Linux
- Go to the garage and dust off that 5yo crappy laptop(4) you havenGÇÖt given to your 8yo son yet.
- Go to NewEgg and buy a 120Gb SSD for $40. Replace HDD with SSD **
- Put the Play-Linux DVD in your crappy laptop. Reboot. Wait about two minutes while it boots from the DVD (5)
- Click GÇ£InstallGÇ¥(6)
- Select GÇ£I donGÇÖt want to connect to a wifi networkGÇ¥. Click GÇ£ContinueGÇ¥
- Select GÇ£Erase disk and install Play LinuxGÇ¥ on your spiffy new SSD **
- When it says GÇ£Write the changes to disksGÇ¥ click GÇ£ContinueGÇ¥
- Select a time zone, select a language, Username: Eve Full Name: Online Password: whatever Network Name: boring
- Do yourself a favor and de-select the two GÇ£Require passwordsGÇ¥ unless you need security for some reason. Otherwise youGÇÖll have to enter a password after each reboot and when you make system changes.
- Leave GÇ£Install Graphics Card driversGÇ¥ selected
- You can do all this with the swirly ball for a cursor
- Click GÇ£Continue.GÇ¥ Wait about 10 minutes (could be 20 minutes if your crappy laptop is *really* crappy.)
- Click GÇ£Restart NowGÇ¥
Before you reboot remove the DVD from the drive or youGÇÖll just boot off the DVD again.
- On your first boot you get a welcome screen which you can close.
- Attach to your wifi network by clicking the two opposing arrows (bottom right, on task bar.)
- At some point (maybe on your next boot, even) it will ask you to download a million updates (ok, 500.) DonGÇÖt (yet.)
YouGÇÖre now running Windows 95! (nah, just kidding, itGÇÖs linux.)
- Click the "Volume" icon (bottom right, on task bar) and set it to 100%
- Click the Chromium browser button (bottom left, on task bar)
- In Google you can enter GÇ£eve online linuxGÇ¥ and somewhere on the first page will probably be CCP SnorlaxGÇÖs forum post on getting the eve launcher to work on linux, which makes good reading, and there might be a new launcher, for which you can just click on that link.
- If not, download the Launcher (80Mb) by clicking on this link (or type it in):
https://binaries.eveonline.com/evelauncher-1043593.tar.gz
- When the launcher is finished downloading double-click on it on the Chromium download bar (bottom left in browser.)
- A window comes up with GÇ£evelauncher-1043593.tar.gzGÇ¥ (or whatever version you downloaded) at the top with an GÇ£ExtractGÇ¥ button (below GÇ£FileGÇ¥.) Click GÇ£ExtractGÇ¥.
- Now, because weGÇÖre morons, it asks again in a different window that says GÇ£ExtractGÇ¥ at the top if we want to Extract. Say GÇ£NoGÇ¥ (joke! click GÇ£ExtractGÇ¥ in the upper left of the window.)
- Now, assuming that goes without a hitch, we are close to being done. Click GÇ£CloseGÇ¥ and also close all the open windows, including the browser.
Click on the white GÇ£guitar pickGÇ¥ in the bottom left corner (or press the GÇ£WindowsGÇ¥ keyGÇöI donGÇÖt know jack about Macs, sorry) which puts a vertical white line in the center of the task bar (bottom, middle of screen.) This is a search box, click it and type GÇ£termGÇ¥. Hit return. In the terminal window that opens type:
cd Downloads/evelauncher (NOTE: GǣDownloadsGǥ is capitalized!) ./evelauncher.sh Yeah, you have to do this every time. Somebody with a big brain will know how to put a groovy icon on the desktop or something but, mehGǪ
You will get a million error messages. Ignore them. Now the Snorlax magic happens. But it takes awhile so since a watched laptop doesnGÇÖt update go make yourself a cup of coffee. Use a French press.
Eventually, unbelievably, you will get the regular Eve Launcher logon screen. Mind. Blown. With trembling fingers enter your username and password andGǪ make yourself another cup of coffee because itGÇÖs going to download a bunch of stuff, probably 200Mb or so, but at least not the 7Gb of yesteryearGǪ Eventually (again), unbelievably (again), you will get the regular Eve Launcher logon screen (again.) Mind NOT Blown since youGÇÖre saying to yourself, GÇ£wtf, is this worth it?GÇ¥ But we really are past the hard stuff. Click that little arrow AND START PLAYING! That's it! If this worked send the guy living in his mom's basement that is working on Play-Linux $5
* GÇ£MoronsGÇ¥ because every time I talk to someone that knows linux it goes something like this. Me: GÇ£How do you get a listing of the files in a directory?GÇ¥ Person with a big brain that knows linux: GÇ£Simple, you just berflap the grezknocker using the humpsmasher switch and then grep it to dev zero.GÇ¥
** OK, you donGÇÖt *need* to buy a SSD but that crappy laptop will thank you for it |

Ren Isu
State War Academy Caldari State
0
|
Posted - 2016.06.23 06:58:17 -
[209] - Quote
Part 2 Notes: (1) In Windows just double-click on the GÇ£Play-Linux.isoGÇ¥ file when it finishes downloading and youGÇÖll be prompted to insert a blank DVD, which will get written to. You can buy blank DVDs at Walmart (or Carrefore?) When youGÇÖre done writing put this DVD in your crappy laptop. If youGÇÖre using a Mac, uhGǪ (2) You could use a USB drive instead of DVD but IGÇÖm old school. (3) You can download 32-bit and 64-bit versions of Play-Linux. If your crappy laptop has less than 4Gb of memory download 32-bit. If you donGÇÖt know or care download 64-bit. (4) Everywhere I say GÇ£laptopGÇ¥ you can substitute GÇ£desktop computerGÇ¥ (5) If you need help getting your system to boot from DVD or USB, Google is your friend (6) Play-Linux is based on Ubuntu but with a bunch of gaming stuff already installed, like a whole bunch of graphics drivers, WINE, and PlayOnLinux. For more info knock yourself out: Review of Play Linux
|

Jaxon Grylls
Institute of Archaeology
107
|
Posted - 2016.06.24 08:27:10 -
[210] - Quote
GÇ£How do you get a listing of the files in a directory?GÇ¥
Type "ls", or this that too technical? |
|

Cedille Mureau
Institute of Archaeology
11
|
Posted - 2016.06.24 08:48:46 -
[211] - Quote
Reykjavik, we have a problem.
Or at least I do.
I have just returned from an extended break and was a little disturbed to see that the launcher I had been using previously was being retired. Then I spotted that CCP Snorlax (many thanks by the way) had released a linux client. Saved! or was I?
I installed the client and it ran, It did give error messages about Webengine as detailed earlier in this thread, but it did run. Trouble was it was a one-time operation. If I subsequently I try to run EVE again I got the WEbengine errors plus this one:
[0624/092103:FATAL:nss_util.cc(211)] nss_error=-5925, os_error=0 evelauncher.sh: line 12: 7622 Aborted $dirname/$appname "$@"
Sorry if I have missed an explanation posted above, I have looked and found nothing. Does anyone have any idea what going wrong?
My system is :4.4.8-pclos1 #1 SMP Wed Apr 20 17:58:13 CDT 2016 x86_64 x86_64 x86_64 GNU/Linux
|

Viktor Keres
0
|
Posted - 2016.06.25 02:00:03 -
[212] - Quote
how do you uninstall? i want to install it on another drive. |

Kniht
88
|
Posted - 2016.06.25 05:06:08 -
[213] - Quote
Viktor Keres wrote:how do you uninstall? i want to install it on another drive. Move the extracted evelauncher folder and ~/.eve. Then symlink ~/.eve to where you moved it, because the path is hardcoded.
o/ fly crazy
|

Xan Zavier
Forever Dead Forever Cloned
2
|
Posted - 2016.06.26 04:25:08 -
[214] - Quote
I'm pretty excited to see this happening. It's been a pain to work through changes on various games as they get patched and the wine dependencies change slightly. I hope this launcher continues and stays at least semi supported. The launcher looks great, and overall is pretty cool.
The launcher runs fine for me, but never launches the game. I did take a peak at my processes when I clicked on the launch button, and I see the command for Eve in there (sans wine), but it quickly disappears.
I updated to wine 1.9.9, and updated qt as well, with no change (I honestly don't do much with qt). However, I am able to launch Eve with no issues outside of the launcher, using the same command arguments and prefixing to ~/.eve/wineenv. So, the wine install is solid, I am just missing something when the launcher runs the exe.
I run a pretty customized gentoo install (no kde or gnome), so I would not be surprised to be missing some qt program, or who knows what. I have not fired up the debugger yet.. but will later tonight. Virtually nothing is reported to terminal, and nothing to indicate it is having an issue. |

Samwise Dagordae
The Permatemp Corporation
0
|
Posted - 2016.06.26 12:09:04 -
[215] - Quote
Xan Zavier wrote:I'I run a pretty customized gentoo install (no kde or gnome), so I would not be surprised to be missing some qt program, or who knows what. I have not fired up the debugger yet.. but will later tonight. Virtually nothing is reported to terminal, and nothing to indicate it is having an issue.
I'm in the same boat as you, but I discovered the launcher logs and that's giving me some hints as to libraries it can't find.
Click the E icon in the upper right corner of the launcher display > Show in browser > Launcher logs
It might give you some hints.
You'll probably have to edit the evelauncher.sh LD_LIBRARY_PATH and rebuild some packages with the abi_x86_32 use flag enabled.
Right now, mine is complaining about:
2016-06-26T08:02:19.288Z wine error "err:module:load_builtin_dll failed to load .so lib for builtin L\"WLDAP32.dll\": libldap_r-2.4.so.2: wrong ELF class: ELFCLASS64" 2016-06-26T08:02:19.288Z wine error "err:module:import_dll Loading library WLDAP32.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\blue.dll\") failed (error c000007a)." 2016-06-26T08:02:19.293Z wine error "err:module:import_dll Library blue.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\exefile.exe\") not found" 2016-06-26T08:02:19.301Z wine error "err:module:LdrInitializeThunk Main exe initialization for L\"C:\\\\tq\\\\bin\\\\exefile.exe\" failed, status c0000135"
|

Samwise Dagordae
The Permatemp Corporation
0
|
Posted - 2016.06.26 12:16:38 -
[216] - Quote
And now I'm getting:
2016-06-26T08:13:07.996Z default debug "wine client error:0: version mismatch 504/505." 2016-06-26T08:13:07.996Z default debug "Your wineserver binary was not upgraded correctly," 2016-06-26T08:13:07.996Z default debug "or you have an older one somewhere in your PATH." 2016-06-26T08:13:07.996Z default debug "Or maybe the wrong wineserver is still running?" 2016-06-26T08:13:07.996Z default debug Process 19729 finished with exit code 1 |

Samwise Dagordae
The Permatemp Corporation
0
|
Posted - 2016.06.26 13:20:41 -
[217] - Quote
Woohoo! It's working!
So, I had to reemerge net-nds/openldap with abi_x86_32 enabled then modified evelauncher.sh so that the library path was like so:
LD_LIBRARY_PATH=$dirname:/home/myuser/.eve//wine/lib/:$LD_LIBRARY_PATH:/usr/lib32/
My putting /usr/lib32 into LD_LIBRARY_PATH was most likely making the included wine use the wrong libraries causing the wine client version mismatch, which is why I had to include the bundled win lib location.
I'm going to parrot the others and say it'd be nice if we could opt for using the system wine. I don't think I would have encountered any issues.
|

Xan Zavier
Forever Dead Forever Cloned
2
|
Posted - 2016.06.26 22:00:24 -
[218] - Quote
Samwise Dagordae wrote:Woohoo! It's working! So, I had to reemerge net-nds/openldap with abi_x86_32 enabled then modified evelauncher.sh so that the library path was like so: LD_LIBRARY_PATH=$dirname:/home/myuser/.eve//wine/lib/:$LD_LIBRARY_PATH:/usr/lib32/ My putting /usr/lib32 into LD_LIBRARY_PATH was most likely making the included wine use the wrong libraries causing the wine client version mismatch, which is why I had to include the bundled win lib location. I'm going to parrot the others and say it'd be nice if we could opt for using the system wine. I don't think I would have encountered any issues.
Sweet.. same issue for me. Required me to a build 32 bit version of openldap. I did not need to mess with my path.
I agree that at least including a "System Wine" in the settings would alleviate this issue for some people (me being one of them).
It works great now :) I just reactivated my account (last played 6 months ago or so before life got in the way), so I am excited to get to playing again. |

Xiantra
7
|
Posted - 2016.06.27 02:51:12 -
[219] - Quote
OUTSTANDING work CCP Snorlax!
And timely too - my windows 10 ssd just permanently checked out leaving me EVEless...
Not only does the linux version install easily (well, for a cross distro linux graphics app it does!) but it outperforms the Windows version? Ha, please tell us how/where to heap praise on you through the CCP mgt chain ^^
So, emboldened by such success, of course we press further ... attach the second monitor and see if that can work - and it does - of sorts ...
All the linux "dual head" crazyness appears to be waning as xorg seems to default to a single graphical desktop with displays located at various offsets - at least that is the Arch default - and I'd rather stick with that then try xinerama again - openbox and tint2 are fine with a single frame buffer and manage the multiple displays correctly with no special config. But wine via evelauncher seems to resize/reloate the launched instance to screen HxW+0+0 *after* the window is created. devilspie can track the creation event but wine seems to then "reset" the window back to its starting point. Even more surprising is that a simple focus change causes a mapped eve-wine window open on one display to iconify (so as I move the mouse to the second screen and click on a terminal, the eve-wine window disappears at the same time). Lastly, multiple xdotool commands can't seem to consistently override the iconify behavior of an eve-wine window (noted here as 0x160000d - I'm trying to make the eve-wine window appear on the display at +1920+0):
$ xdotool windowmove 0x160000d 1920 0; xdotool windowmap 0x160000d
causes the window to appear at +0+0 all the time,
$ xdotool windowmap 0x160000d; xdotool windowmove 0x160000d 1920 0
*sometimes* makes the window appear on the second display at +1920+0 but...
In either case the next focus change event causes the window to iconify again.
It is interesting that eve-wine gets the physical display size right (on my setup both displays are 1920x1080) but assumes the top left corner is always +0+0. Relevant xrandr output is:
Screen 0: minimum 320 x 200, current 3840 x 1080, maximum 16384 x 16384 DP-4 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 531mm x 299mm 1920x1080 60.00*+ ... HDMI-4 disconnected (normal left inverted right x axis y axis) DVI-I-1 connected 1920x1080+1920+0 (normal left inverted right x axis y axis) 886mm x 498mm 1920x1080 60.00*+ ...
Oh, and I couldn't find a wine trick to force -geometry +1920+0 ... anyone know of one?
Kaito Okimura wrote:After logging in, game windows have a title "EVE - Character Name", which makes perfect sense. Before logging in a character, they all have the same title: "EVE". I don't suppose this could be changed to something like "EVE - account.name"? If you don't want to mess with the title, which is visible in the window decoration, messing with window class (currently "Wine") or instance (currently "exefile.exe") would be fine by me too.
Or do you guys have any better ideas?
I like this approach, the account name should be available at window creation time and matches the multiple display usage model more closely than character name. After login however, I would still like to see the window title take on the character name.
My setup: Arch, Radeon 7750, "stock" radeonsi open source drivers that come with mesa/glx on Arch. And yeah I did a Steam setup prior to realizing I didn't need it so all the 32 bit stuff (including libnm 32 !!omg) was already present; thus I can't offer a minimal set of steps to duplicate what I've got.  |

Beta Maoye
119
|
Posted - 2016.06.27 14:01:20 -
[220] - Quote
Viktor Keres wrote:[quote=Kismeteer] so I always have to use terminal to launch? do I have to keep terminal open?
On Ubuntu 16.04, I created a desktop icon to launch Eve. Get the Eve icon from https://i.imgsafe.org/12cbbe27c9.png and save it in your launcher directory. Create a text file similar to following one. Change the paths and icon name to yours. Save it as eve.desktop in the directory of /home/username/Desktop.
[Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Name=EVE Launcher Icon=/home/username/evelauncher/launcher_1.png Path=/home/username/evelauncher Exec=sh /home/username/evelauncher/evelauncher.sh StartupNotify=false StartupWMClass=EVE OnlyShowIn=Unity; X-UnityGenerated=true
Now you can launch Eve by double-clicking the icon without requiring to open the terminal. |
|

Woo Mi
Federal Navy Academy Gallente Federation
14
|
Posted - 2016.06.27 17:38:42 -
[221] - Quote
Ok, I am currently running 32bit Debian Jessie. As the launcher is 64bit I assume I need 64bit Jessie. Could you please confirm that a 32bit version isn't coming REAL SOON? If not I'll have to add some stuff to my skill queues as the Jessie upgrade will have to wait until my vacation next month.
I do not mind waiting a bit, I just don't want to risk emptying my skillq ueue.
Thanks! |

Solu Terona
Alexylva Paradox
98
|
Posted - 2016.06.27 18:07:04 -
[222] - Quote
x64 Debian Jesse here, a little bit fiddly about where you extract it but it works nicely if thrown straight in the home folder
Output as of starting patching:
Quote:[0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0627/110148:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/[user]/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/[user]/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0627/110148:ERROR:resource_bundle.cc(691)] Failed to load /home/[user]/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0627/110148:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
[user] is a redaction :P
For broken ships, a song. For broken hearts, a dance. For broken lives, a moment. For broken souls, let them mourn.
|

Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
1
|
Posted - 2016.06.27 19:36:59 -
[223] - Quote
Xiantra wrote: In either case the next focus change event causes the window to iconify again.
A good time ago I asked some wine people about that, and from I remember it's wine trying to be as much as windows as possible (whether correct or not, I don't know). If you don't want the Eve window to minimize/iconify every time it loses focus, set the Eve client to "Fixed Window" on the Display & Graphics tab.
There is no shame in not knowing, only in not wanting to know
|

Xiantra
7
|
Posted - 2016.06.28 02:39:52 -
[224] - Quote
Lucius Kalkoken wrote:Xiantra wrote: In either case the next focus change event causes the window to iconify again.
A good time ago I asked some wine people about that, and from I remember it's wine trying to be as much as windows as possible (whether correct or not, I don't know). If you don't want the Eve window to minimize/iconify every time it loses focus, set the Eve client to "Fixed Window" on the Display & Graphics tab.
Excellent! With "Fixed Window" both devilspie and xdotool can then place game windows at whatever offset we need and they say there.
Just to clarify, the "Fixed Window" setting is inside the game, not in wine, so once the game is running use ESC to bring up the game settings for each account you use, select Display & Graphics, and at the top of the left column set "Windowed or Fullscreen" to "Fixed Window". It will take effect immediately.
Then, if your window manager has a way to move specific windows, you can move each account's game window to a different display. For those of us who have "lean" window mangers, relish command lines, or who want to automate this, devilspie or xdotool both seem to help:
devilspie:
$ cat ~/.devilspie/eve.ds (if (is (application_name) "EVE - Xiantra") (begin (geometry "+0+0"))) (if (is (application_name) "EVE - Xiaphne") (begin (geometry "+1920+0"))) 1) execute the launcher 2) + each account, login, and start them all 3) alt-tab through each and choose the desired character on each account (this sets the window title) 4) execute ./devilspie wait a sec, and ctrl-c out once it has placed all the windows
xdotool: do steps 1-3 above, then 4 is:
xrandr | grep ' connected'[/b] DP-1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 531mm x 299mm DP-2 connected 1920x1080+1920+0 (normal left inverted right x axis y axis) 531mm x 299mm here the numbers that matter are:
(display-width)x(display-height)+(display-x)+(display-y) 5) execute xwininfo and click on one game window (notice the Window id - something like 0x120000d) 6) execute xdotool windowmove (id) (display-x) (display-y) ex. for me the second one is:
$ xdotool windowmove 0x180000d 1920 0 7) repeat 5 and 6 (using alt-tab to bring each game window to the top) until all are placed as you wish
It is possible that window ids might be the same each time *IF* you start EVE immediately after a boot - allowing a script to be used with xdotool ...
For total automation devilspie needs a way to notice window title change events, and then reevaluate it's s-statements. Perhaps there is another tool out there that does this? Or one could be whipped up fairly easily? |

Smuff Gallente
KarmaFleet Goonswarm Federation
10
|
Posted - 2016.06.28 10:33:41 -
[225] - Quote
Works good on mint 17.3 So there's that thanks for this |

Hedira
Taggart Transdimensional Virtue of Selfishness
3
|
Posted - 2016.06.28 21:35:18 -
[226] - Quote
*Huge* thanks, CCP_Snorlax!
So far, so good on Ubuntu Xenial using nVidia proprietary drivers.
Will put it through it's paces more this evening. :) |

Darrik Isaev
Oh those Russians Southern Sitizens
0
|
Posted - 2016.06.28 21:56:26 -
[227] - Quote
Big thanks to DEVs for supporting Linux family. I have some junk in the terminal like this:
Quote: [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0629/003822:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources.pak Some features may not be available. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0629/003822:ERROR:resource_bundle.cc(691)] Failed to load /home/darki/Games/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0629/003822:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [0629/003855:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0629/003855:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
and several error massages with SSL certificate errors. What am I doing wrong? I am on Ubuntu 16.04. I have wine on-board. |

Gisele Serebriakova
Norman's Meat Market
0
|
Posted - 2016.06.29 00:01:51 -
[228] - Quote
/home/daniel/Desktop/evelauncher/evelauncher.sh /home/daniel/Desktop/evelauncher/evelauncher: 1: /home/daniel/Desktop/evelauncher/evelauncher: Syntax error: ")" unexpected
That's all I can get. I've got two installs of EVE, one on a virtual drive managed by play on linux and another in the home directory under the OS's wine install. |

WiGust Ambraelle
Imperial House of Pancakes Rabble Alliance
0
|
Posted - 2016.06.29 00:58:20 -
[229] - Quote
If 1046098 doesn't work on fresh ubuntu 16.04, you need to install libpng12-0:i386 libldap-2.4:i386
sudo apt install libpng12-0:i386 libldap-2.4:i386
Also i installed libgnutls30:i386 but i'm noot sure do i need it
sudo apt install libgnutls30:i386 |

Osiato
Wormbro
0
|
Posted - 2016.06.29 06:13:52 -
[230] - Quote
I have the same results as Darrik Isaev on 16.04 and with WINE installed. I haven't seen the SSL error yet, but I can't load evegate or tripwire due to error -9 and everything online is pointing to a cert error but I don't know how to debug. I've tried disabling certs in settings, but that didn't fix it. |
|

Darrik Isaev
Oh those Russians Southern Sitizens
0
|
Posted - 2016.06.29 11:54:41 -
[231] - Quote
WiGust Ambraelle wrote:
Wait until it download client cache and try to login (it probably will fail with blue load marker pulses), so you need install 3 packages as i said above: libpng12-0:i386 libldap-2.4:i386 libgnutls30:i386
This is it! There is no more problems with ssl and game start properly after installing this packages. Thank you.
I am still having this in terminal
[0629/144247:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/darki/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0629/144247:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
But it looks like I`m having problems with russian localization in my system. |

WiGust Ambraelle
Imperial House of Pancakes Rabble Alliance
1
|
Posted - 2016.06.29 15:37:01 -
[232] - Quote
Sorry guys, totally forget to mention, that you also need enable 32bit packages and to install steam, that will download all most required graphical and audio packages, so:
sudo dpkg --add-architecture i386 sudo apt install steam
Check updated Full instruction |

Hedira
Taggart Transdimensional Virtue of Selfishness
3
|
Posted - 2016.06.29 18:07:04 -
[233] - Quote
The launcher and the game itself worked well, with one minor issue that may not have anything to do with Wine or LInux at all.
When the game first loads, I know it downloads assets files. Running on Linux directly, it seems to freeze pretty hard off and on during this process. For 45 seconds or so, even the camera will be frozen, then suddenly jump to catch up.
My guess is that maybe those resources are downloaded compressed, and the lag is due to decompression that's not threaded or threading properly? I've got a fairly high-end laptop, so I doubt disk IO or total CPU would be the issue, but a process constrained to a single core would explain it.
Has anybody else experienced this? |

Chrome Veinss
SUNDERING Goonswarm Federation
39
|
Posted - 2016.06.29 20:28:27 -
[234] - Quote
hey i have my copy of eve in my windows partition already, can i just download this installer while in kubuntu and point it to the files there? maybe its a very noobish question but this seems like an ok place to ask? |

Garth Revan
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.29 23:31:35 -
[235] - Quote
TY so much for this CCP Snorlax!! What, if anything, can we fellow Linux users do to help contribute to operational linux "clients"? |

khaip ur
Globaltech Industries Yulai Federation
4
|
Posted - 2016.06.30 12:02:04 -
[236] - Quote
been getting the error when i sh ./evelauncher.sh
~/evelauncher/./evelauncher: 1: ~/evelauncher/./evelauncher: Syntax error: ")" unexpected |

Osiato
Wormbro
0
|
Posted - 2016.06.30 14:08:11 -
[237] - Quote
khaip ur wrote:been getting the error when i sh ./evelauncher.sh
~/evelauncher/./evelauncher: 1: ~/evelauncher/./evelauncher: Syntax error: ")" unexpected I think you must have edited it or something. When I gedit my evelauncher.sh I get
#!/bin/sh appname=`basename $0 | sed s,\.sh$,,`
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname:$LD_LIBRARY_PATH export LD_LIBRARY_PATH $dirname/$appname "$@" |

WiGust Ambraelle
Imperial House of Pancakes Rabble Alliance
1
|
Posted - 2016.06.30 15:19:05 -
[238] - Quote
Osiato wrote:Anyway. I have all those things in Full Install installed and with steam running, I get this. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
Try to run it directly
env WINEPREFIX="$HOME/.eve/wineenv" $HOME/.eve/wine/bin/wine $HOME/.eve/wineenv/drive_c/sisi/bin/exefile.exe |

Dichzor
Russian Thunder Squad The Afterlife.
0
|
Posted - 2016.06.30 22:25:26 -
[239] - Quote
An extraordinarily happy linux user here! After solving some minor problems with SSL root certificates, native linux client running. Yay CCP!
ill post what i did, in case anyone else has similar symptoms:
The launcher started fine, skin, fonts, everything. But nothing was downloading. So according to the logs, I had some problems with the Entrust Inc. certificate chain. So i couldnt download any files, cos
2016-06-30T16:32:01.831ZdefaultwarningDownloadFromIndexTask::onSslErrors ("The issuer certificate of a locally looked up certificate could not be found", "The root CA certificate is not trusted for this purpose")
For those using openSUSE 13.1 (Bottle) (x86_64), i can say that adding the certificate used to sign https://binaries.eveonline.com to /etc/pki/trust/anchors/ solves the problem and makes launcher fully operational. Used firefox's cert manager thingy to export the pem file, and copied it to the /etc/pki/trust/anchors/ folder as root.
|

Osiato
Wormbro
0
|
Posted - 2016.07.01 01:11:19 -
[240] - Quote
WiGust Ambraelle wrote:Osiato wrote:Anyway. I have all those things in Full Install installed and with steam running, I get this. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/william/Games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0701/001121:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
Try to run it directly env WINEPREFIX="$HOME/.eve/wineenv" $HOME/.eve/wine/bin/wine $HOME/.eve/wineenv/drive_c/sisi/bin/exefile.exe http://pastebin.com/LBXynXtM
But it only gets to the login screen before saying incorrect version. Launcher: 1046098.1.993 TQ:1053072 |
|

Carson Xyris
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.07.01 04:37:21 -
[241] - Quote
When I start the launcher the webpage doesn't show up (there should be something like splash screen, right?), I only see an icon usually shows up in browser indicating something's wrong with the network. I can start the game via the menu button on top right without problem and the only issue is igb doesn't work.
[0701/123436:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/adv_zxy/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/adv_zxy/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0701/123436:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Are there anything wrong with the output message? I'm using Arch Linux. |

khaip ur
Globaltech Industries Yulai Federation
4
|
Posted - 2016.07.01 11:58:19 -
[242] - Quote
Osiato wrote:khaip ur wrote:been getting the error when i sh ./evelauncher.sh
~/evelauncher/./evelauncher: 1: ~/evelauncher/./evelauncher: Syntax error: ")" unexpected I think you must have edited it or something. When I gedit my evelauncher.sh I get #!/bin/sh appname=`basename $0 | sed s,\.sh$,,`
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname:$LD_LIBRARY_PATH export LD_LIBRARY_PATH $dirname/$appname "$@"
unfortunately I didn't edit it and that is identical to my evelauncher.sh. |

Fraksken
Razors Syndicate
0
|
Posted - 2016.07.02 13:30:36 -
[243] - Quote
Just installed this on a fresh Debian 8.5. I installed steam first as I saw it may help. I also installed wine and playonlinux. I'm experiencing the sound as "pulsy" going on/off about 60 times a second. Just the right frequency to be still extremely annoying. I will have a look at my sound drivers later. Running smoother then MacOSX version. I am particularly happy about the way http links are handled (sent to desktop application). On my mac version, opening an http link killed the game.
Running with hd, shaders, high graphics everywhere on a nice 2560x1440 resolution now. |

Shiroe Kumamato
State War Academy Caldari State
0
|
Posted - 2016.07.02 18:54:52 -
[244] - Quote
This is awesome! Thanks for the linux-love, snorlax!
I have it purring on mint. One question though, nothing happens when I try to redeem my ships, etc gained from my 90 day subscription package. What can I do? |

Lycosa Horribilis
I N E X T R E M I S Tactical Narcotics Team
2
|
Posted - 2016.07.02 19:32:17 -
[245] - Quote
Hi
Thanks for the linux launcher. Most of the time it works really great. Sometimes i get some wierd behaviour though. Like this: I start the launcher and it doesn't show any accounts or even the option to add accounts.
http://i.imgur.com/k1wLGz1.jpg
in this case there was some rouge evelauncher process which had to be killed in order to get it working again. No idea if that's a feature of my system or a a problem with the launcher itself.
If you want/need any logs just gimme a yell and next time it happens im gonna record it.
Regards, L. |

Hedira
Taggart Transdimensional Virtue of Selfishness
3
|
Posted - 2016.07.02 22:57:33 -
[246] - Quote
I'm home from my business trip and wanted to play around with this on my home workstation as well.
Strangely, it's failing for me now on a different system. The launcher loads just fine. I'm able to input my username and 2-factor code.
When I click play, it looks like it's trying (username turns green and "Play" icon turns to "Stop" icon.) but doesn't proceed from there.
I've confirmed that 32-bit versions of GNU TLS, PNG libraries and LDAP libs are installed. (I really thought it would be an LDAP issue for login...)
Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting 'libldap-2.4-2-dbg:i386' for regex 'libldap-2.4' Note, selecting 'libldap-2.4-2:i386' for regex 'libldap-2.4' libpng12-0:i386 is already the newest version (1.2.54-1ubuntu1). libgnutls30:i386 is already the newest version (3.4.10-4ubuntu1.1). libgnutls30:i386 set to manually installed. libldap-2.4-2:i386 is already the newest version (2.4.42+dfsg-2ubuntu3.1). libldap-2.4-2-dbg:i386 is already the newest version (2.4.42+dfsg-2ubuntu3.1).
Additionally, I get no unique errors on this system as opposed to the other that works.
obfuscated_username@obfuscated_hostname:~/evelauncher$ ./evelauncher.sh [0702/184950:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/obfuscated_username/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/obfuscated_username/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0702/184950:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Both systems run Ubuntu Xenial 64 bit with all latest security updates applied, running nvidia propritary drivers. |

Lazarith Dradi
Pyromaniacs Anonymous Brotherhood of Spacers
0
|
Posted - 2016.07.03 00:08:05 -
[247] - Quote
Lycosa Horribilis, I just ran into that problem as well. Thank you for posting the workaround of "sudo killall evelauncher" |

Kniht
88
|
Posted - 2016.07.03 02:41:10 -
[248] - Quote
Gisele Serebriakova wrote:/home/daniel/Desktop/evelauncher/evelauncher.sh /home/daniel/Desktop/evelauncher/evelauncher: 1: /home/daniel/Desktop/evelauncher/evelauncher: Syntax error: ")" unexpected That's all I can get. I've got two installs of EVE, one on a virtual drive managed by play on linux and another in the home directory under the OS's wine install.
khaip ur wrote:been getting the error when i sh ./evelauncher.sh
~/evelauncher/./evelauncher: 1: ~/evelauncher/./evelauncher: Syntax error: ")" unexpected Sounds like your evelauncher/evelauncher file (not evelauncher.sh) is not marked executable and your shell is trying to interpret it as a script. Maybe chmod +x will work, or maybe your tool that extracted it also missed something else. Try re-extracting the archive.
o/ fly crazy
|

El'basin
Signal Cartel EvE-Scout Enclave
14
|
Posted - 2016.07.03 16:45:34 -
[249] - Quote
When running the evelauncher.sh I get two resource bundle warnings:
[0703/181146:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/bjorn/Games/CCP/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/bjorn/Games/CCP/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0703/181146:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
Then the launcher opens and then crashes after ~1sec with just one line in the terminal:
Segmentation fault (core dumped)
I have no idea what to make of this. Any suggestions? |

Beagl
WatchTower North
0
|
Posted - 2016.07.03 17:52:17 -
[250] - Quote
There are linux systems to avoid for this launcher:
Netrunner 2016.1 Rolling Kubuntu 16.anything Other distros with KDE Plasma 5.x.y
The conflicts in the Qt versions freeze the machine's Desktop. Most likely this is a library conflict, based on previous experience, but I am not going to debug it right now.
But with a GNOME DE we seem to be doing OK. Most probably the older KDE4 versions will be fine.
Once I catch up with my play, I will look at Xfce and LXDE versions, but I would expect them to work as well.
|
|

Rebul
New Eden Spooks Ghost Riderz In The Sky
7
|
Posted - 2016.07.03 20:46:08 -
[251] - Quote
CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz
Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Me and a couple of my mates have re-subbed because of this. Runs well without any extra steps on Linux Mint 18. Thanks for doing this!
|

Aldrad
Zedd.
12
|
Posted - 2016.07.03 23:44:00 -
[252] - Quote
Lycosa Horribilis wrote:Hi Thanks for the linux launcher. Most of the time it works really great. Sometimes i get some wierd behaviour though. Like this: I start the launcher and it doesn't show any accounts or even the option to add accounts. http://i.imgur.com/k1wLGz1.jpg
in this case there was some rouge evelauncher process which had to be killed in order to get it working again. No idea if that's a feature of my system or a a problem with the launcher itself. If you want/need any logs just gimme a yell and next time it happens im gonna record it. Regards, L.
I had the same thing a couple of days ago, but not been able to reproduce it again to help further track. Wonder if it was linked to a launcher update? |

Xan Zavier
Forever Dead Forever Cloned
2
|
Posted - 2016.07.04 00:11:03 -
[253] - Quote
I've been playing with this instead of my usual wine install, and it's been working well.
However, I am also experiencing the wine process occasionally not exiting when I exit EVE and then exit the launcher.
Killing the processes associated with it and starting the launcher works. When I run this using my system wine (WINEPREFIX, etc), I do not get this issue. For now, I just use a quick script that kills any old eve online wine processes before starting the launcher. |

Dmitry Manti
Dead Moroz United Infinity Space.
34
|
Posted - 2016.07.06 06:59:29 -
[254] - Quote
Worked ok 2 days ago (dell 7720, Gentoo fresh install, bumblebee + nvidia proprietary)
Now launcher interface is ok but it does not launch the game. Nothing happens when trying. Also nothing in shell and I did not find any logs (actually, are there any?) |

Hedira
Taggart Transdimensional Virtue of Selfishness
3
|
Posted - 2016.07.06 23:26:55 -
[255] - Quote
Dmitry Manti wrote:Worked ok 2 days ago (dell 7720, Gentoo fresh install, bumblebee + nvidia proprietary)
Now launcher interface is ok but it does not launch the game. Nothing happens when trying. Also nothing in shell
The same started happening for me on 2016.07.02. :(
|

Conard Lanister
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.07.07 00:38:41 -
[256] - Quote
Hedira wrote:Dmitry Manti wrote:Worked ok 2 days ago (dell 7720, Gentoo fresh install, bumblebee + nvidia proprietary)
Now launcher interface is ok but it does not launch the game. Nothing happens when trying. Also nothing in shell The same started happening for me on 2016.07.02. :(
Same here (mint 17.3 cinnamon) |

Shiroe Kumamato
Angelum Tenebrarum
0
|
Posted - 2016.07.07 21:56:34 -
[257] - Quote
Yep, login works but pressing play does nothing. Linux Mint 17. |

Specific Alduin
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2016.07.08 04:48:35 -
[258] - Quote
Shiroe Kumamato wrote:Yep, login works but pressing play does nothing. Linux Mint 17.
Should I install a seperate eve launcher till this linux launcher is stable? This one is the only launcher I have as I just started playing EVE less than a week ago. I saw that there is another thread that is closed about how you guys originally ran the game on linux but am not sure if it will make a difference? The game launches for me but occasionally it will get stuck for about a second then resume, no other issues. This has only happened in the first few minutes of the game launching and only in station so no problems there. |

Shiroe Kumamato
Angelum Tenebrarum
0
|
Posted - 2016.07.08 22:17:11 -
[259] - Quote
Now the native launcher works but the windows one doesn't. Whew!! Quite the ride! |

iamamusing Shazih
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
1
|
Posted - 2016.07.09 00:53:31 -
[260] - Quote
Good job on the Linux launcher CCP , works great on ubuntu 14.04 lts. |
|

Fraksken
Razors Syndicate
0
|
Posted - 2016.07.09 08:02:02 -
[261] - Quote
I am running Eve on Linux for several days now. I noted better stability (network, gfx and gui) then the MAC OSC client. which is great :) I do notice I have laggy sound, for everything inside of eve. Video goes fine without lag.
Anybody had the same issue and managed to fix it? I do not have this issue in other applications / games. Running Ubuntu 8.5 on a iMac late 2011 edition. |

FerroTiC
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2016.07.10 10:04:53 -
[262] - Quote
Been running wine version of EVE for years with good results. Tried this new launcher and it looks great, everything works. Fedora 24, MESA 11.2.2, AMD opensource driver.
I've just resubbed after seeing the improvement. |

Taek'li
Pax Huic Domui
1
|
Posted - 2016.07.10 11:43:56 -
[263] - Quote
Running on Linux Mint 17.3 Cinnamon flavour. It worked straight out of the box without me needing to do anything wine-related. Additionally this is the best performance of Eve i have seen under linux running on wine. In fact it is so good it easily made me resub.
If there is ever a 'best CCP dev vote' CCP Snorlax gets my vote without a question. |

Lutamonie
Rapid Deliveries Inc.
1
|
Posted - 2016.07.11 20:54:01 -
[264] - Quote
Working flawlessly on Linux Mint 18 with RX 480, thank you SO much! <3 |

Kaito Okimura
Iron Riders Circle-Of-Two
2
|
Posted - 2016.07.11 23:57:20 -
[265] - Quote
Has anyone figured a way to have your window manager automatically sort multiple EVE clients? Doing it manually is quite the pain. |

Cedille Mureau
Institute of Archaeology
11
|
Posted - 2016.07.12 12:38:54 -
[266] - Quote
I read with envy all the tales of CCP Snorlax's client running flawlessly.
It doesn't for me. I can run it one time. It will attempt to download a new client which if I don't cancel it will crash to the desktop. Even if I do get EVE to play and log out I cannot get the client to run a second time it will eventually fail with the following:
[0712/132416:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/andrew1/EVE/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/andrew1/EVE/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0712/132416:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [0712/132416:FATAL:nss_util.cc(211)] nss_error=-5925, os_error=0 evelauncher.sh: line 12: 3826 Aborted $dirname/$appname "$@"
The webengine part is not fatal as the client will run after complaining, but the NSS is as you can see a show-stopper and I have no idea why. The NSS packages are installed.
I am running EVE on PCLinuxOS 64 bit.
Any help with this problem would be appreciated. |

Limur Deninard
Hunters profit
0
|
Posted - 2016.07.14 14:13:34 -
[267] - Quote
Can you build the i386 version of launcher for 32bit platforms? |

petosorus
Catastrophic Overview Failure COF Alliance
0
|
Posted - 2016.07.14 16:12:36 -
[268] - Quote
First off, Linux Mint 17.3 and everything seems to run.
I just can't figure out where my settings are in the version I usually ran, because when I copied the content of the old Local Settings/Application Data/CCP/Eve to the new one and logged, all settings were still the default.
I can't find anything name settings other than a folder called settings_Default in that location though, if this helps.
I'm sure this must have been asked before and I'm sorry if it's indeed the case. |

Sabrah
Project Ignis
0
|
Posted - 2016.07.14 23:44:15 -
[269] - Quote
Just tried this launcher on Arch Linux, and it worked flawlessly. I couldn't be happier.
Thanks much for the work on this, CCP Snorlax! |

Xiantra
7
|
Posted - 2016.07.17 16:54:28 -
[270] - Quote
Kaito Okimura wrote:Has anyone figured a way to have your window manager automatically sort multiple EVE clients? Doing it manually is quite the pain.
I've been playing with this recently (list of my posts) |
|

Roesjka
The Last Solution Inc Dawn of Transcendence
3
|
Posted - 2016.07.17 19:57:21 -
[271] - Quote
Woo Mi wrote:Ok, I am currently running 32bit Debian Jessie. As the launcher is 64bit I assume I need 64bit Jessie. Could you please confirm that a 32bit version isn't coming REAL SOON? If not I'll have to add some stuff to my skill queues as the Jessie upgrade will have to wait until my vacation next month.
I do not mind waiting a bit, I just don't want to risk emptying my skillq ueue.
Thanks! No fear for your skillq, as that is kept online. You can just run the installer as it will see if you are on 32 or 64 bits.
Cheers |

Dyzem
Section 8.
0
|
Posted - 2016.07.18 15:37:04 -
[272] - Quote
I am running Antergos which is based off Arch Linux. Can someone tell me what it is that is wrong with my launcher? I have also tried standard wine, with DX11 disabled, corefonts etc installed and PlayOnLinux before this, both of which do the same thing; the launcher starts up fine but when I click play after entering login details, it acts like it's going to boot something up and the play symbol changes to a square stop symbol then just does nothing and goes back to a play symbol again.
Here are my launcher logs:
LAUNCHER LOGS |

Genghis Khane
Unknown Reality Investigation Unknown Reality
0
|
Posted - 2016.07.18 19:09:43 -
[273] - Quote
Dyzem wrote:I am running Antergos which is based off Arch Linux. Can someone tell me what it is that is wrong with my launcher? I have also tried standard wine, with DX11 disabled, corefonts etc installed and PlayOnLinux before this, both of which do the same thing; the launcher starts up fine but when I click play after entering login details, it acts like it's going to boot something up and the play symbol changes to a square stop symbol then just does nothing and goes back to a play symbol again. Here are my launcher logs: LAUNCHER LOGS I just had a similar issue. For me it worked when I configured the launcher to use my own wine installation by using "/usr/bin/wine" as executable. |

Dyzem
Section 8.
0
|
Posted - 2016.07.18 19:31:03 -
[274] - Quote
Genghis Khane wrote:Dyzem wrote:... the launcher starts up fine but when I click play after entering login details, it acts like it's going to boot something up and the play symbol changes to a square stop symbol then just does nothing and goes back to a play symbol again. ... I just had a similar issue. For me it worked when I configured the launcher to use my own wine installation by using "/usr/bin/wine" as executable.
Did you do that just by configuring the wine path to be "/usr/bin/wine"?
I just tried doing that and a pop up box saying wine is being configured comes up, but the same thing follows. |

Genghis Khane
Unknown Reality Investigation Unknown Reality
0
|
Posted - 2016.07.18 21:40:44 -
[275] - Quote
Dyzem wrote:Did you do that just by configuring the wine path to be "/usr/bin/wine"? Yes, that was enough to fix it for me. |

Woo Mi
Federal Navy Academy Gallente Federation
14
|
Posted - 2016.07.22 14:44:34 -
[276] - Quote
Roesjka wrote:Woo Mi wrote:Ok, I am currently running 32bit Debian Jessie. As the launcher is 64bit I assume I need 64bit Jessie. Could you please confirm that a 32bit version isn't coming REAL SOON? If not I'll have to add some stuff to my skill queues as the Jessie upgrade will have to wait until my vacation next month.
I do not mind waiting a bit, I just don't want to risk emptying my skillq ueue.
Thanks! No fear for your skillq, as that is kept online. You can just run the installer as it will see if you are on 32 or 64 bits. Cheers
This means the launcher is now available in 32bit as well? |

Xiantra
7
|
Posted - 2016.07.24 01:46:18 -
[277] - Quote
Figured out how to run winetricks on the .eve/wineenv directory, this fixes the market browser no-text issue:
$ cd ~ $ WINESERVER=.eve/wine/bin WINE=.eve/wine/bin/wine WINEPREFIX=$HOME/.eve/wineenv winetricks corefonts
provided you have winetricks installed. Since the versions of wine are different I don't expect all the tricks to work, but corefonts will.
(You may also need to install cabextract which appears to be widely available for Linux).
|

Keikira Rotsuda
Kitzedoba Fleet
0
|
Posted - 2016.07.31 16:35:36 -
[278] - Quote
I'm having the same problem where pressing the play button makes the username go green but the game doesn't launch. I have the exact same errors. Just when I was getting pumped, too. :( |

Ami Sentokia
Cybersalvage Inc.
0
|
Posted - 2016.07.31 18:56:02 -
[279] - Quote
Keikira Rotsuda wrote:I'm having the same problem where pressing the play button makes the username go green but the game doesn't launch. I have the exact same errors. Just when I was getting pumped, too. :( had the same problem until i set the custom wine folder to /usr/bin/wine.
question: how do i set the WINEPREFIX for each account? I want to use different (audio) settings. the usual "export WINEPREFIX=.wine_eve" at least was ignored. |

Keikira Rotsuda
Kitzedoba Fleet
0
|
Posted - 2016.08.01 22:45:09 -
[280] - Quote
Ami Sentokia wrote:Keikira Rotsuda wrote:I'm having the same problem where pressing the play button makes the username go green but the game doesn't launch. I have the exact same errors. Just when I was getting pumped, too. :( had the same problem until i set the custom wine folder to /usr/bin/wine. question: how do i set the WINEPREFIX for each account? I want to use different (audio) settings. the usual "export WINEPREFIX=.wine_eve" at least was ignored.
I can't find how to set custom wine folder either. Settings menu on the launcher has to such option. |
|

Rochtorr Umangiar
NARII Mining
0
|
Posted - 2016.08.04 11:24:18 -
[281] - Quote
Works beautifully on Fedora 24, plasma spin. It's worth installing playonlinux to get all the libraries and more.
Here is a dmesg https://gist.github.com/incoherent-lime/6fd297b39bb7d4dda5465d0a63ce2ad0
I've had a tinker with the AppID for steam but alas I do not own EVE on steam, anyone else had any success here? |

Kayaba Yuki
Perkone Caldari State
0
|
Posted - 2016.08.06 06:16:06 -
[282] - Quote
Running on Mint 17.3 (Rosa) w/ KDE 4.13.2. Had to download Wine via apt-get before client would start. Otherwise, runs beautifully! CCP Snorlax, you are truly a god among men! |

Anne' T'neal
Pod Test Dummies Virtus Crusade Protectorate
0
|
Posted - 2016.08.06 14:37:51 -
[283] - Quote
Was running fine on Ubuntu 14.04 until the os crashed during an update patch. Now I can launch the launcher but the game client wont open. Never had any issues with the linux client, so I am a bit confused as to where the issue is.
|

Christophe Merci
The Scope Gallente Federation
0
|
Posted - 2016.08.07 14:48:34 -
[284] - Quote
I am trying to set up eve on an HP Pavilion dv7 laptop running 16.04 LTS Ubuntu. The fps under Windows 7 was poor, and I am hoping to squeeze a few more fps under this Linux OS. Ubuntu is the only OS now on this laptop.
I know very little about Linux, but have attempted to follow the guidance CCP Snorlax and others have posted here. I downloaded evelauncher-1043593.tar.gz, unpacked it in the Download folder, and ran evelauncher .sh script (in the evelauncher folder). The Eve launcher screen flashed, but nothing else would happen. Based on some of the comments, I decided to download WINE, though the Ubuntu Software Center, and ran the configuration process (I can now access the WINE configuration dialog box on the taskbar). I re-ran the evelauncher.sh script and the EVE launcher came back up, updated to the newer version (1056484). The launcher then closed.
What should I do to launch EVE at this point. I figured running the executable file in the evelauncher folder (evelauncher) would be the logical next step. Nothing seems to happen.
Thanks CCP Snorlax for your work!
o7
|

Kniht
88
|
Posted - 2016.08.09 15:42:29 -
[285] - Quote
Christophe Merci wrote:I re-ran the evelauncher.sh script and the EVE launcher came back up, updated to the newer version (1056484). The launcher then closed.
What should I do to launch EVE at this point. I figured running the executable file in the evelauncher folder (evelauncher) would be the logical next step. Nothing seems to happen. Open a terminal, cd to evelauncher directory, run ./evelauncher.sh. The output in the terminal may be useful.
The evelauncher.sh script sets up LD_LIBRARY_PATH and then runs ./evelauncher; this is all evelaucher.sh does. You should not run ./evelauncher directly as the variable is required to load the correct libraries. (There is an error in how LD_LIBRARY_PATH is set, where an empty entry, representing the CWD, is added when LD_LIBRARY_PATH is previously unset, but from your description, I doubt this affects you.)
o/ fly crazy
|

Yoggy NA
SAS Holders Inc Silentia Audientes Societas
0
|
Posted - 2016.08.10 05:11:42 -
[286] - Quote
I was running Win version of the client manually under wine. Everything was working until the most recent patch; then the launcher decilned to open, started throwing certificate errors, and when I finally got into the game, IGB declined to work entirely. Then I downloaded this, installed libgnutls, linked library, and magic happened! IGB started working, certificate errors vanished, and even FPS seems to have increased a bit. Awesome work, CCP Snorlax! 
|

Lonami Rainfeld
The Realm Project
0
|
Posted - 2016.08.11 13:41:21 -
[287] - Quote
This appears to be working perfectly on Arch Linux with an i5-3570k and a GTX 1070 with the proprietary drivers. I already had EVE working with a normal version of Wine because I didn't know this version existed, but this one works much better, and while I wasn't paying too much attention to CPU load before, this version seems to distribute the load across cores more evenly.
One thing I might test later is how this one deals with fullscreen. With the normal wine I had to play in fixed fullscreen because regular fullscreen would cause the game to freeze after alt-tabbing, and sometimes even when starting the game. Fixed fullscreen had no issues though, and that's what I like to use anyway.
Thanks CCP Snorlax, for pimping my game! |

Rounon Dax
Terra Nanotech Yulai Federation
23
|
Posted - 2016.08.11 20:32:31 -
[288] - Quote
Since a couple of days now, I do have a weird "bug". I can't open any links at all any more. Neither from the launcher nor ingame. Can click on them, nothing happens at all, no browser is opening for me. Any ideas?
If I start EVE from my own local wine installation, it all works. |

Shiroe Kumamato
0.0 Massive Dynamic Test Alliance Please Ignore
2
|
Posted - 2016.08.12 16:54:10 -
[289] - Quote
Since the latest patch, gas clouds have disappeared for me. Otherwise, all seems well. |

Rounon Dax
Terra Nanotech Yulai Federation
23
|
Posted - 2016.08.12 18:40:14 -
[290] - Quote
Rounon Dax wrote:Since a couple of days now, I do have a weird "bug". I can't open any links at all any more. Neither from the launcher nor ingame. Can click on them, nothing happens at all, no browser is opening for me. Any ideas?
If I start EVE from my own local wine installation with the windows launcher, it all works.
Did some digging today, it seems to be a Qt bug. When ever I try to open a link, I get the following message:
This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Reinstalling the application may fix this problem. /usr/bin/xdg-open: Zeile 565: 30559 Abgebrochen kde-open${KDE_SESSION_VERSION} "$1"
xcb is definitely installed, as I mentioned before, when I start EVE from the windows launcher using my own installed wine, all works fine, using the linux launcher, I get this behaviour.
I also noticed that the linux luncher comes with some libs and plugins for Qt 5.6.0, while on my system Qt 5.6.1 is installed. Maybe that already is the issue, a simple version mismatch? |
|

Rounon Dax
Terra Nanotech Yulai Federation
23
|
Posted - 2016.08.12 19:07:30 -
[291] - Quote
Rochtorr Umangiar wrote: I've had a tinker with the AppID for steam but alas I do not own EVE on steam, anyone else had any success here?
8500 is the steam ID |

Gislin D'ahl
Perkone Caldari State
34
|
Posted - 2016.08.12 20:10:37 -
[292] - Quote
This is running well in my XFCE desktop on gentoo. Thank you for being a linux advocate. |

Excoecaria Agallocha
Corp 54 Curatores Veritatis Alliance
1
|
Posted - 2016.08.13 02:06:33 -
[293] - Quote
When I first started looking at EVE on Linux It was a huge disappointment to find so little information. I had been told by some of the veteran members of Providence "Linux? Yeah there used to be some people running EVE on Linux, well a couple of years ago, before the first goon war and before sound mind, when you had to warp uphill both ways to gates......".
For any Debian users out there I just did a clean install of debian 8.5.0 kde, and this process worked for me.
1. Do the Linux install process. I used the GUI and just went with the defaults.
2. Open a shell ( click the 'K' | All Applications | System | Terminal and use wget/curl to download the CCP Snorlax eve launcher. By default you'll be in your home directory, while this doesn't feel as clean as a package that would instal to /usr/bin or /usr/local/bin just deal with it.
#you don't need to sudo this and its probably going to break things later if you do wget https://binaries.eveonline.com/evelauncher-1043593.tar.gz
#it would be nice if there was a symlink to /evelauncher-current.tar.gz so a change of versions doesn't break scripts or instructions.
3. Since other posts that got EVE to work for different Linux distributions said to I installed the same stuff they did sudo dpkg --add-architecture i386 #i dunno why they need to do this but a good guess is people who have posted issues with missing library files probably means a program wants 32 bit libs that don't get installed on a 64 bit setup by default.
sudo apt-get install libpng12-0:i386 libldap-2.4:i386 #libgnutls30:i386 was also listed in a post, but in debian this package doesn't exist, the closest is libgnutls28 but it has C and C++ specific packages. Not knowing which to use I left the package off completely.
4. I have an nvidia graphics card, so i have to install drivers from the non-free and the contrib repositories so I have to modify my apt sources.list. For the lazy you can cut and paste this one into the console. There was a prompt for me but you can safely ignore it.
sudo sed -i 's/main/main contrib non-free/g' /etc/apt/sources.list sudo apt-get update sudo apt-get install nvidia-driver #this can take a little while #previous command gave me a warning about missing firmware so I did this next one that probably doesn't apply to everyone #sudo apt-get install firmware-linux-nonfree sudo apt-get install nvidia-xconfig sudo nvidia-xconfig #i really didn't change anything in the nividia applet its just what the nvidia instructions said to do and I closed it after not finding anything interesting.
4. I rebooted my computer to load the nvidia drivers, the firmware modules and the updated xconfig. It might sound like a lot but one thing I've learned about windows and linux is that when you put a driver on its usually best to do a reboot. Just click the 'K' and
5. Re-open a shell. tar -xvf evelauncher-1043593.tar.gz cd evelauncher ./evelauncher.sh
6. Eve launcher is now running! At least it did for me at this point. :-)
The CCP Snorlax launcher is outstanding, great work!
At this rate I won't have to pay for the next Windows OS and can blow all that money on PLEX instead... |

Christophe Merci
The Scope Gallente Federation
0
|
Posted - 2016.08.13 12:15:03 -
[294] - Quote
Kniht wrote:Christophe Merci wrote:I re-ran the evelauncher.sh script and the EVE launcher came back up, updated to the newer version (1056484). The launcher then closed.
What should I do to launch EVE at this point. I figured running the executable file in the evelauncher folder (evelauncher) would be the logical next step. Nothing seems to happen. Open a terminal, cd to evelauncher directory, run ./evelauncher.sh. The output in the terminal may be useful. The evelauncher.sh script sets up LD_LIBRARY_PATH and then runs ./evelauncher; this is all evelaucher.sh does. You should not run ./evelauncher directly as the variable is required to load the correct libraries. (There is an error in how LD_LIBRARY_PATH is set, where an empty entry, representing the CWD, is added when LD_LIBRARY_PATH is previously unset, but from your description, I doubt this affects you.)
Thanks for the suggestion Kniht. Here is my output when running evelauncher.sh in a terminal: ~/Downloads/evelauncher$ ./evelauncher.sh [0813/070403:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/chris/Downloads/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/chris/Downloads/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0813/070403:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault (core dumped)
Any suggestions? -Christophe
|

Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
0
|
Posted - 2016.08.14 10:06:24 -
[295] - Quote
Shiroe Kumamato wrote:Since the latest patch, gas clouds have disappeared for me. Otherwise, all seems well.
According to Eve Updates, a recent release iterated the gas cloud assets using effects that depend on DX11. Since the Linux client is DX9 only, this may be why they disappeared (though, that entry said clouds would still render using the old model for DX9 clients).
But fear not. Another dev blog somewhere said they were phasing out DX9 entirely at some point soon, and I very much doubt they'd do so before having a solution in place for the Wine client (which both Mac and Linux users now use). I read some rumors from last year that CodeWeavers (who sell a Wine fork) was developing DX11 support, and that it should trickle down into Wine proper SoonGäó. |

Yurica
Happyness Realization Party
1
|
Posted - 2016.08.14 12:00:20 -
[296] - Quote
Hello, after several hours of trying I still cannot start the game using ubuntu 16.04 LTS.
I launch steam and then run ./evelauncher.sh. This brings up the launcher but after a few seconds of inactivity it will just freeze the whole desktop.
Here are all the error messages I get at the moment:
Quote:[0814/134508:ERROR:nss_util.cc(94)] Failed to create /home/kmi/.pki/nssdb directory. [0814/134508:ERROR:resource_bundle.cc(691)] Failed to load /media/kmi/Data/eve/evelauncher/qtwebengine_resources.pak Some features may not be available. [0814/134508:ERROR:resource_bundle.cc(691)] Failed to load /media/kmi/Data/eve/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0814/134508:ERROR:resource_bundle.cc(691)] Failed to load /media/kmi/Data/eve/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0814/134508:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /media/kmi/Data/eve/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /media/kmi/Data/eve/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0814/134508:ERROR:nss_util.cc(94)] Failed to create /home/kmi/.pki/nssdb directory. [0814/134508:ERROR:resource_bundle.cc(691)] Failed to load /media/kmi/Data/eve/evelauncher/qtwebengine_resources.pak Some features may not be available. [0814/134508:ERROR:resource_bundle.cc(691)] Failed to load /media/kmi/Data/eve/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0814/134508:ERROR:resource_bundle.cc(691)] Failed to load /media/kmi/Data/eve/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0814/134508:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
what can I do now? |

Gamingloser1
Pathetic Help
0
|
Posted - 2016.08.14 21:00:44 -
[297] - Quote
o/
Is anyone having issues with the price history graphs in the market? When I select the tab for price history the "data" is plotted graphically, however it is missing all numerical references to translate the data points. This is the case for every item in the market.
Any ideas?
Mint 17.2 |
|

CCP Snorlax
C C P C C P Alliance
1092

|
Posted - 2016.08.14 21:07:36 -
[298] - Quote
Gamingloser1 wrote:o/
Is anyone having issues with the price history graphs in the market? When I select the tab for price history the "data" is plotted graphically, however it is missing all numerical references to translate the data points. This is the case for every item in the market.
Any ideas?
Mint 17.2 You are missing the Arial font. Are you using the Linux launcher? It should provide the font. If you are running your own Wine setup then you can use winetricks to get the font.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Kniht
88
|
Posted - 2016.08.16 09:37:46 -
[299] - Quote
Christophe Merci wrote:Here is my output when running evelauncher.sh in a terminal: ~/Downloads/evelauncher$ ./evelauncher.sh [0813/070403:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/chris/Downloads/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/chris/Downloads/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0813/070403:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault (core dumped)
Everything up to the core dump you should be able to ignore. Unfortunately, someone else will have to help you figure out what causes the segfault or how to avoid it.
o/ fly crazy
|

Gamingloser1
Pathetic Help
0
|
Posted - 2016.08.16 12:59:27 -
[300] - Quote
CCP Snorlax wrote:Gamingloser1 wrote:o/
Is anyone having issues with the price history graphs in the market? When I select the tab for price history the "data" is plotted graphically, however it is missing all numerical references to translate the data points. This is the case for every item in the market.
Any ideas?
Mint 17.2 You are missing the Arial font. Are you using the Linux launcher? It should provide the font. If you are running your own Wine setup then you can use winetricks to get the font.
I think I had wine installed but I used the linux laucher. I tried uninstalling wine and that didn't work. Should I remove the installer and try again? |
|

Elemental Shadow
Evil Geniuses Intergalactic
0
|
Posted - 2016.08.17 02:27:28 -
[301] - Quote
It works for me on Fedora 22 XFCE spin with Intel HD 4400 graphics. The graphics are pretty slow (thanks Intel) so I put in a Radeon card. Oddly, the game ran, but the graphics were all black (no textures) when I tried to use the Radeon card. I threw Xubuntu 16.04.1 on that machine and Radeon graphics are working now as well.
Like some others, I had to install the Ubuntu version of wine before the evelauncher script would successfully start the client.
I'd like to thank Snorlax for saving me the $100 it would have cost to buy Windows just for this game. That's $100 more I can spend on PLEX 
|

Tyco Ravine
Smoker's Lounge
0
|
Posted - 2016.08.19 09:31:58 -
[302] - Quote
Hi Snorlax,
thank you very much for your effort. I just got rid of the windows trash completely and came back after a four years break and was so pleased that eve runs smoothly on Linux.
Running it with Ubuntu 16.04 and it works perfect.
Greetz tyco |

elitatwo
Eve Minions O.U.Z.O. Alliance
1370
|
Posted - 2016.08.20 08:59:27 -
[303] - Quote
Now that I get EVE to work once more, I would like to talk about this tiny issue about the launcher.
But first, good job the launcher works like a charm and even the update is working fine!
My issue is that switching between servers logs you out of the other servers 
Whenever I switch to SiSi my TQ login gets logged of and vice versa. Can you change this a little so both can stay logged on?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Kayaba Yuki
Sapingo and Co. Ltd. Killswitch Alliance
0
|
Posted - 2016.08.21 05:46:46 -
[304] - Quote
Have been using Eve Online client on Linux Mint for a couple weeks now. Works amazing! CCP Snorlax, you are truly a god among men.  |

Roesjka
The Last Solution Inc Dawn of Transcendence
3
|
Posted - 2016.08.21 16:19:39 -
[305] - Quote
Snorlax,
Could you pls. update your binary tarball in your first post to https://binaries.eveonline.com/evelauncher-1056484.tar.gz
or if it is poss. update it to version 1064090 as it makes bit more sense with (re-)installing.
It works great on my desktop right from the beginning and with the ability to have it run with wine already installed, hugh fps increase compared to the standard install.
Debian jessie 64bit, FX-8320 @ 4GHz, 16GB mem, 2x HD7870 in crossfire - not used by wine, wine-staging 1.9.16~jessie CSMT enabled.
Cheers
|

Rounon Dax
Terra Nanotech Yulai Federation
23
|
Posted - 2016.08.23 15:27:45 -
[306] - Quote
Still the same issue after todays launcher update.
Rounon Dax wrote:Rounon Dax wrote:Since a couple of days now, I do have a weird "bug". I can't open any links at all any more. Neither from the launcher nor ingame. Can click on them, nothing happens at all, no browser is opening for me. Any ideas?
If I start EVE from my own local wine installation with the windows launcher, it all works. Did some digging today, it seems to be a Qt bug. When ever I try to open a link, I get the following message: This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Reinstalling the application may fix this problem. /usr/bin/xdg-open: Zeile 565: 30559 Abgebrochen kde-open${KDE_SESSION_VERSION} "$1" xcb is definitely installed, as I mentioned before, when I start EVE from the windows launcher using my own installed wine, all works fine, using the linux launcher, I get this behaviour. I also noticed that the linux luncher comes with some libs and plugins for Qt 5.6.0, while on my system Qt 5.6.1 is installed. Maybe that already is the issue, a simple version mismatch?
|

Calin Roman
Alliance of Free Stars
0
|
Posted - 2016.08.24 12:16:16 -
[307] - Quote
hi i-m using: Debian 8 Gnome 3 wine -1.6.2
at launch i see these pop up in the attached image,
if to press ok launcher closes and opens again with the same pop up
if to wait 30 seconds the same
if to press cancel, update is not installed and at another launch all repeats again
https://s25.postimg.org/a9ffwtngv/Screenshot_from_2016_08_24_10_56_48.png |

Kniht
88
|
Posted - 2016.08.24 23:05:01 -
[308] - Quote
It appears the update is not applying; perhaps a permissions problem. You should be able to move the old version and download the current version, if you can't get that fixed.
o/ fly crazy
|

Pink Elefantig
GazProm Transgaz
0
|
Posted - 2016.08.25 07:03:40 -
[309] - Quote
How can I run it on Ubuntu 32bit? |

Ste4m Punk
Hammerwerke
0
|
Posted - 2016.08.25 13:33:53 -
[310] - Quote
does it work, 1 Account on the left window, another on the right window? |
|

Aida Isu
Auto-epilepsy
0
|
Posted - 2016.08.26 19:02:41 -
[311] - Quote
Whoops |

Ami Sentokia
Men of Business Ltd. Kraftwerk.
0
|
Posted - 2016.08.28 11:39:17 -
[312] - Quote
- Window becomes unresponsive (not updated) unless dragged to another workspace / head
- One of two accounts is not saved properly. I'm being asked for my password each time I start the launcher
|

Kniht
88
|
Posted - 2016.08.29 23:39:45 -
[313] - Quote
Ami Sentokia wrote:
- One of two accounts is not saved properly. I'm being asked for my password each time I start the launcher
Do you pin the account with the icon on the right of that account? I did have a problem with previous launcher versions forgetting newly added accounts (before the pinning icon was added). In that case, I got the launcher to save by restarting launcher, adding account, and closing launcher without starting any clients.
o/ fly crazy
|

J'aurai
30plus Fidelas Constans
0
|
Posted - 2016.08.30 14:57:22 -
[314] - Quote
Worked without issue on Ubuntu 16.04 (xfce4/xubuntu), with wine-1.9.17 and 980ti video/triple monitor setup. Great work. |

Laylo Star
Pator Tech School Minmatar Republic
0
|
Posted - 2016.08.31 14:40:28 -
[315] - Quote
Works great on Ubuntu 16.04.1 LTS. Had a few crashes here and there, though. Otherwise, an excellent in-game performance. Thank you! |

burninated
Relentless Destruction Immediate Destruction
0
|
Posted - 2016.09.01 03:02:25 -
[316] - Quote
I have an issue with the launcher that I haven't seen mentioned anywhere in the thread yet.
I can start the launcher, launch 1, 2 or 3 clients and they all run AOK. However over the next 5-10 minutes the evelauncher will eat ALL of my available RAM until it starves out the clients and everything else.
I let it run today to see how high the RAM usage of the launcher would get and after 15 minutes it was using 19% CPU and 7.2GB of RAM.
I can then close all of the clients and the launcher just eats the freed RAM from them until the system is maxed again.
I am running: Debian 8 x64 but have it setup for multi arch. Gnome 3 NVidia proprietary drivers, updated as of today.
I'm not sure where to look to figure out whats going on. |
|

CCP Snorlax
C C P C C P Alliance
1101

|
Posted - 2016.09.01 09:14:16 -
[317] - Quote
burninated wrote:I have an issue with the launcher that I haven't seen mentioned anywhere in the thread yet.
I can start the launcher, launch 1, 2 or 3 clients and they all run AOK. However over the next 5-10 minutes the evelauncher will eat ALL of my available RAM until it starves out the clients and everything else.
I let it run today to see how high the RAM usage of the launcher would get and after 15 minutes it was using 19% CPU and 7.2GB of RAM.
I can then close all of the clients and the launcher just eats the freed RAM from them until the system is maxed again.
I am running: Debian 8 x64 but have it setup for multi arch. Gnome 3 NVidia proprietary drivers, updated as of today.
I'm not sure where to look to figure out whats going on. Curious! Please file a bug report and attach the launcher logs. Go to the E menu, Show in File Browser, Launcher logs, that should open the folder where the launcher logs are stored.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

burninated
Relentless Destruction Immediate Destruction
0
|
Posted - 2016.09.01 13:15:42 -
[318] - Quote
CCP Snorlax wrote:burninated wrote:I have an issue with the launcher that I haven't seen mentioned anywhere in the thread yet.
I can start the launcher, launch 1, 2 or 3 clients and they all run AOK. However over the next 5-10 minutes the evelauncher will eat ALL of my available RAM until it starves out the clients and everything else.
I let it run today to see how high the RAM usage of the launcher would get and after 15 minutes it was using 19% CPU and 7.2GB of RAM.
I can then close all of the clients and the launcher just eats the freed RAM from them until the system is maxed again.
I am running: Debian 8 x64 but have it setup for multi arch. Gnome 3 NVidia proprietary drivers, updated as of today.
I'm not sure where to look to figure out whats going on. Curious! Please file a bug report and attach the launcher logs. Go to the E menu, Show in File Browser, Launcher logs, that should open the folder where the launcher logs are stored.
I think I might have fixed the RAM leak last night while fixing the in game browser crashing issue that I was also having. I ran this line of code:
WINEPREFIX=~/.eve/wineenv WINEARCH=win32 winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010
and then watched Wine download and install things like MS redist and other MS products. After that the browser stopped crashing. This morning when I restarted the computer and launched the evelauncher to get the logs you wanted I watched the launcher ram usage and it sat at 48.7MB of RAM and never moved. My guess was that there was some kind of WINE dependancy that was outdated or missing that was fixed with the above.
Thanks for replying so quickly, after reading through this whole thread I can say your support for this launcher has been fantastic.
I can still submit the logs for the launcher if you want them.
This is the comment that I found that line of code on: https://forums.eveonline.com/default.aspx?g=posts&m=6506087#post6506087 |
|

CCP Snorlax
C C P C C P Alliance
1101

|
Posted - 2016.09.01 13:22:47 -
[319] - Quote
Yes, please, I'm still curious to see those logs.
Thanks for your kind words - it's always encouraging when you feel your work is appreciated :)
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

burninated
Relentless Destruction Immediate Destruction
0
|
Posted - 2016.09.01 14:30:24 -
[320] - Quote
CCP Snorlax wrote:burninated wrote: ...
Yes, please, I'm still curious to see those logs.
This is still happening every time I load the launcher and launch a client. Thought I had it fixed but nope.
I submitted a bug report with an edited log (removed 370000 lines of the same repeated errors) EBR-92071: Linux evelauncher RAM usage
I tried posting the errors in here but the forums seem to think they are HTML and keeps nuking my post. The meaty bit is this though:
wine error err:d3d:wined3d_debug_callback 0x1d7908 err:d3d_shader:shader_glsl_select
|
|

Rounon Dax
Terra Nanotech Yulai Federation
23
|
Posted - 2016.09.01 15:22:32 -
[321] - Quote
And still, after todays launcher update, still the same issue, can't open links from the launcher or ingame ...
https://forums.eveonline.com/default.aspx?g=posts&m=6606195#post6606195
Any chance that gets fixed? It's getting really annoying over time. |

burninated
Relentless Destruction Immediate Destruction
0
|
Posted - 2016.09.01 16:06:05 -
[322] - Quote
burninated wrote:
wine error err:d3d:wined3d_debug_callback 0x1d7908 err:d3d_shader:shader_glsl_select
I found something about glsl errors on the eve linux forums from 2014. If I use winetricks to disable glsl before launching the launcher everything seems to run well. All I need to do is set post processing to none in the client and everything renders very well. Except the probe scanning map, which doesn't show at all and didnt before disabling glsl.
I run this before starting the launcher:
WINEPREFIX=~/.eve/wineenv WINEARCH=win32 winetricks glsl=disabled corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010 |

York Saissore
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.09.01 22:34:16 -
[323] - Quote
Just found this now, as i can't seem to log onto the test server (from the regular launcher, TQ and Duality run fine) So i tried the linux native launcher and...
~/Documents/evelauncher$ ./evelauncher.sh /home/user/Documents/evelauncher/./evelauncher: 1: /home/user/Documents/evelauncher/./evelauncher: ELF: not found /home/user/Documents/evelauncher/./evelauncher: 1: /home/user/Documents/@8: not found/evelauncher: /home/user/Documents/evelauncher/./evelauncher: 2: /home/user/Documents/evelauncher/./evelauncher: Syntax error: ")" unexpected
under ubuntu 16.04 :( |

Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
|
Posted - 2016.09.02 05:10:48 -
[324] - Quote
burninated wrote:I found something about glsl errors on the eve linux forums from 2014. If I use winetricks to disable glsl before launching the launcher everything seems to run well. All I need to do is set post processing to none in the client and everything renders very well. Except the probe scanning map, which doesn't show at all and didnt before disabling glsl. I run this before starting the launcher: WINEPREFIX=~/.eve/wineenv WINEARCH=win32 winetricks glsl=disabled corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010 I think glsl troubles are long past. WineHQ eve page is horribly outdated (you can notice the glsl comment also mentions wine 1.4 and 1.5). Your problems probably stem from all the added stuff. These days the only thing eve needs is corefonts for market graphs. d3dx9 is definitely unwarranted here.
Native launcher should work without any tweaking whatsover sans corefonts. |

Lass Fonulique
The Shinsengumi
0
|
Posted - 2016.09.02 07:35:38 -
[325] - Quote
Working fine for me. In wormholes huffing gas away.
Ubuntu 16.04 running from my stream link using steam in home streaming launcing with the sh file on terminal logging works 16GB ram Radeon R9280x - open source drivers (no supporting amd drivers still since ubuntu removed support for fglrx) `I get stuters occasionally but nothing horrible.
Glad to see you're investing time to linux support again. 10/10 Resubbed.
o7 |

Jean Aulieuque
The Snail On The Slope
0
|
Posted - 2016.09.02 14:35:51 -
[326] - Quote
Linux Mint 18
Linux ncf 4.4.0-36-generic #55-Ubuntu SMP Thu Aug 11 18:01:55 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.04) 7.11.1
Thread 1 "evelauncher" received signal SIGSEGV, Segmentation fault. 0x00007fffd94a4bc7 in ?? () from /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so
|

Tennoku
Mercury Nation
13
|
Posted - 2016.09.03 09:21:47 -
[327] - Quote
Not sure if it's mentioned in this thread already (I haven't read all the pages), but wanted to post this in case not and helps anyone. Was trying to get the game to run via the launcher in Arch, but launching the game itself would silently fail, and I couldn't find out where the wine logs themselves were stored.
So, I tried running the game directly (from in ~/.eve/wine/bin, iirc) via:
WINEPREFIX=~/.eve/wineenv ./wine ~/.eve/wineenv/drive_c/tq/bin/exefile.exe
This allowed me to see what errors were popping up. My local install was missing the (marked as optional by Arch) package lib32-libldap package (and possibly lib32-libpng).
Now launching the game from the launcher works. |

Taksuenn Isa
Revenent Defence Corperation 404 Alliance Not Found
0
|
Posted - 2016.09.03 15:57:08 -
[328] - Quote
I'm not sure how long this might have been an issue, but I just tried rolling a new alt with the latest Linux launcher. Two things happen during character creation, though I'm not sure both are unintentional:
First, the color wheel for choosing skin color is not visible, nor does clicking in the area where it should be have any effect on the character's skin tone (though I hear a reaction sound). Second, on the female character (at least, Achura), she does not appear to be wearing a brassiere any more. I'm not sure if this was an intentional design change or not (though, the lack of nipples suggests that either you're prudes or it was not intended). I mean, if it's an intentional design change, that's cool (hurrah for liberation!), but maybe it's a rendering issue?
On a side note: now that the Mac client is also running off Wine (and, I presume, some variant of this launcher), is there going to be work done to bring the Linux version up to DX11?
Cheers,
Tak |

Nerf Air
Russian Thunder Squad The Afterlife.
6
|
Posted - 2016.09.03 19:40:05 -
[329] - Quote
Sadly but for me game crashes randomly (you can play for 30 minutes, or fail to even login) with: Unhandled exception: page fault on read access to 0x00000198 in 32-bit code (0xf6afe49d). Launcher seems to work fine!
wine-1.9.17 Debian GNU/Linux 8.5 (jessie)
|

Tiberizzle
Amok. Goonswarm Federation
129
|
Posted - 2016.09.06 05:37:08 -
[330] - Quote
I am trying to start the Linux evelauncher on a system where running with the Windows launcher in wine or exefile in wine already works 100% ok (except to the extent that those methods have unacceptable limitations or are being deprecated).
The Linux evelauncher does not start at all.
No output on the terminal, no windows rendered, nothing, "~/evelauncher/evelauncher.sh" just silently blocks indefinitely. |
|

Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
|
Posted - 2016.09.06 06:32:38 -
[331] - Quote
In light of exefilie expiring, how do we troubleshoot eve?
The good thing about exefile is you can see all the wine whine in console. With the launcher, it's all silent and spooky and no error messages. You just press a button, it turns green then it turns white and nothing. If it happens and no exefile, what do? |
|

CCP Snorlax
C C P C C P Alliance
1104

|
Posted - 2016.09.06 07:59:48 -
[332] - Quote
Torgeir Hekard wrote:In light of exefilie expiring, how do we troubleshoot eve?
The good thing about exefile is you can see all the wine whine in console. With the launcher, it's all silent and spooky and no error messages. You just press a button, it turns green then it turns white and nothing. If it happens and no exefile, what do? If you run from the Linux launcher, you can see the Wine output in LogLite. You can set the WINEDEBUG value in the launcher settings from the E menu - you'll get the same level of output as you do from the command line.
If you run the Windows launcher from Wine, you should get the Wine output in the console from the game as well.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Senator BobDoLe
EAT ATTiC
9
|
Posted - 2016.09.07 18:03:31 -
[333] - Quote
First - thank you for this. EVE on linux is going to be fantastic (once I get it working)
I do have a lockup that happens within a few seconds of running the script. I am on a fresh ubuntu 16.04 install and ran the launcher. The system locks up and sometimes I can switch out of X and into a console. However, even then the system fully locks up within seconds and I cannot switch to another console. I could only REISUB.
I'll just post this here in case it helps.
Sep 7 10:21:14 gumby kernel: [ 407.732349] nouveau 0000:01:00.0: fifo: PBDMA0: 00040000 [] ch 7 [003f901000 evelauncher[6689]] subc 0 mthd 001c data 00000002 Sep 7 10:21:14 gumby kernel: [ 407.732379] nouveau 0000:01:00.0: fifo: PBDMA0: 00040000 [] ch 7 [003f901000 evelauncher[6689]] subc 0 mthd 0020 data 00000000 Sep 7 10:21:14 gumby kernel: [ 407.732399] nouveau 0000:01:00.0: fifo: PBDMA0: 00040000 [] ch 7 [003f901000 evelauncher[6689]] subc 0 mthd 0000 data 00000000 Sep 7 10:21:14 gumby kernel: [ 407.765442] nouveau 0000:01:00.0: fifo: PBDMA0: 00040000 [] ch 7 [003f901000 evelauncher[6689]] subc 0 mthd 0000 data 00000000 Sep 7 10:21:14 gumby kernel: [ 407.765473] nouveau 0000:01:00.0: fifo: PBDMA0: 00200000 [ILLEGAL_MTHD] ch 7 [003f901000 evelauncher[6689]] subc 0 mthd 0060 data 00000002 Sep 7 10:21:14 gumby kernel: [ 407.765502] nouveau 0000:01:00.0: fifo: read fault at 0000000000 engine 07 [PFIFO] client 07 [BAR_READ] reason 02 [PAGE_NOT_PRESENT] on channel 7 [003f901000 evelauncher[6689]] Sep 7 10:21:14 gumby kernel: [ 407.765508] nouveau 0000:01:00.0: fifo: fifo engine fault on channel 7, recovering... Sep 7 10:21:36 gumby kernel: [ 429.489690] nouveau 0000:01:00.0: DRM: GPU lockup - switching to software fbcon
If I figure this out, I'll be sure to update. |

Senator BobDoLe
EAT ATTiC
9
|
Posted - 2016.09.07 19:46:02 -
[334] - Quote
Update the lock was resolved by switching to NVIDIA binary driver.
I am now having an issue where the launcher downloads everything just fine. I am able to log in, but when I try to actually launch the game, it never launches. I enabled logging and have the following from loglite (starting from where the **** appears to hit the fan):
"Wine cannot find the FreeType font library. To enable Wine to" "use TrueType fonts please install a version of FreeType greater than" "or equal to 2.0.5." "http://www.freetype.org" "Wine cannot find the FreeType font library. To enable Wine to" "use TrueType fonts please install a version of FreeType greater than" "or equal to 2.0.5." "http://www.freetype.org" "err:module:load_builtin_dll failed to load .so lib for builtin L\"winex11.drv\": libXext.so.6: cannot open shared object file: No such file or directory" "Wine cannot find the FreeType font library. To enable Wine to" "use TrueType fonts please install a version of FreeType greater than" "or equal to 2.0.5." "http://www.freetype.org" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:module:load_builtin_dll failed to load .so lib for builtin L\"WLDAP32.dll\": libldap_r-2.4.so.2: cannot open shared object file: No such file or directory" "err:module:import_dll Loading library WLDAP32.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\blue.dll\") failed (error c000007a)." "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:module:import_dll Library blue.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\exefile.exe\") not found" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005" "err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder" "err:module:LdrInitializeThunk Main exe initialization for L\"C:\\\\tq\\\\bin\\\\exefile.exe\" failed, status c0000135" Process 6172 finished with exit code 53
|
|

CCP Snorlax
C C P C C P Alliance
1105

|
Posted - 2016.09.07 22:14:46 -
[335] - Quote
Senator BobDoLe wrote:Update the lock was resolved by switching to NVIDIA binary driver. I am now having an issue where the launcher downloads everything just fine. I am able to log in, but when I try to actually launch the game, it never launches. I enabled logging and have the following from loglite (starting from where the **** appears to hit the fan): "Wine cannot find the FreeType font library. To enable Wine to" "use TrueType fonts please install a version of FreeType greater than" "or equal to 2.0.5." "http://www.freetype.org" "Wine cannot find the FreeType font library. To enable Wine to" "use TrueType fonts please install a version of FreeType greater than" "or equal to 2.0.5." "http://www.freetype.org" "err:module:load_builtin_dll failed to load .so lib for builtin L\"winex11.drv\": libXext.so.6: cannot open shared object file: No such file or directory" "Wine cannot find the FreeType font library. To enable Wine to" "use TrueType fonts please install a version of FreeType greater than" "or equal to 2.0.5." "http://www.freetype.org" "err:wincodecs:PngEncoder_CreateInstance Failed writing PNG because unable to find libpng12.so.0" "fixme:ole:CoCreateInstanceEx no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {27949969-876a-41d7-9447-568f6a35a4dc}, hres is 0x80004005"
...
"err:module:LdrInitializeThunk Main exe initialization for L\"C:\\\\tq\\\\bin\\\\exefile.exe\" failed, status c0000135" Process 6172 finished with exit code 53
It's probably easiest to install the Wine package - this will pull down all the dependencies for Wine, even if you then use the Wine build that the launcher downloads.
So try apt-get install wine, then run the launcher again.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Cassandra Colizza
Believers of overpowering Boob Superiority
0
|
Posted - 2016.09.08 08:53:29 -
[336] - Quote
Nice work on the launcher. 
Fresh install of gentoo using awesome wm, the launcher fired up right away.
Checking for someone else in the Linux channel, i noticed the labels in the market window on item history been missing, but after a quick
export PATH="~/.eve/wine/bin/:$PATH" export WINEPREFIX=~/.eve/wineenv winetricks corefonts
all fonts got added to the registry and are already rendering in the same game session.
A strange culprit seems to happen when i exit the menu, the eve window gets reset to top-left corner of the screen. But im not sure if its awesome wm handling something wrong or wine/eve.
And can you plz fix the feature, so the launcher at least remembers my account names? It's kind of annoying to only have the last account i logged into in the dropdown list after a system restart. Even the exefile had this working.  |

Senator BobDoLe
EAT ATTiC
9
|
Posted - 2016.09.08 15:41:04 -
[337] - Quote
CCP Snorlax wrote: It's probably easiest to install the Wine package - this will pull down all the dependencies for Wine, even if you then use the Wine build that the launcher downloads.
So try apt-get install wine, then run the launcher again.
I did that and now it is working flawlessly Thank you!!! |
|

CCP Snorlax
C C P C C P Alliance
1105

|
Posted - 2016.09.08 15:49:22 -
[338] - Quote
Cassandra Colizza wrote:Nice work on the launcher.  Fresh install of gentoo using awesome wm, the launcher fired up right away. Checking for someone else in the Linux channel, i noticed the labels in the market window on item history been missing, but after a quick export PATH="~/.eve/wine/bin/:$PATH" export WINEPREFIX=~/.eve/wineenv winetricks corefonts
all fonts got added to the registry and are already rendering in the same game session. A strange culprit seems to happen when i exit the menu, the eve window gets reset to top-left corner of the screen. But im not sure if its awesome wm handling something wrong or wine/eve. And can you plz fix the feature, so the launcher at least remembers my account names? It's kind of annoying to only have the last account i logged into in the dropdown list after a system restart. Even the exefile had this working.  Have you pinned the accounts to tell the launcher you want them to be remembered?
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

General Kitsukii
Wish to Dream ChaosTheory.
5
|
Posted - 2016.09.08 19:21:33 -
[339] - Quote
Currently running into a frustrating issue that I can't seem to figure out. I am running Ubuntu 16.04LTS, Wine 19.2
Depending on what I try to run, if I go through PlayOnLinux, I get QtWebEngineProcess.exe has encountered a serious error and needs to close. Most places say "you need vc"insert version here" and it will be fixed." I have installed all of them from 2005 or maybe even earlier. Not fixed, not sure what to do here.
With the actual linux launcher, I keep getting the error This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Even though I know I have it because I even tried manually installing that plugin and it says it was already there. Not sure if I have to somehow point to it or what. Please help! |

Cassandra Colizza
Believers of overpowering Boob Superiority
0
|
Posted - 2016.09.09 11:18:16 -
[340] - Quote
CCP Snorlax wrote:Have you pinned the accounts to tell the launcher you want them to be remembered?
Nope, didn't see this feature until now.  Thx, seems to work as intended now.
But: i tried to move the eve window running xfce and after exiting the menu, the eve window gets moved to the top-left corner like with awesome wm. So i pressume this is a bug on wine/eve, not knowing its place and just return to position 0,0.
|
|

Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
0
|
Posted - 2016.09.09 13:33:21 -
[341] - Quote
Cassandra Colizza wrote: export PATH="~/.eve/wine/bin/:$PATH" export WINEPREFIX=~/.eve/wineenv winetricks corefonts
Thanks a ton for this tip. I was having the same problem; this fixed it. Nice to see other gentoo users on EVE.
Cheers,
EH |

Jonathan Pryde
Repercussus Northern Coalition.
9
|
Posted - 2016.09.09 20:52:24 -
[342] - Quote
I've done a recent install of Fedora 24, but I constantly get errors about libpng not being found, even when it's actually installed (both x86 and i686 versions).
This is causing the client to load, yet when i try to play an account, the account goes green then back to white. Error also shows up in loglite "unable to find libpng.12.so"
Anyone find a proper fix to this ? |

Kniht
88
|
Posted - 2016.09.14 09:27:54 -
[343] - Quote
Cassandra Colizza wrote:A strange culprit seems to happen when i exit the menu, the eve window gets reset to top-left corner of the screen. But im not sure if its awesome wm handling something wrong or wine/eve. Do you mean the escape menu? This has always happened to me, where exiting that screen resets the window position. I do not believe your WM is the culprit. I think it happens when EVE applies graphics settings, even if you didn't change them. I see the same behavior just clicking "Apply" on "Display & Graphics" tab.
o/ fly crazy
|

Cindice
Industrial Workers of New Eden
0
|
Posted - 2016.09.19 14:40:32 -
[344] - Quote
I am testing Mint and Ubuntu in VM's. Both are fresh clean installs. Do I need anything other than the launcher or will it install everything it needs? |

York Saissore
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.09.20 17:34:18 -
[345] - Quote
Is it possible to get a 32-bit version of the launcher? |

COMM4NDER
Legendary Umbrellas
155
|
Posted - 2016.09.20 18:18:36 -
[346] - Quote
Reinstalled and had issues getting launcher to launch eve, found someone's post here about libldap you're a saviour!
So I have noticed that the launcher does not behave well when using HIDPI screens. Seems it tries to scale however fails quite badly and you cannot click on items anymore. Worked fine if you try to tab around and press enter but thats annoying.
However you can force the launcher not to scale with:
QT_SCREEN_SCALE_FACTORS=1 ./evelauncher.sh (1 means no scaling and positive values will inflate it however it does not work well) This way, you can have HIDPI scaling with the desktop and still have a working launcher.
Also Snorlax got a questions, would CCP and you be against us (users) for putting up a PKGBUILD with the eve launcher to AUR in Arch and or other repos for Linux distros? This way we could get a dependency tree etc and people would just need to install it from repo to get fully working eve launcher.
Best Regards!
Also this launcher made me resubb after some break.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
|

Tiberizzle
Amok. Goonswarm Federation
136
|
Posted - 2016.09.20 18:31:39 -
[347] - Quote
fantastic news, friends
the earlier issue I was experiencing with the eve launcher just silently not working has been resolved by updating the evelauncher
FURTHER
I have noticed that you can use the "custom wine path" setting to specify a shell script wrapper for wine to, for example, start Eve in a wine virtual desktop as needed to due to the questionable support for native windows in many environments
The custom wine is executed with execve and should accept a shell script as long as it has a hash bang line so
Create e.g. ~/wine-eve.sh
#!/bin/bash VDESKTOP=`dd if=/dev/random bs=1 count=16 status=none | md5sum | awk '{print $1}'` wine explorer /desktop=eve$VDESKTOP,1920x1200 $@
Specify /home/whatever/wine-eve.sh as your "custom wine path" in the settings and it passes through all the options from the launcher including the token just fine
This is just the skeleton, you can obviously do some mangling on the command line arguments and likely perform whatever other exceptional steps you are used to for preparing / cleansing the client environment in the script as well |

Rammix
TheMurk
326
|
Posted - 2016.09.21 15:53:38 -
[348] - Quote
CCP Snorlax wrote:The EVE Launcher is now available for Linux. Works flawlessly, thank you!! 
Can you please enable opt-in beta for linux on steam? You could do it without adding steamOS icon on the store page to avoid showing any "official" support but still letting download the launcher and start it directly on steam.
OpenSUSE Leap 42.1, wine >1.9
Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread
|

Aernir Ridley
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.09.21 22:06:54 -
[349] - Quote
Hi everyone! I'm trying to get the launcher working on a fresh install of Ubuntu 16.04.1. When I first run the sh file, the launcher pops up for a couple seconds before crashing with the following error:
[0921/175431:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault (core dumped)
I've tried installing steam, but it doesn't look to be compatible with 16.04 (or possibly my hardware in some way). I also tried this before the fresh install with the same error. Any ideas? Or am I just missing something basic here?
|

Rammix
TheMurk
326
|
Posted - 2016.09.21 23:07:40 -
[350] - Quote
Aernir Ridley wrote:Hi everyone! I'm trying to get the launcher working on a fresh install of Ubuntu 16.04.1. When I first run the sh file, the launcher pops up for a couple seconds before crashing with the following error: [0921/175431:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault (core dumped) I've tried installing steam, but it doesn't look to be compatible with 16.04 (or possibly my hardware in some way). I also tried this before the fresh install with the same error. Any ideas? Or am I just missing something basic here? AFAIK, the 2nd and 3rd messages are irrelevant, they just mean that you haven't put steamid file into the directory.
I suppose you're trying to start the "evelauncher" binary file. Use "evelauncher.sh" instead, it's in the same directory.
OpenSUSE Leap 42.1, wine >1.9
Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread
|
|

Epyx Z
Money Miners of Eden
0
|
Posted - 2016.09.22 18:12:42 -
[351] - Quote
My launcher doesn't work anymore. It stopped displaying the login page.
Screenshot.
There's no crash, freeze or anything. Just that the page won't show. |

Peter Arnolles
Backyard Mining Co. Integritas Constans
0
|
Posted - 2016.09.22 19:47:48 -
[352] - Quote
Maybe im slow, but still. The launcher fails to start if there's a space char in the path.
Like, i'm playing from my usb hdd, which is mounted to /var/run/media/USB HDD/..... This "USB HDD" with a space causes problem, so i was forced to rename the disk to "USB_HDD" (actually not to rename the device, as the name is generated by udisks, i just made a symlink in my home dir to the EVE dir). Everything else works great |

Dave Brand
SkyTools
0
|
Posted - 2016.09.26 21:24:24 -
[353] - Quote
Works well on:
Linux Mint 17.2 @64bit
|

Dimanus Orlenard
More Guns
5
|
Posted - 2016.09.28 08:17:54 -
[354] - Quote
Successfully launched on Linux Mint 17 Qiana. Thank you CCP Snorlax!! |

Alka Freak
Aliastra Gallente Federation
0
|
Posted - 2016.09.28 17:07:42 -
[355] - Quote
Thanks again for your Linux client.
I'm using it from some times now and it's working everyday like a charm.
You are awesome !! |

John Fascia
Miners Legion The Pestilent Legion
0
|
Posted - 2016.09.29 03:30:33 -
[356] - Quote
Edit: Disregard. Ran package updates, and now it suddenly works. Also possible, after the restart, I ran it for the first time without Steam running, and it works.
=====
It's odd. In a virtual machine of Ubuntu 16.04, I was able to launch the launcher no problem (of course, being in a VM, the game wouldn't run). But then I go to run it on a fresh Ubuntu 16.04 install on bare metal (same machine I run Eve on regularly) it won't start. This is with the nvidia drivers installed for my GTX 670.
Here's the output:
user@heavygrapler:~/evelauncher$ sh evelauncher.sh [0928/232229:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/jimmy/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/jimmy/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0928/232229:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale ../common/pipes.cpp (769) : Assertion Failed: fatal stalled cross-thread pipe ../common/pipes.cpp (769) : Fatal assert failed: ../common/pipes.cpp, line 769. Application exiting.
Assert( Assertion Failed: fatal stalled cross-thread pipe ):../common/pipes.cpp:769
_ExitOnFatalAssert crash_20160928232529_2.dmp[24504]: Uploading dump (out-of-process) /tmp/dumps/crash_20160928232529_2.dmp crash_20160928232529_2.dmp[24504]: Finished uploading minidump (out-of-process): success = no crash_20160928232529_2.dmp[24504]: error: libcurl.so: cannot open shared object file: No such file or directory crash_20160928232529_2.dmp[24504]: file ''/tmp/dumps/crash_20160928232529_2.dmp'', upload no: ''libcurl.so: cannot open shared object file: No such file or directory''
It stalls for a few minutes before giving the Assertion Failed. |

Calumbacha
guided by voices
4
|
Posted - 2016.10.01 03:05:24 -
[357] - Quote
Wow Amazing.
Fresh Ubuntu install (16.04.1)
Downloaded and played Eve - so easy
Thanks keep up the great work. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1292
|
Posted - 2016.10.01 04:33:40 -
[358] - Quote
Quote:[1001/000424:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/pj/eve/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/pj/eve/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1001/000424:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
The shell script launches the launcher fine. The launcher allows me to dl the dev versions of wine. Everything works flawlessly until its time to start the client. It never launches, just crashes quietly in the background (the game, not the launcher. It never actually opens from what i can tell).
This is on my twitch page from last time I had Eve running in Linux...
Quote:Linux Mint 17.2 Wine 1.8 "winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010"
I have been running those mods (more or less) ever since CCP dropped the Cedega based "Native client".
Im guessing theres one of 2 scenarios at play...
It just plain doesn't work with Mint 18 yet, or... I need to throw those mods into the Dev build.
I am assuming the dev build has that stuff already added, or at least whats necessary. I bet regressing to 17.2 and installing the native client again would have me up and running? Thoughts?
internet spaceships
are serious business sir.
and don't forget it
|

Thermal Damage
Black Rebel Rifter Club The Devil's Tattoo
242
|
Posted - 2016.10.02 19:25:14 -
[359] - Quote
I've managed to get the launcher itself to run, but it isn't downloading anything. Just getting 'Please wait..'
Help would be much appreciated, please type in plain English as I am borderline braindamaged when it comes to Linux.
Many thanks.
I was found guilty of Nitshe by the CoCaP
|

Kniht
88
|
Posted - 2016.10.04 11:31:54 -
[360] - Quote
Thermal Damage wrote:EDIT- I didn't run evelauncher.sh as root. You should definitely run it as root. Previously modifying the permissions allowed me to run it without. You definitely should not run the launcher as root. Extract the archive under your user account which will run the launcher. What permissions did you previously modify?
o/ fly crazy
|
|

Leana Darkrider
Droans
1
|
Posted - 2016.10.06 13:30:25 -
[361] - Quote
Hi all,
Great news the launcher is available for linux!
Although I'm not getting it to work.
Running Linux mint 17.3 Cinnamon 64bit Once downloaded the file, and extracted it to: /home/pjotr/EVE Online Double clicking the evelauncher.sh file GEDIT opens. Drag and drop the evelauncher.sh file to terminal gives me: Permission denied
What am I doing wrong? |

Rounon Dax
Terra Nanotech Yulai Federation
23
|
Posted - 2016.10.06 14:29:11 -
[362] - Quote
chmod a+x evelauncher.sh
That should do the trick. |

Leana Darkrider
Droans
1
|
Posted - 2016.10.06 16:37:09 -
[363] - Quote
Rounon Dax wrote:chmod a+x evelauncher.sh
That should do the trick.
Much appreciated sir!
Working like a charm now  |

Coldren Kray
Flawless.
0
|
Posted - 2016.10.08 13:04:45 -
[364] - Quote
Awesome works without Problems :)
Debian\Stretch (2016-09-26) x86_64 GNU/Linux with Nvidia 367.44 |

Tashio Taifune
Perkone Caldari State
0
|
Posted - 2016.10.09 16:35:04 -
[365] - Quote
Cipher Jones wrote:Quote:[1001/000424:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/pj/eve/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/pj/eve/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1001/000424:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
The shell script launches the launcher fine. The launcher allows me to dl the dev versions of wine. Everything works flawlessly until its time to start the client. It never launches, just crashes quietly in the background (the game, not the launcher. It never actually opens from what i can tell). Exactly the same here. On Ubuntu 14.04 LTS...
|

Roland Castanaveras
The Dark Space Initiative Scary Wormhole People
1
|
Posted - 2016.10.10 03:02:02 -
[366] - Quote
CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1069348.tar.gz
Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Working like a charm thus far on an Arch Linux install, nvidia 370.28-1. Great work! Will be stoked to see this maintained. |

Pri0r0fthe0ri
Black Scorpion Society Indy Cartel
0
|
Posted - 2016.10.12 11:20:10 -
[367] - Quote
Works like a charm on laptop with Linux Mint installed. |

Daemon Cron
infinesse
0
|
Posted - 2016.10.12 13:20:24 -
[368] - Quote
First off, nice work on this. I love that I can play this game on linux and now have no reason to ever go back to windows. Second, I have question about updates. Does it ever require them? Do we ever need to re-downloand the .tar? And if so, is it hosted in a repo somewhere that we can just pull from? Thanks again for your work on this. |
|

CCP Snorlax
C C P C C P Alliance
1115

|
Posted - 2016.10.12 18:58:30 -
[369] - Quote
Daemon Cron wrote:First off, nice work on this. I love that I can play this game on linux and now have no reason to ever go back to windows. Second, I have question about updates. Does it ever require them? Do we ever need to re-downloand the .tar? And if so, is it hosted in a repo somewhere that we can just pull from? Thanks again for your work on this. The launcher updates itself after installing so you shouldn't ever have to manually do that.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Bibine
Astromechanica Maxima Astromechanica Federatis
3
|
Posted - 2016.10.13 07:31:18 -
[370] - Quote
Awesome works CCP Snorlax!
Works perfectly on Debian stretch with awesome as a window manager.
It remembers me the old good day when CCP officially support Linux ! Your project looks really stable, i'm sure than CCP can soon officially support Linux for eve (with a limited support for dumbs :p). |
|

agathon Aldurald
SniggWaffe WAFFLES.
10
|
Posted - 2016.10.13 23:50:31 -
[371] - Quote
My...HERO!! EvE has been my anchor to windows for a long time. I finally found this post and installed Debian and tried this launcher. It works amazing right out of the box! Thank you so much CCP Snorlax! |

Saraen
Cerberus Federation Cede Nullis
0
|
Posted - 2016.10.14 19:45:27 -
[372] - Quote
This has been awesome. So glad I can play on Linux again.
This morning when the launcher updated Wine, I lost all my settings... again... about the 8th time this year. I'm really sick of resetting hundreds of fiddly things over and over again. How can I save my settings so this never happens again?
|

Jaxon Grylls
Institute of Archaeology
131
|
Posted - 2016.10.16 09:30:16 -
[373] - Quote
Rounon Dax wrote:chmod a+x evelauncher.sh
That should do the trick. +1
Linux user at their best . |

V42F
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.10.16 11:05:21 -
[374] - Quote
Ubuntu 16.04LTS, 64bit running MATE
works perfectly - i quit EVE after CCP pulled the plug on Linux last time - now it's back so I am too!
Thanks very very much :) |

TinramSaw
Die Weisse Flotte Wolfsbrigade.
0
|
Posted - 2016.10.17 11:10:30 -
[375] - Quote
./evelauncher.sh /home/User/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: ELF: not found @8: not foundn/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: /home/User/evelauncher/./evelauncher: 2: /home/User/evelauncher/./evelauncher: Syntax error: ")" unexpected
System is a new Ubuntu 16.04.1 LTS Desktop installation. |

Daemon Cron
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.10.18 05:19:18 -
[376] - Quote
CCP Snorlax wrote: The launcher updates itself after installing so you shouldn't ever have to manually do that.
Excellent, thanks again! |

Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
0
|
Posted - 2016.10.18 16:29:59 -
[377] - Quote
I just tried logging into SiSi. I get to character selection, but it only shows one of my characters (with no portrait), and when I click on it, nothing happens. I was going to try to take part in the mass test happening in about half an hour, but it won't finish the log-in process. Anybody else get the launcher to work on SiSi? Is there something I need to do?
Cheers,
EH |

Som Boty
Super Mother Fan Club
46
|
Posted - 2016.10.19 14:45:23 -
[378] - Quote
I had this working on a previous installation of ubuntu 14.04, twice, but I can't seem to get it working now on ubuntu 16.04 with unity. the launcher installs fine, opens, and updates. But I can't launch a client.
terminal output when running the launcher:
Quote: user@user-lenovo:~$ sh evelauncher/evelauncher.sh (evelauncher:12132): Gtk-WARNING **: Unable to locate theme engine in module_path: "hcengine", [1019/103404:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/user/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/user/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1019/103404:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
i do have steam installed, but eve ins't part of my steam. I am sure it's simple but i don't know how ti fix it. |

Omak Topal
Asgardreia
2
|
Posted - 2016.10.19 20:34:43 -
[379] - Quote
Ooo I so would like to play eve on my distro.
I must be making a mistake somewhere, downloaded and unpacked the tar file as told in opening post. The launcher, launches, downloads eve related files and allows me to log in.
But when starting an account nothing happens.
Other than the already mentioned logging in terminal, no other messages are displayed anywhere.
Where can I start to debug? :)
[1019/222258:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/omak/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/omak/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1019/222258:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
|

Fjoya Yaken
Science and Trade Institute Caldari State
0
|
Posted - 2016.10.20 08:43:05 -
[380] - Quote
Tennoku wrote:Not sure if it's mentioned in this thread already (I haven't read all the pages), but wanted to post this in case not and helps anyone. Was trying to get the game to run via the launcher in Arch, but launching the game itself would silently fail, and I couldn't find out where the wine logs themselves were stored. So, I tried running the game directly (from in ~/.eve/wine/bin, iirc) via: WINEPREFIX=~/.eve/wineenv ./wine ~/.eve/wineenv/drive_c/tq/bin/exefile.exe This allowed me to see what errors were popping up. My local install was missing the (marked as optional by Arch) package lib32-libldap package (and possibly lib32-libpng). Now launching the game from the launcher works.
Thanks Tennoku, this worked for me using Manjaro XFCE 16.08. Client logged in, would not launch game.
|
|

Kniht
88
|
Posted - 2016.10.20 17:41:58 -
[381] - Quote
TinramSaw wrote:./evelauncher.sh /home/User/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: ELF: not found @8: not foundn/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: /home/User/evelauncher/./evelauncher: 2: /home/User/evelauncher/./evelauncher: Syntax error: ")" unexpected
System is a new Ubuntu 16.04.1 LTS Desktop installation. You are running evelauncher.sh? It looks like the file "evelauncher" (not ".sh", but in the same directory) is not marked executable and your shell is trying to run it as a shell script, which, of course, fails.
Make sure you extract the launcher .tar correctly so it preserves permissions -- easiest would be to rename (or delete) where you extracted it before and start over from the downloaded .tar file.
o/ fly crazy
|

Kniht
88
|
Posted - 2016.10.20 17:45:41 -
[382] - Quote
CCP Snorlax, is it worthwhile to edit the top post to tell people to post launcher problems in the Linux forum rather than in this one thread?
o/ fly crazy
|

Ceasare Antollare
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.10.23 23:33:18 -
[383] - Quote
I downloaded https://binaries.eveonline.com/evelauncher-1069348.tar.gz
and extracted to /home/bill/EVE and ran ./evelauncher.sh in a terminal
This is the result:
[1023/163039:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/bill/EVE/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/bill/EVE/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1023/163039:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. nouveau: kernel rejected pushbuf: No such file or directory nouveau: ch6: krec 0 pushes 0 bufs 2 relocs 0 nouveau: ch6: buf 00000000 00000003 00000004 00000004 00000000 nouveau: ch6: buf 00000001 00000006 00000004 00000000 00000004 Segmentation fault (core dumped)
Does anyone understand what happened? The login screen came up, but then closed. |

ozuca
Arsenic. Fidelas Constans
0
|
Posted - 2016.10.24 11:21:10 -
[384] - Quote
Launcher was working fine for me until now. Before todays downtime launcher started to download an update and after update luncher doesn't work. The aplication it seems to work only in systray but shows no window at all, if i tray to open other windows rom context menu in systray icon none window opens. I'm running Kubuntu 16.04 |

Erasmus Grant
Immortal Wanderers Zaibatsu Mercantile
31
|
Posted - 2016.10.24 12:02:17 -
[385] - Quote
Same here. No worky after DT.
Ubuntu Mate 64 bit
FX-8370 CPU
R9-380 GPU
24 GB Ram |

Harsa Tosh
Russian Thunder Squad Project.Mayhem.
5
|
Posted - 2016.10.24 12:24:14 -
[386] - Quote
After upgrade to 1086194.1042 "minimize to tray" work extremely unuseful: 1) on close to tray->restore lost all non pinned account login info; 2) on close to tray->restore lost "Launch account" icon status, so, I don't even see what clients are running, and what are not... so, now I could launch account one more time (and previous account session will be closed); 3) during launcher window restore from tray, window content looks corrupted and in 1 sec. do visible redraw (didn't see such issues before update).
|

ELiothVal Tivianne
New Eden's Best.
0
|
Posted - 2016.10.24 12:26:01 -
[387] - Quote
Ubuntu 15.04 Linux xxxx-desktop 3.19.0-71-generic
Not working after the update |

Stavros Godinovich
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.10.24 13:33:33 -
[388] - Quote
Not working after update
1024/162733:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/master/games/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/master/games/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1024/162733:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so
|

Cruzius
Aurora Tactical Solutions Synergy of Steel
0
|
Posted - 2016.10.24 15:30:05 -
[389] - Quote
Ubuntu 16.10
more or less fresh installation
downloaded the launcher today ran it without any problems |

Dropzone
Know Your Neighbors Emporium WO'S HO'S
0
|
Posted - 2016.10.24 17:58:28 -
[390] - Quote
Good day, Thank you for helping out the Linux Community with this install. I was able to do this install on two laptops using Linux Mint 18. No troubles with ether install. One laptop has Dual AMD Graphics and the other is Intel Graphics. I was tired of Spyindos 10 and moved to Linux completely.
I was going to let my accounts expire due to boredom of the game but in light of the support for Linux here. I resubbed the accounts. Still bored with the game but I was glad to see the support. Maybe Next Content Patch will get me back in the game.
Thank You Dropzone |
|

Ima Wreckyou
The Conference Elite CODE.
2968
|
Posted - 2016.10.25 12:20:47 -
[391] - Quote
Is there a link which always points to the latest launcher? something like https://binaries.eveonline.com/evelauncher-latest.tar.gz (does not work)?
I created a small wrapper script which I can put into /usr/local/bin which then downloads the launcher for a user if not already present. Can also easy reinstall, but it would be nice if it would reinstall the latest version.
The idea here is that it can be redistributed and installed via package manager in a location in the global search path.
#!/bin/bash read -d '' usage << USAGE This is a simple wrapper script to download, install and start the eve-online launcher for Linux.
Usage: eve [--help] [--remove] [--reinstall]
Options: --help Prints this help screen --remove Removes the eve-launcher installation. This will not remove the client cache which has to be removed manually. --reinstall Reinstalls the eve-launcher before it gets started. USAGE
install_dir="${HOME}/.local/share/eve" launcher_url="https://binaries.eveonline.com/evelauncher-1086194.tar.gz"
function print_help { echo "${usage}" }
function install_launcher { if [ ! -d "${install_dir}/evelauncher" ]; then mkdir -p $install_dir curl $launcher_url | tar -xzv -C $install_dir fi }
function remove_installer { rm -rf "${install_dir}/evelauncher" }
function start_eve { ${install_dir}/evelauncher/evelauncher.sh }
case $1 in "") install_launcher start_eve ;; "--remove") remove_installer ;; "--reinstall") remove_installer install_launcher start_eve ;; *) print_help ;; esac
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Tetractys
Falling Stars Curatores Veritatis Alliance
5
|
Posted - 2016.10.25 14:05:05 -
[392] - Quote
version 1086194 What happens to the overall magnification? (probable) forced HDPI setting? Seems really too big to me :( Can i modify that? NVIDIA GTX980 - 3840x2160
look the screenshot: https://drive.google.com/file/d/0B0qud9gCG5z-THJOTEphUjNlZGc/view?usp=drivesdk
cheers |

Colonel Grey
TIePerPeB Infinity Space.
0
|
Posted - 2016.10.28 22:02:05 -
[393] - Quote
Mint 18 mate, Config -2X amd 2214, -supermicro H8DM8-2, (unofficial bios, for crossfire) -64gb ram -CrossFire 2X GIGABYTE Radeon RX 460(modified 16x>8x pci) version 1089859 that's what I did: Unpack, run "evelauncher.sh>launcher starts> normally updates> I push the "PLAY" and nothing happened.... launch terminal result
Quote:[1029/010108:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/shamus/-ù-¦-¦-Ç-â-+-¦-+/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/shamus/-ù-¦-¦-Ç-â-+-¦-+/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1029/010108:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
PLS HELP |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
141
|
Posted - 2016.10.30 14:39:23 -
[394] - Quote
I installed new machine yesterday, with Ubuntu 16.04. It was a clean server install + xubuntu-desktop, then I installed usual things that I needed.
Today, I wanted to setup EVE, and I experienced the issue where clicking on Play icon in launcher would silently fail and game would not start up.
By using log server, I noticed that it was trying to open libldap_r. As expected, I did have it installed on the system, but only 64-bit version.
Doing this fixed the problem:
sudo apt install libldap-2.4-2:i386
It will install some more dependencies, and that's it. Try restarting the game.
This might, or might not, apply for Mint 18 as well. Try amd let us know if it helped. |

Colonel Grey
TIePerPeB Infinity Space.
0
|
Posted - 2016.10.31 00:01:10 -
[395] - Quote
Sentinel Eeex wrote:I installed new machine yesterday, with Ubuntu 16.04. It was a clean server install + xubuntu-desktop, then I installed usual things that I needed. Today, I wanted to setup EVE, and I experienced the issue where clicking on Play icon in launcher would silently fail and game would not start up. By using log server, I noticed that it was trying to open libldap_r. As expected, I did have it installed on the system, but only 64-bit version. Doing this fixed the problem: sudo apt install libldap-2.4-2:i386
It will install some more dependencies, and that's it. Try restarting the game. This might, or might not, apply for Mint 18 as well. Try and let us know if it helped.
Yeeaaap!!! it's working!!! very great thx!!
|

galveila
Uranus Intruders COALICION HISPANA
0
|
Posted - 2016.11.01 18:00:22 -
[396] - Quote
Kniht wrote:TinramSaw wrote:./evelauncher.sh /home/User/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: ELF: not found @8: not foundn/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: /home/User/evelauncher/./evelauncher: 2: /home/User/evelauncher/./evelauncher: Syntax error: ")" unexpected
System is a new Ubuntu 16.04.1 LTS Desktop installation. You are running evelauncher.sh? It looks like the file "evelauncher" (not ".sh", but in the same directory) is not marked executable and your shell is trying to run it as a shell script, which, of course, fails. Make sure you extract the launcher .tar correctly so it preserves permissions -- easiest would be to rename (or delete) where you extracted it before and start over from the downloaded .tar file.
same problem here. I extract in the directory but always the same message with the error. how can i check the properties of the file to check if this is what you are suggesting? |

Darkvator1
Beyond Frontier Brave Collective
0
|
Posted - 2016.11.02 14:06:16 -
[397] - Quote
Le launcher se met bien +á jour et fonctionne bien avec Linux Mint 18 "Sarah" Cinnamon 64 bit + Nvidia GT720 !!
Bravo pour cette compatibilit+¬ et un grand merci de montrer que les syst+¿mes Linux peuvent s'adapter +á des jeux aussi +¬volu+¬s qu'EVE Online.
Il faut maintenant que j'arrive +á configurer Mumble avec ma vieille carte son EMU 0404 PCI (probl+¿me micro et haut-parleurs) certainement en achetant un micro-casque...
MERCI !! GÖÑGÖÑGÖÑ |

Jibril Olerie
Space Rocks Industries Solyaris Chtonium
0
|
Posted - 2016.11.03 04:21:51 -
[398] - Quote
I'm about to try this launcher. I have been completely avoiding Wine on my Arch system, but EVE has pulled me over. I just wanted to pipe in and say thanks for creating this! |

Resin Neublem
TYR. Exodus.
1
|
Posted - 2016.11.04 22:59:51 -
[399] - Quote
Does logging off freeze the system for anyone else? Running Kubuntu 16.04.
It's not all the time, but often I'll log off from the game and everything just halts. |

Kalestrom Crendraven
Alcoholocaust. Test Alliance Please Ignore
6
|
Posted - 2016.11.07 16:17:45 -
[400] - Quote
Binary from OP respected the DPI settings, but the downloaded launcher update does not. Not really a major issue but annoying when it seemed to be working before. |
|
|

CCP Snorlax
C C P C C P Alliance
1125

|
Posted - 2016.11.08 16:32:46 -
[401] - Quote
Kalestrom Crendraven wrote:Binary from OP respected the DPI settings, but the downloaded launcher update does not. Not really a major issue but annoying when it seemed to be working before. There is a setting now, in the settings from the E menu to enable high dpi scaling. It caused issues for too many players when this was enabled by default.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
|
|

Kalestrom Crendraven
Alcoholocaust. Test Alliance Please Ignore
6
|
Posted - 2016.11.09 21:21:20 -
[402] - Quote
CCP Snorlax wrote:Kalestrom Crendraven wrote:Binary from OP respected the DPI settings, but the downloaded launcher update does not. Not really a major issue but annoying when it seemed to be working before. There is a setting now, in the settings from the E menu to enable high dpi scaling. It caused issues for too many players when this was enabled by default.
Thanks, I actually just found this on my own and was about to come back and edit my reply.
One thing I noticed is it doesn't seem to take info from winecfg.
It also seems to use the display base resolution to discover if it should scale, meaning, if I've used xrandr to set scaling on a second monitor (basically required if you have a hidpi display as your main and a 'normal' display for your second) it turns off hidpi scaling, resulting in a small rendering again. I wouldn't expect a fix to this really - at least until upstream xorg starts including the mouse boundary patch (bug page / relevant patch) |

Starbucks Kartoffelkop
The Scope Gallente Federation
0
|
Posted - 2016.11.13 12:06:15 -
[403] - Quote
Thanks!! This runs "out-of-the-box" on my Linux Mint 18 System.
I love it!! Now i can trash my f*cking Windows System! |

Calin Roman
Alliance of Free Stars Alliance of the Free Stars
0
|
Posted - 2016.11.15 18:14:41 -
[404] - Quote
[CCP Snorlax]
May you make: https://binaries.eveonline.com/ to have free access, to be able to download latest version of tar.gz, in case that update didn't work? |

Sizzlox
CONCLAVE UK CONCLAVE ALPHA ONE
0
|
Posted - 2016.11.15 18:50:42 -
[405] - Quote
Kniht wrote:TinramSaw wrote:./evelauncher.sh /home/User/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: ELF: not found @8: not foundn/evelauncher/./evelauncher: 1: /home/User/evelauncher/./evelauncher: /home/User/evelauncher/./evelauncher: 2: /home/User/evelauncher/./evelauncher: Syntax error: ")" unexpected
System is a new Ubuntu 16.04.1 LTS Desktop installation. You are running evelauncher.sh? It looks like the file "evelauncher" (not ".sh", but in the same directory) is not marked executable and your shell is trying to run it as a shell script, which, of course, fails. Make sure you extract the launcher .tar correctly so it preserves permissions -- easiest would be to rename (or delete) where you extracted it before and start over from the downloaded .tar file.
Im getting this exact same error but I cant seem to run the script if it is running the executable. Im pretty new to using linux and have got it to just learn how to use it.
Nothing I do seems to run the script and this error keeps coming up. |

draukaa
Shield Brother Corp
0
|
Posted - 2016.11.15 23:47:02 -
[406] - Quote
I got the launcher working in Ubuntu 16.10 but now there is no play just please wait. No sign of downloading |

Kea en Chasteaux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.16 06:31:16 -
[407] - Quote
I'm very close to getting this to work and super excited to play EVE on linux, however I was having some permission issues. I was able to get the launcher to run in either my home account or root, but the game would only fully come up in root. As I didn't want to run in root everytime I wanted to play, the logs gave me an indication that there was a database my account didn't have access to for some reason. I brute forced my account to own everything in the home directory for the account and this got the launcher to run however, the game never quite gets going. Here is the most recent log snippet (the dotted lines represent many "fixme" statements). Does anyone have any suggestions on how to debug/fix?
2016-11-16T00:19:59.041Zdefaultdebug("INSTANCE=", "SHELL=/bin/bash", "_=./evelauncher.sh", "GLADE_CATALOG_PATH=:", "GDMSESSION=xfce", "MDM_XSERVER_LOCATION=local", "SESSION_MANAGER=local/Noether:@/tmp/.ICE-unix/11693,unix/Noether:/tmp/.ICE-unix/11693", "DYLD_FALLBACK_LIBRARY_PATH=/usr/X11/lib", "SELINUX_INIT=YES", "GLADE_PIXMAP_PATH=:", "HOME=/home/lmiller", "SSH_AGENT_LAUNCHER=upstart", "WINEDEBUG=", "IM_CONFIG_PHASE=1", "SHLVL=1", "COLORTERM=xfce4-terminal", "OLDPWD=/home/lmiller", "JOB=dbus", "WINEPREFIX=/home/lmiller/.eve//wineenv", "XDG_DATA_DIRS=/usr/share/xfce:/usr/share/xfce4:/usr/local/share/:/usr/share/:/usr/share/mdm/:/usr/share", "USERNAME=lmiller", "XDG_RUNTIME_DIR=/run/user/1000", "TERM=xterm", "XDG_MENU_PREFIX=xfce-", "XDG_SEAT=seat0", "SSH_AUTH_SOCK=/tmp/ssh-QPVLJb53tryb/agent.11588", "XDG_CURRENT_DESKTOP=XFCE", "XDG_SESSION_ID=c2", "GLADE_MODULE_PATH=:", "UPSTART_SESSION=unix:abstract=/com/ubuntu/upstart-session/1000/11440", "UPSTART_JOB=startxfce4", "PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games", "DEFAULTS_PATH=/usr/share/gconf/xfce.default.path", "MDM_LANG=en_US.UTF-8", "XAUTHORITY=/home/lmiller/.Xauthority", "LESSOPEN=| /usr/bin/lesspipe %s", "LOGNAME=lmiller", "DESKTOP_SESSION=xfce", "MDMSESSION=xfce", "XDG_SESSION_DESKTOP=xfce", "WINEDLLOVERRIDES=mscoree,mshtml=", "SESSIONTYPE=", "XDG_CONFIG_DIRS=/etc/xdg/xdg-xfce:/usr/share/upstart/xdg:/etc/xdg:/etc/xdg", "TEXTDOMAIN=im-config", "WINDOWID=8388612", "LESSCLOSE=/usr/bin/lesspipe %s %s", "DBUS_SESSION_BUS_ADDRESS=unix:abstract=/tmp/dbus-5So2l4R6lk", "XDG_SESSION_COOKIE=0e44a0debaf16e4e1e8d53d955ebce0c-1479068609.103722-411575555", "SSH_AGENT_PID=11593", "UPSTART_EVENTS=started xsession", "XDG_VTNR=7", "GDM_XSERVER_LOCATION=local", "TEXTDOMAINDIR=/usr/share/locale/", "USER=lmiller", "UPSTART_INSTANCE=", "DISPLAY=:0.0", "LS_COLORS=rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arj=01;31:*.taz=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.zip=01;31:*.z=01;31:*.Z=01;31:*.dz=01;31:*.gz=01;31:*.lz=01;31:*.xz=01;31:*.bz2=01;31:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.jpg=01;35:*.jpeg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.webm=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.axv=01;35:*.anx=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00;36:*.au=00;36:*.flac=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.axa=00;36:*.oga=00;36:*.spx=00;36:*.xspf=00;36:", "force_s3tc_enable=true", "WINDOWPATH=7", "LANG=en_US.UTF-8", "LD_LIBRARY_PATH=/home/lmiller/linuxeve/evelauncher/.:", "PWD=/home/lmiller/linuxeve/evelauncher", "MANDATORY_PATH=/usr/share/gconf/xfce.mandatory.path", "SESSION=xfce") 2016-11-16T00:20:01.362Zwinedebug"fixme:heap:RtlSetHeapInformation 0x490000 0 0x32fcf4 4 stub" 2016-11-16T00:20:01.368Zwinedebug"fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub" 2016-11-16T00:20:03.678Zwinedebug"fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x200a28c 1 C) semi-stub" 2016-11-16T00:20:03.678Zwinedebug"fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x200a08c 1 C) semi-stub" 2016-11-16T00:20:03.684Zwinedebug"fixme:heap:RtlSetHeapInformation 0x490000 0 0x328294 4 stub" 2016-11-16T00:20:04.532Zwinedebug"fixme:win:EnumDisplayDevicesW ((null),0,0x328878,0x00000000), stub!" 2016-11-16T00:20:04.577Zwinedebug"fixme:win:EnumDisplayDevicesW ((null),0,0x328878,0x00000000), stub!" (Repeated 1 times) 2016-11-16T00:20:04.626Zwinedebug"fixme:win:EnumDisplayDevicesW ((null),0,0x328628,0x00000000), stub!" . . 2016-11-16T00:20:05.724ZdefaultwarningQXcbWindow: Unhandled client message: "_GTK_LOAD_ICONTHEMES" 2016-11-16T00:20:07.263Zwinedebug"fixme:heap:RtlSetHeapInformation 0x490000 0 0x3213d4 4 stub" 2016-11-16T00:20:08.225Zdefaultdebug"p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory" 2016-11-16T00:20:08.227Zwinedebug"fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x320800 63 C) semi-stub" . . 2016-11-16T00:20:10.061Zwinedebug"fixme:msvcp:locale__Locimp__Makeushloc (0x32a898 63 0x98bf3e8 (nil)) semi-stub" 2016-11-16T00:20:11.048Zwinedebug"fixme:ntdll:NtLockFile I/O completion on lock not implemented yet" 2016-11-16T00:20:13.166Zwinedebug"fixme:heap:RtlSetHeapInformation 0x490000 0 0x327354 4 stub"
|

Calin Roman
Alliance of Free Stars Alliance of the Free Stars
0
|
Posted - 2016.11.16 18:21:06 -
[408] - Quote
Hi i-m using Debian jessie, mate desktop, after i have changed video card to: radeon R7 250 2Gb, when game load i see mouse arrow on black screen, few second after that a crash report which is on these link: https://postimg.org/image/4h1q6tsm3/ |

Meese
Science and Trade Institute Caldari State
0
|
Posted - 2016.11.17 00:55:07 -
[409] - Quote
Running Mint 18 Cinnamon with a GTX 1050 and I can't launch the game. This is a fresh install with only the drivers and a Flash plugin installed. The launcher lets me log in, however when I click the play button the bar goes green for a split second then nothing. Running the launcher from the terminal shows a few warnings that I can't make sense of. Anyone have any thoughts or logs that could point to the cause?
Here's the terminal output
Quote:[1116/184940:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/kmstrell/EVE/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/kmstrell/EVE/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1116/184940:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
|

Shankal Vegadevil
Noob Mercs Monkeys with Guns.
0
|
Posted - 2016.11.17 15:11:24 -
[410] - Quote
Meese wrote:Running Mint 18 Cinnamon with a GTX 1050 and I can't launch the game. This is a fresh install with only the drivers and a Flash plugin installed. The launcher lets me log in, however when I click the play button the bar goes green for a split second then nothing. Running the launcher from the terminal shows a few warnings that I can't make sense of. Anyone have any thoughts or logs that could point to the cause?
can confirm the same problem on a fresh Ubuntu 16.04 with same output, also loglite is clean as whistle. |
|

Dominique Natrix
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.11.17 22:48:49 -
[411] - Quote
Shankal Vegadevil wrote:Meese wrote:Running Mint 18 Cinnamon with a GTX 1050 and I can't launch the game. This is a fresh install with only the drivers and a Flash plugin installed. The launcher lets me log in, however when I click the play button the bar goes green for a split second then nothing. Running the launcher from the terminal shows a few warnings that I can't make sense of. Anyone have any thoughts or logs that could point to the cause?
can confirm the same problem on a fresh Ubuntu 16.04 with same output, also loglite is clean as whistle. EDIT: i got it fixed by installing libldap(32 bit) after this the client tried to start and the log files started generating, and took it from there installing every missing library for wine. Eve runs flawlessly so far.
I can confirm this solution also worked for me and my Radeon RX 48 under Ubuntu 16.04. Fantasitc!! |

Sandrine Koatsu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.18 16:20:22 -
[412] - Quote
The launcher does appear but at the bottom I see this message:
"Error! See log for details! 0.0%"
Anybody know where I can find the log?
TKS! |

Khaemwese
Stay Frosty. A Band Apart.
37
|
Posted - 2016.11.18 19:18:55 -
[413] - Quote
Sandrine Koatsu wrote:The launcher does appear but at the bottom I see this message:
"Error! See log for details! 0.0%"
Anybody know where I can find the log?
TKS!
I had the exact same problem. All I did to fix it was to let it be for a while, then close the launcher and open it again. |

Darla Li'Amare
University of Caille Gallente Federation
0
|
Posted - 2016.11.19 18:32:14 -
[414] - Quote
Sadly, it doesn't work for me. The Launcher wants me to reenter my Steam-Password (strange...), it opens a Steam password window. It keeps asking me every 3 seconds, while the launcher starts and just says "Error! See log for details! 0.0%", but there are no logfiles, just the terminal output, which seems to be fine. In the background the regular Steam runs perfectly fine, as far as i can tell...
Linux Mint 17, Nvidia Geforce GT 650M |

Kea en Chasteaux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.20 04:55:50 -
[415] - Quote
I'm also still struggling to get this running. The exefile.exe just hangs. Does anyone know how to start this from the command line so that one can see what errors are being spit back on the command line? The logs have lots of "fixme" statements, but I'm unsure if any of them are critical or causing the failure. |

Zabell
School of Applied Knowledge Caldari State
0
|
Posted - 2016.11.20 06:49:20 -
[416] - Quote
It seams like the launcher stops while populating the wine environment with EVE's files, the binary is missing. This happens just after it creates an installation of wine in .eve. Going into setting and selecting "Use dev versions - Latest" then restarting a couple of times, I was able to get past the Error and to the "Ready" state. Though it seam using this option leaves you with installing the right 32-bit library files.
Love to see a solution on this, was working so perfect "out of the box". |

DaaX Wizeman
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.20 15:45:26 -
[417] - Quote
Hi everybody,
When trying to run the launcher, I got those first errors on the terminal :
daax@daaxsager:~/Bureau/evelauncher$ sh ./evelauncher.sh [1120/103323:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/daax/Bureau/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/daax/Bureau/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1120/103323:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
The launcher starts anyway. On the first launch, a lot of files have been downloaded, and after that I see in the bottom screen of the launcher a message stating :
Quote:Error! See log for details 0.0%
So I lauched the Loglite app within the evelauncher directory and I got all thos errors : http://pastebin.com/n1faEWta
It seems that it fails to find the source directory : Quote:defaultSource file does not exists:......
What should I do with that? |

Drew Ai
Shadow Core Conglomerate
0
|
Posted - 2016.11.20 22:42:30 -
[418] - Quote
Couldn't open index file "/home/drew/.eve//ResFiles/56/5610a6eb8b5a4975_12a6ac51b0bdc49cab275140ab6994bd"
over and over again in the log file. |

IGuardian
Internet Guardians Corp Internet Guardians
2
|
Posted - 2016.11.21 16:19:11 -
[419] - Quote
Linux launcher working fine out-of-the box so far :)
I hope in the future CCP officially supports Linux. |

Calyss Ellecon
DIE AFFEN IHRER MAJESTAET E.B.O.L.A.
0
|
Posted - 2016.11.21 17:02:40 -
[420] - Quote
Good evening,
the launcher ran fine for me for weeks now, and it's great to see that someone made the effort to get it working. Right after installing EVE everythink worked pretty well. Lately the game didn't work so well anymore and I decided to give it a clean install. The typical errormessages appeared in the terminal and the second error message while updating - but nevertheless the launcher did tell me it was up to date and ready to go eventually. But that's it. I can click play and after a few seconds the Icon changes back to the Play symbol and nothing happens. I'd love to get back to playing eve on linux. Any help would be appreciated.
Even though it has been posted a hundred times before:
[1121/175440:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/XXX/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/XXX/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1121/175440:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
|
|

Tasia Kilbourne
Ground Zero Unlimited
0
|
Posted - 2016.11.21 23:55:12 -
[421] - Quote
It looks like the latest build has a new LDAP dependency. Ubuntu fixed with this command: sudo apt-get install libldap-2.4-2:i386
|

Calyss Ellecon
DIE AFFEN IHRER MAJESTAET E.B.O.L.A.
0
|
Posted - 2016.11.22 17:59:40 -
[422] - Quote
I've already installed both, the lib32-... and libldap. With todays update I still got the "error - see logs" message, after the update it changed from --> triangle - square - triangle to triangle - square Still the game is not starting. I tried both, custom wine version and dev wine version, the game won't start. Launcher logs:
kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by kde-open5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5KIOWidgets.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5KIOCore.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5Service.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5I18n.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5CoreAddons.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5JobWidgets.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5Completion.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5IconThemes.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5WindowSystem.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5ConfigWidgets.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5WidgetsAddons.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5ConfigGui.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5ConfigCore.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libQt5Xml.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5DBusAddons.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5Archive.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5ItemViews.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5Codecs.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5Auth.so.5) kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5GuiAddons.so.5)
|

Intoagun Deshana
Data Rogue Sentinel Tribe
0
|
Posted - 2016.11.22 20:08:14 -
[423] - Quote
I am going to say I love the linux launcher.I have yet to have a problem with it since finding it. Wish I found it when you started working on it Snorlax.  |

Seriah Kernelkill
State War Academy Caldari State
0
|
Posted - 2016.11.24 01:35:14 -
[424] - Quote
So i'm having trouble getting this working. Installed all the stuff mentioned up until now. It doesn't seem to save my settings, 'download everything' etc, on the initial pass gave me the Error See log 0.0%. Now i push the triangle to play, after the launcher launches flawlessly and sits on 'ready', it goes to a square and greens, then dies and puts me back to the triangle, like the client started and exited. |

Alajeira Ambramotte
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.24 02:47:24 -
[425] - Quote
First of all I would like to thank both the Dev for this, as well as the community, the sudo apt-get install libldap-2.4-2:i386 command as well as the WINEPREFIX=~/.eve/wineenv ~/.eve/wine/bin/wine ~/.eve/wineenv/drive_c/tq/bin/exefile.exe command that can show any errors they were both very useful both of the times I had to reinstall the game (I had a fresh install on my system over a month ago).
It solves this error:
err:module:load_builtin_dll failed to load .so lib for builtin L"WLDAP32.dll": libldap_r-2.4.so.2: cannot open shared object file: No such file or directory err:module:import_dll Loading library WLDAP32.dll (which is needed by L"C:\\tq\\bin\\blue.dll") failed (error c000007a). err:module:import_dll Library blue.dll (which is needed by L"C:\\tq\\bin\\exefile.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\tq\\bin\\exefile.exe" failed, status c0000135
and then the game runs as a sweet.
I am using this on a distro based on Debian Jessie (called SolydXK).
I mostly wanted to post this here as a reference to anyone else that might encounter similar issues (but as I see, since the time I first thought of that, more comments have been posted issuing this already, still, nevertheless I don't think it is doing any harm ;-) )
Another thing I wanted to ask is if there is a way to install/run the game from a different location than the default, I tried the setting I found when I ran it from windows, but it seems that it is different in this one. I would like to have a shared installation for both my systems (since they both use the win version of the game) to save space. Anyway, if that is an unbeatable task (and as I remember from Play on Linux, running apps from an NTFS partition is not permitted, so I imagine it might be a wine issue as well), I think I found a way around it, when the game has created the .eve folder on my home directory, I close the launcher, delete that folder and make a link folder in its place from the folder at my shared partition (or any other directory I might like I suppose), it seems to run fine and have no issues with it (of course the link folder must also be named ".eve", but still, I doesn't have any extension (like the win shortcuts do) and thus generates no issues, so there's that.
That's all from me, again that's a lot for the support guys, I hope one day this might be promoted to official (as once the CodeWeavers version was) and Eve get once again Linux support :-) |

Alajeira Ambramotte
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.24 02:54:34 -
[426] - Quote
Also, sorry I almost forgot..
An issue I came across was that Character creation was buggy (no models were loaded) and at first I ended up with an invisible character. But then I discovered that that was an issue on high performance settings, when I set them to low, things were fine, although a little slow on loading but other than that, they were smooth, same goes for captain quarters, so yuhuuu!!!!.
But then again, that might be caused by my graphic drivers (I am not using the official AMD drivers, I have sticked with the ones that preloaded by my system. Than is mainly because I found their performance a little better on some issues (but that might be a wrong impression I have) and they do not have any major issues.
|

Eclipsys Rothschild
red cross society
0
|
Posted - 2016.11.24 07:59:47 -
[427] - Quote
hello, I am thinking about switiching to Linux for some reasons, but I am complete noob regarding the technicalities. I was suggested to use Zorim OS distro, I want to know how complex is to get EVE to work on Linux. anyone experienced enough to give me advise? |

Serg Sinist
Without
5
|
Posted - 2016.11.24 18:18:46 -
[428] - Quote
Please, recompile to i686 can't run this launcher.
readelf -h evelauncher
Class ELF64 |

Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
1
|
Posted - 2016.11.24 20:04:47 -
[429] - Quote
Calyss Ellecon wrote:Launcher logs: --- snip--- kde-open5: /home/$USER/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/libKF5KIOWidgets.so.5) --- snip---
That line tells me it looks for the file in your system dirs while the Eve launcher ships that file. Make sure you run the evelauncher.sh script and not the evelauncher binary directly.
There is no shame in not knowing, only in not wanting to know
|

Alajeira Ambramotte
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.25 00:18:59 -
[430] - Quote
You need this "libqt5core5a" package, it has the library your system looks for in it, details about the libs in it for i386 Debian are here https://packages.debian.org/sid/i386/libqt5core5a/filelist
I found similar details about Ubuntu as well, and I am sure you can easily find the package built for your architecture (amd64? - I think it's the same as i686). I don't know what distro you use, but I am sure that similar packages can be found for any one of them, simply google the lib or package you want along with your distro's name (eg libqt5core5a Debian, or libQt5Core.so.5 Debian)
Serg Sinist wrote:Please, recompile to i686 can't run this launcher.
readelf -h evelauncher
ELF Header: Magic: 7f 45 4c 46 02 01 01 03 00 00 00 00 00 00 00 00 Class: ELF64 Data: 2's complement, little endian Version: 1 (current) OS/ABI: UNIX - GNU ABI Version: 0 Type: EXEC (Executable file) Machine: Advanced Micro Devices X86-64 Version: 0x1 Entry point address: 0x419047 Start of program headers: 64 (bytes into file) Start of section headers: 969592 (bytes into file) Flags: 0x0 Size of this header: 64 (bytes) Size of program headers: 56 (bytes) Number of program headers: 9 Size of section headers: 64 (bytes) Number of section headers: 33 Section header string table index: 30
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Alajeira Ambramotte
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.11.25 00:29:11 -
[431] - Quote
This launcher runs pretty easy, and if you find any trouble, odds are there is already a solution for it in this thread, simply download the launcher, extract the zip and run the " evelauncher.sh" file, if you encounter any issues, open a console (terminal) and run
WINEPREFIX=~/.eve/wineenv ~/.eve/wine/bin/wine ~/.eve/wineenv/drive_c/tq/bin/exefile.exe if you kept the extracted folder at your home directory, otherwise change the '~' at above command to whatever directory your folder is in, then look or post here about what is written in that console.
Fly safe
Eclipsys Rothschild wrote:hello, I am thinking about switiching to Linux for some reasons, but I am complete noob regarding the technicalities. I was suggested to use Zorim OS distro, I want to know how complex is to get EVE to work on Linux. anyone experienced enough to give me advise? |

COMM4NDER
Legendary Umbrellas
156
|
Posted - 2016.11.26 09:07:55 -
[432] - Quote
Is there a way for the launcher to use system libs instead of the ones that it uses; Issue is that I got Archlinux so with plasma 5.8 i got latest QT etc. Clicking links inside game uses kde-open that expects QT 5.7 not 5.6 that is delivered with the launcher so that operation fails.
Also what is the stance on CCP if someone would pkg the launcher to distro's?
Would be awsome to just make a pkgbuild for arch and get it into arch repos or even AUR. Same goes for other distros like Ubuntu. This way it really would be one click install for everyone.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Rounon Dax
Terra Nanotech Yulai Federation
25
|
Posted - 2016.11.29 17:28:45 -
[433] - Quote
COMM4NDER wrote:Is there a way for the launcher to use system libs instead of the ones that it uses; Clicking links inside game uses kde-open that expects QT 5.7 not 5.6 that is delivered with the launcher so that operation fails.
Have a look here -+ https://forums.eveonline.com/default.aspx?g=posts&t=495016
Hopefully CCP Snorlax is including that patch in future versions ....
|
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CCP Snorlax
C C P C C P Alliance
1147

|
Posted - 2016.11.30 18:57:30 -
[434] - Quote
Rounon Dax wrote:COMM4NDER wrote:Is there a way for the launcher to use system libs instead of the ones that it uses; Clicking links inside game uses kde-open that expects QT 5.7 not 5.6 that is delivered with the launcher so that operation fails. Have a look here -+ https://forums.eveonline.com/default.aspx?g=posts&t=495016
Hopefully CCP Snorlax is including that patch in future versions .... I've now fixed this in the dev version of the launcher, will promote to release soon.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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|

Xrite
Dreddit Test Alliance Please Ignore
0
|
Posted - 2016.11.30 22:36:15 -
[435] - Quote
Thank you, its made of god and win.
Linux niflheim 4.8.11 #1 SMP Wed Nov 30 18:56:34 CET 2016 x86_64 Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz GenuineIntel GNU/Linux NVIDIA Proprietary 3.7.5.20 x86_64 // GTX 980 @ 1440p 144hz G-Sync
Slackware with stable kernel from kernel.org, multilib (installed everything today). Everything seems to work fine so far, had to copy .eve/RezFiles from a windows install to get it going. The LogLite thing was amazing. |

Ima Wreckyou
The Conference Elite CODE.
3226
|
Posted - 2016.11.30 22:36:40 -
[436] - Quote
Hey CCP Snorlax, just in case you missed the question. Is there any chance we get a permanent symlink to the latest version so we can create a script which fetches the latest version in case of a new install? Would be really great to make a wrapper script we can distribute with regular distributions.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Rounon Dax
Terra Nanotech Yulai Federation
25
|
Posted - 2016.12.01 07:06:38 -
[437] - Quote
CCP Snorlax wrote:Rounon Dax wrote:COMM4NDER wrote:Is there a way for the launcher to use system libs instead of the ones that it uses; Clicking links inside game uses kde-open that expects QT 5.7 not 5.6 that is delivered with the launcher so that operation fails. Have a look here -+ https://forums.eveonline.com/default.aspx?g=posts&t=495016
Hopefully CCP Snorlax is including that patch in future versions .... I've now fixed this in the dev version of the launcher, will promote to release soon.
Thank you so much! |

Nozdrev
CVLetTring
0
|
Posted - 2016.12.01 09:58:22 -
[438] - Quote
Thanks for EVE Launcher for Linux! Will launcher update automatically at start or i shoud download it manually?
and second, after deprecate support of DX9, will EVE Launcher start EVE on Linux? Maybe with other technologies except dx11, such as Vulkan? cause as I know, wine can support only DX9 yet. :( |
|

CCP Snorlax
C C P C C P Alliance
1148

|
Posted - 2016.12.01 10:31:25 -
[439] - Quote
Ima Wreckyou wrote:Hey CCP Snorlax, just in case you missed the question. Is there any chance we get a permanent symlink to the latest version so we can create a script which fetches the latest version in case of a new install? Would be really great to make a wrapper script we can distribute with regular distributions. http://binaries.eveonline.com/evelauncher_linux_release.json tells you what the current release is of the launcher - you could use that to determine the url for the latest release.
There are similar urls for beta and dev versions.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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CCP Snorlax
C C P C C P Alliance
1148

|
Posted - 2016.12.01 10:32:20 -
[440] - Quote
Nozdrev wrote:Thanks for EVE Launcher for Linux! Will launcher update automatically at start or i shoud download it manually?
and second, after deprecate support of DX9, will EVE Launcher start EVE on Linux? Maybe with other technologies except dx11, such as Vulkan? cause as I know, wine can support only DX9 yet. :( The launcher always updates automatically.
Don't have an answer for the second question, sorry.
CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/
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Ima Wreckyou
The Conference Elite CODE.
3240
|
Posted - 2016.12.01 20:35:35 -
[441] - Quote
CCP Snorlax wrote:http://binaries.eveonline.com/evelauncher_linux_release.json tells you what the current release is of the launcher - you could use that to determine the url for the latest release.
There are similar urls for beta and dev versions. Exactly what I was looking for. Thanks a lot!
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Jibril Olerie
Space Rocks Industries Solyaris Chtonium
0
|
Posted - 2016.12.03 03:03:56 -
[442] - Quote
Does anyone else have this same problem? When I play EVE in Linux using this launcher, I can't watch streaming video in my web browsers (Firefox and Chromium). The content that doesn't play is HTML5 videos (ie. Twitch, Youtube). As soon as I close out of EVE, I can go back to watching video streams without restarting the web browser. |

Kay Cold
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.12.03 10:33:32 -
[443] - Quote
Jibril Olerie wrote:Does anyone else have this same problem? When I play EVE in Linux using this launcher, I can't watch streaming video in my web browsers (Firefox and Chromium). The content that doesn't play is HTML5 videos (ie. Twitch, Youtube). As soon as I close out of EVE, I can go back to watching video streams without restarting the web browser. Im just guessing here, but it seems that your video card has very little video memory left after launching eve. What gfx card do you have? How much video memory? What browser? What environment (gnome, kde, unity)? |

Dutch RAF
Viperfleet Inc. Official Winners Of Takeshi's Castle
0
|
Posted - 2016.12.04 13:53:59 -
[444] - Quote
The following steps worked for me on Linux Mint 18 (Sarah) - no custom drivers: 1.Installled Wine - from SoftwareManager 2. Installed Playonlinux - from SoftwareManager 3. Installed Steam - from SoftwareManager 4.Download and extract the launcher to home. 5.Run the shell script sh ./evelauncher.sh - with sudo su in bash prompt 6.Launcher pop up and start downloading files automatically. 7.Client ready and Play!
very good indeed!!! Thanx Snorlax. Keep up the good work. |

Mankou Guyver
Breizh Corp
0
|
Posted - 2016.12.04 19:19:48 -
[445] - Quote
Hi !
I've got a problem with the launcher. When I launch it, it appears but stay -½ white -+. It's impossible to login. You can see my problem on the pic here : http://www.hostingpics.net/viewer.php?id=420609Capturedu20161202133922.png
Does someone has a solution ?
Thanks ! |

BalanceVoice
The Gateless Gates
0
|
Posted - 2016.12.04 20:51:28 -
[446] - Quote
There seems to be a problem, the launcher's settings are not being saved at all. Launcher versions, wine versions, launch settings, any change is lost when the client closes. I could have sworn it was saving at one point- I had turned on hardware rendering from the full settings menu, and testing shows I now can't turn it off- but I have no idea what's going on here. Logs show nothing, same old warnings about locales and steam API.
Bug or misaligned feature? I don't want to have to set the wine version to the CCP dev version every time I open the launcher, and the constant attempts to downgrade back to release versions of the launcher is also annoying. |

Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
5
|
Posted - 2016.12.07 09:17:44 -
[447] - Quote
The launcher got an update today, and now I get a
Segmentation fault (core dumped)
everytime I start it. It comes up, then tries to read extra files for the shared cache, and then I get the segmentation fault. |

Robin D'Ohara
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.12.08 18:31:04 -
[448] - Quote
hello i have a problem, when i start the launcher by "evelauncher.sh" like usualy, nothing happend.
i'm on linux mint 17 cinnamon 64 bit |

JDubYa Ahishatsu
El Ultimo Hombre Goonswarm Federation
3
|
Posted - 2016.12.08 20:24:34 -
[449] - Quote
Hi everyone,
I am having issues getting the launcher to run. I am using 64 bit Cent 7 and I get the launcher to come up but it crashes soon after and says: line 14: 25473 Segmentation fault (core dumped) "$dirname/$appname" "$@"
Line 14 in the start script is "$dirname/$appname" "$@" im guessing it has a problem with that and what its pointing to?
anyone have any ideas I can try?
Thanks
|

Dave Hariere
PH0ENIX COMPANY DRONE WALKERS
0
|
Posted - 2016.12.08 21:37:06 -
[450] - Quote
Hi,
Many thanks installed using your loader no issues folloed instructions on first page...
I am currently using opensuse Tumbleweed 64bit.. I did try and get wine to run from opensuse repos but this did the trick..
many thanks
Fly Dangerous
dave. |
|

Roesjka
The Last Solution Inc Dawn of Transcendence
5
|
Posted - 2016.12.08 22:15:06 -
[451] - Quote
CCP Snorlax,
After the last update wasn't able to start eve anymore with my already installed wine-staging. Something abt. "wine client error:0: version mismatch 513/524." Managed to solve it by renaming ~/.eve/wine/bin/wineserver to ~/.eve/wine/bin/wineserver.old and SharedCache/wine/bin/wineserver to SharedCache/wine/bin/wineserver.old.
Any idea what caused the mismatch? Before the last update it was running fine.
Desktop Asrock 990FX Extreme4, AMD FX-8320, 16GB ram, 2x AMD HD7870 Crossfire, Debian jessie 64bits (multiarch), wine-staging 1.9.23~jessie
Cheers |

Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
5
|
Posted - 2016.12.09 09:24:38 -
[452] - Quote
Zerzzes Markarian wrote:The launcher got an update today, and now I get a
Segmentation fault (core dumped)
everytime I start it. It comes up, then tries to read extra files for the shared cache, and then I get the segmentation fault.
Edit: I managed to get it to run by hitting the 'Close' button on the small window where it said it would look for new files.
Now I get again this:
QXcbWindow: Unhandled client message: "_GTK_LOAD_ICONTHEMES" Segmentation fault (core dumped)
I can start the launcher, and even start the clients from it, but after some time, the launcher crashes (but the clients still run). |

Zweinhander Frenzy
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2016.12.09 13:44:42 -
[453] - Quote
I got a problem with the .sh file.
I'm not a heavy linux user. I got a notebook with Linux Mint on it.
1st time I got a syntax error ( unexpected, and worked around with bash ./evelauncher.sh. But then this error came up
./evelauncher.sh: line 14: /home/mint/Downloads/evelauncher/./evelauncher: cannot execute binary file: Exec format error
No ideia what to do to fix this.
Tried installing Eve from the stratch on PlayonLinux but always a Qt error somepoint.
Any clues?
o/ |

Laticia Valr'eth
University of Caille Gallente Federation
0
|
Posted - 2016.12.09 22:22:42 -
[454] - Quote
I'm just using 1 wine prefix, running over wine-staging 1.9.23
i figured how to make the launcher show up again, untested if the game runs at all yet!
I set these processes to windows XP:
eve.exe evelauncher.exe (found in the launcher subfolder) QtWebEngineProcess.exe (found also in the launcher subfolder)
hope that helps |

Roesjka
The Last Solution Inc Dawn of Transcendence
5
|
Posted - 2016.12.10 11:26:55 -
[455] - Quote
Ok to summarize steps to be taken when on Debian testing/stretch and using wine-staging, might also be helpful for ppl with other distro's.
Check if you have still installed libssl1.0.2, normally libssl1.0.2_1.0.2j-4 should still be installed, otherwise reinstall it from Debian testing/stretch or your distro's repo..
Make a symlinks in the evelauncher directory: ln -s /usr/lib/x86_64-linux-gnu/libssl.so.1.0.2 libssl.so ln -s /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.2 libcrypto.so
In case you are running into the wineserver mismatch versions rename SharedCache/wine/bin/wineserver to wineserver.org or just remove it.
I can now launch and run EVE with my custom wine-staging 1.9.23 but might also help with other wine versions.
Thx guys for giving me the pointers to get it working again.
Winecfg: Windows 7, overrides: *d3d10 disabled, *d3d11 disabled.
Cheers |

Robin D'Ohara
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.12.10 12:03:22 -
[456] - Quote
Since I am a beginner in the use of linux environment. How and where do i check if i still have libssl1.0.2
Linux Mint 17 Cinnamon 64-bit Wine 1.6.2 |

Kasarch
Surreal corp Project.Mayhem.
8
|
Posted - 2016.12.11 16:12:50 -
[457] - Quote
Does this launcher write some logs? I cannot get eve working. I can run launcher and login, but eve does not starting. |

Dropzone
Know Your Neighbors Emporium
0
|
Posted - 2016.12.12 15:30:28 -
[458] - Quote
I ran into an issue that after the Launcher Patched, I was unable to get the game to launch past the launcher. I deleted the Eve game and downloaded it again. Patched and same issue. Then I went and found the .eve and .Eve folders. Deleted these and the main folder again with no luck. After 4 tries, I did a search in my /home directory and found another folder in Cache. I deleted everything and tried the patch process again. The game launched. I am not sure what or why this happened.
I only provide this info for others just in case someone else has had this issue.
Thank you Dropzone
System Specs below Sager Gaming Notebook Intel I7 5850 Dual AMD 8900M 32GB RAM |

Zuril Nair
Jagged Rock Guild
0
|
Posted - 2016.12.13 00:43:24 -
[459] - Quote
Hey, just wanted to give a big "THANK YOU!" for this effort. I only use Windows for games, but now I can hop into my favorite game without a reboot.
Kudos! |

Ariolo
Metacrania Vanguard of the Phoenix
1
|
Posted - 2016.12.13 07:06:35 -
[460] - Quote
Jibril Olerie wrote:Does anyone else have this same problem? When I play EVE in Linux using this launcher, I can't watch streaming video in my web browsers (Firefox and Chromium). The content that doesn't play is HTML5 videos (ie. Twitch, Youtube). As soon as I close out of EVE, I can go back to watching video streams without restarting the web browser. I have the same issue running UberStudent Heraclitus (fork of Ubuntu 14.04 LTS). My system only has onboard and HDMI audio; I'm using PulseAudio. The first time I ran with the Linux Launcher I already had YouTube running and EVE had no audio output. With EVE running first, no audio output form any other sources, whether Rythmbox playing local files, or YouTube; I have yet to try the Spotify client. |
|

Christoph Schmidt
Hydrate.
6
|
Posted - 2016.12.14 05:50:09 -
[461] - Quote
Had been running Eve on Ubuntu 16.04 with no problems. Installed an nVidia 1050 graphics card with nVidia binary driver 375.20, but haven't been able to use it yet, undoubtedly due to my inexperience with PPAs. Ergo, still using the on-chip graphics, which worked fine.
I always start Eve this way: sudo bash -x ~/Downloads/evelauncher/evelauncher.sh 2>&1 | tee CKlogN.file
[I wondered whether it was OK to have /evelauncher in /Downloads, but everything worked OK, so went with it.] Last night, the Eve launcher wanted to update to 1104891.1051. After the update, logged in, clicked the Play button, and nothing happened.
So here's the log file: ==== ++ basename /home/xxxx/Downloads/evelauncher/evelauncher.sh ++ sed 's,.sh$,,' + appname=evelauncher ++ dirname /home/xxxx/Downloads/evelauncher/evelauncher.sh + dirname=/home/xxxx/Downloads/evelauncher + tmp=home/xxxx/Downloads/evelauncher + '[' / '!=' / ']' + LD_LIBRARY_PATH=/home/xxxx/Downloads/evelauncher: + export LD_LIBRARY_PATH + export QTDIR=/home/xxxx/Downloads/evelauncher + QTDIR=/home/xxxx/Downloads/evelauncher + export QT_PLUGIN_PATH=/home/xxxx/Downloads/evelauncher/plugins + QT_PLUGIN_PATH=/home/xxxx/Downloads/evelauncher/plugins + /home/xxxx/Downloads/evelauncher/evelauncher [1213/203733:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/xxxx/Downloads/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/xxxx/Downloads/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [1213/203733:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
====< I clicked the Play button here.
libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile Server started QWidget::setLayout: Attempting to set QLayout "" on QWidget "tableParent", which already has a layout
libpng warning: iCCP: known incorrect sRGB profile ====
I had LogLite running, but up to this point nothing was listed. Then I clicked the Play button again, and about 7 items appeared in the list (3.4K of text exported), but still no Eve. I have the exported text file if needed, but the second to the last line (before "exit with code 1") was
default"wine: /home/xxxx/.eve//wineenv is not owned by you"
Sort of wondering why there were two // in that msg, as /wineenv is right under /.eve, but no doubt grasping at straws.
Hoping didn't spam the forum too much with junk logfile data...
|

Neuntausend
Rens Nursing Home
1234
|
Posted - 2016.12.14 19:06:39 -
[462] - Quote
Christoph Schmidt wrote:default"wine: /home/xxxx/.eve//wineenv is not owned by you"
Sort of wondering why there were two // in that msg, as /wineenv is right under /.eve, but no doubt grasping at straws. Don't worry about the double slash, that should not pose a problem. Just making a guess, did you at some point try running this with sudo permissions?
What's the output of the following command:
stat -c "%U %G" ~/.eve/wineenv |

Christoph Schmidt
Hydrate.
6
|
Posted - 2016.12.14 20:31:51 -
[463] - Quote
Hi, thanks...I always start the Launcher with sudo bash -x ~/Downloads/evelauncher/evelauncher.sh 2>&1 | tee CKlogN.file
which starts the launcher and copies output to the logfile. The output of the stat command is my username, twice. |

Neuntausend
Rens Nursing Home
1235
|
Posted - 2016.12.14 21:23:01 -
[464] - Quote
Not that I think it matters much, but what does the sudo do in that launch command? |

Christoph Schmidt
Hydrate.
6
|
Posted - 2016.12.15 00:43:03 -
[465] - Quote
Well, I've only been using Ubuntu for about a year (having defected from Windows), so I'll still be a noob for some time yet. It seems that some commands return with a Linux equivalent of "huh?", and when I insert a 'sudo' at the beginning, the command does what I expect. I don't have a clear picture yet of which commands seem to need elevated privileges; sometimes it seems that commands entered while in a certain directory won't work without using sudo. So that's one nice thing about ignorance, I guess--it heightens one's sense of wonder and mystery...
|

Roesjka
The Last Solution Inc Dawn of Transcendence
5
|
Posted - 2016.12.15 12:31:21 -
[466] - Quote
Christoph Schmidt wrote:Well, I've only been using Ubuntu for about a year (having defected from Windows), so I'll still be a noob for some time yet. It seems that some commands return with a Linux equivalent of "huh?", and when I insert a 'sudo' at the beginning, the command does what I expect. I don't have a clear picture yet of which commands seem to need elevated privileges; sometimes it seems that commands entered while in a certain directory won't work without using sudo. So that's one nice thing about ignorance, I guess--it heightens one's sense of wonder and mystery...
When you are in your own directory normally there should be no need for elevated root commands. Only specific commands need sudo, mostly related to system files, as it can harm your system badly. For users sudo is normally not needed.
in a terminal you can see who owns the .eve directory, type ls -la and it will show the owner. That directory and subdirectories and all the files should be owned by you and not root.
EVE should be installed as a user NEVER with sudo.
The proper command to start EVE is just ~/Downloads/evelauncher/evelauncher.sh or Downloads/evelauncher/evelauncher.sh
If you have to you use sudo there is something seriously wrong with your setup.
As for your videocard, if you disable the onboard graphics in bios does buntu boot with the DE and bytheway which DE do you use?
To make my life a bit easier I made a directory Games, installed various other games too, and unpacked the launcher there with just tar -xf evelauncher-xxxxxxx.tar.gz, all as user NOT with sudo as that will unpack everything as root. Did the install, while in that Games directory, with just evelauncher/evelauncher.sh
Cheers, Roesjka Retired UNIX/Linux IT Specialist.
|

Marshall Ragnor
The Realm Gaming IT'S ONLY PIXELS
0
|
Posted - 2016.12.15 14:46:19 -
[467] - Quote
    
Eve is working on my laptop Bye bye Windows
Acer Aspire with Nvidia graphics (needed optimus to work correctly)
Arch linux with openbox.
thanks guys
I followed Xiantra's instructions as well. https://forums.eveonline.com/default.aspx?g=posts&m=6574414
|

Neuntausend
Rens Nursing Home
1246
|
Posted - 2016.12.15 16:23:49 -
[468] - Quote
Christoph Schmidt wrote:Well, I've only been using Ubuntu for about a year (having defected from Windows), so I'll still be a noob for some time yet. It seems that some commands return with a Linux equivalent of "huh?", and when I insert a 'sudo' at the beginning, the command does what I expect. I don't have a clear picture yet of which commands seem to need elevated privileges; sometimes it seems that commands entered while in a certain directory won't work without using sudo. So that's one nice thing about ignorance, I guess--it heightens one's sense of wonder and mystery...
In any case, I'd recommend you stop using sudo for games and applications. It tends to break things and it's a risk to your system security. Delete ~/.eve and the launcher, download the launcher again and just start it either through
sh evelauncher.sh or just
./evelauncher.sh |

Roesjka
The Last Solution Inc Dawn of Transcendence
5
|
Posted - 2016.12.15 22:27:43 -
[469] - Quote
Robin D'Ohara wrote:I am a beginner (we can say a f*****g noob) in the use of linux environment. How and where do i check if i still have libssl1.0.2
Linux Mint 17 Cinnamon 64-bit Wine 1.6.2
EDIT : seems i found where, but i don't have libssl1.0.2 just have a libssl1.0.0 is it good or not ?
EDIT 2 : i'm not sure of my "where"
EDIT 3 : i've found some libssl but none are where you say, and seems to be a different version of your, so i don't know what to do
Your wine version is to old, try to get a later version for you mint distro or maybe upgrade to Mint 18. As mint 17/18 are more based on Ubuntu try the version at https://wiki.winehq.org/Ubuntu.
Otherwise ask at the Minint forums. for the best option.
Cheers,
Retired UNIX/Linux IT Specialist.
AsRock 990FX Extreme4, FX-8320,
16GB mem, 2x HD 7870 (Crossfire)
|

Christoph Schmidt
Hydrate.
6
|
Posted - 2016.12.16 09:28:13 -
[470] - Quote
Thank you, Roesjka and Neuntausend, for your help. Responses:
1) Regarding root-owned objects. I used ls -la to survey /.eve and /evelaucher, listing items marked as root: in /.eve, updater in /Downloads/evelauncher, drwxr-xr-x 2 root root 4096 Dec 13 00:24 errorpage -rwxr-xr-x 1 root root 1221980 Dec 13 00:24 evelauncher -r-xr-xr-x 1 root root 312 Dec 13 00:24 evelauncher.sh a few dozen links having names in the form [lib*.so*]
Thinking I should LEARN MORE LINUX, delete eve, and reinstall fresh. (Maybe not in that order...)
2) Regarding use of sudo: xxx@yyyyy:~/Downloads/evelauncher$ evelauncher.sh evelauncher.sh: command not found
This happens frequently. Looking for ways to do things, at sites like stackexchange, askubuntu, etc., I'd copy suggestions, and use of sudo seemed common. Anyway, both
sh evelauncher.sh and bash -x ~/Downloads/evelauncher/evelauncher.sh 2>&1 | tee CKlogN.file
work! I didn't know about sh, bash didn't seem to work before this last launcher update.
3) As you both have been really helpful, kind of reluctant to get into the video card problem, but anyway... -- I plugged my new EVGA GeForce 1050 Ti in the topmost PCIe slot in my tower.
-- I learned that the card isn't supported yet in 16.04, but I could get a PPA for nvidia-375, just out of beta I think, at https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa
-- I did things like sudo add-apt-repository ppa:graphics-drivers/ppa sudo apt-get update
sudo apt-get install nvidia-375
In the Other Software tab of Software & Updates, added deb http://ppa.launchpad.net/graphics-drivers/ppa/ubuntu xenial main deb-src http://ppa.launchpad.net/graphics-drivers/ppa/ubuntu xenial main
-- So, in the Additional Drivers tab, there's a listing for Nvidia, "Using NVIDIA binary driver - version 375.26 from nvidia-375 (open source)"
-- I did a couple of other things, such as installing mesa-utils. Details are, sadly, fuzzy at the moment. This was about a fortnight ago. I rebooted, and one of my two displays lit up, asking for my crypt password; I typed it in, but the text appeared not in the text field but in the upper-left corner of the screen, and the login didn't progress to asking for my account password.
-- Anyway, the BIOS graphics hardward option had been set to Auto. I set it to the graphics card in the PCIe slot, no joy. Set it to the on-board hardware, and looked for diagnostics procedures, such as
$lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller (rev 06) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 1c82 (rev a1)
$ find /dev -group video /dev/fb0 /dev/dri/card0 /dev/dri/renderD128 /dev/dri/controlD64
$ glxinfo | grep -i vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI Vendor: Intel Open Source Technology Center (0x8086) OpenGL vendor string: Intel Open Source Technology Center
$ cat /proc/driver/nvidia/version cat: /proc/driver/nvidia/version: No such file or directory
$ apt-cache search nvidia | grep -P '^nvidia-[0-9]+\s' nvidia-331 - Transitional package for nvidia-331 nvidia-346 - Transitional package for nvidia-346 nvidia-352 - Transitional package for nvidia-361 nvidia-304 - NVIDIA legacy binary driver - version 304.132 nvidia-340 - NVIDIA binary driver - version 340.98 nvidia-361 - Transitional package for nvidia-367 nvidia-367 - NVIDIA binary driver - version 367.57 nvidia-355 - NVIDIA binary driver - version 355.11 nvidia-358 - NVIDIA binary driver - version 358.16 nvidia-364 - NVIDIA binary driver - version 364.19 nvidia-370 - NVIDIA binary driver - version 370.28 nvidia-375 - NVIDIA binary driver - version 375.26 <<<< this is the one the 1050 card needs.
$ sudo apt-get install nvidia-375 [sudo] password for xxxx: Reading package lists... Done Building dependency tree Reading state information... Done nvidia-375 is already the newest version (375.26-0ubuntu0~gpu16.04.1). <<<<<<< The following packages were automatically installed and are no longer required: linux-headers-4.4.0-47 linux-headers-4.4.0-47-generic linux-image-4.4.0-47-generic linux-image-extra-4.4.0-47-generic linux-signed-image-4.4.0-47-generic ubuntu-core-launcher Use 'sudo apt autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
$ nvidia-settings ERROR: Error querying enabled displays on GPU 0 (Missing Extension). ERROR: Error querying connected displays on GPU 0 (Missing Extension).
** Message: PRIME: No offloading required. Abort ** Message: PRIME: is it supported? no
ERROR: nvidia-settings could not find the registry key file. This file should have been installed along with this driver at /usr/share/nvidia/nvidia-application-profiles-key-documentation. The application profiles will continue to work, but values cannot be prepopulated or validated, and will not be listed in the help text. Please see the README for possible values and descriptions.
(So the NVIDIA X-Server Settings dialog came up, but the card wasn't listed.)
$ nvidia-smi NVIDIA-SMI has failed because it couldn't communicate with the NVIDIA driver. Make sure that the latest NVIDIA driver is installed and running.
So. I apologize for the probably hopelessly muddled reporting here. Would be grateful if y'all saw something like "OMG, you just have to flip this little switch over here, you twit!"
|
|

Kasarch
Surreal corp Project.Mayhem.
8
|
Posted - 2016.12.16 19:29:24 -
[471] - Quote
At last i was able to launch eve with this launcher. Elementary OS Loki(ubuntu based).
Eve client started successfully after installing libldap-2.4-2:i386 package(thanks god for logs).
|

Neuntausend
Rens Nursing Home
1252
|
Posted - 2016.12.17 00:53:19 -
[472] - Quote
Christoph Schmidt wrote: xxx@yyyyy:~/Downloads/evelauncher$ evelauncher.sh evelauncher.sh: command not found
This happens frequently. Looking for ways to do things, at sites like stackexchange, askubuntu, etc., I'd copy suggestions, and use of sudo seemed common. Anyway, both
sh evelauncher.sh and bash -x ~/Downloads/evelauncher/evelauncher.sh 2>&1 | tee CKlogN.file
work! I didn't know about sh, bash didn't seem to work before this last launcher update.
evelauncher.sh that wouldn't work. evelauncher.sh is basically just a text file you need to tell the system what to do with. It's not an executable binary, but a script (a script written for the shell, or sh in short, hence the file name extension ".sh"). If you just type in the file name of that script, it doesn't know what to do with that.
You'd either need to do
/some/folder/evelauncher.sh or, if you are in /some/folder/ already
./evelauncher.sh
Unlike evelauncher.sh,
sh or
bash are binaries, and their location is most certainly in your systems PATH variable, so the system knows what it's supposed to do with them (execute). If you call
sh evelauncher.sh
or
bash evelauncher.sh
then you are telling the system to start sh or bash, and you are telling sh or bash in turn to parse "evelauncher.sh" by specifying it as a parameter, in the same sense you could also do
nano evelauncher.sh That would tell the system to start nano, and it would tell nano to load up evelauncher.sh
On the topic of your graphics drivers - this may be a question better suited for the ubuntu forums. I am not an ubuntu person myself, and all it's colourful and oh so convenient clicky interfaces are all voodoo to me, but maybe I can figure something out.
First, try this:
dpkg-query -l 'nvidia*' This should list all packages you currently have installed that are called nvidia-something. Then run
sudo apt-get purge nvidia-something nvidia-settings-something nvidia-whatever nvidia-foo nvidia-bar
for every nvidia package you have on your system, which will uninstall these packages and remove their configuration as well, followed by
sudo apt-get autoremove which will remove all dependencies that have automatically been installed at some point.
For good measure, I'd also throw in a
sudo apt-get autoclean which will delete the apt cache. This cache contains the files apt downloads before installing anything. If you clean it, apt will have to download a fresh version if you install the drivers again.
Then do
sudo apt-get install nvidia-375 to install the driver, and while a reboot should not be strictly necessary, reboot.
you can check afterwards which driver is in use with
lspci -k |

Neuntausend
Rens Nursing Home
1252
|
Posted - 2016.12.17 00:57:49 -
[473] - Quote
double post >_> |

Christoph Schmidt
Hydrate.
6
|
Posted - 2016.12.18 01:45:29 -
[474] - Quote
Thanks Neuntausend and Roesjka! Felt like an urchin on a wintry night, nose pressed to the window, looking in... Best regards, Christoph |

Batolemaeus
Free-Space-Ranger Northern Coalition.
239
|
Posted - 2016.12.20 23:28:31 -
[475] - Quote
Neuntausend wrote:You'd either need to do /some/folder/evelauncher.sh or, if you are in /some/folder/ already ./evelauncher.sh Why exactly it works if you just put a path in front of it is beyond me, but I know it does, and that's good enough for the time being.
Because your pwd (current working directory) is not in your search path. Any unqualified command will be searched via PATH. If you add the path explicitly, your shell will find the binary. The ./ just refers to your current directory.
Also, look at the first line in evelauncher.sh:
The crunchbang is a magic word for the linux kernel that this file should be run with /bin/sh. So if you mark the script executable there will be no difference between the script and any compiled binary you can run. You can see this pattern reused everywhere to invoke python or perl or whatever else. Hell, save this as a file.html and chmod +x it:
Quote: #!/usr/bin/xdg-open Tada.
(i wanted to put html in there but the forum doesn't let me...)
You can now execute the file and (if you distro has /usr/bin/xdg-open...) it'll open your default browser.
Also, a reboot is definitely necessary when you screw around with the proprietary nvidia driver. It builds and inserts a kernel module, but the old one will still be running your display stuff until you reboot.
Also also, 'sh evelauncher.sh' is equivalent to './evelauncher.sh' if you've marked the file executable. |

JDubYa Ahishatsu
El Ultimo Hombre Goonswarm Federation
3
|
Posted - 2016.12.21 03:10:00 -
[476] - Quote
Does anyone know what to do about
line 14: 25473 Segmentation fault (core dumped) "$dirname/$appname" "$@"
I get the feeling it is having an issue with the dirname and or appname variable?
My launcher starts up and I can see the login screen but then it crashes |

LeMorted'Authur
Rifters Unlimited Imperium Divine.
45
|
Posted - 2016.12.21 23:57:28 -
[477] - Quote
[quote=CCP Snorlax]The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac.
As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. =quote]
1+
I don't normally say CCP does a good job with coding. But i felt switching to wine for mac was a way to expand into linux. I am glad. TO see the eve potential player base expand.
Flying it like you stole it, because half of the others in eve have.-á
|

Neuntausend
Rens Nursing Home
1270
|
Posted - 2016.12.22 16:21:17 -
[478] - Quote
Batolemaeus wrote:Because your pwd (current working directory) is not in your search path. Any unqualified command will be searched via PATH. If you add the path explicitly, your shell will find the binary. The ./ just refers to your current directory. Also, look at the first line in evelauncher.sh: The crunchbang is a magic word for the linux kernel that this file should be run with /bin/sh. So if you mark the script executable there will be no difference between the script and any compiled binary you can run. You can see this pattern reused everywhere to invoke python or perl or whatever else. Hell, save this as a file.html and chmod +x it: Quote: #!/usr/bin/xdg-open Tada.
(i wanted to put html in there but the forum doesn't let me...) You can now execute the file and (if you distro has /usr/bin/xdg-open...) it'll open your default browser. Also also, 'sh evelauncher.sh' is equivalent to './evelauncher.sh' if you've marked the file executable. Alright, makes sense I suppose.
Quote:Also, a reboot is definitely necessary when you screw around with the proprietary nvidia driver. It builds and inserts a kernel module, but the old one will still be running your display stuff until you reboot. stop the display server, use modprobe to unload the old module, load the new one and start up the display server again. Technically, you don't ever need to reboot, with the exception of kernel updates, which in many cases you don't need anyway. But for most machines, rebooting is just easier. |

JDubYa Ahishatsu
El Ultimo Hombre Goonswarm Federation
3
|
Posted - 2016.12.22 20:24:17 -
[479] - Quote
JDubYa Ahishatsu wrote:Does anyone know what to do about
line 14: 25473 Segmentation fault (core dumped) "$dirname/$appname" "$@"
I get the feeling it is having an issue with the dirname and or appname variable?
My launcher starts up and I can see the login screen but then it crashes
So I gave the eve launcher an entry in my path and it brought up the launcher and then downloaded an update. After click install the client closed. Upon relaunching I get the same error as above ^^
am I making a simple rookie mistake here?
running CentOS 7 |

Lexx Golgo
New Eden's Best. The Eclipse.
0
|
Posted - 2017.01.01 04:08:48 -
[480] - Quote
Just wanted to report my success.
Firstly, for whatever reason ./evelauncher did not work, it complained about not finding xbc but it was indeed installed.
Moving forward, sh evelauncher.sh worked and it installed and updated but when I clicked play it acted like it was going to do it's thing but reverted back to pre-play clicking. Looked at the terminal and some error complaining about not seeing Steam so I installed and ran steam and then went back to "sh evelauncher.sh" and it ran without any issue.
Thank you very much for this, tho I do not consider myself a fresh out of the womb noob, I will say I am fairly behind the curve when it comes to fixing issues and im running Debian 8, well that's not entirely true, the Mint version of Debian and last time I tried to install wine in synaptics it said something to the affect that all sorts of things were going to be uninstalled and I didn't want to hose my system and passed on it, that and this particular machine is a bit slow and didn't want to take the performance hit on an already slow box. Long story short, guess I already failed... but thank you again for this and how it allowed me to avoid using wine, tho eventually ill have to man up as there is another program id like to install but that is neither here nor there.
Oh, and happy New Year! |
|

Godric Arji
Frost Guards Frostbane
0
|
Posted - 2017.01.01 19:04:41 -
[481] - Quote
Just installed Eve on a fresh install of Manjaro Linux Distro....Worked like a charm thanks to some instructions by Xintara's forum post and a few other google searches....Pretty straight foward even for a linux newbie like me.
@CCP Snorlax, Please keep this going mate. Greatly appreciate the work you have done so far. |

Comrade Jorker Arbosa
Hard Rock MERCS Academy
0
|
Posted - 2017.01.01 20:24:36 -
[482] - Quote
Hey, I'm getting this output when trying to launch the evelauncher
evelauncher$ sh evelauncher.shGtk-Message: Failed to load module "canberra-gtk-module"
I played it fine for some time about 5 months ago but now I've gone back to it recently as Eve has gone free to play and I cannot start it :(
I'm running Debian testing, nvidia 760. Anything else you want to know let me know. |

Seregrorn
FW Scuad Mordus Angels
0
|
Posted - 2017.01.02 14:35:31 -
[483] - Quote
Yeah! At last! Dear Snorlax, you brought me back to this beautiful game. I can't imagine how much effort is needed to do this port.
Thanks for the hard work! |

Leo Musana
The Wowbaggers
0
|
Posted - 2017.01.03 00:01:33 -
[484] - Quote
Thank you VERY MUCH! And a happy new year :D |

Vincent Eneticum
Know your Role League of Unaligned Master Pilots
1
|
Posted - 2017.01.03 00:51:14 -
[485] - Quote
Comrade Jorker Arbosa wrote:Hey, I'm getting this output when trying to launch the evelauncher evelauncher$ sh evelauncher.shGtk-Message: Failed to load module "canberra-gtk-module" I played it fine for some time about 5 months ago but now I've gone back to it recently as Eve has gone free to play and I cannot start it :( I'm running Debian testing, nvidia 760. Anything else you want to know let me know.
i got the same issue, my laptop and desktop, both Debian Stretch 64bit. At some point i fixed the above mentioned error, it is unrelated. running the evelauncher.sh produces nothing, no console output, no error, no window. |

Calin Roman
Alliance of Free Stars Alliance of the Free Stars
0
|
Posted - 2017.01.03 11:48:40 -
[486] - Quote
[quote=Vincent Eneticum][quote=Comrade Jorker Arbosa]Hey, I'm getting this output when trying to launch the evelauncher
evelauncher$ sh evelauncher.shGtk-Message: Failed to load module "canberra-gtk-module"
sudo apt-get install libcanberra-gtk-module
But my problem is
Exefile STARTUP "err:d3d:wined3d_guess_card Unrecognized renderer \"AMD Radeon R7 250 Series \", falling back to default." "err:d3d:wined3d_guess_card Unrecognized renderer \"AMD Radeon R7 250 Series \", falling back to default." "err:d3d:wined3d_guess_card Unrecognized renderer \"AMD Radeon R7 250 Series \", falling back to default." "err:d3d:wined3d_guess_card Unrecognized renderer \"AMD Radeon R7 250 Series \", falling back to default." C:\tq\code.ccp\certifi\core.pyj:53: DeprecatedBundleWarning: The weak security bundle is being deprecated. EVE Client version 14.11 build 1108313 started 01/03/2017 13:39:58 "err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available." "err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution." "err:d3d:wined3d_guess_card Unrecognized renderer \"AMD Radeon R7 250 Series \", falling back to default." No valid display adapter found
PrtScn: http://postimg.org/image/mgq8x5fd3/
i-m using latest dev wine on debian jessie gnome 3,14,1 |

Diktatus Iynexz
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.01.05 22:02:41 -
[487] - Quote
Just wanted to add another success story here, launcher's working great on Ubuntu 16.04. Was significantly easier than trying to get everything working thru PlayOnLinux. I'm not sure if running the script is the correct way to start the launcher every time (Linux noob here lul) but if so it's working for me.  |

Godric Arji
Frost Guards Frostbane
0
|
Posted - 2017.01.06 19:26:02 -
[488] - Quote
Went back to a brand new fresh install of pure Arch Linux. Followed the instructions exactly and was able to launch as soon as i got it going. Again I want to say how appreciated this is CCP Snorlax and hope that you will continue to do this for us.
Btw, very new to linux so for me to get this working is a huge accomplishment. |

Dynast
Caldari Privateers Group
114
|
Posted - 2017.01.06 22:41:38 -
[489] - Quote
Following the directions in the original post, worked on first try on Linux Mint 18.0, has functioned reliably without incident for a few hours of various PvE tasks, mostly market and mining Thank you for putting in the time to make this work. |

Equilibrium404
New Holland.
0
|
Posted - 2017.01.07 09:33:22 -
[490] - Quote
Works for me. <3 CCP |
|

Vandermast Svetgard
Pator Tech School Minmatar Republic
0
|
Posted - 2017.01.08 04:12:27 -
[491] - Quote
Works beautifully on Ubuntu-Mate 16.04LTS 
Thank you so very much for this!!!
Cheers, -VS |

Krel Aifolin
Russian Crime Syndicate
2
|
Posted - 2017.01.08 12:00:54 -
[492] - Quote
Works great! Thank you very much! I tryed with playonlinux and it doesn't work. And now works with your package! Linux x64 amd radeon r5m240 A8-6410(notebook). Debian 8.6 Jessie.
Now I no need launch windows for game! Very very very good job! Good game at good OS. |

Leroy Diehard
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.01.11 09:17:02 -
[493] - Quote
Worked great on Ubuntu 16.04. Performance is better than Windows 7 on this hardware.
Thanks for your work. |

Spelunker vanBorsten
Pator Tech School Minmatar Republic
0
|
Posted - 2017.01.11 19:54:01 -
[494] - Quote
hello and thanks for this! i just installed the package on a dell xps with ubuntu 16.10 and eve is running out of the box. made me happy  |

Ohne Dich
Caldari Provisions Caldari State
0
|
Posted - 2017.01.13 12:57:52 -
[495] - Quote
Hi. Ubuntu 16.10 amd64 and nvidia does not start. Solution
sudo apt-get install libgl1-mesa-dri:i386 libgl1-mesa-glx:i386 libc6:i386
If there is no sound
sudo apt-get install libpulse0:i386
Thank you |

Farrez
Moo corporation
0
|
Posted - 2017.01.14 11:53:49 -
[496] - Quote
Good job, works a treat. Thanks |

SoundKonducta
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.01.15 05:28:17 -
[497] - Quote
Diktatus Iynexz wrote:Just wanted to add another success story here, launcher's working great on Ubuntu 16.04. Was significantly easier than trying to get everything working thru PlayOnLinux. I'm not sure if running the script is the correct way to start the launcher every time (Linux noob here lul) but if so it's working for me. 
Thought this would help you. http://xmodulo.com/create-desktop-shortcut-launcher-linux.html |

Armand Bozsik
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.01.15 13:31:45 -
[498] - Quote
Hello,
First of all I am sorry for the crosspost. I have such a noobish question I think, but please forgive me :D
OS: Ubuntu 16.04 LTS x64 VGA: nVidia GTX960 4GB
So I have downloaded EVELauncher from first post, extracted to /home/bozsikarnand/Games/EVE then started it with bash evelauncher.sh and it gives the error as follows:
Installed Qt WebEngine locales directory not found at location /home/bozsikarmand/Games/EVE/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/bozsikarmand/Games/EVE/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0115/130835:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Steam is installed on my system. Once I was able to fix this problem, but I do not remember how. Now the client starts, I can login without a problem, then when I would like to press the play button the blue line loads in the launcher, and nothing happens.
Video illustration of my problem: YouTube
Do I need something else to make it work?
Thanks for your help!
Armand |

Mictlantecuhtli Angmar
Republic University Minmatar Republic
0
|
Posted - 2017.01.18 19:46:08 -
[499] - Quote
In my eve online launcher directory, I created a simbolic link to my steam.pid and it solved the problem. I hope this would help you.
cd /home/myuser/games/eveonline ln -s ~/.steam/steam.pid steam_appid.txt |

Xaeon Mileghere
House of Fyre Hall of Fyre
0
|
Posted - 2017.01.21 10:21:30 -
[500] - Quote
Mictlantecuhtli Angmar wrote:In my eve online launcher directory, I created a simbolic link to my steam.pid and it solved the problem. I hope this would help you.
cd /home/myuser/games/eveonline ln -s ~/.steam/steam.pid steam_appid.txt
Tried that but still having the same issue as in the video above. Anything that I can do about it?
Installed Qt WebEngine locales directory not found at location /home/bozsikarmand/Games/EVE/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/bozsikarmand/Games/EVE/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0115/130835:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
so with installing Steam i got and doing that simbolic link I got rid of:
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
|
|

Jibril Olerie
Space Rocks Industries Solyaris Chtonium
1
|
Posted - 2017.01.21 18:26:04 -
[501] - Quote
This may have been posted before, but searching within a thread seems unintuitive.
If you get this message and you own a Steam copy:
[S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
...then create a steam_appid.txt file with the number 8500 inside it and put the text file in your game's bin folder. Mine was: /home/[user]/.eve/wineenv/drive_c/tq/bin
This makes it so your Steam status changes to In-Game EVE Online.
EDIT: OK, this only worked the first time. Even though the text file is still present, it doesn't work anymore. :( |

Rounon Dax
Terra Nanotech Yulai Federation
25
|
Posted - 2017.01.25 15:14:24 -
[502] - Quote
The steam_appid.txt has to be in the same directory as the evelauncher.sh |

Jibril Olerie
Space Rocks Industries Solyaris Chtonium
1
|
Posted - 2017.01.26 01:32:22 -
[503] - Quote
Rounon Dax wrote:The steam_appid.txt has to be in the same directory as the evelauncher.sh It works again! Thanks! |

Scorpnet Dotcomm
Vanishing Assets Cohortes Triarii
0
|
Posted - 2017.01.27 14:31:07 -
[504] - Quote
First of all, I have to say..... o7 THANK YOU THANK YOU THANK YOU!!!! I can now start figuring out Linux as an Alternative to windows and make the switch!!!!
I do have 2 questions, Please bare in mind even though I am an IT Tech, I am relativity new to linux. But I can learn fast so please no need to dumb anything down for me!
First, is there a way to make a shortcut to the Terminal command that is needed to run the launcher ? That way I can just click it every time I want to run it ?
Also I run a lot of accounts at once when I play, ALT-TAB seems to work well with linux, but it wont tab between my accounts, I am assuming this is an issue with WINE, but I am unable to figure out a solution other than right clicking the Wine Icon, and selecting which account I want...
Any help is apprenticed, thanks! |

Pootis Spencer
Deep Space Research Inc.
0
|
Posted - 2017.01.31 09:25:21 -
[505] - Quote
Hi 2 everyone. Got this awesome launcher. An it partially works. It runs, I mean open launcher window, but when I press "play", its just turn 2 green, and nothing happens. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
170
|
Posted - 2017.01.31 16:14:54 -
[506] - Quote
Pootis Spencer wrote:Hi 2 everyone. Got this awesome launcher. An it partially works. It runs, I mean open launcher window, but when I press "play", its just turn 2 green, and nothing happens. You are probably missing a lib32. What distro are you using?
Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW
|

Neuntausend
Rens Nursing Home
1385
|
Posted - 2017.01.31 23:06:11 -
[507] - Quote
Scorpnet Dotcomm wrote:First, is there a way to make a shortcut to the Terminal command that is needed to run the launcher ? That way I can just click it every time I want to run it ? Make a desktop file or a shell script. If you opt for the latter, set it to executable and then you can just run it by double clicking it in most desktop environments. I trust you can google those terms to find out how to do it. :)
Scorpnet Dotcomm wrote:Also I run a lot of accounts at once when I play, ALT-TAB seems to work well with linux, but it wont tab between my accounts, I am assuming this is an issue with WINE, but I am unable to figure out a solution other than right clicking the Wine Icon, and selecting which account I want... I put the blame on your window manager, actually. I can't tell you how you would go about reconfiguring it, but you can try changing Eve to run in a fixed window instead of fullscreen. That might do the trick. Alternatively you can try running Eve in an emulated desktop. In order to do that, you need to get into winecfg for the eve launchers wine prefix. Since I can never remember where that is, the easiest way to open winecfg for me is to set the launcher to custom wine, and type in "winecfg" instead of "wine" in the input box. When you then try to launch the client, winecfg will open instead. /cheaphax |

Pootis Spencer
Deep Space Research Inc.
0
|
Posted - 2017.02.01 08:27:21 -
[508] - Quote
Forlorn Wongraven wrote:Pootis Spencer wrote:Hi 2 everyone. Got this awesome launcher. An it partially works. It runs, I mean open launcher window, but when I press "play", its just turn 2 green, and nothing happens. You are probably missing a lib32. What distro are you using?
I'm using clear Ubuntu 14.05. x64 |

Yaleesha Awesomecake
SUB Inc.
0
|
Posted - 2017.02.01 20:50:08 -
[509] - Quote
Pootis Spencer wrote: I'm using clear Ubuntu 14.05. x64
I'm on a Debian-derived distro as well. For me this worked:
- In the top right theres a little E (eve logo) icon. Click show in file browser -> launcher logs
- It should open in a text editor. For me, the log was located in: /home/username/.local/share/CCP/EVE/Launcher
- Scroll down, look for "wine" *tab* "error" messages, with text like "failed to load .so lib"
- In my case it was a library called libldap_r-2.4.so.2. Depending on your distribution, it might be a different library/libraries.
- In a console, type "sudo apt install libldap2-dev:i386". Use the tab key to do some autocompletion if you're unsure about the exact name. The :i386 part is important to add, as you want the 32-bit version of the library.
Hope this helps. |

Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
0
|
Posted - 2017.02.02 12:04:38 -
[510] - Quote
My Linux client is still running OK, so my question is more a general one for information purposes: since DX9 is being phased out, I'm assuming that its retirement probably won't happen before DX11 support is stable in wine (at least in the EVE version of it). But I've heard some good things about progress on DX11 in recent wine versions. Is there any information on how close (feature-wise, not necessarily time-wise) we are to having DX11 working for EVE? I'm *dying* to see all the lovely lighting effects the art team has been producing, so any information you have would bring joy.
The launcher itself is excellent work, btw: thanks for your dedication to the Linux community, snorlax! |
|

Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
|
Posted - 2017.02.02 20:23:44 -
[511] - Quote
Both linux and mac use wine to run Eve, and the mac version is officially supported. So unless CCP decides to drop the mac as officially supported, you are right in that d3d9 will likely stay around until d3d11 is up and running properly.
That being said, wine has been running into issues trying to support d3d11 and that has mostly been due to the mac. Since the mac drivers don't support higher OpenGL versions (or have limitations/bugs that apple won't fix), they need to implement support for Metal on the mac. So instead of d3d11 => OpenGL it'll be d3d11 => Metal.
The good news is that Metal is very similar to Vulkan, the bad news is that time can only be spent once. People are always being pulled off to work on other projects, so progress is slow. You can't get new office versions working if you work on metal, and no metal if you work on d3d11, etc. You can check implementation progress on https://www.winehq.org/winapi_stats If you search for 'd3d' there, you'll see d3dx11 to be at most 27% done. What exactly Eve requires I don't know, but seeing as only very few games work with d3d11 at the moment, I think there is a long way to go.
On the other side I heard someone wanted to pick up developing the d3d11 state tracker for gallium (mesa). It's currently suffering from bit-rot, but you never know. On the whole I don't expect Eve to run d3d11 this year. I'd love to be surprised though.
There is no shame in not knowing, only in not wanting to know
|

Neuntausend
Rens Nursing Home
1393
|
Posted - 2017.02.03 00:45:35 -
[512] - Quote
Lucius Kalkoken wrote:On the other side I heard someone wanted to pick up developing the d3d11 state tracker for gallium (mesa). Not sure that's a good thing, though.
|

Pootis Spencer
Deep Space Research Inc.
0
|
Posted - 2017.02.03 13:33:40 -
[513] - Quote
Yaleesha Awesomecake wrote:Pootis Spencer wrote: I'm using clear Ubuntu 14.05. x64
I'm on a Debian-derived distro as well. For me this worked:
- In the top right theres a little E (eve logo) icon. Click show in file browser -> launcher logs
- It should open in a text editor. For me, the log was located in: /home/username/.local/share/CCP/EVE/Launcher
- Scroll down, look for "wine" *tab* "error" messages, with text like "failed to load .so lib"
- In my case it was a library called libldap_r-2.4.so.2. Depending on your distribution, it might be a different library/libraries.
- In a console, type "sudo apt install libldap2-dev:i386". Use the tab key to do some autocompletion if you're unsure about the exact name. The :i386 part is important to add, as you want the 32-bit version of the library.
Hope this helps. Ty 4 ur advise. Do as you say, but now it just ended with Setting up libsasl2-modules:i386 (2.1.25.dfsg1-17build1) ... Setting up libldap2-dev:i386 (2.4.31-1+nmu2ubuntu8.3) ... Processing triggers for libc-bin (2.19-0ubuntu6.6) ... And nothing happens next. |

Narabri Beerbaum
Tukanas Innovations
0
|
Posted - 2017.02.06 21:44:43 -
[514] - Quote
Worked perfectly. After messing about with playonlinux and wine tricks, I consulted a friend and he pointed me here. Can't believe how easy this was - thank you muchly :-) |

Vincent Eneticum
Know your Role League of Unaligned Master Pilots
1
|
Posted - 2017.02.07 16:35:30 -
[515] - Quote
minor issue on debian stretch hereGǪ launcher doesnt start and logs this into the log file
EDIT: starting the evelauncher.sh with QT_LOGGING_RULES=qt.network.ssl.warning=false it starts but doesnt show the website
2017-02-07T17:32:45.672Z qt.network.ssl warning QSslSocket: cannot resolve CRYPTO_num_locks 2017-02-07T17:32:45.672Z qt.network.ssl warning QSslSocket: cannot resolve CRYPTO_set_id_callback 2017-02-07T17:32:45.672Z qt.network.ssl warning QSslSocket: cannot resolve CRYPTO_set_locking_callback 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve ERR_free_strings 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve EVP_CIPHER_CTX_cleanup 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve EVP_CIPHER_CTX_init 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve sk_new_null 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve sk_push 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve sk_free 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve sk_num 2017-02-07T17:32:45.673Z qt.network.ssl warning QSslSocket: cannot resolve sk_pop_free 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve sk_value 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSL_library_init 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSL_load_error_strings 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSL_get_ex_new_index 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSLv2_client_method 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSLv3_client_method 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSLv23_client_method 2017-02-07T17:32:45.674Z qt.network.ssl warning QSslSocket: cannot resolve SSLv2_server_method 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve SSLv3_server_method 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve SSLv23_server_method 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve X509_STORE_CTX_get_chain 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve OPENSSL_add_all_algorithms_noconf 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve OPENSSL_add_all_algorithms_conf 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve SSLeay 2017-02-07T17:32:45.675Z qt.network.ssl warning QSslSocket: cannot resolve SSLeay_version
|

Chuck Tetakel
University of Caille Gallente Federation
0
|
Posted - 2017.02.09 03:25:48 -
[516] - Quote
Heyho,
If you are on NixOS or have the nix package manager installed you can use this nix-expressions to install the Eve-Launcher. Because of some broken packages it requires some recent nix-channel like unstable, so either override the pkgs attribute or add a channel called nixos-unstable $ nix-channel --add https://nixos.org/channels/nixos-unstable nixos-unstable Also the expression either installs all dependencies in a fhs chroot (meaning the packages get symlinked where on would expect them in a fhs like environment), but i also fiddled a little bit with patching the binaries and libraries and on systems other than nixos i expect it might work (big problem being that on nixos the wine binary downloaded through the launcher can't find an interpreter).
One way to install the expression:
$ nix-env -f ./eve.nix -i
(there are probably a lot of dependencies that could be thrown out, Also currently everything is thrown into $out/bin which is far from perfect ( should be an easy fix though ), I will probably clean it up later ) |

Yuki L'Avalier
Garoun Investment Bank Gallente Federation
0
|
Posted - 2017.02.09 04:32:07 -
[517] - Quote
Arch linux, eve launcher don't work with native wine (version 2.1 "use custom wine" )
in log "wine client error:0: version mismatch 513\524" e t.c. |

Chuck Tetakel
University of Caille Gallente Federation
0
|
Posted - 2017.02.09 12:28:50 -
[518] - Quote
Yuki L'Avalier wrote:Arch linux, eve launcher don't work with native wine (version 2.1 "use custom wine" )
in log "wine client error:0: version mismatch 513\524" e t.c.
Remove or move ~/.eve/wineenv , to something like ~/.eve/wineenv-ccp and start the Eve Launcher. .wineenv will than be recreated using the wine you specified, so the versions match. Afterwards you might want to transfer over your eve configurations from the old wineenv folder. |

Confluence Eullon
Order In Disorder Curatores Veritatis Alliance
0
|
Posted - 2017.02.09 12:34:50 -
[519] - Quote
so everything worked perfectly on my relatively new installation of mint 18. 1 problem, 15 minutes in the game is still 'Processing bulk data'. Could this simply be a hardware problem? or do I need to change or install some software.
My PC has 6 gigs ram, 2.4ghz core 2 duo, 2 gig 7770 oc edition. so pretty old, Eve ran without a problem on windows though. |

Blade Kanjus
EVE University Ivy League
0
|
Posted - 2017.02.10 23:30:00 -
[520] - Quote
Would anyone be so kind to walk me through step-by-step process to run Eve?
I'm new to linux (runing ubuntu 16.04). I've got some experience with scripts.
This is mostly so I, and other noobs, can learn some linux skills. (Goal number two is to play Eve!)
I know this is a huge ask....but would be grateful for anyone who likes to teach. |
|

Blutjetz
Viziam Amarr Empire
0
|
Posted - 2017.02.11 06:41:20 -
[521] - Quote
Is there anyway to know when you are making an updated version of this great launcher? I am wondering 'cause I have created a AUR for your launcher ;) |

Vodnik Theseus
The Scope Gallente Federation
0
|
Posted - 2017.02.11 13:16:10 -
[522] - Quote
Blutjetz wrote:Is there anyway to know when you are making an updated version of this great launcher? I am wondering 'cause I have created a AUR for your launcher ;) I'm using your AUR package, and I'd just like to say thanks. |

Victoria Zongo
Derelik Privateers
0
|
Posted - 2017.02.11 21:55:34 -
[523] - Quote
Confluence Eullon wrote:so everything worked perfectly on my relatively new installation of mint 18. 1 problem, 15 minutes in the game is still 'Processing bulk data'. Could this simply be a hardware problem? or do I need to change or install some software.
My PC has 6 gigs ram, 2.4ghz core 2 duo, 2 gig 7770 oc edition. so pretty old, Eve ran without a problem on windows though.
Indeed, it took 45mins for exiting the "processing bulk data" stage, but then it worked fine. This works great in Linuxmint 18.1 Xfce 64bit edition.
Thank you for this great tool      |

Maresse en Tilavine
Breaux-Pliese Consortium
6
|
Posted - 2017.02.14 10:07:12 -
[524] - Quote
Ran the Linux launcher today after a friend pointed out it existed (Didn't know about it until now, go figure ). I saved a debug log in the hopes of helping further development: Launcher log 2017-02-14 (Dropbox)
I'm running a Frankenbuild of BunsenLabs built on Debian 8 with SteamOS repos added for updated Nvidia drivers. |

Mephasor Maidan
Aliastra Gallente Federation
0
|
Posted - 2017.02.16 01:42:56 -
[525] - Quote
Linux Mint 18.1 64bit
Downloaded, extracted, started and am playing right now. No problems whatsoever.
Great job! Thank you |

phlatch
O C C U P Y Test Alliance Please Ignore
0
|
Posted - 2017.02.18 19:46:18 -
[526] - Quote
Blutjetz wrote:Is there anyway to know when you are making an updated version of this great launcher? I am wondering 'cause I have created a AUR for your launcher ;)
http://binaries.eveonline.com/evelauncher_linux_release.json |

Vincent Eneticum
Know your Role League of Unaligned Master Pilots
7
|
Posted - 2017.02.19 18:58:27 -
[527] - Quote
just a headsup, atm the launcher doesnt work with OpenSSL 1.1 (which is now default on my system, Debian Stretch)
changing the symlink /usr/lib/x86_64-linux-gnu/libssl.so to link to /usr/lib/x86_64-linux-gnu/libssl.so.1.0.2 instead of /usr/lib/x86_64-linux-gnu/libssl.so.1.1 fixes it for the momentGǪ |

Ravow
Booster del Norte
35
|
Posted - 2017.02.20 13:29:17 -
[528] - Quote
It really really really need a way to have the normal "pre-launcher" era LOG..
The normal logs that show on the terminal when you launch anything manually with wine and that obey to envvar to add more debug.
Logging is required with specific envvar (not winedebug) to fix a problem in the Nine state tracker that exist since about two month.
no log, no fix. And as soon as I can't revert the commit that cause the bug because of some dependency, I drop my subs, that it.. I will not play at 40 fps. It was possible to debug back in 2006 up to when CCP forced us to use that launcher... |

Neuntausend
GoonWaffe Goonswarm Federation
1601
|
Posted - 2017.02.24 05:45:36 -
[529] - Quote
You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?
Out of personal interest, what is this problem in the Nine state tracker you have mentioned? |

Ravow
Booster del Norte
36
|
Posted - 2017.02.24 18:11:04 -
[530] - Quote
Neuntausend wrote:You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?
Out of personal interest, what is this problem in the Nine state tracker you have mentioned?
The problem is that it crash EVE when you try to see a wormhole (it show on the overview but not on the screen as it crash I think while loading the volumes textures. To debug that, I have to go see a wormhole while having all the debug switch set to debug Gallium-9 and of course, I have to be able to get that raw log. So I have to be logged in and using the launcher that mask everything, unfortunately. |
|

Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
|
Posted - 2017.02.25 12:40:17 -
[531] - Quote
Ravow wrote:Neuntausend wrote:You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?
Out of personal interest, what is this problem in the Nine state tracker you have mentioned? The problem is that it crash EVE when you try to see a wormhole (it show on the overview but not on the screen as it crash I think while loading the volumes textures. To debug that, I have to go see a wormhole while having all the debug switch set to debug Gallium-9 and of course, I have to be able to get that raw log. So I have to be logged in and using the launcher that mask everything, unfortunately. https://github.com/Frosty-nee/rlel
It'll probably work in wine directly, but it also shows how to launch the client manually. Which is basically just giving it the SSO token to use with some other settings switches.
Good luck!
There is no shame in not knowing, only in not wanting to know
|

Gallente Citizen 830016900
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.02.27 16:49:37 -
[532] - Quote
Attempting to execute the launcher ./evelauncher did not work.
Had to bash evelauncher.sh
bash evelauncher.sh [0227/104441:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/justin/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/justin/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0227/104441:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
Hope this helps. |

Yuki Renard
Dusk Mirror
0
|
Posted - 2017.02.28 13:30:53 -
[533] - Quote
It would be good to add to the launcher option "Start in a separate X server" |

Ravow
Booster del Norte
36
|
Posted - 2017.03.01 03:31:23 -
[534] - Quote
Yuki Renard wrote:It would be good to add to the launcher option "Start in a separate X server"
Yep, Adding a way to use envvar would fix that too. You could set it to DISPLAY=:1.0 (for the second Xorg, first "screen") |

Ransu Asanari
V0LTA WE FORM V0LTA
517
|
Posted - 2017.03.01 06:19:25 -
[535] - Quote
Got the launcher working on SteamOS on an Intel NUC5i5MYHE. Was easier than I thought:
- Exit Steam Bigscreen Mode to Desktop Mode
- Open Xterm using ALT+F2 (I fixed getting the normal terminal to open with this)
- Set password for desktop account in terminal
- Set proper resolution and configure SteamOS-Tools repository
- Install playonlinux and wine (apt-get install playonlinux)
- Download Launcher, extract, run, and let it update.
- Login on launcher, run, and success!
Got Teamspeak3, Chrome, game emulators, and a bunch of other stuff running on the desktop. I set EVE to run as a borderless window, and turned down the graphics settings, but it worked rather well considering it's only an Intel HD Graphics 5500 on-board.
Seeing how easy this was, it's definitely one step closer to switching completely over to Linux on my main desktop.
Thanks for the launcher CCP Snorlax! |

Pootis Spencer
Deep Space Research Inc.
0
|
Posted - 2017.03.02 11:33:44 -
[536] - Quote
Hello Again. Now I receive such logs when I'm trying to launch EvE http://i64.tinypic.com/34sjsxh.jpg |

Ravow
Booster del Norte
36
|
Posted - 2017.03.03 18:28:05 -
[537] - Quote
Look like you ran out of Video drivers!
Install a proper driver for your Video card (Open Source with gallium-9 for AMD, Proprietary from Nvidia for Nvidia) and retry! |

Cryptic Sharvas
Hedion University Amarr Empire
0
|
Posted - 2017.03.06 23:14:49 -
[538] - Quote
I'm currently running Ubuntu Studio 16.04 with 2 AMD 280x video cards, and 3 monitors
The game launches and runs great on one monitor, however if I switch to another window, the game automatically minimizes.
Is this normal?
I'd like to run the game while I do other stuff on the computer, but I would like to keep an eye out for trouble or a full venture miner.
thanks. |

Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
|
Posted - 2017.03.06 23:23:12 -
[539] - Quote
Cryptic Sharvas wrote:I'm currently running Ubuntu Studio 16.04 with 2 AMD 280x video cards, and 3 monitors
The game launches and runs great on one monitor, however if I switch to another window, the game automatically minimizes.
Is this normal?
Yes, this is normal. Switch Eve in the ESC menu to use a fixed window and it'll work as you want it to.
There is no shame in not knowing, only in not wanting to know
|

Ranzabar
Aliastra Gallente Federation
166
|
Posted - 2017.03.11 22:28:43 -
[540] - Quote
You've made me a very happy Capsuleer.
Reporting that the launcher works great with Linux Mint 18.1 Cinnamon as long as you install the WineHQ stuff before you run it.
While I know the Linux crowd is way smaller than the MS crowd, CCP should still support this officially. IMHO - (which is worth nothing)

Abide
|
|

Eric RIchter
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.03.11 22:39:45 -
[541] - Quote
Might help for ubuntu 16.04x64 users (and probably for latest x64 debian too)
sudo apt-get install libldap-2.4-2:i386 |

Kuran Sincomil
Caldari Provisions Caldari State
0
|
Posted - 2017.03.12 14:46:59 -
[542] - Quote
Hi folks, trying to return back to EVE Universe, but faced with a problem in my home OS: Debian Stretch 9. Trying to run ./evelauncher.sh but it runs without any errors and do nothing just hanging on terminal window and no output at all, and no launcher window appers :(. I found EVE LogLite in "evelaucher" diretory, it runs ok and when I start ./evelauncher one client get connected with "[0]" ID, but no messages written in LogLite output. Where should I look to get game to run? |

Sulamandora Siphaikis
HC - Pig Burgers
0
|
Posted - 2017.03.15 04:51:04 -
[543] - Quote
Kuran Sincomil wrote:Hi folks, trying to return back to EVE Universe, but faced with a problem in my home OS: Debian Stretch 9. Trying to run ./evelauncher.sh but it runs without any errors and do nothing just hanging on terminal window and no output at all, and no launcher window appers :(. I found EVE LogLite in "evelaucher" diretory, it runs ok and when I start ./evelauncher one client get connected with "[0]" ID, but no messages written in LogLite output. Where should I look to get game to run?
I'm having the same problem. Looks like if I knew what I was looking at I could export each of these directories manually. After bricking my system though I don't think I want to try. |

BitComet
Shadow Legion X Fidelas Constans
0
|
Posted - 2017.03.16 19:12:02 -
[544] - Quote
Same here, blank terminal.. |

Zaphod Draxion
Republic University Minmatar Republic
0
|
Posted - 2017.03.17 00:50:14 -
[545] - Quote
A little late to the party, but just dropping in to say thanks to CCP Snorlax. I just heard about this launcher and it's the reason I came back to EvE. :)
Tested on Fedora 25 and the latest openSUSE Tumbleweed. both are working great so far.
Hopefully we will get an 'official' version one day, judging by the responses in this thread it seems quite a few players are friends of Tux.
Love Zap. x |

Adara Starkiss
Blackstone Holdings Sev3rance
19
|
Posted - 2017.03.17 04:56:27 -
[546] - Quote
Not sure if it has been mentioned anywhere on this thread but 16.04 and Amd is a tad sketchy. Some AMD chipsets are in trouble, the propietary driver can not be installed (far as I've rad, if you manage to install them.. it will be auto removed) and the open source drivers are not up to par.
I read in the ubuntu-mate community forums that some AMD official announced that this will be fixed by the end of the year, so if you keep dabbling with 16.04 and you dont get results, I humbly suggest that you try either 14.04, 15.04 or 15.10 to see if it works better for you.
My Trinity HD 7650 is not supported in 16.04, the additional drivers section wont install the gallium as it does in 15.04, and the whole section regarding opensource or fglrx doesnt show.
I thought this should be announced somewhere.....
Ubuntu Mate 15.04 64bit // Amd A8-5600K with IGP Trinity 7650D // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)
|

Gniewomir Koraka
Mine Craft Socialize
0
|
Posted - 2017.03.19 22:18:46 -
[547] - Quote
Ok, so looks like launcher is launching (lol) but it shuts itself after second
[0319/231553:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/xiztnc/Pobrane/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/xiztnc/Pobrane/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0319/231553:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Setting breakpad minidump AppID = 8500 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198057427080 [API loaded no] evelauncher: ../../nouveau/pushbuf.c:727: nouveau_pushbuf_data: Warunek zapewnienia `kref' nie zosta+é spe+éniony. Aborted
|

Ravow
Booster del Norte
45
|
Posted - 2017.03.19 23:48:19 -
[548] - Quote
Adara Starkiss wrote:Not sure if it has been mentioned anywhere on this thread but 16.04 and Amd is a tad sketchy. Some AMD chipsets are in trouble, the propietary driver can not be installed (far as I've rad, if you manage to install them.. it will be auto removed) and the open source drivers are not up to par.
I read in the ubuntu-mate community forums that some AMD official announced that this will be fixed by the end of the year, so if you keep dabbling with 16.04 and you dont get results, I humbly suggest that you try either 14.04, 15.04 or 15.10 to see if it works better for you.
My Trinity HD 7650 is not supported in 16.04, the additional drivers section wont install the gallium as it does in 15.04, and the whole section regarding opensource or fglrx doesnt show.
I thought this should be announced somewhere.....
The problem seam to be on the Ubuntu side. AMD stopped supporting most of there chip except GCN3+ as Opensource drivers with gallium are simply better (on every aspect) and there proprietary drivers are utter crap. My guest is that you have to install the open gallium stack from PPA's if Ubuntu is not willing to ship with up to date libdrm/llvm/mesa (even 6 month old mesa should work fine for eve.). |

Dil'e Mahn
FFFFFFFUUUUUUUUUUUU
5
|
Posted - 2017.03.22 18:33:31 -
[549] - Quote
Just chiming in with a "me too"-post. Eve is running wonderfully on my laptop: Asus machine with Intel and Nvidia discrete graphics running Fedora 25, using the binary blob Nvidia drivers under Xorg. If I try things under Wayland I either get the Intel side of things which is as slow as you would expect, and if I prefix the launcher with DRI_PRIME=1, it thinks I'm running a 9800 GTX or somesuch, with horrid performance as well. Running under Xorg correctly figures out I actually have a 920M.
Wayland aside, I'm very happy with this.
Shooting people in the face for fun and profit. Well, for fun, mostly.
|

Mate Sokol
Cro-Magnons Cavemen.
0
|
Posted - 2017.03.23 12:26:02 -
[550] - Quote
Kuran Sincomil wrote:Hi folks, trying to return back to EVE Universe, but faced with a problem in my home OS: Debian Stretch 9. Trying to run ./evelauncher.sh but it runs without any errors and do nothing just hanging on terminal window and no output at all, and no launcher window appers :(. I found EVE LogLite in "evelaucher" diretory, it runs ok and when I start ./evelauncher one client get connected with "[0]" ID, but no messages written in LogLite output. Where should I look to get game to run?
As Vincent Eneticum said some posts ago, openSSL 1.1 (libssl.so) messes with the client. I had the same problem, ./evelauncher cant find "xcb", ./evelauncher.sh hangs with empty terminal. Had to find the libssl.so (sudo ldconfig -p | grep libssl) and break the link (or rediect it to a libssl.so.1.0.2).
Weird stuff, but thats linux for ya.
|
|

Alesandra Anderson
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.03.24 01:19:51 -
[551] - Quote
CCP Snorlax, thank you, this launcher is awesome.
Ubuntu 16.04 LTS GTX 780 - NVIDIA driver 375.39
Like others I had some artifacts that look like black squares, but turning Post Processing off fixed the issue. |

Murdo Ranulfson
Dragron Riders Inc It Burns When I'm PvPing
0
|
Posted - 2017.03.28 03:49:39 -
[552] - Quote
Alesandra Anderson wrote:CCP Snorlax, thank you, this launcher is awesome.
Ubuntu 16.04 LTS GTX 780 - NVIDIA driver 375.39
Like others I had some artifacts that look like black squares, but turning Post Processing off fixed the issue.
That worked perfectly for me. |

Furor Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.28 17:35:22 -
[553] - Quote
Alesandra Anderson wrote:CCP Snorlax, thank you, this launcher is awesome.
Ubuntu 16.04 LTS GTX 780 - NVIDIA driver 375.39
Like others I had some artifacts that look like black squares, but turning Post Processing off fixed the issue.
It also happened to my laptop with GTX 765M and Kubuntu 16.10. Hope it get solved so we could turn it on again. |

Split Tango
Sajuuk-Khar Corporation La Division Bleue
0
|
Posted - 2017.03.30 09:23:54 -
[554] - Quote
Thank you Snorlax, It has been launched on a recent (noob user almost) mint 18 for a laptop
- Launcher works like a charm
(qtwebengine not found and resource.bundle.cc(291) path empty - and no steam)
- Evefile only lauch with "apt install playonlinux"
- 970m displays black box artifact on lights with nvidia proprietary drivers.
- Avoid melting the laptop's cpu with a script set to 65-¦C so the i3-4210h runs at 0.8-1.5 Ghz on this msi-ge72-2qf_x265fr
I'm looking for the artifacts fix; this is a gpu issue so thanks again Snorlax! I'm very happy, this laptop won't see w10 booting often
( :
Quote:Alesandra Anderson wrote: CCP Snorlax, thank you, this launcher is awesome.
Ubuntu 16.04 LTS GTX 780 - NVIDIA driver 375.39
Like others I had some artifacts that look like black squares, but turning Post Processing off fixed the issue.
Thanks guys! |

Zerdona
Garoun Investment Bank Gallente Federation
0
|
Posted - 2017.03.31 11:36:38 -
[555] - Quote
Hi folks,
Thank you CCP Snorlax!
Linux Mint 18.1 64bit Cinnamon 4.4.0-66 on ASUS X555LN i3-4010U CPU @ 1.70GHz, GM108M [GeForce 840M] with proprietary nvidia-375 driver.
The EVE Launcher for Linux worked out of the box. My EVE graphic settings are set to high. On a secondary display with 1920x1080 i get between 30 and 50 FPS. Have to mention, I'm new in the Eve Universe and I'm playing Agents missions mostly, so not really heavy explosions and graphics to display :)
Alesandra Anderson wrote:CCP Snorlax, thank you, this launcher is awesome.
Ubuntu 16.04 LTS GTX 780 - NVIDIA driver 375.39
Like others I had some artifacts that look like black squares, but turning Post Processing off fixed the issue. I had the same issue, turning Post Processing off resolved it. |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.01 11:41:54 -
[556] - Quote
i think i will never be able to play to eve online in my life ... every time i try every time it is worse i don't critic the job of the dev it's just a big bordel we try to correct something but it's not work at the beginning i could run eve the only problem was a big dirty screen and a big lag it was never as slow as it was (forgive me for my english i am not really american or english) but perhaps you have already understand that so i have the same problem as the others
[0401/132603:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/user/eveonline/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/user/eveonline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0401/132603:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
if someone has this problem and can resolve them why don't make a video tuto because as i see we all have the same problem so a tuto will fix that ok the version is not the same someone ubuntu 12.04 an other 17 etc... but it is the same problem so it have a solution to fix it i mean those who have the version 12 or 16 or an other the problem and the solution rest the same? |

Roesjka
The Last Solution Inc Dawn of Transcendence
6
|
Posted - 2017.04.01 15:57:14 -
[557] - Quote
Meio Rayliegh wrote: [0401/132603:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/user/eveonline/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/user/eveonline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0401/132603:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
The WARNING is nothing more just a warning, you can disregard it as it has no influence on the game running. Don' t worry about it.
When I start the eve from the command line I always get the same warning. It was like that right from the beginning when I started using the EVE Launcher for Linux beginning of last year.
Cheers,
Retired UNIX/Linux IT Specialist.
AsRock 990FX Extreme4, FX-8320, 16GB mem, GTX 1070
y50-70, i7, 16GB mem, GTX 860M
Both running Debian stretch 64bit
|

Alesandra Anderson
Center for Advanced Studies Gallente Federation
1
|
Posted - 2017.04.01 23:59:00 -
[558] - Quote
Meio Rayliegh wrote: ... [0401/132603:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/user/eveonline/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/user/eveonline/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0401/132603:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. ...
As Roesjka said, the Qt WebEngine warning can safely be ignored, but I was able to (seemingly) resolve it by symlinking the chrome locales folder to my evelauncher directory.
I looked for another application that might have the locale .pak files
sudo find / -name icudtl.dat
On my system, I found the locale .pak files in my Steam and Chrome installs. I created a symlink in the directory that gave the first error to the locale directory for Chrome:
ln -s /opt/google/chrome/locales /opt/EVEOnline/evelauncher/translations/qtwebengine_locales
The SteamAPI failure just means it tried to connect to Steam but it can't, Steam is not required. You may be able to resolve this by launching the game through Steam as a "non-steam application".
You can create a .desktop file by following the "Custom Launcher Shortcut" guide here: https://wiki.eveuniversity.org/Installing_EVE_on_Linux
Are you able to launch the game still? What graphics drivers are you using? |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.02 16:06:01 -
[559] - Quote
for the graphic card i don't remember exactly but i think it was a gtx 750 ti but i am not sure about driver i don't know because at the begining i installed my driver with the dvd which is specific to my motherboard version and the rest of the material so it is an executable file but on linux i don't know for the game i follow the instruction but i still have the problem of QT webengine he say that i didn't find the qt webengine version on the path but it was extract so i don't understand the errors are the same so i have a find .pak (8 gb) too but i can't extract the package |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.02 16:51:29 -
[560] - Quote
it is a 750 ti i was not sure about that but i choose my graphic card as the rest it is an assembly computer now i give some new information at the case but i don't know about the driver
*-display NON-R+ëCLAM+ë description: VGA compatible controller produit: GM107 [GeForce GTX 750 Ti] fabriquant: NVIDIA Corporation identifiant mat+¬riel: 0 information bus: pci@0000:01:00.0 version: a2 bits: 64 bits horloge: 33MHz fonctionnalit+¬s: vga_controller cap_list configuration: latency=0 ressources: m+¬moire:f6000000-f6ffffff m+¬moire:e0000000-efffffff m+¬moire:f0000000-f1ffffff portE/S:e000(taille=128) m+¬moire:f7000000-f707ffff for the driver i can't launch the game with another driver that
xserver-xorg-video-nouveau 1:1.0.10-1ubuntu2 server x.xorg new driver screen
for my graphic card i must install the nvidia-346 it is recommanded to install the 375 but when i use it it couldn't initialise GLX
if i install the 346 then i have that
[0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/***/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/***/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
So for the moment i didn't know exactly which driver i have and what driver i have to install for a good quality without the big lag |
|

Ravow
Booster del Norte
45
|
Posted - 2017.04.03 06:53:00 -
[561] - Quote
Meio Rayliegh wrote:it is a 750 ti i was not sure about that but i choose my graphic card as the rest it is an assembly computer now i give some new information at the case but i don't know about the driver
*-display NON-R+ëCLAM+ë description: VGA compatible controller produit: GM107 [GeForce GTX 750 Ti] fabriquant: NVIDIA Corporation identifiant mat+¬riel: 0 information bus: pci@0000:01:00.0 version: a2 bits: 64 bits horloge: 33MHz fonctionnalit+¬s: vga_controller cap_list configuration: latency=0 ressources: m+¬moire:f6000000-f6ffffff m+¬moire:e0000000-efffffff m+¬moire:f0000000-f1ffffff portE/S:e000(taille=128) m+¬moire:f7000000-f707ffff for the driver i can't launch the game with another driver off
xserver-xorg-video-nouveau 1:1.0.10-1ubuntu2 server x.xorg new driver screen
for my graphic card i must install the nvidia-346 it is recommanded to install the 375 but when i use it it couldn't initialise GLX
if i install the 346 then i have that
[0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/***/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/***/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
So for the moment i didn't know exactly which driver i have and what driver i have to install for a good quality without the big lag
ps: i can't make this link
ln -s /opt/google/chrome/locales /opt/EVEOnline/evelauncher/translations/qtwebengine_locales
because my file system is completely different i don't have a navigator file in the rep /opt i just have win-devel
Avec une carte Nvidia tu doit utiliser les drivers propri+¬taire et non Mesa, les deux que tu as mentionner devrait fonctionner, EVE peut se contenter d'OpenGL 3.3.
Les erreurs que tu pogne au lancement du launcher sont "normal", tu peut les ignorer. Par contre le segfault il serait bon savoir il est du a quoi. Essaye de lancer et tout de suite apres, executer "dmesg" au cas ou il indique ou se situe le plantage. |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.03 12:11:59 -
[562] - Quote
les drivers propri+¬taire genre lesquels? nvidia-346? et pour open gl je peux l'installer en dehors avec le gestionnaire? |

Ravow
Booster del Norte
45
|
Posted - 2017.04.03 12:30:25 -
[563] - Quote
Meio Rayliegh wrote:les drivers propri+¬taire genre lesquels? nvidia-346? et pour open gl je peux l'installer en dehors avec le gestionnaire?
Les deux vont fonctionner mais y'a un bug avec post processing qui semble +¬tre regl+¬ avec les 375 (bug des petit carr+¬ noir partout ou tu doit d+¬sactiver le post processing).
OpenGL viens avec les drivers proprietaire, install *PAS* Mesa (libGL, nouveau, libdrm...) en meme temps. Pour ce qui es du gestionnaire, je peux pas trop t'aider la dessu puisque je n'utilise que Gentoo. Mais messemble que Ubuntu a un truc pour les drivers (Restricted?) qui permettent d'install+¬ les dernier, sinon messemble que tu peux runner l'installer que tu peux downloader chez Nvidia en root, donc en dehors du gestionnaire, si tu as linux-header et build-essential d'installer, il va pouvoir installer le libGL Nvidia et compiler le module pour le kernel.
Si tu install nouveau, tu risque que Linux load le driver nouveau et donc empeche le driver proprietaire de fonctionner et les drivers opensource ne fonctionne pas bien sur les carte Nvidia recente, c'est par contre excellent pour AMD. |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.03 12:41:06 -
[564] - Quote
oh le con j'ai voulu installer open gl et comme j'ai pas trouv+¬ j'ai justement suivi les +¬tape pour l'installation de mesa ici http://www.wikihow.com/Install-Mesa-(OpenGL)-on-Linux-Mint |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.03 13:38:41 -
[565] - Quote
bon eh bien j'ai vir+¬ tout ce que j'avais fais j'ai install+¬ manuellement nvidia-304 puisqu'apparement il est cenc+¬ bien fonctionner mais j'ai toujours un cadre vide aucun username login pas d'image rien juste un cadre alors du coup y a t-il quelqu'un qui aurait linux mint rafaela avec une carte graphic nvidia GTX 750 ti pour savoir quel pilote je dois prendre et si il y a autre chose +á faire?un lien symbolique physique ou un chemin +á sp+¬cifier pour qtwebengine ou autre merci d'avance pour votre aide |

Ravow
Booster del Norte
47
|
Posted - 2017.04.03 18:15:30 -
[566] - Quote
execute : glxinfo | grep OpenGL |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.03 19:05:17 -
[567] - Quote
OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30 OpenGL extensions:
|

Ashima Huren
Pator Tech School Minmatar Republic
0
|
Posted - 2017.04.04 14:08:33 -
[568] - Quote
Hey, so my brother recently gave me his old laptop with ubuntu on it, I was curious to see if it could run Eve because I like how the OS looks compared to windows.
I followed the instructions on the eve uni website https://wiki.eveuniversity.org/Installing_EVE_on_Linux
1. download: wget https://binaries.eveonline.com/evelauncher-1104891.tar.gz
2. extract: tar -xvf evelauncher-1104891.tar.gz
Then I have a problem at stage 3: Unpack the remaining binary files (.tar)
tar -xvf evelauncher-1104891.tar
Terminal says: tar: evelauncher-1104891.tar: Cannot open: No such file or directory tar: Error is not recoverable: exiting now ______
Anyone know why this happens? |

Cassandra Colizza
Herrscher der Zeit Test Alliance Please Ignore
1
|
Posted - 2017.04.04 14:30:34 -
[569] - Quote
Ashima Huren wrote:Hey, so my brother recently gave me his old laptop with ubuntu on it, I was curious to see if it could run Eve because I like how the OS looks compared to windows. I followed the instructions on the eve uni website https://wiki.eveuniversity.org/Installing_EVE_on_Linux 1. download: wget https://binaries.eveonline.com/evelauncher-1104891.tar.gz
2. extract: tar -xvf evelauncher-1104891.tar.gz Then I have a problem at stage 3: Unpack the remaining binary files (.tar) tar -xvf evelauncher-1104891.tar Terminal says: tar: evelauncher-1104891.tar: Cannot open: No such file or directory tar: Error is not recoverable: exiting now ______ Anyone know why this happens?
It looks like the tar did not download. Try to download it again, it doesnt matter in which way, wget is just comfortable to use from a shell. :)
Mate Sokol wrote:Kuran Sincomil wrote:Hi folks, trying to return back to EVE Universe, but faced with a problem in my home OS: Debian Stretch 9. Trying to run ./evelauncher.sh but it runs without any errors and do nothing just hanging on terminal window and no output at all, and no launcher window appers :(. I found EVE LogLite in "evelaucher" diretory, it runs ok and when I start ./evelauncher one client get connected with "[0]" ID, but no messages written in LogLite output. Where should I look to get game to run? As Vincent Eneticum said some posts ago, openSSL 1.1 (libssl.so) messes with the client. I had the same problem, ./evelauncher cant find "xcb", ./evelauncher.sh hangs with empty terminal. Had to find the libssl.so (sudo ldconfig -p | grep libssl) and break the link (or rediect it to a libssl.so.1.0.2). Weird stuff, but thats linux for ya.
I came around the same problem on a system (Debian Stretch), without admin access. Does anyone have a hint, how to bypass this in a not systemwide way, when the libssl.so.1.0.2 is installed, but without root access to break the symlink? |

Ashima Huren
Pator Tech School Minmatar Republic
0
|
Posted - 2017.04.04 14:43:30 -
[570] - Quote
Cassandra Colizza wrote:It looks like the tar did not download. Try to download it again, it doesnt matter in which way, wget is just comfortable to use from a shell. :) I reproduced steps 1,2,3 again and I still get the same message at step 3: tar: evelauncher-1104891.tar: Cannot open: No such file or directory tar: Error is not recoverable: exiting now
(note that I have no clue what I'm doing when I type these terminal commands, I just notice the error message in terminal) |
|

Cassandra Colizza
Herrscher der Zeit Test Alliance Please Ignore
1
|
Posted - 2017.04.04 16:45:06 -
[571] - Quote
Ashima Huren wrote:Cassandra Colizza wrote:It looks like the tar did not download. Try to download it again, it doesnt matter in which way, wget is just comfortable to use from a shell. :) I reproduced steps 1,2,3 again and I still get the same message at step 3: tar: evelauncher-1104891.tar: Cannot open: No such file or directory tar: Error is not recoverable: exiting now (note that I have no clue what I'm doing when I type these terminal commands, I just notice the error message in terminal)
So lets go through them
wget https://binaries.eveonline.com/evelauncher-1104891.tar.gz will call the programm wget to download the file. If this runs fine, there should be a progress bar drawn and in the text there should be written, its "Saving to: GÇÿevelauncher-1104891.tar.gz". You can verify it, by listing your folders contents with
ls You can also simply click the link, download the file with your browser. Then click show in folder in your browser to see it on your disc. Simple download. ;)
Next step is unpacking it. WIth graphical interface, most simply doubleclick and extract it, in the shell, its tar. You can verify the tar programm is installed, on Debian based systems, like Ubuntu is, by running
dpkg -l | grep tar This should show something like
ii tar 1.29b-1.1 amd64 GNU version of the tar archiving utility
The ii in the beginning of the line says, "installed", second is the programm name and third version. If the version differs, it doesn't matter, as long you got it installed. If this is not the case, install tar, again Debian based install:
sudo apt-get install tar Accept the install and then unpack the package.
Then enter the contained evelauncher folder with
cd evelauncher and start the script by
./evelauncher.sh You don't have to type everything, but also click the **** out of your system...
But ppl explaining others how to do stuff is hard with clicking the **** out of things, so they use the shell commands for easier reproduction. ;)
Hope this helps understanding, what you're doing there.
EDIT: nvm, just checked into the uniwiki... the have two packages there. It's only one to unpack nowadays. No wonder Step 3 fails. |

Ashima Huren
Pator Tech School Minmatar Republic
0
|
Posted - 2017.04.04 17:08:42 -
[572] - Quote
Thanks for the explanations Cassandra. So I shouldnt worry about step 3 then :) I continued the instructions and the launcher seems to be working. Currently updating, soon ready :) |

Ravow
Booster del Norte
47
|
Posted - 2017.04.04 17:19:32 -
[573] - Quote
Meio Rayliegh wrote:OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30 OpenGL extensions:
and i have to change the name of the folder program files (x86) to Program otherwise (x86)/CCP/EVE: bad variable name OR Filesx86/CCP/EVE: bad variable name
No protocol specified QXcbConnection: Could not connect to display :0.0 Aborted
Your still running with MESA.. and not only Mesa, but the Gallium SOFTWARE RENDERER!
Peux tu executer "lsmod" en root et me dire le result, voire si au moins le module Nvidia est loaded? Parce que en Software Rendering tu doit aller a 2fps... Enfait tu irais a 2FPS si LLVM +¬tait a jour.
Check le lsmod, ensuite je sais pas, faudrait voir le support a savoir comment selectionner le driver sur ta distribution. |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.04 20:09:30 -
[574] - Quote
thanks to continue to help me i begin to loose hope and don't really wan't to flood the forum ok so that's the result
nls_utf8 12557 1 udf 93821 1 crc_itu_t 12707 1 udf hid_generic 12559 0 keucr 71421 0 usbhid 52616 0 uas 23159 0 hid 110426 2 hid_generic,usbhid usb_storage 66545 1 uas snd_hda_codec_hdmi 47548 1 dm_crypt 23216 0 bnep 19624 2 rfcomm 69509 0 bluetooth 446409 10 bnep,rfcomm 6lowpan_iphc 18702 1 bluetooth binfmt_misc 17468 1 eeepc_wmi 13151 0 asus_wmi 24094 1 eeepc_wmi sparse_keymap 13948 1 asus_wmi intel_rapl 18783 0 x86_pkg_temp_thermal 14205 0 intel_powerclamp 18823 0 coretemp 13441 0 kvm 452088 0 snd_hda_codec_realtek 77467 1 snd_hda_codec_generic 69011 1 snd_hda_codec_realtek crct10dif_pclmul 14307 0 crc32_pclmul 13133 0 dm_multipath 22843 0 ghash_clmulni_intel 13230 0 scsi_dh 14882 1 dm_multipath snd_hda_intel 30469 7 snd_hda_controller 30228 1 snd_hda_intel snd_hda_codec 139682 5 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_codec_generic,snd_hda_intel,snd_hda_controller snd_hwdep 17698 1 snd_hda_codec snd_pcm 104112 5 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel,snd_hda_controller snd_seq_midi 13564 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30876 1 snd_seq_midi aesni_intel 152552 19903 snd_seq 63074 2 snd_seq_midi_event,snd_seq_midi aes_x86_64 17131 1 aesni_intel lrw 13286 1 aesni_intel gf128mul 14951 1 lrw glue_helper 13990 1 aesni_intel ablk_helper 13597 1 aesni_intel cryptd 20359 9954 ghash_clmulni_intel,aesni_intel,ablk_helper snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29562 2 snd_pcm,snd_seq serio_raw 13483 0 snd 79468 24 snd_hda_codec_realtek,snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec_generic,snd_hda_codec,snd_hda_intel,snd_seq_device soundcore 15047 2 snd,snd_hda_codec mei_me 19696 0 lpc_ich 21093 0 mei 87875 1 mei_me shpchp 37047 0 parport_pc 32741 0 ppdev 17671 0 mac_hid 13227 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc soc_button_array 12720 0 dm_mirror 22135 0 dm_region_hash 20862 1 dm_mirror dm_log 18411 2 dm_region_hash,dm_mirror r8169 71694 0 psmouse 106610 0 ahci 34062 2 libahci 32424 1 ahci mii 13934 1 r8169 wmi 19193 1 asus_wmi video 20128 1 asus_wmi |

Ravow
Booster del Norte
47
|
Posted - 2017.04.04 20:12:41 -
[575] - Quote
I don't see any nvidia module.. How did you install the nvidia driver? |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.04 20:19:02 -
[576] - Quote
en faisant apt-get install nvidia-317 apr+¿s j'ai aussi suivi un tuto mais je ne sais plus o+¦ pareil il y a des dll a mettre dans wine mais j'en ai peu je ne sais pas lesquelles j'ai besoin |

Ravow
Booster del Norte
47
|
Posted - 2017.04.04 20:51:01 -
[577] - Quote
Le probleme actuel n'est pas li+¬ +á Wine mais au fait que il ne sont pas load+¬ par tin installation. Tu fonctionne complement en software rendering (ton CPU emule l'opengl) et c;Est une vieille version du LLVMPIPE donc pas suffisant pour rouler EVE meme a 2 fps. |

Orlyonok
Valkyrie Forge
1
|
Posted - 2017.04.05 03:36:11 -
[578] - Quote
Thanks for the effort. I had a machine with 6 CPUs and a GTX 750. I tied various linices on it and various configurations.
After experimentation, I settled on the latest version of KDE Manjaro. It installs some steam by default but no WINE. A default installed WINE can cause severe problems, and so can the Nouveau driver for the GTX 750. One must seek out the non-free driver from Nvidia for that card or else the result will be 7 seconds for click to be acknowledged slow in the EVE UI.
With that driver installed and with steam-manjaro and steam-native packages installed, the install routine delineated in the wiki.eveuniversity post went smoothly. Then it was a matter of reducing graphics performance to make it playable while the data caught up with the game. There remains a canvas problem where clicks are required to be far less sloppy than EVE in windows.
All in all, great. It is nice to play a game from an actually secure system.
|

Amarraanth
Viziam Amarr Empire
0
|
Posted - 2017.04.08 04:13:29 -
[579] - Quote
Hmm,
So loglite found out those 2. The first somehow is not colored red (error).
info: Error launching the client for #### TypeError: Cannot read property 'location' of null 1 https://launcher.eveonline.com/1051/bundles/scriptsfcba.js?v=-tKxFJ-SVNHGJ6vYi4yEr7AhJWBhmCZAOtWvMyFyCV01
error: Error when detecting URL change on SSO iframe: SecurityError: Blocked a frame with origin "https://launcher.eveonline.com" from accessing a cross-origin frame. 1 https://launcher.eveonline.com/1051/bundles/scriptsfcba.js?v=-tKxFJ-SVNHGJ6vYi4yEr7AhJWBhmCZAOtWvMyFyCV01
Any help with that? |

Za'afiel
Imperceptible Bedevilment
121
|
Posted - 2017.04.09 12:02:07 -
[580] - Quote
This works AWESOME!
I run Ubuntu MATE 16.04 on my LENOVO Y580 laptop and it works like a charm, absolutely no errors or other issues, I'm surprised by the performace. There is a little screen tearing (Compton probably, i'll try Compiz later) but it is nothing. GREAT JOB!
Thanks a million guys, you made me very happy! You should do a tip jar or something!
Shoot them all! Be polite.
|
|

Ravow
Booster del Norte
47
|
Posted - 2017.04.12 19:39:19 -
[581] - Quote
Terrifiedkiller wrote:Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps) CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz
Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Actually if they are willing to continue to support DX9 long term it's fine for me as it's native supported by Linux using Gallium. AMD have a perfect support (faster than DX9 on Windows) and Nvidia card are catching up (Older model support it just fine and better than using the Nvidia blob). Switching to vulkan will require a LOT of work, as a DX12 port will too. .. DX11 and OpenGL port are simple compared to DX12 and vulkan because these two new API are totally different and way more complicated.
By saying minimum change, it's because you never tried to learn 3D API. I learned OpenGL and began Vulkan and it's way more complicated. I'm sure that there GFX Devs will all became bald if they try to switch... If they want to do that they probably have to get new devs and lay off the current GFX team once the port is complete. That's not required with a DX11 port. |

Scryptic Menzies
Kosher Holdings Inc.
0
|
Posted - 2017.04.15 04:09:16 -
[582] - Quote
Thank You Snorlax!
This worked flawlessly on my Thinkpad running Ubuntu 16.04.
BTW, if you encounter errors concerning missing XCB plugins, Make sure that you have executed ./evelauncher.sh and NOT just evelauncher. As a long-time user of Linux who is used to tab completion, I launched the wrong file the first couple of times. :) |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.18 11:19:08 -
[583] - Quote
ok it is impossible to play to the game on a 64 bits linux version only way the dual boot ... |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6631
|
Posted - 2017.04.18 12:41:14 -
[584] - Quote
Meio Rayliegh wrote:ok it is impossible to play to the game on a 64 bits linux version only way the dual boot ...
Try installing the 32 bit libraries. They should be available.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Scryptic Menzies
Kosher Holdings Inc.
0
|
Posted - 2017.04.18 19:07:01 -
[585] - Quote
Meio Rayliegh wrote:ok it is impossible to play to the game on a 64 bits linux version only way the dual boot ...
Hi Meio!
If you're using Ubuntu, the Wine page for Ubuntu at: https://wiki.winehq.org/Ubuntu
Suggests enabling 32bit architecture with: sudo dpkg --add-architecture i386
Bonne Chance! |

Meio Rayliegh
Wise Humans Sword
16
|
Posted - 2017.04.19 17:19:47 -
[586] - Quote
je l'ai d+¬j+á fait +ºa fonctionne pas j'ai essay+¬ wine playonlinux et meme winetricks aucun de ces programme ne me permet de jouer enfin merci quand meme au passage j'ai justement suivi ce tuto parmis tant d'autre enfin bon |

Dragus Aroth
The Konglomerate
0
|
Posted - 2017.04.22 23:49:35 -
[587] - Quote
Another report of a working installation here.
I've been using the Linux EVE client on Debian 8 for months without any issues. I already had multi-arch enabled and various 32-bit libraries installed since I also run the native Steam client which demands them. Performance is good. No crashes that I can recall.
I'm using the open source AMDGPU kernel module along with Mesa for 3D. My 3D hardware is a Radeon 390. I mostly run on 4.8.x kernels since the newer ones glitch out with MATE. I keep up to date with the latest hardware firmware binaries using git. Mesa is currently 13.0.6 (from backports), but I've used 12.x in the past also. I can't remember if I ever tried the much older 10.x from the stable repos.
Soon I will know if the launcher continues to work smoothly on Debian 9 with its newer components (Mesa, kernel, etc). I might try Debian 9 RC3 if RC4 or final doesn't come out soon. |

COMM4NDER
Legendary Umbrellas
157
|
Posted - 2017.04.23 09:44:39 -
[588] - Quote
Dragus Aroth wrote:Another report of a working installation here.
I've been using the Linux EVE client on Debian 8 for months without any issues. I already had multi-arch enabled and various 32-bit libraries installed since I also run the native Steam client which demands them. Performance is good. No crashes that I can recall.
I'm using the open source AMDGPU kernel module along with Mesa for 3D. My 3D hardware is a Radeon 390. I mostly run on 4.8.x kernels since the newer ones glitch out with MATE. I keep up to date with the latest hardware firmware binaries using git. Mesa is currently 13.0.6 (from backports), but I've used 12.x in the past also. I can't remember if I ever tried the much older 10.x from the stable repos.
Soon I will know if the launcher continues to work smoothly on Debian 9 with its newer components (Mesa, kernel, etc). I might try Debian 9 RC3 if RC4 or final doesn't come out soon.
Running OpenSource drivers have a look at wine-nine that has a replacement for the OGL in wine to dx9 instead. Boosts performance quite well if your hardware and drivers can run it.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
|

St Lamarque
Dusk Mirror
505
|
Posted - 2017.04.24 18:02:31 -
[589] - Quote
after today's update ArchLinux:
$ ./evelauncher This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
P.S To advise to start evelauncher.sh not necessary - i know about it The script simply hangs |

Gone Geten
Native Freshfood Minmatar Republic
0
|
Posted - 2017.04.24 19:11:23 -
[590] - Quote
I have the same issue on Arch Linux. % evelauncher This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
Reinstalling the application may fix this problem. [1] 31340 abort (core dumped) evelauncher -h
|
|

WizardOctopus Egdald
Pator Tech School Minmatar Republic
0
|
Posted - 2017.04.24 19:23:49 -
[591] - Quote
Same issue here on Manjaro linux. Was working fine yesterday, I get as far as login but if I try to launch the game or even start the log I get nowhere. Going to poke around to see if I can get it going. |

St Lamarque
Dusk Mirror
505
|
Posted - 2017.04.24 19:50:42 -
[592] - Quote
I think - is problem of last version of qt5 (qt5 5.8.0-10) The plug-in on which the launcher swears - on the spot:
pacman -Qo /usr/lib/qt/plugins/platforms/libqxcb.so /usr/lib/qt/plugins/platforms/libqxcb.so owned qt5-base 5.8.0-10 |

Sharad Heft
Dreddit Test Alliance Please Ignore
0
|
Posted - 2017.04.24 21:45:34 -
[593] - Quote
My launcher is also unfortunately broken today. The launcher script simply hangs and does nothing. |

Norok
Pator Tech School Minmatar Republic
0
|
Posted - 2017.04.25 11:38:26 -
[594] - Quote
Same here. Last Archlinux update broke the script. Now it just hangs indefinitely. |

Tarkina Koslix
Deep Space Supplies Curatores Veritatis Alliance
4
|
Posted - 2017.04.25 19:17:08 -
[595] - Quote
######## ######## SOLVED ########
REVERT OPENSSL UPDATE to v 1.0.2k
######## ######## SOLVED ########
But be warned, don't FORCE it, revert ALL Dependencies of OpenSSL, even PACMAN |

Anties Rollard
Deep Space Supplies Curatores Veritatis Alliance
0
|
Posted - 2017.04.25 21:09:21 -
[596] - Quote
Tarkina Koslix wrote:REVERT OPENSSL UPDATE to v 1.0.2k
To be a bit more precise, it's the update to openssl-1.1 that breaks it. So, if you might want to wait until there is a fix before you update if you haven't already.
Tarkina Koslix wrote:But be warned, don't FORCE it, revert ALL Dependencies of OpenSSL, even PACMAN
For Arch, type pacman -Qi openssl to find out what depends on it. If you want to downgrade make sure you get all of the dependencies and downgrade them as well. Check /var/log/pacman if you want to know which packages you updated at the same time. WARNING: downgrading ssl without getting all dependencies has a good chance to make your desktop environment unusable.
|

Aldrad
UK Corp Goonswarm Federation
12
|
Posted - 2017.04.25 22:03:23 -
[597] - Quote
I solved this by doing the following.
gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libcrypto-compat.so.1.0.0 . cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so.1.0.0 ln -s libssl-compat.so.1.0.0 libssl.so ln -s libcrypto-compat.so.1.0.0 libcrypto.so.1.0.0 ln -s libcrypto-compat.so.1.0.0 libcrypto.so export LD_PRELOAD="libcrypto-compat.so.1.0.0 libssl-compat.so.1.0.0" sh evelauncher.sh
Only thing is the libs will get removed every launcher updae - probably is a better way to do this. |

Norok
Pator Tech School Minmatar Republic
0
|
Posted - 2017.04.25 22:40:24 -
[598] - Quote
Aldrad wrote:I solved this by doing the following. gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libcrypto-compat.so.1.0.0 . cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so.1.0.0 ln -s libssl-compat.so.1.0.0 libssl.so ln -s libcrypto-compat.so.1.0.0 libcrypto.so.1.0.0 ln -s libcrypto-compat.so.1.0.0 libcrypto.so sh evelauncher.sh
Only thing is the libs will get removed every launcher updae - probably is a better way to do this.
Seconding this solution, works like a charm. I guess that for now we'll just have to recreate the symbolic links at each launcher update (not that cumbersome if you wrap it in a script) |

Kuran Sincomil
Caldari Provisions Caldari State
1
|
Posted - 2017.04.26 07:51:44 -
[599] - Quote
So i'm finally in. On Debian Stretch 9 64-bit mith multiarch And I'm tested native evelauncher - it actually does not work, seems to because of openssl 1.1 in Debian 9 But it works with windows native binary launcher quite well I've tested on different wine versions 1.8 / 1.9 / 2.0 / 2.1 / 2,5
1. There is no matter what WINEARCH version to set - works ok in win32 and win64 I did not see any differences 2. Main thing you need to set is emulated windows version to Windows XP, in my tests only setting to Windows XP makes launcher to function normally, but if you run directly exefile.exe it will run ok in any version of emulation you set, but you can not login to game without a launcher. So only solution at this time is setting this option to "Windows XP" 3. Once you run launcher you need to set checkbox in launcher options to run game in DX9 - if you do not set this - game silently will no run 4. If you using multi-monitor setup or want to run more than one client in a single monitor better to use Virtual Desktop feature of Wine so you can run multiple clients setting them as Fullscreen in game options but actually they will run as tiny windows on Linux desktop - it very convenient because each virtual desktop may have any screen resolution you want to set! 5. For better UX you can disable Global Hotkeys on wine windows and disable window decorations so all instances will run borderless and pretty nice |

Ziphonius
NoSkill0rs
0
|
Posted - 2017.04.26 20:10:49 -
[600] - Quote
Another Debian Stretch user having the infinite launcher issue with a new installation. SSL issues confirmed (logfile is clear about that.) 
Is there anything you guys can do here? I am not a big fan of importing random certificates or doing other stunts with an otherwise quite virgin system...
Thanks! 
Regards!
Remark: Still great work with the launcher. Was/is running on Ubuntu like a breeze (except for some black squares on screen).  |
|

Kuran Sincomil
Caldari Provisions Caldari State
1
|
Posted - 2017.04.27 09:31:21 -
[601] - Quote
May be will be a good offer if Linux Native Launcher will be statically bundled in one package with all of the required dependencies, like it is done for QT-libs? |

Rastuasi
The Dark Space Initiative Scary Wormhole People
45
|
Posted - 2017.04.28 04:40:14 -
[602] - Quote
Norok wrote:Aldrad wrote:I solved this by doing the following. gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libcrypto-compat.so.1.0.0 . cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so.1.0.0 ln -s libssl-compat.so.1.0.0 libssl.so ln -s libcrypto-compat.so.1.0.0 libcrypto.so.1.0.0 ln -s libcrypto-compat.so.1.0.0 libcrypto.so sh evelauncher.sh
Only thing is the libs will get removed every launcher updae - probably is a better way to do this. Seconding this solution, works like a charm. I guess that for now we'll just have to recreate the symbolic links at each launcher update (not that cumbersome if you wrap it in a script)
Confirmed to work and a simple shell script can run all them and be called upon for each update as needed. |

Kuran Sincomil
Caldari Provisions Caldari State
1
|
Posted - 2017.04.28 08:10:53 -
[603] - Quote
I'm investigated further and found that in case of Debian Stretch there is still possible to run Linux Launcher, but it is not run very well it is white all entire window and not possible to enter login/password in it but launcher menu is working ok, and settings can be changed.
To run launcher in Debian you need to provide SSL libraries ( and I found that this libs actually installed in system), I have done it with this commands:
Quote: ln -s /usr/lib/x86_64-linux-gnu/libssl.so.1.0.0 libssl.so ln -s /usr/lib/x86_64-linux-gnu/libssl.so.1.0.0 libssl.so.1.0.0 ln -s /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 libcrypto.so ln -s /usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 libcrypto.so.1.0.0
this libs provided by installed package: libssl1.0.0:amd64 After this I run ./evelauncher and it showed up as white window, and on terminal I've got this output:
Quote: ./evelauncher.sh [0428/104540:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/stannum/Soft/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/stannum/Soft/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0428/104540:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Launcher window screenshot
After click on some entries in Launchers menu got this on terminal window:
Quote: kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by kde-open5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5KIOWidgets.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5KIOCore.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5Service.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5I18n.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5CoreAddons.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5JobWidgets.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5Completion.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5IconThemes.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5WindowSystem.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5ConfigWidgets.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5WidgetsAddons.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5ConfigGui.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5ConfigCore.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libQt5Xml.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5DBusAddons.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5Archive.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5ItemViews.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5Codecs.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5Auth.so.5) kde-open5: /home/stannum/Soft/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5GuiAddons.so.5)
I've checked that all files that is listed in list above are installed as requierments of KDE SC:
Quote: libkf5kiowidgets5:amd64 libkf5kiocore5:amd64 libkf5service5:amd64 libkf5i18n5:amd64 libkf5coreaddons5:amd64 libkf5jobwidgets5:amd64 libkf5completion5:amd64 libkf5iconthemes5:amd64 libkf5windowsystem5:amd64 libkf5configwidgets5:amd64 libkf5widgetsaddons5:amd64 libkf5configgui5:amd64 libkf5configcore5:amd64 libqt5xml5:amd64 libkf5dbusaddons5:amd64 libkf5archive5:amd64 libkf5itemviews5:amd64 libkf5codecs5:amd64 libkf5auth5:amd64 libkf5guiaddons5:amd64
|

Tray Odin
RHP Beginners squad forge Construction Corp. Here Be Dragons
0
|
Posted - 2017.04.28 10:23:17 -
[604] - Quote
Hey,
I have a fresh installed Archlinux with xfce and I am trying to run this Client. My first problem I could solved by myself.
Now I can launch the Launcher. But when I press the play Button, he is not opening a new Window or anything. I try to get some Errors, but there isn't anything helpful for me...
Maybe somebody can help me..
Last Logs:
Quote: 2017-04-28T10:12:40.461ZdefaultdebugLast verify time: QDateTime(2017-04-28 08:04:56.962 UTC Qt::TimeSpec(LocalTime)) 2017-04-28T10:12:40.461Zdefaultdebug"Scheduling refresh after 15 minutes" 2017-04-28T10:12:42.896ZdefaultdebughandleCommand: "{\"cmd\":\"launcheve\",\"server\":\"tq\",\"token\":\"HBzLDgR-kbcj_mDLCf_6AgDU_GKZo64_dtQuCgXdUeuY8w1EV5M7o2oDp1DXYGdQDKPiEyMJDa49YvhrIrC4hg2\",\"settingsProfile\":\"Default\",\"username\":\"Derksi689\"}" 2017-04-28T10:12:43.897ZdefaultdebugStarting LogLite from "/home/patrick/evelauncher/LogLite" 2017-04-28T10:12:43.916Zdefaultdebug"/home/patrick/.eve//wine/bin/wine" ("/home/patrick/.eve//wineenv/drive_c/tq/bin/exefile.exe", "/noconsole", "/server:tranquility", "/triPlatform=dx9", "/ssoToken=HBzLDgR-kbcj_mDLCf_6AgDU_GKZo64_dtQuCgXdUeuY8w1EV5M7o2oDp1DXYGdQDKPiEyMJDa49YvhrIrC4hg2", "/settingsprofile=Default", "", "/remotefilecachefolder=Z:/home/patrick/.eve//ResFiles") 2017-04-28T10:12:43.916ZdefaultdebugPreparing wineenv 2017-04-28T10:12:43.954Zdefaultdebugwineenv exists 2017-04-28T10:12:43.954ZdefaultdebugCopying Arial font 2017-04-28T10:12:43.954Zdefaultdebug("WINEDLLOVERRIDES=mscoree,mshtml=", "SESSION_MANAGER=local/Derks-Laptop:@/tmp/.ICE-unix/484,unix/Derks-Laptop:/tmp/.ICE-unix/484", "GDMSESSION=xfce", "XDG_RUNTIME_DIR=/run/user/1000", "XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0", "XDG_CONFIG_DIRS=/etc/xdg", "WINEPREFIX=/home/patrick/.eve//wineenv", "GTK_MODULES=canberra-gtk-module:canberra-gtk-module", "COLORTERM=truecolor", "PATH=/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl", "XDG_SESSION_DESKTOP=xfce", "SHELL=/bin/bash", "PWD=/home/patrick/evelauncher", "XDG_MENU_PREFIX=xfce-", "DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus", "SHLVL=4", "XDG_DATA_DIRS=/usr/local/share:/usr/share", "TERM=xterm-256color", "SSH_AGENT_PID=491", "XDG_SESSION_TYPE=x11", "DYLD_FALLBACK_LIBRARY_PATH=/usr/X11/lib", "GLADE_MODULE_PATH=:", "VTE_VERSION=4803", "XDG_SESSION_ID=c2", "GLADE_PIXMAP_PATH=:", "DISPLAY=:0.0", "QTDIR=/home/patrick/evelauncher/.", "LD_LIBRARY_PATH=/home/patrick/evelauncher/.:", "XDG_SEAT=seat0", "QT_PLUGIN_PATH=/home/patrick/evelauncher/./plugins", "GLADE_CATALOG_PATH=:", "WINEDEBUG=", "WINDOWID=44040744", "SSH_AUTH_SOCK=/tmp/ssh-yLL6V4xlvtzA/agent.490", "MAIL=/var/spool/mail/patrick", "XDG_VTNR=7", "DESKTOP_SESSION=xfce", "force_s3tc_enable=true", "XAUTHORITY=/home/patrick/.Xauthority", "USER=patrick", "LANG=en_US.utf8", "HOME=/home/patrick", "_=/home/patrick/evelauncher/./evelauncher", "LOGNAME=patrick", "XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session0", "OLDPWD=/home/patrick", "XDG_CURRENT_DESKTOP=XFCE", "XDG_GREETER_DATA_DIR=/var/lib/lightdm-data/patrick")
|

Kuran Sincomil
Caldari Provisions Caldari State
1
|
Posted - 2017.04.28 12:06:18 -
[605] - Quote
Tray Odin, try to install Steam, to be sure that all required driver dependecies and etc. are satisfied |

Tray Odin
RHP Beginners squad forge Construction Corp. Here Be Dragons
0
|
Posted - 2017.04.28 12:41:39 -
[606] - Quote
Kuran Sincomil wrote:Tray Odin, try to install Steam, to be sure that all required driver dependecies and etc. are satisfied
Big thanks to you :)
Seems working now. |

Kuran Sincomil
Caldari Provisions Caldari State
1
|
Posted - 2017.04.29 11:11:31 -
[607] - Quote
Now I've got evelauncher work properly, but on home computer not on work, ssl symlinks did the trick and launcher works ok. But errors on clicking menu entries in Show in File Browser cause error that I've listed above.
Quote: kde-open5: /Steam/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by kde-open5) kde-open5: /Steam/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5KIOWidgets.so.5) kde-open5: /Steam/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5KIOCore.so.5) ...
Another thing that I found: after entering a game any external links from chat channels can not be opened by clicking on them - just silently nothing happens there. So I think this is related to the same issue with kde-open5 above. It is very inconvient to copy things to clipboard and paste them in external browser.
On the same computer when EVE Online running with Windows launcher from WINE and all external links there working ok |

Samwise Dagordae
The Permatemp Corporation
0
|
Posted - 2017.04.30 20:09:31 -
[608] - Quote
Well, now it's broken for me, but trying to open the logs via "Show in File Browser" opens EasyTag instead of opening Firefox.
I'm not certain what's broken. I don't have 5.7 installed, but I don't know for certain if that's going to be the issue. |

Ursula Anstian
CitadeI
0
|
Posted - 2017.05.02 09:56:54 -
[609] - Quote
Kuran Sincomil wrote:Now I've got evelauncher work properly, but on home computer not on work, ssl symlinks did the trick and launcher works ok. But errors on clicking menu entries in Show in File Browser cause error that I've listed above. Quote: kde-open5: /Steam/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by kde-open5) kde-open5: /Steam/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5KIOWidgets.so.5) kde-open5: /Steam/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib/x86_64-linux-gnu/libKF5KIOCore.so.5) ...
Another thing that I found: after entering a game any external links from chat channels can not be opened by clicking on them - just silently nothing happens there. So I think this is related to the same issue with kde-open5 above. It is very inconvient to copy things to clipboard and paste them in external browser. On the same computer when EVE Online running with Windows launcher from WINE and all external links there working ok
I am getting the following error when I click any link on the launcher. Both the links on the launcher and in the game that opens external browser (and they don't execute any steam browser as well even if I launch the game from steam) throws the same error. bedri@linux-z7d3:~/Downloads/evelauncher$ ./evelauncher.sh [0502/124712:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/bedri/Downloads/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/bedri/Downloads/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0502/124712:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Setting breakpad minidump AppID = 8500 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197993302480 [API loaded no] kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by kde-open5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5KIOWidgets.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5KIOCore.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5I18n.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5CoreAddons.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5JobWidgets.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5Service.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5Completion.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5IconThemes.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5WindowSystem.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5ConfigWidgets.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5WidgetsAddons.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5ConfigGui.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5ConfigCore.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libQt5Xml.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7.1_PRIVATE_API' not found (required by /usr/lib64/libQt5Xml.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5DBusAddons.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5Archive.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5ItemViews.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5Codecs.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5Auth.so.5) kde-open5: /home/bedri/Downloads/evelauncher/./libQt5Core.so.5: version `Qt_5.7' not found (required by /usr/lib64/libKF5GuiAddons.so.5)
I tried to change the path of QT libs to the path on my system (OpenSuSE Tumbleweed) but it throws the same error. The version on my system is 5.7 but the version of the QT libs coming with the evelauncher is 5.6. Although script forces Eve Launcher to work with QT 5.6, it cannot force KDE to use local QT 5.6 libs so KDE tries to use QT 5.7 system libraries and then throwing this error. I thought to change launcher libs to 5.7 but i am not sure if it will screw up the game so I did not do anything until hearing something from CCP Snorlax.
Hope this will be fixed. For now it does not affect the game at all and I am not too much disturbed by copy-paste the links but of course if this is fixed it will be great :)
And thank you CCP Snorlax for your great work for us Linux users. |

SoundKonducta
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.05.02 12:05:30 -
[610] - Quote
Aldrad wrote:I solved this by doing the following. gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so sh evelauncher.sh
Only thing is the lib will get removed along with every launcher update. There is probably a better way to do this.
Thank you very much. |
|

Suleyk Maulerant
Roving Guns Inc. Mercenary Coalition
2
|
Posted - 2017.05.09 23:20:11 -
[611] - Quote
Aldrad wrote:I solved this by doing the following. gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so sh evelauncher.sh
Only thing is the lib will get removed along with every launcher update. There is probably a better way to do this. For Arch, all I had to do was install extra/openssl-1.0 via pacman and perform a link between the /usr/lib/libssl.so.1.0.0 and the evelauncher directory:
ln -s /usr/lib/libssl.so.1.0.0 /Path/To/evelauncher/
~S~ |

Vardomescro
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.05.11 22:42:24 -
[612] - Quote
Aldrad wrote:I solved this by doing the following. gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so sh evelauncher.sh
Only thing is the lib will get removed along with every launcher update. There is probably a better way to do this.
this works. only the one lib needs linking. tyty! |

Aemergin Milesios
No will to live
0
|
Posted - 2017.05.16 16:17:27 -
[613] - Quote
I've been running Eve under Ubuntu 16.04 for the last month and it works great, thank you!
The only thing I am still having trouble with is when I ALT-TAB between two clients, the ALT key ends up sticking. This is causing all sorts of mayhem, especially when dual boxing during PVP. Last night I lost a rattlesnake because I tabbed back to it and after years of habit, hit F1, F2, F3 expecting weapons and such to fire but instead turned off my all of my active shields. Sad.
Anyone have a fix or tweak that I can try? This only seems to happen when switching between Eve clients, does not happen between other windows that are open. I've double checked sticky keys, etc. looking for a problem but everything checks out.
Help? |

Starlight Glimmers
CloudChasers
0
|
Posted - 2017.05.17 02:05:07 -
[614] - Quote
Hello, i recently updated my system and now the Launcher won't start anymore, the evelauncher.sh just hangs doing nothing and starting evenlauncher directly as i did beforehand spits out 2 errors:
./evelauncher: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory
After finding an libsteam_api.so i could copy i get another error:
This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
Reinstalling the application may fix this problem. zsh: abort (core dumped) ./evelauncher
ldd ./evelauncher gives this:
linux-vdso.so.1 (0x00007ffe663f3000) libsteam_api.so => /home/aurora/Drive/evelauncher/libsteam_api.so (0x00007fc551311000) libQt5WebEngineWidgets.so.5 => /home/aurora/Drive/evelauncher/libQt5WebEngineWidgets.so.5 (0x00007fc5510df000) libQt5Widgets.so.5 => /home/aurora/Drive/evelauncher/libQt5Widgets.so.5 (0x00007fc55086d000) libQt5Gui.so.5 => /home/aurora/Drive/evelauncher/libQt5Gui.so.5 (0x00007fc550076000) libQt5WebSockets.so.5 => /home/aurora/Drive/evelauncher/libQt5WebSockets.so.5 (0x00007fc54fe4d000) libQt5Network.so.5 => /home/aurora/Drive/evelauncher/libQt5Network.so.5 (0x00007fc54faee000) libQt5Concurrent.so.5 => /home/aurora/Drive/evelauncher/libQt5Concurrent.so.5 (0x00007fc54f8e8000) libQt5Core.so.5 => /home/aurora/Drive/evelauncher/libQt5Core.so.5 (0x00007fc54f1d6000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007fc54ee4e000) libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007fc54ec37000) libc.so.6 => /usr/lib/libc.so.6 (0x00007fc54e893000) libdl.so.2 => /usr/lib/libdl.so.2 (0x00007fc54e68f000) libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007fc54e471000) /lib64/ld-linux-x86-64.so.2 (0x00007fc551545000) libQt5WebEngineCore.so.5 => /home/aurora/Drive/evelauncher/libQt5WebEngineCore.so.5 (0x00007fc549b2f000) libQt5Quick.so.5 => /home/aurora/Drive/evelauncher/libQt5Quick.so.5 (0x00007fc549540000) libQt5Qml.so.5 => /home/aurora/Drive/evelauncher/libQt5Qml.so.5 (0x00007fc548f46000) libQt5WebChannel.so.5 => /home/aurora/Drive/evelauncher/libQt5WebChannel.so.5 (0x00007fc548d29000) libGL.so.1 => /usr/lib/libGL.so.1 (0x00007fc548a9e000) libm.so.6 => /usr/lib/libm.so.6 (0x00007fc54878b000) libgobject-2.0.so.0 => /usr/lib/libgobject-2.0.so.0 (0x00007fc548539000) libgthread-2.0.so.0 => /usr/lib/libgthread-2.0.so.0 (0x00007fc548337000) librt.so.1 => /usr/lib/librt.so.1 (0x00007fc54812f000) libglib-2.0.so.0 => /usr/lib/libglib-2.0.so.0 (0x00007fc547e1b000) libXext.so.6 => /usr/lib/libXext.so.6 (0x00007fc547c09000) libX11.so.6 => /usr/lib/libX11.so.6 (0x00007fc5478ca000) libz.so.1 => /usr/lib/libz.so.1 (0x00007fc5476b3000) libicui18n.so.56 => /home/aurora/Drive/evelauncher/libicui18n.so.56 (0x00007fc547219000) libicuuc.so.56 => /home/aurora/Drive/evelauncher/libicuuc.so.56 (0x00007fc546e61000) libicudata.so.56 => /home/aurora/Drive/evelauncher/libicudata.so.56 (0x00007fc54547e000) libsmime3.so => /usr/lib/libsmime3.so (0x00007fc545257000) libnss3.so => /usr/lib/libnss3.so (0x00007fc544f2c000) libnssutil3.so => /usr/lib/libnssutil3.so (0x00007fc544cfe000) libplc4.so => /usr/lib/libplc4.so (0x00007fc544af9000) libnspr4.so => /usr/lib/libnspr4.so (0x00007fc5448b9000) libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0x00007fc544675000) libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x00007fc5443b4000) libXi.so.6 => /usr/lib/libXi.so.6 (0x00007fc5441a3000) libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0x00007fc543f98000) libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00007fc543d92000) libXrender.so.1 => /usr/lib/libXrender.so.1 (0x00007fc543b87000) libXcomposite.so.1 => /usr/lib/libXcomposite.so.1 (0x00007fc543984000) libasound.so.2 => /usr/lib/libasound.so.2 (0x00007fc543676000) libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00007fc543473000) libXtst.so.6 => /usr/lib/libXtst.so.6 (0x00007fc54326d000) libxml2.so.2 => /usr/lib/libxml2.so.2 (0x00007fc542f05000) libxslt.so.1 => /usr/lib/libxslt.so.1 (0x00007fc542cc5000) libdbus-1.so.3 => /usr/lib/libdbus-1.so.3 (0x00007fc542a75000) libGLX.so.0 => /usr/lib/libGLX.so.0 (0x00007fc542843000) libGLdispatch.so.0 => /usr/lib/libGLdispatch.so.0 (0x00007fc54258d000) libffi.so.6 => /usr/lib/libffi.so.6 (0x00007fc542384000) libpcre.so.1 => /usr/lib/libpcre.so.1 (0x00007fc542111000) libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00007fc541ee8000) libplds4.so => /usr/lib/libplds4.so (0x00007fc541ce4000) libexpat.so.1 => /usr/lib/libexpat.so.1 (0x00007fc541aba000) libbz2.so.1.0 => /usr/lib/libbz2.so.1.0 (0x00007fc5418aa000) libpng16.so.16 => /usr/lib/libpng16.so.16 (0x00007fc541674000) libharfbuzz.so.0 => /usr/lib/libharfbuzz.so.0 (0x00007fc5413e0000) libicuuc.so.59 => /usr/lib/libicuuc.so.59 (0x00007fc54102f000) liblzma.so.5 => /usr/lib/liblzma.so.5 (0x00007fc540e09000) libsystemd.so.0 => /usr/lib/libsystemd.so.0 (0x00007fc551683000) libXau.so.6 => /usr/lib/libXau.so.6 (0x00007fc540c05000) libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x00007fc5409ff000) libgraphite2.so.3 => /usr/lib/libgraphite2.so.3 (0x00007fc5407d3000) libicudata.so.59 => /usr/lib/libicudata.s... |

Roesjka
The Last Solution Inc Dawn of Transcendence
6
|
Posted - 2017.05.17 16:50:11 -
[615] - Quote
I am running Debian Stretch 64bit (Mul;tiarch) on my notebook Lenovo y50-70 and desktop pc. See my bio ingame for full hardware and software spec.
Shortlist: Wine-Staging 2.80 EVELauncher Linux (no steam needed) with Custom Wine (Wine-Staging) libcrypto.1.0.2 libssl.1.0.2 No need anymore for libcrypto.1.0.0 or libssl.so.1.0.0
Make a script i.e "eveliblinks.sh" or something like it in the directory above evelauncher with the following lines:
---
#!/bin/bash
CRYPTLIB="/usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.2" SSLLIB="/usr/lib/x86_64-linux-gnu/libssl.so.1.0.2" # Change the paths to wherever you have installed evelauncher EVECRYPT="/path/to/evelauncher/libcrypt.so" EVESSL="/path/to/evelauncher/libssl.so"
# Check if libcrypt.so exist in evelauncher directory, if not create it. if [ ! -f "$EVECRYPT" ] ; then ln -s "$CRYPTLIB" "$EVECRYPT" fi
# Check if libssl.so exist in evelauncher directory, if not create it. if [ ! -f "$EVESSL" ] ; then ln -s "$SSLLIB" "$EVESSL" fi
---
Run this if evelauncher doesn't start. For me without libcrypt.so the launcher doesn't work. Even tested the evelauncher with DX11 and I must say kudo's to the Wine devs for the progress they made in the last 6 months. Only had to turn the brightness higher and Shader Quality to medium in EVE under DX11.
Cheers,
Retired UNIX/Linux IT Specialist.
AsRock 990FX Extreme4, FX-8320, 16GB mem, GTX 1070
y50-70, i7, 16GB mem, GTX 860M
Both running Debian stretch 64bit
|

Chupalav Al-Caucasus
Knights of the Universe Dream Fleet
3
|
Posted - 2017.05.19 16:50:50 -
[616] - Quote
Tried script above with no success:( Debian testing 64-bit - launcher still hangs with no errors. Any other solutions maybe? |

Aischa Montagne
Blut-Klauen-Clan
18
|
Posted - 2017.05.20 05:22:22 -
[617] - Quote
Chupalav Al-Caucasus wrote:Tried script above with no success:( Debian testing 64-bit - launcher still hangs with no errors. Any other solutions maybe? see https://forums.eveonline.com/default.aspx?g=posts&t=517871&find=unread |

Chupalav Al-Caucasus
Knights of the Universe Dream Fleet
3
|
Posted - 2017.05.20 06:20:08 -
[618] - Quote
God bless you,man :D Will leave it here in the main thread
Boyamin wrote:I am running stretch and have the same issue after updating. I solved it by running: apt-get install libssl1.0-dev Background: QT does not support the openssl version 1.1 shipped by debian, which is linked by default as a shared library. Installing the dev header files the evelauncher linker switches to the older version of libssl.
|

Sabrina Winslow
Pator Tech School Minmatar Republic
0
|
Posted - 2017.05.24 06:03:02 -
[619] - Quote
helloo
been playing eve for about a month now. I have had occasional issues with the launcher that i've been able to resolve with systemlinks and such from this thread, but it seems like after a recent update the launcher no longer works correctly.
I currently get the following after running sh evelauncher.sh in terminal:
[0523/230042:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /(launcher)/translations/qtwebengine_locales. Trying application directory [2 lines indicating Steam API failed which are normal since IGÇÖm not running steam]
The window for Eve Launcher appears, but does not render and just appears as a white screen. The status bar icon appears which allows me to change settings, but I'm unable to log-in and launch the game.
let me know if any additional information might be useful. running Arch with i3wm and dmenu, hardware: 6600k, 980gtx with proprietary nvidia drivers, 16gb ram.
gonna go to bed. wondering if anyone else is encountering this or not... hmmm... |

Patrick McClusky
Noble Sense and Simplicity Getting There... Eventually...
2
|
Posted - 2017.05.24 07:19:17 -
[620] - Quote
Sabrina Winslow wrote:
The window for Eve Launcher appears, but does not render and just appears as a white screen. The status bar icon appears which allows me to change settings, but I'm unable to log-in and launch the game.
Does it make a difference if you change the 'Enable hardware rendering' checkmark?
The message about Steam and the translations are harmless, since I have the same messages and the launcher works just fine.
|
|

Sabrina Winslow
Pator Tech School Minmatar Republic
0
|
Posted - 2017.05.25 01:41:58 -
[621] - Quote
I tried the launcher again after work today aaaand... the launcher is working fine now.
interesting. |

Ardes Atavuli
EVE University Ivy League
0
|
Posted - 2017.05.25 20:01:01 -
[622] - Quote
On Debian sid, it is mostly working after installing steam and adding symlinks to ssl and crypto libs:
sudo apt install steam cd /path/to/launcher ln -s libssl-compat.so.1.0.0 libssl.so.1.0.0 ln -s libssl-compat.so.1.0.0 libssl.so ln -s libcrypto-compat.so.1.0.0 libcrypto.so.1.0.0 ln -s libcrypto-compat.so.1.0.0 libcrypto.so
The native launcher just works with the installed wine and winetricks. However, the keyboard in not recognized in the actual eve client: so no typing in channel names to join chat, no searching for items in the regional market, no typing into chat windows. no keyboard shortcuts.
I looked around, and found some mention of XMODIFIERS
So I added
XMODIFIERS="" export XMODIFIERS
into the eve launcher shell script, to no avail. Any idea what IO could try next?
Ardes |

Roesjka
The Last Solution Inc Dawn of Transcendence
6
|
Posted - 2017.05.26 13:38:18 -
[623] - Quote
Chupalav Al-Caucasus wrote:Tried script above with no success:( Debian testing 64-bit - launcher still hangs with no errors. Any other solutions maybe?
I take it you did alter path/to/evelauncher to the actual path and have libssl1.0.2 (this will also install libcrypto.so.1.0.2 installed?
Than it should work in Debian Stretch/testing.
cheers.
Cheers,
Retired UNIX/Linux IT Specialist.
AsRock 990FX Extreme4, FX-8320, 16GB mem, GTX 1070
y50-70, i7, 16GB mem, GTX 860M
Both running Debian stretch 64bit
|

Elassus Herron
Revenent Defence Corperation 404 Alliance Not Found
1
|
Posted - 2017.05.28 09:37:44 -
[624] - Quote
Dumb question: is there a way to set where the launcher puts its wine binaries? I have a dedicated SSD for EVE where the launcher is installed, but there is also the directory ~/.eve, containing almost 9GB of files. I'd like to move this over to the EVE drive as well. Is there a way to do this?
Cheers, |

wurstsalat
The Scope Gallente Federation
24
|
Posted - 2017.05.28 17:26:45 -
[625] - Quote
I can't make the launcher work on ubuntu 17.04.
https://pastebin.com/PwCH7iED
Here's part of the error log, it successfully downloads the first file it needs, then it starts downloading some part of wine and stops at 10%, just repeatedly spamming something failed and that I should look into the error log, the part in the pastebin is repeated until I stop the launcher. Can't copy paste the whole thing because it quickly balloons to several MB of logs.
I have wine staging installed, version 2.8. When starting the sh file throws this up:
[0528/191223:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/ubuntu/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/ubuntu/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0528/191223:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
Am I doing something wrong?
|

Arctos DeJure
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.05.28 18:23:52 -
[626] - Quote
First of all i would like to say hello to all members here and developers.
This is my first post, I am new in the forum, and the game, although i had tried the trial version a couple of years ago.
I just used the EVE Launcher on a fresh Mint 18.1 install, it worked like a charm. There was some delay in the first run after install, but has been working great so far. A huge thank you and a hat tip to CCP Snorlax for giving this opportunity to all linux users. |

Zerg Lurker Okanata
State War Academy Caldari State
0
|
Posted - 2017.05.30 21:19:31 -
[627] - Quote
Trying to install client.
spieler@spieler-System-Product-Name:~/evelauncher$ chmod +x evelauncher.sh spieler@spieler-System-Product-Name:~/evelauncher$ sh evelauncher.sh /home/spieler/evelauncher/./evelauncher: 1: /home/spieler/evelauncher/./evelauncher: Syntax error: "(" unexpected
ubuntu 16.04
What's wrong? |

Ardes Atavuli
EVE University Ivy League
0
|
Posted - 2017.05.30 21:47:18 -
[628] - Quote
Zerg Lurker Okanata wrote:Trying to install client. spieler@spieler-System-Product-Name:~/evelauncher$ chmod +x evelauncher.sh spieler@spieler-System-Product-Name:~/evelauncher$ sh evelauncher.sh /home/spieler/evelauncher/./evelauncher: 1: /home/spieler/evelauncher/./evelauncher: Syntax error: "(" unexpected ubuntu 16.04 What's wrong?
1. What is your /bin/sh linked to? (it could be dash, which is weird) 2. Does running bash ~/evelauncher.sh help there. 3. You could try "bash -x ~/evelauncher.sh" to see what is going on.
Ardes |

Kuran Sincomil
Sofa Kingdom
1
|
Posted - 2017.05.30 21:50:49 -
[629] - Quote
I think your shell is not compatible with shell script . try to run explicitly pointing to /bin/bash:
/bin/bash ./evelauncher.sh
|

Zerg Lurker Okanata
State War Academy Caldari State
0
|
Posted - 2017.05.31 06:56:27 -
[630] - Quote
spieler@spieler-System-Product-Name:~/evelauncher$ bash evelauncher.sh evelauncher.sh: -ü-é-Ç-+-¦-¦ 14: /home/spieler/evelauncher/./evelauncher: cannot execute binary file: -P-ê-+-¦-¦-¦ -ä-+-Ç-+-¦-é-¦ -¦-ï-+-+-+-+-Å-¦-+-+-¦-+ -ä-¦-¦-+-¦
|
|

Kuran Sincomil
Sofa Kingdom
1
|
Posted - 2017.05.31 16:50:40 -
[631] - Quote
I think your Installed Linux is 32-bit version, so evelauncher is ELF64 format and could not be run on 32-bit system |

Zerg Lurker Okanata
State War Academy Caldari State
0
|
Posted - 2017.05.31 19:53:58 -
[632] - Quote
yes, but my hardware is 32-bit. how can i awoid this problem?
im new to unix-based systems. can i do anything with this?
____________ ubuntu-16.04.1 LTE i386 |

Kuran Sincomil
Sofa Kingdom
1
|
Posted - 2017.06.01 16:54:53 -
[633] - Quote
Since there no ELF32 binaries you have to use wine to run windows binary launcher instead of Linux Native, it works almost same. |

Zerg Lurker Okanata
State War Academy Caldari State
0
|
Posted - 2017.06.01 18:03:50 -
[634] - Quote
it doedent sork
|

Kuran Sincomil
Sofa Kingdom
1
|
Posted - 2017.06.01 22:06:46 -
[635] - Quote
run winecfg and set windows version to Windows XP emulation, when launcher runs make sure to set option to run game in DX9 |

Murdo Ranulfson
Dragron Riders Inc It Burns When I'm PvPing
0
|
Posted - 2017.06.04 22:52:48 -
[636] - Quote
Issues running the latest launcher after an upgrade. Linux version is Linux Mint 18.1 Serena. Here is the output of the commands I am running to attempt to get it to run. Already verified I am running wine in windows xp mode via winecfg: sivik@Saveak ~/Downloads/evelauncher $ ./evelauncher This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
Reinstalling the application may fix this problem. Aborted sivik@Saveak ~/Downloads/evelauncher $
sivik@Saveak ~/Downloads/evelauncher $ bash -x ./evelauncher.sh ++ basename ./evelauncher.sh ++ sed 's,.sh$,,' + appname=evelauncher ++ dirname ./evelauncher.sh + dirname=. + tmp= + '[' . '!=' / ']' + dirname=/home/sivik/Downloads/evelauncher/. + LD_LIBRARY_PATH=/home/sivik/Downloads/evelauncher/.: + export LD_LIBRARY_PATH + export QTDIR=/home/sivik/Downloads/evelauncher/. + QTDIR=/home/sivik/Downloads/evelauncher/. + export QT_PLUGIN_PATH=/home/sivik/Downloads/evelauncher/./plugins/platforms + QT_PLUGIN_PATH=/home/sivik/Downloads/evelauncher/./plugins/platforms + /home/sivik/Downloads/evelauncher/./evelauncher [0604/175158:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/sivik/Downloads/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/sivik/Downloads/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0604/175158:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
Running the evelauncher.sh loads a window called EVE Launcher - version 1146159 and it opens a window but the window is missing. Only the title bar exists. |

Andevellicus de'Athar
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.06.05 22:21:43 -
[637] - Quote
Same with me. I can only think that it's something to do with QT libs. |

Dexxel Farcry
Taggart Transdimensional Virtue of Selfishness
20
|
Posted - 2017.06.06 00:58:20 -
[638] - Quote
Same here. I can't open the launcher, terminal just says...
Quote:This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
Reinstalling the application may fix this problem. Aborted (core dumped)
anyone have any ideas? |

Ragnar STS
Minmatar Brotherhood Ushra'Khan
95
|
Posted - 2017.06.09 04:58:54 -
[639] - Quote
Just FYI....fresh new install on a new laptop today.
Fresh Linux Mint 18.2 beta. Launcher ran fine; wouldn't launch the client. Fiddled with it for a couple hours, then installed PlayOnLinux. Client worked immediately.
Definitely nice to have a new laptop with 1060 video and an 8 core I7. :) |

Fran Spamordi
Broadside Security Inc
0
|
Posted - 2017.06.12 21:17:27 -
[640] - Quote
Ragnar STS wrote:Just FYI....fresh new install on a new laptop today.
Fresh Linux Mint 18.2 beta. Launcher ran fine; wouldn't launch the client. Fiddled with it for a couple hours, then installed PlayOnLinux. Client worked immediately.
Definitely nice to have a new laptop with 1060 video and an 8 core I7. :)
I can second the POL part of that, I had issues on Ubuntu 17.04 until I installed this. Works flawlessly after that. Props to Snorlax. |
|

Ralphydd
Beyond New Frontier The Amish Mafia
0
|
Posted - 2017.06.13 17:55:03 -
[641] - Quote
fixed window mode is great! no rerender on desktop switch. get better resolution bla bla bla. oh yeah except the part where the mouse renders like an inch BELOW where it actually clicks (is).
how to fix? wine problem?
nothing better than try'n to click back to fullscreen for 2 minutes then click the apply button cuz the mouse render is F*%ked up......
yeah i know just hit esc to cancel the changes. |

Ailatan
SQUAD V DARKNESS.
0
|
Posted - 2017.06.18 21:04:30 -
[642] - Quote
I have update to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too? |

Ailatan
SQUAD V DARKNESS.
0
|
Posted - 2017.06.19 05:09:07 -
[643] - Quote
Ailatan wrote:I have updated to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too?
Solved copying: libssl.so.1.0.2 and libcrypto.so.1.0.2 are in /usr/lib/x86_64linux-gnu/ into launcher folder and renaming them without version. |

Joerano Virpio
Immortal defenders of humanity Immortal Defenders
0
|
Posted - 2017.06.19 16:40:26 -
[644] - Quote
Ailatan wrote:I have updated to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too?
In ArchLinux have this problem too. Problem in openssl package? upgraded in Arch to 1.1.0.f-1 Installing extra/openssl-1.0 and symlink /usr/lib/libssl.so.1.0.0 /usr/lib/libcrypto.so.1.0.0 to launcher directory solves this. |

Calden Aivo
Brave Newbies Inc. Brave Collective
0
|
Posted - 2017.06.20 05:23:44 -
[645] - Quote
Ailatan wrote:Solved copying: libssl.so.1.0.2 and libcrypto.so.1.0.2 are in /usr/lib/x86_64linux-gnu/ into launcher folder and renaming them without version.
I have no idea how you figured it out, but the same worked for me. The launcher stopped working for me after upgrading to Fedora 26 and was brought back to life by copying the two files to the evelauncher directory. On Fedora (and probably other RH-related distros), they're in /usr/lib64/, by the way. |

Furor Crendraven
Moucho Corporation
0
|
Posted - 2017.06.20 13:52:58 -
[646] - Quote
Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks  |

Ravow
Respawn Disabled Brute Force Solutions
47
|
Posted - 2017.06.20 15:36:24 -
[647] - Quote
Furor Crendraven wrote:Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks 
Well, it's broken on my side to. I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz.
I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp. |

Lucius Kalkoken
Ubiquitous Hurt The WeHurt Initiative
2
|
Posted - 2017.06.20 18:50:34 -
[648] - Quote
Unfortunately vsync not working was introduced with wine 2.5. If you really need vsync you'll have to use a build from before that. Also if anyone is in a position to do a bisect between wine 2.4 and 2.5 to figure out which commit caused it that would be awesome.
There is no shame in not knowing, only in not wanting to know
|

Furor Crendraven
Moucho Corporation
0
|
Posted - 2017.06.20 19:01:55 -
[649] - Quote
Ravow wrote:Furor Crendraven wrote:Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks  Well, it's broken on my side to. I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz. I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp.
No matter what Interval I select I always get the same FPS, I thought that this happened to all Linux users.. so there is no other way to limit FPS? |

Ravow
Respawn Disabled Brute Force Solutions
47
|
Posted - 2017.06.21 00:43:48 -
[650] - Quote
Furor Crendraven wrote:Ravow wrote:Furor Crendraven wrote:Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks  Well, it's broken on my side to. I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz. I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp. No matter what Interval I select I always get the same FPS, I thought that this happened to all Linux users.. so there is no other way to limit FPS?
If your using the normal Wine or Wine with CSMT (Like you have an Nvidia card for example), The bottleneck is the CPU and yes, I think the fps might be more stable (and lower). If your using an decent AMD card and the open source (Mesa) drivers with by the bay, perform now better even with native application again AMD BLOB, and have GALLIUM Nine enabled, the bottleneck become the GPU.
As for the limite, it might be possible to enable the vsync on the driver level. I have the problem with Wine 2.3. I might have a different problem as my vsync work but just set the wrong limit (30fps instead of 60) |
|

Kalestrom Crendraven
Alcoholocaust. Test Alliance Please Ignore
8
|
Posted - 2017.06.21 21:55:17 -
[651] - Quote
The SSL/crypto things get blown away every launcher update it seems :(
Also seconding, how did you figure that one out? |

Furor Crendraven
Moucho Corporation
0
|
Posted - 2017.06.22 11:58:10 -
[652] - Quote
Ravow wrote:Furor Crendraven wrote:Ravow wrote:Furor Crendraven wrote:Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks  Well, it's broken on my side to. I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz. I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp. No matter what Interval I select I always get the same FPS, I thought that this happened to all Linux users.. so there is no other way to limit FPS? If your using the normal Wine or Wine with CSMT (Like you have an Nvidia card for example), The bottleneck is the CPU and yes, I think the fps might be more stable (and lower). If your using an decent AMD card and the open source (Mesa) drivers with by the bay, perform now better even with native application again AMD BLOB, and have GALLIUM Nine enabled, the bottleneck become the GPU. As for the limite, it might be possible to enable the vsync on the driver level. I have the problem with Wine 2.3. I might have a different problem as my vsync work but just set the wrong limit (30fps instead of 60)
Yes my problem is about the limit, too much fps all the time, but I am using the default Wine provided by the launcher, I will do more tests with other Wine versions when vacations arrive. Thanks to all for the info, fly safe. |

Pierre Desjardins
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.06.26 13:25:04 -
[653] - Quote
After today's launcher update, it just hangs after executing evelauncher.sh
*sigh*
|

Nako Saisima
Relix Security RELIXIDE
0
|
Posted - 2017.06.26 14:38:41 -
[654] - Quote
Ailatan wrote: Solved copying: libssl.so.1.0.2 and libcrypto.so.1.0.2 are in /usr/lib/x86_64linux-gnu/ into launcher folder and renaming them without version.
Many thanks. I needed to install Steam, too. |

Roesjka
The Last Solution Inc Dawn of Transcendence
6
|
Posted - 2017.06.26 14:47:17 -
[655] - Quote
Have a look at https://forums.eveonline.com/default.aspx?g=posts&m=6943810#post6943810
I am now running wine-staging 2.9 (wine-staging 2.10 freezes on me when I am playing WoW with DX11). and running EVEOnline with the tick remove for DX9.
Do note you have to set post-processing to High. In CQ I see only a black head lol, but I hardly use CQ anyway. Outside station you might encounter some flickering when looking into a bright sun/star.
You also might have to set the brightness in game higher.
Steam isn't needed for EVEOnline unless you have an subscription via Steam. The warning you see abt Steam are just warnings nothing else.
Cheers.
Cheers,
Retired UNIX/Linux IT Specialist.
AsRock 990FX Extreme4, FX-8320, 16GB mem, GTX 1070
y50-70, i7, 16GB mem, GTX 860M
Both running Debian stretch 64bit
|

Sabrina Winslow
Golden Lobster Industries
0
|
Posted - 2017.06.30 05:48:27 -
[656] - Quote
Launcher broke for me again with most recent update. When running evelauncher.sh, there is no output at all and it seems to just hang.
I've also tried getting it to run under PlayOnLinux which hasn't worked either.
I'll probably spend some time this weekend getting it to run under my own wine instead of the static launcher version. Let me know if anyone has any pointers in the meantime... time for bed. |

Gabriel Locke
Aliastra Gallente Federation
20
|
Posted - 2017.06.30 14:17:33 -
[657] - Quote
Just tried this for the first time on Debian. Launcher opened but wouldn't run the game. Installed PlayOnLinux and retried the launcher, everything worked perfectly.
Thanks CCP Snorlax! |

Sabrina Winslow
Golden Lobster Industries
0
|
Posted - 2017.07.01 01:57:07 -
[658] - Quote
So far I've been trying to get the game to install via PlayOnLinux.
I run Arch and was having an issue initially where the installer would show squares instead of text. I fixed this by following some advice on the Arch wiki, https://bbs.archlinux.org/viewtopic.php?pid=1701938#p1701938
Still having issues with the installer crashing, but it seems like a step in the right direction. |

Sabrina Winslow
Golden Lobster Industries
0
|
Posted - 2017.07.01 08:07:26 -
[659] - Quote
Posting from mobile.
Still no luck with PlayOnLinux. The game installs without issue but after trying to run it I get an error box indicating an issue with QTWebEngine.exe. Have tried a few different builds of PlayOnLinux and I'm curious how other users got it to work.
Has been almost a week since I've been able to sign-on... I may post some more detailed error logs soon. |

Sabrina Winslow
Golden Lobster Industries
0
|
Posted - 2017.07.02 01:41:37 -
[660] - Quote
Trying again on my laptop, also running Arch Linux.
Trying the Eve Launcher first before trying PlayOnLinux on this machine. I'm encountering the same issue I have on my desktop using the Eve Launcher.
After running sh -x evelauncher.sh, this is my output:
++ basename evelauncher.sh ++ sed 's,.sh$,,' + appname=evelauncher ++ dirname evelauncher.sh + dirname=. + tmp= + '[' . '!=' / ']' + dirname=/home/USER/evelauncher/. + LD_LIBRARY_PATH=/home/USER/evelauncher/.: + export LD_LIBRARY_PATH + export QTDIR=/home/USER/evelauncher/. + QTDIR=/home/USER/evelauncher/. + export QT_PLUGIN_PATH=/home/USER/evelauncher/./plugins + QT_PLUGIN_PATH=/home/USER/evelauncher/./plugins + /home/USER/evelauncher/./evelauncher
/home/USER/evelauncher is the directory for the evelauncher.
There is no further output- That is the full result of running evelauncher.sh and the process hangs until I kill it. |
|

Sabrina Winslow
Golden Lobster Industries
0
|
Posted - 2017.07.02 17:51:14 -
[661] - Quote
I thiiiink I figured it out... I feel a bit stupid now.
Re-replaced the symlinks for libssl.so, libssl.so.1.0.0, libcrypto.so and libcrypto.so.1.0.0, and the launcher opens now and game runs fine now. I'm pretty sure it is the same issue on my desktop.
Moral of the story: Make sure to re-create symlinks whenever EvE updates, because they apparently get overwritten. |

Alexander Kaan
Sudden Unauthorized Boarding
8
|
Posted - 2017.07.13 07:24:02 -
[662] - Quote
I'm stuck at 'Resource loading' spinning circle after logging in, tried all the wine choices from the client dropdown and still no luck. Everything was working fine pre-patch |

NeedTheFreeForNewShipMen
Republic University Minmatar Republic
0
|
Posted - 2017.07.19 17:30:39 -
[663] - Quote
Ailatan wrote:Ailatan wrote:I have updated to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too? Solved copying: libssl.so.1.0.2 and libcrypto.so.1.0.2 are in /usr/lib/x86_64linux-gnu/ into launcher folder and renaming them without version.
Thank you, worked a treat after doing this on Arch |

Rofgar Aivenmayer
The Scope Gallente Federation
0
|
Posted - 2017.07.20 11:16:54 -
[664] - Quote
Thank you! Works great! I really hope you guys one day will ship us a Linux Native Client. :) Ubuntu 16.04, i5-4690K, GTX 770. |

Deleted Graviton
Pator Tech School Minmatar Republic
0
|
Posted - 2017.07.25 17:44:20 -
[665] - Quote
Hello,
i have two questions.
1) How can I specify the Install. Folder?
2) After start the .sh i dont see the Launcher. The copy from libssl . so. 1. 0. 2 and libcrypto . so. 1. 0. 2 only one week has helped.
I wish a nice day. |

Ravow
Respawn Disabled Brute Force Solutions
49
|
Posted - 2017.07.25 18:53:20 -
[666] - Quote
Deleted Graviton wrote:Hello,
i have two questions.
1) How can I specify the Install. Folder?
2) After start the .sh i dont see the Launcher. The copy from libssl . so. 1. 0. 2 and libcrypto . so. 1. 0. 2 only one week has helped.
I wish a nice day.
1> You can't, but you can specify where to put the resources files I think. 2> I pass on that one, I never ever got that kind of issue on Gentoo Linux. |

Trisoldee Ituralde
Science and Trade Institute Caldari State
0
|
Posted - 2017.07.27 02:49:57 -
[667] - Quote
Hi everyone,
Brand new to the game and only slightly less new to linux.
I've installed the launcher and everything has been working fine but I was hoping someone could point me in the right direction of how to create a shortcut for the launcher instead of having to bring it up in the terminal every time.
Currently running ubuntu 16.04
Thank you in advance. |

Rufus Egnald
Pator Tech School Minmatar Republic
0
|
Posted - 2017.07.29 01:06:30 -
[668] - Quote
Recently switched to Linux and trying to get back into the game.
Using Linux Mint 18.1 Cinnamon 64-bit.
I have several problems, I cant seem to get this to work.
I have the launcher extracted to an evelauncher folder in home directory. /Home/evelauncher/evelauncher.sh
Seems when I try to use chmod command it cannot find evelauncher.sh (file or directory not found)
Also when I try to use the terminal command it wont launch, goes on and on about not finding steam or local clients.
It does, however, launch directly from evelauncher.sh. The problem here is it goes right to trying to access the game (collecting data...). I don't have the game installed yet.
Am I supposed to install the game (windows version) first, then delete the old launcher then do this? Isn't the launcher supposed to install the game itself?
And what am I not doing right where Terminal command is not finding evelauncher.sh
I tried both Euni's advice of u+x and a linux site version of just +x, ~ $ chmod u+x evelauncher.sh chmod: cannot access 'evelauncher.sh': No such file or directory ~ $ chmod +x evelauncher.sh chmod: cannot access 'evelauncher.sh': No such file or directory
I did try using Crossweaver Crossover separately but it keeps failing due to Microsoft Script 5.7 missing. All I get is a blank green screen for the launcher. Tried installing the 5.7 script dependency and it just sits there spinning it's wheels. |

Master Bitcoin
Pator Tech School Minmatar Republic
0
|
Posted - 2017.07.29 09:13:33 -
[669] - Quote
Ailatan wrote:I have updated to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too? That same Thx for help in next post |

Lucius Kalkoken
ubiquitous hurt The WeHurt Initiative
2
|
Posted - 2017.07.30 12:24:57 -
[670] - Quote
Trisoldee Ituralde wrote:Hi everyone,
Brand new to the game and only slightly less new to linux.
I've installed the launcher and everything has been working fine but I was hoping someone could point me in the right direction of how to create a shortcut for the launcher instead of having to bring it up in the terminal every time.
Currently running ubuntu 16.04
Thank you in advance.
https://forums.eveonline.com/default.aspx?g=posts&m=6536378#post6536378
That post has instructions on how to make a shortcut
There is no shame in not knowing, only in not wanting to know
|
|

Deleted Graviton
Pator Tech School Minmatar Republic
0
|
Posted - 2017.07.31 12:20:31 -
[671] - Quote
Master Bitcoin wrote:Ailatan wrote:I have updated to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too? That same Thx for help in next post
Same her. Could you find a solution? I find nothing. |

Deleted Graviton
Pator Tech School Minmatar Republic
0
|
Posted - 2017.07.31 18:20:07 -
[672] - Quote
Deleted Graviton wrote:Master Bitcoin wrote:[quote=Ailatan]I have updated to Debian 9 Stretch today and launcher is not working. No error messages in console, it just wait infinitely after typing: ./evelauncher.sh
Any ideas? Anybody have this problem too? That same Thx for help in next post
I have a solution:
After install of libssl1.0-dev open the Launcher.
I must remove the libssl-dev [1.1.0f-3 (now, stable)] |

BAXT sensi
Inystor
0
|
Posted - 2017.07.31 21:34:49 -
[673] - Quote
i have had some problems with this and would hope that someone can help..
i have a error log file that i can share but the output is to big for this page |
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