
Laboratus
Gallente BGG
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Posted - 2007.02.27 10:34:00 -
[1]
From my perspective nerfing EW has been a mistake in the past and continuing on this road to perdition is folly.
I will present my view, or vision of eve combat philosophy as I see it.
In most situations, the pilot most able to adapt to any given situation through pre planning, preparation and appropriate action will win through exploiting the situation to gain a decicive tactical advantage (DTA).
Every ship has an optimal range of operation, where it has a distinct advantage over other ships.
Module slots can be used to alter the situation to gain a DTA. Now, the reason why ECM modules were generally so hated was the ability of the multispec modules to work on any ship on any range and the inability of most to factor in ECM as a factor in combat (not fitting ECM, ECCM, FOFs, drones etc). This ofcourse presented problems and led to the nerf of ECM systems. The problem was not in all ECM systems, just the multispecs, and that is where the attention should have gone, but once the nerf bat is out, none shall be spared. Oh, well.
Mid slots offer the most powerful tools to changing the tactical situation to ones favour. You can either try to gain the advantage through superioir speed (MWD/AB), sustainability (Injectors/cap modules), EW superiority(ECM/RSD/TD/TP), weapons upgrades (TCs), Support modules, sensor improvements. However, you only can effectively fit one or in specific cases two of these. If you fit for EW and sustainability, your opponent will dictate range, and thus there is a risk that he will gain the DTA faster than you would like. If you fit for speed and weapons support, you will be able to gain the DTA and have fire superiority, but will not be able to sustain it for long, so you might be just speeding to your demise etc.
Now to see how RSDs work. Remote sensor dampeners decrease the targetting range on an enemy ship, changing the tactical enviroment. They are effective at around 30-70km, unless you really use all your options on them and get them to be effective on non boni ships to around 20+km. This however reduces your ability to sustain your setup, as determined above. And prevents you from changing range or otherwise trying to gain a DTA, leaving you in a very simple situation. Either do or die. If you have a DTA, good for you, if not... Well... Very Gallantean approach really
Anyways. RSDs force the other party to either move in or outside their effective range or disengage. They would propably be ideal for amarrian ships, since the optimal range is around the same as large pulse lasers, making it possible to use the RSDs as an EW "shield" while pounding the opponent from an optimal position. For use in gallantean ships, forcing opponents into your own optimal range, where you have an advantage is not quite as effective, but usefull non the less.
At the moment with high skills boni ships are just and just able to be effective enough to funktion in this role, T1 ships and modules just cannot perform up to spec due to problems with stacking penalties. Any more nerfage of the module/ships would push them from "challenging to use" to "completely useless". And since EW support is the primary role for newer players, taking even that away from them is more than cruel... ___ P.S. Post with your main. Mind control and tin hats |