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Lord Frost
Minmatar The Crystal Method
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Posted - 2007.03.01 00:08:00 -
[61]
Here's a nugget of info... how many titans are out there and how many have been lost?
Would you consider THAT a good ratio to a solo omfgwtfpwn ship?
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CrazyChinchilla
Atlas Incorporated Storm Armada
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Posted - 2007.03.01 01:50:00 -
[62]
Personally I think titans are fine as they are except in one respect, they aren't hard enought to build. Not only that but their should only be like 4 total in the game at any time and it should be 1 of each race. That way the titans are truly something that is amazing to see, not just some abnormally big capital ship.
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Medical One
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Posted - 2007.03.01 07:24:00 -
[63]
Edited by: Medical One on 01/03/2007 07:21:34
Originally by: Lord Frost Here's a nugget of info... how many titans are out there and how many have been lost?
Would you consider THAT a good ratio to a solo omfgwtfpwn ship?
Gawd people are thick in the head.....
To date NOT ONE titan has been killed in combat (while they have killed prolly thousands of ships in a blink), one person said it best, there has to be a way to hold them, this DD and cyno out combo is the same as ONE ship agressing 30 others on a jump gate then logging out (with the ship vanishing immediately from space so you cant probe them).
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Wendat Huron
Lupus Industries
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Posted - 2007.03.01 07:38:00 -
[64]
Originally by: Blue Pixie How do you cyno solo?
Doesn't Jump Portal allow titans to move about without cynoplebs?
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galadran
Caldari Gentlemen O'Fortune
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Posted - 2007.03.01 08:08:00 -
[65]
A jump portal is essentially a stargate from the titan to whereever the cyno field is.
I think DDs should require a align time of 10mins and a cool down time of 10mins so.
titan aligns guns (can't move) -> cyno dropped -> titan fires -> titan immobile for another 10mins.
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Qolde
Minmatar Rising Knights SMASH Alliance
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Posted - 2007.03.01 08:18:00 -
[66]
The fact that the DD weapon takes a lot of cap, couple with the fact that there can only be so many systems that the titan can jump to, along with the fact that you can see cyno fields on the map, as well as the fact that they don't dissappear when you log, means that you can kill titans, as long as nobody is in them. This ain't so bad. In fact, it's the coolest thing ever. You will have to use covert ops dudes to infiltrate enemy space. You will need spies in corps. The corp owning the titan has two choices. Either put it behind a POS bubble, making it really easy to find, yet have an extra layer of notification and defense in case it gets attacked. Second option, a really, REALLY secret safespot, from back when you could stack MWD's. If you have to kill them unmanned, then so be it. Force the corps into keeping them manned, so that way you can keep cap fleet jumping to any cyno they could possibly jump the titan to. It's supposed to be like this.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.01 09:21:00 -
[67]
Give the DD a 1 min charge time (from click to boom) and 10 minute cooldown (like dread in siege - immobile, but can run other mods). This will allow a well-coordinated fleet to run from a cyno being deployed in the middle of a fight, and give them some time to retaliate after it's been fired.
Suicide is bad, hmkay? (clickety clickety) |

Skaz
Minmatar
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Posted - 2007.03.01 09:49:00 -
[68]
Edited by: Skaz on 01/03/2007 09:48:32 jeeez people. You are missing the bleeding point of Titans!
They ARE supposed to be difficult or perhaps impossible to kill, I suppose they were built with that in mind.
You are supposed to have to work to destroy them, find them sleeping or recharging or out of fuel.
They are huge killing machines built for warfare. Last time I knew militaries don't built weaknesses on purpose into their ships.
If a Titan isn't killed I'm more inclined to say it's either a good pilot or a lousy attacker that's the reason, as soon as the pilot is offline, they are relatively easy to kill (obviously ).
Finally something appears ingame that can't be killed by a design flaw and ppl start crying like usual.
CCP have thrown a challenge to you ppl, so stop whining and tackle it.
Edit: What I was trying to say:
Originally by: Qolde The fact that the DD weapon takes a lot of cap, couple with the fact that there can only be so many systems that the titan can jump to, along with the fact that you can see cyno fields on the map, as well as the fact that they don't dissappear when you log, means that you can kill titans, as long as nobody is in them. This ain't so bad. In fact, it's the coolest thing ever. You will have to use covert ops dudes to infiltrate enemy space. You will need spies in corps. The corp owning the titan has two choices. Either put it behind a POS bubble, making it really easy to find, yet have an extra layer of notification and defense in case it gets attacked. Second option, a really, REALLY secret safespot, from back when you could stack MWD's. If you have to kill them unmanned, then so be it. Force the corps into keeping them manned, so that way you can keep cap fleet jumping to any cyno they could possibly jump the titan to. It's supposed to be like this.
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PINK PINK PINK PINK |

ghosttr
Amarr The Silent Rage FREGE Alliance
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Posted - 2007.03.01 09:56:00 -
[69]
The titan weapon wouldnt be an issue whatsoever if you didnt have one huge blob for it to hit. Its not the weapon thats the problem its the way you fight, if you moave around in smaller groups then it cant pwn all of you at one. If you are blobbed up you are just presenting a nice fat target for the trigger-happy titan pilot .
Looking to join an allaince with 0.0 access where i am allowed to build poses. EVE-Mail me if you have any opportunities. |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.01 11:03:00 -
[70]
Edited by: Sokratesz on 01/03/2007 11:00:09
Originally by: ghosttr The titan weapon wouldnt be an issue whatsoever if you didnt have one huge blob for it to hit. Its not the weapon thats the problem its the way you fight, if you moave around in smaller groups then it cant pwn all of you at one. If you are blobbed up you are just presenting a nice fat target for the trigger-happy titan pilot .
Missing the point...only way to kill it would be with a blob sizable enough to present a good target for the DD...see the paradox?
Quote: Finally something appears ingame that can't be killed by a design flaw and ppl start crying like usual.
Right...so the only way to kill it is with a gameplay flaw (logged?) yeah, thats a real good tradeoff 
Suicide is bad, hmkay? (clickety clickety) |

Wizard
Without Reason FATAL Alliance
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Posted - 2007.03.01 11:29:00 -
[71]
Originally by: Niccolado Starwalker
Originally by: Medical One Does ANYONE see something wrong with a ship that can wipe out an entire fleet then immediately cyno out?
I mean wtf... kill everyone with ZERO risk?
Every titan flying out there has officer SBs, so you cant even interdic bubble them...
How does this make any sense on any level?
Titans Should be immoblized after using a DD for at least 10mins, that way they would NEED support to do what they do and live, Everyone I've spoken to even titan pilots admits this is a VERY very "lame" ship with the way DDs, and Cynoing out works atm.
I'm curious if anyone that has any clue sees a reason for this?
Personally, I think that a ship that cost 80-90 bill to build plus modules to aproximately the same value, in addition to the very long training time and skill prices, DO deserve to be a little "pwnmobile", yes? With planning you can beat it. SPlitting your force in more parts. One cannon fodder that will take the heat from the DD, then another part that will take on the ship when its fired. You wont get away from the fight without losses, but with a few ordinary capital ships and a fleet of Battleships, im sure you could take it out..
I aggree but you are missing one vital thing..............whoever is piloting one will most certainly have a capital and bs fleet of there own waiting ready to defend.
Stupidly overpowered.
Without Reason corp website
^^looking for a PvP corp with little stress then |

Blane Xero
Amarr The Firestorm Cartel Legiones Astartes
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Posted - 2007.03.01 12:32:00 -
[72]
Edited by: Blane Xero on 01/03/2007 12:35:23 the main problem is i suspect CCP didnt expect titans to start cropping up everywhere all at once, the titan when first designed was a LONG way away, so CCP didnt have to worry about it being overpowered, now that they are appearing left right and center, CCP is starting to have to think about it, because atm one titan sitting with its DD trigger fingure itching can wipe out anything BS and smaller, even worse with 2 you can kill any cap ship by setting them off one after another, now dont get me wrong i know very little about how capships work and i am happy to be flamed if i am wrong in any of these suggestions, as i know it will probably happen anyway 
- Doomsday effect - Due to the recent activation of a doomsday in this area, your doomsday systems cannot function (est time for static clearance = 20 minutes) or so on, as i said i have no idea if a function like this already exists. - Doomsday remote activation - Something a friend suggested : Making it so activating a DD remotely to a cyno should NOT inflict full damage, also, something i thought of, damage waredown, the further you are from the cyno that it is activated on the less damage you take, meaning that people would have to think tactical about where they open the cyno,
as i said, i'm happy to be wrong or flamed, i only read page 1 because i didnt realise that there was more pages....
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.03.01 12:39:00 -
[73]
Originally by: Blane Xero even worse with 2 you can kill any cap ship by setting them off one after another,
Bull****. 2 DD wont even come close to killing capships.
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Blane Xero
Amarr The Firestorm Cartel Legiones Astartes
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Posted - 2007.03.01 12:41:00 -
[74]
Originally by: ScreamingLord Sutch
Originally by: Blane Xero even worse with 2 you can kill any cap ship by setting them off one after another,
Bull****. 2 DD wont even come close to killing capships.
sorry there i meant non-cap ship....
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Rabbitual Ferrier
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Posted - 2007.03.01 12:45:00 -
[75]
Originally by: Sokratesz
Quote:
Missing the point...only way to kill it would be with a blob sizable enough to present a good target for the DD...see the paradox?
Quote: Finally something appears ingame that can't be killed by a design flaw and ppl start crying like usual.
Right...so the only way to kill it is with a gameplay flaw (logged?) yeah, thats a real good tradeoff 
The idea is probably more to bring to 'blob' togeather at a point after the titan has fired or is 'dormant', and destroy it, rather than try to blob attack it in the 'traditional' Eve sense.
Scouts and reccon is the way forward, locate it, and form the fleet on it, rather than move as one huge target. Or utilise a decoy to draw the fire, and then when the ships jump in to do the podding, go for the Titan.
Think of it like a Navy Fleet Battle. Everything is about protecting Aircraft carriers and trying to eliminate the enemy Aircraft Carriers.
Deploy your fleets tactically rather than in blobs and you'll have more success.
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2007.03.01 12:48:00 -
[76]
Originally by: Lord Frost Here's a nugget of info... how many titans are out there and how many have been lost?
Would you consider THAT a good ratio to a solo omfgwtfpwn ship?
I think the topic starter is talking about situations in the way the game should be played.
2 of the Titans were killed while their pilots were logged off, THAT MEANS, they werent even playing the game.
The 3rd one never born.
The topic starter has a point when he says that WHILE their pilots are in game those ships are invulnerable, mainly to the fact that they can use their main weapon never being at risk, and that has to be solved.
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Daemon Jax
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Posted - 2007.03.01 15:56:00 -
[77]
I *needed* to respond to the OP because this is a pet-peeve of mine: It's "pwned" not "pawned" ffs. You kids drive me nuts :D
*I made the above post with the full understanding that I would probably be flamed for my opinions.* |

Serendipity007
Caldari GoonFleet GoonSwarm
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Posted - 2007.03.01 16:46:00 -
[78]
If I remember the dev blog, Titans were never meant to be a damage-dealing ship. They were meant as mobile stations, and to be a flagship for large fleets. The dev blog even said that if you wanted big damage, use a Dreadnaught.
I agree, the largest problem is with the remote usage of the DD weapon. If Titans didn't have this ability, no one would use them.
To be honest, Titans shouldn't have DD weapons, they should have some sort of area of effect weapon that disabled or hinders enemy fleets remotely, like EW DD or Capital Interdiction Generator or something.
Being able to kill 200+ Battleships remotely with no risk is unbalanced. If you change them to still have a tactical use in battle, Titans will still be used. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
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Sangxianc
Reikoku Band of Brothers
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Posted - 2007.03.01 17:03:00 -
[79]
Seriously there is no "a" in "pawned" or it means something else entirely.
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Davlin Lotze
Raging Destruction The Imperial Order
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Posted - 2007.03.01 17:29:00 -
[80]
Originally by: Maria Ravenwind Well, theres also reports of Motherships solo camping gates and ratting. What the hell are you gonna do when you jump into a system while comuting and get locked by a Mom???
I dunno, maybe kick yourself in the head for being a tard and not fitting to travel such that you get locked down by something with a scanres of < 100 :D
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Alz Shado
Ever Flow FREGE Alliance
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Posted - 2007.03.01 21:01:00 -
[81]
Edited by: Alz Shado on 01/03/2007 20:58:32 How?
Capital Interceptors, T2 Dreads capable of going into an anti-cyno siege mode. While the mode is engaged, no cynos can be opened in the system, and any passing within 1-5 lightyears are pulled into the system. This way reinforcements can still be called in for assistance, but fleeing a hostile battlefield is not an option.
Perfect for capital ambushes, locking down the heavy guns so that a fleet can warp in and do the dirty work.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.02 00:57:00 -
[82]
Originally by: Angellyne
Originally by: FromBeyond TheGrave Its PWN not PAWN jeez 
Solo Prawnmobiles
Three =! solo
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.02 01:07:00 -
[83]
Originally by: Alz Shado Edited by: Alz Shado on 01/03/2007 20:58:32 How?
Capital Interceptors, T2 Dreads capable of going into an anti-cyno siege mode. While the mode is engaged, no cynos can be opened in the system, and any passing within 1-5 lightyears are pulled into the system. This way reinforcements can still be called in for assistance, but fleeing a hostile battlefield is not an option.
Perfect for capital ambushes, locking down the heavy guns so that a fleet can warp in and do the dirty work.
I'm all for heavy interdictors, and I've posted the idea via t2 battleships quite a few times myself, but your idea is insane.
Also, to pull something in from lightyears away, you're talking about a gravity well that is several time more powerful than a black hole, or somehow bends jumpdrive wormholes to their location.
We need heavy interdictors, and they would work like the Interdictor Star Destroyers from star wars, when the gravity well is active.
When active, no cynos on that grid, and no warping out of that grid. You want out, kill the heavy interdictors.
Any cyno on the grid is destroyed when the gravity well activates as well, so that you can't cyno, then gravity well to catch all enemy ships.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Hamatitio
Caldari Fate.
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Posted - 2007.03.02 01:43:00 -
[84]
To be fair, pwnd is technically "pistol owned"
And I think a DD is far from a pistol 
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