Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Kossaw
Body Count Inc. Mercenary Coalition
137
|
Posted - 2016.06.08 20:38:26 -
[61] - Quote
KhanidLady wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties.
If you are a member of a highly mobile alliance that might be gone in the next few days, the ship may not sell before it needs to be moved.
If the rigs are fitted they would be lost when the ship needs to be moved.
WTB : An image in my signature
|

Kossaw
Body Count Inc. Mercenary Coalition
137
|
Posted - 2016.06.08 20:41:52 -
[62] - Quote
CCP Cognac wrote:Archetype 66 wrote:Nice !
Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.
It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ? That would not be a very nice experience. Problem is we have to lock all the items/stacks of items that are going to be fit before fit them to make sure the state doesn't change during the fitting process. This also means you cant interact with those stacks while they are locked.
How about a warning message .... "The assembly workers are on a go slow today and this operation will require to to loiter in your captains quarter for X minutes to complete. Are you sure you wish to continue"
WTB : An image in my signature
|
|

CCP karkur
C C P C C P Alliance
3979

|
Posted - 2016.06.08 20:43:38 -
[63] - Quote
Lelob wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1662
|
Posted - 2016.06.08 21:46:00 -
[64] - Quote
CCP karkur wrote:Lelob wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits. That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
O_O |

Ricks Thrall
FinFleet Northern Coalition.
0
|
Posted - 2016.06.08 21:55:15 -
[65] - Quote
This is an awesome addition! thanks!
Would it be possible to have in the fitting window, a box at the end of the module, that is changeable, something that has 3 different colours when clicked to online/offline/cargohold modules?
so green would be online, red offline and perhaps orange to put the mod in the cargo? if not already stated? might be good for those that fit ships with rigs in the cargo hold? |

Veskrashen
Justified Chaos Spaceship Bebop
897
|
Posted - 2016.06.08 21:55:31 -
[66] - Quote
And they told us we'd never get any more updates or love for Faction Warfare! HA!
Srsly, we need to find a home system to invade just to see how much better this system would feel...
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
|

Sgt Ocker
Kenshin. DARKNESS.
990
|
Posted - 2016.06.08 21:59:21 -
[67] - Quote
Querns wrote:Oh my.
This has been an ask of mine for a very, VERY long time. Amazing! Yep bulk fit 100 harpies - Then hand them out 1 at a time because there is no contracts in Citadels or just give them away because no-one who does alliance logistics does it to make isk.
Such a great addition, another case of the shoe going on before the sock from Team/s whatever at CCP.
I wonder if getting the fundamentals of Citadels replacing stations working before adding more half useful additions ever occurred to anyone at CCP?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Galaxy Pig
New Order Logistics CODE.
977
|
Posted - 2016.06.08 22:11:07 -
[68] - Quote
CCP karkur wrote:Lelob wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits. That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
0_0
No more manually placing the Tobacco and Spirits in each catalyst? :D
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
|

Steel Cesaille
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.06.08 22:33:47 -
[69] - Quote
CCP karkur wrote:I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D |
|

CCP karkur
C C P C C P Alliance
3985

|
Posted - 2016.06.08 22:51:41 -
[70] - Quote
Sgt Ocker wrote:Querns wrote:Oh my.
This has been an ask of mine for a very, VERY long time. Amazing! Yep bulk fit 100 harpies - Then hand them out 1 at a time because there is no contracts in Citadels or just give them away because no-one who does alliance logistics does it to make isk. Such a great addition, another case of the shoe going on before the sock from Team/s whatever at CCP. I wonder if getting the fundamentals of Citadels replacing stations working before adding more half useful additions ever occurred to anyone at CCP? You might want to take a look at this thread to see what other things we are working on
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|
|

Lelob
Habitual Euthanasia Pandemic Legion
236
|
Posted - 2016.06.08 23:08:15 -
[71] - Quote
Steel Cesaille wrote:CCP karkur wrote:I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet. We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D
well screw me I was doing skillbooks individually :( |

Circumstantial Evidence
326
|
Posted - 2016.06.08 23:10:08 -
[72] - Quote
One more use case for multi-fitting arbitrary items: blueprint packages. These can contain 10 or dozens of different bpc's when making a set. Selecting BPCs from an item hanger full of them, one at a time and moving them to containers is a wrist-numbing task. I'll be very interested to try the unsupported workaround next time, lol. |

Nyjil Lizaru
Aideron Robotics
47
|
Posted - 2016.06.09 01:53:35 -
[73] - Quote
It works better than advertised! I see that you got the 'fit rigs' checkbox already added, but I did not anticipate the 'multibuy' option to be present. Holy cow, couple clicks to buy the hulls, couple clicks to multibuy the full fit, ship em and a couple clicks to assemble... a truly awesome quality of life improvement, thank you!
(Off line mods were as expected, 'bad fit' wasn't an option with the big red letters telling me to multibuy what was missing - so no errors to report, sorry-not-sorry)
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
|

Bla5to Frigate
256th Shadow Wing Phantom-Recon
29
|
Posted - 2016.06.09 02:34:53 -
[74] - Quote
I just wanted to say to call it "Rapid Fit". |

Annuka
The Tuskers The Tuskers Co.
1
|
Posted - 2016.06.09 03:35:38 -
[75] - Quote
Thanks for putting some thought into this. I fit a very large number of ships for tournament practices, with a very wide variation in fittings within many of the ship hulls. In principle, I'm one of the people this change is targeted towards.
That said, this change plus the automatic ship naming change are not that useful to me in their current form, at least not in the way that I like do things. This is mostly due to the fact that the in-game fitting management is not good (imo), but a few relatively simple interface changes can fix it for me.
First, I do not like to use the in-game fitting manager, because it is limited to 200 fittings and deleting old ones is very cumbersome. I have over 600 fits saved in EFT just for alliance tournament fittings alone, and well over 1000 for TQ-related stuff. I constantly make adjustments to fits, and so I prefer to use EFT to catalog everything and then use the "import from clipboard" feature whenever I want to fit stuff (that feature + buy all are awesome btw). It is also impossible to clear out the fittings from the manager without going through each one individually and deleting it. I would LOVE to have a "delete all" feature in this, seriously.
Therefore, I do not want to have to save fittings to use the multi-fit or the multi-name feature. I do not see why this has to be necessary. When you import a fit from the clipboard, you see something like this window here: http://imgur.com/AqppWbE Can you please include a button for multi-fit on this, plus a checkbox for "rename ship to fitting name"?
As it stands, the way I use things, I will have to:
1. Import a fit from the clipboard 2. Save the fitting. 3. Use buy all to buy everything 4. Hunt down the fit in the fitting manager, then multi-fit my ships 5. Use the multi-fit feature 6. Delete the fitting from the fitting manager (necessary because I will otherwise fill it up very quickly)
If you include the option to do this when you import from the clipboard, you can remove steps 2, 4, and 6 from this, which makes things much easier for me. Alternatively, please just include a "delete all" feature into the fitting manager so that I can clear everything out easily once I'm done fitting ships. |

arsonist Igunen
Conquistador Companhia
2
|
Posted - 2016.06.09 05:27:32 -
[76] - Quote
imho all you need is for fit to find the ship and assemble it automatically. no need for fancy-mancy multifit |

Jevatoxa
Amandla Legion
39
|
Posted - 2016.06.09 06:48:23 -
[77] - Quote
Oh very nice!
This will save me much click, click, clicking!
Probably the best Eve related news since citadels were announced! |

Lavayar
Russian SOBR Dream Fleet
291
|
Posted - 2016.06.09 06:56:35 -
[78] - Quote
Awesome news! |

Lianara Dayton
Society for Peace and Unity
48
|
Posted - 2016.06.09 07:00:45 -
[79] - Quote
CCP, please ensure that the exact position of the modules on the fitting screen is also saved and applied to the multi-fit ships. Please also fix this for regular (single) fitting while you're at it.
Some people like to min/max the overheating mechanics by fitting the modules in a specific order and not just puke the modules on any which way. This is currently not possible while using the regular "fit ship" (I didn't test it yet for multi-fit).
Very annoying and makes an otherwise decent QoL feature virtually useless (at least for people that understand the heat mechanic).
Also, please allow us to group modules when saving a fit (so modules are grouped the same way after you click "fit ship").
Without the exact position of modules being saved and module grouping being included in saved fittings, this feature is only a gimmick since it requires you to still open each ships fitting screen and manually correct the groups and module positions.
Thanks.
Lianara Dayton, Society for Peace and Unity
|

Trespasser
S0utherN Comfort Test Alliance Please Ignore
56
|
Posted - 2016.06.09 08:42:38 -
[80] - Quote
Being able to put rigs in the cargo hold is a must for this system.
Im glad to see it come this far though. |
|
|

CCP karkur
C C P C C P Alliance
3993

|
Posted - 2016.06.09 11:17:20 -
[81] - Quote
Lianara Dayton wrote:CCP, please ensure that the exact position of the modules on the fitting screen is also saved and applied to the multi-fit ships. Please also fix this for regular (single) fitting while you're at it.
Some people like to min/max the overheating mechanics by fitting the modules in a specific order and not just puke the modules on any which way. This is currently not possible while using the regular "fit ship" (I didn't test it yet for multi-fit). The exact position is stored in the fittings. I just fixed a defect that had to do with not respecting the empty module slots when importing from clipboard, but apart from that I don't know of any issue with keeping the exact positions of modules. Please file a bugreport if you have any other issues than the empty module slots 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Makthrraaa
FireStar Inc Evictus.
14
|
Posted - 2016.06.09 11:24:14 -
[82] - Quote
Dear CCP,
Props. Could I propose that this new feature, which allows you to fit the same fitting to multiple ships at the same time, be called 'Multifit'?
Best regards, The Logic Police |

Soldarius
O C C U P Y Test Alliance Please Ignore
1501
|
Posted - 2016.06.09 16:46:35 -
[83] - Quote
Multi-Fit. Plz use this name.
I multibought 10 ships last night. Then I used Multi-Fit to fit them. Worked perfectly. Got it all done in about 15 seconds. Multi-Fit even named the ships according to the fitting name in the stored fittings screen. Renaming ships after fitting them for practice has been a pita. So glad for this feature. It was fast and accurate. No complaints.
http://youtu.be/YVkUvmDQ3HY
|
|

CCP karkur
C C P C C P Alliance
3995

|
Posted - 2016.06.09 17:10:04 -
[84] - Quote
CCP karkur wrote:Update: - we have changed it so if you don't check the 'fit rigs?' checkbox, the rigs will go to your cargo hold. This also applies to single fitting, if you answer the popup question with a 'No'. This should be available next time we update Sisi
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
341
|
Posted - 2016.06.09 19:11:11 -
[85] - Quote
CCP karkur wrote:CCP karkur wrote:Update: - we have changed it so if you don't check the 'fit rigs?' checkbox, the rigs will go to your cargo hold. This also applies to single fitting, if you answer the popup question with a 'No'. This should be available Sisi within the next few days.
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
You are on a tear, keep it up |
|

CCP karkur
C C P C C P Alliance
4000

|
Posted - 2016.06.10 10:26:45 -
[86] - Quote
Lelob wrote:Steel Cesaille wrote:CCP karkur wrote:I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet. We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D well screw me I was doing skillbooks individually :( rip
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Drelnar
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.10 14:24:27 -
[87] - Quote
1 funny thing happened, i wanted to fit 30 ships, hit multibuy, saw a 1 in the number of orders box while i was expecting 30 for 30 ships so i changed it to 30 and bought enough for 900 ships.
The tool calculates correctly how much you need so there is no need to change the amount of orders, i think its a good idea to just not show the number of orders box when opening multibuy from the multifit tool. |

Drelnar
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.10 14:54:41 -
[88] - Quote
tested it a few times
after fitting the ships, are all the modules that should be online online and those that should be offline offline? (due to skills or CPU/power requirements) YES
are all the ships correctly named? YES
if the fitting failed, was the ship it failed on renamed as expected? IT DID NOT FAIL
do all the ship look to be correctly fit? YES
while bulkfitting, can items being used for fitting be removed from the hangar? You can drag them but it gives a wa rning and they are not moved
does the bulkfitting window give you the correct info? YES
|

Torgeir Hekard
I MYSELF AND ME
268
|
Posted - 2016.06.11 17:39:49 -
[89] - Quote
A little request. Do not throw the bad fit exception in case it's caused by inability to put additional charges to cargohold because it's full. Or, better yet, fix fitting charges.
Explanation:
Say we have a fit in a fitting tool that has charges loaded into modules (most noticeably cap boosters). And the said fit also includes cargo contents. With cargo being full.
When you import it into eve, charges loaded into modules drop into cargo, and the saved fit becomes overloaded on cargohold. If you try to multifit it, it throws bad fit exception on each step, renames the ship to bad fit and drops some excessive charges that could not be loaded (typically cap booster charges). |

Annuka
The Tuskers The Tuskers Co.
3
|
Posted - 2016.06.12 18:35:11 -
[90] - Quote
CCP karkur wrote:CCP karkur wrote:Update:
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
Thanks for much for adding this.
I used the multi-fit feature on sisi last night. I have one more request, which would make it perfect for me.
When you import a fit, you're locked into using the name of the imported fit, and I'd like to be able to change it in the view fitting window before using the multifit feature. To explain better, this was the procedure I used:
1. Import a fit from EFT, let's say the fitting is named "Steve" 2. Type in a new name into the view fitting window, let's say it's "Herb" 3. Access multi-fit from the view fitting window
When I do that, it reverts the ship names to "Steve", no matter what name I wrote into the box before accessing multi-fit. I'd like for it to use the name that's most recently typed into the box, if possible. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |