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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP karkur
C C P C C P Alliance
3949

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Posted - 2016.06.08 11:32:37 -
[1] - Quote
Hi all, -á Today we will be updating Sisi with our newest branch, slated for release at the end of this month. While we in Five 0 have been busy working on Citadel improvements, we along with Team Size Matters, have also been working on adding the ability to allow you to fit multiple ships at a time. This is a feature we have wanted to offer for a long time, and we know many of you feel the same way, so we are happy to invite you to help us with testing, starting later today. We are especially interested in hearing from those of you who fit up hundreds of ships a week, whether it's helping support newer players, seeding contracts or for any other reason fitting up a lot of ships. -á We have not yet come up with an official name for the feature, but we commonly call it either 'Bulkfitting' or 'Multifit', but that might change.
Please note that this feature is still not locked in for the next release, as we want to see how testing goes and how it performs before we commit to a release date for it. We are still experimenting with how many ships we allow to be fitted at a times, so that number might change, but it's currently set to 30. We also might add some more throttling later. -á How it works:- bulkfitting only works in Stations and Citadels
- as with normal fitting through saved fittings, ships can only be fit using items in your Ship & Item Hangars
- bulkfitting is only allowed for packaged ships. If you have a bunch of assembled ships in your hangar, good for you, but please repackage them before trying to bulkfit them. The modules for the ship do not have to be packaged
- Tech III cruisers are not eligable for bulkfitting
- once a single ship fails to assemble or fitting fails in any way, the bulkfitting process will be aborted. If the ship had been assembled already, it will be renamed so it's easy to find the ship that might have questionable fitting (it's named "! BAD FIT !").
- when fitting many ship, your client will recover quicker if you close all inventory windows while fitting
-á How to bulkfit: 1. Save a fitting 2. Open Fitting Management window 3. Right click on the fit in list on the left hand side of the window OR 1. Right click on a stack of ships in Ship Hangar 2. Select GÇ£MultifitGÇ¥ 3. Select the fit you want to use -á 4. Select how many ships you wish to fit (window should tell you how many are available) 5. wait a bit, and get bunch of fitted ships  -á -á Things weGÇÖd like your help testing- after fitting the ships, are all the modules that should be online online and those that should be offline offline? (due to skills or CPU/power requirements)
- are all the ships correctly named?
- if the fitting failed, was the ship it failed on renamed as expected?
- do all the ship look to be correctly fit?
- while bulkfitting, can items being used for fitting be removed from the hangar?
- does the bulkfitting window give you the correct info?
- and any weird things you can think of :)
Please let use know what you think and report any issues you might have with the feature Happy fitting!! 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Querns
GoonWaffe Goonswarm Federation
2404
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Posted - 2016.06.08 11:37:32 -
[2] - Quote
Oh my.
This has been an ask of mine for a very, VERY long time. Amazing!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
339
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Posted - 2016.06.08 11:43:59 -
[3] - Quote
Umm, I am not sure I can afford the present you would deserve at Vegas this year if this becomes a thing.... |

Krebskasper
Project Valhalla. The Initiative.
9
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Posted - 2016.06.08 11:55:14 -
[4] - Quote
! AWESOME ! |

HarlyQ
Hole Violence Goonswarm Federation
123
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Posted - 2016.06.08 12:10:41 -
[5] - Quote
So I've really enjoyed all the new toys you guys and gals made but this will be the best feature out this year so far any update on contracts being released for citadels? |

KhanidLady
White Knight Social Club Play Hard Pray Harder
7
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Posted - 2016.06.08 12:14:45 -
[6] - Quote
Kenneth Feld wrote:Umm, I am not sure I can afford the present you would deserve at Vegas this year if this becomes a thing....
maybe we need to make it a community effort.
In any case <3 Karkur |

Grarr Dexx
Snuff Box Snuffed Out
455
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Posted - 2016.06.08 12:29:43 -
[7] - Quote
thank jeebus |

Professor Push
Brave Newbies Inc. Brave Collective
11
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Posted - 2016.06.08 12:35:23 -
[8] - Quote
This is relevant to my interests. |

Greygal
Redemption Road Affirmative.
495
|
Posted - 2016.06.08 12:37:37 -
[9] - Quote
I'm actually swooning GÖÑGÖÑGÖÑGÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Boatessa Lethe
Black Frog Logistics Red-Frog
1
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Posted - 2016.06.08 12:40:28 -
[10] - Quote
On a scale of Jump Fatigue to the elimination of downtime this scores about a 7 |
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Skyler Hawk
The Tuskers The Tuskers Co.
77
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Posted - 2016.06.08 13:00:18 -
[11] - Quote
Will be much appreciated by people staging alliance tournament ships - great stuff. |

Clerical Terrors
Dreddit Test Alliance Please Ignore
2
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Posted - 2016.06.08 13:05:14 -
[12] - Quote
Will we still require the skills to sit in the ship in order to fit it?
I can only put 250 characters in here, this is bullshit.
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Ix Method
Tribal Liberation Force Minmatar Republic
500
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Posted - 2016.06.08 13:10:14 -
[13] - Quote
                     
More at 11.
Travelling at the speed of love.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
156
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Posted - 2016.06.08 13:12:37 -
[14] - Quote
Oh, how incredibly awesome :D.
I have noticed an unreproducible bug where, whilst fitting a ship using a pre-made fit, getting into a different ship causes the first ship to be fit, but for all modules to be offline. |

5pitf1re
Stay Frosty. A Band Apart.
94
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Posted - 2016.06.08 13:17:31 -
[15] - Quote
Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? |

Nyjil Lizaru
Aideron Robotics
47
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Posted - 2016.06.08 13:18:40 -
[16] - Quote
I know what I'm doing tonight!
This will either be great or awesome!
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
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CCP karkur
C C P C C P Alliance
3964

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Posted - 2016.06.08 13:25:52 -
[17] - Quote
Clerical Terrors wrote:Will we still require the skills to sit in the ship in order to fit it? No... I updated my post with that info 
5pitf1re wrote:Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? No, but it woudl be a nice additional option to add.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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KhanidLady
White Knight Social Club Play Hard Pray Harder
7
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Posted - 2016.06.08 13:36:02 -
[18] - Quote
5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?
why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties. |

Vic Vorlon
Aideron Robotics
52
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Posted - 2016.06.08 13:39:17 -
[19] - Quote
Wonderful to see this happening, Karkur, thank you and the team for getting it done!
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Multiple Inbound Supercaps
Never Ignorant Gettin' Goals Accomplished
0
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Posted - 2016.06.08 13:41:47 -
[20] - Quote
Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit.
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing |
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KhanidLady
White Knight Social Club Play Hard Pray Harder
7
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Posted - 2016.06.08 13:43:07 -
[21] - Quote
just curious what is the blocker for T3 cruiser? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
340
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Posted - 2016.06.08 13:55:12 -
[22] - Quote
KhanidLady wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties.
because if you fit ships for your alliance and they move staging, repacking the ships to move them destroys rigs, but if you put them in cargo, they can easily be moved and not destroyed |

Merlin Kalendar
Le Terrier des Invertebres
0
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Posted - 2016.06.08 13:59:25 -
[23] - Quote
Thx for this work, I was waiting for a while.
Best regards |

Tavion Aksmis
Pro Dive Shop Digital Vendetta
10
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Posted - 2016.06.08 14:04:16 -
[24] - Quote
Awsome!!
Rigs to cargohold option and I can die happy ever after :D |

Tavion Aksmis
Pro Dive Shop Digital Vendetta
10
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Posted - 2016.06.08 14:05:53 -
[25] - Quote
KhanidLady wrote:just curious what is the blocker for T3 cruiser?
Probobly something related to the fact that they have variable amount of slots. Always much harder to code for something that is not static. Something as "simple" as making multifits work for T3Cs might be weeks of development time. |

Major Lee Baked
State War Academy Caldari State
0
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Posted - 2016.06.08 14:18:18 -
[26] - Quote
CCP Karkur wrote:No, but it would be a nice additional option to add.
Please include the ability to fill the cargo hold of the ship with modules in addition to charges. This seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship!
It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one.
Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome. |

Cyrek Ohaya
Blazing Sun Group
22
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Posted - 2016.06.08 14:18:49 -
[27] - Quote
I'll be able to fit a bunch of bantams this way, thanks. |

Aurthes
M. Corp Engineering Executive Outcomes
65
|
Posted - 2016.06.08 14:18:50 -
[28] - Quote
How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit? |

Blacksmoke16
Resilience.
14
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Posted - 2016.06.08 14:20:31 -
[29] - Quote
This feature will be a great addition!
Would it be too much to ask to be able to save fittings with modules in cargo and have those modules be put into cargo when fitting the ships? This would be another game changer as currently if a ship has refits you have to put each mod into each ship 1 by 1. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
340
|
Posted - 2016.06.08 14:23:59 -
[30] - Quote
CCP karkur wrote:Clerical Terrors wrote:Will we still require the skills to sit in the ship in order to fit it? No... I updated my post with that info  5pitf1re wrote:Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? No, but it woudl be a nice additional option to add.
@ccp_karkur - If you currently use PYFA to write fittings via crest, i am pretty sure it carries over the fittings in cargo and buys them using multi buy and fits them in single fit.
I tried to test on sisi, but it seems sisi oauth is FUBAR and won't let me login to try |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
340
|
Posted - 2016.06.08 14:24:47 -
[31] - Quote
Aurthes wrote:How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit?
working on it now...sisi oauth is buggered though |

Luna Deos
Moon Intensifies Deae Lunae
30
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Posted - 2016.06.08 14:26:22 -
[32] - Quote
Years ago in Fountain, I did a thunderdome in which I handed out a thousand identically fit rifters and we just had an enormous brawl. While it was great fun, the fitting part of it is a large reason why I haven't done it since.
I look forward to doing this again. |
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CCP karkur
C C P C C P Alliance
3969

|
Posted - 2016.06.08 14:30:46 -
[33] - Quote
Major Lee Baked wrote:CCP Karkur wrote:No, but it would be a nice additional option to add. Please include the ability to fill the cargo hold of the ship with modules in addition to charges. T his seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship! It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one. Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome. Modules in cargo hold is something we are looking into supporting fully (with some limitations), but not right now 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Soldarius
O C C U P Y Test Alliance Please Ignore
1500
|
Posted - 2016.06.08 14:34:32 -
[34] - Quote
Multi-Fit. Please call this feature Multi-Fit. This will be sweet for AT practices.
http://youtu.be/YVkUvmDQ3HY
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CCP karkur
C C P C C P Alliance
3970

|
Posted - 2016.06.08 14:40:17 -
[35] - Quote
Multiple Inbound Supercaps wrote:Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit. EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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KhanidLady
White Knight Social Club Play Hard Pray Harder
7
|
Posted - 2016.06.08 14:56:48 -
[36] - Quote
good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has? |
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CCP Cognac
C C P C C P Alliance
65

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Posted - 2016.06.08 15:09:14 -
[37] - Quote
KhanidLady wrote:good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has?
Yes
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Querns
GoonWaffe Goonswarm Federation
2405
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Posted - 2016.06.08 15:11:34 -
[38] - Quote
Major Lee Baked wrote: Please include the ability to fill the cargo hold of the ship with modules in addition to charges.
As you've surmised, this is already possible to do. However, it won't be officially supported by CCP, because it'd require a change to another part of the system.
Currently, you can link a fit in-game via Local or another chat room, and anyone can click on that fit and open it. The way the game handles linking fits behind the scenes is to actually boil the fit down into a smaller format called "DNA," then include the DNA string in the metadata of the chat room message. This format, while fairly small, can technically be of an arbitrarily large size. However, chat messages cannot be an arbitrary size; they have a maximum length. As such, linking fits in chat works fine, as long as the fit only has at most its fitted modules and some ammo. Allowing arbitrary cargo to be included in a fit breaks the ability for the fit to be linked in chat, and as such CCP is recalcitrant to support it, officially.
Fixing this would require CCP to normalize in-game stored ship fits in its database, and change how they're displayed, stored, and linked. It's a non-trivial change, and it's understandable why they haven't elected to go through with it.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Jugular Vein
Adversity. Psychotic Tendencies.
7
|
Posted - 2016.06.08 15:48:35 -
[39] - Quote
Thank you for this. |

ThePiachu Avar
KarmaFleet Goonswarm Federation
13
|
Posted - 2016.06.08 15:51:15 -
[40] - Quote
I guess one thing that would be important to get right: if fitting fails, no modules should be loaded into the failed fit, or at least no rigs should be loaded. This would allow us to clean up easier if the fit fails and not lose money in case we need to repackage the ship. |
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KhanidLady
White Knight Social Club Play Hard Pray Harder
8
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Posted - 2016.06.08 15:57:11 -
[41] - Quote
CCP Cognac wrote:KhanidLady wrote:good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has? Yes
Thanks! |

Dominous Nolen
We're Happy In Wormhole Space
191
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Posted - 2016.06.08 16:04:41 -
[42] - Quote
Oh Thank god, yes! I have been wanting something like this for a long time.
I am going to mirror the statements made for importing ship fittings into the hold though (please please PLEASE? XD )
Can you also look at when importing a fitting from EFT that you retain the cargo if modules/depots are retained?
@dominousnolen
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Mike Azariah
The Scope Gallente Federation
3487
|
Posted - 2016.06.08 16:04:43 -
[43] - Quote
Thank you very very much
I apologize for being such a nag about it for the past few years. But it is SOOOO nice to seeeeeee.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
92
|
Posted - 2016.06.08 16:09:09 -
[44] - Quote
First off, all the ships in my hangar are in fact BAD FITS so finding the one that aborted the process might be hard... 
On a serious note, bulk fit and multi-fit aren't bad names at all. You could roll the feature out with them. If you are looking for something a bit more lore-ish and exciting you might consider something related to assembly lines or automation?
Automated Ship Servicing? Automatic Mass Fitting? Bulk Utility Total Attachment Node? Dedicated Equipment Re-Positioning Pylon? Or maybe just 'Steve?'
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Mr Duffo
22nd Black Rise Defensive Unit The Bloc
178
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Posted - 2016.06.08 16:17:59 -
[45] - Quote
Sweeethnes. How about multiship repacking?
Skegg¦½ld, Skálm¦½ld, Skildir ro Klofnir!
Never forget! #OICXmassacre2014
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Multiple Inbound Supercaps
Never Ignorant Gettin' Goals Accomplished
0
|
Posted - 2016.06.08 16:56:34 -
[46] - Quote
CCP karkur wrote:Multiple Inbound Supercaps wrote:Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit. EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?
It seems it was a client side bug. Trying to reproduce it now. All ships were fitted correctly it just showed me having extra mods left over |
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CCP karkur
C C P C C P Alliance
3972

|
Posted - 2016.06.08 16:58:30 -
[47] - Quote
Multiple Inbound Supercaps wrote:CCP karkur wrote:Multiple Inbound Supercaps wrote:Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit. EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships? It seems it was a client side bug. Trying to reproduce it now. All ships were fitted correctly it just showed me having extra mods left over ah, ok... yeah, I've seen that happen myself a few times in the past.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Imperium Romanus
Paxton Industries Goonswarm Federation
35
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Posted - 2016.06.08 16:59:04 -
[48] - Quote
I'd much rather be testing CONTRACTS IN CITADELS....you know, kinda like completing outstanding development on a half-finished job.....you know you want to. |
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CCP karkur
C C P C C P Alliance
3972

|
Posted - 2016.06.08 17:01:23 -
[49] - Quote
Imperium Romanus wrote:I'd much rather be testing CONTRACTS IN CITADELS....you know, kinda like completing outstanding development on a half-finished job.....you know you want to. of course we want to... that's why we are also busy working on that see this post
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Ji7 Aldard
Shield Nation Limited Expectations
0
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Posted - 2016.06.08 17:15:42 -
[50] - Quote
CCP karkur wrote: We have not yet come up with an official name for the feature, but we commonly call it either 'Bulkfitting' or 'Multifit', but that might change.
i would like to see it named RFD - Rapid Fleet Deployment :P
CCP karkur wrote: as with normal fitting through saved fittings, ships can only be fit using items in your Ship & Item Hangars
is there a chance to change that in the future? as we have a common corp hangar its qiute difficult to move all the parts to my personal hangar, fit the ship, FIND the corp owned stuff, return it to corp hangar. |
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NFTrixx
Caldari Colonial Defense Ministry Templis CALSF
0
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Posted - 2016.06.08 17:17:17 -
[51] - Quote
Only because it isn't specifically listed, what about support for this in a POS? |

Archetype 66
Shiva Northern Coalition.
194
|
Posted - 2016.06.08 17:30:37 -
[52] - Quote
Nice !
Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.
It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ? |

Cara Forelli
Meticulously Indifferent
1855
|
Posted - 2016.06.08 17:30:52 -
[53] - Quote
Very nice! Now give watchlist back so I can actually find targets and I might play again.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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CCP Cognac
C C P C C P Alliance
65

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Posted - 2016.06.08 17:48:52 -
[54] - Quote
Archetype 66 wrote:Nice !
Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.
It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ?
That would not be a very nice experience. Problem is we have to lock all the items/stacks of items that are going to be fit before fit them to make sure the state doesn't change during the fitting process. This also means you cant interact with those stacks while they are locked. |
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Circumstantial Evidence
326
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Posted - 2016.06.08 18:18:39 -
[55] - Quote
Will 10 or more players fitting 100's of ships simultaneously, be able to "lag out" or crash a node? |

Altrue
Exploration Frontier inc
2043
|
Posted - 2016.06.08 18:19:31 -
[56] - Quote
WOOOOOO 
Signature Tanking Best Tanking
Retired [Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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CCP Habakuk
C C P C C P Alliance
1538

|
Posted - 2016.06.08 18:54:32 -
[57] - Quote
Circumstantial Evidence wrote:Will 10 or more players fitting 100's of ships simultaneously, be able to "lag out" or crash a node? As far as I can see from my initial tests there should be no risk of crashing a node, but it will for sure add a bit of load - but not worse than other heavy inventory operations. We will try to stress it a bit on Singularity, maybe before the next mass test (but not with too many players ). It is also good to remember that intentionally causing lag is against the TOS.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Galaxy Pig
New Order Logistics CODE.
977
|
Posted - 2016.06.08 19:09:58 -
[58] - Quote
As someone who never uses the same ship twice, I... just... thank you so much!
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Lelob
Habitual Euthanasia Pandemic Legion
233
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Posted - 2016.06.08 20:27:20 -
[59] - Quote
5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?
Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... |

Euclid Motorhead
Kiwis In Space No Points Necessary
13
|
Posted - 2016.06.08 20:34:18 -
[60] - Quote
Wow. This is amazeballs. Cannot wait to try it out. Thank you. |
|

Kossaw
Body Count Inc. Mercenary Coalition
137
|
Posted - 2016.06.08 20:38:26 -
[61] - Quote
KhanidLady wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties.
If you are a member of a highly mobile alliance that might be gone in the next few days, the ship may not sell before it needs to be moved.
If the rigs are fitted they would be lost when the ship needs to be moved.
WTB : An image in my signature
|

Kossaw
Body Count Inc. Mercenary Coalition
137
|
Posted - 2016.06.08 20:41:52 -
[62] - Quote
CCP Cognac wrote:Archetype 66 wrote:Nice !
Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.
It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ? That would not be a very nice experience. Problem is we have to lock all the items/stacks of items that are going to be fit before fit them to make sure the state doesn't change during the fitting process. This also means you cant interact with those stacks while they are locked.
How about a warning message .... "The assembly workers are on a go slow today and this operation will require to to loiter in your captains quarter for X minutes to complete. Are you sure you wish to continue"
WTB : An image in my signature
|
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CCP karkur
C C P C C P Alliance
3979

|
Posted - 2016.06.08 20:43:38 -
[63] - Quote
Lelob wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1662
|
Posted - 2016.06.08 21:46:00 -
[64] - Quote
CCP karkur wrote:Lelob wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits. That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
O_O |

Ricks Thrall
FinFleet Northern Coalition.
0
|
Posted - 2016.06.08 21:55:15 -
[65] - Quote
This is an awesome addition! thanks!
Would it be possible to have in the fitting window, a box at the end of the module, that is changeable, something that has 3 different colours when clicked to online/offline/cargohold modules?
so green would be online, red offline and perhaps orange to put the mod in the cargo? if not already stated? might be good for those that fit ships with rigs in the cargo hold? |

Veskrashen
Justified Chaos Spaceship Bebop
897
|
Posted - 2016.06.08 21:55:31 -
[66] - Quote
And they told us we'd never get any more updates or love for Faction Warfare! HA!
Srsly, we need to find a home system to invade just to see how much better this system would feel...
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Sgt Ocker
Kenshin. DARKNESS.
990
|
Posted - 2016.06.08 21:59:21 -
[67] - Quote
Querns wrote:Oh my.
This has been an ask of mine for a very, VERY long time. Amazing! Yep bulk fit 100 harpies - Then hand them out 1 at a time because there is no contracts in Citadels or just give them away because no-one who does alliance logistics does it to make isk.
Such a great addition, another case of the shoe going on before the sock from Team/s whatever at CCP.
I wonder if getting the fundamentals of Citadels replacing stations working before adding more half useful additions ever occurred to anyone at CCP?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Galaxy Pig
New Order Logistics CODE.
977
|
Posted - 2016.06.08 22:11:07 -
[68] - Quote
CCP karkur wrote:Lelob wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know... I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits. That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
0_0
No more manually placing the Tobacco and Spirits in each catalyst? :D
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Steel Cesaille
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2016.06.08 22:33:47 -
[69] - Quote
CCP karkur wrote:I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.
We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D |
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CCP karkur
C C P C C P Alliance
3985

|
Posted - 2016.06.08 22:51:41 -
[70] - Quote
Sgt Ocker wrote:Querns wrote:Oh my.
This has been an ask of mine for a very, VERY long time. Amazing! Yep bulk fit 100 harpies - Then hand them out 1 at a time because there is no contracts in Citadels or just give them away because no-one who does alliance logistics does it to make isk. Such a great addition, another case of the shoe going on before the sock from Team/s whatever at CCP. I wonder if getting the fundamentals of Citadels replacing stations working before adding more half useful additions ever occurred to anyone at CCP? You might want to take a look at this thread to see what other things we are working on
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
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Lelob
Habitual Euthanasia Pandemic Legion
236
|
Posted - 2016.06.08 23:08:15 -
[71] - Quote
Steel Cesaille wrote:CCP karkur wrote:I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet. We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D
well screw me I was doing skillbooks individually :( |

Circumstantial Evidence
326
|
Posted - 2016.06.08 23:10:08 -
[72] - Quote
One more use case for multi-fitting arbitrary items: blueprint packages. These can contain 10 or dozens of different bpc's when making a set. Selecting BPCs from an item hanger full of them, one at a time and moving them to containers is a wrist-numbing task. I'll be very interested to try the unsupported workaround next time, lol. |

Nyjil Lizaru
Aideron Robotics
47
|
Posted - 2016.06.09 01:53:35 -
[73] - Quote
It works better than advertised! I see that you got the 'fit rigs' checkbox already added, but I did not anticipate the 'multibuy' option to be present. Holy cow, couple clicks to buy the hulls, couple clicks to multibuy the full fit, ship em and a couple clicks to assemble... a truly awesome quality of life improvement, thank you!
(Off line mods were as expected, 'bad fit' wasn't an option with the big red letters telling me to multibuy what was missing - so no errors to report, sorry-not-sorry)
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
|

Bla5to Frigate
256th Shadow Wing Phantom-Recon
29
|
Posted - 2016.06.09 02:34:53 -
[74] - Quote
I just wanted to say to call it "Rapid Fit". |

Annuka
The Tuskers The Tuskers Co.
1
|
Posted - 2016.06.09 03:35:38 -
[75] - Quote
Thanks for putting some thought into this. I fit a very large number of ships for tournament practices, with a very wide variation in fittings within many of the ship hulls. In principle, I'm one of the people this change is targeted towards.
That said, this change plus the automatic ship naming change are not that useful to me in their current form, at least not in the way that I like do things. This is mostly due to the fact that the in-game fitting management is not good (imo), but a few relatively simple interface changes can fix it for me.
First, I do not like to use the in-game fitting manager, because it is limited to 200 fittings and deleting old ones is very cumbersome. I have over 600 fits saved in EFT just for alliance tournament fittings alone, and well over 1000 for TQ-related stuff. I constantly make adjustments to fits, and so I prefer to use EFT to catalog everything and then use the "import from clipboard" feature whenever I want to fit stuff (that feature + buy all are awesome btw). It is also impossible to clear out the fittings from the manager without going through each one individually and deleting it. I would LOVE to have a "delete all" feature in this, seriously.
Therefore, I do not want to have to save fittings to use the multi-fit or the multi-name feature. I do not see why this has to be necessary. When you import a fit from the clipboard, you see something like this window here: http://imgur.com/AqppWbE Can you please include a button for multi-fit on this, plus a checkbox for "rename ship to fitting name"?
As it stands, the way I use things, I will have to:
1. Import a fit from the clipboard 2. Save the fitting. 3. Use buy all to buy everything 4. Hunt down the fit in the fitting manager, then multi-fit my ships 5. Use the multi-fit feature 6. Delete the fitting from the fitting manager (necessary because I will otherwise fill it up very quickly)
If you include the option to do this when you import from the clipboard, you can remove steps 2, 4, and 6 from this, which makes things much easier for me. Alternatively, please just include a "delete all" feature into the fitting manager so that I can clear everything out easily once I'm done fitting ships. |

arsonist Igunen
Conquistador Companhia
2
|
Posted - 2016.06.09 05:27:32 -
[76] - Quote
imho all you need is for fit to find the ship and assemble it automatically. no need for fancy-mancy multifit |

Jevatoxa
Amandla Legion
39
|
Posted - 2016.06.09 06:48:23 -
[77] - Quote
Oh very nice!
This will save me much click, click, clicking!
Probably the best Eve related news since citadels were announced! |

Lavayar
Russian SOBR Dream Fleet
291
|
Posted - 2016.06.09 06:56:35 -
[78] - Quote
Awesome news! |

Lianara Dayton
Society for Peace and Unity
48
|
Posted - 2016.06.09 07:00:45 -
[79] - Quote
CCP, please ensure that the exact position of the modules on the fitting screen is also saved and applied to the multi-fit ships. Please also fix this for regular (single) fitting while you're at it.
Some people like to min/max the overheating mechanics by fitting the modules in a specific order and not just puke the modules on any which way. This is currently not possible while using the regular "fit ship" (I didn't test it yet for multi-fit).
Very annoying and makes an otherwise decent QoL feature virtually useless (at least for people that understand the heat mechanic).
Also, please allow us to group modules when saving a fit (so modules are grouped the same way after you click "fit ship").
Without the exact position of modules being saved and module grouping being included in saved fittings, this feature is only a gimmick since it requires you to still open each ships fitting screen and manually correct the groups and module positions.
Thanks.
Lianara Dayton, Society for Peace and Unity
|

Trespasser
S0utherN Comfort Test Alliance Please Ignore
56
|
Posted - 2016.06.09 08:42:38 -
[80] - Quote
Being able to put rigs in the cargo hold is a must for this system.
Im glad to see it come this far though. |
|
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CCP karkur
C C P C C P Alliance
3993

|
Posted - 2016.06.09 11:17:20 -
[81] - Quote
Lianara Dayton wrote:CCP, please ensure that the exact position of the modules on the fitting screen is also saved and applied to the multi-fit ships. Please also fix this for regular (single) fitting while you're at it.
Some people like to min/max the overheating mechanics by fitting the modules in a specific order and not just puke the modules on any which way. This is currently not possible while using the regular "fit ship" (I didn't test it yet for multi-fit). The exact position is stored in the fittings. I just fixed a defect that had to do with not respecting the empty module slots when importing from clipboard, but apart from that I don't know of any issue with keeping the exact positions of modules. Please file a bugreport if you have any other issues than the empty module slots 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
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Makthrraaa
FireStar Inc Evictus.
14
|
Posted - 2016.06.09 11:24:14 -
[82] - Quote
Dear CCP,
Props. Could I propose that this new feature, which allows you to fit the same fitting to multiple ships at the same time, be called 'Multifit'?
Best regards, The Logic Police |

Soldarius
O C C U P Y Test Alliance Please Ignore
1501
|
Posted - 2016.06.09 16:46:35 -
[83] - Quote
Multi-Fit. Plz use this name.
I multibought 10 ships last night. Then I used Multi-Fit to fit them. Worked perfectly. Got it all done in about 15 seconds. Multi-Fit even named the ships according to the fitting name in the stored fittings screen. Renaming ships after fitting them for practice has been a pita. So glad for this feature. It was fast and accurate. No complaints.
http://youtu.be/YVkUvmDQ3HY
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CCP karkur
C C P C C P Alliance
3995

|
Posted - 2016.06.09 17:10:04 -
[84] - Quote
CCP karkur wrote:Update: - we have changed it so if you don't check the 'fit rigs?' checkbox, the rigs will go to your cargo hold. This also applies to single fitting, if you answer the popup question with a 'No'. This should be available next time we update Sisi
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
341
|
Posted - 2016.06.09 19:11:11 -
[85] - Quote
CCP karkur wrote:CCP karkur wrote:Update: - we have changed it so if you don't check the 'fit rigs?' checkbox, the rigs will go to your cargo hold. This also applies to single fitting, if you answer the popup question with a 'No'. This should be available Sisi within the next few days.
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
You are on a tear, keep it up |
|

CCP karkur
C C P C C P Alliance
4000

|
Posted - 2016.06.10 10:26:45 -
[86] - Quote
Lelob wrote:Steel Cesaille wrote:CCP karkur wrote:I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that). So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.
That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet. We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D well screw me I was doing skillbooks individually :( rip
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
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Drelnar
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.10 14:24:27 -
[87] - Quote
1 funny thing happened, i wanted to fit 30 ships, hit multibuy, saw a 1 in the number of orders box while i was expecting 30 for 30 ships so i changed it to 30 and bought enough for 900 ships.
The tool calculates correctly how much you need so there is no need to change the amount of orders, i think its a good idea to just not show the number of orders box when opening multibuy from the multifit tool. |

Drelnar
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.10 14:54:41 -
[88] - Quote
tested it a few times
after fitting the ships, are all the modules that should be online online and those that should be offline offline? (due to skills or CPU/power requirements) YES
are all the ships correctly named? YES
if the fitting failed, was the ship it failed on renamed as expected? IT DID NOT FAIL
do all the ship look to be correctly fit? YES
while bulkfitting, can items being used for fitting be removed from the hangar? You can drag them but it gives a wa rning and they are not moved
does the bulkfitting window give you the correct info? YES
|

Torgeir Hekard
I MYSELF AND ME
268
|
Posted - 2016.06.11 17:39:49 -
[89] - Quote
A little request. Do not throw the bad fit exception in case it's caused by inability to put additional charges to cargohold because it's full. Or, better yet, fix fitting charges.
Explanation:
Say we have a fit in a fitting tool that has charges loaded into modules (most noticeably cap boosters). And the said fit also includes cargo contents. With cargo being full.
When you import it into eve, charges loaded into modules drop into cargo, and the saved fit becomes overloaded on cargohold. If you try to multifit it, it throws bad fit exception on each step, renames the ship to bad fit and drops some excessive charges that could not be loaded (typically cap booster charges). |

Annuka
The Tuskers The Tuskers Co.
3
|
Posted - 2016.06.12 18:35:11 -
[90] - Quote
CCP karkur wrote:CCP karkur wrote:Update:
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
Thanks for much for adding this.
I used the multi-fit feature on sisi last night. I have one more request, which would make it perfect for me.
When you import a fit, you're locked into using the name of the imported fit, and I'd like to be able to change it in the view fitting window before using the multifit feature. To explain better, this was the procedure I used:
1. Import a fit from EFT, let's say the fitting is named "Steve" 2. Type in a new name into the view fitting window, let's say it's "Herb" 3. Access multi-fit from the view fitting window
When I do that, it reverts the ship names to "Steve", no matter what name I wrote into the box before accessing multi-fit. I'd like for it to use the name that's most recently typed into the box, if possible. |
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CCP karkur
C C P C C P Alliance
4000

|
Posted - 2016.06.12 21:13:43 -
[91] - Quote
Annuka wrote:CCP karkur wrote:CCP karkur wrote:Update:
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
Thanks for much for adding this. I used the multi-fit feature on sisi last night. I have one more request, which would make it perfect for me. When you import a fit, you're locked into using the name of the imported fit, and I'd like to be able to change it in the view fitting window before using the multifit feature. To explain better, this was the procedure I used: 1. Import a fit from EFT, let's say the fitting is named "Steve" 2. Type in a new name into the view fitting window, let's say it's "Herb" 3. Access multi-fit from the view fitting window When I do that, it reverts the ship names to "Steve", no matter what name I wrote into the box before accessing multi-fit. I'd like for it to use the name that's most recently typed into the box, if possible. I agree. I actually just realized this yesterday and was going to change it tomorrow :)
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Sgt Ocker
Kenshin. DARKNESS.
992
|
Posted - 2016.06.13 02:11:18 -
[92] - Quote
Any way you can make this more like the industry search function.
Say I want to fit 10 of each of 3 types of ship. Each set of fittings is in its own can in my items hangar - Right now it just tells me the items aren't in my items hangar - What if multifit was smart enough to fit from cans so I can keep my item hangar tidy and transporting of ships and fittings to where they are needed doesn't require so much click select move.
One can, one set of fittings.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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CCP karkur
C C P C C P Alliance
4001

|
Posted - 2016.06.13 11:19:01 -
[93] - Quote
Sgt Ocker wrote:Any way you can make this more like the industry search function.
Say I want to fit 10 of each of 3 types of ship. Each set of fittings is in its own can in my items hangar - Right now it just tells me the items aren't in my items hangar - What if multifit was smart enough to fit from cans so I can keep my item hangar tidy and transporting of ships and fittings to where they are needed doesn't require so much click select move.
One can, one set of fittings. yeah, it might be cool to explore that option, but for the first release we'll at least stick to doing everything in the hangar 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Circumstantial Evidence
332
|
Posted - 2016.06.13 18:58:06 -
[94] - Quote
CCP karkur wrote:Sgt Ocker wrote:....One can, one set of fittings. yeah, it might be cool to explore that option, but for the first release we'll at least stick to doing everything in the hangar  Additional use cases:- cleaning up item hangers near the 1000 item limit,
- rapid fitting switching: limit hanger view to frequently-used items. (Item Filter is nice and fast, but not seeing extra icons in the first place is better.)
Thank you for your work! The single-ship auto-fitting we have today, has been a great wrist and time-saver. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1254
|
Posted - 2016.06.14 10:55:25 -
[95] - Quote
Someone punch me, is this true?? OUCH - Figure of speech...!!!
Amazing job CCP Karkur!
One tiny thing, if you could store the amount of isotopes or strontium for a capital fuel bay, so that capitals that require them are fueled it is another dream come true.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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CCP Habakuk
C C P C C P Alliance
1548

|
Posted - 2016.06.14 14:12:00 -
[96] - Quote
Hi,
We will run a short test for Multi-fitting to stress the server performance today at 16:30 EVE-time (before the mass test). This will happen on Singularity in the system FD-MLJ. I'll link a chat channel with instructions in the MassTesting channel.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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ST0NER SMURF
Vrix Nation CODE.
230
|
Posted - 2016.06.14 17:07:26 -
[97] - Quote
OMG Finally \0/
Party time Woohoo 
__________________________________________________________________-á
GÖ½ When your pod gets blown to bits GÖ¬GÖ½ And you lose your implant fits GÖ¬\Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/
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CCP karkur
C C P C C P Alliance
4006

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Posted - 2016.06.16 12:20:05 -
[98] - Quote
CCP karkur wrote:2nd update: we have changed it so if there's significant Tidi in the system, the multifit process will be aborted and new ones cannot be started until the Tidi comes down again. The Tidi is checked before fitting each ship, so it will not undo the progress you have made before the Tidi became too high.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Mike Azariah
The Scope Gallente Federation
3493
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Posted - 2016.06.16 18:19:05 -
[99] - Quote
CCP karkur wrote:CCP karkur wrote:2nd update: we have changed it so if there's significant Tidi in the system, the multifit process will be aborted and new ones cannot be started until the Tidi comes down again. The Tidi is checked before fitting each ship, so it will not undo the progress you have made before the Tidi became too high.
I expect to multifit in trade hubs, more often than not. I assume reinforcement for them will be in place, most times?
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Ren Kavik
Vapid Vacuums Inc. Rebel Alliance of New Eden
10
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Posted - 2016.06.25 08:14:46 -
[100] - Quote
Great stuff guys . Loving it .
Can we please get MULTI CONTRACTS !!!
Having to setup the same contract over and over and over again is such a headache. But for distrubution of fitted ships their is no other way. Ceo's and Alliance leaders have to this stuff constantly and its a very tedious job.
Now im going to spam for fear of not being noticed through all the cheering. Because \o/ for multi fitting :))))
Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!!
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CCP karkur
C C P C C P Alliance
4009

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Posted - 2016.06.25 12:54:40 -
[101] - Quote
Ren Kavik wrote:Great stuff guys . Loving it .
Can we please get MULTI CONTRACTS !!!
Having to setup the same contract over and over and over again is such a headache. But for distrubution of fitted ships their is no other way. Ceo's and Alliance leaders have to do this stuff constantly and its a very tedious job.
Now im going to spam for fear of not being noticed through all the cheering. Because \o/ for multi fitting :))))
Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! Now make us cheer for MULTI CONTRACTS !!! I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from you hangar.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1667
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Posted - 2016.06.25 16:22:54 -
[102] - Quote
CCP karkur wrote:I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from you hangar.
I wish it worked as well as it could do, but once it's finished seemingly trying to pick a ship at random from the hanger, inevitably complaining that it was missing items, trying to find the right one in the horrible contracts item picker, and then giving up, it's often easier to just do them manually.
It wouldn't be ~quite~ so bad if we could make corp / alliance contracts for longer than 2 weeks (a few months for example) but sadly no such luck =\
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CCP karkur
C C P C C P Alliance
4010

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Posted - 2016.06.25 16:54:17 -
[103] - Quote
Sentient Blade wrote:CCP karkur wrote:I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from you hangar. I wish it worked as well as it could do, but once it's finished seemingly trying to pick a ship at random from the hanger, inevitably complaining that it was missing items, trying to find the right one in the horrible contracts item picker, and then giving up, it's often easier to just do them manually. It wouldn't be ~quite~ so bad if we could make corp / alliance contracts for longer than 2 weeks (a few months for example) but sadly no such luck =\ we are actually looking into making the contract time a bit longer. But yeah, you need to be a bit careful when copying contracts and have your stuff well organized. The missing items it complains about are fitted to the ship, and are therefore not really missing if the correct ship is picked.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
81
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Posted - 2016.06.26 23:51:36 -
[104] - Quote
Apaprently this is somewhat already commented and is clearly not for this release, but I created mockup what I think would be good additions to tool. In my oppinion this could solve multiple cases presented in reddit and here time to time.
So features:
* move or "copy" renaming option to bulkfit window (imho, the correct place) * add way to select location sued to find items and hulls * repending on the item storage code, I think items could be first moved to personal hangar (includes permissions checks etc) * for multi buy, it should reset the dialog back to personal hangar as that is the destination for buy all
The mockups: http://imgur.com/a/4U4hw (these use components from bulkfit, industry and fitting manager)
Any case good work guys and thanks :) |

Daichi Yamato
Xero Security and Technologies
3351
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Posted - 2016.06.28 12:45:34 -
[105] - Quote
I ******* love you.
How come it doesn't work for unpackaged ships? Anything that can be done to make that possible?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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CCP karkur
C C P C C P Alliance
4015

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Posted - 2016.06.29 23:27:11 -
[106] - Quote
Raphendyr Nardieu wrote:Move or "copy" renaming option to bulkfit window (imho, the correct place) We will be changing this in a few days 
Raphendyr Nardieu wrote: Add way to select location sued to find items and hulls. Depending on the item storage code, I think items could be first moved to personal hangar (includes permissions checks etc). For multi buy, it should reset the dialog back to personal hangar as that is the destination for buy all.
Tbh, I would love to do that and will be looking into it, but it complicates things quite a bit so we decided to stick to the basics for at least the first iteration :)
Daichi Yamato wrote:I ******* love you.
How come it doesn't work for unpackaged ships? Anything that can be done to make that possible? Basically to reduce the complexity. Assembled ships can have rigs and modules already, stuff in their cargo, insurance, killmarks, shipskins, be damaged, have module damage etc. By only allowing it for packaged ships we know we won't have any complicating factors due to that, we start with a clean slate. Since all packaged ships are the same, we can just pick any stack to fit from but if we allowed you to do this for assembled ships, picking the ships would become more complex. Figuring out what items were missing would also become more complex, requiring you to inspect the inventories of all the ships that were to be fitted and then once fitting the ship removing or moving modules around based on the fit and how the ship is already fitted, which has certain issues with it when doing it on such a large scale.
Hope that makes sense and that you still find the feature useful despite these restrictions 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Annuka
The Tuskers The Tuskers Co.
4
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Posted - 2016.07.12 05:47:28 -
[107] - Quote
CCP karkur wrote:Annuka wrote:CCP karkur wrote:CCP karkur wrote:Update:
- we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting
Thanks for much for adding this. I used the multi-fit feature on sisi last night. I have one more request, which would make it perfect for me. When you import a fit, you're locked into using the name of the imported fit, and I'd like to be able to change it in the view fitting window before using the multifit feature. To explain better, this was the procedure I used: 1. Import a fit from EFT, let's say the fitting is named "Steve" 2. Type in a new name into the view fitting window, let's say it's "Herb" 3. Access multi-fit from the view fitting window When I do that, it reverts the ship names to "Steve", no matter what name I wrote into the box before accessing multi-fit. I'd like for it to use the name that's most recently typed into the box, if possible. I agree. I actually just realized this yesterday and was going to change it tomorrow :)
This worked perfectly until today.
As of today on sisi, ship names are locked into what the name was when it was imported from EFT, and changing the name in the text box has no effect on what ship names will be when multifit is activated.
Edit: Disregard I guess, I can alter the name in the multifit window now, whereas before this wasn't an option. Didn't notice until I went through it a second time. |

Circumstantial Evidence
351
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Posted - 2016.07.14 00:45:05 -
[108] - Quote
While attempting to stuff a ship's cargo with a list of special edition commodities, I was reminded about reserved characters in XML, and wished we could more easily fit a ship's cargo with any item. ( An item name with "&" will not parse as a value in quotes in XML and must be replaced by its entity reference "&" )
About half of the items in my test worked. Most of the items that were not recognized had apostrophes. But I don't know if that was really the problem, since a couple with apostrophes did pass the test. |

Xynlie
Death By Design Did he say Jump
2
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Posted - 2016.08.04 02:55:17 -
[109] - Quote
If not suggested yet, I would wholeheartedly like to suggest this be referred to as the "Multi-pass System". Obvious amazing reasons.   "LuLu Dalas Multi-pass!"  
I am thrilled for this, especially for fitting hulls up for alliance doctrines and such. GÖÑ
o7 Xynlie |

Anarchist4000
Space Exploitation Inc The Bastion
4
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Posted - 2016.08.14 17:47:57 -
[110] - Quote
Can we ever expect T3's to support Multi-Fit in the near future? I know its probably slightly harder to implement but it's not like you can't use the fitting tool to do individual hulls with subsystems already. As someone who will frequently fit and contract a few hundred ships at a time I was really looking forward to this feature but since I usually focus on mass fitting T3s I found the lack of support for those really disappointing.
I know there are a few quirks with them like 0m3 cargo bays when not actively piloted and the slot layout changing based on the subs but its not like you don't already handle that for individual hulls using the fitting tool. I assume the problem with T3s isn't the same as the linking fits in chat limitation either or you would still allow it although its not fully supported like the modules/items in the cargo.
It is nice to see that the fitting window will show the unsupported modules in the cargo for fittings now and more specifically that it shows the quantities of them. In the past that wasn't visible and even though the imported XML files with the fits could have a quantity for those modules in the cargo the process of fitting only ever moved a single module, not a quantity of them. |
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CCP karkur
C C P C C P Alliance
4021

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Posted - 2016.08.20 08:19:08 -
[111] - Quote
Anarchist4000 wrote:Can we ever expect T3's to support Multi-Fit in the near future? I know its probably slightly harder to implement but it's not like you can't use the fitting tool to do individual hulls with subsystems already. As someone who will frequently fit and contract a few hundred ships at a time I was really looking forward to this feature but since I usually focus on mass fitting T3s I found the lack of support for those really disappointing.
I know there are a few quirks with them like 0m3 cargo bays when not actively piloted and the slot layout changing based on the subs but its not like you don't already handle that for individual hulls using the fitting tool. I assume the problem with T3s isn't the same as the linking fits in chat limitation either or you would still allow it although its not fully supported like the modules/items in the cargo.
It is nice to see that the fitting window will show the unsupported modules in the cargo for fittings now and more specifically that it shows the quantities of them. In the past that wasn't visible and even though the imported XML files with the fits could have a quantity for those modules in the cargo the process of fitting only ever moved a single module, not a quantity of them. I'll try to find some time to take another look at the T3s and see what it would take to get it to work, but no promises And yes, we stealth fixed the qty thing in the import, but I didn't really want to talk too much about it since it's not a supported thing yet 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Tappits
North Eastern Swat Pandemic Legion
210
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Posted - 2016.08.26 08:31:07 -
[112] - Quote
OMG, CCP karkur For prez |
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