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Spurty
D00M. Northern Coalition.
72
|
Posted - 2011.12.20 14:29:00 -
[91] - Quote
Although I understand the whole "time is money" thing, I've spent hours (days even ) in this game just spinning ships.
My wallet isn't in the negative
Not even close
If A guy mines his own rocks, he names his own price also.
that is how it works. He's not a slave the market which is where this concept originates from.
Leave the dude alone, I like cheap ships :-) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Theron Inkunen
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.20 14:53:00 -
[92] - Quote
I guess all this boils down to what each individual places value on.
You're not prioritizing ISK over fun if making ISK (in the most efficient manner possible) IS your fun. It's not because ISK is of such value, it's because going about getting efficiently it presents an extremely complex and engaging challenge, (like a Rubik's Cube) that some players like pursuing. If you want to make lots and lots of ISK in this game, you have to be smart, cautious, and knowledgable, using RL as well as in-game smarts to net you that ISK.
If that's where the challenge (and fun) is for some people, so be it.
Some people like the challenge of PvP. It is extremely wasteful (from the aforementioned industrialist's point of view) to take your hard-earned money and go about blowing each other up, just so we can say we "own" this territory on the map. (Which, by the way, we do in RL all the time.) Does it make any sense? No, but neither does increasing the size of your digital wallet.
And this extends to RL too, like it or not. "It's just a game" could just as easily apply to anyone toiling over the accumulation green paper to trade in for their favorite molecular arrangements. But now we're getting into Existentialism. 
As for me, I just like space, and flying in spaceships, efficiency can be fun (I learned to use Excel because of this game ) but I just like the atmosphere. It's a sandbox game, do what you like, and stop breathing down each other's necks.  |

Lexmana
Imperial Stout
105
|
Posted - 2011.12.20 14:55:00 -
[93] - Quote
Some people like to blow up ships and get blown up and some people like to mine and give the minerals away on the market. This game caters to many different play-styles. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
421
|
Posted - 2011.12.20 15:01:00 -
[94] - Quote
Reality check:
Eve Online is a GAME. I play games to have fun. You know what isn't fun for me? Obsessing over profit margins. If I make 5% when I could have made 6.75%, I don't really care. I have more isk than I had and I'm able to move on to other stuff.
I played at being an industrialist early on. I enjoyed being able to mine, reprocess loot, and build ships. I gave it up when I realized just how difficult setting up a supply chain for T2 manufacturing would be for the small corp I was in at the time and I didn't want to have to buy anything off the market because that wasn't the point. I wasn't in it to make a huge profit: I wanted to control the process from start to finish and be able to build all my own gear. Sure I was going to sell it as well, but in my view all it was costing me was the time I put into playing the game how I wanted to play.
This is what you guys aren't grasping: This is his idea of fun. Mining, building, and selling...following the process all the way through. Yeah he could probably make more just selling minerals...but that's not fun for him. Maybe he could make another 2% on that ship...but that's not fun for him. There are probably specific items he could sell to get more isk per minerals...but he might not want to bother analyzing a hundred blueprints and doing cost analyses for days finding that blueprint. Maybe, maybe, MAYBE this guy is happy mining for a day, building a Drake, and putting it on the market with a lowball price to sell it quickly.
Opportunity cost is irrelevant because it doesn't account for enjoyment. Time investment value is irrelevant because the value is worthless if it's spent play a game you don't find fun. When this game starts feeling like a job, it's time to throw on Battleship 5 and take a long break. Go play some Minecraft...then maybe you'll understand building for the sake of building. |

Ris Dnalor
Fleet of Doom Ushra'Khan
91
|
Posted - 2011.12.20 15:09:00 -
[95] - Quote
Diana Dour wrote:
"Hey diana why the **** are you pricing it so low, you're losing money." "No I'm not dipshit, you are losing money I got these rocks for free *******"
So common, this phrase... it's amazing...
Diana,
Your "free" rocks have a value. If it takes 3 rocks to make a pile. + Someone's buying rocks for a dollar each. = Would you sell your 3-rock pile for 2 dollars?
Different scenario: If 3 other people are selling rock piles. + They are all charging different prices from $5 to $10 = For what possible reason would you sell them for less than $4.99?
These are the things that frustrate indys about other indys.
Why? Using the example directly above, if you go in and underprice your stuff, it does adversely affect other folks that are actually trying to make a profit.
Do I personally feel sorry for them? He|| no! If they want to be marketeers, then they need to learn to cope with competition.
They can try to underprice you, start a price slashing war and hope they run you off. They can simply buy your stuff and repost on the market at a price they like. They can war-dec you and prevent you from acquiring said 'free rocks'. ................ There are lots of options for them, not like this should ruin their game.
My point, though, is that what you're doing can adversely affect what they're trying to do. So, don't be surprised when you receive some grief, or some retaliation in-game. |

Crumplecorn
Eve Cluster Explorations
100
|
Posted - 2011.12.20 15:25:00 -
[96] - Quote
FloppieTheBanjoClown wrote:This is what you guys aren't grasping: This is his idea of fun. We get that. It doesn't change the opportunity cost of his actions. If he wants to mine minerals and then jettison them and blow them up because he considers that fun, that is his prerogative. But, the opportunity cost exists regardless, so those minerals still aren't free. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Mr Kidd
Center for Advanced Studies Gallente Federation
263
|
Posted - 2011.12.20 15:32:00 -
[97] - Quote
Yeah, I ran into the "I get the 'stuff' for free to build item X" paradigm a while back when I was examining T3 production as an alternative source of diversion and profit. If you try to explain why the "stuff" they get themselves isn't free they'll eventually transition to "But I like providing cheap products to people". Perhaps, but by indicating that the primary reason they sell products below market value of the components to build them is because of "free" resources that they get themselves, they've already indicated that their primary motive is to sell their end product at a "profit". So, I don't believe a word of any other reason they sell at such prices.
I mean, I never ask someone who is ignoring opportunity cost and am told "Oh, profit doesn't matter to me. I do it because I enjoy the process". No, the first reason they give me is always "I get the stuff for free".
It boils down to people assuming a product is profitable and not doing the necessary research to vet any such endeavor.
Here is a quick example for those of you who "get the stuff to build with for free".
You can pick 3 apples in 5 minutes to sell for a total of $3. Or you can spend an hour making and cooking an apple pie that you can sell for $2 dollars. Are you stupid or something? We want breast augmentations and sluttier clothing in the NeX! |

J Kunjeh
91
|
Posted - 2011.12.20 15:44:00 -
[98] - Quote
This is a hilarious thread (the responses, not so much the OP) and it delivers. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

My Neutral Toon
Knights Who Til Recently Said Ni
0
|
Posted - 2011.12.20 15:47:00 -
[99] - Quote
this thread is full of win LMAO! |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
427
|
Posted - 2011.12.20 15:54:00 -
[100] - Quote
Crumplecorn wrote:FloppieTheBanjoClown wrote:This is what you guys aren't grasping: This is his idea of fun. We get that. It doesn't change the opportunity cost of his actions. If he wants to mine minerals and then jettison them and blow them up because he considers that fun, that is his prerogative. But, the opportunity cost exists regardless, so those minerals still aren't free. Third time's a charm: Opportunity cost is irrelevant because it can't be accurately applied to a recreational activity. The whole premise of opportunity cost is that doing X instead of Y "costs" you Z, where Z=Y-X (yes it's more complicated, but it makes the point). But if Y is something you never would have done in the first place because it's not fun for you, then there's nothing to calculate. And again: there isn't a variable in these equations for fun. What's the cost of doing something less enjoyable for the sake of more money?
The time spent obtaining them is a part of the reward, not something done to obtain the reward. Opportunity cost doesn't apply to games. |

Crumplecorn
Eve Cluster Explorations
100
|
Posted - 2011.12.20 15:55:00 -
[101] - Quote
FloppieTheBanjoClown wrote:Third time's a charm: Opportunity cost is irrelevant because it can't be accurately applied to a recreational activity. So you can't calculate the opportunity cost of playing EVE (only, you probably could).
This says nothing about opportunity cost within the game which is what people are talking about.
And anyway, the main 'issue' is the opportunity cost of materials, not the activity that obtained them. "Minerals I mine myself are free"? [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
427
|
Posted - 2011.12.20 15:56:00 -
[102] - Quote
Mr Kidd wrote:You can pick 3 apples in 5 minutes to sell for a total of $3. Or you can spend an hour making and cooking an apple pie that you can sell for $2 dollars. Are you stupid or something?
Or do you just really enjoy baking? |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
94
|
Posted - 2011.12.20 15:57:00 -
[103] - Quote
Crumplecorn wrote:FloppieTheBanjoClown wrote:This is what you guys aren't grasping: This is his idea of fun. We get that. It doesn't change the opportunity cost of his actions. The "opportunity cost" is decided when he decided to play the game. Game = time + money = opportunity cost. Anything you do in game has the same opportunity cost.
And he's having fun...
Go figure.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Crumplecorn
Eve Cluster Explorations
100
|
Posted - 2011.12.20 15:59:00 -
[104] - Quote
Asuri Kinnes wrote:The "opportunity cost" is decided when he decided to play the game. Game = time + money = opportunity cost. Anything you do in game has the same opportunity cost. As I pointed out to the other guy, we're discussing things inside the game now. We aren't trying to cost mining minerals against doing things other than playing EVE because we don't consider the minerals "real". [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Ranger 1
Ranger Corp
562
|
Posted - 2011.12.20 15:59:00 -
[105] - Quote
Mr Kidd wrote:Yeah, I ran into the "I get the 'stuff' for free to build item X" paradigm a while back when I was examining T3 production as an alternative source of diversion and profit. If you try to explain why the "stuff" they get themselves isn't free they'll eventually transition to "But I like providing cheap products to people". Perhaps, but by indicating that the primary reason they sell products below market value of the components to build them is because of "free" resources that they get themselves, they've already indicated that their primary motive is to sell their end product at a "profit". So, I don't believe a word of any other reason they sell at such prices.
I mean, I never ask someone who is ignoring opportunity cost and am told "Oh, profit doesn't matter to me. I do it because I enjoy the process". No, the first reason they give me is always "I get the stuff for free".
It boils down to people assuming a product is profitable and not doing the necessary research to vet any such endeavor.
Here is a quick example for those of you who "get the stuff to build with for free".
You can pick 3 apples in 5 minutes to sell for a total of $3. Or you can spend an hour making and cooking an apple pie that you can sell for $2 dollars. Are you stupid or something?
Well, whether stupid or just don't care, either way we need them.
Without them we couldn't buy their pie for $2, cut the pie into 6 slices and sell those slices for $1 each (except for the one you eat yourself).
Miners without calculators = Pie for us
I like it. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Tippia
Sunshine and Lollipops
2126
|
Posted - 2011.12.20 16:04:00 -
[106] - Quote
FloppieTheBanjoClown wrote:The whole premise of opportunity cost is that doing X instead of Y "costs" you Z, where Z=Y-X (yes it's more complicated, but it makes the point). But if Y is something you never would have done in the first place because it's not fun for you, then there's nothing to calculate. GǪexcept that if he wasn't interested in the sales part, he could just not put the stuff on the market or (as a Gǣleast bad" solution fulfil buy orders). Since he obviously wants to sell the stuff as well, Y definitely is something he is interested in, and thus the opportunity cost is present and calculable.
At that point, informing him of how he has failed to understand the scope and source of his failure is a rather nice thing to do (even if it robs everyone else of the free minerals he's providing). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
427
|
Posted - 2011.12.20 16:06:00 -
[107] - Quote
Crumplecorn wrote:This says nothing about opportunity cost within the game which is what people are talking about.
You know what? I take it back. It's okay to criticize how someone plays the game. Because people with this mindset are playing it all wrong. When you're this concerned over how someone else perceives the game's virtual resources that you feel compelled to tell them how wrong they are, it's stopped being a game. Take a step back, breathe deep, and realize there is NOTHING wrong with how this guy sees the game.
The rocks are free: they cost him nothing, and he believes his in-game time is best spent obtaining them. If he believed there were a greater profit (more fun) to be had elsewhere, you can bet he'd be doing that instead. I guess I should be saying it this way: In Eve, opportunity cost is subjective. |

Prince Kobol
101
|
Posted - 2011.12.20 16:08:00 -
[108] - Quote
One of the biggest mistakes people make when building anything is Eve is that they don't realise that every item has a mineral value attached.
For example, in nearly every system in Eve you will see frigs, cruisers and certain mods being sold for well under their mineral value.
People think just because they mined the ore themselves that it is free so it does not matter what they item x for.
Well for one I hope more and more people to do this as it is a great way of making isk for those of us who have the relevant skills.
I have made a lot of isk from buying items people are selling well below the mineral value, reprocessing and selling the minerals on at a profit.
Long may it continue  |

Crumplecorn
Eve Cluster Explorations
100
|
Posted - 2011.12.20 16:08:00 -
[109] - Quote
FloppieTheBanjoClown wrote:The rocks are free: they cost him nothing I think you need to look up what opportunity cost is. Nobody is saying there is an actual physical cost involved in extracting them (other than time, which is a given).
FloppieTheBanjoClown wrote:In Eve, opportunity cost is subjective. No, it is objective and quantifiable. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
427
|
Posted - 2011.12.20 16:10:00 -
[110] - Quote
Tippia wrote:At that point, informing him of how he has failed to understand the scope and source of his failure is a rather nice thing to do (even if it robs everyone else of the free minerals he's providing). I have in the past told people "Hey you know you could sell that for more and make more isk."
Some of them thanked me, asked for advice on the market, and went on to make more isk using their newfound knowledge. Others declined and said they were happy with what they were doing. The difference is I stopped there and left it up to them. I didn't push unsolicited advice; I simply stated the fact that they were well under market values. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
427
|
Posted - 2011.12.20 16:22:00 -
[111] - Quote
Crumplecorn wrote:FloppieTheBanjoClown wrote:The rocks are free: they cost him nothing I think you need to look up what opportunity cost is. Nobody is saying there is an actual physical cost involved in extracting them (other than time, which is a given). FloppieTheBanjoClown wrote:In Eve, opportunity cost is subjective. No, it is objective and quantifiable. I'm well aware of what opportunity cost is. What you seem to be failing to grasp is the notion that in a game, there is no value to activities that you don't enjoy. I could make more isk running incursions, but I don't want to run incursions. So the cost of me not running incursions is zero, as I don't consider them a viable option for gameplay.
Here's a real life opportunity cost example: I know of two places I could drill for oil. Location A will yield more oil at lower costs than location B. With this information, the opportunity cost is simple numbers. However, it is illegal to drill at A, therefore it's a moot point and there is no calculation to be done.
Back to Eve: I could mine rocks and sell the minerals, or I could mine rocks, build something, and sell the items. Selling the minerals yields more isk per ore mined. Again, simple objective numbers. But if I don't get as much enjoyment out of selling the minerals because I *want* to build something, it's a moot point.
Opportunity cost in a game depends entirely on the entertainment value of the activity in question. |

Crumplecorn
Eve Cluster Explorations
100
|
Posted - 2011.12.20 16:28:00 -
[112] - Quote
FloppieTheBanjoClown wrote:I'm well aware of what opportunity cost is. What you seem to be failing to grasp is the notion that in a game, there is no value to activities that you don't enjoy. I could make more isk running incursions, but I don't want to run incursions. So the cost of me not running incursions is zero, as I don't consider them a viable option for gameplay. You do not understand what opportunity cost is.
FloppieTheBanjoClown wrote:Here's a real life opportunity cost example: I know of two places I could drill for oil. Location A will yield more oil at lower costs than location B. With this information, the opportunity cost is simple numbers. However, it is illegal to drill at A, therefore it's a moot point and there is no calculation to be done.
Back to Eve: I could mine rocks and sell the minerals, or I could mine rocks, build something, and sell the items. Selling the minerals yields more isk per ore mined. Again, simple objective numbers. But if I don't get as much enjoyment out of selling the minerals because I *want* to build something, it's a moot point. False analogy; something which cannot be done, vs something you do not wish to do. Opportunity cost indeed does not apply to the first one (or rather, would have to factor in the 'cost' of the repucussions), whereas it does apply to the second.
FloppieTheBanjoClown wrote:Opportunity cost in a game depends entirely on the entertainment value of the activity in question. Incorrect. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Zimmy Zeta
Red Federation RvB - RED Federation
175
|
Posted - 2011.12.20 16:43:00 -
[113] - Quote
Here's how it is done:
1. find ridiculously underprized ships on the market and buy them 2. reprocess 3. use those minerals to build a huge chunk of ammo or modules 4. put in on the market, still below mineral value, price just high enough to cover your reduced mineral costs, be sure to make the stack large enough that people will not just buy it away within minutes. 5.watch other competitors lose their nerves and lower their prices even below your price. 6. buy their stuff and withdraw your own sell order. 7. put the combined stack back on the market for a normal prize. Alternatively, go back to 1, rinse and repeat.
Worst thing that could happen is that your intially underprized stack will be quickly sold. But since you got your minerals cheaper, you will effectively not lose isk- so it is a safe way to speculate with a very high potential profit. -.- |

Vigdis Thorisdottir
Imperial Academy Amarr Empire
48
|
Posted - 2011.12.20 16:46:00 -
[114] - Quote
What a shallow understanding of opportunity cost everyone seems to have. Sounds like thirteen year-olds parroting something they heard from one of their elders.
Don-¦t forget, that every time a ship is sold by a 'I value my mining time less than you' person, you are actually LOSING money because you didn't sell one of your ships instead.
As others have said, if you have half a brain, you just buy the underpriced product and re-list or reproccess it. No big deal, and a version of this happens in RL all the time with larger companies buying out smaller up-and-coming competitors. |

Crumplecorn
Eve Cluster Explorations
100
|
Posted - 2011.12.20 16:48:00 -
[115] - Quote
Vigdis Thorisdottir wrote:Don-¦t forget, that every time a ship is sold by a 'I value my mining time less than you' person, you are actually LOSING money because you didn't sell one of your ships instead. This is presumably the origin of the 'greifing' the OP supposedly experienced. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
428
|
Posted - 2011.12.20 17:01:00 -
[116] - Quote
Crumplecorn wrote:False analogy; something which cannot be done, vs something you do not wish to do. Opportunity cost indeed does not apply to the first one (or rather, would have to factor in the 'cost' of the repucussions), whereas it does apply to the second.
In a sandbox game, you do what is fun. In essence your character cannot do those activities which you do not enjoy. If you want to make the calculations entirely inside the game, that's how it works. If you want to expand it to include all the things you as a player MIGHT be doing, then you have to attempt to include the intangible, subjective value of entertainment.
It's irrelevant and I find it hilarious that you're trying to apply it to how someone chooses to play a game. |

Disdaine
42
|
Posted - 2011.12.20 17:03:00 -
[117] - Quote
OP's mistake was thinking eve is a game, a fun way to kill some time.
|

Maelle LuzArdiden
University of Caille Gallente Federation
0
|
Posted - 2011.12.20 17:08:00 -
[118] - Quote
Crumplecorn wrote:No, it is objective and quantifiable.
Ok, let's hear it - what is the opportunity cost of me mining veld for one hour?
|

Amro One
One.
51
|
Posted - 2011.12.20 17:12:00 -
[119] - Quote
Minerals/ore is free if you can flip. |

Mr Epeen
It's All About Me
545
|
Posted - 2011.12.20 17:14:00 -
[120] - Quote
How does opportunity cost factor into running a hulk while watching season two of Heroes on Netflix?
If time is money then I'd say you are doing pretty well in that respect as a miner considering how little time you are actually putting in for your iskies.
Mr Epeen  If you can read this, you haven't blocked me yet. |
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