Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 50 .. 51 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Elise Masutra
The Department of Justice
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Posted - 2007.03.03 11:15:00 -
[481]
corp improvements to help the ceos and directors
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Spielberg inc
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Posted - 2007.03.03 11:19:00 -
[482]
Auto redirecting solar systems with >100-200 players to dedicated cluster-sever.. for less lags in big pvp combats please no more lags... capital ships takes down without even one shoot...
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TjediAI
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Posted - 2007.03.03 11:26:00 -
[483]
I'd like interdictor ships to become more 'sig' functional. &rebalance interdictor class
I'd like the 'invention' to become a proper substitute of the tech 2 bpos.
It could be also a good opportunity to enable the creation of faction items. For example, by combining 3-4 faction prototype gauss guns u're able to create a guristas one.
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TjediAI
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Posted - 2007.03.03 11:29:00 -
[484]
New mail agent whith group sort and mark as unread !!!
Spilberg +5
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Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2007.03.03 11:31:00 -
[485]
Originally by: kieron What would you do if you could sit in the Senior Producer's chair and make one change to EVE?
Add bounties to drones.
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Flapp
Dog Tags
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Posted - 2007.03.03 11:31:00 -
[486]
Fix the GUI by removing click-through, adding a transparency slider for the Overview and freezing the Overview update on mouseover.
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Miranda Duvall
Gallente OPM Holdings
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Posted - 2007.03.03 11:33:00 -
[487]
Combat chars have ships to fit and pimp, give industrial characters personal factories and refineries to pimp and scientists personal labs.
Add items to the game that modify the way a factory/lab/refinery works (speed, materials, cost, outcome etc) and allow us to fit them to personalised station services or POS arrays
Pimping is the best part of most games, currently scientists/manufacturers dont get to pimp anything :(
Isn't it great being a skill collector? Top 20 My Skills |
Isotobe
Caldari Vengeance of the Fallen Curse Alliance
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Posted - 2007.03.03 11:33:00 -
[488]
Allow stealth bombers to warp cloaked.
Stealth - The act of moving, proceeding, or acting in a covert way.
Bomber - A combat aircraft designed to carry and drop bombs.
Regards,
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Lucio
Gallente UK Corp Lotka Volterra
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Posted - 2007.03.03 11:33:00 -
[489]
Simply put, make combat last longer. I'd like to see changes to the way combat works in this game, even going so far as to limit the number of ships that can fire on any one target so combat becomes more like the sci-fi movies than a "first frame: shot, second frame (1 minute later): dead".
Heck, I'd even consider PvP then and I've been a hard-core carebear for three years. ************************************************
Wohoo! No more negative sec status. It's a shame it took me TWO YEARS of Carebearing to get rid of a lousy -1.2 |
Teokoona Leto
Gallente AB INITO
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Posted - 2007.03.03 11:35:00 -
[490]
Fix camera reset on jump, please! Is it so hard to do, finally?
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Dizzhar
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Posted - 2007.03.03 11:38:00 -
[491]
Client and server performance, compared to this nothing else matters!
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Karu Manara
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Posted - 2007.03.03 11:42:00 -
[492]
Fix science & industry to make research take less time and invention take a lot less time, ISK, and effort, and allow it to be used to invent t2 bpos, as well as t2 bpcs.
ffs, invention is a crock, and you guys know it.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.03.03 11:45:00 -
[493]
Have the nodes actually cope with the load. Several ships have been lost and reimbursed, putting excess load on the GM's, because of Session lag.
Regards,
Izo Azlion.
---
Thanks to Stubnitz for the Sig. |
James Potkukelkka
Karjala Inc. Imperial Republic Of the North
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Posted - 2007.03.03 11:46:00 -
[494]
fix Interdictors :)
(Interdictor bubbles stop working when in vicinity of mobile warp disruptor bubbles, and the launcher is still bugged)
-- Always trust the devs
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Derelyk
Win Tech
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Posted - 2007.03.03 11:46:00 -
[495]
Implementation of corporate tools dedicated to industry. ... |
31i73
BGG
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Posted - 2007.03.03 11:50:00 -
[496]
I'd make can flagging last for a week if the can is a "boss" lootcan of complex. Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected]) |
KardonHarman
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.03.03 11:51:00 -
[497]
Edited by: KardonHarman on 03/03/2007 11:50:47 Make stealth Bombers actually useful.
At the moment they can kill AFK shuttles at a gate.. if they are lucky..
Give them a huge Alpha strike potential, but a long recharge time as negative (5- 10 minutes dependant on skills)and long recloak times AFTER they have bombed- gauged in minutes (3-5 minutes dependant on skills), so they dont become long range pwn mobiles.
Stealth bombers should be able to be used as in RL... in a first strike on the enemies command and control quickly followed by the main battle fleet.
Enemy fleet sighted by recons/coverts assemble fleet while recons keep eys Stealth bombers warp in cloaked at range.. uncloak take out or cause enough damage to a command ship that it has to leave the enemy fleet. Stealth bombers leave fight and they are extremely vunerable to attack ( No tank, no cloak) and cannot inflict more damage for 5-10 minute minutes due to the weapon recharge time.
Simularly Stealth bombers can be used in defensive mode to remain unseen and provide an alpha strike on the inital enemy fleet warping in.
At the moment Stealth Bombers have no role that they can actually succeed at. and their only job is to look pretty in hangers
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BH Runner
ISD BH Interstellar Services Department
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Posted - 2007.03.03 11:58:00 -
[498]
I'd like the defect list numbers slashed :)
[Bug Report Here] - [Contact Us] |
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Doomed Predator
The Phoenix Rising Lotka Volterra
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Posted - 2007.03.03 11:58:00 -
[499]
Make a way to counter focused fire in large scale fleet battles.
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Linda Duane
Gallente Bluestar Enterprises
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Posted - 2007.03.03 12:02:00 -
[500]
I would stop T2-lottery NOW, change half a year later all T2-BPO out there to maximum run BPC's and then sit back observing, how market comes up with falling prices for datacores, rising offers of T2-BPC's and more and more players becoming involved in producing T2-Stuff, so that wealth is spread more and competition drives prices down (if the whole supply chain from datacore- till moon-mineral-supply is tuned during one year).
:-) .
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Nikita Fontaine
Caldari g guild
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Posted - 2007.03.03 12:05:00 -
[501]
Item #1 I would like to see:
I would like to see JAVELIN ROCKETS boosted, as they are currently very useless and not at all 'precise' agaisnt fast flying small ships like rockets should be i believe, for example my precision rockets which i have at lv 5 etc are hitting inties for a mere 0.1 damage when they are only travelling around 4km/s
Item #2 I would like to see fixed: Currently Warp disrupt probe bubles do not work at all if on the same grid as anchored mobile warp bubbles. They both should work to be honest.
----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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Yggdrassil
STK Scientific INVICTUS.
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Posted - 2007.03.03 12:06:00 -
[502]
1. Ability to give members roles that applies to one specific POS. 2. Ability to track input/output in Control Towers. Possibly other pos modules too. 3. Ability to drop stuff in members hangars remotely. 4. Allow remote buying of datacores from agents. Keepthe daily limit. 5. Improvement of asteroid npcs AI. 6. After node-crash: Freeze all actions 15 minutes after node up again. No moving. No shooting. No nothing. 7. Tier 3 faction battleships :=)
Thats all I can think of right now
Yggdrassil |
Shao Lyn
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Posted - 2007.03.03 12:06:00 -
[503]
If the following is not taken care of quickly, I will start a petition with the Iceland government making it illegal for any member of the CCP staff to consume alcoholic beverages until such a time when all items have been addressed and preferably remedied: Corporate Interface and Tools
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Orkaii
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Posted - 2007.03.03 12:13:00 -
[504]
Improve first-time player experience (FTPX) with detailed descriptions of career paths new users can embark on.
Longer version: It is very difficult for new players to see the point of playing the game from the beginning, a first-time user experience will improve the retainment of new players.
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Rabajaba
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Posted - 2007.03.03 12:15:00 -
[505]
Edited by: Rabajaba on 03/03/2007 12:43:33 Let the player change his attributes after character creation. 1. Player can only transfer point of one attribute to another attribute 2. Player can not increase his maximum attribute 3. Player can not decrease his minimum attribute 4. First 3-5 attribute point transfer are free (because of a lot of error during creating character first time), after this transfer of one point will cost to player about 2-10 billions 5. Skill for maximum attribute transfer. Something about 2-3 per level. Skill will require learning 5 lvl, 'simple' learnings 5 lvl, 'advanced' learnings 4 lvl.
The secondary affect - stop Achura PvP cloning.
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Revan Crow
Minmatar KraehenKlaue
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Posted - 2007.03.03 12:17:00 -
[506]
Ballance weapon systems and shield/armor resistances that actually every race can hurt every other race, give the amarr ang gallente the ability to use missiles more then now and keep missiles as only damage type switching weapon system and have all guntypes do similar damages (yeah this would mean that matar cant pick ammo to switch damage dealt anymore)
Meaning: more EM res. to shields, less expl. res. to shields more Expl. res to armor, less EM res. to Armor
make Projectile guns fire faster,deal less damage and track better make : lasers = EM/Kinetic damage hybrid kinetic/thermal projectile=explosive/kinetic ... or something to ballance out the fact that Lasers do the one damage as primary that all have the highest armor resistance on weakest shield resistance
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Aaron Rex
Caldari The Fated
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Posted - 2007.03.03 12:17:00 -
[507]
More backdrops to Eve, because those of us who have played since launch are getting a bit tired of the same station/space ones!
Aaron Rex - Remember the Scordite... The Fated |
Aife Zinen
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Posted - 2007.03.03 12:22:00 -
[508]
Make sure all ships fit their roles and stick to their roles. |
Arekaine
Gallente Excessive Force
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Posted - 2007.03.03 12:23:00 -
[509]
Recon battlecruisers |
MasterDecoy
Gallente Raddick Explorations
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Posted - 2007.03.03 12:32:00 -
[510]
giving me a sig...
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