Pages: 1 2 3 4 5 6 [7] 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Fer'isam K'ahn
SAS Veterinarians
457
|
Posted - 2016.06.30 00:34:26 -
[181] - Quote
Aesgeir Blackwolf wrote:Not receiving credit for all the event missions I am running. I have ran several dozen today and only received credit for maybe a quarter of the sites ran. As I found out, in most cases wording and triggers are very important or you wont get a check. So far I could retract all but one event which I considered faulty.
It is easy to read past certain defining words once your brain thinks it had recognized the event defining criteria.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Geritan Makitos
Tule Industrial and Mining Enterprises
0
|
Posted - 2016.06.30 01:43:06 -
[182] - Quote
When event pirates of a different type spawn into an event site, they don't seem to count for challenges. I had a Serpentis Shipyard and Research Facility that spawned Angel Cartel frigates and cruisers, but killing these ships didn't add to the total for the Angel Eradication challenge. |
Antei Thantonne
EVE University Ivy League
0
|
Posted - 2016.06.30 03:03:39 -
[183] - Quote
Super-small issue: Multi-Buy and Multi-Sell queues wallet pop-up notifications out of order. When you sell 10 things, you kind of expect your wallet to go up in 10 successive steps. But I find it will show, maybe, the 7th sale first, and then my wallet will decrease suddenly to show the 1st sale, and then it will increase dramatically to show the 10th sale, etc. The correct amount of money is transferred in the end, so no big deal, but it is weird to watch. |
Oradric Cube
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.06.30 04:04:27 -
[184] - Quote
It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault.
The Research Vault is found in "Serpentis Shipyard and Research Facility" sites. They are white cans that are populated by loot at random intervals throughout the duration of the site.
Sometimes you get the message "You cannot access the Research Vault (Research Vault) while it is being guarded" when you attempt (and fail) to open the can. It's currently unclear if this has any relationship to anything the player has control over.
- Sometimes you can loot it while there are still rats, whereas other times you will get this "guarded" message and be unable to loot until all the rats are killed.
- There is no apparent correlation between this "guarded" message and whether or not other players are on grid, or their proximity to the Research Vault.
Occasionally loot will spawn in the Research Vault full minutes after the last rat dies. There are generally multiple waves of loot spawn, but not always. The Research Vault visual indicator on the Overview always looks like a filled can, never an empty can. The Scope Network challenge named "Keep Up the Pressure requires you to complete 5 of these sites. There is a very high probability (possibly 100%) that after completing the "Keep Up the Pressure" challenge you will get another "Keep Up the Pressure" challenge to replace it.
Was all of this intentional? Were we supposed to be this confused about this new thing or is it buggy? I think it's terribly frustrating.
|
Saeko Allas-Rui
French Kiss Singularity Astromechanica Federatis
9
|
Posted - 2016.06.30 06:03:58 -
[185] - Quote
Oradric Cube wrote:It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault.
Sometimes you can loot it while there are still rats, whereas other times you will get this "guarded" message and be unable to loot until all the rats are killed.
It could be that only the middle group counts as guards. I have seen the same thing, not sure if it is intentionnal or not
I also noticed that the PI UI sometimes doesn't load when you get into planet view.
|
Kremlath
Cayman Finance
29
|
Posted - 2016.06.30 07:33:33 -
[186] - Quote
Sizeof Void wrote:The button to disable the ship docking animation seems to be missing.
There are buttons to disable a variety of unnecessary features, such as camera shaking, so I'm assuming that the missing button in this case is a bug.
Lol, nice troll |
Beta Maoye
120
|
Posted - 2016.06.30 09:42:22 -
[187] - Quote
Scope Network mission: Serpentis Menace
Problem: Mission status(0/5 Guards Killed) was not updated after killing guards. |
|
CCP Rave
C C P C C P Alliance
8
|
Posted - 2016.06.30 12:02:03 -
[188] - Quote
A bug-fix went out in today's patch that should fix the issues that were causing some players not to receive points when completing challenges. |
|
Sobaan Tali
Caldari Quick Reaction Force
950
|
Posted - 2016.06.30 12:22:18 -
[189] - Quote
CCP Rave wrote:A bug-fix went out in today's patch that should fix the issues that were causing some players not to receive points when completing challenges.
Awesomeness! At a friend's house now so can't log in yet, but thank you guys.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
John WarpingSlow
101
|
Posted - 2016.06.30 12:28:49 -
[190] - Quote
CCP Rave wrote:A bug-fix went out in today's patch that should fix the issues that were causing some players not to receive points when completing challenges.
Could the 118.6 patch notes page be updated to reflect that change made with today's small patch? Thank you!
|
|
Sylvia Kildare
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.06.30 12:44:20 -
[191] - Quote
Tamazaki wrote:I undocked from a station last night and the camera froze in a position facing my ship and the station I just exited. None of the camera controls worked at all, I had to redock and undock again to fix it.
This is not new as of the June update, btw. It's been going on since at least the May update.
Changing from orbit (alt-2) to tactical (alt-1) camera mode and back and/or docking up and re-undocking seems to fix it.
So does jumping through a gate, but often you'll get 20-30+ second traffic control while doing that jump (which I've been able to fix by loading the OLD map), so best to fix it before you leave system, to avoid that in the first place.
And yep, it has happened on 2 of my 3 clients (on separate undocking occasions) since this week's patch. Had happened like 6-10 times earlier in June. |
Oradric Cube
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.06.30 13:53:26 -
[192] - Quote
Oradric Cube wrote:It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault. The Research Vault is found in "Serpentis Shipyard and Research Facility" sites. They are white cans that are populated by loot at random intervals throughout the duration of the site. Sometimes you get the message "You cannot access the Research Vault (Research Vault) while it is being guarded" when you attempt (and fail) to open the can. It's currently unclear if this has any relationship to anything the player has control over.
- Sometimes you can loot it while there are still rats, whereas other times you will get this "guarded" message and be unable to loot until all the rats are killed.
- There is no apparent correlation between this "guarded" message and whether or not other players are on grid, or their proximity to the Research Vault.
Occasionally loot will spawn in the Research Vault full minutes after the last rat dies. There are generally multiple waves of loot spawn, but not always. The Research Vault visual indicator on the Overview always looks like a filled can, never an empty can. The Scope Network challenge named "Keep Up the Pressure requires you to complete 5 of these sites. There is a very high probability (possibly 100%) that after completing the "Keep Up the Pressure" challenge you will get another "Keep Up the Pressure" challenge to replace it. Was all of this intentional? Were we supposed to be this confused about this new thing or is it buggy? I think it's terribly frustrating.
Update (changes from downtime today): The Research Vault now explodes (graphical only, no damage done) and disappears when it is looted. The implication is that the previous mechanism for later loot spawning is gone. It's difficult to test this because in most cases people will loot the can as soon as possible. It's still unclear what the rules are that govern the "guarded" mechanism. I have been able to loot it with another player on grid (60km from the Research Vault) and 1/3 of the rats still on grid (the entire leftmost group). I have also been unable to loot the Research Vault with 1 other players and 1 rat on grid, both under 10 km from the Research Vault. Credit for the "Serpentis Shipyard and Research Facility" seems to be given to all players on grid when the Research Vault is looted. |
Fer'isam K'ahn
SAS Veterinarians
462
|
Posted - 2016.06.30 14:38:10 -
[193] - Quote
Oradric Cube wrote:Oradric Cube wrote:It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault....
... It's still unclear what the rules are that govern the "guarded" mechanism... I am quite sure that the 'Guards' are the center group which actually spawns at the container (as in a lot of Missions/Anoms/Sigs).
Due to speed and an initial Sensor Damp burst it is hard though to keep track of them and impossible to pre-lock them all up ... why you have difficulties to pick out the real 'Guards' from all the rats.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
969
|
Posted - 2016.06.30 14:53:30 -
[194] - Quote
Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1402
|
Posted - 2016.06.30 15:22:09 -
[195] - Quote
KIller Wabbit wrote:Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. You gave me hope there that I'd be able to disable them, but performance setting doesn't get rid of them for me. |
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
969
|
Posted - 2016.06.30 16:16:37 -
[196] - Quote
Bad Bobby wrote:KIller Wabbit wrote:Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. You gave me hope there that I'd be able to disable them, but performance setting doesn't get rid of them for me.
Try redocking and/or relogging. I played around with it a little bit and though I don't have the exact formulae it definitely got rid of them.
Edit: You're still gonna be sick from the ship skidding so continue to keep the barf bag handy. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1406
|
Posted - 2016.06.30 16:22:55 -
[197] - Quote
KIller Wabbit wrote:Bad Bobby wrote:KIller Wabbit wrote:Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. You gave me hope there that I'd be able to disable them, but performance setting doesn't get rid of them for me. Try redocking and/or relogging. I played around with it a little bit and though I don't have the exact formulae it definitely got rid of them. Edit: You're still gonna be sick from the ship skidding so continue to keep the barf bag handy. It's got to be worth the pain to be rid of those billboards. |
Rivr Luzade
Kenshin. DARKNESS.
2627
|
Posted - 2016.06.30 17:09:11 -
[198] - Quote
17:04:33NotifyThe target asdf is too far away from your Legion. It must be within 97 km but is actually 97 km away.
I hope I am not the only one who has a problem with that notification. I do not know why you replaced the meters range indicator with the kilometer indicator, but as every time when you dumb something down, you miss the point and make matters worse. So, please reinstate the meters range indicator because 97.001 km are not 97 km, regardless how much your engine tries to round things up/down. This needs to be fixed and you need to think trice before you do this kind of useless dumb down thing ever again.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
uhnboy ghost
retard hills
81
|
Posted - 2016.06.30 19:19:32 -
[199] - Quote
random black stations (chat.neocom and the station service window all works fine but the background is all black) and cant see the ship . changing ships fixes it for less then 1s then its all black again. if i relog in the station it starts works but then when i go to a diff station its randomly all black again
cant move ship in the fittings window.
sometimes when i dock the camera is locked at a random spot, i can see the station background but when i change the ship then it makes it all black
have tryed to verify the cached folder, still dont work
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
Hayleine
Hedion University Amarr Empire
0
|
Posted - 2016.06.30 22:44:04 -
[200] - Quote
Please make the new ship travel direction arrow "optional" - I find it at least as annoying as the new dock / undock animations / camera.
Undocumented change - There seems to be no mention of changes to the scanning interface / options / behavior / filters / map etc...
Tried combat scanning at the end of my session yesterday and finally logged due to total frustration, figuring i'd bone up about it offline today and NOTHING. no info, no mentions of a change, no Devblog, nothing in the patchnotes.
Can't change probe scan range / displacement with alt- or ctrl- scroll wheel, scanning window seems to be part of the map now and forced fullscreen, but I can't find info on it.
HELP!!! I'd RTFM but there apparently IS no Frappin' Manual...
Turn off docking & undocking animations! Turn off directional indicator! Turn off Advertisements in stations!
Thank you! |
|
Sergey Hawk
The Sith Syndicate REFORD
79
|
Posted - 2016.07.01 04:08:35 -
[201] - Quote
Hayleine wrote:[b] Turn off docking & undocking animations! Turn off directional indicator! Turn off Advertisements in stations! ! and turn off annoying red flashlight after each kill
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Darkblad
954
|
Posted - 2016.07.01 11:26:15 -
[202] - Quote
Still active on TQ
EBR-77410 from 22nd of April, with this attached image
NPE-ISD-Übersetzt!
|
Rivr Luzade
Kenshin. DARKNESS.
2628
|
Posted - 2016.07.01 12:09:47 -
[203] - Quote
Fun fact: Hangar docking/ship change animations do not work on capitals above freighters. When I switch to my dreads, they just appear and do not slide into the hangar like other ships.
And can we finally get an ad blockers for the screens in MY hangars? I do not wish to see CFC propaganda or these dense goof glasses ads.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Oradric Cube
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.07.01 17:46:17 -
[204] - Quote
I just redeemed the 10,000 event point for a "Copper Ouroboros Accelerator" and consumed it. It does not appear to have affected the training time of my current skill at all. It was 17 days, 12 hours and change prior to the consumption of the "Copper Ouroboros Accelerator" and it is still 17 days, 12 hours and change subsequently. I have created a bug report. Should I also create a support ticket? What category of support ticket? |
Rain6637
GoonWaffe Goonswarm Federation
34078
|
Posted - 2016.07.02 01:20:37 -
[205] - Quote
CCP Darwin
There's an issue with the normals in citadel hangars that I can't seem to fix. It happens in DX9 and DX11.
makes me want to select it in Maya and apply "set normals to face"
Normals in question here http://i.imgur.com/c8OwZyI.png http://i.imgur.com/cUeFaCt.png
These are my settings http://i.imgur.com/F2i5UD4.png
Different angle where you can see it should be a different plane DX9 http://i.imgur.com/v1GLS8L.png
DX11 http://i.imgur.com/KhM8Tm1.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Edik Edik
The Scope Gallente Federation
1
|
Posted - 2016.07.02 11:07:00 -
[206] - Quote
I have atm: 1) ... 2) Cut Their Supply - Your assistance will be rewarded if you could help out removing a Serpentis Transportation Facility site. 0/1 Site Complete GÇô 100 3) ... 4) Sever Their Supply - Your assistance will be greatly rewarded if you could help out removing some Serpentis Transportation Facility sites. 0/5 Sites Completed GÇô 500
Finishing this site gives +1 to 4th mission, but doesn't add to the 2nd one.
Bug or intended? |
Rivr Luzade
Kenshin. DARKNESS.
2631
|
Posted - 2016.07.02 12:11:15 -
[207] - Quote
I hope you have not removed the "Deliver to" option in citadels on purpose in favor of direct trade. As long as you have not enabled contracts, the deliver to option is the only way to move things across accounts/to other chars that are not in the same citadel.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
401
|
Posted - 2016.07.03 05:25:54 -
[208] - Quote
CCP Turtlepower wrote:Atruin Egivand wrote:Please do a multisell, check the wallet popup for some minutes to hours and then go read a book about thread synchronisation in parallel processing. And make it opt-in. Its annoying. You can just turn it off, or set a threshold, in the wallet window's settings. o7 CCP Turtlepower
Amazing, filters would be even more awesome...
Example; If product X (EVE ID Y) sell more as Z on 1 go, blink...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Kitten WhispMurmur
Pator Tech School Minmatar Republic
1
|
Posted - 2016.07.03 06:21:03 -
[209] - Quote
Items still missing/promises still not fulfilled.
1. The return of Region Description flavor text. At this time this is very close to an official two year wait for this promise to happen.
2. The customizable Overview icon options as were promised in the aftermath of Icongate/Iconapocalypse.
CCPlease.
Keep promises in a timely manner. If these cannot be added in a patch to this release, can I get a firm date on When they will get some follow-through?
>Kitten |
Rivr Luzade
Kenshin. DARKNESS.
2631
|
Posted - 2016.07.03 09:19:24 -
[210] - Quote
You also need to do something about the ridiculously long undock time on stations. I have a black screen of about 10 seconds (the entire session change timer) and have drifted out of docking range on certain stations in certain ships without being able to do anything at all. If this is another of your encouragement features to get ships killed no matter what, I am very displease.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 :: one page |
First page | Previous page | Next page | Last page |