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Thread Statistics | Show CCP posts - 30 post(s) |
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CCP Phantom
C C P C C P Alliance
6817
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Posted - 2016.06.23 19:34:28 -
[1] - Quote
The June release 118.6 has been deployed on June 28. To report issues with the expansion on PC, please post in this thread.
This release is kicked off by the "Shadow of the Serpent" event as part of a completely new event framework with the Scope Network. We also see the first pirate faction capital and supercapital ships that can be owned by players. Legalization of combat boosters, the fantastic multiship fitting tool, brilliant visual updates and a multitude of bug fixes are also part of this exciting release.
The full details of all changes and improvements are available in the patch notes.
For general discussion and feedback please use the June release 118.6 - General feedback (PC) thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Phantom
C C P C C P Alliance
6817
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Posted - 2016.06.23 19:34:54 -
[2] - Quote
Known issues
[*] You are unable to go back to the character selection screen after entering character creation.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Amarisen Gream
Divine Demise Apocalypse Now.
270
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Posted - 2016.06.28 11:52:15 -
[3] - Quote
Where is the Scope Network?
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Caterpil
Alternative Dynamics
66
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Posted - 2016.06.28 11:55:37 -
[4] - Quote
[quote=CCP Phantom]This release is kicked off by the "Shadow of the Serpent" event as part of a completely new event framework with the Scope Network.
I don't see the Scope Network UI either on the launcher or in game. |
Tempest Harris
BLUE Regiment. SYNDICATED
0
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Posted - 2016.06.28 11:57:41 -
[5] - Quote
Black screen on character selection ... No matter if you're in window mode or full screen. |
Saeko Allas-Rui
French Kiss Singularity Astromechanica Federatis
9
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Posted - 2016.06.28 11:58:23 -
[6] - Quote
On a link in the launcher:
"Due to an issue that was found last night with the Shadow of the Serpent event, this part of the release will not be deployed today, and is expected to be release at the back end of this week, once the issue has been fully investigated and resolved. This does not affect the offers that come with this release, which are now live as of the deployment of the 118.6 release."
It happens. Hope you devs manage to fix the event quickly o7 |
Sobaan Tali
Caldari Quick Reaction Force
946
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Posted - 2016.06.28 12:00:18 -
[7] - Quote
Just to point out that you guys need to manually add the Angel and Serpentis BS/Cruiser/Frigate NPCs to overview, or they won't show up at the sites and all.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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CCP Habakuk
C C P C C P Alliance
1561
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Posted - 2016.06.28 12:04:50 -
[8] - Quote
Tempest Harris wrote:Black screen on character selection ... No matter if you're in window mode or full screen.
Could you please send a bug report? Please includes client logs from LogLite , if anyhow possible. Thanks!
(see link below for instructions regarding bug reports)
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Rivr Luzade
Kenshin. DARKNESS.
2598
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Posted - 2016.06.28 12:05:44 -
[9] - Quote
the single item buy window dialogue shows the value in white color, not red any more. That should be fixed back to red color.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Sobaan Tali
Caldari Quick Reaction Force
946
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Posted - 2016.06.28 12:05:56 -
[10] - Quote
Camera still drifts freely during jumping through a gate, especially when approaching a gate at high speed during the jump. Old bug.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Haatakan Otomeya
DKY Pharmaceuticals Imaginary Rats
0
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Posted - 2016.06.28 12:06:16 -
[11] - Quote
So far, this release is great. I have however an issue with the new dock/undock animation.
Whenever I dock 9 out of 10 times I simply do so to switch a ship and undock again to fight. This new dock animation is not only distracting from what I want to do, but also slightly nauseating. Then, when you undock, you are extremely close to your own ship. I, like a lot of other pvpers, prefer to be zoomed out quite far. However, when you do that while the animation is still happening, the camera will instantly catapult back to your ship.
I really hope you will consider implementing an option to turn off the animation. |
Hatori Yumimura
Never Comeback Airline I N G L O R I O U S
1
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Posted - 2016.06.28 12:07:22 -
[12] - Quote
Due to the EM 2:1 VS England, all "Devs" were hard at partying and could not complete the "Fix" till today.... realy sad |
Drago Shouna
Royal Amarr Institute Amarr Empire
426
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Posted - 2016.06.28 12:11:16 -
[13] - Quote
I took a day off work, for a release that you cancelled at the last second?
Fecking way to go...I better stop before the ban hammer comes down!!!!!!!!!!!! |
Tempest Harris
BLUE Regiment. SYNDICATED
0
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Posted - 2016.06.28 12:15:02 -
[14] - Quote
CCP Habakuk wrote:Tempest Harris wrote:Black screen on character selection ... No matter if you're in window mode or full screen. Could you please send a bug report? Please includes client logs from LogLite , if anyhow possible. Thanks! (see link below for instructions regarding bug reports)
Just did it .. If I can help with anythink else, just let me know
Best regards |
Testudo Octavius
Volition Cult The Volition Cult
0
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Posted - 2016.06.28 12:15:16 -
[15] - Quote
Wallet pop-up not working for corp wallet, only for personal wallet. Is it intended? |
Gaius Clabbacus
Sister Beneficia's Home of Harmless Miners
8
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Posted - 2016.06.28 12:17:04 -
[16] - Quote
Drago Shouna wrote:I took a day off work, for a release that you cancelled at the last second?
Fecking way to go...I better stop before the ban hammer comes down!!!!!!!!!!!!
Youngsters these day. Don't know half about how easy they have it. |
Rivr Luzade
Kenshin. DARKNESS.
2599
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Posted - 2016.06.28 12:19:01 -
[17] - Quote
You still cannot set Destination to Citadels from the market.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Habakuk
C C P C C P Alliance
1561
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Posted - 2016.06.28 12:20:15 -
[18] - Quote
Tempest Harris wrote: Just did it .. If I can help with anythink else, just let me know
Best regards
Could you please try to clear your client cache? It seems like something could be corrupted there.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Rivr Luzade
Kenshin. DARKNESS.
2599
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Posted - 2016.06.28 12:22:43 -
[19] - Quote
The Requirements tab on some rigs (eg. T2 Medium Ancillary Current Router, T1 Polycarbon Engine Housing) is gone.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Samuel Sachs
11
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Posted - 2016.06.28 12:26:52 -
[20] - Quote
Creating contracts from assets not possible and gets stuck on "finish" button when creating. |
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Messenger Of Truth
Butlerian Crusade
49
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Posted - 2016.06.28 12:30:03 -
[21] - Quote
I'm really pleased by two new features, though they don't quite feel complete.
1) Route destination as citadels. Brilliant.
However if I right-click on a market order that's at a citadel, it still shows the solar system menu that got put in a few weeks ago, rather than the set destination/add waypoint menus.
2) dragging stations into courier contract destination field. YES YES YES! Lack of this feature has been causing me pain for so long. I didn't even know it was in the works. Massive quality of life improvement for people who create a lot of courier contracts.
However, if you have a bookmark of a station set up, you can't drag the bookmark in. It would be really nice if you could drag a bookmark of a station or citadel into the destination field as well.
As a general note, please keep iterating on contracts - there are some other changes that might be worth looking into, such as more control of the delivery time of courier contracts.
Trade Hub Price Checker: https://stop.hammerti.me.uk/
Visit "Haulers Channel" in game for all matters courier-related.
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Tempest Harris
BLUE Regiment. SYNDICATED
0
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Posted - 2016.06.28 12:38:30 -
[22] - Quote
CCP Habakuk wrote:
Could you please try to clear your client cache? It seems like something could be corrupted there.
Cleared client cache & settings (from game menu) and no change (except initial video sequence:) )
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Damhest
Monkey Attack Squad Goonswarm Federation
10
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Posted - 2016.06.28 12:44:24 -
[23] - Quote
Creating contracts on behalf of corporation does not work if assets are located in the Delivedy division. Creating gets stuck on the 4th step. Personal contracts work fine, or so it seems. |
Knowledgeminer
The Scope Gallente Federation
14
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Posted - 2016.06.28 12:47:26 -
[24] - Quote
"The sell window detects now correctly, if a buy order is not available due to being in a Citadel. Those buy orders (for example region-wide buy orders) are now also no longer marked as green in the details view of the market window."
I don't understand this. Why would a buy order not be available due to being in a Citadel? Why would region wide buy orders originating in a citadel not be marked as green? Does that mean they don't apply to the whole region (or whatever the range is) for the mere fact of having been placed in a citadel? Doesn't make sense to me...
EDIT: Could it be that you intended to make region wide buy orders not green if the buyer is in a citadel, but have implemented it wrong, and have made buy orders originating in a citadel appear unavailable everywhere instead? Looks like a serious bug to me... |
Sir Constantin
72
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Posted - 2016.06.28 12:47:39 -
[25] - Quote
The text for the Exit button was changed to Log Off and when launching the game from exefile.exe we have two Log off buttons. |
Rivr Luzade
Kenshin. DARKNESS.
2600
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Posted - 2016.06.28 12:49:24 -
[26] - Quote
You still have not fixed the randomly closing Ship/Item Hangar windows when you dock in a station/citadel.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Habakuk
C C P C C P Alliance
1561
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Posted - 2016.06.28 12:51:16 -
[27] - Quote
Samuel Sachs wrote:Creating contracts from assets not possible and gets stuck on "finish" button when creating. Is my assumption correct that this is from corp deliveries? We have just confirmed that contracts from corp deliveries are indeed broken.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1561
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Posted - 2016.06.28 12:53:03 -
[28] - Quote
Tempest Harris wrote:CCP Habakuk wrote:
Could you please try to clear your client cache? It seems like something could be corrupted there.
Cleared client cache & settings (from game menu) and no change (except initial video sequence:) )
In this case please also try to verify your client through the launcher. According to the log it is failing to send a message to the server about the the current state of you client (but I am not really sure what is causing it).
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Samuel Sachs
11
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Posted - 2016.06.28 12:54:32 -
[29] - Quote
CCP Habakuk wrote:Samuel Sachs wrote:Creating contracts from assets not possible and gets stuck on "finish" button when creating. Is my assumption correct that this is from corp deliveries? We have just confirmed that contracts from corp deliveries are indeed broken.
Yes exact this. |
Sobaan Tali
Caldari Quick Reaction Force
946
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Posted - 2016.06.28 12:54:41 -
[30] - Quote
Many items (Charges it seems like) when viewed in preview appear with the camera centered below the item and rotates to view the item from below it (under the blue grid plane the item usually rest upon).
This also happens when viewing ships from ship fitting window, where the camera pans and rotates below the ship rather than above it (camera movement is inverted).
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Fer'isam K'ahn
SAS Veterinarians
435
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Posted - 2016.06.28 13:04:10 -
[31] - Quote
Are daily opportunities gone or is the icon just (re)moved ?
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
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Tempest Harris
BLUE Regiment. SYNDICATED
0
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Posted - 2016.06.28 13:04:53 -
[32] - Quote
CCP Habakuk wrote: In this case please also try to verify your client through the launcher. According to the log it is failing to send a message to the server about the the current state of you client (but I am not really sure what is causing it).
Launcher Shared cache->'Verify' button is disabled. |
Rivr Luzade
Kenshin. DARKNESS.
2603
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Posted - 2016.06.28 13:07:00 -
[33] - Quote
Does reprocessing the Vendetta, Vanquisher, Vehement not yield the Serpentis Modified Capital Microprocessor? They are not listed in the industry tabs.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Sobaan Tali
Caldari Quick Reaction Force
946
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Posted - 2016.06.28 13:23:09 -
[34] - Quote
Fer'isam K'ahn wrote:Are daily opportunities gone or is the icon just (re)moved ?
The SP one is. The Opportunities Map should be found from the NeoCom dropdown (Click on the "E" at the top and it should be near the bottom the list that shows up between "New Eden Store" and "Help".
Also, Dx11 bug is still in, just not as common and not happening every time I undock. Happened several times one the way back from Jita (3 times in system, then another 2 times in Perimeter). System resources like CPU and GPU usage show no abrupt change and no driver crash error shows up, client just hangs and locks up for 15-20 seconds like before and the window stops responding (Windows asks to wait for response or kill program), then it eventually catches up and is fine. Then it happens seconds later until I got out of heavy traffic systems.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Knowledgeminer
The Scope Gallente Federation
15
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Posted - 2016.06.28 13:25:57 -
[35] - Quote
Let me rephrase my previous post. Buy orders placed in citadels appear unavaliable everywhere, regardless of range. The patch notes say this about it:
"The sell window detects now correctly, if a buy order is not available due to being in a Citadel. Those buy orders (for example region-wide buy orders) are now also no longer marked as green in the details view of the market window."
Who/what does that statement refer to when it says "being in a citadel"? I have the feeling you intended to make it clear to the seller that buy orders don't apply if the seller is in a citadel, but have implemented it wrong and made buy orders appear unavailable everywhere if the buy order has been placed in a citadel...
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CCP Habakuk
C C P C C P Alliance
1561
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Posted - 2016.06.28 13:31:51 -
[36] - Quote
Tempest Harris wrote:CCP Habakuk wrote: In this case please also try to verify your client through the launcher. According to the log it is failing to send a message to the server about the the current state of you client (but I am not really sure what is causing it).
Launcher Shared cache->'Verify' button is disabled. Can you try to keep the window open for a bit, if it shows up after it completes an initial scan?
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP karkur
C C P C C P Alliance
4011
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Posted - 2016.06.28 13:38:06 -
[37] - Quote
Knowledgeminer wrote:Let me rephrase my previous post. Buy orders placed in citadels appear unavaliable everywhere, regardless of range. The patch notes say this about it:
"The sell window detects now correctly, if a buy order is not available due to being in a Citadel. Those buy orders (for example region-wide buy orders) are now also no longer marked as green in the details view of the market window."
Who/what does that statement refer to when it says "being in a citadel"? I have the feeling you intended to make it clear to the seller that buy orders don't apply if the seller is in a citadel, but have implemented it wrong and made buy orders appear unavailable everywhere if the buy order has been placed in a citadel...
We'll take a look at this and see if there are any bugs with it but this is the intended behavior: If you are in a Citadel, and make a region wide buy order, people can sell to that in any Station in the region and that Citadel (edit: that seems to be bugged) If you make a region wide buy order in some random station, and I'm sitting in Citadel, I cannot immediately sell to that buy order (since you might not have docking rights there), and therefore the order will not appear green.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
73
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Posted - 2016.06.28 13:39:21 -
[38] - Quote
Does anyone find the Scope Network? |
Tempest Harris
BLUE Regiment. SYNDICATED
0
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Posted - 2016.06.28 13:40:44 -
[39] - Quote
CCP Habakuk wrote: Can you try to keep the window open for a bit, if it shows up after it completes an initial scan?
of course, I did it .. :) here is a screenshot
btw: I've tried out a repair.exe from Eve online instalation folder, but with no effect :( |
Testudo Octavius
Volition Cult The Volition Cult
0
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Posted - 2016.06.28 13:43:51 -
[40] - Quote
CCP dev please state clearly is wallet live pop up is intended only for personal wallet? |
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Knowledgeminer
The Scope Gallente Federation
15
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Posted - 2016.06.28 14:10:59 -
[41] - Quote
CCP karkur wrote:We'll take a look at this and see if there are any bugs with it but this is the intended behavior: If you are in a Citadel, and make a region wide buy order, people can sell to that in any Station in the region and that Citadel (edit: that seems to be bugged)
That's definitely not how it's working now. Assuming it's a bug, how are we supposed to deal with this until it's fixed? Does it mean we'll have to wait until a fix tomorrow for buy orders in citadels to take effect and all sales will go to lower priced buy orders placed in NPC stations instead?
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CCP karkur
C C P C C P Alliance
4011
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Posted - 2016.06.28 14:15:11 -
[42] - Quote
Knowledgeminer wrote:CCP karkur wrote:We'll take a look at this and see if there are any bugs with it but this is the intended behavior: If you are in a Citadel, and make a region wide buy order, people can sell to that in any Station in the region and that Citadel (edit: that seems to be bugged) That's definitely not how it's working now. Assuming it's a bug, how are we supposed to deal with this until it's fixed? Does it mean we'll have to wait until a fix tomorrow for buy orders in citadels to take effect and all sales will go to lower priced buy orders placed in NPC stations instead? It still sells to these orders, it's only the green and picking the best price for it that is wrong. Sorry about that, but we'll get a fix out real soon
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Joia Crenca
Science and Trade Institute Caldari State
300
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Posted - 2016.06.28 15:03:59 -
[43] - Quote
Sobaan Tali wrote:Fer'isam K'ahn wrote:Are daily opportunities gone or is the icon just (re)moved ? The SP one is. The Opportunities Map should be found from the NeoCom dropdown (Click on the "E" at the top and it should be near the bottom the list that shows up between "New Eden Store" and "Help".
That "Opportunities Map" doesn't look like a replacement for the daily opportunities. It looks like a guide for someone just starting the game? I'm not seeing a clear explanation in the patch notes nor in the dev blogs. |
Lothius Omanid
Storm Tribe Krab Republic
0
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Posted - 2016.06.28 15:05:01 -
[44] - Quote
So here's a bug to report: I cannot select a character after the "Processing Bulk Data" box disappears. All I see is a black screen with nothing else. The esc key works and I can change settings and what not. But I can't log on. |
poCHi GumGum
Stille Gewalt Dead Terrorists
5
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Posted - 2016.06.28 15:10:39 -
[45] - Quote
1. No "The Scope Network" at the Char Screen and ingame (Neocom).
2. Is there an Option to deactivate the dock/undock Animation.
3. Dock/undock transition: When iam in space and zoom out the Cam then dock/undock the Cam is for the Animation zoomed in. When i stop the Animation the Cam Pops back to the state it was before the dock.
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Obil Que
Star Explorers Reckoning Star Alliance
411
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Posted - 2016.06.28 15:10:56 -
[46] - Quote
Joia Crenca wrote:Sobaan Tali wrote:Fer'isam K'ahn wrote:Are daily opportunities gone or is the icon just (re)moved ? The SP one is. The Opportunities Map should be found from the NeoCom dropdown (Click on the "E" at the top and it should be near the bottom the list that shows up between "New Eden Store" and "Help". That "Opportunities Map" doesn't look like a replacement for the daily opportunities. It looks like a guide for someone just starting the game? I'm not seeing a clear explanation in the patch notes nor in the dev blogs.
https://community.eveonline.com/news/news-channels/eve-online-news/removal-of-thrill-of-the-hunt/
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Drazz Caylen
Team-Pyro Industries
14
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Posted - 2016.06.28 15:17:12 -
[47] - Quote
Rivr Luzade wrote:The Requirements tab on some rigs (eg. T2 Medium Ancillary Current Router, T1 Polycarbon Engine Housing) is gone. Shouldn't that be normal anyway? It has been months (of not 1 year+ ) since requirements for rigs were no longer valid and you could just slap them onto your ship. The only benefit you're getting with increased rigging skills are less penalties. They just should get rid off that requirement tab altogether and instead throw into the description which rig skill reduces the penalty.
Sir Constantin wrote:The text for the Exit button was changed to Log Off and when launching the game from exefile.exe we have two Log off buttons. Yeah I know it's hilarious, right? No way they're trying to force the launcher upon us in any situation, like, never. Ever.
Regardless. Incoming issues:
- Animation when opening the ship fitting view or looking at a 3d model of a ship info card is completely broken. Why would I want to look at a ship from the bottom up after an animation that is even longer and tedious than before? You clearly fashion design over functionality which is clearly a bad choice.
- If you're in the old starmap and open the fitting window or 3d view of an infocard, you get NO animation at all and camera gets stuck deep inside the ship geometry.
- Resetting the undocking animation while changing ships more than once occasionally prohibits you from undocking completely as the animation gets stuck at the end and does not return to the normal view.
- No option to turn off the docking animation = Fail.
- We've had forced undocking camera angle upon exiting the station since forever, and now we just have it in a different flavour. What is so damn difficult to save the camera position we used to dock with, or what is so difficult in having a default sensible camera POV when undocking? One that looks forward, where most of the party happens?
I gotta say though, totally love more overview tabs. Finally. Yet, all of the above makes that little positive thing negligible. |
Alstevar Eastern
Caldari State
5
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Posted - 2016.06.28 15:18:11 -
[48] - Quote
Wrong Spotlight position in Caldari and Minmatar Stations.
The main spotlight source is wrongly positioned on Caldari and Minmatar station but less visible on this last.
The spotlight :
- Finish inside the Apocalypse ship model
- Finish in the back of the Oracle ship letting the top darker
- Make SOE ships too bright (too close from it)
- Cover too less on large horizontal ships (Barghest, Orca...)
Same bug reported on singularity before release : EBR-85214
Your effective personal standings need to be higher to see the player's signature.
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Obil Que
Star Explorers Reckoning Star Alliance
411
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Posted - 2016.06.28 15:23:19 -
[49] - Quote
Rivr Luzade wrote:The Requirements tab on some rigs (eg. T2 Medium Ancillary Current Router, T1 Polycarbon Engine Housing) is gone.
From the patch notes: "The requirements tab has been removed from all rigs and a section has been added to their description to indicate which skill reduces their drawback (where applicable)." |
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CCP Turtlepower
C C P C C P Alliance
370
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Posted - 2016.06.28 15:27:19 -
[50] - Quote
Rivr Luzade wrote:the single item buy window dialogue shows the value in white color, not red any more. That should be fixed back to red color. This is an intentional change, and is included in patch notes.
Testudo Octavius wrote:Wallet pop-up not working for corp wallet, only for personal wallet. Is it intended? Yes, we have not implemented this for corp wallets yet.
o7 CCP Turtlepower |
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Arin Taliac
Omicron BioTech
1
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Posted - 2016.06.28 15:30:14 -
[51] - Quote
Haatakan Otomeya wrote:So far, this release is great. I have however an issue with the new dock/undock animation.
(snip) This new dock animation is not only distracting from what I want to do, but also slightly nauseating. (snip)
I really hope you will consider implementing an option to turn off the animation.
I have to say I agree here. I suffer from motion induced nausea, and the new animations are really screwing with me. Please give us an option to turn it off, because right now I fear docking and undocking since I might not be able to continue playing afterwards. |
Joia Crenca
Science and Trade Institute Caldari State
300
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Posted - 2016.06.28 15:32:00 -
[52] - Quote
Obil Que wrote:Joia Crenca wrote:Sobaan Tali wrote:Fer'isam K'ahn wrote:Are daily opportunities gone or is the icon just (re)moved ? The SP one is. The Opportunities Map should be found from the NeoCom dropdown (Click on the "E" at the top and it should be near the bottom the list that shows up between "New Eden Store" and "Help". That "Opportunities Map" doesn't look like a replacement for the daily opportunities. It looks like a guide for someone just starting the game? I'm not seeing a clear explanation in the patch notes nor in the dev blogs. https://community.eveonline.com/news/news-channels/eve-online-news/removal-of-thrill-of-the-hunt/
Interesting, I thought I was already getting news via the launcher? |
Atruin Egivand
Lightspeed Enterprises Goonswarm Federation
8
|
Posted - 2016.06.28 15:41:44 -
[53] - Quote
Please do a multisell and then go read a book about thread synchronisation in parallel processing. And make it opt-in. Its annoying. |
|
CCP Turtlepower
C C P C C P Alliance
370
|
Posted - 2016.06.28 15:48:48 -
[54] - Quote
Atruin Egivand wrote:Please do a multisell, check the wallet popup for some minutes to hours and then go read a book about thread synchronisation in parallel processing. And make it opt-in. Its annoying. You can just turn it off, or set a threshold, in the wallet window's settings.
o7 CCP Turtlepower |
|
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CCP RedDawn
C C P C C P Alliance
783
|
Posted - 2016.06.28 15:51:37 -
[55] - Quote
The Scope Network will be activated sometime in this week in tandem with the Shadow of the Serpent event. We delayed it due to finding some last minute issues that we wouldn't be happy shipping with.
Team Astro Sparkle
|
|
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CCP Maxwell
C C P C C P Alliance
91
|
Posted - 2016.06.28 16:00:57 -
[56] - Quote
Tempest Harris wrote:CCP Habakuk wrote: Can you try to keep the window open for a bit, if it shows up after it completes an initial scan?
of course, I did it .. :) here is a screenshotbtw: I've tried out a repair.exe from Eve online instalation folder, but with no effect :(
Although it should not generally be needed, have you restarted your launcher since downtime?
CCP Maxwell - QA Engineer - Team RnB
|
|
Tempest Harris
BLUE Regiment. SYNDICATED
0
|
Posted - 2016.06.28 16:11:50 -
[57] - Quote
CCP Maxwell wrote:
Although it should not generally be needed, have you restarted your launcher since downtime?
yeah, a few times ... |
|
CCP Maxwell
C C P C C P Alliance
91
|
Posted - 2016.06.28 16:26:39 -
[58] - Quote
Tempest Harris wrote:CCP Maxwell wrote:
Although it should not generally be needed, have you restarted your launcher since downtime?
yeah, a few times ...
Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
CCP Maxwell - QA Engineer - Team RnB
|
|
Little Fawn
Garoun Investment Bank Gallente Federation
12
|
Posted - 2016.06.28 17:19:32 -
[59] - Quote
During the docking animation, if you move your camera, an unpleasant juddering occurs as you fight with the camera animation. (I read that moving the camera was supposed to cancel the animation.)
If you leave or change ship during the docking animation, the animation starts again.
Favourite thing: vectors and orbits in tactical view. Thanks! |
Tempest Harris
BLUE Regiment. SYNDICATED
0
|
Posted - 2016.06.28 17:41:58 -
[60] - Quote
CCP Maxwell wrote: Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
Hello,
I did it. After launcher restart, I'm able to run 'Verify' on shared cache window... But currently client don't start anymore :). LogLite has only 1 line with message: error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1 |
|
s33ker
Fusion Enterprises Ltd Badfellas Inc.
5
|
Posted - 2016.06.28 17:43:15 -
[61] - Quote
When I click the "Play" Icon, it changes to the "Square" Icon and the "Blue Light" starts moving underneath the account name - As it would normally.
But after a few seconds it stops loading and nothing changes - The game is still not opening.
I tried Verify files and delete TQ folder.
Please Advice. |
Shin Obad-Hai
Hungarian Bastardz IT'S ONLY PIXELS
3
|
Posted - 2016.06.28 17:45:08 -
[62] - Quote
Launcher doesn't start the game.
The thin blue bar under the name of the selected account seems flashing, but then it stops and nothing happens. Game is starting with the exefile.exe, but in that case all of my settings are gone.
Already deleted the server folders, verified the files, restarted the client and the PC, but no success ast all. Launcher does nothing. |
Xanlithe Tienithar
Angelus.Mortis Fidelas Constans
0
|
Posted - 2016.06.28 17:46:34 -
[63] - Quote
Same experience here. |
Ydnari
Estrale Frontiers
416
|
Posted - 2016.06.28 17:47:46 -
[64] - Quote
s33ker wrote:When I click the "Play" Icon, it changes to the "Square" Icon and the "Blue Light" starts moving underneath the account name - As it would normally.
But after a few seconds it stops loading and nothing changes - The game is still not opening.
I tried Verify files and delete TQ folder.
Please Advice.
I'm getting this too. And opening via the exefile is showing "Unable to connect to tranquility.servers.eveonline.com port 26000".
--
|
Loan Survivor
Radzone
0
|
Posted - 2016.06.28 17:50:01 -
[65] - Quote
Tempest Harris wrote:CCP Maxwell wrote: Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
Hello, I did it. After launcher restart, I'm able to run 'Verify' on shared cache window... But currently client don't start anymore :). LogLite has only 1 line with message: error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1
Exact same message showing in LogLite window -
error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1
... and currently have no way of logging into EVE Online :( |
Karin Yang
Riemannian Manifold Torus
38
|
Posted - 2016.06.28 17:51:25 -
[66] - Quote
Shin Obad-Hai wrote:Launcher doesn't start the game.
The thin blue bar under the name of the selected account seems flashing, but then it stops and nothing happens. Game is starting with the exefile.exe, but in that case all of my settings are gone.
Already deleted the server folders, verified the files, restarted the client and the PC, but no success ast all. Launcher does nothing. Same problem. I am on Mac |
Tash Rockski
Bergbau und Co inPanic
1
|
Posted - 2016.06.28 17:52:39 -
[67] - Quote
Loan Survivor wrote:
... and currently have no way of logging into EVE Online :(
In the Launcher [Server List] > [Play on Tranquility] Put in your credentials and connect.
http://eve-corp-management.org
|
Will Kepler
EVE University Ivy League
0
|
Posted - 2016.06.28 17:52:57 -
[68] - Quote
Reporting the same problem also, the launcher won't start the game. |
Pippeth Sonus
WiNGSPAN Academy for Enterprising Pilots WiNGSPAN Delivery Network
0
|
Posted - 2016.06.28 17:55:09 -
[69] - Quote
Reporting the same issues, even hear my HD spinning up than the play button changes back to a play icon and all gets quiet.
Loglite message: error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1 |
Ydnari
Estrale Frontiers
416
|
Posted - 2016.06.28 17:55:17 -
[70] - Quote
Tash Rockski wrote:Loan Survivor wrote:
... and currently have no way of logging into EVE Online :(
In the Launcher [Server List] > [Play on Tranquility] Put in your credentials and connect.
Thank you, confirming this workaround works.
--
|
|
Loan Survivor
Radzone
0
|
Posted - 2016.06.28 17:57:12 -
[71] - Quote
Loan Survivor wrote:
... and currently have no way of logging into EVE Online :(
Actually, I just tried using the old launcher and that worked fine :) I'm in!
Hopefully issues with new launcher can be resolved soon! |
ggripa
Parental Control PURPLE HELMETED WARRIORS
0
|
Posted - 2016.06.28 17:58:50 -
[72] - Quote
Reporting the same issues with Launcher |
MajorJenkins
UK Corp Goonswarm Federation
12
|
Posted - 2016.06.28 17:59:35 -
[73] - Quote
When I click the "Play" Icon, it changes to the "Square" Icon and the "Blue Light" starts moving underneath the account name - As it would normally.
But after a few seconds it stops loading and nothing changes - The game is still not opening.
I tried Verify files and delete TQ folder.
Please Advice. |
copperfield hoopla
Midwest Mining and Exploration United Systems of Aridia
0
|
Posted - 2016.06.28 18:00:27 -
[74] - Quote
well I am not able to log into eve online just sits here and does nothing any tips on how to get it running
|
Malou Hashur
Ministry of War Amarr Empire
95
|
Posted - 2016.06.28 18:02:24 -
[75] - Quote
Any idea when you will fix the issue over being unable to interrupt the long, tedious animation of your ship crawling towards its docking spot in the ships hanger view ?
Whose bright idea was that anyway ?
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Aries Stark
Addicted To Chaos Archetype.
2
|
Posted - 2016.06.28 18:02:52 -
[76] - Quote
Having issues as well with logging in.
After entering my account info, I hit play and the client didnt load.
NOTE: A FIX HAS BEEN FOUND:
In the top right corner of the launcher, there is a Recycle insignia underneath the minimize button that says "An update is available" or some rubbish.
Click it. and it fixes your outdated launcher number. |
Golden XII
Republic Military School Minmatar Republic
0
|
Posted - 2016.06.28 18:03:13 -
[77] - Quote
Confirming launcher issue. Losing time, and time is candy! |
The Silent Ghost
The Chosen 0nes FREE GATES COALITION
0
|
Posted - 2016.06.28 18:03:39 -
[78] - Quote
Hello, I have a same trouble - cannot login to EVE. The same thing like others:
When I click the "Play" Icon, it changes to the "Square" Icon and the "Blue Light" starts moving underneath the account name - As it would normally.
But after a few seconds it stops loading and nothing changes - The game is still not opening.
I tried Verify files and delete TQ folder.
Is there a way to open the game but not through the launcher? I know that used to be possible in the past somehow....
|
|
CCP nLock
C C P C C P Alliance
13
|
Posted - 2016.06.28 18:04:19 -
[79] - Quote
Tempest Harris wrote:CCP Maxwell wrote: Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
Hello, I did it. After launcher restart, I'm able to run 'Verify' on shared cache window... But currently client don't start anymore :). LogLite has only 1 line with message: error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1
Fix has been deployed in GUI 1.988. Please restart launcher or press update icon at the top-right of your launcher window to apply. |
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14238
|
Posted - 2016.06.28 18:07:36 -
[80] - Quote
Tash Rockski wrote:Loan Survivor wrote:
... and currently have no way of logging into EVE Online :(
In the Launcher [Server List] > [Play on Tranquility] Put in your credentials and connect.
This worked for me, thanks.
|
|
|
CCP Maxwell
C C P C C P Alliance
91
|
Posted - 2016.06.28 18:08:19 -
[81] - Quote
Regarding issues with launching the client:
In the lower right corner of the launcher, you should see version numbers for the launcher: Launcher: 1045952.1988
If the last for digits are not 1988, you should either restart the launcher, or go to the little e-dropdown in the top right corner and select 'Refresh'. That should get you up the the latest version and fix the issue.
CCP Maxwell - QA Engineer - Team RnB
|
|
Tanya Shay
Republic Military School Minmatar Republic
0
|
Posted - 2016.06.28 18:08:33 -
[82] - Quote
CCP Maxwell wrote:Tempest Harris wrote:CCP Maxwell wrote:
Although it should not generally be needed, have you restarted your launcher since downtime?
yeah, a few times ... Ah, would have been too easy. If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue. Do not delete the ResFiles folder unless you want to re-download all of the resources.
Had the same problem as Tempest Harris. after I did what CCP Maxwell wrote it is working again. |
Loan Survivor
Radzone
0
|
Posted - 2016.06.28 18:09:16 -
[83] - Quote
CCP nLock wrote:Tempest Harris wrote:CCP Maxwell wrote: Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
Hello, I did it. After launcher restart, I'm able to run 'Verify' on shared cache window... But currently client don't start anymore :). LogLite has only 1 line with message: error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1 Fix has been deployed in GUI 1.988. Please restart launcher or press update icon at the top-right of your launcher window to apply.
Thanks for the quick response. I can confirm this worked for me! |
The Silent Ghost
The Chosen 0nes FREE GATES COALITION
0
|
Posted - 2016.06.28 18:09:21 -
[84] - Quote
Aries Stark wrote:Having issues as well with logging in.
After entering my account info, I hit play and the client didnt load.
NOTE: A FIX HAS BEEN FOUND:
In the top right corner of the launcher, there is a Recycle insignia underneath the minimize button that says "An update is available" or some rubbish.
Click it. and it fixes your outdated launcher number.
IT WORKS !!!!! I am confirming that! THX for this workaround!:-) |
SportBilly
GHOSTS OF THE FIRST AND ONLY
93
|
Posted - 2016.06.28 18:15:05 -
[85] - Quote
CCP nLock wrote:Tempest Harris wrote:CCP Maxwell wrote: Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
Hello, I did it. After launcher restart, I'm able to run 'Verify' on shared cache window... But currently client don't start anymore :). LogLite has only 1 line with message: error: Uncaught TypeError: n.indexOf is not a function 1 https://launcher.eveonline.com/1.986/bundles/jquery00a8.js?v=g9qT4oLPzXnQsCqtx-I2HfL5eKZBbonImH1lkTY6IRc1 Fix has been deployed in GUI 1.988. Please restart launcher or press update icon at the top-right of your launcher window to apply.
No update button on my launcher, it is showing GUI 1.988 and only way to get on is the play on tranquility route, refresh didnt work either.
|
Kruge Ellecon
Walkyrie Inc. Synergy of Steel
0
|
Posted - 2016.06.28 18:15:49 -
[86] - Quote
I can not change to 4k Resolution in window mode !? What have you done?
|
SportBilly
GHOSTS OF THE FIRST AND ONLY
93
|
Posted - 2016.06.28 18:20:46 -
[87] - Quote
when creating a contract and hitting the finish button it goes through the motions and pops back again to the finish screen, having tried this a few times it appears this isnt working |
ForceM
POS Builder Inc. Silent Requiem
44
|
Posted - 2016.06.28 18:28:02 -
[88] - Quote
Bug found:
Incomming Gate flashes only for the first ship comming through. After that only outgoing ships makes the gate flash.
You need to either dock up or jump out and back in to see a new incomming gate flash. And even then its only once tll you refresh by docking/jumping.
If you warp off (off grid) and warp back you will not refresh it either.
Does not matter if the (non-)flashes are generated by neutrals / blues / purples
Tested it with about 6 of our guyz all (not) seeing this effect. Tested on Different gates in different systems.
ForceM
|
Rexeva
Imperial Academy Amarr Empire
5
|
Posted - 2016.06.28 18:36:55 -
[89] - Quote
This update is a complete disaster, period.
Can't turn off the damn docking & ship change animation. (Who came up with that crap?)
Wallet update = nice but does not work with corp wallet! (Not implemented yet, why release it?)
Removed daily hunt for skill points without MOTD note? (Now it's in the MOTD, but it wasn't before; you changed the MOTD AFTER THE FACT of removal.) You took my daily cookie away, not happy.
Launcher is broken and took me 25 minutes to fix with the MANUAL launcher update. Update your game & launcher automatically, period. Do I have to be computer technician to play EVE?
Promised Serpentis SCOPE, but your stuff was not ready. I don't even want to imagine how screwed up that was. Maybe you TEST more and play less during work hours!
Why can't I disable the station environment altogether? I don't want it.
Why can't I disable the captain quarter any more? I don't need it.
Cannot find ANYTHING about upcoming mining barge changes in forum except it's coming. Where is the info of the coming changes of barges?
I am very annoyed about EVE right now. Not the fun I expected, really. I STRONGLY SUGGEST that you come up with FREE SKILL POINTS for this disaster.
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
939
|
Posted - 2016.06.28 18:41:20 -
[90] - Quote
Just found some corrupted blue print icons. Clearing client data cache did not fix the issue. EBR filed.
|
|
Admiral Valeris
Nkulunkulu
5
|
Posted - 2016.06.28 18:48:09 -
[91] - Quote
SportBilly wrote:when creating a contract and hitting the finish button it goes through the motions and pops back again to the finish screen, having tried this a few times it appears this isnt working
Yup I cannot post corporation contracts, only personal. above description of bug is spot on |
ForceM
POS Builder Inc. Silent Requiem
44
|
Posted - 2016.06.28 19:07:13 -
[92] - Quote
Rexeva wrote: Removed daily hunt for skill points without MOTD note? (Now it's in the MOTD, but it wasn't before; you changed the MOTD AFTER THE FACT of removal.) You took my daily cookie away, not happy.
If you cant find the info .. doesnt mean its not there https://forums.eveonline.com/default.aspx?g=posts&t=485648&find=unread
Rexeva wrote: Launcher is broken and took me 25 minutes to fix with the MANUAL launcher update. Update your game & launcher automatically, period. Do I have to be computer technician to play EVE?
That you got isssues . doesnt matter that everyone has. Also has 0.0 to do with this patch
Rexeva wrote: Why can't I disable the captain quarter any more? I don't need it.
That you cant .. doesnt mean everyone has it. Also has 0.0 to do with this patch
Rexeva wrote: Cannot find ANYTHING about upcoming mining barge changes in forum except it's coming. Where is the info of the coming changes of barges?
That you cant find **** .. doeant mean its not there. Also has 0.0 to do with this patch
Rexeva wrote: I am very annoyed about EVE right now. Not the fun I expected, really. I STRONGLY SUGGEST that you come up with FREE SKILL POINTS for this disaster.
Blah Blah ... i want free sp
|
Rexeva
Imperial Academy Amarr Empire
6
|
Posted - 2016.06.28 19:28:54 -
[93] - Quote
Removed daily hunt for skill points without MOTD note? (Now it's in the MOTD, but it wasn't before; you changed the MOTD AFTER THE FACT of removal.) You took my daily cookie away, not happy.
If you cant find the info .. doesnt mean its not there https://forums.eveonline.com/default.aspx?g=posts&t=485648&find=unread I WAS TALKING THE MOTD, DO I NEED THE FORUMS TO PLAY EVE? I KNOW HOW TO READ THE MOTD - IT WAS NOT THERE, PERIOD.
Launcher is broken and took me 25 minutes to fix with the MANUAL launcher update. Update your game & launcher automatically, period. Do I have to be computer technician to play EVE?
That you got isssues . doesnt matter that everyone has. Also has 0.0 to do with this patch
IT HAS EVERYTHING TO DO WITH THIS PATCH, SINCE THEY HAD TO CHANGE THE LAUNCHER AFTER THE SERPENTIS SCOPE THINGY WAS DELAYED. INFORM YOURSELF BEFORE YOU RANT. IF YOU WOULD READ THE POSTS, THE ISSUE WAS REPORTED BY MANY PLAYERS.
Why can't I disable the captain quarter any more? I don't need it.
That you cant .. doesnt mean everyone has it. Also has 0.0 to do with this patch
STUPID COMMENT - WHAT DOES THAT EVEN MEAN?
Cannot find ANYTHING about upcoming mining barge changes in forum except it's coming. Where is the info of the coming changes of barges?
That you cant find **** .. doeant mean its not there. Also has 0.0 to do with this patch
NOTHING TO DO WITH THIS PATCH, YES. AND INFO IT NOT THERE, OTHERWISE YOU WOULD HAVE POSTED A LINK.
I am very annoyed about EVE right now. Not the fun I expected, really. I STRONGLY SUGGEST that you come up with FREE SKILL POINTS for this disaster.
Blah Blah ... i want free sp ABSOLUTELY - JUST BECAUSE YOU DON'T WANT SP DOES NOT MEAN I DON'T.
|
Crosi Wesdo
War and Order
1944
|
Posted - 2016.06.28 19:35:54 -
[94] - Quote
I have a lot of negative feedback about the new camera as a whole and how turdish it is.
One actual issue beyond the new camera just being far worse than the old camera in almost every day to day use, is, when docking, its hard to right click on your ship while its undergoing this pathetic new animation. Its like the model isnt really where its being rendered so no right click menu is available.
It really exhausts me beta testing horrible dev coding and lazy/belligerent design choices. Im at a point where i just dont really want to undock.
The game plays like ****, and now, along with the camera being less responsive than before, my first input on undocking is ignored by the game in favour of an arbitrary zoom/unzoom which i have to wait till completion before i can control my space submarine.
My response. Dock up, log off. |
Tempest Harris
BLUE Regiment. SYNDICATED
0
|
Posted - 2016.06.28 19:35:58 -
[95] - Quote
Hello,
CCP nLock wrote:Fix has been deployed in GUI 1.988. Please restart launcher or press update icon at the top-right of your launcher window to apply.
this works for me with next steps only:
CCP Maxwell wrote: Ah, would have been too easy.
If you go to Settings->Shared Cache Settings and select the 'Show in Explorer Menu', you will get the folder where the resources and binaries are located. Delete the server folders (i.e., tq, sisi, duality). Restart the launcher. The launcher will download these folders again, and hopefully fix the issue.
Do not delete the ResFiles folder unless you want to re-download all of the resources.
|
ForceM
POS Builder Inc. Silent Requiem
44
|
Posted - 2016.06.28 19:38:32 -
[96] - Quote
Rexeva wrote:Removed daily hunt for skill points without MOTD note? (Now it's in the MOTD, but it wasn't before; you changed the MOTD AFTER THE FACT of removal.) You took my daily cookie away, not happy. If you cant find the info .. doesnt mean its not there https://forums.eveonline.com/default.aspx?g=posts&t=485648&find=unread I WAS TALKING THE MOTD, DO I NEED THE FORUMS TO PLAY EVE? I KNOW HOW TO READ THE MOTD - IT WAS NOT THERE, PERIOD. Blah Blah ... i want free sp ABSOLUTELY - JUST BECAUSE YOU DON'T WANT SP DOES NOT MEAN I DON'T.
LOL ...
That you dont agree where CCP posts updates doesnt mean they are not there. And you did find the forums to flame and b*tch about it on there.
Also .. is 20 mill bounty on my corp all you could affort?
Be a real man and post with your main ... or if you seriously only 2 months old .... stop b*tching noob
Edit: Another 60 mill .. add another zero and were talking |
Rexeva
Imperial Academy Amarr Empire
6
|
Posted - 2016.06.28 19:42:50 -
[97] - Quote
ForceM wrote:Rexeva wrote:Removed daily hunt for skill points without MOTD note? (Now it's in the MOTD, but it wasn't before; you changed the MOTD AFTER THE FACT of removal.) You took my daily cookie away, not happy. If you cant find the info .. doesnt mean its not there https://forums.eveonline.com/default.aspx?g=posts&t=485648&find=unread I WAS TALKING THE MOTD, DO I NEED THE FORUMS TO PLAY EVE? I KNOW HOW TO READ THE MOTD - IT WAS NOT THERE, PERIOD. Blah Blah ... i want free sp ABSOLUTELY - JUST BECAUSE YOU DON'T WANT SP DOES NOT MEAN I DON'T. LOL ... That you dont agree where CCP posts updates doesnt mean they are not there. And you did find the forums to flame and b*tch about it on there. Also .. is 20 mill bounty on my corp all you could affort? Be a real man and post with your main ... or if you seriously only 2 months old .... stop b*tching noob
YOU DON'T EVEN KNOW THE DIFFERENCE BETWEEN MOTD & FORUMS - AND I ACTUALLY PLAY LONGER THAN YOU. ENJOY THE NEW BOUNTIES YOU IGNORANT ****. |
ForceM
POS Builder Inc. Silent Requiem
44
|
Posted - 2016.06.28 19:47:08 -
[98] - Quote
Rexeva wrote:
YOU DON'T EVEN KNOW THE DIFFERENCE BETWEEN MOTD & FORUMS - AND I ACTUALLY PLAY LONGER THAN YOU. ENJOY THE NEW BOUNTIES YOU IGNORANT ****.
http://3.bp.blogspot.com/-cNGKvPnWRio/Ucg51KkAv6I/AAAAAAAAHgQ/LbTv4O7Y4IA/s1600/unfair5.jpg
boohoo |
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CCP karkur
C C P C C P Alliance
4012
|
Posted - 2016.06.28 19:51:47 -
[99] - Quote
Admiral Valeris wrote:SportBilly wrote:when creating a contract and hitting the finish button it goes through the motions and pops back again to the finish screen, having tried this a few times it appears this isnt working Yup I cannot post corporation contracts, only personal. above description of bug is spot on This has been fixed internally and will be deployed real soon. We have been busy working on adding contracts in the citadels and this was fallout from some of the changes required for that (only affects items that are are in market deliveries but items in corp hangars are fine afaik), sorry for the inconvenience
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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SportBilly
GHOSTS OF THE FIRST AND ONLY
93
|
Posted - 2016.06.28 19:52:49 -
[100] - Quote
Crosi Wesdo wrote:I have a lot of negative feedback about the new camera as a whole and how turdish it is.
One actual issue beyond the new camera just being far worse than the old camera in almost every day to day use, is, when docking, its hard to right click on your ship while its undergoing this pathetic new animation. Its like the model isnt really where its being rendered so no right click menu is available.
It really exhausts me beta testing horrible dev coding and lazy/belligerent design choices. Im at a point where i just dont really want to undock.
The game plays like ****, and now, along with the camera being less responsive than before, my first input on undocking is ignored by the game in favour of an arbitrary zoom/unzoom which i have to wait till completion before i can control my space submarine.
My response. Dock up, log off.
I couldn't agree more, nauseous and unnecessary.
|
|
Kain Bastage
Bastage Network
0
|
Posted - 2016.06.28 20:09:30 -
[101] - Quote
Not sure if it's been said already otherwise I'd have an aneurysm reading all these posts but I noticed that animation of jumping a capital to a cyno no longer shows since the patch |
Malachir
Imperial Academy Amarr Empire
15
|
Posted - 2016.06.28 20:19:49 -
[102] - Quote
Oh look...docking animation.... Why CCP? Wastes time, especially when you're trying to do quick unload, or swap ships.
I suppose it was done by the same people that ruined the camera.
You need a option to switch off new camera and station animation / docking/undocking sequence.
Also, I notice you now have a helpful line telling people what direction you're travelling? Is this ganking for dummies? |
Marcia Kusoni
School of Applied Knowledge Caldari State
0
|
Posted - 2016.06.28 20:22:59 -
[103] - Quote
There is one thing that has been an issue for MONTHS now :
After you jump a stargate while having the old solar system map opened, the map becomes instantly zoomed to the max. You have to scroll with the mouse to get back to a decent view of the solar system.
Every. Jump. This. Happens. This is extremely annoying. It forces you to go back to the space view before every jump, and go back to the map after.
You ignored a petition about it, but maybe you won't ignore a message here. Who knows ? And I know this is not a problem specifically related to the release today, but I post it here because hopefully you will SEE IT.
Thanks. |
ForceM
POS Builder Inc. Silent Requiem
44
|
Posted - 2016.06.28 20:27:01 -
[104] - Quote
Malachir wrote:Oh look...docking animation.... Why CCP? Wastes time, especially when you're trying to do quick unload, or swap ships.
I suppose it was done by the same people that ruined the camera.
You need a option to switch off new camera and station animation / docking/undocking sequence.
Also, I notice you now have a helpful line telling people what direction you're travelling? Is this ganking for dummies?
No thats for when you encounter some of the minmattar ships .. and you dont know what the front is
also ....the docking animation is cewl .. now where is the off switch? |
Crosi Wesdo
War and Order
1946
|
Posted - 2016.06.28 20:27:22 -
[105] - Quote
Marcia Kusoni wrote:You ignored a petition about it, but maybe you won't ignore a message here..
HA HA ha. |
ForceM
POS Builder Inc. Silent Requiem
44
|
Posted - 2016.06.28 20:39:26 -
[106] - Quote
Marcia Kusoni wrote: You ignored a petition about it, but maybe you won't ignore a message here. Who knows ? And I know this is not a problem specifically related to the release today, but I post it here because hopefully you will SEE IT.
Thanks.
Yeah .. because the GM's that handle petitions also do programming ... Wonder why we dont have something like bug reports to split those off to actuall devs.
o wait!!!!
|
Marcia Kusoni
School of Applied Knowledge Caldari State
0
|
Posted - 2016.06.28 20:41:47 -
[107] - Quote
ForceM wrote:Marcia Kusoni wrote: You ignored a petition about it, but maybe you won't ignore a message here. Who knows ? And I know this is not a problem specifically related to the release today, but I post it here because hopefully you will SEE IT.
Thanks.
Yeah .. because the GM's that handle petitions also do programming ... Wonder why we dont have something like bug reports to split those off to actuall devs. o wait!!!!
I petitioned it in a bug report, you freaking mutant. |
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CCP Habakuk
C C P C C P Alliance
1561
|
Posted - 2016.06.28 20:42:02 -
[108] - Quote
Kain Bastage wrote:Not sure if it's been said already otherwise I'd have an aneurysm reading all these posts but I noticed that animation of jumping a capital to a cyno no longer shows since the patch I have not seen it mentioned in this thread, but we we know about it (thanks to bug reports) and I hope we can fix it soon.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
|
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Zappity
Pandemic Horde Inc. Pandemic Horde
2888
|
Posted - 2016.06.28 21:14:29 -
[109] - Quote
Multi-sell is still broken when you approach the maximum number of sell orders permitted for that character. If you have (example) 250 market orders permitted by skills but have used only 230 of them a three month multi-sell for 10 additional items fails. It gives the error message about not having enough market order slots available.
This shows the error: screenshot
Zappity's Adventures for a taste of lowsec and nullsec.
|
Rexeva
Imperial Academy Amarr Empire
9
|
Posted - 2016.06.28 21:20:03 -
[110] - Quote
CCP Habakuk wrote:Kain Bastage wrote:Not sure if it's been said already otherwise I'd have an aneurysm reading all these posts but I noticed that animation of jumping a capital to a cyno no longer shows since the patch I have not seen it mentioned in this thread, but we we know about it (thanks to bug reports) and I hope we can fix it soon.
CCP Habakuk | EVE Quality Assurance - lol lol lol - quality assurance my butt
why the hell do you have a test server if you don't test
never have I been so aggravated you damn ignorant fucks
you have 38 hours to fix this stupid release or I quit, I had it
|
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Drazz Caylen
Team-Pyro Industries
14
|
Posted - 2016.06.28 21:41:08 -
[111] - Quote
Rexeva wrote:CCP Habakuk | EVE Quality Assurance - lol lol lol - quality assurance my butt why the hell do you have a test server if you don't test never have I been so aggravated you damn ignorant fucks you have 38 hours to fix this stupid release or I quit, I had it Inbefore ISD post delete. However, please dear ISD, only edit the message and leave the last line intact so we can refer to it. Like so;
"Good riddance." |
Mara Rinn
Cosmic Goo Convertor
5878
|
Posted - 2016.06.28 22:31:48 -
[112] - Quote
The usual place to announce this kind of thing would be the MOTD or at least the Latest News, which both show up in the launcher.
Though to be fair, the "June release to be deployedGǪ" article mentions removal of the Thrill of the Hunt, not CCP's fault that the user doesn't want to read the patch notes.
Day 0 Advice for New Players
|
Mara Rinn
Cosmic Goo Convertor
5878
|
Posted - 2016.06.28 22:34:49 -
[113] - Quote
Chiming in to add my voice to these complaints:
- Can not set destination to citadel from market window, or orders panel in wallet (this means that to visit stations with my active orders I have to set destination to the system, then *gasp* manually activate docking with the citadel)
- Please give us the option to disable docking & undocking animations
- Docking animation appears to block loading of the market while docking with citadels (or else citadel markets have always been slow and I just never noticed)
Day 0 Advice for New Players
|
Angry Arnst
W.O.R.M-S.W.A.R.M
6
|
Posted - 2016.06.28 22:40:45 -
[114] - Quote
Are all you guys smoking fooking crack???? July release may as well be close eve. Who's bright idea was it put the arrows now so everyone see were burning to or warping too.I for one if need burn out of fight defo don't want enemy see were burning away too your basically taking all the basic qualities of original game that most of us liked about game and making it too fricken easy. There goes few more players out of game Just Close it get it over with don't drag on the ending any longer ****. Once Great Game now no different then arcade shooter R.I.P and fire the ones coming up with these stupid ideas |
Joia Crenca
Science and Trade Institute Caldari State
310
|
Posted - 2016.06.28 22:49:24 -
[115] - Quote
Mara Rinn wrote:Chiming in to add my voice to these complaints:
- Can not set destination to citadel from market window, or orders panel in wallet (this means that to visit stations with my active orders I have to set destination to the system, then *gasp* manually activate docking with the citadel)
- Please give us the option to disable docking & undocking animations
- Docking animation appears to block loading of the market while docking with citadels (or else citadel markets have always been slow and I just never noticed)
I'd noticed that the docking animation also blocks the ship fitting window. I can imagine a few scenarios that this issue hampers.
I *DO* like some of the little things I've seen come up, such as with resource harvesting getting a yellow 'number notification' like a weapon damage indicator and also the wallet update notice.
I can just imagine how cool the docking animation would look with the old Pleasure Station/Quafe Station background... but if I wanted to do quick fitting switches, I'd need to turn off the animation anyway. |
Angry Arnst
W.O.R.M-S.W.A.R.M
6
|
Posted - 2016.06.28 22:50:11 -
[116] - Quote
Please just stop game went crapper already now with the added hey look have arrow so can see were player going wtg CCP.Lets just throw quarter in and make shooter only ya don't need skills anymore it so simplified it like any other game not what was originally which I miss so much FYI the new camera is crap old one was way better. now with arrows showing everyone direction going ya may aswell just self destruct. since con not try burn away or warp now without having a chance.I Call for Fireing of all developers took a great game turned into shyte. R.I.P there goes few more players out door |
Norrin Ellis
Venture Racing
349
|
Posted - 2016.06.28 23:16:24 -
[117] - Quote
I can't find any way to disable the new in-space messages pertaining to ISK amounts added to bounty payout and ore mined with each laser cycle.
Need a button to turn off this annoying crap. I can see how much each rat is worth in their target info, and I know how much my lasers are going to yield before I start them. I can also see the bounty in the wallet when it's added. I can see the ore in my cargohold.
I really don't like useless information scrolling right in my face in the middle of the screen. Put in a button to turn it off, or if such a button already exists, tell me where to find this Easter egg setting.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|
ISD Buldath
ISD STAR
397
|
Posted - 2016.06.28 23:30:25 -
[118] - Quote
Quote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Whoo, That was a doozy. "Good Riddance"
I have removed the offending content, and those quoting it.
Keep it Respectful people. You can complain and whine without hate mongering, demanding people get fired, and other such nonsense. Verbal Violence is not the answer.
~ISD Buldath
Commander
Support, Training and Resources Division
Interstellar Services Department
I do not respond to EVE-Mails regarding forum moderation.
|
Sergdor Nardieu
East Coast Miners
0
|
Posted - 2016.06.28 23:38:41 -
[119] - Quote
I would like to discuss the impact to the new player base with the removal of the thrill of the hunt quest. I see where feedback from vet and active players would render this additional 10k skill towards the bottom of the eve importance but how much consideration was given for the new player base? Eve is a very challenging game with a large learning curve. Skills take time to train this 10k SP gave new players the ability to be very flexible in the first few weeks of the game. Being able to check out different skill loadouts and each day level up a few skills to level 1 or 2 is extremely helpful for a new player. I am sad to see this removed as it feels like eve is only focused on the vet and long term players that are active and voice their opinions. Eve forums and public events are filled with the vets of eve not the new player base that is learning the game.
My suggestion would be to add a limited number of objectives such as opportunities that force us new players out of our comfort zone and reward us with a SP bonus in the process. Another option would be to have different career missions reward players with different size skill injectors to assist with the early progression of the game.
My 3rd day playing I was killed twice by randoms while i was mining with no possible defense. The only thing that kept me interested was knowing that I could get a nice boost in skills for logging on and completing a task. |
Zakks
Caldari Provisions Caldari State
43
|
Posted - 2016.06.29 01:07:31 -
[120] - Quote
I couldn't stomach the ship hanger animation, so I switched to the Captain's Quarters. Now the Ship Fitting window is completely messed up. This is how my ships look. http://i.imgur.com/V2ybw9P.png All of them are borked in the Captain's Quarters.
Sorry but very disappointed in this patch. Please allow me to turn off the animations so I can go back to using the Ship Hanger
Thanks
|
|
Drazz Caylen
Team-Pyro Industries
15
|
Posted - 2016.06.29 01:09:47 -
[121] - Quote
ISD Buldath wrote:Whoo, That was a doozy. "Good Riddance" Well of course I wish a fellow capsuleer the best when they're thinking they need to embark on to new frontiers. You know, "Godspeed" doesn't quite cut it when you're close to an immortal scion yourself ;) May they find greener pastures, I bear no ill will to them as long as they keep it civil.
Sergdor Nardieu wrote:I would like to discuss the impact to the new player base with the removal of the thrill of the hunt quest. In all honesty, they were a bandaid fix to a problem that CCP still hasn't properly addressed. Of course there will always be the ones who start out anew and the ones who are years ahead. CCP thought that adding up more skillpoints was a good idea, when in fact it wasn't. We've been there with 800.000 SP characters before, their skills based on the background choice you took at character creation. It was a nice sentiment, but was far too easily abused through alts. "The road to hell is paved with good intentions" as the saying goes.
The issue never has been the initial amount of skills, it was how to distribute them. There never is a gain in giving someone free stuff they can't even understand or appreciate.
There is no easy solution to it, although I find a strange appeal in buying skillpoint injectors. I view it like the chip-skills in Shadowrun. You already have a cybernetically augmented brain, downloading "experience" doesn't sound so wrong. Yet, experience alone does not equal success.
Personally I would say it has taken much too long for opportunities to be revised, the NPE is nowhere near close to good. The impact of a few skillpoints is insignificant compared to the problem a true new player faces in eve, which is deliberately withheld information and a lack of meaningful guidelines.
There are folks who believe, the natural selection of eve is throwing the player into the great mystery and see if they can figure it out. If they do, they're the 5% who are meant to play Eve. There is some merit in this theory, but only if your sole hurdle is your own mental agility. Regrettably the failure and inability of the system to provide you with said knowledge is a much bigger challenge in itself than the player's IQ. Say what you want about the pre-opportunity NPE's, but they at least where informative or immersive (depending which one you look at). |
Khorghast
Tax Free Missions Inc.
2
|
Posted - 2016.06.29 01:18:05 -
[122] - Quote
Is anyone else getting a Verification Failure error from the launcher since the patch? I ran the repair tool like the message told me to with no result. |
Arcturus Helio
Mostly Sober The Bastard Cartel
5
|
Posted - 2016.06.29 02:42:34 -
[123] - Quote
CCP Habakuk wrote:Kain Bastage wrote:Not sure if it's been said already otherwise I'd have an aneurysm reading all these posts but I noticed that animation of jumping a capital to a cyno no longer shows since the patch I have not seen it mentioned in this thread, but we we know about it (thanks to bug reports) and I hope we can fix it soon.
I also am experiencing this.
|
Tau Cabalander
Retirement Retreat Working Stiffs
6224
|
Posted - 2016.06.29 03:03:54 -
[124] - Quote
*deleted - already mentioned * |
Nelly Uanos
True Xenon Inc. White Legion.
33
|
Posted - 2016.06.29 05:10:31 -
[125] - Quote
Still cannot place buy order remotly in a Citadel. Only Station appear in the window selector to choose where you want to put your buy orders. |
SportBilly
GHOSTS OF THE FIRST AND ONLY
94
|
Posted - 2016.06.29 05:41:58 -
[126] - Quote
Norrin Ellis wrote:I can't find any way to disable the new in-space messages pertaining to ISK amounts added to bounty payout and ore mined with each laser cycle.
Need a button to turn off this annoying crap. I can see how much each rat is worth in their target info, and I know how much my lasers are going to yield before I start them. I can also see the bounty in the wallet when it's added. I can see the ore in my cargohold.
I really don't like useless information scrolling right in my face in the middle of the screen. Put in a button to turn it off, or if such a button already exists, tell me where to find this Easter egg setting.
I agree entirely , please give us the option to turn off unnecessary information box's that only repeat info we already have. |
Nana Skalski
Poseidaon
13061
|
Posted - 2016.06.29 07:12:12 -
[127] - Quote
At least one person reported to me that the camera is stuck inside ships in preview window.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|
Malachir
Imperial Academy Amarr Empire
17
|
Posted - 2016.06.29 08:00:28 -
[128] - Quote
Norrin Ellis wrote:I can't find any way to disable the new in-space messages pertaining to ISK amounts added to bounty payout and ore mined with each laser cycle..
Not sure if this will help, but click on the setting icon when wallet screen is open. There is an option to turn off notification of wallet changes.
|
Sylvia Kildare
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.06.29 08:31:01 -
[129] - Quote
I entered a system I had multiple citadels already bookmarked in... none of the citadel positions in space were showing a bookmark visibly... I double checked, and all the bookmarks existed and are in a folder that is set to show in space by default...
So, I turned off "personal bookmarks" in my scan overlay options, then turned them back on. Something out of the corner of my eye caught my attention... it was all my citadel bookmarks coming back into view... on this system's sun. All 3 citadel bookmarks are showing as 16.0 AU away and centered on the sun (also 16.0 AU away from me at the moment).
Very strange. |
Maltar Evingod
Republic University Minmatar Republic
0
|
Posted - 2016.06.29 10:20:33 -
[130] - Quote
I was skeptical about the 'daily rat' 10k SP reward. After some days I loved it. Would like to see it coming back.
Specific to Mac client/launcher: 1045952.1.988:
Before June 28th the first undock of the day was about 12 sec black screen delay. Now it is 20 sec black screen.
New: a delay of about 30 sec black screen at first login from champ selection. Not critical but nasty, as the locals see me online 30 sec before I even have the station environment appearing.
For both of theses extended delays, please give advice about what to do to make them shorter. Meanwhile I use all and every graphical setting at low or 'off'. What else can I try?
New: visibility of objects in space is not predictable. Sometimes I see my own drones, I see wrecks and other ships as icons in space. After any action, such as dscan activation or changing window focus from dscan to probe scan, the space objects disappear or re-appear by random. Sometimes they do, sometimes they do not. There seems to be no rule.
New: when using shortcut commands, such as approach or orbit, sometimes theses commands are accepted at first keypress, sometimes the command appears on screen only to disappear some seconds later and cancelling the command. It's not predictable if I have to press a shortcut key once, twice or three times to get the action done. Very nasty!
Thanks for a quick bug fix! |
|
Cismet
Saiph Industries BIack Tie Affairs
60
|
Posted - 2016.06.29 10:29:17 -
[131] - Quote
Seems to be an issue moving stuff from Personal Hangar's Arrays. Not sure if this happens in-station in corp hangars as I'm in no position to try it, but works fine until changing ships in a Ship Maintenance Array, and then when moving something from PHA to the new ship you just boarded, it appears to move fine, but doesn't show on the ship/is still in the Corp Hangar array.
Trying again gives you an "object is no longer in your reach" message. From what i can tell, it has moved the item, but it hasn't updated the inventory window being displayed, logging off and back on shows it correctly, but this is making management of inventory really frustrating. |
|
CCP Turtlepower
C C P C C P Alliance
372
|
Posted - 2016.06.29 11:02:54 -
[132] - Quote
Marcia Kusoni wrote:There is one thing that has been an issue for MONTHS now :
After you jump a stargate while having the old solar system map opened, the map becomes instantly zoomed to the max. You have to scroll with the mouse to get back to a decent view of the solar system.
You ignored a petition about it, but maybe you won't ignore a message here. Who knows ? And I know this is not a problem specifically related to the release today, but I post it here because hopefully you will SEE IT. Hmm, this is the first I hear of this. I've reproduced the issue and created a defect for our programmers. Thanks!
Norrin Ellis wrote:I can't find any way to disable the new in-space messages pertaining to ISK amounts added to bounty payout and ore mined with each laser cycle. Sorry, this setting is not in yet. Coming very soon!
ISD Buldath wrote:Whoo, That was a doozy. "Good Riddance"
I have removed the offending content, and those quoting it. Thank you!!
o7 CCP Turtlepower |
|
Thuggish BluntBlowin
Stoner Knight's
1
|
Posted - 2016.06.29 11:15:11 -
[133] - Quote
I moved a fit mission ship right before downtime whole ship gone...... even checked for it's x-type mods and they are not in my assets I don't have a ship or a cargo container for it to be put in and it's not on my contract's, sales, or losses. |
chinokk
Victory or Whatever
0
|
Posted - 2016.06.29 11:23:39 -
[134] - Quote
when i try to reload my hybrid guns from a can, the reload cycle completes and the ammo is taken from the stack but the guns are not reloaded. this happened yesterday after patch and also today when i logged in. |
Caterpil
Alternative Dynamics
66
|
Posted - 2016.06.29 11:36:49 -
[135] - Quote
Following downtime on 29/6/16 I cannot warp to escalation sites, the option does not appear in the right-click menu from the journal despite being in-system. |
Gaius Clabbacus
Sister Beneficia's Home of Harmless Miners
8
|
Posted - 2016.06.29 12:02:56 -
[136] - Quote
Caterpil wrote:Following downtime on 29/6/16 I cannot warp to escalation sites, the option does not appear in the right-click menu from the journal despite being in-system.
Same here, although a corpmate was still able to access her escalation. Docking/undocking didn't solve the issue, neither did relogging the client. The escalation itself was triggered before DT. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2245
|
Posted - 2016.06.29 12:08:09 -
[137] - Quote
You added yet another one of my ideas... i really should be getting paid at this point
Although i'm glad that you added the arrows to show the vector of objects in space, could you make the arrow slightly bigger please.
The wishlist is pretty much complete...
|
Norrin Ellis
Venture Racing
355
|
Posted - 2016.06.29 12:08:17 -
[138] - Quote
**Removed**
Problem solved.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|
An ka
Manson Family Advent of Fate
1
|
Posted - 2016.06.29 12:26:02 -
[139] - Quote
Caterpil wrote:Following downtime on 29/6/16 I cannot warp to escalation sites, the option does not appear in the right-click menu from the journal despite being in-system.
Same problem here, got 4 of them ticking away :( |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14238
|
Posted - 2016.06.29 12:27:05 -
[140] - Quote
Caterpil wrote:Following downtime on 29/6/16 I cannot warp to escalation sites, the option does not appear in the right-click menu from the journal despite being in-system.
Several of my own mates have reported this problem as well.
|
|
Pandora Bokks
Pangalactic Frontline Supply Agency
70
|
Posted - 2016.06.29 12:29:03 -
[141] - Quote
My static WH magically disappeared after spawning it (yes I am sure it was not spawned before as I just rolled the old static).
I can still probe the sig and warp to it but no wormhole in space. Relogging and trying on another account - same result.
As there are no wandering or inbound holes atm, it seems I am really trapped now
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Caterpil
Alternative Dynamics
68
|
Posted - 2016.06.29 12:45:27 -
[142] - Quote
Mining challenge - If your miner deplete the asteroid, then the challenge will still count as if you had mined the full cycle worth. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
551
|
Posted - 2016.06.29 12:46:01 -
[143] - Quote
Pandora Bokks wrote:My static WH magically disappeared after spawning it I can still probe the sig and warp to it but no wormhole in space. Relogging and trying on another account - same result.
I'm experiencing the same problem. The LS static is in the signature list and I can warp to it -- but there is no worm hole. I thought it had collapsed, but no new WH has generated to take it's place for almost an hour.
I wonder if any statics are regenerating. |
Grinte Loco
Astronomy Domine Inc. Mine V
0
|
Posted - 2016.06.29 12:51:34 -
[144] - Quote
Since the June 29th downtime, I am unable to submit any edits on PI installations. The standard PI information in the top left corner of the client (Build/Scan buttons, resource scales, submit/cancel buttons) is no longer there. The PI interface is also buggy and intermittently unresponsive when clicking on the individual units. |
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CCP RedDawn
C C P C C P Alliance
787
|
Posted - 2016.06.29 12:54:41 -
[145] - Quote
There's something wrong with the distribution system overall which is affecting multiple types of site, working on it as we speak.
Team Astro Sparkle
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Pandora Bokks
Pangalactic Frontline Supply Agency
72
|
Posted - 2016.06.29 12:56:25 -
[146] - Quote
Shiloh Templeton wrote:Pandora Bokks wrote:My static WH magically disappeared after spawning it I can still probe the sig and warp to it but no wormhole in space. Relogging and trying on another account - same result.
I'm experiencing the same problem. The LS static is in the signature list and I can warp to it -- but there is no worm hole. I thought it had collapsed, but no new WH has generated to take it's place for almost an hour. I wonder if any statics are regenerating.
I have rolled the static 20 minutes before DT with no one in system - so there is no way I or someone else collapsed it.
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Cakahr
Status Unknown. Manifesto.
0
|
Posted - 2016.06.29 13:05:25 -
[147] - Quote
Ship fitting window - picture of ship is broken depending on location. The picture in the Captain's area is a refection of the ship and sort of can be changed in the ship spinning area. Looks like the zoom function and max dept of pallet is broken.
Access to PI build / scan area now gone; PI window can't be closed directly. Open / close a full screen item like ship tree clears the window. Impact: Can't change location of extractors; build new ports, etc. Looks like the icon for the new Scope network removed the old PI button.
Bug reports submitted; but can be observed on multi-accounts - |
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CCP Maxwell
C C P C C P Alliance
93
|
Posted - 2016.06.29 13:08:46 -
[148] - Quote
Maltar Evingod wrote:I was skeptical about the 'daily rat' 10k SP reward. After some days I loved it. Would like to see it coming back.
Specific to Mac client/launcher: 1045952.1.988:
Before June 28th the first undock of the day was about 12 sec black screen delay. Now it is 20 sec black screen.
New: a delay of about 30 sec black screen at first login from champ selection. Not critical but nasty, as the locals see me online 30 sec before I even have the station environment appearing.
For both of theses extended delays, please give advice about what to do to make them shorter. Meanwhile I use all and every graphical setting at low or 'off'. What else can I try?
New: visibility of objects in space is not predictable. Sometimes I see my own drones, I see wrecks and other ships as icons in space. After any action, such as dscan activation or changing window focus from dscan to probe scan, the space objects disappear or re-appear by random. Sometimes they do, sometimes they do not. There seems to be no rule.
New: when using shortcut commands, such as approach or orbit, sometimes theses commands are accepted at first keypress, sometimes the command appears on screen only to disappear some seconds later and cancelling the command. It's not predictable if I have to press a shortcut key once, twice or three times to get the action done. Very nasty!
Thanks for a quick bug fix!
That's a long duration for the black screen. Have you tried checking the 'Download everything' box in the Settings menu? I'd be interested to hear if that changes anything.
CCP Maxwell - QA Engineer - Team RnB
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CCP karkur
C C P C C P Alliance
4015
|
Posted - 2016.06.29 13:56:54 -
[149] - Quote
chinokk wrote:when i try to reload my hybrid guns from a can, the reload cycle completes and the ammo is taken from the stack but the guns are not reloaded. this happened yesterday after patch and also today when i logged in. I cannot repro this myself, but if you could send in a bugreport that would be great
When creating a bugreport, it's best (if possible) to reproduce the issue and then file a bugreport from within the client (from F12 window). That will give us super valuable information, such as error logs and settings from your client. For cases where you cannot repro the bug (either if the nature of the bug is such that you can't repeat the action or simply can't break it again), it's helpful if you note around what time the actual bug happened. Then we have a better idea what part of the logs we should be directing our attention to. Also, I find screenshots always super helpful, and they often allow us to see things in your setup you didn't think of mentioning but might be relevant.
Tldr; please file a bugreport from within the client in the same playing session the bug happened and please include screenshots
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Tilda Evingod
The Dingo Ate My Spaceship Rebel Squad
0
|
Posted - 2016.06.29 14:12:11 -
[150] - Quote
CCP Maxwell wrote:
That's a long duration for the black screen. Have you tried checking the 'Download everything' box in the Settings menu? I'd be interested to hear if that changes anything.
Indeed, the 'download everything' did shorten the blackscreens: 17 sec from champ select to environment appearance and (now again) 10-11 sec for the first undock of the day.
Thank you! |
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Sergio Armand
ACME HARDWARE
0
|
Posted - 2016.06.29 14:25:06 -
[151] - Quote
PI seems bugged too.
I can get into the planet mode and do stuff tho all the usual menus like Save Changes doesn't come up for any of my planets in WH space
I seem to be totally missing the Planet icon and menu. It just stays with the Info and options for usual in space
Maybe this pending restart will fix it tho too late tonight to retry and bug report. |
MajorJenkins
UK Corp Goonswarm Federation
12
|
Posted - 2016.06.29 15:23:12 -
[152] - Quote
Just run 3 serpentis sites but did not get credited for them. Ran a single angel site and did get the reward for that. |
Andrew Gernander
Antisocial Inquisitors
0
|
Posted - 2016.06.29 15:24:26 -
[153] - Quote
Apparently the Republic Fleet Firetail is not considered a frigate for the Serpentis Small Arms Fire Challenge.
Kestrel gets credit for the kills.
Maybe the Scope people are confused by the lack of rust and duct tape.
|
Croc Evil
Croc's Family Business
4
|
Posted - 2016.06.29 15:35:11 -
[154] - Quote
Q: How many Angel rats do you have to kill in frigate to satisfy goal: "Kill 5 Angel pirates in a frigate"? A: At least 20 to make some dwarf in EVE infrastructure to find all his fingers on one hand
|
exige Alabel
Panic Stations. Panic Attack.
1
|
Posted - 2016.06.29 15:56:05 -
[155] - Quote
Not sure if this has been mentioned but im not getting credit for doing certain serpentis sites, (i have done the shipyard most recently and have only been credited for one out of three).
I have relogged, docked and undocked entered and left multiple sites, nothing has changed. |
Caterpil
Alternative Dynamics
69
|
Posted - 2016.06.29 16:01:33 -
[156] - Quote
Progress towards challenges is only registering intermittently.
Completed 7 shipyard and Research facilities, only 2 counted.
Similar case for the Transportation facilities challenge.
... And don't get me started on how many guards I've killed that didn't count. |
Bellasarius Baxter
Zilog Enterprises
48
|
Posted - 2016.06.29 16:05:48 -
[157] - Quote
I am unable to modify a buy order located in a citadel at range, even though I have the skills for it.
I am trying to modify an order from the Buy orders window in the regional market, by right-clicking a blue line, and select "Modify order". the appropriate window pops up, but the changes I make to the price are not updated on the order.
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Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
80
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Posted - 2016.06.29 16:06:48 -
[158] - Quote
If I want to buy something in Jita i get this:
"Workers on strike! The underpaid workers in the market are not keeping up with the influx of new orders.
Please wait a while and try again."
Friends get this too. Anyone else? Is this a new "feature"? |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
150
|
Posted - 2016.06.29 16:09:38 -
[159] - Quote
same problem as above.
sites are not counting towards any of my challenges. of the 10 or so sites my fleet has run only 2 have actually advanced an objective (foe 1 person only) the guard rats count intermittently
also point rewards seem a little small considering the reward thresholds for the event....
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Sykes Makar
EVE University Ivy League
2
|
Posted - 2016.06.29 17:23:05 -
[160] - Quote
Searching for items in the Market during Citadel docking will results in a long (est. 30 seconds-1 minute) delay until the window is interactable again. Else it remains frozen.
The top-left System/Route/The Scope Mission interface is partly non-interactional, can't drag and drop Systems into the chat anymore, neither can I select the three buttons on the top to open/close the said windows.
Also, the Neocom can't be opened unless you click it on the top left end of the icon (when you have it on the top left corner on default) |
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Fer'isam K'ahn
SAS Veterinarians
451
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Posted - 2016.06.29 17:23:32 -
[161] - Quote
Dark Drifter wrote:same problem as above.
sites are not counting towards any of my challenges. of the 10 or so sites my fleet has run only 2 have actually advanced an objective (foe 1 person only) the guard rats count intermittently
also point rewards seem a little small considering the reward thresholds for the event....
I experience similar issues.
So far:
Serpentis Shipyards and Research did not count towards 'Keep up the preassure'.
Angel pirate kills rarely count towrads 'Angels small Arms Fire' Got 2 counts from destroying 20 ships.
Serpnetis Sortie did count towrads 'Serpentis elimination'. As far as I remember, the kills of Angel pirates vs Rookie Frig did also work.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Knowledgeminer
The Scope Gallente Federation
15
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Posted - 2016.06.29 17:24:05 -
[162] - Quote
How is autopiloting to citadels supposed to work? If I right click on a citadel saved location and choose Set Destination, autopiloting there stops at the solar system, like it has been doing since the Citadel release... Is it just me? Am I supposed to do it differently, or what?
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Tolorean
Tactical Nuclear Penguin's
1
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Posted - 2016.06.29 17:26:33 -
[163] - Quote
Same here sites aren't updating in the Scope Network done 10 shipyards only got 1 credit
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Fer'isam K'ahn
SAS Veterinarians
451
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Posted - 2016.06.29 17:36:47 -
[164] - Quote
Oh, and I got another issue,
my 'mine 16.000 Scordite' in 24h mission for 1000 creds was just replaced by jumping through a gate, with 'Disrupt the Signal' for 100 creds... guess i can dock that Mackinaw again
Not sure I am going to start on the 80.000 Scordite on my other toon now
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Tamazaki
Suddenly Noodles
24
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Posted - 2016.06.29 17:38:57 -
[165] - Quote
I undocked from a station last night and the camera froze in a position facing my ship and the station I just exited. None of the camera controls worked at all, I had to redock and undock again to fix it. |
H'abba
The sound of P
0
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Posted - 2016.06.29 17:40:43 -
[166] - Quote
Jita market seems to be unresponsive at the moment.
Buying stuff, window closes, nothing happens ... |
Fer'isam K'ahn
SAS Veterinarians
452
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Posted - 2016.06.29 17:55:04 -
[167] - Quote
With Notifications, Log & Messages disabled... why do I still see mined Ore amount and Wallet pop ups ?
Don't get me wrong, as a Miner I appreciate the info, but I only need it once per session and not with every cycle. It would have been better to include the data in the module mouse-over (as requested ages ago) . Ticking Numbers are not really something I appreciate in any game (and yes, I know a lot who only live for those).
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Rivr Luzade
Kenshin. DARKNESS.
2622
|
Posted - 2016.06.29 17:57:41 -
[168] - Quote
In the industry window, you cannot access the right click menu on the facility or on a job list entry in the Jobs or Blueprints tab in order to set destination, show info and the likes. This has been an issue since before Citadel and ought to be fixed because it was possible to do so before that release.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Selleka Virpio
Zap Blap Mining Co. Brave Collective
0
|
Posted - 2016.06.29 19:02:22 -
[169] - Quote
Black Screen on login, can't even view character selection screen. |
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CCP Habakuk
C C P C C P Alliance
1561
|
Posted - 2016.06.29 20:09:28 -
[170] - Quote
Selleka Virpio wrote:Black Screen on login, can't even view character selection screen. Please try to verify your client through the launcher, if this does not work, then please try following the instructions, which CCP Maxwell gave earlier in this thread regarding deleting a part of the EVE client.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1561
|
Posted - 2016.06.29 20:13:36 -
[171] - Quote
H'abba wrote:Jita market seems to be unresponsive at the moment.
Buying stuff, window closes, nothing happens ... The Jita market should have recovered for now, after it was under heavy stress earlier (probably caused by an old bug, not 100% verified yet).
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Samsara Nolte
Random Thinking Union Random Thinking
54
|
Posted - 2016.06.29 20:48:06 -
[172] - Quote
This patch seems to have screwed with Planetary Interaction - I and some corp buddies aren-¦t able to submit any changes regarding PI be it decomission Survey and replacing extractorheads etc ... because the submit button seems to be missing as of today. |
Sizeof Void
Ninja Suicide Squadron
634
|
Posted - 2016.06.29 21:07:28 -
[173] - Quote
Fonts in Scope Network panels on Character Selection screen are too small to be read easily, particularly the descriptions of the challenges/events.
I was actually looking forward to these events, but, inasmuch as I can't even read them, I'd now prefer to have an option to turn it off completely. |
ForceM
POS Builder Inc. Silent Requiem
44
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Posted - 2016.06.29 21:24:51 -
[174] - Quote
Incomming Gate flashes only for the first ship comming through. After that only outgoing ships makes the gate flash.
You need to either dock up or jump out and back in to see a new incomming gate flash. And even then its only once tll you refresh by docking/jumping.
If you warp off (off grid) and warp back you will not refresh it either.
Does not matter if the (non-)flashes are generated by neutrals / blues / purples
Tested it with about 6 of our guyz all (not) seeing this effect. Tested on Different gates in different systems.
Stargate (Gallente Constellation) Stargate (Gallente System)
Both have the same issue
Also .. there is someone that does not have this issue. So altho our group has the issue ... he does not. |
Sizeof Void
Ninja Suicide Squadron
634
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Posted - 2016.06.29 22:09:57 -
[175] - Quote
When I zoom the camera out while in space, then dock/undock at a station, I have to zoom the camera out again - ie. it resets everytime I dock/undock. |
Sizeof Void
Ninja Suicide Squadron
634
|
Posted - 2016.06.29 22:21:34 -
[176] - Quote
The button to disable the ship docking animation seems to be missing.
There are buttons to disable a variety of unnecessary features, such as camera shaking, so I'm assuming that the missing button in this case is a bug. |
Sobaan Tali
Caldari Quick Reaction Force
950
|
Posted - 2016.06.29 23:50:26 -
[177] - Quote
Sizeof Void wrote:The button to disable the ship docking animation seems to be missing.
There are buttons to disable a variety of unnecessary features, such as camera shaking, so I'm assuming that the missing button in this case is a bug.
Not a bug, they just never put one in. Considering EVERYONE and their mother has been screaming for one so far, I doubt that will be so for much longer (at least I hope not, the dock animation is getting annoying and undock animation is even worse).
Also, is anything suppose to happen with the Serp sites? I know the challenges are not clearing properly, but nothing so far has come from the sites I've ran; no loot of any kind, just some bounty and crap for salvage. Am I missing something? I'm only running in high sec, I know, but still. Feels like something's not triggering, like a second wave or something like all the other previous event sites.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Zekrom
The Royal Logistic Corps
0
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Posted - 2016.06.30 00:05:20 -
[178] - Quote
Jumping through jump bridges (POS) does not do the animation. Simply teleprts you after a few moments off not doing anything, applies the jump fatigue and then you appear in the system |
Tialano Utrigas
Running with Dogs Stella Nova
100
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Posted - 2016.06.30 00:14:46 -
[179] - Quote
Zekrom wrote:Jumping through jump bridges (POS) does not do the animation. Simply teleprts you after a few moments off not doing anything, applies the jump fatigue and then you appear in the system
This and explosions arent working. At least for Citadels...not tried anything else. And yes im pretty peeved I missed the explosion on a Fortizar! |
Aesgeir Blackwolf
Caldari Provisions Caldari State
0
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Posted - 2016.06.30 00:29:28 -
[180] - Quote
Not receiving credit for all the event missions I am running. I have ran several dozen today and only received credit for maybe a quarter of the sites ran. |
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Fer'isam K'ahn
SAS Veterinarians
457
|
Posted - 2016.06.30 00:34:26 -
[181] - Quote
Aesgeir Blackwolf wrote:Not receiving credit for all the event missions I am running. I have ran several dozen today and only received credit for maybe a quarter of the sites ran. As I found out, in most cases wording and triggers are very important or you wont get a check. So far I could retract all but one event which I considered faulty.
It is easy to read past certain defining words once your brain thinks it had recognized the event defining criteria.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Geritan Makitos
Tule Industrial and Mining Enterprises
0
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Posted - 2016.06.30 01:43:06 -
[182] - Quote
When event pirates of a different type spawn into an event site, they don't seem to count for challenges. I had a Serpentis Shipyard and Research Facility that spawned Angel Cartel frigates and cruisers, but killing these ships didn't add to the total for the Angel Eradication challenge. |
Antei Thantonne
EVE University Ivy League
0
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Posted - 2016.06.30 03:03:39 -
[183] - Quote
Super-small issue: Multi-Buy and Multi-Sell queues wallet pop-up notifications out of order. When you sell 10 things, you kind of expect your wallet to go up in 10 successive steps. But I find it will show, maybe, the 7th sale first, and then my wallet will decrease suddenly to show the 1st sale, and then it will increase dramatically to show the 10th sale, etc. The correct amount of money is transferred in the end, so no big deal, but it is weird to watch. |
Oradric Cube
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.06.30 04:04:27 -
[184] - Quote
It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault.
The Research Vault is found in "Serpentis Shipyard and Research Facility" sites. They are white cans that are populated by loot at random intervals throughout the duration of the site.
Sometimes you get the message "You cannot access the Research Vault (Research Vault) while it is being guarded" when you attempt (and fail) to open the can. It's currently unclear if this has any relationship to anything the player has control over.
- Sometimes you can loot it while there are still rats, whereas other times you will get this "guarded" message and be unable to loot until all the rats are killed.
- There is no apparent correlation between this "guarded" message and whether or not other players are on grid, or their proximity to the Research Vault.
Occasionally loot will spawn in the Research Vault full minutes after the last rat dies. There are generally multiple waves of loot spawn, but not always. The Research Vault visual indicator on the Overview always looks like a filled can, never an empty can. The Scope Network challenge named "Keep Up the Pressure requires you to complete 5 of these sites. There is a very high probability (possibly 100%) that after completing the "Keep Up the Pressure" challenge you will get another "Keep Up the Pressure" challenge to replace it.
Was all of this intentional? Were we supposed to be this confused about this new thing or is it buggy? I think it's terribly frustrating.
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Saeko Allas-Rui
French Kiss Singularity Astromechanica Federatis
9
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Posted - 2016.06.30 06:03:58 -
[185] - Quote
Oradric Cube wrote:It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault.
Sometimes you can loot it while there are still rats, whereas other times you will get this "guarded" message and be unable to loot until all the rats are killed.
It could be that only the middle group counts as guards. I have seen the same thing, not sure if it is intentionnal or not
I also noticed that the PI UI sometimes doesn't load when you get into planet view.
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Kremlath
Cayman Finance
29
|
Posted - 2016.06.30 07:33:33 -
[186] - Quote
Sizeof Void wrote:The button to disable the ship docking animation seems to be missing.
There are buttons to disable a variety of unnecessary features, such as camera shaking, so I'm assuming that the missing button in this case is a bug.
Lol, nice troll |
Beta Maoye
120
|
Posted - 2016.06.30 09:42:22 -
[187] - Quote
Scope Network mission: Serpentis Menace
Problem: Mission status(0/5 Guards Killed) was not updated after killing guards. |
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CCP Rave
C C P C C P Alliance
8
|
Posted - 2016.06.30 12:02:03 -
[188] - Quote
A bug-fix went out in today's patch that should fix the issues that were causing some players not to receive points when completing challenges. |
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Sobaan Tali
Caldari Quick Reaction Force
950
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Posted - 2016.06.30 12:22:18 -
[189] - Quote
CCP Rave wrote:A bug-fix went out in today's patch that should fix the issues that were causing some players not to receive points when completing challenges.
Awesomeness! At a friend's house now so can't log in yet, but thank you guys.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
John WarpingSlow
101
|
Posted - 2016.06.30 12:28:49 -
[190] - Quote
CCP Rave wrote:A bug-fix went out in today's patch that should fix the issues that were causing some players not to receive points when completing challenges.
Could the 118.6 patch notes page be updated to reflect that change made with today's small patch? Thank you!
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Sylvia Kildare
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.06.30 12:44:20 -
[191] - Quote
Tamazaki wrote:I undocked from a station last night and the camera froze in a position facing my ship and the station I just exited. None of the camera controls worked at all, I had to redock and undock again to fix it.
This is not new as of the June update, btw. It's been going on since at least the May update.
Changing from orbit (alt-2) to tactical (alt-1) camera mode and back and/or docking up and re-undocking seems to fix it.
So does jumping through a gate, but often you'll get 20-30+ second traffic control while doing that jump (which I've been able to fix by loading the OLD map), so best to fix it before you leave system, to avoid that in the first place.
And yep, it has happened on 2 of my 3 clients (on separate undocking occasions) since this week's patch. Had happened like 6-10 times earlier in June. |
Oradric Cube
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.06.30 13:53:26 -
[192] - Quote
Oradric Cube wrote:It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault. The Research Vault is found in "Serpentis Shipyard and Research Facility" sites. They are white cans that are populated by loot at random intervals throughout the duration of the site. Sometimes you get the message "You cannot access the Research Vault (Research Vault) while it is being guarded" when you attempt (and fail) to open the can. It's currently unclear if this has any relationship to anything the player has control over.
- Sometimes you can loot it while there are still rats, whereas other times you will get this "guarded" message and be unable to loot until all the rats are killed.
- There is no apparent correlation between this "guarded" message and whether or not other players are on grid, or their proximity to the Research Vault.
Occasionally loot will spawn in the Research Vault full minutes after the last rat dies. There are generally multiple waves of loot spawn, but not always. The Research Vault visual indicator on the Overview always looks like a filled can, never an empty can. The Scope Network challenge named "Keep Up the Pressure requires you to complete 5 of these sites. There is a very high probability (possibly 100%) that after completing the "Keep Up the Pressure" challenge you will get another "Keep Up the Pressure" challenge to replace it. Was all of this intentional? Were we supposed to be this confused about this new thing or is it buggy? I think it's terribly frustrating.
Update (changes from downtime today): The Research Vault now explodes (graphical only, no damage done) and disappears when it is looted. The implication is that the previous mechanism for later loot spawning is gone. It's difficult to test this because in most cases people will loot the can as soon as possible. It's still unclear what the rules are that govern the "guarded" mechanism. I have been able to loot it with another player on grid (60km from the Research Vault) and 1/3 of the rats still on grid (the entire leftmost group). I have also been unable to loot the Research Vault with 1 other players and 1 rat on grid, both under 10 km from the Research Vault. Credit for the "Serpentis Shipyard and Research Facility" seems to be given to all players on grid when the Research Vault is looted. |
Fer'isam K'ahn
SAS Veterinarians
462
|
Posted - 2016.06.30 14:38:10 -
[193] - Quote
Oradric Cube wrote:Oradric Cube wrote:It doesn't seem like anybody is talking about it yet but I would like to discuss the Research Vault....
... It's still unclear what the rules are that govern the "guarded" mechanism... I am quite sure that the 'Guards' are the center group which actually spawns at the container (as in a lot of Missions/Anoms/Sigs).
Due to speed and an initial Sensor Damp burst it is hard though to keep track of them and impossible to pre-lock them all up ... why you have difficulties to pick out the real 'Guards' from all the rats.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
969
|
Posted - 2016.06.30 14:53:30 -
[194] - Quote
Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1402
|
Posted - 2016.06.30 15:22:09 -
[195] - Quote
KIller Wabbit wrote:Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. You gave me hope there that I'd be able to disable them, but performance setting doesn't get rid of them for me. |
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
969
|
Posted - 2016.06.30 16:16:37 -
[196] - Quote
Bad Bobby wrote:KIller Wabbit wrote:Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. You gave me hope there that I'd be able to disable them, but performance setting doesn't get rid of them for me.
Try redocking and/or relogging. I played around with it a little bit and though I don't have the exact formulae it definitely got rid of them.
Edit: You're still gonna be sick from the ship skidding so continue to keep the barf bag handy. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1406
|
Posted - 2016.06.30 16:22:55 -
[197] - Quote
KIller Wabbit wrote:Bad Bobby wrote:KIller Wabbit wrote:Was it intentional that when graphics are configured for "Performance" that the in station ads are not displayed? Don't care either way, just a heads up if this was intentional. You gave me hope there that I'd be able to disable them, but performance setting doesn't get rid of them for me. Try redocking and/or relogging. I played around with it a little bit and though I don't have the exact formulae it definitely got rid of them. Edit: You're still gonna be sick from the ship skidding so continue to keep the barf bag handy. It's got to be worth the pain to be rid of those billboards. |
Rivr Luzade
Kenshin. DARKNESS.
2627
|
Posted - 2016.06.30 17:09:11 -
[198] - Quote
17:04:33NotifyThe target asdf is too far away from your Legion. It must be within 97 km but is actually 97 km away.
I hope I am not the only one who has a problem with that notification. I do not know why you replaced the meters range indicator with the kilometer indicator, but as every time when you dumb something down, you miss the point and make matters worse. So, please reinstate the meters range indicator because 97.001 km are not 97 km, regardless how much your engine tries to round things up/down. This needs to be fixed and you need to think trice before you do this kind of useless dumb down thing ever again.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
uhnboy ghost
retard hills
81
|
Posted - 2016.06.30 19:19:32 -
[199] - Quote
random black stations (chat.neocom and the station service window all works fine but the background is all black) and cant see the ship . changing ships fixes it for less then 1s then its all black again. if i relog in the station it starts works but then when i go to a diff station its randomly all black again
cant move ship in the fittings window.
sometimes when i dock the camera is locked at a random spot, i can see the station background but when i change the ship then it makes it all black
have tryed to verify the cached folder, still dont work
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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Hayleine
Hedion University Amarr Empire
0
|
Posted - 2016.06.30 22:44:04 -
[200] - Quote
Please make the new ship travel direction arrow "optional" - I find it at least as annoying as the new dock / undock animations / camera.
Undocumented change - There seems to be no mention of changes to the scanning interface / options / behavior / filters / map etc...
Tried combat scanning at the end of my session yesterday and finally logged due to total frustration, figuring i'd bone up about it offline today and NOTHING. no info, no mentions of a change, no Devblog, nothing in the patchnotes.
Can't change probe scan range / displacement with alt- or ctrl- scroll wheel, scanning window seems to be part of the map now and forced fullscreen, but I can't find info on it.
HELP!!! I'd RTFM but there apparently IS no Frappin' Manual...
Turn off docking & undocking animations! Turn off directional indicator! Turn off Advertisements in stations!
Thank you! |
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Sergey Hawk
The Sith Syndicate REFORD
79
|
Posted - 2016.07.01 04:08:35 -
[201] - Quote
Hayleine wrote:[b] Turn off docking & undocking animations! Turn off directional indicator! Turn off Advertisements in stations! ! and turn off annoying red flashlight after each kill
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Darkblad
954
|
Posted - 2016.07.01 11:26:15 -
[202] - Quote
Still active on TQ
EBR-77410 from 22nd of April, with this attached image
NPE-ISD-Übersetzt!
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Rivr Luzade
Kenshin. DARKNESS.
2628
|
Posted - 2016.07.01 12:09:47 -
[203] - Quote
Fun fact: Hangar docking/ship change animations do not work on capitals above freighters. When I switch to my dreads, they just appear and do not slide into the hangar like other ships.
And can we finally get an ad blockers for the screens in MY hangars? I do not wish to see CFC propaganda or these dense goof glasses ads.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Oradric Cube
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.07.01 17:46:17 -
[204] - Quote
I just redeemed the 10,000 event point for a "Copper Ouroboros Accelerator" and consumed it. It does not appear to have affected the training time of my current skill at all. It was 17 days, 12 hours and change prior to the consumption of the "Copper Ouroboros Accelerator" and it is still 17 days, 12 hours and change subsequently. I have created a bug report. Should I also create a support ticket? What category of support ticket? |
Rain6637
GoonWaffe Goonswarm Federation
34078
|
Posted - 2016.07.02 01:20:37 -
[205] - Quote
CCP Darwin
There's an issue with the normals in citadel hangars that I can't seem to fix. It happens in DX9 and DX11.
makes me want to select it in Maya and apply "set normals to face"
Normals in question here http://i.imgur.com/c8OwZyI.png http://i.imgur.com/cUeFaCt.png
These are my settings http://i.imgur.com/F2i5UD4.png
Different angle where you can see it should be a different plane DX9 http://i.imgur.com/v1GLS8L.png
DX11 http://i.imgur.com/KhM8Tm1.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Edik Edik
The Scope Gallente Federation
1
|
Posted - 2016.07.02 11:07:00 -
[206] - Quote
I have atm: 1) ... 2) Cut Their Supply - Your assistance will be rewarded if you could help out removing a Serpentis Transportation Facility site. 0/1 Site Complete GÇô 100 3) ... 4) Sever Their Supply - Your assistance will be greatly rewarded if you could help out removing some Serpentis Transportation Facility sites. 0/5 Sites Completed GÇô 500
Finishing this site gives +1 to 4th mission, but doesn't add to the 2nd one.
Bug or intended? |
Rivr Luzade
Kenshin. DARKNESS.
2631
|
Posted - 2016.07.02 12:11:15 -
[207] - Quote
I hope you have not removed the "Deliver to" option in citadels on purpose in favor of direct trade. As long as you have not enabled contracts, the deliver to option is the only way to move things across accounts/to other chars that are not in the same citadel.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
401
|
Posted - 2016.07.03 05:25:54 -
[208] - Quote
CCP Turtlepower wrote:Atruin Egivand wrote:Please do a multisell, check the wallet popup for some minutes to hours and then go read a book about thread synchronisation in parallel processing. And make it opt-in. Its annoying. You can just turn it off, or set a threshold, in the wallet window's settings. o7 CCP Turtlepower
Amazing, filters would be even more awesome...
Example; If product X (EVE ID Y) sell more as Z on 1 go, blink...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Kitten WhispMurmur
Pator Tech School Minmatar Republic
1
|
Posted - 2016.07.03 06:21:03 -
[209] - Quote
Items still missing/promises still not fulfilled.
1. The return of Region Description flavor text. At this time this is very close to an official two year wait for this promise to happen.
2. The customizable Overview icon options as were promised in the aftermath of Icongate/Iconapocalypse.
CCPlease.
Keep promises in a timely manner. If these cannot be added in a patch to this release, can I get a firm date on When they will get some follow-through?
>Kitten |
Rivr Luzade
Kenshin. DARKNESS.
2631
|
Posted - 2016.07.03 09:19:24 -
[210] - Quote
You also need to do something about the ridiculously long undock time on stations. I have a black screen of about 10 seconds (the entire session change timer) and have drifted out of docking range on certain stations in certain ships without being able to do anything at all. If this is another of your encouragement features to get ships killed no matter what, I am very displease.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
|
Rain6637
GoonWaffe Goonswarm Federation
34090
|
Posted - 2016.07.03 10:48:18 -
[211] - Quote
That bothers me, but what also gets me are the warp-in times when logging in from space. I don't get access to my controls until i'm almost landed, and that includes covops cloaking. If I wasn't a cloaky that would be fine but when I should have that ability to cloak in warp it's a huge vulnerability.
What I'd like to know is if the blackscreen gets shorter if I have a faster computer.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Ahuraa
Caldari Provisions Caldari State
2
|
Posted - 2016.07.03 12:01:05 -
[212] - Quote
Have maid two tickets regarding the event and how i get screwed(like a turning screw, just turning and turning ) and still no one even started to look at these tickets. |
Drago Shouna
Royal Amarr Institute Amarr Empire
448
|
Posted - 2016.07.03 13:15:13 -
[213] - Quote
At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both. |
Marcus Tedric
Zebra Corp Goonswarm Federation
84
|
Posted - 2016.07.03 15:32:25 -
[214] - Quote
Been through all 3 Citadel Issues threads and haven't seen this.........
So:
It seems that access to the Fuel Hanger in a Citadel is restricted to only the Admin/Mngrs of the owning Corp.
It doesn't matter what roles (other chars in other Corps are CEOs and Directors) other (non-owning Corp) pilots have; they cannot access the Fuel Hanger - it says they "don't have the necessary roles").
Those other Admin/Mngrs do have access to the Fighter Bay and Ammo Bay - and the fittings, etc.
Just Fuel Bay is the issue/problem.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
FT Diomedes
The Graduates
2619
|
Posted - 2016.07.03 19:08:28 -
[215] - Quote
Drago Shouna wrote:At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both.
This sounds like it is working as intended.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
u3pog
Caldari Provisions Caldari State
749
|
Posted - 2016.07.03 20:46:36 -
[216] - Quote
As of today I experience a new kind of bug. Sometimes when I warp somewhere, the ship stops following my commands. If I double click to any point it just goes upwards. If I click approach on a target it doesn't do it. I then click "stop ship", but it doesn't work either. The only command it obeys is warp to.
Right now I warped an entire fleet of my accounts. When they reached their destination, they all bugged. This bug is not triggered only by warping somewhere. I undocked from Jita recently and the ship immedately went upwards again...At this point I couldn't stop it or anything, just dock back.
The only thing that resolves the problem is client restart, but after some time it happens again. I'll submit a bug report also.
PS. I am in orbit camera and not clicking and of the WASD buttons or any button for that matter, so its not something I am doing at this very moment. |
Sakura Nihil
Faded Light
389
|
Posted - 2016.07.03 22:17:02 -
[217] - Quote
When trying to update your corp logo, one seems to be able to change the icons on the left-hand side (such as symbols, backgrounds, etc.), but are only able to change the colors of one of the three selections. It's a bit weird.
Glory
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Drago Shouna
Royal Amarr Institute Amarr Empire
448
|
Posted - 2016.07.04 07:19:46 -
[218] - Quote
FT Diomedes wrote:Drago Shouna wrote:At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both. This sounds like it is working as intended.
How do you work that out?
They are both asking for the same thing, as they are 2 differently named challenges taking down 1 assembly point should count as 1 kill to both challenges.
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Rivr Luzade
Kenshin. DARKNESS.
2633
|
Posted - 2016.07.04 09:26:19 -
[219] - Quote
Not that I am surprised, but why do neither Navy, Customs nor Concord NPC engage Angel Cartel or Serpentis Pirate NPC on gates?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
FT Diomedes
The Graduates
2619
|
Posted - 2016.07.04 13:26:42 -
[220] - Quote
Drago Shouna wrote:FT Diomedes wrote:Drago Shouna wrote:At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both. This sounds like it is working as intended. How do you work that out? They are both asking for the same thing, as they are 2 differently named challenges taking down 1 assembly point should count as 1 kill to both challenges.
If I go to two different agents and they both give me the Blockade, I have to run the Blockade twice, not just once. Completing ten sites and completing five sites are two different missions.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
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Geritan Makitos
Tule Industrial and Mining Enterprises
1
|
Posted - 2016.07.04 16:32:09 -
[221] - Quote
The docking animation seems to interfere with activating some ships from a pod under certain conditions. If I dock in a pod (in an NPC station), and make certain ships active before the docking animation is complete, some modules on the ship I've activated are taken offline. I've only observed this with shield extenders, shield hardeners, and armor plates, and it doesn't happen with all ship types. |
Rain6637
GoonWaffe Goonswarm Federation
34093
|
Posted - 2016.07.04 16:33:07 -
[222] - Quote
Geritan Makitos wrote:The docking animation seems to interfere with activating some ships from a pod under certain conditions. If I dock in a pod (in an NPC station), and make certain ships active before the docking animation is complete, some modules on the ship I've activated are taken offline. I've only observed this with shield extenders, shield hardeners, and armor plates, and it doesn't happen with all ship types. This is happening with my stealth bomber's torp launchers.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
34093
|
Posted - 2016.07.04 16:37:31 -
[223] - Quote
Hey Geritan, cheers buddy. I've been trying to figure that out for a few days now.
I've run into the issue consistenly because of my pod swapping. I stay in a citadel and jump out of a +5 implant set to go on fleets from an NPC station. So when I activate a ship it's always from a pod.
I just tested it now and sure enough, two of my launchers are disabled when I enter a ship from a pod (and not when I enter a ship from another ship).
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Sgt Ocker
Kenshin. DARKNESS.
1099
|
Posted - 2016.07.05 12:56:54 -
[224] - Quote
Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
|
Posted - 2016.07.05 13:05:14 -
[225] - Quote
Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Could this be related to the patch to fix the Citadel orders bug? |
Sgt Ocker
Kenshin. DARKNESS.
1099
|
Posted - 2016.07.05 13:18:46 -
[226] - Quote
Bad Bobby wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Could this be related to the patch to fix the Citadel orders bug? I don't know, did the patch notes say anything about cancelling all sell orders? Only reference I see is one about corp contracts, which has nothing to do with sell orders.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Rivr Luzade
Kenshin. DARKNESS.
2635
|
Posted - 2016.07.05 13:28:55 -
[227] - Quote
Bad Bobby wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Could this be related to the patch to fix the Citadel orders bug? I suspect the fuel consumption fix:
Quote: Gameplay:
Service modules in Citadels are now correctly consuming fuel after server downtimes. Several of my orders, but not nearly all, also got kicked out of the market, the Orders tab in the market now shows 14 free slots but when I try to reenter them into the market, I get the error notification that I have 123 out of 125 slots used. So, something broke with either of these fixes.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
|
Posted - 2016.07.05 13:31:24 -
[228] - Quote
Rivr Luzade wrote:Several of my orders, but not nearly all, also got kicked out of the market, the Orders tab in the market now shows 14 free slots but when I try to reenter them into the market, I get the error notification that I have 123 out of 125 slots used. So, something broke with either of these fixes. Were these orders restricted to Citadels, or do you feel NPC stations were also impacted?
|
Rivr Luzade
Kenshin. DARKNESS.
2635
|
Posted - 2016.07.05 14:02:44 -
[229] - Quote
Only Citadel sell orders, all very far away from their expiry date.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1441
|
Posted - 2016.07.05 15:40:36 -
[230] - Quote
Rivr Luzade wrote:Only Citadel sell orders, all very far away from their expiry date. Yep, that matches my experience. I've gone through several characters that have 300+ orders beforehand and the NPC station traders have not been impacted. I was fortunate enough that my citadel based orders (all buys) had been filled and did not fail. |
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Professor JinMine
Project Fruit House Solyaris Chtonium
0
|
Posted - 2016.07.05 16:12:14 -
[231] - Quote
I'm also having the same citadel sell orders issue:
After today's patch, all my sell orders placed on 10th JUN 2016 at a fortizar are cancelled and items returned to delivery. Funny enough, API says those orders are still up and valid, and when I try to re-list the items for sale I get the message I do not have enough free order slots (although the sell interface tells me I got plenty) |
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CCP Habakuk
C C P C C P Alliance
1563
|
Posted - 2016.07.05 18:55:55 -
[232] - Quote
Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened.
Unfortunately we were able to confirm that many market orders in Citadels were indeed canceled after DT due to a bug, which was triggered by a fix for fuel consumption of structure modules (but the problem is not directly related to fuel consumption).
We are currently working on resolving this problem (we will probably revert the fuel consumption fix tomorrow at DT and deploy a proper solution later).
We are very sorry about those canceled market orders. If you lost any money in taxes due to this problem: Feel free to contact our customer support.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
|
|
Sgt Ocker
Kenshin. DARKNESS.
1101
|
Posted - 2016.07.05 22:17:28 -
[233] - Quote
CCP Habakuk wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Unfortunately we were able to confirm that many market orders in Citadels were indeed canceled after DT due to a bug, which was triggered by a fix for fuel consumption of structure modules (but the problem is not directly related to fuel consumption). We are currently working on resolving this problem (we will probably revert the fuel consumption fix tomorrow at DT and deploy a proper solution later). We are very sorry about those canceled market orders. If you lost any money in taxes due to this problem: Feel free to contact our customer support. Not worried about the minimum taxes being refunded (customer support is so slow anyway, the weeks it takes to get a response to tickets is not worth it) but would like to know if I can put orders up without risk of them being cancelled again. Or should I just wait until there is a proper solution for the issue deployed?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Jared Tobin
Bloodstone Industries B.S.I.
289
|
Posted - 2016.07.06 06:19:31 -
[234] - Quote
I have a (hopefully) stupid/simple-to-answer question:
In the Patchnotes for 118.6 Release 1.2 (Published on Thursday, June 30th, 2016), the only "change" noted under "Features & Changes" was 1 single "User Interface" fix/change/addition stating:
"Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'."
However, funnily, I'm having an unexpectedly difficult (palm-toface moment, perhaps) time trying to locate where exactly the toggle is to turn off them in my opinion, frustratingly pointless messages popping up on my screen telling me "You have mined XXXX units of XXXX."
If this was included in the patch previous to this current July 5th patch, I'd appreciate an answer.
Thank you. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1449
|
Posted - 2016.07.06 06:29:13 -
[235] - Quote
Jared Tobin wrote:I have a (hopefully) stupid/simple-to-answer question:
In the Patchnotes for 118.6 Release 1.2 (Published on Thursday, June 30th, 2016), the only "change" noted under "Features & Changes" was 1 single "User Interface" fix/change/addition stating:
"Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'."
However, funnily, I'm having an unexpectedly difficult (palm-toface moment, perhaps) time trying to locate where exactly the toggle is to turn off them in my opinion, frustratingly pointless messages popping up on my screen telling me "You have mined XXXX units of XXXX."
If this was included in the patch previous to this current July 5th patch, I'd appreciate an answer.
Thank you. I'd guess it's in the notification settings that you access by clicking on the little cog in the corner of the expanded notification panel. But I haven't found it yet! |
Rivr Luzade
Kenshin. DARKNESS.
2637
|
Posted - 2016.07.06 08:56:17 -
[236] - Quote
Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1449
|
Posted - 2016.07.06 09:02:02 -
[237] - Quote
Rivr Luzade wrote:Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings. Well it's great to have a unified notification system isn't it :) |
Drago Shouna
Royal Amarr Institute Amarr Empire
451
|
Posted - 2016.07.06 09:11:53 -
[238] - Quote
Rivr Luzade wrote:Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings.
Found it, thanks a lot. :)
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Rivr Luzade
Kenshin. DARKNESS.
2638
|
Posted - 2016.07.06 09:18:52 -
[239] - Quote
Well, technically the Notifications in the mail window and the damage scroll/module notifications are 2 separate systems and separate settings make sense.
CCP Habakuk wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Unfortunately we were able to confirm that many market orders in Citadels were indeed canceled after DT due to a bug, which was triggered by a fix for fuel consumption of structure modules (but the problem is not directly related to fuel consumption). We are currently working on resolving this problem (we will probably revert the fuel consumption fix tomorrow at DT and deploy a proper solution later). We are very sorry about those canceled market orders. If you lost any money in taxes due to this problem: Feel free to contact our customer support. I hope that this interim fix solves the problem with the order slots still being taken, yet displayed as free at the same time. Or do affected people need to use the customer service to get them actually freed up?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
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CCP Habakuk
C C P C C P Alliance
1567
|
Posted - 2016.07.06 09:47:54 -
[240] - Quote
Sgt Ocker wrote:Not worried about the minimum taxes being refunded (customer support is so slow anyway, the weeks it takes to get a response to tickets is not worth it) but would like to know if I can put orders up without risk of them being cancelled again. Or should I just wait until there is a proper solution for the issue deployed?
Orders should be safe again, as we are deploying the temporary fix (=revert) in today's DT.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1567
|
Posted - 2016.07.06 09:50:38 -
[241] - Quote
Rivr Luzade wrote: I hope that this interim fix solves the problem with the order slots still being taken, yet displayed as free at the same time. Or do affected people need to use the customer service to get them actually freed up?
As far as I understand the matter, this should fix itself with the downtime - but I'll run another test on this. Please report here, if you have problems with the order count beyond this DT.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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TheSmokingHertog
Julia's Interstellar Trade Emperium
404
|
Posted - 2016.07.06 11:28:31 -
[242] - Quote
Since when is salvage no longer persistent over downtime?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Marcus Tedric
Zebra Corp Goonswarm Federation
84
|
Posted - 2016.07.06 13:56:10 -
[243] - Quote
TheSmokingHertog wrote:Since when is salvage no longer persistent over downtime?
'Wrecks' in space? For a very long time..........
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Knowledgeminer
The Scope Gallente Federation
15
|
Posted - 2016.07.06 15:05:44 -
[244] - Quote
OK, so autopiloting to a citadel choosen as destination from a market order works as advertised, but not if the citadel is choosen as destination from saved locations.
I'm surprised nobody else has mentioned this and it remains unfixed despite I reported it a week ago. Actually, I'm surprised this bug went unnoticed when the feature was advertised (and I presume tested) in the first place. Is it because I'm the only one affected by this limitation, because nobody chooses a bookmarked citadel as an autopilot destination, or what?
No big deal, certainly not compared with the market order cancellations that also affected me yesterday, but has me puzzled... |
Jared Tobin
Bloodstone Industries B.S.I.
290
|
Posted - 2016.07.07 06:00:42 -
[245] - Quote
Rivr Luzade wrote:Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings. Aha! Thank you very much! |
Montgomery Black
Exit-Strategy Exit Strategy..
100
|
Posted - 2016.07.08 13:14:22 -
[246] - Quote
Ever since patch 118.6 Release 1.4 I am experiencing frequent video driver crashes as I load into a citadel interior after the log in screen. This happened immediately after the patch. Before downtime I had no issue. Immediately after DT the issues start.
Now my game is very unstable and crashing logging into citadel interiors.
AMD r9 200 windows 7 64 bit. Trying different drivers did not solve issue.
Bug report has been sent. EBR-87628 |
Pushwagner
Microtopia
0
|
Posted - 2016.07.12 20:04:55 -
[247] - Quote
Why did 2 out of 3 accounts reset their settings out of the blue after downtime today? |
TheSmokingHertog
Julia's Interstellar Trade Emperium
404
|
Posted - 2016.07.13 01:58:27 -
[248] - Quote
Pushwagner wrote:Why did 2 out of 3 accounts reset their settings out of the blue after downtime today?
Had the same.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Lumukanda Theleraese
Paranoid Inc
44
|
Posted - 2016.07.13 04:28:15 -
[249] - Quote
TheSmokingHertog wrote:Pushwagner wrote:Why did 2 out of 3 accounts reset their settings out of the blue after downtime today? Had the same.
Had that happen as well. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1460
|
Posted - 2016.07.13 04:39:17 -
[250] - Quote
Pushwagner wrote:Why did 2 out of 3 accounts reset their settings out of the blue after downtime today? I suspect it's because the update CCP applied at downtime screwed up the permissions on your EVE files. |
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Rivr Luzade
Kenshin. DARKNESS.
2641
|
Posted - 2016.07.13 13:13:36 -
[251] - Quote
Does someone else have a weird camera behavior in station/citadel when you spin around your ship that the camera spirals away from your ship, eventually showing the entire hangar from a very far away point?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Theodore Knox
Technologies Unlimited Superior Eve Engineering
21
|
Posted - 2016.07.13 14:05:27 -
[252] - Quote
I'm in Jita. I can set Autopilot to Hek, and i get a nice long route through HS.
But if I try to set my destination as any of the adjacent systems to Hek, my autopilot is charting only one jump.
It's like they are in WH space.
I've asked a few in local, and its not a common bug. |
Theodore Knox
Technologies Unlimited Superior Eve Engineering
21
|
Posted - 2016.07.13 19:04:35 -
[253] - Quote
Theodore Knox wrote:I'm in Jita. I can set Autopilot to Hek, and i get a nice long route through HS.
But if I try to set my destination as any of the adjacent systems to Hek, my autopilot is charting only one jump.
It's like they are in WH space.
I've asked a few in local, and its not a common bug.
logged a bug report.
So...
Cleared Cache. Didn't fix. Ran shared files verification tool. Didn't fix. Went NUCLEAR and opted for a full settings reset. FIXED.
Now i need to rebuild my settings for everything...
Something definitely went wrong with today's patch. |
Jessie McPewpew
U2EZ
30
|
Posted - 2016.07.14 03:55:50 -
[254] - Quote
My Items are getting stuck in hangars in Citadels since this patch was released. I can't grab my stuff on any of my toons that i put in certain hangars. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
404
|
Posted - 2016.07.14 04:55:43 -
[255] - Quote
All seen the wallet DEV update?
https://community.eveonline.com/news/news-channels/eve-online-news/autopay-fix-2016-07-13/
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Julien Brellier
Federal Navy Academy Gallente Federation
134
|
Posted - 2016.07.14 11:22:29 -
[256] - Quote
All open inventory windows are closing every time I dock.
This has been happening since Citadel release and has not been addressed or even acknowledged yet. |
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CCP Darwin
C C P C C P Alliance
2220
|
Posted - 2016.07.14 11:47:46 -
[257] - Quote
Julien Brellier wrote:All open inventory windows are closing every time I dock.
This has been happening since Citadel release and has not been addressed or even acknowledged yet. Please bug report this using "Report Bug" on the F12 menu. If this was an unintended change, it's possible it can be corrected.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rivr Luzade
Kenshin. DARKNESS.
2642
|
Posted - 2016.07.14 19:06:00 -
[258] - Quote
CCP Darwin wrote:Julien Brellier wrote:All open inventory windows are closing every time I dock.
This has been happening since Citadel release and has not been addressed or even acknowledged yet. Please bug report this using "Report Bug" on the F12 menu. If this was an unintended change, it's possible it can be corrected. This has been reported in this thread since day 1 after the release.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Astrial Stargazer
Republic Military School Minmatar Republic
0
|
Posted - 2016.07.14 19:26:51 -
[259] - Quote
What the hell is update 1056012 and why doesn't it download? |
TheSmokingHertog
Julia's Interstellar Trade Emperium
405
|
Posted - 2016.07.14 20:36:21 -
[260] - Quote
CCP Darwin wrote:Julien Brellier wrote:All open inventory windows are closing every time I dock.
This has been happening since Citadel release and has not been addressed or even acknowledged yet. Please bug report this using "Report Bug" on the F12 menu. If this was an unintended change, it's possible it can be corrected.
This is reported over several threads, with bug reports and all, let me find my bug ID, or make 10? 20? new ones. It happenes all the time.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
217
|
Posted - 2016.07.15 14:59:02 -
[261] - Quote
The new Ancillary Remote Armor Repairers/Shield Boosters are broken on many sub-capital hulls: If range bonuses come from the hull's role bonus, it isn't being applied which makes them mostly useless on these hulls. Affected are all T1 logistics cruisers and T1/T2 logistics frigates.
BR: EBR-87563
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Jared Tobin
Bloodstone Industries B.S.I.
290
|
Posted - 2016.07.15 22:54:18 -
[262] - Quote
BUG REPORT #EBR-88391
Just FYI for others:
When I do anything (whether "in space" or "docked in a station/citadel") which will prompt any type of a "centralized window" to open up to ask you a question, inform you of a problem with an action, ask you to specifiy a quantity, or simply any action that asks you "please confirm"/"Are you sure?" situations - everything EXCEPT the UI windows that are all open as well as the Neocom menu GOES BLACK.
This is particularly frustrating (and tiresome on the eyes) when I am trying conduct business involving buying/selling/moving quantities of items while docked OR in the middle of a fight/mission, engaging an enemy while grabbing "loot" from a nearby wreck at the same time. Either way: If I pull items into a container of my cargohold that is larger (quantity-wise) than what my container's cargohold can hold, a screen will pop up while completely fading all visible space (or station under docked circumstances) to 100% BLACK while only slightly darkening all open UI windows. This can be additionally frustrating during an engagement: I am suddenly "blind" of everything until I type in the amount/answer the question being asked/etc - all while I'm being shot at by something I can no longer see or track visibly.
Multiple examples to make this occur exist. Here are some:
- You move an amount of something into a carghold or station container that will only hold a smaller amount than the entire stack of what you are moving. A window will come up stating you only have XXX amount of space available and asks you how much you wish to move instead of the entire stack.
- You are moving loot from a wreck in space into your cargohold, but the stack of items won't all fit in your cargohold's destination. A window will come up stating you only have XXX amount of space available and asks you how much you wish to move instead of the entire stack of item(s).
- You are selling 1 (or multiple) items and you click "Sell". A window will come up stating "You are about to sel XXXXX number of items. Do you wish to continue with this action?" The screen will fade all background, regardless whether in space or docked, until you click "OK"/"Confirm" or "Cancel".
- In the above "selling" example, an additional window may come up if you set what it thinks is too high or too low of a price compared to the region's average, and will additionally ask you to confirm to sell.
This only has occured after the recent patch which sadly reset all my account and accounts' alts' settings back as if I was starting the game for the first time.
Windows 7 Pro 64-bit, GeForce GTX 650 |
Joe McCrackman
Lex Enterprises
1
|
Posted - 2016.07.16 09:06:55 -
[263] - Quote
Almost all blueprints types have black Icons.
This happens on 2 machines with different HW with blank profiles and imported ones.
Verification ran w/o issues , deleted cache - same issue.
However looking into dds files appearing in the cache/Pictures/Blueprints - the are all blank - just the dds header and rest zeroes.
Created Bug report and Support ticket - nobody cares sofar. |
Sergey Hawk
The Sith Syndicate REFORD
112
|
Posted - 2016.07.16 09:54:36 -
[264] - Quote
Joe McCrackman wrote:Almost all blueprints types have black Icons.
This happens on 2 machines with different HW with blank profiles and imported ones.
Verification ran w/o issues , deleted cache - same issue.
However looking into dds files appearing in the cache/Pictures/Blueprints - the are all blank - just the dds header and rest zeroes.
Created Bug report and Support ticket - nobody cares sofar. +1 same sh.t in Personal Assets http://i.imgur.com/P0rQ4ON.png
ticket id EBR-88437
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Elizabeth Norn
Nornir Research
928
|
Posted - 2016.07.16 14:54:08 -
[265] - Quote
http://www.mediafire.com/download/ek38l9997y1hsgp/cache.7z if you've got 7zip. http://www.mediafire.com/download/83ena354t87efek/cache.zip if you don't.
For anyone that doesn't have their cache backed up, that's mine made up from a few of EVE's own cache backups and one I made about a week ago. A few are still missing though.
All you have to do is extract this folder while it is in your EVE client's cache/setting folder. The path for me on Windows is "C:\Users\Norn\AppData\Local\CCP\EVE\f_eve_-_elizabeth_norn_tranquility", but it could be in Local\EVE, or some other variation.
If you can't find the AppData folder then try this https://www.ableton.com/en/help/article/access-hidden-folders/ |
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CCP Darwin
C C P C C P Alliance
2221
|
Posted - 2016.07.16 20:17:09 -
[266] - Quote
Joe McCrackman wrote:Created Bug report and Support ticket - nobody cares sofar. Thanks for the bug report. There have been some recent changes to how icons are generated and handled, so issues like this are at the very top of our list to look into. I'll make sure the team is aware of your reports about these issues when we get in on Monday.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sergey Hawk
The Sith Syndicate REFORD
113
|
Posted - 2016.07.16 20:29:16 -
[267] - Quote
Elizabeth Norn thank you for backup. Some blueprints still have broken icon but now much better than before.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Darkblad
1003
|
Posted - 2016.07.16 22:55:28 -
[268] - Quote
This log excerpt in conjunction with that and this. Client cache: Cleared.
Others have more entertaining results
EBR: None.
And as the forums kicked me to this page while posting:
Take a look at that. and http://www.starfleetcomms.com/
NPE-ISD-Übersetzt!
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DeMichael Crimson
Republic University Minmatar Republic
55717
|
Posted - 2016.07.17 20:40:22 -
[269] - Quote
Besides all of the issues everyone else has posted here I'd like to point out the biggest issue of all.
The fact that you guys didn't even give this latest game release a name and just called it Release 118.6
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Darkblad
1005
|
Posted - 2016.07.18 05:31:19 -
[270] - Quote
DeMichael Crimson wrote:Besides all of the issues everyone else has posted here I'd like to point out the biggest issue of all.
The fact that you guys didn't even give this latest game release a name and just called it Release 118.6 That's an ongoing issue.
But the new new release cycle - update, update, update, EXPANSION, update .... - will introduce a new name every now and then.
I just wonder if ccp already found enough to collect for the next great thing expansion. eve-updates splits the next (two) structures into different updates (fall and winter). Both separately probaby too small for an EXPANSION.
NPE-ISD-Übersetzt!
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Darkblad
1005
|
Posted - 2016.07.19 20:52:19 -
[271] - Quote
Patch notes for the May update (the one before the current:
Quote:DUST514 items will no longer appear in the market. Somebody better notify the NPC cororations.
And guess what happens when I get info on an entry.
NPE-ISD-Übersetzt!
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TheSmokingHertog
Julia's Interstellar Trade Emperium
407
|
Posted - 2016.07.19 22:59:54 -
[272] - Quote
Hahaha :D
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Darkblad
1008
|
Posted - 2016.07.21 19:31:14 -
[273] - Quote
infobubbles.static was not found by my client.
A little weird.
NPE-ISD-Übersetzt!
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Lifelongnoob
The Motley Crew Reborn End of Life
26
|
Posted - 2016.08.09 01:25:11 -
[274] - Quote
stuff disappearing when transferring between corp hangars
and these constant errors:
when trying to move stuff
[ 2016.08.08 22:46:51 ] (notify) The item is locked. It was locked at 2016.08.08 22:46:50. No reason was specified.
corp hangars in citadels are very buggy |
Baethas
Isk Efficiency
0
|
Posted - 2016.08.10 01:57:02 -
[275] - Quote
Take a look at the sound issues with multiple clients. Me and a couple of corp mates don't have sound after opening more than one client with the Asus Xonar DG soundcard... It's very annoying. We need the sound cues to do our hauling.
Thanks. |
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