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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.03.06 01:46:00 -
[61]
Originally by: Flaming sambuka Ofcourse ships like tempest, dominix & vagabond would be affected in a bad way, perhaps they could have special rules applied to them allowing them to do both? Or one or the other?
We already have rules that allow that. We like to call those rules "The Way It Is Now."
Quote: But ships like the megathron, curse, geddon ~ (most armour ships tbh) Would have no sheilds...
Well, that will certainly make them armor ships, alright! 
One wonders if you just need to buff your DPS skills if you are having trouble getting through the shields of ships using armor tanks. -- Guile can always trump hardware -- |

Vincent Almasy
Gallente The Underground
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Posted - 2007.03.06 04:12:00 -
[62]
No shields for armor tanker under a few conditions:
Armor tanking ship: Shield HP will be convered into armor HP, normaly this would be ok fix. HP for HP. Pluse a new rig/module to allow slow armor regineration.
Shield tanking ship: Armor HP will be removed by 75% and that HP added to shields but shield recharge time will be increased by ( shield + armor / shield ) % so the recharge rate for shields will be the same.
Fair? Example -Rokh (current) Shield 8,500 Armor 7,000 Hull 7,500 Shield recharge 2,500 Shield recharge(est) (8,500/2,500) = 3.4 * 2.5 = 8.5 at 30% peak ----------------------------------------------------------- -Rokh(future) Shield 13,750 Armor 1,750 Hull 7,500 Shield recharge 1 + ( 5,250 / 8,500 ) = 1.62 * 2500 = 4050 Shield recharge(est) (13,750/4,050) = 3.4 * 2.5 = 8.5 at 30% peak ----------------------------------------------------------- ----------------------------------------------------------- -Hyperion Shield 7,500 Armor 8,000 Hull 8,500 Shield recharge 2,500 Shield recharge(est) (7500/2500) = 3 * 2.5 = 7.5 at 30% peak ----------------------------------------------------------- ----------------------------------------------------------- -Hyperion Armor 15,500 Hull 8,500 -----------------------------------------------------------
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Ryss Blackhawk
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Posted - 2007.03.06 05:44:00 -
[63]
Considering the diffrent types of weapons/damage each race uses why in the heck would they not have both armor and shield? makes no sence to leave one out. Now, some races may favor one over the other but none of them are dumb enough to TOTALLY rely on em. Its always good to have a backup in case somthing goes wrong.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.06 07:19:00 -
[64]
ôFair?ô Not really, how do you define whatÆs a shield or amour tanking ships without upsetting lots of people and causing lots of wasted skillpoints.
Take the Hyperion I use it as a smartbomb shield tanking ships. Max PDS in the low slots for cap and shields then use the buffers to MWD to rats and smartbomb away.
Eve is good due to variety anything that takes away variety is bad.
Passive shield tanking guide click here |

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
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Posted - 2007.03.06 07:59:00 -
[65]
I declare this the worst idea for the month of March.
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Originally by: wrong on so many levels you couldn't be more wrong if you were tuxford
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GGeorge
GoonFleet GoonSwarm
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Posted - 2007.03.06 08:22:00 -
[66]
I find it really weird that it seems to be the armor tankers that are the most opposed to this idea. I think anyone that active or resist buffer tanks would rather have most of their hitpoints in their tanking layer. Passive regen tankers actually want a low starting/ low regen time hp so extenders add the most regen per second. so for the drakes hitpoints and regen time to be increased would actually weaken the regen tank. I am of course assuming that the hitpoints taken from the non-tanking layer would be put into the tanking layer.
It is also not like every ship has to follow the one tanking layer only rule but couple ships like the Abbaddon would be interesting with all its shield points in a resisted armor layer. It would make it even better for fleets where no one uses a rep to tank anyway.
G does point out that there would need to be a regen time in line with a couple of extenders so as to stop the insane regen tanks.
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Grey Area
Caldari
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Posted - 2007.03.06 08:41:00 -
[67]
This idea was worth three pages? It should have ended with this very astute statement...
Originally by: Rodj Blake Only if armour is removed from shield tankers as well.
And before you assume bias on my part, I only EVER shield tank. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.03.06 11:28:00 -
[68]
Originally by: Flaming sambuka Edited by: Flaming sambuka on 05/03/2007 11:53:45
Well no, since the shield tankers still need armour for structure ~ its part of the ship.
Structure ISNT armour. Armour goes on top of the structure. THATS WHY ITS CALLED ARMOUR!
-------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Mnengli Noiliffe
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Posted - 2007.03.06 11:32:00 -
[69]
The shield is what protects the ship from various space particles that collide with the ship while it travels. Armor can be used for this but as it does not automatically regenerate, like shield, thus it requires mandatory armor repper on the ship, that would require cap to work, so it's not viable - shield is just an easier solution.. So for this reason, every space vessel is equipped with shield... here is your rp explanation.
Though maybe there could be an option to rig the ship further - just strip the mandatory armor plates to make space for more mods etc. Or remove shield to re-direct its regen into the capacitor. Sure there are mods that do similar thing but they are just not powerful enough - shield should be turned off completely. But in this case, armor should take some damage over time (which is the more the faster the ship travels) because those particles will slowly kill it with no shield...
In case of stripping the armor - in this case the damage that leaks through shield should kill the structure, and it should leak more than with armor. so you'd need hull repper to compensate for removal of armor :)
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.03.06 11:37:00 -
[70]
Originally by: Rodj Blake Only if armour is removed from shield tankers as well.
+1
Shields are also part of any ship, if to divide shield and armor tanking then armor tankers need more capacitor size, while shield ones less cap but more recharge, since they also get shield recharge wich armor tankers dont get.
imo thats how its supposed to be, armor tankers get shield as buffer, while shield tankers assemble dmg on shield and can rely on armor if tank is penetrated but the enemy is barely alive so they can buffer armor to lay final shots. --- tnx. |

Kusotarre
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.06 12:44:00 -
[71]
Ok, now I really don't understand.
Battleships are going insane speeds, and instead of nerfing the two biggest problems with that (dual bonus iStabs and large nos vs small targets), you want to apply silly no-shield rules to ships arbitrarily?
Take away shields on nanophoon, and all nanophoon pilots will start flying dominixes. Take shields from domi, they all go to something else.
This is an immensely silly proposition even if you really hate nanostabbed ships.
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.03.06 12:52:00 -
[72]
How about HELL NO! NEVER! 
No flame intended, but this change serves no purpose except for killing setup variety  _______________________________________________
My views are my own and I don't represent my corp. |

Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.03.06 13:58:00 -
[73]
Originally by: Breed Love So curse and pilgrim are now shield tankers? 
The Curse is, actually. "The Khanid KingdomÆs ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify."
Having that said, I fly both the Curse and Pilgrim and I don't shield tank either of them 
BTW, on topic... How about "hell no".
"In Communist China ISK buys YOU!!" - random bio |

V0idz
Herrscher der Zeit
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Posted - 2007.03.06 14:05:00 -
[74]
Edited by: V0idz on 06/03/2007 14:02:08 eh no. --------- EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Monyet Loe
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Posted - 2007.03.06 14:10:00 -
[75]
Originally by: n0thing
Originally by: Rodj Blake Only if armour is removed from shield tankers as well.
+1
Shields are also part of any ship, if to divide shield and armor tanking then armor tankers need more capacitor size, while shield ones less cap but more recharge, since they also get shield recharge wich armor tankers dont get.
imo thats how its supposed to be, armor tankers get shield as buffer, while shield tankers assemble dmg on shield and can rely on armor if tank is penetrated but the enemy is barely alive so they can buffer armor to lay final shots.
I totally agree with you and find the whole ID of this tread ******
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Pierre Jacquemein
A Place for Valen Serenus Letum
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Posted - 2007.03.06 14:52:00 -
[76]
Originally by: Flaming sambuka Edited by: Flaming sambuka on 05/03/2007 11:53:45
Originally by: Rodj Blake Only if armour is removed from shield tankers as well.
Well no, since the shield tankers still need armour for structure ~ its part of the ship.
Yes, because shield tanker don't have structure. 
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Linerra Tedora
Amarr The Older Clones
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Posted - 2007.03.06 14:57:00 -
[77]
wow.. really constructive topic..
let's nerf one group of tanking, but let the other stay the same?
uhhh reality check here OP???? do you seriously think that armor tankers are so much better? if you are basing all this crap idea on the fact that you can make nano boats, then think again. They are going to be tweaked so it's not so viable anymore.
seriously, i would not mind taking a hit on shield strenght on a ship that's purely armor boat... but then again, i would only accept that on the front that all the electronics needed to setup a shield tank, removes the possiblity to put armor on a boat..
so the more shield you have on your ship, the less armor you can have, because you need shield emitters... and the more armor you have on your ship, the less shield you can have, because the shield emitters need space that your armor takes.
see now that is a better idea... like 2000000000 gazillion better than the OP... crikey... 
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