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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2968
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Posted - 2016.07.08 05:52:36 -
[211] - Quote
CCP Larrikin and CCP Rise
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Sgt Ocker
Kenshin. DARKNESS.
1104
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Posted - 2016.07.08 06:22:02 -
[212] - Quote
Brokk Witgenstein wrote:Sgt Ocker wrote: Like the guy/s who sits cloaked at the edge of the bubbles, will let anything he can't or won't fight because he might lose slowboat to the gate but if something that poses no risk to him (hauler for example) lands in his bubble trap he will race to kill it (notice i said kill it, not fight it).
No risk, all reward.
Till the hauler lights his cyno that is. Till something comes through he can kill, followed by a ceptorfleet. Till the ship turns out to be a deadspace death machine. Till undersized guns. Till another cloaky shows up and waits for the camper to make a move. Till bait Nereus. ..... no risk confirmed. LOL.. you really live out there don't you.
Who's going to waste a cyno and fatigue on a Svipul ganking off a drag bubble? Hmm he's sitting cloaked off a drag bubble and DOESN'T see a ceptor fleet jump in and warp to him - He deserves to die. A deaspsace fit hauler that can outgun a Svipul - I'd like to see that fit. Undersized guns? wtf does that have to do with anything.. Another cloaky? yeah ok I'll give you that 100 to 1 shot. so minor risk that is pretty easy to avoid. If he's cloaked off the same drag bubble, chances are he is hunting too. Bait nereus - Stupidity on the hunters side doesn't make it risky. Still by the time the Nereus's support fleet jumps in and warps to the bubble, the Nereus should be well and truely dead.
So I'll upgrade risk to minimal, depending on how smart the hunter is - A stupid hunter, well, you get the idea but that's more player skill vs reward, not risk vs reward. A lone hunter off a drag bubble faces, minimal risk, if any at all.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Morrigan LeSante
Black Omega Security The OSS
1517
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Posted - 2016.07.08 09:31:00 -
[213] - Quote
Sgt Ocker wrote: A deaspsace fit hauler that can outgun a Svipul - I'd like to see that fit.
HTH |
Ooohhmmm
suicide b.y cop
3
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Posted - 2016.07.08 13:17:59 -
[214] - Quote
If this means I can no longer deploy a working bubble mid-way, between gates. No thanks. Back to the drawing board. Perhaps link change to citadels, as this is how this has been exploited? |
ISD Decoy
ISD Community Communications Liaisons
1651
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Posted - 2016.07.08 13:45:16 -
[215] - Quote
I have removed an off-topic post. Please keep it clean and on-topic.
Quote:27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Cade Windstalker
477
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Posted - 2016.07.08 15:13:30 -
[216] - Quote
Morrigan LeSante wrote:Sgt Ocker wrote: A deaspsace fit hauler that can outgun a Svipul - I'd like to see that fit.
HTH
BUAHAHAHAHA
Is k guys, we found the counter to T3Ds, everyone can go home now...
Seriously warn people before linking stuff like that, I almost died laughing in public.
Ooohhmmm wrote:If this means I can no longer deploy a working bubble mid-way, between gates. No thanks. Back to the drawing board. Perhaps link change to citadels, as this is how this has been exploited?
That would be the case behind this change. You could still deploy your catch bubble on-grid with the gate though.
What can you do that is very significant with this bubble setup that you can't also do with an on-grid setup at the gate? |
elitatwo
Eve Minions O.U.Z.O. Alliance
1303
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Posted - 2016.07.09 14:50:10 -
[217] - Quote
Sgt Ocker wrote:Brokk Witgenstein wrote:Sgt Ocker wrote: Like the guy/s who sits cloaked at the edge of the bubbles, will let anything he can't or won't fight because he might lose slowboat to the gate but if something that poses no risk to him (hauler for example) lands in his bubble trap he will race to kill it (notice i said kill it, not fight it).
No risk, all reward.
Till the hauler lights his cyno that is. Till something comes through he can kill, followed by a ceptorfleet. Till the ship turns out to be a deadspace death machine. Till undersized guns. Till another cloaky shows up and waits for the camper to make a move. Till bait Nereus. ..... no risk confirmed. LOL.. you really live out there don't you. Who's going to waste a cyno and fatigue on a Svipul ganking off a drag bubble?
I can answer that.
And the winners of this years griefing award goes to (drumroll) ... Good Sex and the Romulans.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Ryzelll
Inner Shadow Test Alliance Please Ignore
0
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Posted - 2016.07.12 02:19:09 -
[218] - Quote
Go ahead and make the change I'll just find a new way abuse the mechanic and so will everyone else. |
Cade Windstalker
483
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Posted - 2016.07.12 03:12:52 -
[219] - Quote
Ryzelll wrote:Go ahead and make the change I'll just find a new way abuse the mechanic and so will everyone else.
But it won't be this way or these exact mechanics, and thus the game of whack-a-mole continues... |
Guillome Renard
Raising the Bar Of Sound Mind
96
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Posted - 2016.07.12 14:19:37 -
[220] - Quote
CCP Larrikin wrote:Hi Space Friends, The current range that warp bubbles are effective (how far from your destination they can pull you out of warp) is a little unclear. This has lead to some 'interesting' possibilities, such as bubble camping a gate with a citadel. With the 118.7 patch, we are considering changing the maximum distance for a warp bubble (mobile, probe or hictor bubble) to effect a warp to be 500km. This means only warp disruption bubbles that are 500km in-front or behind your warp destination, which are inline with your warp, will pull you out of warp early or drag you. What do you think? We'd love your feedback! Update 2016-07-04 - Q&A
Make sure you include ESS in this as well, since they're a backdoor bubble.
http://fcftw.eve-kill.net/?a=pilot_detail&plt_id=662501
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Anthar Thebess
1614
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Posted - 2016.07.14 11:58:16 -
[221] - Quote
Why not give us more bubbles including one that block nullified ships? People ask for this for a long time.
If i have sov, why i cannot deploy a bubble that will block all nullified ships ? Let say, separate type of bubble, that need to be entosised to work and block incoming nullified ships.
Perfect balance - no AFK game play. You don't have entosis link running - there is no bubble - you apply entosis - you get anti nullification bubble.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Cade Windstalker
489
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Posted - 2016.07.14 12:44:44 -
[222] - Quote
Anthar Thebess wrote:Why not give us more bubbles including one that block nullified ships? People ask for this for a long time.
If i have sov, why i cannot deploy a bubble that will block all nullified ships ? Let say, separate type of bubble, that need to be entosised to work and block incoming nullified ships.
Perfect balance - no AFK game play. You don't have entosis link running - there is no bubble - you apply entosis - you get anti nullification bubble.
Because if there's a Bubble that blocks Nullified Ships then there's no reason to use anything else and the whole point and advantage of Nullified ships goes almost completely out the window? Making it something that needs to be active to be used doesn't really change that your proposal negates a major feature of several hulls.
If you want to catch, stop, or destroy Nullified hulls then there are already several options available to you, including Smartbomb camps, insta-lock on the in-gate, and guarding whatever they're going after. |
Anthar Thebess
1614
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Posted - 2016.07.14 12:48:55 -
[223] - Quote
Bubble need to be entosised to work, by adding simple modification that this module only works when both module and entosising person are from alliance holding TCU in system, we get pretty balanced mechanic.
You fought for the space, and conquered it - you get important benefits.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Cade Windstalker
489
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Posted - 2016.07.14 16:36:20 -
[224] - Quote
Anthar Thebess wrote:Bubble need to be entosised to work, by adding simple modification that this module only works when both module and entosising person are from alliance holding TCU in system, we get pretty balanced mechanic.
You fought for the space, and conquered it - you get important benefits.
This isn't actually a good argument for the benefit you're proposing though. There are already plenty of benefits to owning space, what you need to do is make a case for why having a barely trained alt (with a fit worth less than a T2 Large bubble) pointing a module at an anchored bubble should negate a major ability on several ship classes and why this is good gameplay.
A successful camp already requires active participation, and there are already tools available to deal with Interceptors, it's just difficult which is the point of the ship. |
Zataer Kanewald
Bad Game Design NullSechnaya Sholupen
0
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Posted - 2016.07.15 18:18:24 -
[225] - Quote
Instead of adding an expiry timer to bubbles, can we have gate rats shoot bubbles that they land in? If someone wants to leave 20 unattended bubbles on a gate, the resident NPCs should just shoot them. |
Lugh Crow-Slave
2874
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Posted - 2016.07.17 02:20:16 -
[226] - Quote
i think it would be better just to get citadels off gate grids
Citadel worm hole tax
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2971
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Posted - 2016.07.17 05:42:21 -
[227] - Quote
Lugh Crow-Slave wrote:i think it would be better just to get citadels off gate grids Only need to get citadels out of firing range of gate grids. There is no harm in them showing up on the overview.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Anthar Thebess
1614
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Posted - 2016.07.18 11:04:28 -
[228] - Quote
Can we get citadels closer to gates, like 50 km off tether range will be perfect. If someone own the space he should be able to do whatever he likes. EVE nullsec is sandbox - why add rules that negate this sandbox?
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Cade Windstalker
492
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Posted - 2016.07.18 14:06:56 -
[229] - Quote
Anthar Thebess wrote:Can we get citadels closer to gates, like 50 km off tether range will be perfect. If someone own the space he should be able to do whatever he likes. EVE nullsec is sandbox - why add rules that negate this sandbox?
Rules don't negate the sandbox, but broken risk/reward situations can damage play in it. If you want to block of part of your space then put ships out there, at risk, and get shot at in return. You want to have Citadels as a bolt-hole then great, put them on-grid and warp to them if you need to dock up or repair, should be a fantastic defensive advantage if you use it correctly. |
Anthar Thebess
1615
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Posted - 2016.07.19 08:43:36 -
[230] - Quote
Cade Windstalker wrote:Anthar Thebess wrote:Can we get citadels closer to gates, like 50 km off tether range will be perfect. If someone own the space he should be able to do whatever he likes. EVE nullsec is sandbox - why add rules that negate this sandbox? Rules don't negate the sandbox, but broken risk/reward situations can damage play in it. If you want to block of part of your space then put ships out there, at risk, and get shot at in return. You want to have Citadels as a bolt-hole then great, put them on-grid and warp to them if you need to dock up or repair, should be a fantastic defensive advantage if you use it correctly.
This was a troll, but troll to protect sandbox.
Balancing a ship or game is one thing, but balancing things to compensate someone lack of skill or willingness to learn is another. Bubbles where never a huge issue, they provide a lot of game play options - and the only thing that is missing is the lack of killmails for them. If we get kill-mails, roaming gangs will clear the gates by them self.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Khan Wrenth
Ore Oppression Prevention and Salvation
642
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Posted - 2016.07.19 09:13:49 -
[231] - Quote
Anthar Thebess wrote:This was a troll, but troll to protect sandbox.
Balancing a ship or game is one thing, but balancing things to compensate someone lack of skill or willingness to learn is another. Bubbles where never a huge issue, they provide a lot of game play options - and the only thing that is missing is the lack of killmails for them. If we get kill-mails, roaming gangs will clear the gates by them self. I have my doubts. If you organize a group op for a roam...yes you can run happily through null smashing all of the anchored bubbles and generate lots of positive isk killmails for your corp. But that's not really engaging content for anybody involved. How many people are going to sign up for that roam the second time the op is organized? The third?
I find it very hard to imagine people would go for that on a regular basis. I can only speak for myself on this, but I would get more enjoyment over running yet another level 4 mission, because at least that nets me some isk and the game interacts back with me. Smashing anchored bubbles is just as engaging as mining, with none of the rewards and much more wasted time. I don't imagine killmails will suddenly make that activity any more exciting for people.
Yes, I can be wrong, I'm just saying I find your scenario implausible. I'm all for bubble killmails, and if your perception actually works out, fantastic! I just don't see it coming to fruition.
Let's discuss overhauling the way we get intel in EvE.
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Cade Windstalker
497
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Posted - 2016.07.19 13:23:09 -
[232] - Quote
Anthar Thebess wrote:This was a troll, but troll to protect sandbox.
Balancing a ship or game is one thing, but balancing things to compensate someone lack of skill or willingness to learn is another. Bubbles where never a huge issue, they provide a lot of game play options - and the only thing that is missing is the lack of killmails for them. If we get kill-mails, roaming gangs will clear the gates by them self.
The unwillingness to learn is on the part of the people who are now seemingly unable to defend their space without an invulnerable citadel and a bunch of bubbles sitting off a gate.
On-gate Citadels are massive reward for zero risk, which is massively un-Eve, that's why they lose out here.
As for the idea that Bubbles just need kill-mails... that's ridiculous. Bubbles cost about as much as a T2 Frigate, and have about as much HP as a Carrier. No one wants to sit through the time required to kill even one, especially in hostile territory, let alone more than one.
Plus, if those bubbles are sitting on top of a Citadel, then no one is going to be able to sit around and kill them without dying. For a 20 million ISK killmail. That didn't itself shoot back.
Right, totally something people are going to actively do because that sounds like so much fun. |
FT Diomedes
The Graduates
2628
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Posted - 2016.07.19 16:51:28 -
[233] - Quote
Cade Windstalker wrote:Anthar Thebess wrote:This was a troll, but troll to protect sandbox.
Balancing a ship or game is one thing, but balancing things to compensate someone lack of skill or willingness to learn is another. Bubbles where never a huge issue, they provide a lot of game play options - and the only thing that is missing is the lack of killmails for them. If we get kill-mails, roaming gangs will clear the gates by them self. The unwillingness to learn is on the part of the people who are now seemingly unable to defend their space without an invulnerable citadel and a bunch of bubbles sitting off a gate. On-gate Citadels are massive reward for zero risk, which is massively un-Eve, that's why they lose out here. As for the idea that Bubbles just need kill-mails... that's ridiculous. Bubbles cost about as much as a T2 Frigate, and have about as much HP as a Carrier. No one wants to sit through the time required to kill even one, especially in hostile territory, let alone more than one. Plus, if those bubbles are sitting on top of a Citadel, then no one is going to be able to sit around and kill them without dying. For a 20 million ISK killmail. That didn't itself shoot back. Right, totally something people are going to actively do because that sounds like so much fun.
Bubbles are just like any other structure - except for the fact that they do not generate lossmails for the enemy. I know plenty of people who will sign up to go shoot a POS. I've known plenty of roaming gangs who will stick around to shoot MTU's after scanning them down. If it causes losses for your enemy and generates a killmail for you, people will do it.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Cade Windstalker
498
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Posted - 2016.07.20 03:12:15 -
[234] - Quote
FT Diomedes wrote:Bubbles are just like any other structure - except for the fact that they do not generate lossmails for the enemy. I know plenty of people who will sign up to go shoot a POS. I've known plenty of roaming gangs who will stick around to shoot MTU's after scanning them down. If it causes losses for your enemy and generates a killmail for you, people will do it.
Bit of a difference between a fleet formed to do those things, and especially a fleet formed to shoot something that drops loot, and whacking away and anywhere between one and a dozen or more balls of a quarter million HP each, just to clear one gate.
I'm not saying I'm against bubbles generating kill mails, I'm all for it, but I don't think that solves the issue with bubbles on Citadels. If nothing else at that point what you're actually doing is signing up to shoot a Citadel that can't be directly hurt, and the enemy takes basically no risk for it. |
Poranius Fisc
State War Academy Caldari State
34
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Posted - 2016.07.21 17:37:39 -
[235] - Quote
Cade Windstalker wrote:Khan Wrenth wrote:Cade Windstalker wrote:after physics stopped excreting masonry. Oh man I just fell out of my chair. Thanks for that XD Ahahaha, happy to help! Soldarius wrote:I'm all for clarity. But reducing the range of anchored bubbles to some arbitrary distance doesn't really seem like the way to go about it. Can't we just update the in-game info to specify what their max range is? I was under the impression that they operated on a grid-wide basis.
This is incorrect, they used to before grids were expanded. Now they're 1km drag-side and any distance incoming-side. This change is pretty much just about standardizing mechanics. I would imagine there are also a few potential exploits involving grid-warping that this removes as well.
Many many many expansions ago, you used to be abel to put them in between gates and pull people out of warp. |
Cade Windstalker
503
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Posted - 2016.07.22 01:26:51 -
[236] - Quote
Poranius Fisc wrote:Cade Windstalker wrote:This is incorrect, they used to before grids were expanded. Now they're 1km drag-side and any distance incoming-side. This change is pretty much just about standardizing mechanics.
I would imagine there are also a few potential exploits involving grid-warping that this removes as well. Many many many expansions ago, you used to be abel to put them in between gates and pull people out of warp.
Yup, but that was long enough ago as to not be relevant to this discussion. |
Anthar Thebess
1617
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Posted - 2016.07.22 10:51:26 -
[237] - Quote
Cade Windstalker wrote:Poranius Fisc wrote:Cade Windstalker wrote:This is incorrect, they used to before grids were expanded. Now they're 1km drag-side and any distance incoming-side. This change is pretty much just about standardizing mechanics.
I would imagine there are also a few potential exploits involving grid-warping that this removes as well. Many many many expansions ago, you used to be abel to put them in between gates and pull people out of warp. Yup, but that was long enough ago as to not be relevant to this discussion. Good old days. When eve was grate.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Lasko Ferrani
DUST Expeditionary Team Good Sax
5
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Posted - 2016.07.23 03:47:56 -
[238] - Quote
No real reason to mess with the bubble anchor distance. You're only going to get caught if you don't use tacticals. Could see maybe making the point defense a non-repeating module so has to have someone keeping it running or maybe giving it a limit on the number of pulses it does per activation so it's can't be pure AFK and still kill. |
Cade Windstalker
507
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Posted - 2016.07.23 04:55:38 -
[239] - Quote
Lasko Ferrani wrote:No real reason to mess with the bubble anchor distance.
Except for the whole zero-risk Citadels thing. It isn't even the AFKing that's the problem, it's the zero risk factor.
Read through the rest of this thread and you'll find that people have addressed the rest of your post and why "use tacticals" isn't a valid counter point for this not being a broken mechanic. |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2410
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Posted - 2016.07.24 10:46:37 -
[240] - Quote
Arizan Holosalintan wrote:I disagree
Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender who has the advantage.
Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.
Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.
Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) will be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?
If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.
Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this. Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.
So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).
Does that about cover it? I think it would be a good idea for CCP to get away from the general perception / truth that playing EvE requires two accounts minimum. Essentially new people look at that and go "why would I want to pay $30.00 for a 15 year old game, double the usual sub of current MMO's, for the hassle of needing to multi-box two accounts simply so I can travel around without getting insta killed by the rich and powerful older players?".
The emphasis should be imo, on the attacker doing work to get kills, not on the defender paying double and doing double work while the attacker sits immobile and invulnerable doing nothing but a click and press.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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